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View Full Version : LK Hurricane Kick -> Reset -> Raging Demon


Firewaster
01-18-2006, 05:20 PM
Has anyone ever tried it? I've been thinking if it'd work .
Like:
d.mk -> lk hurricane -> front lp , lp , front , lk , hp ...
Or even
d.mk -> lk hurricane -> front lp , lp , front(hold) mp, lk , hp for a kara R.D ...
Can anyone confirm if it is possible ?

Thanks .

Demon Dash
01-18-2006, 05:32 PM
Yes it's possible, but timing it like that usualy causes you to miss. I find it better if you do it like c.mk, qcb+lk, lp (reset), lp, lp, forward, lk, hp. It seems to be the correct timing, works every time I do it that way. If you kara I'm almost sure you'll miss, though I'm not fully positive. I'm guessing the frame advancement wont help it, not that you really need if for that set up anyways.

l337v1n337
01-18-2006, 09:56 PM
its still real tough timing. Opponents can jump out a lot of times. Honestly.. i dont think its worth it. save the meter for a better setup or a regular super

Also, try using fierce as the reset. see if that helps

Demon Dash
01-18-2006, 10:12 PM
its still real tough timing. Opponents can jump out a lot of times. Honestly.. i dont think its worth it. save the meter for a better setup or a regular super

Also, try using fierce as the reset. see if that helps
So they can jump out of it? This is something I've wanted to know.

Firewaster
01-19-2006, 03:19 AM
"Opponents can jump out a lot of times"

This is what I was afraid of :/ ...

Thank you guys .

ramza
01-19-2006, 05:03 AM
If you're ever able to start the demon from THAT close, unless they were holding up as soon as they landed, you will probably land it until they get used to it. At that range, if you tried to crouch block(the opponent) and THEN they tried to jump away, more than likely the demon would catch them because of the extra frames.

l337v1n337
01-19-2006, 02:24 PM
a normal person would press up as soon as they see the demon freeze. that should be tnough

edit- let me put it this way. If it were that simple, there would be no daigo/jwong videos, ko owning up with yun, etc. etc. etc. It would all be hey who gets the low hurricane into a combo first ok done demon. It would be way too broken

Firewaster
01-20-2006, 06:20 AM
I don't agree .
I see the Raging Demon as a finish option , cause the 2 bars make a huge difference in the beggining/middle of the round . This is a very hard combo to try , and as Demon Dash said "timing it like that usualy causes you to miss." . Having it to work would not make Akuma top tier , or make the game broken . It's a high risk attempt .

--Edit--
IMO

l337v1n337
01-20-2006, 04:26 PM
I don't agree .
I see the Raging Demon as a finish option , cause the 2 bars make a huge difference in the beggining/middle of the round . This is a very hard combo to try , and as Demon Dash said "timing it like that usualy causes you to miss." . Having it to work would not make Akuma top tier , or make the game broken . It's a high risk attempt .

--Edit--
IMO

making it easy would make it broken. its not easy (but is possible) and thus it already is a high risk attempt (most times missing) and not broken.

Firewaster
01-21-2006, 04:40 AM
We both said the same thing :wonder:

l337v1n337
01-21-2006, 10:05 AM
oh i thought there was a misunderstanding earlier when you said "i do not agree." nm.

Firewaster
01-21-2006, 02:10 PM
If it was easy to do , it would be broken .
That's what I meant .
(This will lead us nowhere lol)

l337v1n337
01-21-2006, 06:25 PM
which is what makes it fun

Captain Ryu
02-10-2006, 08:58 AM
Why not D+mk xx lk HK jab (reset) dash demon?

UltraDavid
02-10-2006, 09:59 AM
If you're going to do a reset, why not do something relatively useful, like SAI or KKZ?

tsukaihatasu
02-10-2006, 04:07 PM
Because the Ragin' is always best.

--tsukaihatasu

tsukaihatasu
02-10-2006, 04:26 PM
What's up Dave?! How's law school?

On to business:

No reset connects, so a potentially better Raging attempt would be:

short hk>ANY>mk DFlip>Dive Kick>Ragin

the demon flip dive kick will take you over their head, and the sudden change of direction will cause them to panic by block or attack which will come too late to save them because of proximity. This is the very heart of unsafe, but why even use RD if you want safety? I do this frequently, and it works, but cancelling RD directly from dive with no intermediate attacks is F*K*G hard.

--tsukaihatasu
(L from BCade)

Shadowstep
02-21-2006, 01:43 PM
Akuma has several different ways to snatch people to hell. I alone have master 3 outta 5 ways to get people.

