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View Full Version : MvC2: Magneto vs. Cable ?


Naslectronical
09-07-2002, 03:04 PM
Okay, I'm having trouble with Cable's who jump back fierce + Sent, then viperbeam or grenade.

I wavedash to get underneath him, but I always end up running into Sentinel and all my attacks hit him, meanwhile Cable gets away or viperbeams me. If I try to go over the top of him, again, I just end up hitting Sentinel, and Cable gets away.

Sometimes I get lucky and land a HK throw in the corner and c. lk, c. hk, snap in his assist, or land a punch throw at sj. height and DHC into a HSF or Proton Cannon, but for the most part I'm having a load of trouble with this duo.

Any help is appreciated. Thanks

Romie
09-07-2002, 03:18 PM
RUSH THAT SHIT DOWN

sorry... had to be the first one to say it:)

I Am Lothar
09-07-2002, 03:35 PM
Press their start button THEN rush that shit down

REALPLAYER
09-07-2002, 03:54 PM
Wavedash.

Shallow Tri-jump.

High Tri-jump.

Cable is combo practice!

Done.

Spider_Sting
09-07-2002, 04:33 PM
Cable is the EASIEST match for magneto.

Cable has to keep away all day, Magneto is too fast, and can get in too easily to rape Cable. All you need with Magneto is to connect 1 .lk into combo into reset into infinite and boom Cable is dead...

I make Cable combo exhibitions everytime i Play Cables.

When he j.fps just sj before he even jumps... then wait, if he calls out proj assist or anti air... Depending on that will tell you when to air dash...

Wave dash under j.fp grenade and u can launch into free combo... if he does jab vipber beam then u can block then super jump and air dash. Magneto has many many ways to get inside...

Against Cable/Sentinel u can super jump, dash and come down blocking... the drones will hit or miss, and cable will probably jump back... or super jump This is your time for an air throw or wait till he gets on the ground, and triangle kick to the OTHER side...

If you see drones on the screen, its safe to c.lk to keep Cable in blockstun, then block or the drones will hit you... Cable will most likley jump back, super jump back or do grenade... If he jumps back and does gun xx grenade -> FREE Combo cuz he can't block if its a normal jump... You can dash in with c.hk since it has pretty good reach and u can hit him before he hits the ground after the grenade...

If he does super jump, most likley he's going to gun xx grenade or just grenade... you can super jump and fk throw into the corner into infinite or whatever combo you want...

Just think, if you were playing Cable/Sentinel you'd want to stay as far away from magneto as possible wouldn't you? And if Magneto started pressuring you with triangle kicks, you'd call assist and jump back or block down... and thats Magnetos opening to rape cable... Only need a few combos, and throw in random fps and fks that you will hit from sj'ing and air dashing...

Keep in mind I didn't even know what AAAs you use, so I just said how to beat Cable/Sent with just Mag... Life would be MADDDDDDDDDDD easier with an anti air, or some drones of your own...

It's harder if he has doom because the rocks eat up Magneto's ground game. But some smart air dashing and wave dashing (I wave dash and push doom) then rush down cable, since doom's aaa isn't instant and if he just jams on the assist button when im rushing down, i get both cable and doom in the same combo... snap out and assist infinite.

Just remember to play patient cuz AHVBs hurt like a bitch even if Cable gets raped by Magnus...

Hope this helps.

-Kyle

Naslectronical
09-07-2002, 04:56 PM
Thanks for that SpiderSting, I never thought about a lot of that stuff before. The assists I usually use against Cable are Psy, Sent ground, and IM AAA, every now and then I use Cyke.

But that was really good advice, I'm going to try some of that out. It sounds like it would be very effective.

09-07-2002, 05:42 PM
Cable's not really an easy match for magneto, esp with sent drones. your advice was good though SS. My main question for u is, what assist does cable have other than sentinel?

Seriously, a good cable/sent is anything but easy to beat, even with magneto/aaa.

ranmasama
09-07-2002, 05:44 PM
Yeah i agree with mixup on this one. Cable/sent/aaa is not a win-for-free match for mags. Cable/sent can just about match up with anybody

Th3 0N3
09-07-2002, 06:10 PM
Originally posted by mixup
Cable's not really an easy match for magneto, esp with sent drones. your advice was good though SS. My main question for u is, what assist does cable have other than sentinel?

