View Full Version : CvS2: Alpha Counters: Effective uses...
Rolling Start
09-09-2002, 09:59 PM
I seem to remember a while back, a vid at clockw0rk that showed some counter attacks into some decent comboes (the only one I remember was N-Groove stock-broken Bison blocking a jump-in into alpha counter into Super Psycho Crusher). Can someone find out which characters can counter attack into a combo? In any groove?
Or, could someone list all/the best alpha counters in the game?
Hoonyo
09-09-2002, 10:03 PM
Is it all right if we put Counter Movements into this thread? I've never found much use for Counter Movement outside of auto-combo supers (ie Yun's qcf,qcf+p). But I saw Ohnuki Counter Movement against a Blanka Ball into a s.FP xx Tiger Uppercut. Pretty cool seeing it the first time.
If not, eh...I don't know.
Rolling Start
09-10-2002, 10:00 AM
Sigh...2nd post bump...
Big Rex?
09-10-2002, 10:57 AM
Originally posted by Hoonyo
Is it all right if we put Counter Movements into this thread? I've never found much use for Counter Movement outside of auto-combo supers (ie Yun's qcf,qcf+p). But I saw Ohnuki Counter Movement against a Blanka Ball into a s.FP xx Tiger Uppercut. Pretty cool seeing it the first time.
If not, eh...I don't know.
With alot of moves/supers that are pretty much unpunishable can be counter rolled threw and you can punish. Like blanka's super just counter roll threw it when it hits and youv got a free combo. Against sagat's low hitting super counter movement back near the end of the super for a free combo, etc.
Combos off of counter hits...i know chun li can do a fireball super in the corner, raiden can do firebreath super after his too i believe. Cant think of any others now.
jchensor
09-10-2002, 02:54 PM
Needless to say, but the requirements for this trick to work are:
1) You are in N-Groove
2) You have all three levels built up.
3) You then Stamp, so you have two Power Stocks left.
Then, perform the Counter Attack and then Level 3 Super.
Characters that can do this, off the top of my head:
1) Chun Li: C.A. into Kikoshou.
Requirements: Only with enemy in corner (good for after Spinning Bird Kick traps).
2) Raiden: C.A. into Level 3 Flame Breath.
Requirements: None. Can be done anywhere.
3) M.Bison: C.A. into Psycho Crusher.
Requirements: None. But if you do it when near the corner, the Psycho Crusher will only hit a few times, touch the corner, and then stop. Also, if you do it too early, the enemy will only bounce off of you 2 or 3 times, making it not worth it at all.
Actually, sadly, those are the only ones that come to my mind right now, though I think there are more. If I remember anyone else, I'll update this thread.
- James
SSF2T
09-10-2002, 05:51 PM
Ooo... it's the rare James Chen... :eek:
Anyways... they are Counter Attacks... not Alpha Counters. And KOF was the first to have it. SFZ/A just gave it their own name. And 2ndly, they are almost useless.
a) You use up like 1/3 of your GuardMeter.
b) You use up a super meter.
and...
c) They do crap for damage.
Burghy
09-10-2002, 06:08 PM
I was just wondering if you could do a counter attack in C groove and then follow it up with a L2 super.
FINAL SHOWDOWN
09-10-2002, 09:14 PM
most characters can combo after theres it just depends on distance ect. Kim can combo a air super after his alpha counter.
Guile can alpha counter a jump in , ,in the corner to his somersault flip super
ken can alpha counter a jump in , in the corner to his shinuken(i dont know spelling, its the column super)
this is if the other guy is in the corner, jumping straight up and down , it happens sometimes when during a match when you got someone trapped there
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