If you interested then try this difficult one:wgrin:
start from Half screen away and if your enemy is coming at you

jump towards D+mk, f,d,df+ HK+HK in mid air (if you succefully jumped over enemy) before you land with the kick perform the Shun-goku-satsu.

I wish I had a video fed to show everybody but if the above work your enemy will try to rush and low clip you but fail cause they'll be left open for the kill.

1 of the best reset I was taught was if someone jumps and you hit them with a mid-air hurricane kick (Mk) hit them with a FP to reset them. Quickly perform hell murder and they can't get away (especially in the corner).

If you want my other ones PM me cause there not for the board!!!

l337v1n337
02-21-2006, 05:07 PM
i may be misunderstanding these.. so let me see.

the first one is basically a divekick, then a roundhouse demon flip to go to the other side, and then a demon?

2nd one is an aerial hurricane kick.. standing fierce, demon? these seem pretty iffy.


oh and i completely agree with tsu- a lot of the demon stuff here is maddd unsafe (anyone with a little knowledge will know what to do) but yeah, why demon if you want to be safe?

just incase people try to do this to you though. if someone demon flips in your face or over you... shoooryuuuuken. One of the main reasons i dont use demon flips after resets anymore. ok well i still do, but im just a lot more careful about it now.
Remember the other demon stuff guys! Blocked sweep into demon, cross over demon, divekick-in-front-of-your-face-but-whiff demon, short hurricane kick, fierce, short hurricane kick, demon (2nd short hurricane will whiff, and ofcourse the dash and kara dash demons. There are a lot of other ways, but these are a few of the best.

Shadowstep
02-21-2006, 07:13 PM
[QUOTE=l337v1n337]i may be misunderstanding these.. so let me see.

the first one is basically a divekick, then a roundhouse demon flip to go to the other side, and then a demon?

2nd one is an aerial hurricane kick.. standing fierce, demon? these seem pretty iffy.


oh and i completely agree with tsu- a lot of the demon stuff here is maddd unsafe (anyone with a little knowledge will know what to do) but yeah, why demon if you want to be safe?

the first one is basically a divekick, then a roundhouse demon flip to go to the other side, and then a demon?

when you try it, it will look wierd at first but if you master it, u can throw off so many people that it will left them defensless. Also if you don't want to demon when they bait SA1 will get them clean.

2nd one is an aerial hurricane kick.. standing fierce, demon? these seem pretty iffy.

Yes cause it will reset them after the standing FP, kidda like a 3 or 3 hit juggle and your oppoinet will have to land before they can react but it will be too late cause you already started the frame for the shun-goku-satus. I did it training mode and it works.

l337v1n337
02-21-2006, 09:22 PM
haha... sorry man, i think youre going to have to try that on people. Im almost certain an opponent can jump out of the demon in the 2nd scenario (try it outside of training mode and tell the person to jump as soon as he sees the demon activated)

The first case, you can get dragon punched in middle of the dive kick and they can move a little.. but i'll have to mess around and look at the distance assuming one dosent get dragon punched. but basically, cross over demon, right?

Shadowstep
02-21-2006, 10:54 PM
haha... sorry man, i think youre going to have to try that on people. Im almost certain an opponent can jump out of the demon in the 2nd scenario (try it outside of training mode and tell the person to jump as soon as he sees the demon activated)

The first case, you can get dragon punched in middle of the dive kick and they can move a little.. but i'll have to mess around and look at the distance assuming one dosent get dragon punched. but basically, cross over demon, right?

Right! it's like a cross up without touching them (yet) but in training mode try putting the player in the middle and do the D+MK in-front of them (but don't hit them) then the demon dive kick (f,d,df + Hk) and you end up on the other side of them. Against online the best way to start it is right before they get up after a knock down or if there thinking about coming it

I call it the air walk set up...

HarmoNaz
02-22-2006, 08:57 AM
Shin Takuma - we haven't played for quite awhile which is why you think those demon setups work :arazz: Just kidding man :tup:

Your 'air-walk' setup is a more complicated variant of a setup I use - but very rarely since it is a gamble. I just jump over them as I would do if I was about to attempt a cross-up, but do the dive kick so that I land well out of throw range - DEMON. This catches people a lot because they expect to see a cross-over hit, but are also ready the tech a throw in case your cross-up attack missed. The dive kick taking you just that little bit away makes 'not so sharp' opponents think that you tried to attack them, missed, and that they can throw you - thus they eat the demon.

