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Dr.B
12-28-2003, 07:56 PM
Any Direct connect vids dont have anything recent..pretty old footage..I have alot of footage on vcds for media player but i dont have space to put them up....any help out there..we can post some that i have....


-B.:D

*InVeRs3*
12-28-2003, 08:19 PM
Originally posted by Dr.B
Any Direct connect vids dont have anything recent..pretty old footage..I have alot of footage on vcds for media player but i dont have space to put them up....any help out there..we can post some that i have....


-B.:D

I can put some up on DC, and maybe some websites, maybe some time we can meet at tilt and i can do that, but not any time soon, i'll tell you on Aim when we can meet, cause i don't have a particular day when i go /=

Dr.B
12-29-2003, 02:05 PM
That sounds like a plan Inverse....I want to get that on the net for peeps to check out.....All S-groovers may pick up a few things hopefully....so imma double my efforts to make it happen soon...

-B.:D :cool:

LiSyaoran3063
12-29-2003, 07:45 PM
To the guy that was saying that S-Groove Ryo was good, I tryed him out today in S and hes not to bad but his dodge cancel knock down attack isnt that good. everything else is fine.

Kataklysmic
12-30-2003, 05:31 AM
Sup B? I just made a short petition to the mods in GD for an S-Groove section to be added to the CvS2 boards, when they rearrange everything and get rid of all the character sections for each game. And I even asked they make you a mod for it, too. :D

Along with that, I asked for an A-Groove CCs section to be made, and a CvS2 vids section. Here's hoping they consider it.

In the meantime, I might see what I could do with S-Chang. G'night everyone.

- Kat

Dr.B
12-30-2003, 12:07 PM
Sups...I'd be honored to mod the S-Groove thread....I dont know what GD is but plz let me know...and im glad to see all are getting out and playing more...we gotta meet up sometime to play...get back to me...PEACE!!!

-B.:D :cool:

Kataklysmic
12-30-2003, 08:08 PM
GD = General Discussion

I mentioned it there in Ronin's Sticky thread. I haven't checked for more replies yet, though.

I figured it'd be kinda silly just modding a thread by itself, but seeing as how any character is potentially good in S, an entire "General S-Groove Strat" board does sound kickass.

---------------

Okay, they said nothing against it, so I guess that means they'll consider it. :D If they don't put up a new S-Groove board, though, I think making you mod for the present General Strategy is good enough, at least.

Dr.B
12-30-2003, 11:12 PM
Thats such a honor....thanks. Without the support of all the thread viewers and peeps who reply I would have such a great thread with so many cool players who stop by....


-B.:cool:

Kataklysmic
12-31-2003, 03:45 AM
Just to clarify, they didn't actually respond to my post. They're just reading through all the shit people are writing.

But if some nay-sayer gets a bug up his ass, may he speak up.

Night

LiSyaoran3063
01-01-2004, 01:35 AM
IM SO DRUNK!

Dr.B
01-01-2004, 11:49 AM
Happy New Years S-Groovers!!!! May we have a strong and solid year of life,sex,alcohol,and game playing!!!!!

-B.:lol: :D :cool:

*InVeRs3*
01-01-2004, 01:20 PM
Good news. I'm gonna upload S matches of dr.b and upload them to you via aim kazaa DC and websites. This will happen as soon as I can get the cd from dr.b. So for those of you who can't see him play much like me, and can't see the power of S, this is for u. Lol I have a feeling we'll see some S all over and japan is gonna get confused next evo.

LiSyaoran3063
01-01-2004, 01:20 PM
Yo, This is awesome. I beat this C-Groover yesterday with my S-Groove team. He was CBS. He wasn't that bad, but his Blanka and Cammy need some work.

PokesYOU
01-02-2004, 04:37 PM
I just got into S Groove, its fun.
I decided to use Mai, Kyo, and Blanka.
I'm going to a tourny tomorrow, i'll use it in casual see what happens.
:D

DVD:madZ
01-02-2004, 05:07 PM
I use S- Terry, Athena, Bison right now...for fun, course...er, how do you use S Terry? My weak link right now :bluu:

LiSyaoran3063
01-03-2004, 03:20 PM
Originally posted by DVD:madZ
I use S- Terry, Athena, Bison right now...for fun, course...er, how do you use S Terry? My weak link right now :bluu: Buster Wolf, over and over again :lol:, just foucs alot on his short jumps, crack shots, and run/rushdown. Terry Dodge cancels arent that bad either.

mukai
01-05-2004, 04:00 PM
who's good in s groove?

cocoumi
01-05-2004, 04:03 PM
I like to Play S-Groove Cammy, Chun- LI, Nakoruru, Blanka, Todo and Yamazaki.

Cammy's pretty tough. Her dodge looks just like her charge! Opponents get confused. Chun-Li is pretty fun too. Especially if you like to make flashy come backs with flashing energy. Bison can be a bitch in S. Blanka is another cool and great character to play, Dahlsim too.

But it's pretty much up to you to find out who works for you in S- Groove.

Nictius
01-06-2004, 11:24 AM
Originally posted by mukai
who's good in s groove?

Here was some previous discussion on the S-groove top char's.

Originally posted by Dr.B
Heres my top ten for S-Groove Chars in no particular order...

Cammy
Sagat
Blanka
Ryu
Athena
Bison
Honda
Guile
Yama
number 10 is any Random S character (I cant think of number 10 at the moment lol!!!)

Originally posted by Nictius
I totally agree with your list. Yamazaki is SO nice in S.

I like Sakura (yes, I know she's better in A) and Kyo in S too.

Maybe one of them could be #10?
Originally posted by Dr.B
Damn my bad...mos def Sakura is in the top 10 S chars by faR...she is real good....S Kyo is coming up too...that nigga has madd potential.....On another note have a Great Holiday S - groovers and players of all kinds alike...Peace

-B.:cool:

Yama I think is probably the strongest in S. When athena gets flashing, she can be a pain too.

LiSyaoran3063
01-06-2004, 12:54 PM
Originally posted by mukai
who's good in s groove?
You find out whos good in S-Groove by thinking 2 things really.

1. does the character have good dodge cancel attacks
2. how well will infinite Lvl 1 supers benefit the character

then you start looking at the sub-systems and see if the character relays/needs/helps/pointless to them.

Dr.B
01-06-2004, 01:03 PM
Originally posted by LiSyaoran3063

You find out whos good in S-Groove by thinking 2 things really.

1. does the character have good dodge cancel attacks
2. how well will infinite Lvl 1 supers benefit the character

then you start looking at the sub-systems and see if the character relays/needs/helps/pointless to them.

This is very true....And the more abusable the supers the better. U have to be real comfy with the chars and just play real freestyle..thats what S is all about..always changing your game.

-B.:D

LiSyaoran3063
01-06-2004, 01:12 PM
For insistes[sp], I think Ryu is very good in S. His Dodge cancel knock down (punch) is very fast comeing out. And you can't beat infinite Lvl 1 Shinkuu Hadoukens, thats the shit. Also, Ryu can use a short jump and run rather well in his rushdown game.

cocoumi
01-06-2004, 01:23 PM
Geez, I wonder how much damage a rush down, S groove Kim could do :eek:

popoblo
01-06-2004, 02:54 PM
Originally posted by LiSyaoran3063

You find out whos good in S-Groove by thinking 2 things really.

1. does the character have good dodge cancel attacks
2. how well will infinite Lvl 1 supers benefit the character

then you start looking at the sub-systems and see if the character relays/needs/helps/pointless to them.

also know if the character can win WITHOUT supers. one reason S-sagat is so good is because his damage per hit is unlike anybody else on the cast, so he can lose supers and still be very dangerous.

plus make sure your character benefits from run and low jump. once again, sagat does extremely well. so does blanka and cammy.

S-CBS, top tier:lol:

LiSyaoran3063
01-06-2004, 03:47 PM
Originally posted by popoblo
S-CBS, top tier:lol:
Oh by the gods no!

mukai
01-08-2004, 04:49 PM
my new s groove team is goin to be ryo sak rugal

RagingStormX
01-09-2004, 09:58 AM
S-Ryu,Sak/Chun/Bison

I don't use S-Beni or Rugal no more but they are real good.

cocoumi
01-10-2004, 09:30 AM
Ryu is great s groove character! Anyone tried out Ken? I only touched him in N and A?

Any Ken S-groovers?

What about S-Kim?

Dr.B
01-10-2004, 10:59 PM
VNA Tourney 1/10/04 "Dr.S vs Dr.B"
GREAT Tourney!!!!!!!!!!
Man playing at the VNA was real fun...I had a blast chillin with All of Team Fresno and Visalia...as well as the other out of towners who stopped by...So much talent out there that hasnt been seen in the Bay Area...these guys cant be slept on.. it was a pleasure chillin with : PimpedOutGeese, ShoryuBlanka,"MMMMM-Fire",Lalo aka Wartoyz,Dr.S,Iori559,"K",Jeff1,Hoonyo,Will A., and all else I forgot to mention...all of you guys are hella ku...and real people....thanks for the learning experience...I'll be merging up with u guys agaIN soon...Holla back...GG..peace...and keep it gangsta!!!!!!!!!!!!!!!!!!!! We had a nice turn out!

CvS2:

1)Brandon Chaney "Dr.B"
2)Shawn Johnson "Dr.S"
3)Dennis Cisneros "MMMMM-Fire"
4)Hector Farcon "Iori559"

5)Jeff1
5)Steve Barragan "K"
7)ShoryuBlanka
7)John aka "PimpedOUTGeese"

MVC2 Results
1.Ceaser- Sendog
2.Jeff1
3.dennis / VNA guy
4.Hector - iori559
5.Tommy
5.Michael - Hoonyo
7.Derrek - Void
7.Isaac

Highlights: Thanks to Iori559 and Wartoys for running a smooth
and fair tourney.

Aight here are my personal highlights :

Playing Dr.S ...man it was an honor his S groove is nutty.Real solid and a totally different style than mine and so respectable. We fought at the top of winners. I won the winners and he went to loser's bracket only to sweep back to fighting me in the finals.Good shit man..madd respect..brotha to brotha.

"MMMMM-Fire" and his Crazy Yuri....never have I seen a Yuri played like that..he'd mix her in with high and mid tiers and would do extra damage. It was too dope...And his fighting style over all was real solid.

Hector aka Iori559's nutty team of all SNK characters...iori/geese/
Yama.. His execution was really impressive.this kid's a phenom in the making...I really give madd props to his style and ability to adapt and leaRn..too good...he fought some impressive matches all day.

Jeff1 was a beast..his RC ability and combos were on point...and to add he was beasting in MvC2...good shit...he gave me a good run in our early match in winners...

Steve B. aka "K" from Fresno,CA was goin K groove krazy...his Kyo and Rock were real good...honestly a real cool dude..

Chris Hatchett aka Lax Tactics and his ultra beta style of play that
put the hurt on a few players...gotta love the basic style!

PimpedOUTGeese and his K groove madness...he would JD out of no where...his Geese was nice..

ShoryuBlanka and his random RC P.Crusher5s with Bison...scary shit...his C groove is mos def on the come up...

Wartoys for hosting Lax Tactics and I...and just being damn cool and haveing a good time...

and to all the VNA players...keep it up..u guys are strong players.

