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Peachy
02-17-2003, 06:41 PM
Originally posted by Orochi Pickle
Is delayed get up a good thing to do?

and how do you do it I press the three punch after ive been knocked down but i never see the shadows that say you have sucessfully completed it.

-Pickledude- You are doing it right, make sure to hold down the punches though.

Originally posted by convergence
Couple questions bout S-Groovin'

S-Groove Guile?? I think he's ok for S-groove, but there's no comp where I play so I own no matter what... curious what you pros think.

S-Groove Geese?? What do you guys think?? Like the unlt'd raging storms, but I don't find myself dodging too much.... your opinions? S-groove Guile is pretty good, his supers are really good and so is his dodge attacks. I am sure you are playing him just fine. Geese on the other hand isn't too good IMO. His supers are hard to do (he only has one level 1 super) and his punch dodge attack has to be the worst dodge attack in the game! He is a good character overall though, so if you can play him well then by all means continue using him.
Originally posted by popoblo
man, i'm getting really tired of the same old cammy, blanka, sagat crap. i'm learning A groove now (my A eagle, todo R2 ken will own:D)

i want to learn S groove also. wouldn't certain grapplers have a natural advantage of dodging into 360 throw (gief, raiden)? what characters would you recommend me starting off with in S groove? any S-groove gief strats?

thanks. In theory grapplers should be very good, although human error comes into play. Execution of the 360/720 grabs are often missed a lot. Grapplers are good in S groove no doubt though. My fav is Vice. :D

Laostyle559
02-17-2003, 11:55 PM
the only time i really use Tactical Recovery is against people that like to rush down... since they pretty rely on the timing of u getting up for there first attack.. they'll whiff the first attack and u get a free command grab :cool: i'm just talking about Yamazaki tho...

Rolling Start
02-18-2003, 01:00 AM
Properly played, as i've said many times before, S-Zangief is an absolute beast.

Dodging into SPD/FAB/DS is so fucking excellent: anti-everything but fireballs.

Charge baiting? They literally can't do a thing but projectile, which you will easily dodge. If they do anything else, they will get thrown.

Also, Gief can dodge more than other people, as if someone fucks up just one roll to throw, or empty jump-in to throw, or some other tactic, then they will get thrown for decent damage.

Also, his lv.1 FAB is just an SPD with better damage and harder command. However, seeing as you have the dodge AND the charge AND the delayed get-up, you can do simple 720s without leaving the ground.

And his anti-air super is so unknown to most players, they will jump in while you're charging your super up, and so long as it's lv.3, you will win numerous matches with this deadly move.


Ryo...i just don't see in S-Groove anymore. He's too...slow and obscure to be effective, somehow. Even though dodge punch into hcb+p or zanretsuken is sweet, the dodge punch gets stuffed somehow 9/10 times. I don't know why, this is just something i've noticed.

Peachy
02-18-2003, 01:07 AM
I've always loved playing Gief in S groove, and I would actually have him on my real team but he just has bad match-ups. Especially against cammy, blanka, and sagat. :( I can only see him being really affective in K or P groove.

Rolling Start
02-18-2003, 12:08 PM
Bah! BAH, i say, to Cammy Blanka Sagat!

Blanka: KKK lariat stuffs blanka ball outright, punish blocked ball with either standing fierce or lv.3 ARS (YUS!). Dodge kick his crouching fierce. PPP Lariat, IIRC, works very well as anti-air against blanka. Play relatively defensive, and remember: his supers are easy as fuck to dodge and punish if people are going to play stupid and just throw them out.

Cammy: I think S-Groove in general is really effective against Cammy. Dodging her cannon drill leaves her VERY, VERY open to retaliation. Her hooligan combination, however, is an s-groovers worst nightmare, but with gief, if you just mash all 3 punches while dodging, you'll lariat her out of it, IIRC. Plus, most of the cammys in my area are really jumpy, so they get ARSd a lot.

Sagat: Obviously, Sagat is Gief's worst matchup. But there are still a couple interesting things you can do to deal with him. High tiger whores get beat in the face by PPP lariat, since sagat's hand sticks WAY out, as does gief's. Plus, his high super fireball goes through the lariat as well! Low tiger whores, well, you're a little more fucked, but jumping fierce/roundhouse has such long range, that it's relatively easy to get into super-jump range and tag him. Low fierce whores: Zangief's crouching fierce has a very wierd "late" hitbox. What I mean is that the fist will be inside the guy before they get hit. Once you figure out the screwy timing, this move will be your best friend against a fiercing sagat, simply cause you can outrange his ass. Just stay inside your range, outside of his. In fact, against almost all characters, throwing out the crouching fierce at the very start of the round is a pretty good idea. If they stuff it, you'll be too far away for them to really follow up with a combo. Against a more varied sagat, turtle up. That's the only advice i can give, after trying time and time again to run, dodge, charge, dodge, walk, dodge, run, dodge my way in on sagat. It is simply too hard. You will NEVER get into SPD range without getting forwarded, roundhoused, or fierced. However, if you can make him come to you, most sagat players will be pretty cocky, and get tossed quite a bit.

VERY basic strats, i know, but I really can't explain gief. Only when I'm actually playing as him do these stupid little tricks come to my head. Eh.

Peachy
02-18-2003, 02:01 PM
Eh, I actually think his worst match up is Cammy, I mean her s.roundhouse stuffs like all of his moves. Running in and trying to dodge it is his only chance and still that tactic gets you killed. :(

kcxj
02-18-2003, 04:31 PM
Dodge... SUPER!!!

Dr.B
02-21-2003, 03:15 PM
Lol!!!

-B.:lol:

X-Sapphire
02-21-2003, 06:31 PM
Originally posted by Laostyle559
the only time i really use Tactical Recovery is against people that like to rush down... since they pretty rely on the timing of u getting up for there first attack.. they'll whiff the first attack and u get a free command grab :cool: i'm just talking about Yamazaki tho...

It's also good as an anti-crossup, sometimes if u wake up right after tactical and they miss their crossup, u can get a free grab 100% guaranteed if u time it right, no joke!

Rolling Start
02-22-2003, 06:45 PM
I never really use him, but how would haomaroh be in S?

I rarely play against him, so i don't know really how a good hao plays, but i never see him roll much, plus his supers are ass at any level. Also, dodge into st.fierce should be pretty decent. Is his dodge punch his standing fierce (hopefully)?

Bleh. I can't get my head around Terry in general at all. The comp is good with him in S, but I absolutely suck ass, cause I don't know any of his patterns. But i guess dodge bunch into burn knuckle is ok, and power wave, b.wolf XX power geyser traps are alright I suppose.

Senor Payaso
02-25-2003, 05:58 PM
Originally posted by Rolling Start
I never really use him, but how would haomaroh be in S?

I rarely play against him, so i don't know really how a good hao plays, but i never see him roll much, plus his supers are ass at any level. Also, dodge into st.fierce should be pretty decent. Is his dodge punch his standing fierce (hopefully)?

Bleh. I can't get my head around Terry in general at all. The comp is good with him in S, but I absolutely suck ass, cause I don't know any of his patterns. But i guess dodge bunch into burn knuckle is ok, and power wave, b.wolf XX power geyser traps are alright I suppose.

I think this is my first time posting in here <looks around>

Anyway...
Haoh's dodge attack isn't standing fierce (that would be to slow anyway). I believe it's the st.mp. His dodge knockdown is his st. rh which isnt too shabby, but its real hard to combo anything into it other than the fireball and maybe his dp. too bad nothing stuns your opponent enough to connect the overhead chop.

The problem with Terry in S groove is that in order to connect his dodge punch you have to be incredibly close, which means you can't guess that you're going to link it with the burn knuckle (for example..you have to dodge the opponents laggy move like a rh. sweep)..
But then we get to the oh-so-fun deperation. fp XX lvl1 BusterWolf, lvl1 Power Geyser is always good...an easy way to link it (since people don't just get hit by the st.fp) is cr.short X3, st. short XX lvl1 Busterwolf, lvl1 Power Geyser..

~Tony
PS.. "XX" means buffer, not cancel (for this post of mine specifically)

Peachy
02-26-2003, 01:09 AM
The good thing about Terry in S groove is that his dodge kick attack has good range and interesting properties. It goes over low attacks, which is extremely useful against A groovers, with characters such as Bison, Rolento, Nako, etc. (characters that start CCs with low hits) Also Terry has easy supers to land, since you can combo them pretty easily.

GF2
02-26-2003, 03:43 PM
Hey B,

What problems do you have when guard crushing people in the corner with constant Lv.1 supers (most notably Bison's KPN)? I talked to somebody about S-Groove on the Rock forum and he said you could beat that shit with a DP, a high-priority normal or a Lv.3. Has that ever happened to you recently? If so, then how you do deal with it? I know you like throwing in a couple of dodges to trick people, but it seems like you'd have to predict when they're giving up on countering and planning to get out of the corner almost.

I could've used either of those on you last time we played, but I was too concerned about breaking the pressure with a CC and when I fucked up and got back on my feet, you pretty much GCed me already. :sweat: :D

Peachy
02-26-2003, 03:43 PM
Originally posted by GF2
Hey B,

What problems do you have when guard crushing people in the corner with constant Lv.1 supers (most notably Bison's KPK)? I talked to somebody about S-Groove on the Rock forum and he said you could beat that shit with a DP, a high-priority normal or a Lv.3. Has that ever happened to you recently? If so, then how you do deal with it? I know you like throwing in a couple of dodges to trick people, but it seems like you'd have to predict when they're giving up on countering and planning to get out of the corner almost.

I could've used either of those on you last time we played, but I was too concerned about breaking the pressure with a CC and when I fucked up and got back on my feet, you pretty much GCed me already. :sweat: :D I know you weren't asking me, but since I am here, I might as well add my input. Using level ones repeatedly is NOT a good idea, there are exceptions but most of the time you dont want to do something more than twice in a row. Bison's super is really good because it is safe, goes off the ground, and has really good priority. A DP and level 3 will beat him out of it, if timed correctly, but a high priority move depends on when they do it, MOST of the time they will trade hits with you. That super can be parried, dodged, rolled, and JDed just like numerous other supers, so doing it over and over again wounldn't be too wise. Now if the opponent was in K/P groove and you were Yuri/Kyosuke/Todo/etc. throwing super fireballs at the right range, than yeah you are pretty safe if they do manage to get out.

Basically dont abuse supers too much, because it doesnt always work, and also just be smart with them. If you throw out a couple of punches (hit or misses) then do his super it would be much smarter than doing them over and over again. Even though DP and level 3s can beat bison out of his super, they still need to be executed at the right time and correctly. So a lot of the times people wont react fast enough and try to DP/super Bison but then he hits them with the super because they are trying to do their move and are out of their block animation.

GF2
02-26-2003, 04:13 PM
Basically dont abuse supers too much, because it doesnt always work, and also just be smart with them. If you throw out a couple of punches (hit or misses) then do his super it would be much smarter than doing them over and over again. Even though DP and level 3s can beat bison out of his super, they still need to be executed at the right time and correctly. So a lot of the times people wont react fast enough and try to DP/super Bison but then he hits them with the super because they are trying to do their move and are out of their block animation.

Yeah, that's what I've been trying to tell Mummy-B myself. I noticed that CCs won't work against Bison if he's got you in the corner, but I could be wrong since Iori's c.roundhouse isn't exactly the fastest combo starter to use. But can't somebody just react and do the DP/Lv.3 motion when they see the super starting up? And is jumping up and hitting a normal on landing actually good to use against Bison's super? I kind of doubt it because it's quick enough to hit people before their feet leave the ground, right?