Seriously, a good cable/sent is anything but easy to beat, even with magneto/aaa.

i'm gonna start winning with my Cable/Anakaris and everyone is gonna start picking Anak and pick up on the tomb runaway tactic, LOL!

da_dragon
09-07-2002, 07:26 PM
Originally posted by Romie
RUSH THAT SHIT DOWN

sorry... had to be the first one to say it:)

:lol:
Really u have to bait out tha drones and call some of your own...dats wut i do.Wen u call tha drones superjump N try n get in by airdashing n shit...u kno tha drill. Wen u do land a combo try go for resets into tha infinite to kill cable of cuz that bitch is very annoying and will come baq 2 bite u in tha ass:mad: This fight is easier if u have sent drones or a go0d anti air like cammy or capcom. Basically take some on Spidersting's advice n u'll be beatin down cable in no time. Shit i still have a lil trouble beatin down cable's see as i'm only an average player....:(
Dont get me wrong cable/sent is madd hard 2 beat with magnuz and this match is anything but win free all u really need is that one advantage to take out cable's entire lifebar....

FlamingJackass
09-07-2002, 11:08 PM
how about cable/cycke thats a real big problem to me.

Romie
09-08-2002, 07:07 AM
for cable/sent, just use Mag/Doom, the rocks should absorb the drones, or pin down cable... and proceed to

RUSH THAT SHIT DOW

AsianDemon
09-08-2002, 08:08 AM
You should use mag and commando cuz once they do that cheap routine you just wave dash on to sentenal hold down a push hk with the commando asisst which will trip sentenal and either hit cable or put you right under him a then you super-jump grab him then..... Rush him down.:evil:
Sorry or rush her down.:sweat: :evil:

SAMB_portland
09-08-2002, 06:14 PM
U SUCK IF U CANT BET CABLE WITH MAGNETO
CABLE IS THE EASIEST TO BET WITH MAGNETO
CABLE CANT DO ANYTHING AGAINST MAG

Pimpswitch EX+
09-09-2002, 04:14 PM
I don't get the deal of people saying Mag owns Cable, if anything Cable owns Mag. Mag has a very fast dash, correct, but it's NOT faster than an AHVB, no matter what anyone says. Specially with Sent/Cable/AAA, Mag is gonna have fun eating alot of damage real quick. An AAA will come in and stop whatever mag wants to do, long enough for several things, 1) AHVB, 2) a quick S. heavyx4 viper beam and then chuck another sent assist. If played correctly, Cable works most other characters, and the same goes for mag( owning lots of other chars)

Naslectronical
09-09-2002, 05:50 PM
I don't think Cable owns Mag or Mag owns Cable. I'll say Mag does have an advantage because he can kill Cable with no meter at all, and can force Cable to make mistakes. Cable needs meter to kill Mag and can't really force Mag to make a mistake. However, it's just easier for Cable to do his damage than it is for Mag because Cable doesn't have to put his body on the line and take the same risks that Mag does.

If Mag lands a hit, or a throw at SJ height or in the corner, it can lead to a 100% combo on Cable or his AAA getting snapped in and killed off.

Mag or his assist usually ends up eating AHVB's when he gets too impatient and and anxious and starts taking too many risks to get in and land a combo.

It's better for Mag to try to cross the screen a little at a time instead of all at once. Sometimes, it's better for Mag to just let Cable come to him. Such as getting him near a corner, and then when he tries to superjump out, dash back and get underneath him to cross him up, or SJ up and meet him and go for a throw back into the corner and do the fun Magneto stuff :evil:

Wavedashing is a must, that can't be stressed enough. Mag isn't going to beat a good Cable without knowing how to wavedash.

It's all a lot easier said than done, especially when Cable has an assist like Capcom, Cyclops, Sentinel, or Doom.

BionicNuts
10-09-2002, 04:59 PM
Originally posted by SAMB_portland
U SUCK IF U CANT BET CABLE WITH MAGNETO
CABLE IS THE EASIEST TO BET WITH MAGNETO
CABLE CANT DO ANYTHING AGAINST MAG

realy b/c all you have to do is cable cyclops and run ALL DAY with out regret and that takes out mag

BionicNuts
10-09-2002, 05:00 PM
or am i mistaken and your mag is diffrent?

