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straightkilla
11-05-2005, 01:34 PM
i cant seem to get it down. i see the vids and shit,but what i dont get is how they do the blanka ball without hitting the person. they blanka ball-then end up doing a fierce to keep the person in the air. i cant get that part down. any tips?

ragnafrak
11-05-2005, 03:18 PM
there's a certain spacing for that part of the combo

c.lk-s.hpx2-4-df+hp, s.hp xx b,f+lp, s.hp xx hop, s.lp, (sj.HPx2) til corner, (straight up j.HPxN) in corner, kick super

if you are hitting them with lp ball, you need to either slow down the grounded part, or add another fierce

straightkilla
11-07-2005, 04:17 AM
^but theres so many different CC's,setups,and scenarios. so can that be a factor too?

Dentron
11-08-2005, 12:08 AM
universal custom:
(c.mk, s.hp) d/f+hp, s.jab, sj.hp x 2-4 till corner, sj.hp x 6-8 (as many as u can), rolling ball super.

the beginning is optional, use for random activates. if youre punishing a whiffed uppercut or something that you have time to punish, i would recommend doing d/f+hp right away because then the sj.hp to corner is easier.

straightkilla
11-08-2005, 03:41 AM
thanks^

i was actually trying to do the CC from corner to corner. i've seen them use the blankball in their CC and just wanted to try it. not doing too well though

vasAZNion13
11-08-2005, 08:22 AM
thanks^

i was actually trying to do the CC from corner to corner. i've seen them use the blankball in their CC and just wanted to try it. not doing too well though
i think if you do c.short, df+fierce, s.fierce, jab ball(whiff), s.jab, you can turn them around and bring them back into the corner you came from. i have a replay somewhere of myself doing it on accident.

Dentron
11-08-2005, 02:59 PM
what do you mean "you think"? YOU KNOW, THE ALLEN CUSTOM!!!! fuckin freestyled that on me in a casual match.

Hail And Kill
11-15-2005, 04:22 PM
Wow. allen has a custom named after him now. That's amazing. I'm gonna start using that at my local arcade and give credit where it's due. The Allen Side Switch CC.

RagingStorm101
11-19-2005, 07:15 PM
are there character specific CCs for the whiff jab ball (ie one CC for Sagat doesn't work for Sak)?

vasAZNion13
11-20-2005, 01:17 AM
http://www.senditsafe.net/download.p...UUOcIuUJr6BOlE

here's a visual for what i was talking about earlier...
EDIT:

http://www.senditsafe.net/download.php?id=wHs93OUUOcIuUJr6BOlE

here's the REAL link

Hail And Kill
11-20-2005, 12:47 PM
allen, dead link. Is it the Corner Switch Over Ghetto Allen Blanka Custom?? A.K.A CSOGAB.

Hail And Kill
11-20-2005, 12:58 PM
Holy shit, I'm loving that CC. too bad you fucked it up. =(

straightkilla
11-21-2005, 10:21 AM
i still cant get it down yet. not even on the right track i believe. i spent 2dollars on the arcade and still couldnt do it right. ALL i can do is a CC if they're already in the corner. damn,what a scrub.

Hail And Kill
11-21-2005, 12:38 PM
uhm. yeah me too O_o

what i do is, c.mk s.hp s.hp, slde....,s.hp, cancel into ball fast, s.hp... SOMETIMES it will switch sometimes not. wtf allen. teach me the ways.

vasAZNion13
11-21-2005, 05:40 PM
uh...dont' you guys have the game at home?

i know i dont ^^

can't really figure out what i did right now...i did it on accident :/

Dentron
11-21-2005, 06:13 PM
edit: it seems that if you only do 1 fierce and do the first 3 hits quickly it works more often. try to press s.hp as soon as the horizontal motion of the slide is over so the other character doesnt fall too far away from you.

Hail And Kill
11-22-2005, 09:48 AM
oh, thats probably what i was doing wrong. I hit the s.hp as late as possible after the slide because i thought it would bring me closer to them. Ok, something to work on then. Getoe Allen Azn Inside the vazion custom.

noodleman
12-02-2005, 11:08 AM
heh, i found a relatively easy corner cc that does 9k damage (R2) when you hit your rc electricity in the corner. Works best in 1p corner i find...

Rc electricity, activate, st.fp xx slide (mash on fp), electricity (4 hits), then just jump fp again.

This is an easier variable to Gunter's all electricity cc, and does a considerably larger amount of damage compare to the regular elect, activate, st.fp xx cr.lk, jump fp cc. The timing isn't impossibly hard, but it does take some getting use to.

In the 2p side, if you try to slide after the st.fp, 90% of the time your opponent will bounce out of the corner. I find i have to do st.fp, wait, st.fp (whiff) xx electricity in the 2p corner and it still works, but I find the timing abit harder. I'm sure you can replace the second st.fp with something like cr.fp so tit's easier to whiff it, but I haven't had too much success with that yet.

Just something I thought I'd share.

Hail And Kill
12-02-2005, 01:42 PM
cool, ill try that out tonight.

Question: who really uses the Anti Air CC for blanka?