I know this trap isn't invincible, but after talking to Mummy, I feel like a scrub for just sitting there depending on my meter, you know?

Peachy
02-26-2003, 06:58 PM
you can DP/super Bison out of his level one scissor kick super, the thing is that people wont get that everytime because you have to react very quickly, in theory you could, just like how in theory you can do a DP EVERYTIME someone sticks out a move towards you, but it isn't possible to react that fast. I am pretty sure if Bison does the super he will hit you if you try to jump after the flash, it all depends on how close you are from your opponent.

Rolling Start
02-26-2003, 07:50 PM
OK, i have a terrible, terrible problem. My arcade is slowly but surely realizing that in S-Groove i don't know how to deal with roll XX throw. How do you deal with roll XX throw in s? Other than the obvious not dodge. What keeps happening to me is people are out-baiting me. ME! The master baiter! They bait my dodge with, say, guile hop-forward roundhouse, then stand jab, then roll throw. Or they just stand back and let me charge, then somehow make their way in and i dodge, and get thrown. They are just out-guessing my gameplan, and it's driving me nuts.

GF2
02-26-2003, 07:53 PM
So the KPN is really that good and it wasn't just me. That clarifies things since I don't normally fight good S-Groove players. It also gives me the impression that MB's simply parroting what all the good players think about the groove or that he doesn't have much experience with it himself to know what he's talking about. I had a feeling I wasn't wrong when I told him I couldn't negate the trap.

It's just a matter of adapting my gameplan now.

Peachy
02-28-2003, 12:56 AM
Originally posted by Rolling Start
OK, i have a terrible, terrible problem. My arcade is slowly but surely realizing that in S-Groove i don't know how to deal with roll XX throw. How do you deal with roll XX throw in s? Other than the obvious not dodge. What keeps happening to me is people are out-baiting me. ME! The master baiter! They bait my dodge with, say, guile hop-forward roundhouse, then stand jab, then roll throw. Or they just stand back and let me charge, then somehow make their way in and i dodge, and get thrown. They are just out-guessing my gameplan, and it's driving me nuts. You poor silly boy. ;) :lol: Getting thrown out of dodging is just one of the many consequences of S groove. It's hard to avoid throwing sometimes, it almost like rolling... but not. Things to remember is not to dodge when people are waking up (well you can add it in once or twice) and also when you dodge a rushdown, immediately stick out a dodge attack after their move. Hhmm... hard to explain all the tactics of avoiding throws, but I am trying hehe. (I get thrown too though)

Mainly you want to mix it up a lot, dodge sometimes and dodge attack sometimes and dodge into a move sometimes. Or just dont dodge at all. Bah! Hard to explain that one for you. :( Sorry. If you find yourself getting thrown out of dodges too much, than dont use them for a bit and just stick out moves, people will stop trying to throw you all the time.

Mummy-B
02-28-2003, 09:09 AM
Originally posted by Peachy
you can DP/super Bison out of his level one scissor kick super, the thing is that people wont get that everytime because you have to react very quickly, in theory you could, just like how in theory you can do a DP EVERYTIME someone sticks out a move towards you, but it isn't possible to react that fast.

At Level 1, you can start the DP motion as soon as you see the ki gathering animation and the typical Shoto DP will clean the house. It doesn't have to be "on reaction."

If GF2's scenario is correct, and he's multiple Level 1 pressuring, he knows that somewhere, there is a super coming. Since Level 1 supers *all have the same priority* you hit it out just like any other Level 1. The problem with that particular super is the same with something like King's Silent Flash - the hitbox on the super appears faster than other supers, it has nothing to do with priority. It just means you have to either (a) pick something that comes out faster or as fast or (b) pick something with higher priority and preferably a few invincibility frames. In comparison, King's Illusion Dance has the same priority as Silent Flash, but people hit it out like every damn time. Why? The hitbox doesn't appear until my pizza starts creating penicillin.

A good example of the same scenario is a point blank Reverse Shaft Breaker at Level 1. If Cammy comes down and you stick out anything with start up (i.e. a slow fierce), she can do it again and eat you alive. She can also DP you. It's a matter of sticking something out in her animation of the next Level 1. As long as you have something *in her sprite* when she starts, you'll trade. If you DP, you'll win.

If you are locked in the Level 1 pressure pattern, it's very easy to DP it. You know it's coming, so don't stick out anything with lag and you should be fine.

The only supers that fuck you no matter what are Todo's pillar super and Guile's Sonic Hurricane because they stay out even if you hit them. There's probably one or two more but I can't think of them right now.

cragum
03-01-2003, 02:44 PM
Originally posted by Rolling Start
OK, i have a terrible, terrible problem. My arcade is slowly but surely realizing that in S-Groove i don't know how to deal with roll XX throw. How do you deal with roll XX throw in s? Other than the obvious not dodge. What keeps happening to me is people are out-baiting me. ME! The master baiter! They bait my dodge with, say, guile hop-forward roundhouse, then stand jab, then roll throw. Or they just stand back and let me charge, then somehow make their way in and i dodge, and get thrown. They are just out-guessing my gameplan, and it's driving me nuts.
i had that same problem for a while, but i realised something relatively useful, if also somewhat obvious. dodge ends faster than roll. if you dodge and they roll, you're more likely to come out first or simultainiously with them, and you can try to throw back. ever since i started doing that, i usually either tech thier throw, or throw them. i still get thrown occasianlly when dodging, but now i throw them back. :evil:

popoblo
03-02-2003, 03:09 PM
how does cammy do in S groove? does she have a quick attack that she can do coming out of dodge? because her level 1 reverse shaft breaker (i think that's what it's called, the one that goes up) done up close puts her on the opposite side of the character and is extremely difficult to punish when done so close.

Peachy
03-02-2003, 04:16 PM
Originally posted by popoblo
how does cammy do in S groove? does she have a quick attack that she can do coming out of dodge? because her level 1 reverse shaft breaker (i think that's what it's called, the one that goes up) done up close puts her on the opposite side of the character and is extremely difficult to punish when done so close. Cammy is really good in S groove, a lot of people have claimed her best groove as K groove just because dodge is so much better for her than rolling, parry, and JDing. Although it can be argued that her best groove is P or K, S still has a really big advantage over those grooves. I would say her best grooves would go something like S or P being first, then K, and then the other 3 grooves. Her dodge attacks are both really good, they are both her fierce and roundhouse. Her dodge attacks have a ton of range and priority and come out pretty quickly. Her reverse shaft breaker super at level one is really good, yes it does go to the other side sometimes but not all the time, and also it is safer than the level 3 version. Once she hits the ground she is able to blcok, attack, dodge, etc. So basically the only way to punish it is to attack her while she is coming down and hasnt touched the ground yet. I have hit numerous people with a cannon spike right after they block that super. Although it is good, it is definately not abusable.

Reason she is good in S groove is that she can already rush really well but when you mix in the dodge/dodge attacks it makes her even more trickier. Her supers aren't all THAT useful, so if you charge and get a meter sometimes you might to just want to keep it for the damage increase. She is by far one of the best S groove characters in the game. Yamazaki has been called one of the best as well, although I dont agree that he is as high as people think he is to be.

I like Yama and all but besides his dodge kick attack, I dont see too much that is special. Unlimited grabs is cool and all but other people have much quicker grabs than he does (vice/beni/gief/etc.) He just gets predictable sometimes when he is in critical life.

popoblo
03-02-2003, 05:09 PM
good stuff peachy, thanks. i've got another question...

which characters do you think are the best/really good/top tier in S groove? cammy obviously, athena, bison, blanka, who else?

i'm basically trying to build an S groove team, who would you recommend i start out trying?

Mummy-B
03-02-2003, 07:17 PM
Morrigan is pretty sick. She gets to be Magneto with a quasi, poor-man's Parry.

Cross up mk -> Level 1 uppercut is too good

Peachy
03-02-2003, 08:09 PM
Originally posted by popoblo
good stuff peachy, thanks. i've got another question...

which characters do you think are the best/really good/top tier in S groove? cammy obviously, athena, bison, blanka, who else?

i'm basically trying to build an S groove team, who would you recommend i start out trying? It's really hard to say, I mean it all depends on how you play and sometimes how good you are. If you are advanced characters like Morrigan (like Mummy-B said) is very good, she can rush down and add the dodge in for even more tricks, she has great dodge attacks, and a good selection of supers. Almost everyone can be good as long as you are tricky enough, and can mix things up well. Also learning properties and lags for super moves at level one will really help. Here is a list of characters that I think can be really good in S groove, if you are interested or cant see why one of these characters are good in S groove then post so I can reply.

Mai, Chun Li, Ryu, Yama, Cammy, Athena, Honda, Terry, Dan, Zangief, Raiden, Vega, Blanka, Bison, Rolento, Ken, Sakura, Yuri, Vice, Iori, Nakoruru, Morrigan, Akuma, Eagle, etc.

Hehe I cant think of any other characters that really stand out, although I dont have a list of all the characters so I am sorry if I missed any.

misconceptn
03-27-2003, 08:51 PM
Originally posted by Peachy
It's really hard to say, I mean it all depends on how you play and sometimes how good you are. If you are advanced characters like Morrigan (like Mummy-B said) is very good, she can rush down and add the dodge in for even more tricks, she has great dodge attacks, and a good selection of supers. Almost everyone can be good as long as you are tricky enough, and can mix things up well. Also learning properties and lags for super moves at level one will really help. Here is a list of characters that I think can be really good in S groove, if you are interested or cant see why one of these characters are good in S groove then post so I can reply.

Mai, Chun Li, Ryu, Yama, Cammy, Athena, Honda, Terry, Dan, Zangief, Raiden, Vega, Blanka, Bison, Rolento, Ken, Sakura, Yuri, Vice, Iori, Nakoruru, Morrigan, Akuma, Eagle, etc.

Hehe I cant think of any other characters that really stand out, although I dont have a list of all the characters so I am sorry if I missed any.





S groove is just for the players who wanna try n c how good they are with what they got..but then again that can go for any groove.Neways I like s groove...although i got beat down by jon choi @ the last tourney I attended. He just made me rethink my strats and how well I'm playing. So i sugguest to anyone who wants to see how well they're doing or how well they think they're doing.. go down to your local arcade eneter a tourney and play s groove all the way n se how far you get...One

Canthandleme
04-04-2003, 05:42 AM
I recently went to a few tournaments and saw this one black guy playing S groove.I though that since he was black and playing s groove i thought he was Dr B. But later when I asked my friends they told me other-wise. He had a pretty good S groove 2.But he wasn't Dr.B, or the second best in the pac North.But Dr B being the second best in pac north now that is funny. But I guess I have 2 respect his skills or talents. The only thing I want to know is I thought he played and used S groove,but I never see him use it. HE would always play C. How can He say he's this and that and have a thread talking about S groove when he himself is a fake? But in my opinoin I think that other guy is a lot better then Dr. B HAhaha because he suck anyways. Peachy, Muslim B are better then him. Unless you prove me wrong other wise. LOsER!

Peachy
04-04-2003, 03:42 PM
Very flattering that you think I am good at S groove, :) but Dr. B is pretty good at S groove himself. I haven't played him in a while so I dont know if he has improved or not but he to me it seems like he plays both C and S, I am not sure if S is just a for fun groove for him or that S is what he pulls out later on in the tournaments or what, but he plays both. I dont consider him a fake though.