*********ANNOUNCEMENT****** The vids for this tourney will be up soon on the net...including the S on S finals....and madness before that..check this thread..or the VNA thread in Pac North...Fresno Thread in Pac North...or Doc' B's S groove thread in Cap vs SNK2---->General Strategy----> S groove thread...thanks...Peace...

-B.

mukai
01-12-2004, 10:49 AM
wow i wish i was there to see all that:( .p.s. what team did you and dr.s use in s. groove?

Dr.B
01-12-2004, 01:40 PM
Mukai: Sup man??? Yeah I wish u coulda been there too see it too..no worries it'll be on the net soon as the vids are hosted...

Dr.S used: S- Guile/Cammy/Vega2 and Sakura/Vega/Cammy2 and Ryu or Mai/Cammy/Vega

I used : S-Ryu/Sag/Cammy and Bison/Cammy/Sag and Cammy/Blanka/Sag

He is real good...i havent met a solid S player like that in a long while...by far the strongest S I have played...he would charge fake..trutle..rush down..and play real smart.

-B.:cool:

Kataklysmic
01-13-2004, 08:13 AM
The Evo DVD is set to go by the score, and the Dr.B vs. Daigo match is in.

I'm gonna order mine sometime this week. I know I'll be impressed. :D

LiSyaoran3063
01-13-2004, 11:11 AM
Im not that big of a Cammy S-Groover

RagingStormX
01-15-2004, 09:56 AM
Southwest Regional the 17th, I'll be representing some S-groove, wish me luck.

mukai
01-15-2004, 11:02 AM
Originally posted by Dr.B
Mukai: Sup man??? Yeah I wish u coulda been there too see it too..no worries it'll be on the net soon as the vids are hosted...

Dr.S used: S- Guile/Cammy/Vega2 and Sakura/Vega/Cammy2 and Ryu or Mai/Cammy/Vega

I used : S-Ryu/Sag/Cammy and Bison/Cammy/Sag and Cammy/Blanka/Sag

He is real good...i havent met a solid S player like that in a long while...by far the strongest S I have played...he would charge fake..trutle..rush down..and play real smart.

-B.:cool:


wow yall have nice s.groove teams. i can't wait to see those vids.oh yeah my new s groove team is going to be SAGAT BALROG AND THE BEAST YAM.p.s. you need to play my boi pjc he's a s.groove demon. just go ask ricky lol

Gamma Ray
01-15-2004, 03:53 PM
My S team is Terry/Rock/Kyo -.-....and i like it! :P

Dr.B
01-16-2004, 01:39 AM
nice team...Terry/Rock/Kyo is a great SNK mix up squaD..you can get nice and random with them...I like alot of the shadaloo characters in S....and just random middle tier are good too...

-B.:cool:


RagingStormX: Good luck at Regionals...my friend Jgravity...aka Joe H. will be entering too...he moved there from the bay area...So im sure both of you will do well...just keep it beta..and if u need any tips plz hit me on the pm we can both share strats..

RagingStormX
01-16-2004, 06:20 AM
Thanks, I'll look for him.

X-Sapphire
01-16-2004, 11:14 PM
Hey wassup B.
I'm getting back to Cvs2, ggxx got kinda boring since not many ppl play it here.

Anyways I think I'll start out with S-Cammy, Yama, Ryu...
So what's new with these characters B?
Any new strategies for S-groove?

Btw, I learn much better from vids than from text, so get those tourney vids up soon man. :D

RagingStormX
01-18-2004, 05:33 PM
I got 4th place in ST, but not sure about CvS2, definitely rep. S-groove.

Dr.B
01-19-2004, 01:02 AM
Congrats..!!!! Thats some good shit being a big tourney and all...what teams u use for S????

-B.

RagingStormX
01-20-2004, 10:07 AM
I got 7th place in CvS2, played S-groove first and if I lost I played C or A. I played S- Athena,Sakura,Ryu/Chun/BisonR2. The highlight for me was everybody watching me almost OCV a guy with S-Athena, he used A-Akuma/ Sak/ SagatR2.
I was barely beat by a friend who talked shit about S-groove, but I did win one set, so he can't talk shit anymore more. If anyone cares I used C-Kyo/Rugal,Sagat/ Bison and A-groove Rolento/Geese,Rugal/Eagle also. Fubarduck was the first to beat me and I did pretty good with my S against him.

LiSyaoran3063
01-20-2004, 11:44 AM
Originally posted by RagingStormX
I got 7th place in CvS2, played S-groove first and if I lost I played C or A. I played S- Athena,Sakura,Ryu/Chun/BisonR2. The highlight for me was everybody watching me almost OCV a guy with S-Athena, he used A-Akuma/ Sak/ SagatR2.
I was barely beat by a friend who talked shit about S-groove, but I did win one set, so he can't talk shit anymore more. If anyone cares I used C-Kyo/Rugal,Sagat/ Bison and A-groove Rolento/Geese,Rugal/Eagle also. Fubarduck was the first to beat me and I did pretty good with my S against him. Sweet shit man. S-Groovers must continue to stand up and fight angest[sp] all RC BS.

mukai
01-20-2004, 03:03 PM
Originally posted by RagingStormX
I got 7th place in CvS2, played S-groove first and if I lost I played C or A. I played S- Athena,Sakura,Ryu/Chun/BisonR2. The highlight for me was everybody watching me almost OCV a guy with S-Athena, he used A-Akuma/ Sak/ SagatR2.
I was barely beat by a friend who talked shit about S-groove, but I did win one set, so he can't talk shit anymore more. If anyone cares I used C-Kyo/Rugal,Sagat/ Bison and A-groove Rolento/Geese,Rugal/Eagle also. Fubarduck was the first to beat me and I did pretty good with my S against him.


hell yeah son that's what i'm talking about. 7th place is not bad at all. s groove is the best againest RC, by the way nice team keep up the good work kid:cool:

RagingStormX
01-21-2004, 06:24 AM
Thanks, it was a real good tourny, though I was surprised Bryan Tyson didn't show. I'm pretty sure he wanted to play my old-school Fei-Long/Bison in Turbo, plus he's real good at CvS2, I wanted to play S against him.

Kataklysmic
01-22-2004, 10:04 PM
Hey B, it's GF. That was an excellent S game you played, tonight; a lot meaner than I remember. It was a big help for my Rolento, too. ( Of ALL my characters, with my OLD team........ I couldn't believe it. :lol: ) Thanks.

So you going to the NPT tourney on Sat? I'll be there again with my bro. I've been out of tournaments for too long.

And just so you know, I'll be moving to San Diego pretty soon. If you're up to it, we'll arrange meetings here with you at Tilt whenever we come down to visit, alright?

- Kat

PS: Can't wait to see that shit at Evo 2k4.

Dr.B
01-23-2004, 12:43 PM
Yeah I'll be there 9/10 tommorow...Gotta get my practice on...besides Ricky will be there this I know..and I'll get a chance to play some good comp...so yeh it'll be fun....Im out...shit to do..and skills to earn...


-Brandon

GF2: goos games yesterday....holla back!!!!

RagingStormX
01-30-2004, 10:03 AM
Yama's lvl 1 grab can be used as anti-air, too good.

RagingStormX
02-04-2004, 10:17 PM
My AIM name is RSX143, hit me up sometime

Dr.B
02-11-2004, 10:23 PM
Fear S dan...he's on the come up!!!!

-B.:lol:

mukai
02-12-2004, 11:26 AM
Originally posted by Dr.B
Fear S dan...he's on the come up!!!!

-B.:lol:



shit it's over now lol

Jaguarandine
02-13-2004, 09:21 AM
I actually play S-Dan on my main team:
Blanka/Yama/Dan(R2)

Dr.B
02-14-2004, 11:03 AM
Damn nice team Dan R2!!!!:eek: ..Yeh he's lethal...i was at SVGL last night and had a 16 win streak with Dan/Bison/Sag..it was too fun....Fear low tiers for life!!!!!!!

-B.:cool:

RagingStormX
02-14-2004, 03:53 PM
I believe S-Dan is the best along with C/A. He can connect 2 supers in the corner , too good.

*YAHOOOOI!!!:lol:

RagingStormX
02-14-2004, 05:34 PM
Hey Doc B, I just saw the evo2k3 DVD, great S-groove you got. It's seems to me you have the most annoying cammy in the world!!! Congratulations! Anyway, I still haven't been able to AIM you, I guess you don't usually be on the internet, I definitely would like to share some S-strats, are you ever on the IRC chat? I be on there too under the name RagingSto. I hate Cammy
:mad:

Jaguarandine
02-16-2004, 03:50 PM
Originally posted by RagingStormX
Yama's lvl 1 grab can be used as anti-air, too good.

I just checked this out. Good stuff.

mukai
02-17-2004, 09:32 AM
Originally posted by Dr.B
Damn nice team Dan R2!!!!:eek: ..Yeh he's lethal...i was at SVGL last night and had a 16 win streak with Dan/Bison/Sag..it was too fun....Fear low tiers for life!!!!!!

-B.:cool:


wow stop beastin dr. beast

LiSyaoran3063
02-18-2004, 09:20 AM
Originally posted by RagingStormX
S-Dan
BEEFY!!

Master Rift
02-18-2004, 02:05 PM
Yeah No- one Can Stop the THE POST UP MAN (BISON) on S-GRoove


So if you want to See me
Check for Master Rift thats my gamerTag.

RagingStormX
02-18-2004, 08:27 PM
ANYONE who wants to discuss S-groove strats, or CvS2 in geberal AIM me at RSX143

LiSyaoran3063
02-19-2004, 09:23 AM
Originally posted by RagingStormX
ANYONE who wants to discuss S-groove strats, or CvS2 in geberal AIM me at RSX143
Just wanted to know RSX, do you play Third Strike?

RagingStormX
02-19-2004, 09:42 AM
I can play, but I ain't very good, our main third strike player left Killeen so nobody plays it really anymore. He was really good though, usually got like top3 at regionals.

LiSyaoran3063
02-22-2004, 05:21 PM
Ok. Just wanted to know

Dr.B
03-03-2004, 02:17 PM
Sups S groovers...I wanted to get an updated top ten S groove character list..and a few slight comments on why you picked them...


-B.

*InVeRs3*
03-03-2004, 04:12 PM
S groove top:

1.Yama
2.Sagat
3.Chunli
4.Blanka
5.Sakura
6.Mai-Guile
7.Blanka
8.Cammy
9.Kyo
10.Sak

Honorable mention: Bison and a lot more others.

The tier gap from 1-10 is really small imo. Yama is top there because he's dangerous close and far. Sagat is obvious. Chunli in S is really good, dodge HP into super. It's kind of hard to tier S grooves.

My S-Team

Chunli/Kyo/Sagat-Mai-Blanka

Jaguarandine
03-03-2004, 07:13 PM
I know Blanka's good, but you have him in your list twice..

*InVeRs3*
03-03-2004, 07:23 PM
Originally posted by Jaguarandine
I know Blanka's good, but you have him in your list twice..

"7.Blanka"

meant 7.Bison

RagingStormX
03-03-2004, 09:06 PM
1. Cammy- Her dodge attacks are too good, and she needs no meter to fight, but with it she benefits alot. The power up helps, and you can link the level one from a dodge attack or a c.mk into it. Her super are easy to combo into and the chip on her level one vertical super is great. She has good low jumps and can rush like crazy with a run.