BionicNuts
10-09-2002, 05:03 PM
and for the cable needing a meter all i do is put storm up first and there is 5 supers easy but then again mag does have one of the best defences against runners

Naslectronical
10-09-2002, 05:29 PM
My Mag is better now. I have a much easier time with Cable than I was before. Cable/Doom is still a bitch, but it's getting easier.

My main problem now is fly back Sentinel, and to a lesser extent, runaway Storm.

I'd actually rather fight Cable than a fly back Sentinel.

BionicNuts
10-09-2002, 05:40 PM
ah for fly setinel use comando its the biggest weakness to that strat and cable of course you just have to have good timing on the ahvb usually the cant fly cancel fast enough and the ahvb has priority and 1 super and they are scared shitless

BionicNuts
10-09-2002, 05:43 PM
the only big prob with fighting a GOOD cable is if u fool around or mess up just once you are completly fucked bc cable is the comeback king but usually scrubs cant see those things and think its the traps what wins

BionicNuts
10-09-2002, 05:45 PM
ah and the only real weakness for cable/doom is if they dont rush you w/ cable/doom there fucked just get 5 supers and they wont dare to pull doom if they do just punish doom

AsianDemon
10-09-2002, 05:47 PM
Originally posted by BionicNuts
ah and the only real weakness for cable/doom is if they dont rush you w/ cable/doom there fucked just get 5 supers and they wont dare to pull doom if they do just punish doom
I'm guessing your trying to get your posts up or you have a hard time with Mag agaist Cable.

BionicNuts
10-09-2002, 05:49 PM
and the weakness with doom is when they spray you with phonton beams wavedash to the corner where it wont hit you unless its the super photon bc that is faster so you sometimes wont be able to dash in time but there is a big pause afterward so bam! storm time

BionicNuts
10-09-2002, 05:51 PM
Originally posted by AsianDemon

I'm guessing your trying to get your posts up or you have a hard time with Mag agaist Cable.

not really bc rushing is easy to bypass so i focus on the power hits and that what gets me and if i see some playing runaway i never pick mag

AsianDemon
10-09-2002, 05:52 PM
Originally posted by BionicNuts


not really bc rushing is easy to bypass so i focus on the power hits and that what gets me and if i see some playing runaway i never pick mag You have a weird sig,;)

BionicNuts
10-09-2002, 05:53 PM
mag is tooooo much of a weakness even for the best players i like switchin him out for storm she is much much more well rounded than only rushing

BionicNuts
10-09-2002, 05:55 PM
bionic nuts=cables nut grab(i made it up myself) bc he has a bionic arm
and the asian kid bc my arcade there is a chinnese food place and its family owned so the asian son who is about 15 works there and he is really mistreated people yell aand scream at him so as an inside joke i told every one i am going to save him

BionicNuts
10-09-2002, 05:57 PM
well i must go post some more stuff and i will return later see ya people lata

AsianDemon
10-09-2002, 05:58 PM
Originally posted by BionicNuts
bionic nuts=cables nut grab(i made it up myself) bc he has a bionic arm
and the asian kid bc my arcade there is a chinnese food place and its family owned so the asian son who is about 15 works there and he is really mistreated people yell aand scream at him so as an inside joke i told every one i am going to save him Ok then just wondering.:rolleyes:

BionicNuts
10-09-2002, 05:58 PM
:evil: TEAM AZ :evil:

AsianDemon
10-09-2002, 06:00 PM
Originally posted by BionicNuts
:evil: TEAM AZ :evil: ME-:lol:
YOU-:mad:
:lol:

diegovaz
10-09-2002, 06:42 PM
Originally posted by BionicNuts
:evil: TEAM AZ :evil:
:o post whore

Eternal Blue
10-09-2002, 07:16 PM
Originally posted by diegovaz

:o post whore

No shit just shut the fuck up already. You're talking without saying anything.

BionicNuts
10-09-2002, 07:25 PM
so whats new with you blue i am bored as hell

erco
10-09-2002, 07:45 PM
first off, Cable can't come back at all. If you're require cable to comeback and somehow mount an offense, you're screwing yourself over. Cable's entire game is to bait you into making a mistake, whether that's calling an assist when he has meter, getting hit by dash under c.short, or getting impatient from his keepaway game. If you decide to run/sj away all day, cable can't do squat if he's down on health.