HvE
04-07-2003, 06:28 PM
Wow, and I bet he signed up to this Forum just to say that.

Laostyle559
04-07-2003, 11:14 PM
here's something more relevent...

Blanka's lvl Ground Shave is or is not safe if the opponent blocks? I think it is, but i may be wrong...

Peachy
04-07-2003, 11:29 PM
It is safe if you make them block all of it. Although it is the easiest one to hit blanka out of.

HvE
04-08-2003, 01:09 PM
I need some pointers on S-Groove.

A lot of the times, I have trouble approaching my opponent, cuz I am not too skilled and usually, they have more reach with Blanka, Vega, Sagat, etc. I actually use Iori on my team, and his dodge Sweep is a bit too slow to have a good effect. Any ideas on how to improve this?

Also, I'm looking for a third character to use, I currently use Ken and Iori, but I couldn't find anyone else who suits me, so I need to know who I should use, or who is easy to use.

One more thing, I really don't know what to do about turtlers. I'm really not good at approching and making an offensive. Some of you said I should recharge my bar, but it doesn't really help too much.

Thank you.

Peachy
04-08-2003, 10:20 PM
Originally posted by HvE
I need some pointers on S-Groove.

A lot of the times, I have trouble approaching my opponent, cuz I am not too skilled and usually, they have more reach with Blanka, Vega, Sagat, etc. I actually use Iori on my team, and his dodge Sweep is a bit too slow to have a good effect. Any ideas on how to improve this?

Also, I'm looking for a third character to use, I currently use Ken and Iori, but I couldn't find anyone else who suits me, so I need to know who I should use, or who is easy to use.

One more thing, I really don't know what to do about turtlers. I'm really not good at approching and making an offensive. Some of you said I should recharge my bar, but it doesn't really help too much.

Thank you. Your questions are a little too general, but I wil ltry my hardest to help you. First of all, if you want to get in I suggest running and dodging fireballs, fierces, etc. That is a little hard to do sometimes so be careful not to get hit, also you can low jump too. If you happen to dodge their attack with Iori retaliate with a kick dodge attack to knock them down, if you are closer than do a punch dodge attack into his deadly flower combo.

Against turtling, I guess all I can think of is to chrage up your meter and get the bonus damage and rush them down, or use some kind of safe super or fireball. If you find it hard to get in after you have charged your meter and your opponent isnt coming after you, than run in and quickly block their attack and do a counter attack with your level, you have them on the ground so then you have the rushing advantage.

As for a third character, uuhhh... I dont know :lol: I am having trouble as well. I like playing like all of the characters, yes I mean ALL, and I have a hard time. Although it all depends on what you're looking for in a character. Good dodge attacks, good supers, just ok dodge attacks but with some ok supers, or just all around good characters. (like top tiers)

I reccomend Terry, Sakura, Cammy, Honda, Yamazaki, Raiden, Bison, Rolento, Ryu, etc. There are many good characters in S groove, you just have to find the ones you are most comfortable with.

HvE
04-09-2003, 01:02 PM
I guess I'll try some of that next time, thx.

But about Iori, his dodge kick kinda comes out too slow to punish fierces (Sagat's in particular). But I guess I'll do the punch one.

I'm trying out guile for now. He's a having a little difficulty, but I guess he'll do for now, maybe if I can't improve him enough, I'll try out Terry or Bison.

About the turtling... My biggest problem is Vega and Bison. They simply own me in the air and on the ground, but when they wait for me to come in, it makes it much worse. Vega users are just too annoying with their Crouching Strong... With Ken it's a bit easier to Dodge attack, but with Iori, I just don't know what to do other than getting owned.

Also, I would like to know if there was some way I can see some vids of any of you S-Groovers around here, cuz maybe that could really help.

Thanks again.

Peachy
04-09-2003, 06:58 PM
Originally posted by HvE
Also, I would like to know if there was some way I can see some vids of any of you S-Groovers around here, cuz maybe that could really help. If I had some video capturing equipment I would love to put some of my matches up for people to see, although I suck. :(

HvE
04-10-2003, 08:45 PM
I think I'm going to drop S-Groove for now. It's a little too hard for me. I'm still a scrub, so until I improve and learn to survive without the roll, I'll stick with N-Groove. Besides, I missed Iori's roll :(.

But still, thanks for your advices.

Peachy
04-10-2003, 10:23 PM
Originally posted by HvE
I think I'm going to drop S-Groove for now. It's a little too hard for me. I'm still a scrub, so until I improve and learn to survive without the roll, I'll stick with N-Groove. Besides, I missed Iori's roll :(.

But still, thanks for your advices. Hehe no problem, that is good that you are sticking with a groove you are comfortable with, that is key in my opinion to have success. :)

Dr.B
04-15-2003, 12:46 AM
Sups all....for those who know me and see me play in tourneys in Nor Cal ask me..."Why dont you use your S groove???" The answer I do use it...more in casual to test how people play against it and only when needed in tourney...No need in using S on certain players and having a hard time when my C groove caN Clean them up easily....But dont worry for EvL S groove will be taking out many!!!!!!

-B.:cool:

TRANCEADICT
04-15-2003, 11:37 AM
was up DR.B..mad prop's for taking down a jap

RagingStormX
04-18-2003, 06:15 AM
I use S-Iori! Dodge RH is good because of it's high priority. It will stuff Sagat's c.fp, and you don't need to use it just to retailiate on a move. You can just dodge RH to try to get a knockdown. To retailiate on a move, dodge fp into rekkas. If they block the first hit, stop, they can't hit back. Plus, if you get them scared of that dodge fp, you can run up, dodge, then so his command grab.:) Also dodge fp into fireball is good to. You can also bait them into trying to hit you by rushinging them down then stop right in front of them a charging for about a whole sec, then dodge fp into rekkas. Don't abuse that tatic though because they can just throw you. S-Iori is good.:p

Dr.B
05-16-2003, 02:31 PM
If you like S- Iori then u would benefit from of these following S chars...

S:

Ryu - One of the dopest and craziest S chars. not only does he have a great knockdown move..(dodge + any punch) but a great in close link move...(Dodge+kick) MORE INFO WILL follow for all...

Yama - this groove gives Yama alot...His dodge +K is a great knock down move....and looks like his regular HK..his dodge link move isnt that great but off guard is nice in close...He still has run and small jump use that shit!!!

Sagat - We already know what he's made of...Crouching HP..lol
But besides that on big chars his dodge+punch knockdown is real nice...even on medium sized chars...anyone small..forget about it..
S-Sagat is pure rush down..use charge fakes and small jump alot..Charge up your meter to do xtra damage and to link a super.

Blanka - Now S blanka is real nutty...he's a real good ground character..he has everything that K or N blanka have..plus more...
his dodge +punch is a great 2 in 1 link to blankaball or super...his dodge kick knockdown is ok...but is nice randomly thrown or well timed...

Mai - If you love supers S-Mai is for you...charging up is quick and easy and when u got supers..especially when in desperation..let em have it...She's turtle and or rushdown all in one...

Sakura - She is too dope in S groove....All the rushdown and turtle power u need...Her dodge kick owns as a knockdown and keeps people at bay....And her dodge punch is her link which is identical to her standing HP...use that shit..Charging her meter is fast..and at desperation use her hurricane kick super...and fireball super the most...

To be concluded.....


S-Groove Usage:

The best way to use S is to be suicidal.....lol U can play it Turtle...Rushdown or a mix of the 2.....What i see good s-players use is this..running up and fighting like N or K groove..which means using alot of run up pokes..small jump HK's/Hp's or whatever is the char's high priority move is...the next thing is meter..now u can do a few things with this..1 - Charge it up to full whenever you have the chance and do xtra damage....i.3 the meter provides xtra hit damage. 2 - Charge fake!!! charge faking is a good way to mix up your fighting style..example : Ryu..run up or move back and fourth..(whatever u want) tap charge to start building meter or rapid taps to make them glitch out..then they jump or roll in (whatever) then u All u can!!! or grab...etc... It really throws people off...and u can mix it in with your dodge kicks/punches to knockdown..or link a combo... 3 - When your meter is full you have alpha counter!!! This comes in handy if you are getting owned in the corner or need to get that annoying A- Groover off of you....it helps...

The thing that alot of S-Groovers have happen to them in the beggining is getting grabbed alot...I can tell u why this happens...When playing any other groove and you get dodge happy a person can grab you alot if you dodge right when they grab...here are the two ways to prevent that...1 - Stay ready to tech grabs all of the time...If u are gonna dodge a projectile from a near distance be ready to grab..peeps love to walk up and try. 2 - Stay out of the corner (unless you are baiting them there)..getting trapped here is hard for many to get out of... and finally stay random and have confidence in S groove..it is the least used so mix things up...More chars to follow coming soon...just post and ask for any questions....Peace...Peachy Help a brotha out!!!! This is your thread too....lol

Shocky
05-16-2003, 09:06 PM
Good thing my earlier posts were erased from that freak forum fart.

I was playing CvS2 at a friend's house earlier tonight. During one of the rounds I was playing as S-Yamazaki. I threw out a Level 1 Guilitine as soon as my life hit red (oops) and my opponent blocked it. Out of desperation I did the move again, and it connected with my friend's attack. The point of this is that doing two Guilitines in a row (first one blocked) can catch some people off guard. Drill might even be better to do than another Guilitine, someone should try it.

This doesn't really belong in here but I'll ask it anyway: what is Athena's best follow up to her command throw?

Peachy
05-17-2003, 02:22 AM
Originally posted by Shocky
Good thing my earlier posts were erased from that freak forum fart.

I was playing CvS2 at a friend's house earlier tonight. During one of the rounds I was playing as S-Yamazaki. I threw out a Level 1 Guilitine as soon as my life hit red (oops) and my opponent blocked it. Out of desperation I did the move again, and it connected with my friend's attack. The point of this is that doing two Guilitines in a row (first one blocked) can catch some people off guard. Drill might even be better to do than another Guilitine, someone should try it.

This doesn't really belong in here but I'll ask it anyway: what is Athena's best follow up to her command throw? That trick with S Yama doesnt work. Thing is that after a blocked guilintine the opponent can easily punish you, anyone who doesnt take that opportunity is crazy.

Athena's command throw, well there are a lot of things you can do, (besides super) I will list some so you can get a feel for what I mean.

-walk forward or jump and do a fierce Psycho Sword
-walk forward and do a s.fierce XX short teleport, and then command grab again (this is for reset combos, you can mix it up and do a super instead of a grab if they are anticipating another grab)
-if you're in the corner you can do a s.fierce and then a short teleport (no cancelling them) then you'll end up on the other side and then you can command grab/super.
-uuhh... jump and hit them with her butt move so you bounce away, a way to seperate you from your opponent. (ok not that great, just tryng to think of more things to do)

Anyway personally I say the best thing to do besides super is to just do a fierce Psycho Sword, it is guarenteed damage.

Shocky
05-17-2003, 10:58 AM
Thanks Peachy.

I guess my friend is crazy then. When I did the first Guilintine, he blocked it as it arched down. As he started to do something, the other Guilintine came out and snuffed whatever he had planned. Eh, I'll still do it every now and then to throw people off (if it will ever work again). Does anyone know how to properly spell Guilintine?