AA CC: Activate, Electricity...wait, SJ hk - hp, Follow up... Its hard for me because you donno where the opponent is going to go -_-

noodleman
12-02-2005, 02:09 PM
don't mash the fp too fast though, or else it'll come out too early and only get one hit.

I've never used the anti-air cc for blanka...ever. I think this is the first time i've seen it haha.

I've done RC electricity as anti-air, activate, st.fp, lp ball, st.fp, cr.lk (whiff) -> jumping fp's a few times though. Only near the corner though, i'm still working on my midscreen cc's.

edit:

haha, I found a vid of me doing just that!

http://www.illusionsofoasis.com/TigerleevsNoodleman.avi

It was during casuals, i'm surprised myself that i didn't blow it haha.

straightkilla
12-02-2005, 03:06 PM
daaaammit. i wanna learn the mid-screens! cant go on a game frenzy and not care of bills and shit. 2dollars at the arcades and im good. usually 50 cent gets me through atleast 10 opponents,which is sad because that just means my scrubby self needs to play better players. i dont feel like im getting better,just worse. btw since my a-blanka sucks i just use him as the battery,but i fight pretty well with him.

Dentron
12-02-2005, 03:54 PM
killa: just use the custom i listed, it RARELY misses, just make sure youre super jumping every time.

Hail And Kill
12-02-2005, 10:50 PM
The link wont work for me because this comp doesnt support the file. bleh. oh well, ill practice the AA CC until i get it down. I dont mash on Hps. i just drum the motion for RC electricity and have the electricity hit for themselves, usually 4 hits.

Yeah, use what dentron said. you should never miss it, even roll activate. it never misses...

I saw BAS do this cool custom. He finished it with c.hp, and then followed by the "Shout Of Earth" super(db, df, db, uf + P) it looked hella tight, but i tested it out this morning. fucking hard to get all hits in... =[

Edit:

Has anyone thought of using c.hk -> activate s.lp? I was just going through the vid-op CC guide... sounds pretty good to use. It has TIGHT timing though. =/

Nick T.
12-19-2005, 12:56 AM
Here's the one I do:

activate, cr. forward, st. fierce x3, slide, st. fierce, whiff jab ball, st. fierce kkk hop, st. jab, sj fierce, etc.

That works on everyone.

The way the opponent switches sides is if you did 2 Blanka Balls rather than KKK hop after the first whiffed ball, or, if you do fierce, KKK hop twice(this would put you right below the opponent making it a side switch guessing game.)

Hail And Kill
12-22-2005, 10:30 AM
does anyone ever do this set up? the timing is hella strict.

c.hk, activate, s.lp->s.hp, etc.

Onikage
12-22-2005, 12:08 PM
I sure don't. Only time I'm ever hitting c.hk I'm just not looking to get the activation after it. I'll try it tonight playing with my roommate.

ragnafrak
12-22-2005, 12:13 PM
does anyone ever do this set up? the timing is hella strict.

c.hk, activate, s.lp->s.hp, etc.
yeah.. but it's easier than a lot of other insanely strict setups (hibiki K throw, CC, LP slash especially)

straightkilla
12-22-2005, 04:39 PM
can someone put together a vid where they're doing all blanka's CCs? maybe my timing of a command is too late or fast. i always end up hitting them with the LP ball. not only that,i cant carry them to the corner. except with Dentron's CC that he listed for me.

Onikage
12-22-2005, 05:15 PM
I can try to do that tonight, yeah. Won't have sound as I don't have the splitter that I need for my cap card, but now that I've got that card I'm dying to use it more. Haha I could make a combo vid if I could do combos! Too bad there's already that one of Hibiki tricks or I'd try to do something like that.

EDIT - got one done for ya. Pretty straightforward. a couple times I got it to side switch, but then i missed the super. Gonna try for that next. PM me and i'll send it your way.

MonsterZodd
12-25-2005, 05:03 PM
didnt read the entire thread, so im not sure if anyone said these, but these are the cc's i use often, these are pretty easy and never really miss:

anywhere on the screen- activate, c.mk, d/f.hp, s.lp, sj.hpx2 till you get to the corner, j.hpxn, then at the end s.hk, kick super.

if i have time to punish a wiff or something, i start with hpx3 instead of c.mk for extra damage

off of rc.electricity in the corner- rc.elect, activate, elect (5 hits), s.lp, then j.hp etc...

off of anti-air rc.elect (works best if you hit them on a cross-up attempt it seems)-rc.elect, activate, s.hp, lp blanka ball (whiff), s.lp, sj.hpx2 to corner
that one is not as reliable as the others, seems to depend on the spacing of the char when they get hit with the electricity.

straightkilla
12-27-2005, 09:37 PM
you know the sj. HPx2 to drag them into the corner? sometimes i end up dropping them after the first sj.HPx2. any tips/timing?

ragnafrak
12-27-2005, 09:53 PM
do it slow.. the first j.HP should come soon as you jump.. the second should come at the last possible moment.. sometimes if you just do j.HPx2 real quick you might not connect with the second jump. also make sure you're super jumping