Strider-Hiryu
09-29-2005, 11:14 PM
the people who play 3rd strike here at my local mall are hating on the way that i play with necro :(. i dont know why. maybe its the way that i play? i dunno. maybe its random bs that i pull off? i dont know. its not like that i lose or anything. they're just hating it for whatever reason i dont know why. when i play around the city here where i live (Toronto, Canada), i get recognized as a good player with Necro. im not the greatest player but hell i try my hardest to work my way up there. but some people out there think i dont play fair to their standards when i use necro :\
anyway, here are a few questions that i have:
- the 3rd strike cabinet here at my local mall might be fucked up, but why does necro's lp tornado hook doesn't knock your opponent across the screen like it should? all it does is knock your opponent away slowly in the air about a character away. i can reset the guy with a standing.lp or just knock him across the screen with db.fp. how fucked up is that?
- i dont know if i see the differences correctly, but is b.fk -> cr.lk xx sa3 stronger than b.fk -> standing.mp xx sa3?
- what are some good wakeup options with necro? im running out of ideas and im starting to repeat with wake-up throws, b.lk -> standing.mp and some parries. i dunno can someone help me out in this area?
- sa1 has more than one weakness. other than being the obvious one and parrying, the other one that ive realized is that you can be grabbed out of it during startup by a command throw (ie makoto, yun, yang, hugo, whoever). i have the feeling there are more downsides with sa1. anyone know?
anyway, here are a few questions that i have:
- the 3rd strike cabinet here at my local mall might be fucked up, but why does necro's lp tornado hook doesn't knock your opponent across the screen like it should? all it does is knock your opponent away slowly in the air about a character away. i can reset the guy with a standing.lp or just knock him across the screen with db.fp. how fucked up is that?
- i dont know if i see the differences correctly, but is b.fk -> cr.lk xx sa3 stronger than b.fk -> standing.mp xx sa3?
- what are some good wakeup options with necro? im running out of ideas and im starting to repeat with wake-up throws, b.lk -> standing.mp and some parries. i dunno can someone help me out in this area?
- sa1 has more than one weakness. other than being the obvious one and parrying, the other one that ive realized is that you can be grabbed out of it during startup by a command throw (ie makoto, yun, yang, hugo, whoever). i have the feeling there are more downsides with sa1. anyone know?