Peachy
05-17-2003, 12:14 PM
Oh yeah if you ever get the chance of course do another super after it, but the thing is that against any half decent players you will always get punished. Your frined probably did a slow move or just didnt attack after your super.

Oh yes and it's spelled guillotine. :)

CrucifiedGothic
05-20-2003, 03:35 PM
: bump :

I dun wanna see this thread die, I finally have breached the ranks of scrubs and have become an intermediate player. Feels good. Now I don't walk around looking like this :mad:


Anyway, they said constantly "you can't learn in S grove, there are no players for S grove cause it sucks" well, after a few months of playing and getting the smack laid into me I have finaly become accustomed to the ways of the S. So I thought I would share what I have learned to keep this pretty thread alive.


S-Eagle:
This guy is the best, I am really enjoying using him. But of couse everyone knows how to use him in the groves, what I wanna explain is how I use the dodge ability with him. :cool:

Dodging through things like fireballs and canceling the dodge with lp is a wicked little trick, people thinking there going to do the fireball dragon trap tend to get caught by this a lot. The F.Punch has huge range, and is excellent for this very reason. Using it in close range isn't so safe, but dodging from a distance gives him not only a great hit range but a semi decent anti air if there jumping in towards you.

Lk cancel is of course his mk. This is the most viable move out of almost any S grove players available. Its quick, has good priority and COMBO's level 1 - 3 supers. It's highly abusable. And often enough I tend to jump into an opponent, DODGE, lk, l1 Super. It works wonders. :P

S-Cammy:
Just ownz. Her LP Cancel is her HP close. Wich means of course you can combo it into the HK. Rushing in and doing 2 or even 3 dodges in a row against non command throw opponents, then holding #F and pressing fierce punch often enough will not only knock the opponent up for a combo, but counter any throw attempts there trying on you. ( hopefully ) Everyone knows cammy's #1 Tier. I like her anyway. :P

S-Chun:
I'm still deciding on this girl, shes not really S-Grove material, at first I thought anyway, but now I am deciding otherwise. You never needed her roll, and her dodge is far more effective in most cases. Anyone? Only thing I am definatly happy about is the lk to super. :cool:

S-Dhalsim:
This guy is ultimate keepaway. Using his Headbut, stretchy arms and dodge to teleport you can keep the opponent away indefinatly. His level 1 supers aren't too bad, and do wonderfuly at keepaway. And with a good teleport game combined with the "fireball foot-in-the-ass" tecnique you can have a lot of fun giving opponents a hard time.

S-Vice:
I'm really suprised I haven't seen anyone talk about S-Vice yet. Shes quick, has the shoulder ram for range, a nice dodge, shes a grapler with good damage, and a nice COMBOABLE L1 grab super. She has both range and speed with a nice air move, and can be completely devestating on a rushdown assault combining her throws and the S dodge.

S-Todo:
This one is amazing. I don't use him much but around here todo is used quite a bit. And I think the most memorable is "Do I hit or do I run." Whenever I tried to attack, the counter was activated, and whenever I thought I should throw he did a nice keepaway game with the L1 Wave super. When todo's down to flashing L1 he hurts a lot. Hes really a technical player to use, but he can be completely devestating in the right hands. As a lot of players around here have proved time and time again.

S-Terry:
I saw this one for the first time the other day, and it wasn't so bad, untill his life was flashing. You get a free L1 Burning Knuckle to a L1 power wave combo whenever he hits. For most characters this means serious pain. And its comboable of his command attack. I lost the match because of this one set of combo's alone. Terry himself is really slow but he hurts. The fact that he is slow doesn't impeed the fact he has a dodge. Doing burning knuckle into a dodge seems to be incredibly effective. And mixing that up with a burning knuckle to throw jus .. oh geeze. I gotta learn terry. :)

Anyway, its just a bump to keep the thread going, and its all IMHO. I'm sure you more experienced players will have something to say about all this. As I said I am just joining the ranks of medium class players. :)

MegaZangief
05-20-2003, 03:53 PM
Originally posted by Shocky
Good thing my earlier posts were erased from that freak forum fart.

I was playing CvS2 at a friend's house earlier tonight. During one of the rounds I was playing as S-Yamazaki. I threw out a Level 1 Guilitine as soon as my life hit red (oops) and my opponent blocked it. Out of desperation I did the move again, and it connected with my friend's attack. The point of this is that doing two Guilitines in a row (first one blocked) can catch some people off guard. Drill might even be better to do than another Guilitine, someone should try it.

This doesn't really belong in here but I'll ask it anyway: what is Athena's best follow up to her command throw?

I saw someone do something similar to this to me before, but was in N groove, did a lvl 3 Guilotine or wahtever super, my friend blocked it, attempted to attack back, but his yamazaki came out with a lvl 1 grab super and landed it... Maybe my friend just took too long to retailiate?

Dr.B
06-04-2003, 09:16 AM
S-Ryu ownz!!!!!!!!!!!!!!!!!!!!! And U gotta love S-Guile....he's too raw!!!! If anyone wants any of my humble tips on him holla back...


-B.:cool:

Shocky
06-04-2003, 09:29 AM
I'll take any tips on S-Ryu you're willing to fork over! Does anyone have any tips for S-Balrog/Vega? Is it possible to abuse the Izuna Drop super against certain characters?

Peachy
06-04-2003, 03:35 PM
Originally posted by Shocky
I'll take any tips on S-Ryu you're willing to fork over! Does anyone have any tips for S-Balrog/Vega? Is it possible to abuse the Izuna Drop super against certain characters? S-Ryu is really good, I am thinking if I should use him for EVO or not. Mainly he is good because his punch dodge attack is really good, it has range and priority. His supers are really good as well but not abusable at all, you have to use them correctly, and plus ryu is just a good all around character. I use his punch dodge attack quite often, and when I hit I immediately charge up because even his level ones by themselves are useful, and if I dont see a chance to use them it doesnt matter it is still a free damage boost from having a full bar.

S-Balrog/Vega is pretty good as well, but mainly because he is a good character overall like Ryu. His punch dodge attack has lots of range, priority and knocks down, but the only problem with it is that some characters can duck it. His kick dodge attack lacks some range but it is good, the priority is high and you can easily buffer it into his rolling claw move. Run and low jump help Vega a lot too. The Izuna Drop super is pretty good, I remember Vega being one of the characters I played a long time ago in S groove, I used to abuse it a lot and it would work, but nowadays it will not work on characters with DPs and most people would jump back and hit fierce or roundhouse if they dont have a good wake-up move or anti-air. The best time to use this super is right when you knock them down, and on characters with no DPs.

misconceptn
06-22-2003, 08:02 AM
has anyone found out anything interesting in S groove. I think Ive done well wid s groove and will do well @ evo

Dataika
06-22-2003, 12:28 PM
I tried to send you a PM to get the match with you using S-groove. I couldn't find on Trung in IRC, so I was wondering if you still have it? Thanks.

UCRJesse
06-22-2003, 12:58 PM
Originally posted by Dr.B
S-Ryu ownz!!!!!!!!!!!!!!!!!!!!! And U gotta love S-Guile....he's too raw!!!! If anyone wants any of my humble tips on him holla back...


-B.:cool:

Yes, I would like some tips for using s-groove... i would like to know how to dodge like a champion just like dr-b and all his disciples. I would also like to know where i can get some rockstar sunglasses like you that i can wear indoors much like you did at svgl on saturday... your input will be super groovy

-Jesse

kobokushi.
06-22-2003, 01:40 PM
Hey, Dr. B and the rest...whats up?

Anways I use S-Groove and N-Groove, but I wanna know which team you guys think is best (in S-Groove):

Athena : : Bison : : Blanka[R2]

Athena : : Yamazaki : : Blanka[R2]

Out of all of those, Yamazaki is probably my best character and Bison my worst. Is it worth working on Bison for his great dodge attacks (and I heard he has a really good corner trap involving Knee Press Nightmares)? Or should I stick with my better character?

Peachy
06-22-2003, 11:25 PM
Originally posted by kobokushi.
Hey, Dr. B and the rest...whats up?

Anways I use S-Groove and N-Groove, but I wanna know which team you guys think is best (in S-Groove):

Athena : : Bison : : Blanka[R2]

Athena : : Yamazaki : : Blanka[R2]

Out of all of those, Yamazaki is probably my best character and Bison my worst. Is it worth working on Bison for his great dodge attacks (and I heard he has a really good corner trap involving Knee Press Nightmares)? Or should I stick with my better character? Ok well I persoanlly would say that you should use Athena, Yama, and Blanka. Stick with the characters you are best with and not characters that just have good things in a certain groove. I say use Yama, but I will break it down for you so you can decide for yourself.

Bison>
Has a fast punch dodge attack and his kick one has pretty good range. He does have a Knee Press Knightmare "trap" but it's not really a trap and it doesnt have to be in the corner. It's just that his Knee Press Nightmare super is safe so you can just throw it out at them and after it you can decide to do another one, throw, attack, jump away, whatever. It's good but not that good, people can easily uppercut it or even torpedo move it. It has it's uses though.

Yamazaki>
Yama in my opinion has great dodge attacks. His kick one has a lot of range and obviously one of the longest dodge attacks in the game. His punch one on the other hand has very little range, but it is fast and easily bufferable into his dust kick then snake arm. It's pretty hard to throw a good S Yamazaki, really hard, because his punch dodge attack comes out fast. His supers at level one aren't that great and have limited uses, but overall I think he benefits more in S than Bison.

Dr.B
07-04-2003, 11:22 AM
Originally posted by UCRollerblader


Yes, I would like some tips for using s-groove... i would like to know how to dodge like a champion just like dr-b and all his disciples. I would also like to know where i can get some rockstar sunglasses like you that i can wear indoors much like you did at svgl on saturday... your input will be super groovy

-Jesse


Well S has alot of advAntages...being the least used is one of them so when using it..go for broke....Find chars u like that have good dodge knockdown moves or easy dodge + punch or kick connection moves that link special moves or supers..then its up to you to mix up small jump..run...charge..and desperation when it happens....My PM box is fucked up so if you ever want to contact me you can do it on AIM....my name is "DocBizzle"...and u shoulda said wassup UCR i didnt knmow who u were.....holla back everyone..and if u have any certain char questions let me know...Peachy and I will hold it down!!!!!!!!!!!!!!!!!!!!

-B.

Dr.B
07-14-2003, 07:10 PM
Just a reminder S groove is too raw....I'll be posting a little editorial on S groove soon...

-B.:cool:

Mummy-B
07-15-2003, 01:11 AM
Originally posted by Peachy
S-Ryu is really good, I am thinking if I should use him for EVO or not.

snip

Peachy, I think half your problem with the S Groove team winning consistently is your selection of chars - alot of the ones you pick have really shitty vitality. I have seen you use Athena (of course), Nakoruru, and then Bison and Blanka in the EVO DVD, and your avatar now has Cammy as well (but I think she may compensate for lack of vitality, since I assume you're running her at R1 and Blanka at R2). But this is my own opinion.

My question is, how do you deal with A Groove when you're getting rushed down? I don't personally have this problem, but I can't see what you would be able to do, especially going up against someone like A Sakura.

Peachy
07-15-2003, 01:36 AM
Originally posted by Mummy-B


Peachy, I think half your problem with the S Groove team winning consistently is your selection of chars - alot of the ones you pick have really shitty vitality. I have seen you use Athena (of course), Nakoruru, and then Bison and Blanka in the EVO DVD, and your avatar now has Cammy as well (but I think she may compensate for lack of vitality, since I assume you're running her at R1 and Blanka at R2). But this is my own opinion.