2. Ryu- Good dodge attack, he also needs no meter to fight, but has so many way to link a shinku-hadouken. He is extremely strong with run and low jump, like N-groove, and dodge kick xx hadouken/super is an easy brain dead safe combo. He can chip to death with the kick super, and has an overall strong ground game.

3. Sakura- Great dodge attacks and combos, also need no meter to fight and is anti-top-tier. Dodge punch into fierce hadouken, or for those who can't duck it, rh hurricane kick, easily puts Sakura in control, and is 100% percent safe and give frame advantage. Strong ground game, and with meter is annoying. Her shinku-hadouken is great anti-air, and against P/K you can just rapid-fire that shit when she corners them. Run isn't too important, but low jump makes her more annoying, ex empty low jump qcb x2+k ala Sagat.

3.Chun-li- She is one dangerous bitch in the right hands, good dodge attacks, but the kick is a bit slow. Dodge attack ito SBK or kikoken is good, but mainly baiting a poke then dodge fierce into super is where she shines, plus she has amoung the best footsies in the game. Once in red life, one super can lead to major comebacks and kill off the rest of a character/team. She benefits from run and low-jump. With low jump, she gains an instant overhead and can low-jump cross-up into lighting legs, c.lp, c.mp xx super.

4. Blanka- Decent dodge attacks, but it's Blanka so it makes up for it. You can't make much of his dodge attack into special if you don't have a charge, but if you do, make sure it hits. His supers are unpunishable and abusable against 95% of the cast, which makes him very annoying. He benefits a bit from run, but his low jump is too good, probably 2nd best in the game.

4. Bison- Turtle power. Good dodge attacks and ground game, power up makes him strong as hell. Dodge knee press/PC is good as long as you know it's guaranteed, or if they are closer, dp+p. Against characters that can't do anything against the 1-hit knee press combo (Sagat/Blanka, etc.), he can create crazy mind games by dodging afterward and mix-up with dodge attack xxknee press/PC, run-up jabs/c.mk/, teleport, etc. When in red life, Bison become an asshole, basically replacing any knee-press combo with the super, which is 99% sage if blocked, which leads to some mind gamesBison has close/long range good low jumps in j.mp and j.rh, run helps a little.

5. Yamazaki- Really good dodge attacks and Zoning/turtle game, another power house when charged. Dodge attack into dust, slash is great blocked combo, along with his knife stab. Dodge after a blocked knife is good, or after an over head. He has good low jumps, and run helps a little. Yama's lvl ones aren't two good though, which is why he is ranked lower. Yama has some great grab set-ups, but the lvl one's can be jumped from, and his anti-air super trades at lvl 1. The best thing about Yama is S is the fact he can use his level 1 grab as anti air, at a certain distance it sucks the opponent to the ground. Low jump rh, mk, and fp are too good.

6. Eagle- Sorta the same as Yama, really good dodges, and a great zone/turtle/rush game. The only problem is his dodge punch has alot of lag when missed, and some characters can punish it when blocked. He has no safe blocked combo, so his dodge punch has limited uses. Great damaging combos, especially when powered up. His lvl ones are good wake up, but unfortunately they have alot of lag, but his rush is easy to combo into, and can be linked from a c.mk. GREAT low jumps, and probably the best air to air game in CvS2, and low jump helps more. Running lets Eagle rush pretty well.

7. Athena- Good turtle game, limited rush, good fast dodge attacks. Dodge attack into teleport/psycho ball is annoying. Her combos are decent and she has a good anti-air game, but overall she has just decent normal besides c.fp. Power-up helps, but she really gets annoying when in red life. Grab into super, infinite anti-airs, great unpunishable wake-up, her SCB is a great super. Of course you can't plan on winning just donig her "trap", but a smart player will mix it up, and it IS annoying. Get a K-goove character in the corner who doesn't have an uppercut, and you can do point'blank SCB's all day (until they get a lvl 3 or course). Decent low jumps, and she is better with a run IMO.

8. Vega- Great turtle/zone game and decent dodge attacks. When you can't duck his dodge punch is when he becomes really annoying. Basically there isn't too much to Vega, but he has probably the best low jump. His supers aren't really abusable, and power-up helps, but once Vega is behind he can't do much to come back, which is why he is rated lower.

9. Ken- Basically like Ryu, but his dodge attack is better in reverse, but his knock down can be retailiate if done to close. Dodge punck into funky kick does great gaurd. Good low jumps, better with run, but over all not as good as the other characters, not as good as N, but better than K.

10. Sagat- I don't like him too much, but it's Sagat. Dodge kick is good, dodge punch sucks, like 95% of the cast can duck it. His supers are abusable, and he has many ways to land it. He is too strong when powered up, and his low jump fp and rh are great. Good, but nothing out of the ordinary.

Other who are good:

Guile- Too strong a ground game, dodges are good.

Joe- THAT FUCKING DODGE KICK!!!!!!!

Mai- Elbow super is 100% safe if blocked

Geese- I just put him here becuase he has the worst dodge punch in the game, he basically hits himself, he's not good in S.

Kyo- dodge rekkakens hurt.

Forgot to mention:

Zangief- anti-air dodge into SPD is too good.

Iori- really good dodge attacks, to bad alot of people can duck the rh.

Honda- :mad: He's annoying. Period.

I may have forgotten some characters, but any characters other than these get no usefulness out of S-groove, and are way better in others. S is more character specific than any other groove. Only a few characters take full advantage of the bar. Not any one can be used decently in S, unlike say K-groove.

epsilon_
03-04-2004, 04:16 AM
lol about the geese dodge punch. and I agree with your list, couldn't have said it better myself.

LiSyaoran3063
03-04-2004, 09:39 AM
Dude you for got S-Dan. S-Dan is Beefy, you would die!!!

mukai
03-04-2004, 11:11 AM
yo dr. b post some s groove battles

Dr.B
03-04-2004, 12:20 PM
Mukai: I have been trying to...I dont know anyone who can host them on a site...if u know anyone plz let me know....


-B.

P.S- Post your top ten or top 5 best S characters....!!!

cocoumi
03-04-2004, 12:32 PM
Lenzi's Top Five S Groove Characters

1. Blanka
2. Cammy
3. Yamazaki
4. Chun Li
5. (Place any Shoto Here)

mukai
03-04-2004, 05:11 PM
Originally posted by Dr.B
Mukai: I have been trying to...I dont know anyone who can host them on a site...if u know anyone plz let me know....


-B.

P.S- Post your top ten or top 5 best S characters....!!!




it's real easy WHEN NEED A FUCKIN S GROOVE SITE ?. that's how we have to do it around hurr? if those k groove fools have one we should have one HOLLA IF U HERE ME?


now my top 5 s groove is

1 chun li to easy to play in s combos take alot .p.s. i hate her
2blanka Direct Lightning lv 1 all day if you make one move or i'll Ground Shave Rolling is you jump at me dodge attack is to good .p.s. i hate this bastard
3bison i'll hit u with repy level Knee Press Nightmare or power up and end your life with ether super
4sagat i hate him TO STRONG
5sak sucks TO STRONG

i haven't played with yama but RagingStormX and others thing he's good in s i'll have to play with him..P.S. WE NEED A SITE FOR REAL

Jiraya
03-05-2004, 07:18 AM
Yep, i think it's a good idea to have a site for S groove vidz
But before someone host them on a site, maybe we could put them on goforbroke hub ?
If you send me your vids Dr B, i would stay online at least for a week 24/24, to spread the videos :)

mukai
03-05-2004, 12:45 PM
Originally posted by Jiraya
Yep, i think it's a good idea to have a site for S groove vidz
But before someone host them on a site, maybe we could put them on goforbroke hub ?
If you send me your vids Dr B, i would stay online at least for a week 24/24, to spread the videos :)



you are the fuckin man?

LiSyaoran3063
03-05-2004, 01:16 PM
1. Sagat
2. Ryu
3. Ryu
4. Athena
5. Chun-Li

*InVeRs3*
03-05-2004, 06:41 PM
Wow. Very different views of top tieringness. Though we can't agree on who's top tier, we can agree that this is top tier:

http://www.media.ebaumsworld.com/index.php?e=asianarcade.wmv

JigglyPuffKilla
03-06-2004, 12:39 AM
1.Athena
2.Sagat
3.Todo
4.Cammy
5.Blanka

Dr.B
03-06-2004, 12:55 PM
1.Bison
2.Cammy
3.Sagat
4.Ryu
5.Sakura

-B.:cool:

*InVeRs3*
03-06-2004, 02:32 PM
Miscon or Dr.B, is S-honda rushdown good?

misconceptn
03-06-2004, 07:56 PM
Originally posted by *InVeRs3*
Miscon or Dr.B, is S-honda rushdown good?





Well Dr B and I may not agree on who top-tiers are and have very differnt strats on how 2 play s groove but we cant disrespect eachothers game play,what works for me,may or may not work for him..Neways as for my list of top tiers in s groove.. i'll list them and then why i think they're good and then ill add a few who with work are dam near close.




1.cammy/sakura(tied)
2.bison
3.sagat
4.blanka
5.eagle/yama/guile/ehonda/mai/rock


1. Sakura/cammy are tied because sakura is cheap esp when she has desperate and she doesnt have any bad matchups..And well cammy is just cammy...

2. Bison 2nd only because he has good pokes, his dodge r good, his lv1 has no recovery and he has very good ground and air priority.

3.Sagat is good but his dodge move suck .. but he's sagat so he does enuff damage,esp when he desperate a lot of mixups and tricks.

4.Blanka is good because of his supers and blanka is just a cheap character all around,his dodge moves are ok,but its hard for him 2 get away from rushdown characters if he gets stuck in the corner.

5.Eagle is a good defense character and has a lot of good matchups but also has a few bad matchups namely like sagat and sakura, but his dodge moves are ok and his supers are good and do a nice amount of damage. Yama is good but has a lot of hard matchup with certain characters and his supers are ok,but he functions better with a roll.Guile is a good solid all around character but his lv1 isnt that great.. his dodge is ok but its kinda hard for him 2 beat sagat ,mai and vega without a roll.Ehonda is good because his dodge w/punch is ok and his headbut is good for anti air.. his small jump is good and also the handslaps are great and since he can run he's alot harder 2 turtle from.Mai is a good character but has a lot of problems against sagat.She's has the ability to rushdown and run away.. her lv1 supers are pretty safe and she has good air priority.. her dodge moves are pretty good as well.Rock like mai and guile has a few hard matchups like against sagat,blanka and hibiki... his lv1 raging storm is good as well as the rush punch attack.. he's a solid character but has no range compared 2 sag,cam,blanka...BUt yea
as far as chun-li goes and ryu ,both are good except chui-li isnt that good with out a roll or rc..her mixup with lv1 makes her deadly but its hard for her 2 get close with out a roll. Ryu is good because of rushdown and mixup with lv1 supers but its a lot harder for him 2 beat cahracters like saget,camy,blanka,sakura and faster characters...