The second setup - people can ALWAYS jump away after a reset. Sometimes it LOOKS like they have no choice but to land into it - and therefore they dont bother trying to jump. If they simply hold up when they see the demon start, they'll get away.

And share the knowledge man - if you have a few demon setups that you think are good, let people know. Otherwise they wont develop counter measures for them which in turn will leave you with the same setups for the rest of your life.

Once I told everyone about my initial setups when I first learnt the demon, they never worked again. Then I had to develop better ones which I thought was impossible. But I found some. Then people started trying to counter those. Then I went all the way back to my initial ones again. Etc Etc - now I dont even use 'setups' per se - I just see the situation and I KNOW if I can get a demon in or not.

Ironically speaking, I see such openings numerous times in a match. And the opponent probably knows it as well. But they also know that I WONT do the demon at that point because it would be a bad move. Any ideas why?

Give your opinions - WHEN WOULD LANDING A DEMON BE A BAD THING DURING A GAME?

Shadowstep
02-22-2006, 11:15 AM
Shin Takuma - we haven't played for quite awhile which is why you think those demon setups work :arazz: Just kidding man :tup:

Your 'air-walk' setup is a more complicated variant of a setup I use - but very rarely since it is a gamble. I just jump over them as I would do if I was about to attempt a cross-up, but do the dive kick so that I land well out of throw range - DEMON. This catches people a lot because they expect to see a cross-over hit, but are also ready the tech a throw in case your cross-up attack missed. The dive kick taking you just that little bit away makes 'not so sharp' opponents think that you tried to attack them, missed, and that they can throw you - thus they eat the demon.

The second setup - people can ALWAYS jump away after a reset. Sometimes it LOOKS like they have no choice but to land into it - and therefore they dont bother trying to jump. If they simply hold up when they see the demon start, they'll get away.

And share the knowledge man - if you have a few demon setups that you think are good, let people know. Otherwise they wont develop counter measures for them which in turn will leave you with the same setups for the rest of your life.

Once I told everyone about my initial setups when I first learnt the demon, they never worked again. Then I had to develop better ones which I thought was impossible. But I found some. Then people started trying to counter those. Then I went all the way back to my initial ones again. Etc Etc - now I dont even use 'setups' per se - I just see the situation and I KNOW if I can get a demon in or not.

Ironically speaking, I see such openings numerous times in a match. And the opponent probably knows it as well. But they also know that I WONT do the demon at that point because it would be a bad move. Any ideas why?

Give your opinions - WHEN WOULD LANDING A DEMON BE A BAD THING DURING A GAME?

Good point and your right about the set ups expect I hit some guy in mid-air with a hurricane kick, a FP for a juggle right into the demon...I always connect cause they were so confuse but many have just jumped straight over it.

Try is one just for fun (you can get people with this, if there stupid to do it!)
halfway across the screen throw a red FP fireball then perform the demon (see the pic:razzy: ) it will look like a race between akuma's fireball and him! now people who love to parry fireballs are 82% supect to get grabbed:rofl: It's a gambling combo that pays off in 2 ways...either there get hit by the fireball or get grabbed. If they parry it = the end!

I called it the "shadow-walk" set up, it will make you laugh if they parry it:rofl:
now if they super on the get up (depending on what art they use) you may end up getting hit with there super but it a gamble that pays off well in my case

l337v1n337
02-22-2006, 08:23 PM
hmm.. i guess those setups are alright if youre playing against people who dont play much.. but you need to realize, demon setups are mostly demons that are not escapable after the super freeze activation thing appears. "confused" so mashes out stuff dosent really count. I used to do stupid demons all the time but then i learned how nice it is actually landing non-escapable demons and working it into your game (and not making your life goal a demon)

HarmoNaz
02-23-2006, 03:13 AM
Well, the fireball setup never works for me in the way you described, because people will either jump, or get hit by the fireball to avoid the demon - though this sets them up to be juggled. Funny how no one is quick enough to realise that they can block the fiireball, and quickly land a FAT combo on Akuma - DEMON DOES NOT GRAB BLOCK STUN!!!

However, there is a variant on that setup which, like l33t says, is inescapable IF you do what I expect you to. Truth be told, the setup is just too stylish and sick to describe in words :bgrin: I will pull it off one day and show you the captured vid :cool:

Ah sod it :bgrin: Take advantage of the fact that the red fireball can be cancelled fairly late. Do the fireball, WAIT for it to approach the opponent, then make sure your demon comes out at EXACTLY the same time that they would have tapped forward for the first parry. You have to be fairly close to do this - maybe just out of sweep range. If done correctly, they will end up parrying the first hit of the fireball AFTER the super freeze, making it impossible for them to escape the demon. If done wrong, they will have parried the first hit before the demon started giving them a chance to avoid the demon.