My question is, how do you deal with A Groove when you're getting rushed down? I don't personally have this problem, but I can't see what you would be able to do, especially going up against someone like A Sakura. Wow! Good observations :) I have narrowed my team selection down to just a few now. Please don't go by the dvd I was a total newb back in those days, and I think I totally sucked in that match with Chikyuu. Yes my characters do have somewhat of low vitality, but the reason is that I play those characters best and in my opinion you will do better with characters that you know more about rather than characters that are considered top tier and have high vitality.

I don't really think that characters will little vitality are weak. Reason I play characters like Cammy is because she inflicts a lot of damage and her dodge attacks are really good, you just have to watch out for supers and stuff.

About your question towards A groove, well in my area we have a really good A groove player who uses Blanka/Sakura/Bison and his execution is really good so getting hit by an A combo is out of the question. He also roll cancels a lot of his moves but not all the time, he just can roll cancel electricity with blanka like every time. (damn fast finger from playing the piano I guess) Anyway the thing is to dodge the CCs or block them. Against Sakura though you have to have some meter already before she does her guard break CC so you can get enough meter in time to alpha-counter it, if you have no meter sakura will break your guard before you get a level. I don't know, I don't have too much of a hard time with CCs as I do with RC electricity. (Just cause my athena and blanka don't have invulnerable wake-up moves.) With Cammy I can dodge once (to get rid of the invulnerability from the RC) and then Cannon Spike Blanka.

Hope that answered your question. :)

Mummy-B
07-15-2003, 03:19 AM
Hrm. So I guess a real toned A Sak would be the best anti-S just like it is with P and K. It seems like it comes down to her getting meter, you trying to keep a bar and/or trying to Dodge activation, and her waiting for your bar to run out (or running it down by trying to RC trap you) and making you block the CC.

this sounds sadly alot like p and k groove, more k.

Can't you wake up Dodge? It would at least eliminate some chip.

Dr.B
07-17-2003, 10:04 AM
I fight some of the best A-Sakura's imo....and with S you have to keep your meter near full....or Full when the round starts especially if they have meter...For alpha counter purposes..and to stop that horrible uppercut chip damage...

-B.:cool:

Peachy
07-18-2003, 01:41 AM
Originally posted by Mummy-B
Hrm. So I guess a real toned A Sak would be the best anti-S just like it is with P and K. It seems like it comes down to her getting meter, you trying to keep a bar and/or trying to Dodge activation, and her waiting for your bar to run out (or running it down by trying to RC trap you) and making you block the CC.

this sounds sadly alot like p and k groove, more k.

Can't you wake up Dodge? It would at least eliminate some chip. Of course you can wake up dodge. That would eliminate ALL chip why would it only eliminate some? Sak would go right through you. Also S is better than P and K against A-Sak because they can't wait until your meter is down, what you do is charge it so it's like 75% full, if they try to chip you, you will get a bar and alpha counter it easily.

Mummy-B
07-18-2003, 06:07 PM
That's pretty slick. It makes perfect sense but I never thought of it.

For the wake up Dodge, I meant for RC Pikachu when you're waking up - the eletricity would still hit you out of your dodge attack rced or not i am pretty sure

Peachy
07-19-2003, 01:35 AM
Originally posted by Mummy-B
That's pretty slick. It makes perfect sense but I never thought of it.

For the wake up Dodge, I meant for RC Pikachu when you're waking up - the eletricity would still hit you out of your dodge attack rced or not i am pretty sure Well the best thing to do against electricity when you're waking up is to dodge it if it's an RC and do an uppercut right when you get out of dodge.

Haha, today I was playing that A groove guy at the arcade and I dodge so many of his A combos. Well, except the ones that were off combos. It's not that hard to dodge CCs, you just have to be careful of throws, but who cares because taking a throw is better than a CC.

Jaguarandine
07-19-2003, 10:16 PM
Just wanted to say I saw Doc B (Bison/Cammy/Sagat, amoung others) at the tourney in Fairfield today. He played S ALL throughout (it was a real marathon too; about 8 hrs or so). To everyone out there, Doc B (and his buddy w/ Sagat/Blanka/Cammy??) represented S to fullest. Great stuff. Give props :cool:

Doc B: I've seen you at a few tournies, but haven't talked to you (you and your crew left pretty quick towards the end). I ran the tekken 4 tourney; black guy, wear glasses, book bag, and a beard (also, the big dude you talked to with the red hat is my brother).I don't play much cvs2 (I'm a Tekken player), but after evo I'll be getting into S heavily.
Haven't seen your S play in a few months (sjsu? i think); you've gotten better. I thought for sure you'd bust out S Yama (I play S Yama btw) or maybe C when it was on the line. That last one with Eric Choi was so close; almost had the super after a dodge. You make dodge-into-dodge look easy in clutch situations.
I really appreciate you coming up to Fairfield; you really helped enlighten the regulars who just play K/C. I'll see ya.

misconceptn
07-21-2003, 01:31 PM
Originally posted by Jaguarandine
Just wanted to say I saw Doc B (Bison/Cammy/Sagat, amoung others) at the tourney in Fairfield today. He played S ALL throughout (it was a real marathon too; about 8 hrs or so). To everyone out there, Doc B (and his buddy w/ Sagat/Blanka/Cammy??) represented S to fullest. Great stuff. Give props :cool:

Doc B: I've seen you at a few tournies, but haven't talked to you (you and your crew left pretty quick towards the end). I ran the tekken 4 tourney; black guy, wear glasses, book bag, and a beard (also, the big dude you talked to with the red hat is my brother).I don't play much cvs2 (I'm a Tekken player), but after evo I'll be getting into S heavily.
Haven't seen your S play in a few months (sjsu? i think); you've gotten better. I thought for sure you'd bust out S Yama (I play S Yama btw) or maybe C when it was on the line. That last one with Eric Choi was so close; almost had the super after a dodge. You make dodge-into-dodge look easy in clutch situations.
I really appreciate you coming up to Fairfield; you really helped enlighten the regulars who just play K/C. I'll see ya.





Haha no respect lol. Hey B good match at the fairfield tourney.. I got stuck with the broken stick but it was a very close match. We've know S so well that It's hard for me to play against you and vice versus. ANyways umm see u @ the next svgl tourney and represent. hhaaha ONE

Dr.B
07-22-2003, 11:39 PM
Thanks for the support Jaguarandine I try my best to represent S Groove....and Im glad you are choosing to play it after EvL...I'll share whatever strats I can with you....And Misconceptn good match....I am glad that there is anotha "Brotha" reppin S Groove every tourney and plays well with it....Peace everyone..Im out!

-B.
:cool:

Peachy
07-22-2003, 11:58 PM
Hope you had a good b-day yesterday Dr. B :)

Mummy-B
07-23-2003, 10:01 PM
Originally posted by Peachy
Well the best thing to do against electricity when you're waking up is to dodge it if it's an RC and do an uppercut right when you get out of dodge.


I know a DP has invincibility, but doesn't the end of the Dodge have vulnerable frames? Or is this like a blockstun reversal?

Peachy
07-23-2003, 11:04 PM
Originally posted by Mummy-B


I know a DP has invincibility, but doesn't the end of the Dodge have vulnerable frames? Or is this like a blockstun reversal? The dodge has immediate recovery, that's why you can dodge over and over again, so doing a move after the dodge will make the move come out just like when you're getting up from the ground, you have to get a reversal.

On a side note, I have been experiences some problems with the dodge. I have noticed that if someone does a super right when your dodge is recovering, you get hit by the super! My theory is that the super hits me before my block comes out since I have to go into blocking animation. Any thoughts anyone?

GF2
07-23-2003, 11:07 PM
Originally posted by Peachy
My theory is that the super hits me before my block comes out since I have to go into blocking animation. Any thoughts anyone?

That's not theory, that's fact.

PokesYOU
07-23-2003, 11:07 PM
Originally posted by Peachy
On a side note, I have been experiences some problems with the dodge. I have noticed that if someone does a super right when your dodge is recovering, you get hit by the super! My theory is that the super hits me before my block comes out since I have to go into blocking animation. Any thoughts anyone? i also noticed that thats the best time to super someone , or throw them.

misconceptn
07-24-2003, 12:52 PM
Originally posted by Peachy
The dodge has immediate recovery, that's why you can dodge over and over again, so doing a move after the dodge will make the move come out just like when you're getting up from the ground, you have to get a reversal.

On a side note, I have been experiences some problems with the dodge. I have noticed that if someone does a super right when your dodge is recovering, you get hit by the super! My theory is that the super hits me before my block comes out since I have to go into blocking animation. Any thoughts anyone?



Hey peachy I just wanted to say that playing S groove is a strategy game. But as far as when peopel hit you with the super.. u can dodge again if you know ur person's timing as well as the timing of the super. Most people do not realize that with S groove you have to do a lot of thinking and hand movement. but besides that you also have to have great reflexes as well as a good foot game and mind game. But overall not anyone can just play S groove because it's not easy to play or pick up.. But I look foward to seeing you @ evo.. I've heard so much about your S groove that I wana get the chance to play ... I been to a few eastCoast tourney's hopin that I'll be able 2 play you , But thus so far no luck. I guess that Evo will be mylast chance...

Peachy
07-24-2003, 01:43 PM
Originally posted by misconceptn




Hey peachy I just wanted to say that playing S groove is a strategy game. But as far as when peopel hit you with the super.. u can dodge again if you know ur person's timing as well as the timing of the super. Most people do not realize that with S groove you have to do a lot of thinking and hand movement. but besides that you also have to have great reflexes as well as a good foot game and mind game. But overall not anyone can just play S groove because it's not easy to play or pick up.. But I look foward to seeing you @ evo.. I've heard so much about your S groove that I wana get the chance to play ... I been to a few eastCoast tourney's hopin that I'll be able 2 play you , But thus so far no luck. I guess that Evo will be mylast chance... Haha thanks man, but I don't live on the eastcoast. ;) That might be why you haven't played me yet. I am from the Northwest, I live in Washington.

I agree with you totally, not just anyone can play S groove. It's hard to use S-groove and most important doing well with it. I personally think it involves A LOT of hand movement, when I play it seems my hand moves left and right constantly just because I have to dodge, charge, as well as playing regularly.

I cant wait until EVO!! Hopefully we meet and get to play. :) I hope I do well at EVO. Going 2 and out would suck!