PokesYOU
03-06-2004, 08:14 PM
Mai
Kyo
Blanka
Sagat
Cammy
Sakura
Ryu
Honda
Geese

alot more

RagingStormX
03-07-2004, 04:25 PM
To JigglyPuffKilla: Athena is good, but damn #1? Todo is decent, lvl 1 fireball is good, counter too.

misconceptn: Bison's lvl 1 has three frames of recovery, meaning Sagat, Iori, Blanka, shotos, and other people can hit him after blocking it, it's hard, but possible.

PokesYOU: Geese? All he has going for him is strength and a decent knockdown, a horrible dodge punch, he, IMO, relies on lvl 3's, he deadly rave is too good, and his raging storm at lvl 1, hell even lvl 2 in C, gets stuffed to easily. That is another reason K-Geese is too good. Geese has a hard time charging when in desperation also.

Here's a some S-characters that you need to know how to combo into super to get MAX damage, and when in desperation become beastly.

Rock- c.lk, c.lp, c.mk xx shine knuckle

Chun- c.lp, c.lp, c.mp xx kick super (duh)

Ryu- c.lk, c.lp, c.mk 0r c.fp xx shinku hadouken

Eagle- c.lk, c.lp, c.mk xx rush super

Bison- c.lk, c.lp, c.mk xx super Knee press

These characters benefit so much from super, you shouldn't use them if you can't consistently combo into super. For instance if you can't combo into super you are better off using S-Honda/Blanka/Sak rather than Ryu/Rock/Chun.

*InVeRs3*
03-07-2004, 06:23 PM
imo, todo's ok. IMO he's only really good with RC, which is why i use him in A occasionaly.

Ouroborus
03-07-2004, 09:02 PM
S iori is fuckin crazy.

epsilon_
03-08-2004, 07:40 AM
Originally posted by *InVeRs3*
imo, todo's ok. IMO he's only really good with RC, which is why i use him in A occasionaly. Sagat s.lk owns everything he does, till he gets low-life.

mukai
03-08-2004, 10:53 AM
now on the snk side in no order

1 terry
2athena
3raiden
4 yama
5geese


terry is to nice in s groove owns muthafuckers with the buster wolf and power geyser

athena need i say more

raiden the new face of death LEVEL ONE Destruction Drop owns all and the CRAZY TRAIN combos owns

yama just owns level one grab dm is just to good

geese if timed right you can dodge and act u can hit a person in the air and hit them hit with lv 1 or 3 raging stroms

others that i think is comin up

kim
rock
hibiki
rugal

LiSyaoran3063
03-08-2004, 05:33 PM
I just tryed Morrigan in S-Groove. Shes ok, Infinite Lvl 1s for her is good, and her Dodge Attacks are ok. She does good with a run and small jump, so thats a plus.

RagingStormX
03-09-2004, 10:11 AM
S-Yama's grab super is good wake-up, but at level one it can be jumped, so alot of his grab set-ups can't be used.:lame: S-terry is good in desperaion and has good dodge attacks, but S-terry has trouble against Sagat. S-Raiden seems good, but I can't remember his dodge attacks. S-Morrigan isn't really all that good, A/S is probably her worst groove with S-being a bit better. She does no damage and is incredibly weak, but she's good in N because her darkness illusion and RC's. In S you might not even get that, and her lvl 1's aren't really good. When in red life, she dies like in 2 hits:eek: and for those people who use S morrigan and teleport super all day, it doesn't get you no where. It's good wake-up, but useless unless your opponent has less life than you. Overall N/K/P/C/S/A. But I suppose she is decent, she still got her mixups.

LiSyaoran3063
03-12-2004, 08:15 AM
Well, I stop S-Morrigan. I found that out soon after playing her in S.
I'm on S-Kyosuke right now. Thats right, S-Kyosuke. His corner type in S is good cause of Dodge making it more of a mix up and run makes it sicker. I'm actually raping everyone with S-Kyosuke, its funny.

And by the way, I don't RC, and never will.

PokesYOU
03-13-2004, 11:17 PM
S-Chun = god

That's all I have to say.

Dr.B
03-14-2004, 04:48 PM
Im focusing my energy in a new way.....trying to get super cheap with ultimate mix up.....

-B.

Ryu/Sag/Bison/Sak/Cammy are the key......

mukai
03-14-2004, 06:57 PM
Originally posted by LiSyaoran3063
Well, I stop S-Morrigan. I found that out soon after playing her in S.
I'm on S-Kyosuke right now. Thats right, S-Kyosuke. His corner type in S is good cause of Dodge making it more of a mix up and run makes it sicker. I'm actually raping everyone with S-Kyosuke, its funny.

And by the way, I don't RC, and never will.



yo lisyaoran post some issh s kyosuke

LiSyaoran3063
03-15-2004, 07:03 PM
Originally posted by mukai
yo lisyaoran post some issh s kyosuke

Well, the first and main thing is to begin S-Kyosuke's game kind of defensive. Try to get his punch throw in as quickly as possible and throw the oppoent to the closest corner cause his punch throws half screen most of the time.
While the oppoent is in the corner the main thing you need to know/remember is the his S.Frc.
Just say I get the oppoent in the corner and the first thing I throw out is a Sc.Frc; and then the trap begins. Its a very complex mixup. You have to mix it up other wise, if the oppoent has a roll, he'll get out. Its mainly about 2-in-1ing the S.Frc and the Sc.Frc into his cross cutter. You must throw out alot a different versions of the cross cutter, either it be Jab, Frc, or even Stg. After doing a S.Frc into a cross cutter, run in right after you throw it to land another Frc (if you have to run at all). But the cross cutter isnt the only thing you throw. Its also about running into dodge sometimes to trick them and dodge attack his push into a cross cutter. Or if you notice them allways blocking high or low, throw out his lightning top down thing or sweep cause his sweep has god range. also, you can run in and then throw if there just turtling. And if your in Red mode, cancel his Frc into his Lvl 1 super crosscutter. While thats being thorwn out, see if the oppoent is high blocking or low, then throw out a sweep or lightning top down. And its not about hitting them, its about braking the guard or possilbly stunning them. If that happens, go in for his launcher to air combo. I'm discribeing this really bad, but I might beable to make a video of it and put it up but it would be awhile. sorry for the poor discription

hoaxe
03-15-2004, 09:48 PM
Originally posted by PokesYOU
S-Chun = god

That's all I have to say.

HELL YAA :cool:

cocoumi
03-17-2004, 05:13 PM
Originally posted by hoaxe


HELL YAA :cool:


DODGE... FIERCE... HOUYOKUSEN! :eek: :eek: :eek:

hoaxe
03-17-2004, 05:36 PM
Originally posted by LiSyaoran3063


And by the way, I don't RC, and never will.

Praise the dodge!!!

LiSyaoran3063
03-21-2004, 07:56 AM
Originally posted by hoaxe


Praise the dodge!!!
Oh I do

mukai
03-22-2004, 09:23 AM
Originally posted by LiSyaoran3063


Well, the first and main thing is to begin S-Kyosuke's game kind of defensive. Try to get his punch throw in as quickly as possible and throw the oppoent to the closest corner cause his punch throws half screen most of the time.
While the oppoent is in the corner the main thing you need to know/remember is the his S.Frc.
Just say I get the oppoent in the corner and the first thing I throw out is a Sc.Frc; and then the trap begins. Its a very complex mixup. You have to mix it up other wise, if the oppoent has a roll, he'll get out. Its mainly about 2-in-1ing the S.Frc and the Sc.Frc into his cross cutter. You must throw out alot a different versions of the cross cutter, either it be Jab, Frc, or even Stg. After doing a S.Frc into a cross cutter, run in right after you throw it to land another Frc (if you have to run at all). But the cross cutter isnt the only thing you throw. Its also about running into dodge sometimes to trick them and dodge attack his push into a cross cutter. Or if you notice them allways blocking high or low, throw out his lightning top down thing or sweep cause his sweep has god range. also, you can run in and then throw if there just turtling. And if your in Red mode, cancel his Frc into his Lvl 1 super crosscutter. While thats being thorwn out, see if the oppoent is high blocking or low, then throw out a sweep or lightning top down. And its not about hitting them, its about braking the guard or possilbly stunning them. If that happens, go in for his launcher to air combo. I'm discribeing this really bad, but I might beable to make a video of it and put it up but it would be awhile. sorry for the poor discription


thank u your the man..::evil:

RagingStormX
03-22-2004, 09:34 AM
600 post in this thread right now.:cool:

hoaxe
03-22-2004, 04:15 PM
i dont know how you figured that out, but im just hoping that you dind t just count all of them....

LiSyaoran3063
03-24-2004, 06:13 PM
15 posts per page

epsilon_
03-24-2004, 06:21 PM
Originally posted by LiSyaoran3063
15 posts per page Differs, I set mine to 20.

gamingnow.net
03-24-2004, 07:45 PM
uhh.. you could also check on the general strategy page, under replies column, next to veiws.

hoaxe
03-24-2004, 09:15 PM
bingo....shit we can be stupid.

hoaxe
03-24-2004, 10:06 PM
hey guys, is S-groove like THE MOST UNDERRATED GROOVE or what?!? i mean im going around posts on specific char. and all i can see is how a C-groove best combo shit can even be better in S scince we can pull a level 3 then a level 1 instead of a C groove level 2 then a 1.

and im not talking about level 2 cancels, im talking about making a level 2 then doing a move and then another and then a level 1.
i seriously think we are using like the most forgoten groove out there guys...

what can we do to show them how S is all that and more?
im just saying tht it pisses me off that I never see any S groove combos when they could be better, now im not saying that we dont apply the combos with better supers like i stated above but i just think that i would be better if the S groove got really known for what its really good at.

i guesse the question im asking is wrong, i guess i should be asking is: why is C K A so popular. i mean A is so much harder than K groove but so many ppl play it, when i hit the arcades, i never see a screen that doesnt say K groove at the bottom, whats up with that. i know this should be a general post thing, but i guess my idea started with S groove and ended in the opposit deriction why C A P N K? i honestly have never seen a S groover at the arcades, i have never even seen seen a vid of a good S groover, just sum dumb shit how cant dodge for his life.

some one give me hope?

gamingnow.net
03-25-2004, 12:33 AM
Originally posted by hoaxe
bingo....shit we can be stupid.
Not all of us :lol:

RagingStormX
03-25-2004, 10:31 AM
C-groove has good air defense, and late airblock is cheap, and lvl 2 cancels hurt, I know alot of turtles who use C. Lvl 3 also for a quick comeback.

A-groove makes people very cautious when they have bar and limits the other persons rushdown because A-groove has alot of set-ups for the bar, and CC's hurt.

P-groove has parry and lvl 3's, too good if you can use it.

N- too many options overall, counter roll is too good, lvl 3's.

K-groove 35% power-up, 12% defense up, at least 2 lvl 3's, more if you JD

Why people don't use S:

It's viewed as weak, with no type of air defense, and next to impossible to get a level 3, ifininte lvl 1's aren't good for all characters, and charging is sometimes hard to do, and it's usually only for a lvl 1.