Also, Mags shouldn't really have problems against cable if he doesn't run into shit. Granted, Cable tries his best for you to randomly run into a grenade, bullet or assist, but honestly, if you're patient, Mags should win cleanly. Cable's problem is he's reliant on an AAA to keep Mags, ahem, the fuck off him. Now, if you know how to avoid his AAA or attack when they're predisposed, you make your game a lot easier. That's easier said than done, but most of you already know how to avoid 90% of AAAs anyways and also know how to keep an assist preoccupied with taking damage. During those few seconds when cable can't assist, take an opportunity to crossup or hi-lo him. As soon as he can assist, stick to him, but don't attack, and bait out that AAA again.

BionicNuts
10-09-2002, 08:15 PM
well then bravo you shurley found a weakness to cable, that would make your mags at the top of the food chain..explain this how is this simple technique of yours not being spread to the world bc dang for some reason people mags arent destroying my cable....but you are forgetting that even if u like it or not cable is the messiah of the modern team and if u are so highly sure of ur strat why are u disposing it to me?

erco
10-09-2002, 08:31 PM
omg, you are a moron.

this is BASIC stuff. All I said here can be summed up in a two sentences:

Don't get impatient and run into shit.
Don't attack when Cable has an AAA ready, but, if you do attack, attack from an angle that allows you to avoid that AAA.

really simple stuff. People tend to forget the basics. Cable, on his own, has no answer to mags rushdown. Other top tier characters has at least a limited capability to keep Mags off them (Sent can frying pan, Storm has equal mobility, etc.) All cable can do is either sj. pistol, Psymitar (and pray to God, Vishnu, Allah, that he hits Mags) or pop a grenade close to yourself. None of these are consistent.

What a lot of mags players has problems with(I know it's mine, I don't quite practice what I preach) is being patient enough to block a couple of bullets and being conservative on the rushdown. Don't attack when he has an aaa. don't attack from a convenient angle if you know that AAA can hit you there. The idea is that, all you have to do is land 1 c.short or 1 sj.throw and Cable's dead.

Mags controls the pace of the match, cable can't do damage to mags unless Mags lets him. period. At best he can chip with viper beams. The only time Cable gets to damage Mags is when Mags runs into something. It's not Cable forcing him into a situation where he takes damage, instead, it's mags forcing it upon himself by being sloppy.

Maydaysos
10-09-2002, 08:34 PM
i like mega- thats my boy i can really mess cable up with mega/doom, laugh if you want- mega can be a bitch, people be gettin mad at his little ass

DeathFromAbove
10-09-2002, 08:44 PM
I just win by being patient. Cable has to move backwards, and he eventually gets to the corner. Then he can either stay there, and be raped badly, or he can SJ out of the corner, and still be raped badly by either an airthrow at SJ height, or I can crossup into a guaranteed throw as he lands even if angles for SJ and throw are wrong. The throw gets me in, and then the pressure is on them to get me off.

How old is this thread?

-DFA

10-10-2002, 12:08 AM
Well said erco.

I seriously doubt your magneto's that you dominate with cable are worth a shit bionicNuTz. or do you have some secret cable move/tactic that we've been unaware of ever since the game came out?

diegovaz
10-10-2002, 06:36 AM
Originally posted by Eternal Blue


No shit just shut the fuck up already. You're talking without saying anything.

:lol: :lol: :lol: ***

Well said erco.

I seriously doubt your magneto's that you dominate with cable are worth a shit bionicNuTz. or do you have some secret cable move/tactic that we've been unaware of ever since the game came out?

i agree, cable is pretty much fucked against magneto. but there are some assists that can change that pretty quickly. cable/doom vs mag/aaa is 50-50. problem with that is once doom comes in gg. the other is sent drones, but thats more like 60-40 in magneto's favor.

erco
10-10-2002, 10:28 AM
Doom AAA isn't much of a problem against Mags, imo.