Mister K
07-27-2003, 10:16 PM
Hey just bumpin it up cuz this thread hella helpful~ Like b4 wen i just tried to play S i was just like this is shit and didnt see the value of dodging an counters and more so concentrated on the infinite super aspect of it (With plaers that wouldnt be doing non stop supers like rolento and Rugal =b). But ya hella helpful thread ive been beating sum peeps i generally dont. + Ya S on S pretty tricky but fun got to play sum of that recently, but ya kept losin since it against peachy, -_- i suppose he would kno how to get outta athena tricks, and dodgin the best ^^~ so big losin battle ther but still fun ^^~

Hahah~ n e ways thou~ ummm one question; i cant seem to multi dodge that well gainst stuff like Hotfoot and Phyco crasher, so ya wut exactly does that require, and can i multi-dodge stuff i just screw up timing with the intial dodge like a random fireball @@?? Ya sooooo um; keep preaching the gospel S groovers =P

Peachy
07-27-2003, 10:48 PM
no need to multi-dodge. :) multi-dodging is ok and the best way to practice is to just go to trainning mode and get the timing down, but usually I don't find much need for it. Dodging the psycho crusher is only one dodge and the hot foot, if you dodge the the flash and the mini kicks at the beginning you can just do your fastest dodge attack and hit sagat.

caliagent#3
07-29-2003, 01:08 PM
i just started playing s-groove seriously, and chun li is a fucking beast. anyways i've realized that it could hold it's own against all the other grooves, especailly since it has that annoyance factor (ie: run in combo, stop combo for a quick dodge while your opponent throws out jabs then knock them down). This groove is too good

Peachy
07-30-2003, 12:33 AM
haha omg yes Chun Li is a beast. I had Chun Li on my team for a long time now and she is really good, especially when she gets into critical because she can land one super and then get super tricky and possibly land more, she comes back very easily. I am still deciding if I want her on my team for evo though. She is one of my strong characters but also is athena, and sagat is just a beast in any groove.

Dr.B
08-03-2003, 01:30 PM
I will be bringing a compilation of tourney footage that I have collected over time (through various sources) feat. Buktooth,Choiboy,Ricky,Myself,and many others...CD's will be packed with great stuff all for $10...so who wants a copies??? Post here and let me know so I can bring enough.....Evl is this thursday..let me know..!!!!


-B.

P.S- All S groovers get it!!!!

GF2
08-03-2003, 02:18 PM
"Sounds good. Sounds good."

:D

Dr.B
08-05-2003, 11:26 AM
Evo is in two days....see you guys there..and all S groovers Unite!!!!!

-B.:cool:

G-R0C
08-11-2003, 12:38 PM
i heard u did great against daigo dr.b, gj.

can u gimme some S-Groove Guile tips? i'm good with most characters i regularly use, but i don't really understand S-Guile, his dodge attacks are a little slow to me. and what guile tricks did u learn from daigo?

GF2
08-11-2003, 02:22 PM
Great, huh? If you saw that match, you'd shit your pants. :lol:

Hey B, is your PM box still fucked up?

Peachy
08-11-2003, 09:42 PM
I wish we got to play some matches Dr. B. I was hoping we could play some on Sunday night since I was 2 doors down from Fritz and Wolfy but you weren't there, but it's all cool. I am sad that I didn't qualify in CvS2, Justin was a tough match I was hoping I could take him out and win my pool but I guess not.

popoblo
08-12-2003, 12:39 AM
Dr. B almost taking out Daigo was fucking incredible. i had a perfect view, and Daigo won with only PIXELS of life left.

and i saw peachy's match against jwong. i saw the athena shit, and i thought it was some guy copying your style, then i realized it was actually you when i checked out your nametag:)

Dr.B
08-12-2003, 01:48 PM
Peachy: Yeah I wish we could have got some more matches...but at least we did get that match casual on one of the machines at EvO..and someone did record it..we should put it up in our thread!!!! good game...we are 1 and 1 now..lol!!!!!

I hope the world sees that the S-Groove community is to be respected and to be seen....We are on the rise!!!!

-B.:cool: "And again thanks for the support!!!!!!"

Madd love to Crescent-X,Matt Sheng,Eddie Krakk,Senor Payaso,Honda Man,Brian,Dirty,and the whole OCV Krew!!!

My PM box is fucked up..AIM me at DocBizzle

GF2
08-12-2003, 05:11 PM
Originally posted by GF2


Hey B, is your PM box still fucked up?

:D

Dr.B
08-15-2003, 01:29 PM
Yeah my PM box is all fucked up...but you can contact me via E-mail at DocBeezy@hotmail.com..and AIM me at DocBizzle...Go read my thread on my evo trip in Fighting dissc. and Evo Aftermath section of SRK...thanks...and holla back!!!

-B.:cool:

Dr.B
09-02-2003, 05:59 PM
Peachy: We should find a way to post our casual play match that one of team seattle recorded..its S on S...and a good match...
Or at least send it to me!!!! thanks...and hows th comp out there..have peeps stopped playing?

-B.

P.S - I hope not...

Peachy
09-02-2003, 08:32 PM
yeah I am not sure who has that match or if anyone has uploaded it yet. They should have had some matches like last year where people could play special matches.

popoblo> Hey, I only play Justin in tournament and I didnt use Athena against him. I was planning on it but for some dumb reason I didnt. I always switch my team around all the time, and that is a bad tactic I should just stick with my real team like in tournament. In casual I just play whoever I feel like, in tournament I just play Cammy, Athena, Blanka. Sometimes though I switch to characters like sagat, ryu, and chun li, because I think they're good but I want to get better with them cause I just started playing them. (believe it or not :lol: I used to never play sagat, trying to get better with him though)

popoblo
09-03-2003, 01:34 PM
earlier in the thread it was said that S-mai owns yamazaki because he can't do anything about her infinite level 1 fan super.

this isn't quite the case. yamazaki's qcf x2 + p level 3 super has enough inviniciblity in the beginning that if you do it RIGHT when the first fan is about to hit you, he'll fly through them all, and grab mai full screen. and since she's already in critical life, she's dead.

i also found out i could time my roll and get through them also, but i forget if i was at full screen or mid screen. and this idea is particularly flawed against P/K groovers. if they have some skill, they'll just parry/JD all of them. also, if mai is in critical life, then she's already losing the fight most likely, or yamazaki should have a level 3 super.

anyway- i've been messing around with S-groove even more, and i really like it. here's who i've been playing...

S-eagle is a fortress. short jumping adds so much to his game, and makes his (IMO) #1 air to air game even stronger/scarier. short jump and hit a medium, and you're golden. dodge punch attack is his long range fierce, which does pretty well because it's so fast and long. his dodge kick attack is where it's at though. if you dodge, and they walk up to throw, do dodge kick attack into his hcf + lp move. if you caught them close enough, you're pretty much unpunishable, you got some good chip damage, and you're at a good distance to short jump straight up and resume your zoning game. i play eagle in C/A, but he's also very good in S.

S-guile is really solid also. since his ground game is so damn good, dodge makes him that much better. his dodge punch attack sucks, but his dodge kick attack is his standing mk, which is perfect for a couple of reasons- it knocks down (which sets up some big block strings) and it puts him in the air (which will go over most low attacks, and makes him safe from jab/short combos). short jump mk is really good because it gives him a long range poke that he kinda lacks (outside of his forward + hk).

and cammy/blanka/sagat/bison/yamazaki/etc.

and peachy, you mentioned that you have some S-blanka tricks that you've learned, mind sharing a few? my bad on the jwong match, it must've been some other guy you were playing that i mistaked for jwong.

one with S-athena to land a command grab is to short jump hk, lp/lk (i forget) teleport, then command grab. obviously not abusable, but pretty flashy.

and even though chun li is my best overall character, i still just don't see why she's that good in S-groove. her dodge attacks aren't very good, and her main source of damage/why she's good is her high damaging level 1 supers. short jump and run add alot to her game, but without an available level 1, it hurts her. but she can definitely put together some huge comebacks once she's in critical life.

and i'd really like to see those vids you guys have. do you ever go on the Go For Broke Hub or have AIM SN's? my computer is down (i'm at the library), but i'll be sure to hit you guys up once i get my computer up and working again.

RagingStormX
09-04-2003, 09:03 AM
S-Eagle is annoying, so is S-Joe. Hey Dr. B, did you get the timing down for that Yama combo I e-mailed you? I mess up about 30% of the time:lol: Oh well, it's flashy.

LiSyaoran3063
09-04-2003, 09:18 AM
S-Groove Kyo. Bad ass Dodge cancel kick attack that can combo into some good damage. his DC Punch attack gets them the hell out for plenty of charging time. and endless Final Showdown AA Attacks and Oroichi Nagis is the shit.

S-Groove Todou. Endless Super Counters. Nothing more to say.

S-Groove Rugal. Endless Gigaton Presures to Ginocide Destroyers! Good shit.

Mummy-B
09-04-2003, 06:43 PM
Originally posted by popoblo
earlier in the thread it was said that S-mai owns yamazaki because he can't do anything about her infinite level 1 fan super.


This was only true in CvS1. When did someone say this?

popoblo
09-04-2003, 06:59 PM
Originally posted by Syxx

Mai can trap Yamazaki with the fan super from across the screen. He can't jump or roll away, so at least one of the fans will hit. Always easy to kick the shit out of Yamazaki players using that strategy. I've gotten some bad heat from people for abusing supers like that, but that's what our groove's all about.


there it is, it was on page 5 at the bottom

Peachy
09-05-2003, 12:05 AM
Originally posted by popoblo
earlier in the thread it was said that S-mai owns yamazaki because he can't do anything about her infinite level 1 fan super. Yeah also I learned if you time it right, Yama can super jump over all of them, but you have to walk forward a bit. Also Mai has super bad recovery on that super.

Originally posted by popoblo
and peachy, you mentioned that you have some S-blanka tricks that you've learned, mind sharing a few?. Oh man if there is anyone you want to talk to about blanka tricks in S that is me. :D Ok, well here are some that are off the top of my head. First of all electric ball is good because it's a good wakeup super sometimes, usually because people try to d.short you or something like that, but also it can be used to trick people up, like doing unpredicatble cross up electric balls. Another really good one is to dodge and then do his punch dodge attack, it's his bufferable one so I sometimes buffer it after the first hit into his jungle hop and throw my opponent. That gets people a lot because it is so fast. Uhhm... lets see what else... OH! I have another two but they are a bit hard to setup and there are ways to get out of them obviously. Ok one is when you're in critical and you got your opponent in the corner you can do repeated groundshavers right next to them, be sure to be as close as possible. The best way to set it up IMO is to knock them down and jungle hop into the groundshaver when they wakeup. The thing is that you are hitting them with the part that goes up and the part that rolls, there are the only certain amount of frames where they can do stuff and that is between supers, but the super flash messes people up a lot. Groundshaver when blocked doesnt make blanka slide back that's why this works. (keep in mind though, people can get out of this just counter roll/attack, or land a reversal uppercut) Another trick with blanka (IMO the hardest one to setup) is that if you do an electric ball (level one) at a certain distance, blanka will NOT bounce back afterwards. I have made some pretty neat combos with this trick although not too practical. (an example combo would be to do a level one electric ball at the right distance so you dont bounce back and after you hit them with it you can do 2 of blanka's standing super, only in the corner though) :lol: ok some of those tricks were useless but they are cool to know, I think the dodge attack into hop works really well and sometimes the cross up electric ball as well.

Originally posted by popoblo
one with S-athena to land a command grab is to short jump hk, lp/lk (i forget) teleport, then command grab. obviously not abusable, but pretty flashy..A good wy to land it is to short jump with jab and after they block it command grab. Also after a command grab you can walk forward do a s.fierce and short teleport and you will end up in front of them. At that point you can do another grab or super if they try anything.

Originally posted by popoblo
and even though chun li is my best overall character, i still just don't see why she's that good in S-groove. her dodge attacks aren't very good, and her main source of damage/why she's good is her high damaging level 1 supers. short jump and run add alot to her game, but without an available level 1, it hurts her. but she can definitely put together some huge comebacks once she's in critical life. I personally disagree, she has a really good punch dodge attack, especially since you can combo a spinning bird kick afterwards or go for chip also if you have a super you can actually see the fierce hit and then do the super. Also it's really fast. Her kick dodge attack isnt as good but has it's uses, mainly just against low attacks since she goes of the ground. Also she is a beast in critical! :) Even when she isn't in critical I think it's SUPER easy to get a level, because she can just sit there and charge. She has good defense so that is why it's so easy I think.