Most people don't think though. They want infinite ABUSABLE lvl 1's, which no one truly has, except Bison and even he can't get hit in certain situations. Also S is meant for you to have a good ground game, a good S-player can conrol the ground. As for lvl 3's, I get at least 1, sometimes 2, you just have to know when to charge, ex: After Ryu combos into a lvl 1 fireball, free charge for another super in most cases. It is hard to charge sometimes, but even if it's a lvl 1, learn to COMBO into it. Most people like lvl 1/2's cause the invinciblity it has, and they are good wake-up, anti-air, etc. lvl 1's are meant to be comboed into, like I use Eagle now in S, and his super is by no means abusable, but comboable off c.lp x2, c.mk xx super. Also, you get powered up from a charge, so your combos hurt alot. Also it is true that not every character can be played effective is S, so that deters people too, ex, it's Sagat's "worst groove" even though he's decent in it, I say it's better than A-Sagat. S-groove also frustrates people when you dodge intelligently, cause them to make mistake and jump, play recklessly, etc. S-groove isn't for the average scrub, but overall is very underrated, but it will always be viewed as weak until some top players start winning major tournies with it or Japs start using it, so whatever, let people play CAPNK and not try S, they are the ones missing out on a great groove.

hoaxe
03-25-2004, 09:26 PM
[i]they are the ones missing out on a great groove. [/B]

true dat!

shining lite at end of tunnel.

i guess that's what being top tier is: half is actually a easy char. to play, the other half is the propagnda behing that char.
we associate sagat with top tier cuz top players use him, its basic. 1 and 1 make 2.hooever's up there, playing his groove and shit, his stuff is considerd to tier i guess, "or else how could he have gotten there?" thats what ppl are saying. so ya, until some one wins a tourny with S. we will always be underrated.

oh and befor i forget, S groove is not about the infinite level ones, its about the dodge and the hard ass dodge attack following it. your right ragingstormX, there are no really abusable super, im not even gooing to say ryu spin kick super is busable even though i can knock off an opponent, run up to him, spin kick super and wheter he block or not im gonna do some damage and can still keep a distance fo recovery most of the times.

i guesse ppl cant really see what S groove is really about.

SoulRequiem
03-25-2004, 09:26 PM
Sup Dr. B, it's Andy. Long time no see, man. I hear you and Anthony are gonna game it up soon and whatnot. You should hit up Davis before the summer, play, chill, and whatever.

Anyways, here is who I use in S-groove and why. My main team is Geese/Iori/Yamazaki2.

Yamazaki - I haven't read all the posts, but I'm pretty sure everything has been covered. Guard crush monster. Can zone well. Dodge attack is great. S.strong & c.fierce for good anti-air complements his ground control. Level 1 super throw setups are a must-learn. Etc. Etc.

Iori - Controls ground well, and I think Iori needs a run. Decent at guard crushing. C.fierce really good anti-air, while his dodge-punch (combo) attack can be used as good air defense against floating characters, like Chun and Bison. If used properly, level 1 column super can be used okay in the corner. I think he's also the picture of the dodge character, when in the groove-select mode. More on him if need be later.

Geese - I don't really think dodge attacks help him that much. His combo one, punch, hits too high, and is a bit too stubby. His knockdown one, kick, though good, has shorter distance than it seems. However, Geese alone is a monster, because of the way he can deal and take damage. J.forward gives him a great air move that can beat/trade most people's ground-to-air attacks, like Chun's c.roundhouse and a lot of Vega's moves. Run helps his rushdown, in which he can be just as monstrous on guard crush, as Yama.

Ryo - Like Geese, his j.roundhouse allows him to beat/trade a lot of anti-air moves. Unlimited level 1 fireball supers okay, but not really abuseable. Stubby ground attacks limit his usefulness, especially in S-groove. Dodge knockdown (kick) goes too high. Dodge punch has some good moves to buffer into, and can be used to trick opponent. Mainly used as a counter character.

Yuri - Mini Yamazaki. She literally has all of Yamazaki normal moves. Maybe that's why Yamazaki says something special when he beats her? Whatever. Same level 1 fireball usage as her bro. Same roundhouse goodness as Yama. Same jab, jab, sweep, fireball goodness as Geese. Air-throw. She's basically a composite of a lot of good characteristics from the other characters, except she's weaker.

Athena - I think others can explain better than I can about her. But her dodge knockdown (punch) complements her c.fierce well, and has a good level 1 trap.

Dan - I really think Dan works well in S-groove. His dodge knockdown kick is the same as his best (I think) ground poke, s.forward. Level ones aren't horrible, and I believe he dishes out damage pretty well.

Kyosuke - Like good S-groove characters can, he can zone well, and control the ground. Dodge knockdown kick works well. S.forward and c.fierce work as good anti airs. Abuseable level 1 supers, as level 1 fireball super will come out, even if hit out of, and his level 1 column super is a good mixup w/ the fireball super, when worked well.

Dan and Kyosuke are the only Capcom characters I have ever used, even though I think a lot of the better S-groove characters are on the Capcom side (Bison, Cammy, Sakura, etc.) I just stuck with SNK, because I usually give myself a handicap in character selection, and fiddled around with Dan and Kyosuke, because everybody said they suck.

Not to say other characters aren't good in S (Terry, Kyo, Sagat, Raiden, blahblahblah), I just don't feel like typing anymore for now, heh. Maybe later. (I really should have been involved with this earlier, heh, good job y'all.)

Mummy-B
03-26-2004, 01:34 AM
Originally posted by RagingStormX

N- too many options overall, counter roll is too good, lvl 3's.


Roll Cancel.

RagingStormX
03-26-2004, 10:19 AM
Originally posted by Mummy-B

Roll cancel.

Si!

cocoumi
03-26-2004, 11:46 AM
Originally posted by hoaxe
hey guys, is S-groove like THE MOST UNDERRATED GROOVE or what?!?... i guess i should be asking is: why is C K A so popular?
some one give me hope?

First of all I'd like to give Ragingstorm X props on his response. I can't agree with you more.

Just to add my two cents to this question. First you have to ask yourslef, who are the top players and what characters and grooves do they play? That's answer. Everyone wants to be better than the best, so the only way they know how is is to play their grooves and their teams. There's no doubt that cetrain characters are a little if not 1000 times better than others in other grooves. But when you get someone playing something way out of the ordinary, people don't know how to play well against it and it gives them a hard time.

When the game first came out I stuck with S groove, and my bro, Doc B picked up and ran wit' it, and shared it with everyone he knew. So everything I'm learning now I'm learning from him and other S groovers, just as they're learnng from me.

S groove allows you to play mind games. You can throw out normal moves and charge in between, have people walk up to you to try to throw, or jump and try to attack. You can dodge, knock them down to set up a trap, run underneath them if you have a small character and combo, or wiff super, or dodge fierce into a super, or you can simply do a wake up special move like Cammy's spiral arrow or cannon spike. This allows varience in strategy and many S groove players do NOT play the same. This gives you your own freedom to make up your own tactics, and overall the groove is very confusing for most players.

About the abusable level 1's. THEY DO EXSIST, but you have to connect it with a normal. Watching Dr. B's matches and watching his Sagat is absolutly amazing ( dude ya need to get some vids up!) When he's got flashing life, he takes every opprotunity he can with Sagat to c. fierce, into low tigger cannon. It does serious chip damage, and you know how much prioity Sagat's punches have. Watching people just block till death or to try to beat any of his other arsenals he mixes in with that is just inspiring.

In my expereince playing Mai, people want to abuse the fan super like they could in CVS, but the trick I play in when having flasshing life: run in and poke with her c. short into her flame super. It's insane for most, and she can't really be attacked after she lands down from it if she in deep and they blocked. It's worked at a few of the joints where I play. I can say the same with S Todo with flashing life: run in with c. jab and mix it with a c. strong into fire colum super.



-Let's keep this thread alive!


:p

*InVeRs3*
03-26-2004, 03:51 PM
I think S really has no bad matchup grooves.

----------------

Dr.B is S-groove the Japanese Kryptonite?

hoaxe
03-26-2004, 06:30 PM
Originally posted by cocoumi


-Let's keep this thread alive!



hell ya, im really glad with our latest posts, really informative.

i have a question, scince this is the only thread that ppl intelegently reply to me about,
( so un-useful (http://www.shoryuken.com/forums/thread57091.php) ) im gonna ask this here,

first question- is the sequence between a charge into a dodge instant? because it shure seems to be but i just want to be sure

second- what do we think about S-kyo?

thx for reading!

SoulRequiem
03-26-2004, 08:37 PM
I think S-Kyo works, especially because he has one of the better dodge combo (kick) moves for an s-groove character. It's the same as his close s.roundhouse, which I believe nobody can duck. Doing this move into the QCF+punch seems to be pretty safe, though I haven't really experimented with it that much, and may be dependent on distance.

His dodge knockdown punch is pretty blah. Can only be used on the really tall characters (crouching), or really telegraphed jump-ins...I suppose...I tend to avoid using this move.

Small jump is nice to have with his jumping d+fierce punch. You pretty much have to get his basic combo (weak attack(s) -> strong punch -> QCF+punch string) down, or I suggest not using him at all. A lot of his normal moves have their uses in specific situations, and you should train yourself what to use and when.

My only problem with him, is that I think he has some pretty bad matchups. I forget exactly who, since it has been awhile since I have used him in my main team, but there are definitely a few, and I think they are mostly top tier.

hoaxe
03-26-2004, 08:43 PM
oh, that reminds me, his d+H.P is good, but whats better is

small jump, j.HP+c.HP xx QCF.MP ( <-- scine thats his most damaging string)

as much as we are tempted to use the d.HP if we use the simple hp we could combo into so many things, my c.HP can be replace with a c.lp c.mp xx qcf.mp --string(overhead type)

thx for replying tho.

hoaxe
03-27-2004, 10:14 PM
omg no one replying, so lame, damn!
i take back what i said about thanks for replying tho.
it means nothing...........................NOTHING I SAY!!!

SoulRequiem
03-27-2004, 11:34 PM
Well, I still believe jumping down+fierce to simply be more practical...it trades/beats anti-airs, and pressures the opponent. Applying the most damaging combo every time would be nice, but most direct jump-ins aren't likely to combo. Kyo's crossup, jumping short, I think, is more practical in this sense, going into his basic link combo.

cocoumi
03-28-2004, 04:27 PM
Originally posted by hoaxe


is the sequence between a charge into a dodge instant? because it shure seems to be but i just want to be sure



It sure is... try charging and quickly dodge... We call this the charge fake... Pretty useful.. ESPCIALLY if you play Cammy! Her dodge looks just like her charge!

hoaxe
03-28-2004, 05:04 PM
Originally posted by cocoumi


It sure is... try charging and quickly dodge... We call this the charge fake... Pretty useful.. ESPCIALLY if you play Cammy! Her dodge looks just like her charge!

Wo0t!!!!:eek: , bring on the mind games, add a dodge attack to it and that charge fake is killer!!

on another note, i was wondering how ppl charge at the arcades? do they simply press HP+HK with 2 fingers?
i use the side of my hand(sorta like a karate chop)and my hand is leand towards the LP and LK buttons ( used then by my index and thumb) for a quick dodge. Im just wondering if there is any other better way to charge and why?

cocoumi
03-28-2004, 06:16 PM
Originally posted by hoaxe


Wo0t!!!!:eek: , bring on the mind games, add a dodge attack to it and that charge fake is killer!!

on another note, i was wondering how ppl charge at the arcades? do they simply press HP+HK with 2 fingers?
i use the side of my hand(sorta like a karate chop)and my hand is leand towards the LP and LK buttons ( used then by my index and thumb) for a quick dodge. Im just wondering if there is any other better way to charge and why?