You just gotta make sure you start attacking high, Doom rocks don't protect the top of his head. Rocks are a bit harder to avoid since they wrap around Doom, but if you hit him with a sj.fierce at the right point, rocks dissappears and doom pops out. Also, Doom has no invincibility on startup, and most mags assists will trade with doom, keeping Mags free to move and Cable without an AAA for a bit of time. I think there's a video at http://www.forgo.net demonstrating how Mags can stuff Doom rocks. One of the Combofiend vs. DavidL vids. If you see, Mags only starts to attack at an angle where he can hit Doom out of rocks.

Also, I was just thinking, a lot of Cable's power is his ability to deny you assists. Aside from within combos and an occasional Sent drones, Magneto doesn't need assists to kill cable. On the other hand, Cable is forced to stick his assists out to keep magneto off him. Even more problematic is if mags starts damaging Cable's assist to 30%/40% health (unless it's sent) and you have storm second (which is like 75% of mags teams), you get to instant hail it and probably kill it (tempest xx hail). If at any point cable is denied his AAA (or sent, whose body, imo, is an AAA) against Mags, he's pretty much screwed.

BionicNuts
10-10-2002, 04:28 PM
i understand you 100% but you are forgetting that when i pull out my cable i have 5 supers and i usually dont wait for people to fuck up...no no no thats too simple i rush(maybe not as efective as a character thats only use is rushing-mags)but they see me rushing w/5 supers they're scared and they either:
(a)keep rushing and i throw doom out and they back off for a sec or the dash and throw justin wong kicks around like crazy and i catch them and mags takes a considerable amount of damage so it takes only 4 ahvb and i gaurd crush the next one.
(b)trade mags out and i already know they will bc they back off right before they do bc then i will shart shooting and stuff and i might not block it but if they rush then trade i am already blocking so hey and by that time i am killin them.
(c) they are completley scrubs and try to keep on fighting using the same tactics but oh wait i throw doom every time the come near and if they jump and dash there is a second of being open in the dash so there or there of course is a last possible solution of az mags just arent as good as cali's but we have shoryuken too so thats a 50/50

BionicNuts
10-10-2002, 04:32 PM
Originally posted by Maydaysos
i like mega- thats my boy i can really mess cable up with mega/doom, laugh if you want- mega can be a bitch, people be gettin mad at his little ass

eh good idea but mega man is too much of a weakness thats kinda like the chun li/doom strat everyone thought that was flawless but maybe mega/doom isnt who knows

erco
10-10-2002, 09:54 PM
Originally posted by BionicNuts


eh good idea but mega man is too much of a weakness thats kinda like the chun li/doom strat everyone thought that was flawless but maybe mega/doom isnt who knows

god you're stupid.

123 DD was a fucking joke. No one ever thought it was a viable tactic.

Mega Man may seem weak, but he's not bad, very 2nd tier. He has the rare ability to keep a lot of crap on the screen without really putting himself at risk. He matches up fairly well against cable, but can't really do any damage, instead, he builds meter for whoever's 2nd/3rd.

Using Mega to lock Cable down while doom chips doesn't work. AHVB will nullify j.fierce and eat through to hurt doom. Mega/Sent/BH does fairly well against cable if Cable starts the match. Cable can't really hurt mega, and needs to build meter to even dent Sent/Bh assists. If at any point mega gets rockball, cable better have 3-4 meters of super or he's gonna be blocking a lot of crap. But then again, Mega/Sent/Bh is pretty old, and people have figured out how to escape j.fierce, sent drones, rockball, punt, repeat.

Evil Rahsaan
10-11-2002, 04:16 PM
Originally posted by Pimpswitch EX+
I don't get the deal of people saying Mag owns Cable, if anything Cable owns Mag. Mag has a very fast dash, correct, but it's NOT faster than an AHVB, no matter what anyone says. Specially with Sent/Cable/AAA, Mag is gonna have fun eating alot of damage real quick. An AAA will come in and stop whatever mag wants to do, long enough for several things, 1) AHVB, 2) a quick S. heavyx4 viper beam and then chuck another sent assist. If played correctly, Cable works most other characters, and the same goes for mag( owning lots of other chars)

A good spiral a.k.a my spiral owns cables for free with any assist. So does magneto

Kapplow
10-14-2002, 06:09 AM
no biscuit born insecure jive turkey motha fucka!