Mummy-B
09-05-2003, 03:51 AM
Yeah they tacked on hella recovery on it now, so even after you block one set of fans, Yamazaki can Dash/Run forward and superjump over the next set and nail her in the head in the middle of the second set. Only the first fan catches jumpers.

LiSyaoran3063
09-09-2003, 08:34 AM
Balrogs Punch Dodge cancel is quick as shit. He claws you like, 3 frames after the cancel.

popoblo
09-09-2003, 10:41 PM
very good points peachy. i never thought about doing dodge punch attack with chunners into SBK. and another thing to do with blanka in critical life is to get a punch throw, then do a electric ball super immediately when you let them go. you'll cross them up, and recover immediately on the other side. it's a good way to set up another throw to get that last bit of life.

random question- do all dodges have the same frame duration? if not, which characters have the shortest/longest dodges?

and LiSyaoran3063, you mean vega (claw) right? and he is pretty solid in S-groove, because his short jump is way too quick.

S-ryu is unreal also:D

oh yeah, does anybody have any vids they can hook me up with of some S-groove action? i'll have to wait for the evo dvd for the daigo vs dr. B match, but i'd like to see some casual matches of dr. B or peachy to get a better idea of how S-groove should really be played.

LiSyaoran3063
09-10-2003, 06:00 AM
Originally posted by popoblo
very good points peachy. i never thought about doing dodge punch attack with chunners into SBK. and another thing to do with blanka in critical life is to get a punch throw, then do a electric ball super immediately when you let them go. you'll cross them up, and recover immediately on the other side. it's a good way to set up another throw to get that last bit of life.

random question- do all dodges have the same frame duration? if not, which characters have the shortest/longest dodges?

and LiSyaoran3063, you mean vega (claw) right? and he is pretty solid in S-groove, because his short jump is way too quick.

S-ryu is unreal also:D

oh yeah, does anybody have any vids they can hook me up with of some S-groove action? i'll have to wait for the evo dvd for the daigo vs dr. B match, but i'd like to see some casual matches of dr. B or peachy to get a better idea of how S-groove should really be played.

Actually, I meant Balrog (claw). I say the Japanese names.
And I believe a Dodge is 35 frames reguardless of character.
Man Ryu can work in any Groove....... well.... not as well in A-Groove though.

RagingStormX
09-10-2003, 08:55 AM
I like S-Hibiki alot, her dodge attack is real fast. If they can't punish her slice I dodge attack into it, it puts her at a good distance from the other character. Her knockdown is decent.

LiSyaoran3063
09-10-2003, 09:14 AM
Originally posted by RagingStormX
I like S-Hibiki alot, her dodge attack is real fast. If they can't punish her slice I dodge attack into it, it puts her at a good distance from the other character. Her knockdown is decent.
Yeah, your right.
Dude, I love your Avatar and your Titles :D

popoblo
09-10-2003, 11:20 AM
Originally posted by LiSyaoran3063


Actually, I meant Balrog (claw). I say the Japanese names.
And I believe a Dodge is 35 frames reguardless of character.
Man Ryu can work in any Groove....... well.... not as well in A-Groove though.

i c

and where'd you get the frame information? are you just guessing it's 3 because it's so damn quick, or do you actually know? and if so, what are some of the other quick dodge cancel attacks in terms of frames? bison's punch attack seems damn quick to me...

LiSyaoran3063
09-10-2003, 11:57 AM
Dodges are 35 frames long, done by: [18/13/4]
All 35 frames are invincible, and the middle 13 frames can be cancelled into a dodge cancel attack. And the final 4 is recovery.

My friend Kenshin in Oklahoma has the Japanese CvS2 Geiju Guide. And it has most if not all frame data. This is basically what its translated to in the guide.

popoblo
09-10-2003, 12:10 PM
thanks for the info.

any idea on where your friend got that/how much it cost? i've tried to look for it on ebay, with no luck. i guess everybody who has it in the US got it from japan...

LiSyaoran3063
09-10-2003, 12:22 PM
Originally posted by popoblo
thanks for the info.

any idea on where your friend got that/how much it cost? i've tried to look for it on ebay, with no luck. i guess everybody who has it in the US got it from japan...
He lived in Japan. 2.5 years ago he got it. Thats all I no. But it was in Japan so...... not sure

ThaHungryWolf
09-10-2003, 04:07 PM
My S-groove team is Kim/Joe/Terry-2

RagingStormX
09-11-2003, 08:57 AM
Thanks for the compliment, I got someone to make this AV :) I use S-groove Athena/ Hibiki, Ryu/ Bison. S-Ryu is the shit. He can rush like hell, his hurricane kick super is too abusable (no lag, good chip), many ways to land the shinku haduken, dodge attack is his s.fp! Too good!! A trick my friend showed me with S-Ryu is after a hurricane kick super, do short x2 shinku hadouken. If they try to punish the hurricane kick super they get supered anyway. I'm working on S-Benimaru right now, he's seems pretty dope, but the damage he takes make me want to cry:lol:

artoflife
09-11-2003, 09:39 AM
can someone make a list of each character's dodge attack??
im trying to make the conversion to s grrove

popoblo
09-11-2003, 10:09 AM
Originally posted by artoflife
can someone make a list of each character's dodge attack??
im trying to make the conversion to s grrove

kinda seems pointless to do it for EVERY character. pick a few characters that you're interested in, then i'll write up theirs.

LiSyaoran3063
09-11-2003, 06:49 PM
Even though I hate Ryu alot, I think I'm going to stick him in my S-Groove team. And I would think about putting Benimaru in my team, but the only characters in the game I don't play are Benimaru and King. Yep, you guessed it, Im homophobic. And Im not afraid to say it. Well, Im not afraid of them, I just want to kill them all. But other then that, back on subject.:lol:

popoblo
09-11-2003, 07:22 PM
king is a woman:confused:

Mummy-B
09-12-2003, 01:21 AM
Originally posted by RagingStormX
I like S-Hibiki alot, her dodge attack is real fast. If they can't punish her slice I dodge attack into it, it puts her at a good distance from the other character. Her knockdown is decent.

Problem with her Dodge Attacks are the combo one has zero range and her knockdown also doesn't have very good range, hella start up, and not good priority.

But having Run and Short Jump is good. Counter into free Level 1. If you can land her Deadly Rave pop up into Level 1 you're pimp too.

LiSyaoran3063
09-12-2003, 05:41 AM
Originally posted by Mummy-B
Counter into free Level 1

I can't figure out whos counters combo into supers, never took the time to figure it out. Who knows all of them.

artoflife
09-12-2003, 07:55 AM
hibiki...kyo...geese....sakura..?rock??
oh and terry and yama:lol:

RagingStormX
09-12-2003, 08:52 AM
Hibiki's dodge attack is good because you use it to stuff the opponents attack outside the attacks range, then since Hibiki's special slash is so long it combos. Example: You dodge outside dodge attacks range, but Kyo tries to roundhouse you, you dodge attack, it hit Kyo's leg and you cancel into slash, it combs. You don't want to use it that often when your opponent is close to you. Yeah, her dodge knockdown can be used the same way, but still ain't that good. I perfer comboing into the level one off shorts than relying on the counter, but it's good to counter every once in a while. Plus her overhead ito super is great. Hibiki already has a solid defense and a dodge helps her more. Geese should get an award for the game's worst dodge attack, he basically hits himself!!!:lol: He has a good knockdown though. As for who can counter into super:
Hibiki - Either the slasg super or Black out
Yamazaki- In corner do the guillotine (AA super)
Bison- counter attack into super psycho crusher

LiSyaoran3063
09-12-2003, 06:32 PM
Originally posted by RagingStormX
Bison- counter attack into super psycho crusher
Im assumeing your talking about N-Gauge, right?

Mummy-B
09-12-2003, 07:25 PM
Originally posted by LiSyaoran3063


I can't figure out whos counters combo into supers, never took the time to figure it out. Who knows all of them.

Hibiki's is the only one that comes to mind that puts them in SNK juggle state. I'm talking about her command counter of course.

Yamazaki's will let you Guillotine if you counter them while they are in the corner IIRC but the chances of that happening are like zero.

LiSyaoran3063
09-14-2003, 02:19 PM
What I meant buy Counters is (while in block stun press"Toward+Forward+Strong" and Guard Cancel into a attack).
Can any character do this and then preform a super?

Peachy
09-14-2003, 08:16 PM
S groove cant do it, the only groove that can alpha counter into super is N groove. Bison and Raiden are the only ywo characters that can do it, at least that is all I have ever seen.

popoblo
09-14-2003, 08:30 PM
does anybody have any vids of people playing S-groove OUTSIDE of Evolution? i've seen peachy vs chikyuu on the evo 2k2 dvd and i saw dr. B vs daigo in person.

i'm just wondering if anybody has casual/tourney matches of S-groove that i can dload.

thanks

DeAdSpAcE
09-14-2003, 08:32 PM
I recently started up on S when my friend told me to try that shit out. Already I'm diggin it. S groove Yama and Cammy all the way! Been trying to find a third party member and I already tried and got bored of Guile, Ryu, Kyosuke and Bison (thinking about giving Bison another shot). I'm thinking about adding Terry to the mix. One thing's for sure, Mai S charging is the hottest motherfucking shit ever. Look at them jiggle with richtor breaking excitement!!:evil:

Peachy
09-14-2003, 08:58 PM
Originally posted by popoblo
does anybody have any vids of people playing S-groove OUTSIDE of Evolution? i've seen peachy vs chikyuu on the evo 2k2 dvd and i saw dr. B vs daigo in person.

i'm just wondering if anybody has casual/tourney matches of S-groove that i can dload.

thanks tournament in 2 weeks maybe I can get someone to do it for me. :)

LiSyaoran3063
09-15-2003, 05:31 AM
Originally posted by Peachy
S groove cant do it, the only groove that can alpha counter into super is N groove. Bison and Raiden are the only ywo characters that can do it, at least that is all I have ever seen.

What the Hell are you talking about. Every Groove besides P & K can counter attack :wtf:

DeAdSpAcE
09-15-2003, 07:21 AM
Originally posted by LiSyaoran3063


What the Hell are you talking about. Every Groove besides P & K can counter attack :wtf:

He meant alpha countering INTO A SUPER. Bison can counter into Mega Psycho Crusher and Raiden can counter into his Flame Breath. Level 3 supers they are of course.

LiSyaoran3063
09-15-2003, 11:32 AM
Originally posted by DeAdSpAcE


He meant alpha countering INTO A SUPER. Bison can counter into Mega Psycho Crusher and Raiden can counter into his Flame Breath. Level 3 supers they are of course.
OOOOOOOOOOOOooooooooooooooohhhhhhhhhhhhh.
...........
Ok

SSJGogeta
09-20-2003, 11:00 PM
Cammy S groove dodgeXX k knocking down makes me happy :D :D :D :D :D :D too bad cancelling out of a dodge adds start up to the moves :( :( :(

popoblo
09-29-2003, 02:31 PM
S-vega (claw) is dope. once i do some more experimenting with him, i'll be sure to post up what i've got.

i busted out S-groove at a recent tourney when i was down 2 games in a 3 of 5 set, and i played S-vega/bison/cammy R2 and did pretty well. i did tons of stupid dodges up close because i was nervous as fuck, and i was thrown. i needed a standing hk into super with cammy, but i never landed a standing hk, and i lost. but S-groove is dope as hell and makes it fun to play cvs2. i loved getting the random laughs when people saw bison's dodge, and i could tell my opponent was kinda surprised that i was picking S-groove AT ALL.