I press HP+HK with my pointer and thumb that's the way I've been charging since CVS came out so... Whatever works for you works, don't change that up!

LiSyaoran3063
03-29-2004, 08:10 AM
Forgetting about S-Ryu?

RagingStormX
03-29-2004, 10:23 AM
I'm really starting to like S-Eagle the more and more I play him. Just never dodge fp a ducking Iori....owned.:( People need to set-up dodge attacks more instead of just dodging for no reason, when people get used to your set-ups you can mix it up with other things, ex. Cammy- s.fp, c.mk xx lk drill, dodge rh or low jump rh and start rushing.
Originally posted by cocoumi
First of all I'd like to give Ragingstorm X props on his response. I can't agree with you more.


Of course.:cool:

mukai
03-29-2004, 02:58 PM
what do yall think of s nak

hoaxe
03-29-2004, 04:09 PM
Originally posted by cocoumi


I press HP+HK with my pointer and thumb that's the way I've been charging since CVS came out so... Whatever works for you works, don't change that up!

so then how do you chrage fake if your pointer finger are occupied charging instead of gettingready for the dodge. Im eager to find a new way of doing this because my karate shop technique doesnt work all the time, i feel like im back on a pad trying to roll and pressing lk instead....


Originally posted by LiSyaoran3063


Forgetting about S-Ryu?


well i use him, and we all know hoe good he is, its good you reminded uss of him even though he has been pretty much explored in S groove.

Originally posted by mukai


what do yall think of s nak



hmmm, sounds interesting. Im sure its not bad, although her level ones arent abusable scince her fire ball super makes the hawk go away and you might need a t some point if you keep shoting that hawk and the opponent finaly punishes, but it still remains an intersting choice for S groove.

Twitch77
03-29-2004, 04:46 PM
Originally posted by RagingStormX
I'm really starting to like S-Eagle the more and more I play him. Just never dodge fp a ducking Iori....owned.:( People need to set-up dodge attacks more instead of just dodging for no reason, when people get used to your set-ups you can mix it up with other things, ex. Cammy- s.fp, c.mk xx lk drill, dodge rh or low jump rh and start rushing.


Of course.:cool:




NEVER EVER EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


use eagle in S thx bye

hoaxe
03-29-2004, 05:47 PM
??? what the hell! why?

RagingStormX
03-30-2004, 10:18 AM
Originally posted by the guy who also uses Eagle
NEVER EVER EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I know, and for those who don't know why (hoaxe) Iori can duck Eagle's far s.hp, and the lag is about the same as me going from my house to McDonalds and back.

cocoumi
03-30-2004, 11:38 AM
Originally posted by mukai
what do yall think of s nak

I Play S Nakaruru! She's has the best mix up game by far, her only donw fall is she isnt very strong, so it take a lot of hits to beat people. If ya wanna use the bird super ya have to trip with crounching roundhouse into flame bird susper. Or use it when someone throws a fireball.

I also use her garmet whip super. I'm abuse the "hop on the bird" bird fire ball alot and use her bread and butter tactic: standing/crouchung jabx3 s. medium punch, jab half cirlcle back. When you go up on Mamahaha people are going to want to knock you off, when they see the super the ALWAYS seem to want to trip and then they get hit...

The blanket super does much more damage than the fire bird by the way.


As for dodge faking. I have quick fingers, so smetimes it comes a bit natural. But find out what works for you.


Here's an interesting thread that's been started DISSING OUR BELOVED S GROOVE! Check it out:

http://www.shoryuken.com/forums/thread57637.php

:p coco

topknot
03-31-2004, 01:09 AM
i can't wait to get my sticks that way i can practice s all day long :)
i just recently got ahold of the dreamcast version of cvs2 and sf3 3rd strike so every little day i get closer and closer to purchasing some :)
oh btw
s-ryu is too fun

mukai
03-31-2004, 12:07 PM
Originally posted by cocoumi


I Play S Nakaruru! She's has the best mix up game by far, her only donw fall is she isnt very strong, so it take a lot of hits to beat people. If ya wanna use the bird super ya have to trip with crounching roundhouse into flame bird susper. Or use it when someone throws a fireball.

I also use her garmet whip super. I'm abuse the "hop on the bird" bird fire ball alot and use her bread and butter tactic: standing/crouchung jabx3 s. medium punch, jab half cirlcle back. When you go up on Mamahaha people are going to want to knock you off, when they see the super the ALWAYS seem to want to trip and then they get hit...

The blanket super does much more damage than the fire bird by the way.


As for dodge faking. I have quick fingers, so smetimes it comes a bit natural. But find out what works for you.


Here's an interesting thread that's been started DISSING OUR BELOVED S GROOVE! Check it out:

http://www.shoryuken.com/forums/thread57637.php

:p coco



this is why we need a web site for S GROOVE HOLLA PEOPLE?

topknot
03-31-2004, 01:07 PM
i can provide webspace and so forth, just need a webdesigner and we are in!

LiSyaoran3063
04-01-2004, 10:31 AM
I play S-Groove Yang/Fei-Long/Gen-2

lol

GO S-KYOSUKE!! I can't believe Im winning more and more with him. Haha, this is great.

hoaxe
04-02-2004, 09:04 PM
heres a thing i realized, S kyo is very strong, why?
well we all know what a dodge does, and what a dodge attack does. now sum ppl have aked me this, so ill put it up here for em, a dodge punch knock, a dodge kick COMBOS!!!

now back to kyo, some ppl say that his dodge punch doesnt reach small charachters, well you dont need the dodge punch, sum ppl keep telling me that kyo's close s.hk is punishable, well i can now deny this with proof, his dodge kick xx qcf.k xx k (double kick) dp.k (befor hits the ground) this combination is more damaging than kyo's super(any one at level 1), and its a free combo, i mean seriously, how hard is it to make a succesful dodge? i used to ruin it with a knock doen punch, but now i dont need to scince i know itl combo in to anyting!!

i think we should post up sum combos"dodge combos" like these and "dodge setups"

Dr.B
04-04-2004, 12:46 AM
http://www.shoryuken.com/forums/showthread.php?s=&threadid=57637&perpage=15&pagenumber=5

Now roll some dice bitches...!!!!! lol


-B.:lol:

LiSyaoran3063
04-08-2004, 09:55 AM
Yeah, I'm starting to refuse to play as CBS in any shape, way, manner, or form. LowER tier for me from now on!!

topknot
04-08-2004, 11:52 AM
:)

Dr.B
04-10-2004, 04:12 PM
I have been trying out more characters....im putting together counter teams that are nasty....And yeh usually I keep it top tier but at times I throw mid and low to mix shit up...'


-B.

SwifT
04-10-2004, 08:03 PM
I've been having fun with Kim and Bob Dole. Bob Dole is Ryo . >_>. I suck in S . GO A GROOVE ATHENA!

Kataklysmic
04-12-2004, 01:02 PM
Hey B, it's GF posting to say "wassup," in case you've been wanting to hear from me. There's like nothing here in SoCal. No competition where I'm living, and aside from playing my bro at home, this is all I got left. I miss the Bay Area and going to Tilt a lot. I get homesick thinking about it..... but I'll figure things out. I'll be down there the first chance I get.

On the good side, though, I'm finally getting into more characters and I've been screwing around with S-Groove a lot lately. I gotta say that S-Kyosuke's the bomb. To all those haters... that infinite Lv.1 super trap's like the best thing since the Chang trap. :lol:
I'm also getting into S-Honda, Balrog, Terry, Rolento, and... yeah, even S-Iori. Anyway, if you got some input for these characters, I'd be most appreciative.

Oh yeah, do you know where they're holding the next Evo? 'Cuz I might get actually get a chance to TRAVEL there this time and meet up with you.

Originally posted by Dr.B
http://www.shoryuken.com/forums/showthread.php?s=&threadid=57637&perpage=15&pagenumber=5

Now roll some dice bitches...!!!!! lol


-B.:lol:

:D The same anti-S banter everytime! Dumbasses!

Laterz.

PS.- Hey Inverse, how goes it? Could you make me an avatar with either Rolento/Rugal/Iori, OR Chang and Choi?

LiSyaoran3063
04-15-2004, 06:37 AM
I think my new S-Groove team is going to be Todou/Kyosuke/Dan-2. I play High Tier only BITCH!

forgenjuro
04-19-2004, 11:43 AM
Sooo... im wondering if anybody has seen the full sai-rec video. it has numerous combos with S-groove which are pretty crazy. also im wondering why more people dont talk about alpha counters. I think that having full bar has so much potential just with that because you can beat out CCs and RCs. and after a succesful counter you can charge it right back while your opponent is getting back up.

and yea Dr B how do you press the buttons for dogding and charging? I have hella trouble at the SVGL machines. Like one finger, two finger, side of hand, palm, etc?

Mr. Sparkle
04-19-2004, 01:11 PM
Eh, I mess around with S-groove every once in a while. Strangely enough, I don't like charging up to a full lvl 1 mainly because once I have my lvl 1, I can alpha counter, sure, but I lose charging as bait, which is huge for me. This means I have to adjust my gameplay somewhat, and some of the randomness is gone.

I guess my meter management largely revolves around my opponent. If I'm facing down A-Sak with a CC up and coming, of course I'm going charge up for that alpha counter.

My mentality right now with S is I should be able to win without super, and for that I need mindgames. I like charge baiting and faking too much I guess. But that's why I'm only a very casual S-groover and not someone who plays it seriously. Still have to think about how to use my lvl 1s and ACs.

SwifT
04-19-2004, 03:36 PM
Don't forget that full gauge = +15% damage as well. which is another reason to charge.

Dr.B
04-20-2004, 05:17 PM
Kataklysmic : sUPS MAN..long time no see i have been out and about and hella working...but yeh for S honda I would say stay solid and dont overdue charge dodge setups....keep him strong like K honda fighting wise...Use lp headbutt and HP headbutt mainly...RC it...for terry use his basicx anti air and charge to fake them out into sweeps and his moves....when in des[eration use crouching lk,lk,lk super...R U OK!!! yeH evo Will be fun this year cant wait....

Forgenjuro: For faster and more effecient charging and dodging i use:

Dodge: pointer finger and thumb. and All 4 fingers minus the thumb.

Charge : All 4 fingers minus thumb or pointer finger and thumb

U have to change between charge and dodge and the characters dodge move which is pressed immetietely after u dodge. One of them is a knock down move which knocks your opponent to the ground giving you optimal time to charge for an alpha counter or level 1 or 3 super. Important for 15 percent more damage and possibility for super.

Charge Fakes: Charge fakes give an opponent a different style of mix up...if used right then u can get alot of free hits..

Fighting : Always keep a solid fighting style with S...think of S like K or N...just get your hits and mix up the mind games and footsies with charge and dodge..

Anti Air: Your air space should always be secure so having strong anti air is key...


-B.:cool:

UCRJesse
04-20-2004, 08:41 PM
DocBizzle is dope.

S-groove tactic #1
with ryu or any other running jab character, a good way to set up a throw is to run in, charge very quickly to stop your run, then throw.