Very hard to do. I've only managed it twice.

l337v1n337
02-23-2006, 09:01 AM
sick! i'll give it a try. man, nowadays no one even bothers parrying the fireballs if im close though. they need to give me more opportunities to hurt them =(

J.R. RODRIGUEZ
03-05-2006, 03:21 AM
The Only Raging Demon Set Up That People Can't Jump Out Of Is This. Dive Kick, Fierce, Short Hurricane Kick, Jab Dash To The Other Side Of The Screen Then Kara Demon. It's Impossible To Jump Out Of But Really Hard To Do...

Just_D_it
03-05-2006, 03:36 AM
Wow, man! I've read bout ur kkz set-up and a magic method of linking it after lp reset! Can u please explain, how u do it SO fast? I do LK-tatsumaki, lp, down, DOWN, 3P, but it still comes out too late!!!

Firewaster
03-05-2006, 06:33 AM
if i'm not wrong you have to press the first down imput while in the hurricane kick...
like hurricane kick (down) - lp (down) - down 3p ...

don't know if it's like this , never tried.

--EDIT--
As Just_D_it said , I AM wrong ...
lol

Just_D_it
03-05-2006, 11:35 AM
no, U r wrong. Besides, the LK-tatsu already gives u one "down" so u shouldn't push "down" all 3 times.

HarmoNaz
03-05-2006, 03:42 PM
I think you have to press down 3 times seperately, even after the hurricane. I've tried it on console and arcade.

JR - do you mean - lp reset, ground crossup then kara demon? Never thought of that before :bgrin:

Just_D_it
03-05-2006, 04:09 PM
No, no and no! There is some kind of trick. I'm already doing KKZ in this setup pushing down ,down(hold), 3p, but it still comes out too late to link. He knows the truth!

l337v1n337
03-05-2006, 05:34 PM
I think you have to press down 3 times seperately, even after the hurricane. I've tried it on console and arcade.

JR - do you mean - lp reset, ground crossup then kara demon? Never thought of that before :bgrin:

damn.. cross over after the jab reset? this i need to try

J.R. RODRIGUEZ
03-07-2006, 12:06 AM
THE TRICK TO DOING THE KKZ TRICK IS LK HURRICANE, HOLD FORWARD THEN PRESS JAB WHILE HOLDING FORWARD THEN PRESS DOWN ONLY ONE TIME WHILE PRESSING ALL THREE PUNCH BUTTONS AT THE SAME TIME AS WHEN YOU PRESSED DOWN.


ABOUT THE DEMON THING AFTER YOU PRESS JAB YOU HAVE TO DASH SO YOU CAN BE ON THE OTHER SIDE OF THE SCREEN SO YOUR OPPONENT IS FACING THE OTHER WAY, THIS IS HARD BECAUSE IF YOU DO IT TO SOON AKUMA WILL GLIDE STRAIGHT BUT IF TIMED RIGHT HE WILL TURN AROUND AND GRAB YOUR OPPONENT. YOUR OPPONENT CAN'T JUMP BECUASE HE IS FACING THE OTHER WAY. IT'S KIND OF A GLITCH OR SOMETHING...:looney: :rofl:

Just_D_it
03-07-2006, 01:41 AM
FORWARD - MK or FORWARD - direction? Anyway, i've tried them both and there were no trace of KKZ :(

HarmoNaz
03-07-2006, 04:17 AM
Huh??? hold forward as in direction I assume? press jab while holding forward, then down once with all three punches? Damn, that does sound like a sure and easy way to do it. But does it work on console though? I mean, Just_D tried it...

HarmoNaz
03-07-2006, 11:38 AM
Ok, I just tried it in training mode and here's what I got:

I couldn't do the reset KKZ a single time in JR's way. I must be missing something somewhere, or maybe its arcade only? BUT BUT BUT what I did come up with was that if you tap down once before pressing jab, then just tap down twice for the KKZ - it comes out almost everytime... Problems I had in the past were that my kkz wouldn't come out in time. The problem I'm having now is that I'm finding it hard to land the jab reset after a quick down tap. But when I get the down tap - I ALWAYS get the KKZ!!! I'm ecstatic now - all I need to do is master the tap down, jab reset to connect - which is much easier than having to master the triple down tap off the jab. Man, I feel a new era of reset KKZ's coming...