RagingStormX
10-03-2003, 09:02 AM
I plan on representin' some S-groove at the Houston regional coming up. S-Ryu is dope.

Dr.B
10-07-2003, 11:14 AM
RagingStorm: Good luck....just mix shit up on fools and u'll be fine...remem to use ur small jump alpha counter on a groovers and charge fake...with dodge baby!!!! U'll own!!!

-B.

RagingStormX
10-08-2003, 09:01 AM
Thanks, I'll tell y'all how I do. I plan on using S- Ryu/Terry,Athena/BisonR2.

GF2
10-15-2003, 08:54 PM
Just came to say I've been messin' with S today, and I love it SO fucking much. I still gotta throw in some low-jumps, and I haven't gotten down dodge attacks into combos/supers yet, but for an S-newb, I'm probably not doing half-bad. I think I even had an easier time with it against certain guys at Tilt. Just the right kinda mixup shit I need there.

Anyway, if you guys got tips with S for my team below, I'd much appreciate it.

Til next time, B. I'll try my S against yours when I see you. ;)

!distorshin
10-16-2003, 03:51 PM
Originally posted by GF2
Just came to say I've been messin' with S today, and I love it SO fucking much. I still gotta throw in some low-jumps, but for an S-newb, I'm not doing half-bad. I think I even had an easier time with it against certain guys at Tilt. Just the right kinda mixup shit I need there.

Anyway, if you guys got S-tips for my team below, I'd much appreciate it.

Til next time, B. I'll test my S against yours when I see you. ;)

What days do u go to tilt?

GF2
10-16-2003, 08:14 PM
Depends on my mood. And how much money I got, really.

Dr.B
10-20-2003, 04:21 PM
GF2: What chars u using??? I'll give the advice i got for which ever u play.....and how the hell u been??? havent seen ya in ages....anyways holla back..and t the S groovers.."Go for BRoke!!!"

-B.:cool: :lol:

GF2
10-20-2003, 09:19 PM
Hey B, I'm doin' good. I don't get out much 'cause of school and no money, but I'm still playing on my PS2 at home. Oh yeah, and I've been playin' this other guy who uses S a lot at Tilt too. I believe you know him: Hasib, was it? Really makes for good practice.

Anyways, my team's in the sig: Rolento/Rugal/Iori. I'm still trying to learn how to put those dodge punches into combos at good use (and also when not to), but man, when Rugal and Rolento are in the red, they can get sick. Iori still needs some work, though.

BTW, did you check out the new convex buttons at Tilt? That's some sweet shit; whoever got them hooked up deserves a handshake from me. Sure beats the hell outta MGL's controls.

GF2
10-21-2003, 06:28 PM
Oooookay, I think you get what I'm lacking. Damn, I sucked. :lol: :lol:

But I gotta hand it to you; openings are just hard to come by.

RagingStormX
10-24-2003, 05:39 AM
Wish me luck guys, the SW regionals are tommorow, and I'm gonna rep some S-groove. I'll make yall proud:cool:

Dr.B
10-24-2003, 02:52 PM
Raging Storm good luck...I know u'll do well....Hit me on my AIM aka AOL name...its DocBizzle....holla back!!!!


-B.:cool:

Neo Odin
10-25-2003, 03:05 PM
I was thinking of using Nakoruru/Joe/TerryR2 in S-groove,
When Terry has run he feels so dame good when rushing shit down, but might he be better with a roll??? (N-groove?)
:)

misconceptn
10-26-2003, 04:18 PM
Hmm it seem like you're having a S-groove challenge but one equation was forgotten and that would be me. You really can't have a S groove challenge without having me in it don't you think? Lol although I may not have been at the last two Evo due to work, but I think I'm just as good of a S groove player as both you and Dr. B. So I'm challenging you both to a match.. Granted Brandon has beaten me in 2 previous tourney but Peachy I have yet to play you. So since you want to find out who has the better S groove and are making challenges I'm decided to add myself
to the mix and add a little spice to the flavor.. So Are you to going to accept??? I ono?

trag
10-27-2003, 03:35 AM
hey miscon,

i mentioned it on irc already, but i'll mention it again here. i plan to hold an official s-groove challenge match at norcal regionals. entry will be like 5$, and it will be winner takes all. when i was mentioning the offical challenge, figured at least you, drb, and peachy would enter... then anyone else who was up to the challenge.

i'll figure out where to work it in the title. matches will go on the norcal regionals dvd, and the winner of the s-groove challenge will get 100% of the pot, and the title of norcal regionals top s-groover (until next regionals!)

misconceptn
10-27-2003, 09:44 AM
Hey tragic I'm game for that haha.. ANd i plan 2 be at the regionlas so ya just keep me posted and thanks..




Originally posted by tragic
hey miscon,

i mentioned it on irc already, but i'll mention it again here. i plan to hold an official s-groove challenge match at norcal regionals. entry will be like 5$, and it will be winner takes all. when i was mentioning the offical challenge, figured at least you, drb, and peachy would enter... then anyone else who was up to the challenge.

i'll figure out where to work it in the title. matches will go on the norcal regionals dvd, and the winner of the s-groove challenge will get 100% of the pot, and the title of norcal regionals top s-groover (until next regionals!)

Dr.B
10-27-2003, 11:14 AM
Originally posted by Neo Odin
I was thinking of using Nakoruru/Joe/TerryR2 in S-groove,
When Terry has run he feels so dame good when rushing shit down, but might he be better with a roll??? (N-groove?)
:)

Terry is good in N or S...so yeah fuck with him..he can do level 3 Busterwolf super into level 1 power geyser that alone does hella damage...


Tragic & Misconceptn: I will only fight in the grudge matches with Peachy and Misconceptn..i dont need to fight in a tourney filled with peeps who dont really use S groove to prove I'm Kali's best S groover...I'll let someone else hold that so called "title"...no offense...but great idea though...

-B.:cool:

trag
10-27-2003, 04:02 PM
DrB, that seems like a cop-out. In the other thread you said you are down for anything. If you have the best S-Groove, what's the difference... aside from making more money by taking all the funds from people who thought they coupld play S-Groove. Like I said, you mentioned you were down for anything so why not an official S-Groove challenge? It puts the groove you want to represent in the limelight for a bit, and gives you a chance to prove yourself against all comers.

Dr.B
10-27-2003, 10:35 PM
Tragic: No not a cop out at all...its just funny to me...all of a sudden an S groove "title"...im just sayin that its kinda offensive when I actually use it in tourneys and evo and not just for a made up challenge...but you have quoted me and I accept...I will play in them all...and i mos def accept edma's challenge...so i guess i have alot of grudges....

-

edit: And the S exposure is appreciated...not hating on the expansion of minds at all...

Dr.B
10-27-2003, 10:45 PM
Originally posted by Peachy:

"I accept your challenge as well. As for the S groove tournament, there are prose and cons to that idea. First of all it is a good idea to see who is the best using S groove, but at the same time it doesn't represent who has the best S groove. I am sure a really good player could easily take the title just by using S groove but not utalizing any of its features. I would rather just keep it simple and just play misconceptn and Dr.B but I guess whatever happens, happens."

I have changed my mind I agree with Peachy and staying with the old plan and thats playing with the true S groovers..not to even hate on the idea of the S groove tourney and the title....

-B.

GF2
10-27-2003, 11:58 PM
Originally posted by tragic


DrB, that seems like a cop-out. In the other thread you said you are down for anything. If you have the best S-Groove, what's the difference... aside from making more money by taking all the funds from people who thought they coupld play S-Groove. Like I said, you mentioned you were down for anything so why not an official S-Groove challenge? It puts the groove you want to represent in the limelight for a bit, and gives you a chance to prove yourself against all comers.

Originally posted by Dr.B


I have changed my mind I agree with Peachy and staying with the old plan and thats playing with the true S groovers..not to even hate on the idea of the S groove tourney and the title....

-B.

Don't mind me, but you guys got me thinking....

- How about a six-man "Groove tourny?" One where there'd have to be just one person representing each groove (and one groove only), and each rep. is chosen as a result of "inter-groove" qualifiers?

If it's B, Peachy, and misconceptn against each other to take the seat as S-rep, it's one of those three who came out on top that's up against whoever else qualified for the other grooves in the real tourney.

- Another idea is, you could assign a team per groove based on qualifiers also, if you prefer: 1st/2nd/3rd for the S-team, and 1st/2nd/3rd for the C/A/P/N/K teams.

Remember, not one single player can rep. more than one groove for either tourny, 'cuz THAT's what rep'ing's really all about. :cool:

Feedback?

trag
10-28-2003, 06:16 AM
Extra grooves are gonna take way long. This is all about S!

StoneColdSerb
10-28-2003, 06:16 AM
Just wanted to give a holla to the peeps running this thread. It's easily one of the best ones on SRK. Great info, virtually no flamers. Peachy and Doc (and the others, too), well done on your tireless advice. I've read through the whole thing since Friday and, damn, it even made me wanna try S for real. Just started this weekend with Yama. Right now I still suck major ass but I'll keep at it.

Well done again.
Great thread.

N.

RagingStormX
10-28-2003, 10:16 AM
Man, the SW regionals were fun as always. I played some S-groove in casual and barely lost. In the tourny, I won one S-groove match and the rest I lost, but by about 1-5% of life was left on the other guy, I ended up using S about 4-5 time then switched to C if I lost. Those were good matches though, demenion was the only person who beat me down. I don't have AIM by the way Doc, I use a school computer, cause mine computer is all fucked up right now. This is the 3rd SW regional I played S-groove in and I keep getin better:lol: I lost my last match because Bison didn't seem to be able to make the jump over Blanka and I got a level three all up in my grill. I was tired too, I had that match at about 12 a.m. or so. CvS2 takes forever. My friend unfortunately didn't get none of my S-groove matches recorded (damn bastard) only my C-groove, but I'll see if I can post some of my S-matches if I hold a tourny at my friends house sometime this or next week.

Dr.B
11-01-2003, 10:54 AM
Originally posted by StoneColdSerb
Just wanted to give a holla to the peeps running this thread. It's easily one of the best ones on SRK. Great info, virtually no flamers. Peachy and Doc (and the others, too), well done on your tireless advice. I've read through the whole thing since Friday and, damn, it even made me wanna try S for real. Just started this weekend with Yama. Right now I still suck major ass but I'll keep at it.

Well done again.
Great thread.

N.

Thanks alot man....if there are any S groove specific questions anyone has especially on pros' and cons for characters and what not plz post them and I'll write up a lil summary and shit...whatever i can do to help the present and future S groovers...

-B.:cool:

Kataklysmic
11-02-2003, 12:45 AM
Hey B, you know anything for S-Geese?

RagingStormX
11-03-2003, 06:31 AM
I know he hits himself when you dodge attack:lol:

Peachy
11-03-2003, 02:33 PM
Originally posted by RagingStormX
I know he hits himself when you dodge attack:lol: :lol: yeah, that move has no range at all. I would almost say it's the worst dodge attack in the game.