Kataklysmic
04-21-2004, 02:56 PM
Yea, S-Terry does hella damage in desperation. Just doing the "R U Okay" into power geyser over and over..... I like doing it right out of a dodge, or after his usual standing fierce punch, but d.lk x3 works. I like his running into ducking strong, too. It's faster than Sagat's low fierce, you can link it into itself, and after knocking them down, you can stuff hella shit on their wakeup. Good rushdown tactic.

S-Yuri's got some cool-ass mixups in the corner, too. Rapid jab fireball, dodge kick, low-jump, throw, infinite FB/dash supers. And I love her anti-air. That QCB+P and dodge punch is too good. Athena's still giving her problems, tho.

My bro thinks I'm harder to fight with S now, so he's in K-Groove (again). It's like his anti-OCV for me. Hah.

Kataklysmic
04-21-2004, 03:04 PM
Hey Inverse:

If you're reading, I'm changing my av request if you haven't already started. If you did tho, it's cool. But if not:

S-Rolento/Terry/Yuri

If you can, could you get Yuri's thumb-up winpose and change it so she's giving the finger? Thnx....

Ouroborus
04-21-2004, 03:17 PM
yo ragingstormx, hit me up on AIM. my s/n is: poison sushi.

forgenjuro
04-24-2004, 01:09 PM
So now i understand why i did so bad. The second cvs2 machine at svgl, the one without the the TV on top, the 2nd player side is like 60% chance youll press the fierce/roundhouse together. I played on the 1st player side and i did amazingly better(still lost though).

So i notice that i need help badly. I just started playing, and being a heavy 3S player i get owned when they rush me down after a knockdown. The properties and timing are quite different it seems. Can anybody inform me what the basic principles are and what a S-groove player can do when down?

misconceptn
04-24-2004, 04:54 PM
Originally posted by forgenjuro
So now i understand why i did so bad. The second cvs2 machine at svgl, the one without the the TV on top, the 2nd player side is like 60% chance youll press the fierce/roundhouse together. I played on the 1st player side and i did amazingly better(still lost though).

So i notice that i need help badly. I just started playing, and being a heavy 3S player i get owned when they rush me down after a knockdown. The properties and timing are quite different it seems. Can anybody inform me what the basic principles are and what a S-groove player can do when down?



As Dr B stated before it really isnt for everyone.. but its worth trying check your pm.

cocoumi
04-25-2004, 07:55 AM
Originally posted by forgenjuro
Can anybody inform me what the basic principles are and what a S-groove player can do when down?

The first thing you need to know, playing S groove, is that the this groove requires SOLID hits, and SOILID connections to supers, when given the opprotunity. You also need to get that meter charged so you can counter those rush down people. That's what the counter is for, and people don't really use it to there advantage enough...

When I'm knocked down, I either wait to throw them or anticipate a move that I can dodge and knock them down. If I have a full S meter, or red life, I can dodge, attack into super combo, or simply counter attack and boost my meter again.

Remember that when you dodge, you can quickly press any punch or any kick to throw a move that will knock down or a move that can be connected to a super combo.

You are also able to run and small jump in this groove. Try not to abuse the dodge too much. You can get thrown, and people can pick up on your stratgies.

Those are the basics, now it's up to you to fiddle with characters, and come up with some mind games!

;)

Dr.B
04-29-2004, 03:44 PM
You tell em Cocoumi!!!! She is the S groove past and Future!!! Keep reppin' for the sistas and S groovers alike...Im hella proud of your progress...as well as all who stick to S groove..It pays off down the line..It did for me...

-B.:cool:

LiSyaoran3063
04-29-2004, 03:50 PM
If I can make it to ECC9, i'm going to play S-Groove.

forgenjuro
05-04-2004, 10:13 PM
Well thanks for the replies. Ive noticed something though.... my first two characters whoever they may be get owned. and then my R2 Sagat comes in and takes at least two characters down before i get finished off.

So what do you guys think about a R4 Sagat? I still need to get used to CVS2 ( i sometimes still press jab+short kick to try to throw) So in the mean(?)time would that be a viable option?

I feel lonely these days... I'm usually the only S-groove player at svgl.... More and more people are picking up p-groove. So i gotta get better to show the true power that is S-groove!

Vampire Savior
05-05-2004, 10:10 AM
I agree that is S-Groove is good Buster Wolf but to what characters, team's and their ratios I dunno? I was even able to find a few possible S-Groove combo's a few are a more style then effective I' d say

Rolento
Lv3 Steel Rain, Lv1 Take No Prisoners

Iori
Lv3 One-For-The-Road Blast, Charge Gauge to max while opponent is stunned, no more than 5 hits, Lv3 Maiden Masher

Kim
Jumping deep HP, standing close LP, Lv3 Phoenix Flattener Kick, Lv1 Heavenly Phoenix Tornado Kick

Rugal
Wind Slice (LP), Lv3 God Press, Lv1 Total Annihilation

I hear u can Deadly into Raising Storm with Geese is that possible nad if so it seems that u could with Rock while a while back I heard Rock was best with S-Groove but the best and most effective combo just to pick S-Groove to use is

Terry Bogard

Jumping deep hk, standing close hp, Lv3 Buster Wolf, Lv 1 Power Geyeser, Standing hk/Crack Shot (HK)/Burning Knuckles (hp)

if they are in the corner finish it off with a Rising Tackle (HP)

hoaxe
05-05-2004, 02:52 PM
Originally posted by forgenjuro

So what do you guys think about a R4 Sagat? [/B]
having a team is better, you get more life, try looking for other characters, and try putting your sagat as a r1, and onther as r2

or get two r2's

the players that vampire slayer suggested are pretty good. im going to try them also.

misconceptn
05-05-2004, 04:23 PM
Originally posted by forgenjuro
Well thanks for the replies. Ive noticed something though.... my first two characters whoever they may be get owned. and then my R2 Sagat comes in and takes at least two characters down before i get finished off.

So what do you guys think about a R4 Sagat? I still need to get used to CVS2 ( i sometimes still press jab+short kick to try to throw) So in the mean(?)time would that be a viable option?

I feel lonely these days... I'm usually the only S-groove player at svgl.... More and more people are picking up p-groove. So i gotta get better to show the true power that is S-groove!



S groove isn't about r4 its about characters.. SOme characters are good in s groove and sum are just ok.. I been messing around with some more tricks in s groove that will show more potential and etc.. S groove has a lot of ways 2 get around rc and cc.. But as far as being the only player are svgl playing s? hmm Well I hear Dr b. is working so he doesn't get to go much and I"m working so I can't play as much..which ends up being like once a week.. S groove has a lot to offer,but you have to be patient... But like i said,They're some new tricks comming up.. and ya..gone

hoaxe
05-06-2004, 02:12 PM
i have never seen a vid with a S groover in it, some one hook me up here, plz

oh and can some one help me sort out these char, im thinking of changing my kyo for some one else.

so im thinking

terry

rugal

iori

kim

and any one else worth mentioning. thx

cocoumi
05-06-2004, 05:49 PM
Originally posted by hoaxe
...and any one else worth mentioning. thx

Actually Kyosuke is pretty sweet in S groove. He has an abusable firebal super near death and has an ainti air which can allow you to air combo and link to a super combo. Check out the Kyosuke thread in the game discussion forum, CVS2 characters. Everything I've learned so far has been through that thread. Then I just apply his basics and abuses to S groove. Give him a try!

hoaxe
05-06-2004, 05:55 PM
OK! thx cocoumi, i will!

*InVeRs3*
05-06-2004, 07:28 PM
Originally posted by cocoumi


Actually Kyosuke is pretty sweet in S groove. He has an abusable firebal super near death and has an ainti air which can allow you to air combo and link to a super combo. Check out the Kyosuke thread in the game discussion forum, CVS2 characters. Everything I've learned so far has been through that thread. Then I just apply his basics and abuses to S groove. Give him a try!

S-Nak and Nak in general tips please.

Nick T.
05-06-2004, 07:59 PM
Chun?

topknot
05-06-2004, 10:50 PM
i like using s-chun to do poke mix ups
just poking their eyes and shit :X

hoaxe
05-07-2004, 03:53 AM
Originally posted by Nick T.
Chun?

i've tried chun in S, in theory, this seems perfect, infinit level one = c.mp xx death, but on practice, ive noticed how chun's life is very LOW on red, its quite worth it, once shes red, she's practicily dead.

cocoumi
05-07-2004, 10:12 AM
Originally posted by *InVeRs3*


S-Nak and Nak in general tips please.

For general Nakoruru tips, see the Nakoruru thread in the CVS2 character category in game discussion.

The S Nakoruru recipie:

One cup bread and butter, 1/4 cup cross ups, one teaspoon of mix ups, and add a dash of charge fakes. Most of all, KEEP IT BASIC!


By the way, S Chun-Li should be played differently than Chun in C, A, and N grooves. You don't hae as many opprotunities to super until near death, but you have you use it to your advantage. Use her anti air into Kikosho for plenty freebees. In S she's great for zoning and setting up opprotunities to dodge,fierce into Hyokusen. ABUSE STANDING/CROUCHING MEDIUM PUNCH! Lots of freebees to supercombo! Run and low jump too!

forgenjuro
05-07-2004, 11:54 AM
I just re-watched the Sai-rec video and ill put up the s-groove combos that were included.

Dhalsim: meter is almost completely full in desperation mode, lvl 1 yoga volcano in corner, opponent sagat taunts and gets hit, standing jab, slide kick(crouching roundhouse) XX into lvl 1 yoga volcano, into another lvl 1 yoga volcano, charge for a fraction of a second, lvl 3 yoga volcano

E.honda: we already know this one, lvl 3 into lvl 1 in corner and the rest of the combo before is practically useless.

Blanka: meter almost completely full in desperation mode, opponent chun li jumps straight into air from the corner, lvl 1 direct lightning on her way down, lvl 1 ground shaver on her way down, lvl 1 shout of earth, charge for a fraction of a second, lvl 3 shout of earth.

Kyousuke: meter at max in desperation mode, opponent sagat standing in corner, Now i honestly dont know this air combo and what buttons are being pressed so im gonna just say it ends with a deep roundhouse :p , lvl 3 rising lightning, super jump forward fierce punch(?) near the ground, lvl 1 rising lightning, super jump forward fierce punch(?) near the ground, lvl 1 rising lightning, repeat.

Terry: meter almost completely full in desperation mode, terry has back to corner, against blanka, tech throw, blanka starts to dash backwards repeadeltly, at the same time terry does jab power wave, terry runs forward, when near the corner close strong punch into foward(?) crack shot, power wave hits blanka in corner, standing jab, jab, strong XX lvl 1 buster wolf, into lvl 1 power geyser, charge for a fraction of a second, lvl 3 power geyser.

Rock: meter full in desperation mode, opponent e honda crouching, both characters in the middle of screen, cross up roundhouse, crouching short, jab, short, standing fierce(?) XX into lvl 3 deadly rave, opponent is now in corner, after the two fireballs, sweep XX into lvl 1 shine knuckle.

Ok so thats all of them. I didnt include some of the other ones cuz they seemed completely useless. Feel free to correct any mistakes ive made.

hoaxe
05-07-2004, 12:01 PM
im becoming very intrested in cammy, her dodge fakes are godly scince their both on the same pose( dodge and charge).

i think cammy in S is pretty good.

oh were did you get that vid?

wtf:wtf:

topknot
05-08-2004, 03:55 AM
that video sounds like the combos were like setup
i don't think some of them will work in match situations unless you get lucky and the other person accidently taunts? :| in the middle of your combo.

forgenjuro
05-08-2004, 09:40 PM
Originally posted by topknot
that video sounds like the combos were like setup
i don't think some of them will work in match situations unless you get lucky and the other person accidently taunts? :| in the middle of your combo.

only two of the combos were set up with taunts and you could just take out those parts and they are still useful.

hoaxe
05-10-2004, 11:11 PM
ok, but where is it?
the video? plz...

topknot
05-11-2004, 11:58 AM
i'll release some casual s-groove play videos soon
i just need to find a good program that can compress well.

forgenjuro
05-12-2004, 04:39 PM
Originally posted by hoaxe
ok, but where is it?
the video? plz...

its a confusing tale to tell.
First off I downloaded from my friend. its a couple hundred MBs so dont try to ask me to send it to you.
Next off, SAI-REC made these combos to create a dvd. According to some rumors ive heard, the version i have is a beta version that got somehow stolen(?) ripped and freely distributed on the net. Apparently he is still working on it from what ive heard. So i have to be a cheap asshole and tell you to wait and buy the dvd when it is released to help support the man. Of course you can search for yourself.

ill provide links to previews later. oh by the way if any mistakes are found in my post dont hesitate to correct them thanx.

topknot
05-12-2004, 10:28 PM
wait till i release my s-groove video
its full of nothing cuz i havne't started yet :(

FullMetalRoss
05-12-2004, 11:51 PM
well I don't play s groove but I did discover an s-groove secret.

So I will share it with you all.

It's called Kara-Charging. Baisically think Kara-throw in 3s but with the charge. so you get to move forward while charging.

I haven't tested to many impliciations in a match but one good one is S-groove zangief or anyone else with a throw super.

Charge tell near full Run tell your almost in range for grab kara charge forward filling your meter with a level 3 and execute. Kind of an interesting mixup. So yeah there you go.

Everyone can now talk in amazement amongst themselves.

kcxj
05-13-2004, 02:35 AM
Oh, that is pretty cool actually. Damn, easy running 720's for S-Zangief. I never thought of that. What a BEAST!! :D

Peachy
05-13-2004, 03:18 AM
Originally posted by KabukiMono
Everyone can now talk in amazement amongst themselves. :lol:

It sounds interesting but there are a few problems with this technique. First off, when you charge you come to a stop so you don't really move forward so it really isn't a Kara. Second, yes this is an easier way to do 720's, but on high level play I doubt a character like Zangief will even get the opportunity to run in that close and charge, (which takes a while in CvS2 even if you are close to full) and then throw. It's hard enough just running in, charging, and then getting off a regular throw with other characters. People always stick moves out if you try to run in.

Applying that technique to a match: You could definately do this when you are in critical and just knocked the opponent down. Knock them down, run in close, charge to fake them out, and then 720 on their wakeup. (they mose likely won't be expecting that.) After a jump in with Zangief if you are close to full bar and tricky enough you could charge and 720. (they will be expecting an attack string, and the charging also allows the hit stun to go by from your jump in, so by the time your super comes out it won't miss.)

Not a solid technique, creative though. :) This would definately work better in N groove. Run, "break stock," then 720.

kcxj
05-13-2004, 05:38 AM
Yo Peachy, you're forgetting that Zangief's super grab has ONE-HUNDRED AND SEVENTEEN pixels of range though. That's over twice the distance of character's normal grabs. Gief could probably grab Ryu out of his d.MP range I bet. This trick is nasty. Don't hate on it. :lol:

Peachy
05-13-2004, 06:06 AM
OMG no, I am not hating on the technique. I was just saying that even though it is cool it might be unpractical. Problem is that yeah the distance for the grab is far, but you would have to be at the perfect distance to where you are outside their hit range but still in range to grab them. Running in and doing his 720 super in theory works, but that's because you will grab them before their move hits you or you will catch them by surprise. The technique KabukiMono is talking about requires you to run in, then charge in front of them, and then 720 them after you get your level. (Trust me you'll get hit or they will jump before this happens) This would only work if you already had a super to use.

What you would need to do would be in critical, run in, charge quickly, do a 720 motion, and then let go of charge to negative edge it or just press the button yourself. Now that works fine, but to charge to get your bar maxed and then do it is not very likely to hit. (no matter how close you are to a full bar, S-groove still takes a while to get those last pixels)

FullMetalRoss
05-13-2004, 06:18 AM
except you can be outside of the normal 720 range. because you are wiffing a normal move that moves them forward and quickly (as in before the move comes out) charging so that when you are charging your character actually seems to jump forward a few steps. So it actually allows movement during charging. which is why you could stay well outside of normal 720 range kara-Charge which would move your forward enough to be in 720 range and grab away there may be other uses for a charge that moves you forward but I can't figure out what.

Peachy
05-13-2004, 07:08 AM
?

Are you saying that you move forward when you run and charge? If that is what you mean, that is wrong because you completely stop when you charge. Even if it does look like you move forward a bit, you don't. Kara-cancels are real and actually work, charge-cancel on the other hand does not move you forward in anyway, running and charging is only good to completely stop. (ex. run, charge, throw) that works because you have completely stopped.

FullMetalRoss
05-13-2004, 07:30 AM
no you don't cancel the run into a charge.

You cancel the move into a charge. you kara cancel the move into a charge right away and as in 3s were a standing throw moves forward some so does the charge. There is no running involved.

So for yamazaki for instance. you qucikly tap fierce punch and then charge. and if you do it right yamazaki will jump forward while charging. The firece punch will be canceled into the charge before you even see the fierce punch come out but you keep the step forward yamazaki takes when he does it. (normally he steps back after the hit but since it never comes out you just get the move forward it makes.)

Just invision doing the KaraThrow in 3s except instead of throwing and getting a move forward you get a charge and a move forward. NO running

I realize I am not explaining this to well and am sorry maybe I will get Fatbear to explain it. Or peachy you could talk to Fatbear he knows since I showed it to him first.

RagingStormX
05-13-2004, 08:15 AM
I've been knowing about this, in fact you can kara cancel into a dodge to. Vice actuallys move back if you kara her s.hp. I probably posted this before, it not to useful though. As for it being like 3rd strike, third strike it moved you alot,so i was very useful, like a kara-raging demon.

Peachy
05-13-2004, 08:49 AM
Ooohhh!! I know what you're talking about now KabukiMono. Yes it does work but to pull it off in match and have it be useful is hard. Not to mention the characters only move a tiny bit and it isn't as much as it is in 3rd Strike. (not to mention 3S has a smaller screen distance than CvS2)

cocoumi
05-13-2004, 05:49 PM
OOOO SHIT! THESE ARE COOL BEANS GUYS!!!

Got to try that stuff... :cool:

*InVeRs3*
05-16-2004, 08:57 PM
Originally posted by topknot
wait till i release my s-groove video
its full of nothing cuz i havne't started yet :(

Put it up on DC when you are done with it. I wanna start re learning S.

topknot
05-17-2004, 12:39 AM
Originally posted by *InVeRs3*


Put it up on DC when you are done with it. I wanna start re learning S.
will do my friend.

Gen.d00dz
05-17-2004, 10:15 PM
has anyone posted about s-groove maki??

i think she has alot of potential with her already crazy mixup game, throw s-groove in there and she's got more tricks than a bowl of cereal.

mukai
05-18-2004, 12:42 PM
sup everyone the beast of hades is back what's good with everyone. yo dr. beastin what's good with that web site holla

forgenjuro
05-21-2004, 12:58 AM
yay! today i landed terry's crouching short XX buster wolf into a power geyser twice! one was a lvl 3 buster wolf too. this may sound weird but i have serious problems comboing supers in cvs2 so im actually quite happy :D Now i need to practice so i can get lvl1 buster wolf into lvl1 power geyser into lvl3 power geyser!

topknot
05-21-2004, 01:16 AM
yah that combo hurts really bad
just practice
i have troubles with specials too because i still have hte habit of mashing the button.

mukai
05-21-2004, 06:21 PM
Originally posted by forgenjuro
yay! today i landed terry's crouching short XX buster wolf into a power geyser twice! one was a lvl 3 buster wolf too. this may sound weird but i have serious problems comboing supers in cvs2 so im actually quite happy :D Now i need to practice so i can get lvl1 buster wolf into lvl1 power geyser into lvl3 power geyser!


your not alone this game is all fucked up? when it comes to combos?

forgenjuro
05-21-2004, 10:56 PM
Originally posted by mukai



your not alone this game is all fucked up? when it comes to combos?

yeah now im having trouble comboing cammy's fierce into super. one time i got bison dizzied and i walked up, fierced, did the super..... and it didnt combo and he blocked it:( . Everybody sais to do it slow but yeah... i guess i was too slow.

topknot
05-22-2004, 12:13 AM
with those kinds of combos its all timing
if you don't do the motion right after the punch is pressed
it won't come out.

forgenjuro
05-23-2004, 11:23 AM
ok apparently you cannot combo a far fierce into a lvl 1 super, only lvl 3. that explains it. and props to topknot for being the only(?) s-groover to enter the cvs2 tourny at svgl sat. ill enter next time when my cammy gets better. my sagat is still pulling all my weight.

topknot
05-25-2004, 01:27 AM
thx matt ^_^
btw i think i will be at sunnyvale this saturday
you should swing by too and we can get some practice in :)

SmoothCat
05-25-2004, 06:19 AM
Originally posted by mukai



your not alone this game is all fucked up? when it comes to combos?

i can combo anything in the game its called pratice. dont say the combos are fucked cuz u suck bitch:lame:

cocoumi
05-25-2004, 08:55 AM
Originally posted by forgenjuro


yeah now im having trouble comboing cammy's fierce into super. one time i got bison dizzied and i walked up, fierced, did the super..... and it didnt combo and he blocked it:( . Everybody sais to do it slow but yeah... i guess i was too slow.

Some tips:

It's alot easier to do Cammy's crouching fierce into any super combo than her standing fierce because you can begin the motion right away.

Let use the "spin drive smasher" as an example: The timing for standing fierce is really fast and you pretty much hit fierce after the first d,df motion. Do the second right away and hit the required button of the super combo.

Talk about a challenge: Try doing Cammy's dodge fierce into cuper combo! :eek:

I, to this day, can't get it right! Can't do that shit consistantly :bluu:

MediaPirate
05-25-2004, 08:38 PM
yo Dr. B great thread ive been trying to pick up s groove as best as possible cause where i live its non existant only c,a,n, and k sucks not to have more variety.

got any useful tips that you can give, i have videos of you at evo and when you came to visalia, i was the guy recording everyone that day, learned alot out of you matches

heard you were talking to john aka Pimpedoutgeese about having a road trip up north to have somematches

LiSyaoran3063
05-26-2004, 04:42 AM
I think at ECC9 I'm playing my S-Groove team.

Kyosuke/Todou/Dan-2 ..........

Actually, on second thought, I'm going to play: Ryu/Kyosuke/Sagat-2
This is going to be sweet!

topknot