It seems the game engine allows for certain 'hacks' when it comes to using the KKZ in that reset manner. That same trick I described above DOES NOT work if you try it normally against a standing opponent :xeye:

As for the demon thing, I have no idea what JR means by dash to the other side of the screen after a reset?? Not only that, I couldn't even ground cross up anyone after the jab reset off a lk hurricane. Might need some more clarification on that...

Just_D_it
03-07-2006, 12:33 PM
So how many times do u tap DOWN when u succede? Three(one DOWN before jab and the other 2 after) or two(one before and another one after)?

3sInHouse
03-07-2006, 01:04 PM
So how many times do u tap DOWN when u succede? Three(one DOWN before jab and the other 2 after) or two(one before and another one after)?

whatever works lol. you got to note down the timing tho cos its space is small as hell :annoy:

HarmoNaz
03-07-2006, 01:18 PM
one before jab, and two straight after. You would be amazed at how easy it is!

Think of yourself as doing:

bla bla... lk hurricane, tap down as or just before you touch the ground, jab+tap down twice fairly quick + PP (i only used two punches).

Just_D_it
03-07-2006, 01:29 PM
Just try to do it that way : lk-tatsu, jab, down , down(hold) and then(holding down) pp. It's just 2 and it works!

J.R. RODRIGUEZ
03-07-2006, 09:12 PM
I MEANT FORWARD AS IN DIRECTION AND AND TO PRESS DOWN WITH ALL THREE PUNCH BUTTONS AS A TWO IN ONE. AND IT WORKS ON CONSOLE AND ARCADE.:lol:

AS FOR THE DEMON THING JUST DO LK HURRICANE PRESS JAB THEN DASH MOTION RIGHT AWAY THIS WILL ALLOW YOU TO BE ON THE OTHER SIDE THEN KARA DEMON WHILE IN THE DASH MOTION...:looney: :looney:

HarmoNaz
03-09-2006, 07:50 AM
Anyone manage those? I sure as hell couldn't :sad:

l337v1n337
03-09-2006, 08:58 AM
i'll try it tonight as well if i have some time. I do need to practice tekken though.. texas showdown in a week!

Cryptlord
03-10-2006, 10:28 PM
I played shin takuma and his akuma wasn't that great. Better to just kara a f.mp into raging demon.

Hell Murder
03-12-2006, 12:22 AM
I rarely use the raging demon because it is hard to get the skilled players in one. I think the earthquake punch is better because it gets the job done and you can take someone by suprise with it. I usually try to go for a RD right after I parried a move that takes a longer recovery time such as a shoto's c.Rh, or when someone is expecting a throw tech. One of the setups that I do have is- jump in fierce, short, roundhouse xx Raging Demon. Theres no guarantee that all of it will connect but the short puts you in perfect range for a clean roundhouse that will turn the other player around and allow just enough time for a Raging Demon to catch the person while there back is turned. Extremely difficult to time right.

l337v1n337
03-12-2006, 07:56 AM
haha i might mess around with the jump in fierce, short, roundhouse demon with scrubs for the hell of it. im always concerned with spacing for that demon unless im in the corner

Hell Murder
03-12-2006, 09:04 AM
haha i might mess around with the jump in fierce, short, roundhouse demon with scrubs for the hell of it. im always concerned with spacing for that demon unless im in the cornerIt's actually quite a good setup if you like to throw after shorts alot (I know I do).As soon as they get ready for the throw tech,BOOM!. Roundhouse in the face xx Raging Demon. :lovin:

Shadowstep
03-14-2006, 11:18 AM
I played shin takuma and his akuma wasn't that great. Better to just kara a f.mp into raging demon.

Must have been my off day, what is your GT? I promise to redem my status...if you want too?

HeavenlyStriker
03-17-2006, 03:55 AM
I MEANT FORWARD AS IN DIRECTION AND AND TO PRESS DOWN WITH ALL THREE PUNCH BUTTONS AS A TWO IN ONE. AND IT WORKS ON CONSOLE AND ARCADE.:lol:

AS FOR THE DEMON THING JUST DO LK HURRICANE PRESS JAB THEN DASH MOTION RIGHT AWAY THIS WILL ALLOW YOU TO BE ON THE OTHER SIDE THEN KARA DEMON WHILE IN THE DASH MOTION...:looney: :looney:
I DON'T GET IT.

I do the tap down once, before st. jab, then twice into super, too.
The method J.R. described is...different...

How does holding forward, then pressing down once + 3 punches equate to 3 down + punches (command for super)?
I don't get it.
I've seen J.R. done it, but maybe his superier technique is just way too awesome for the likes of someone like me.

Jab reset, dash to the other side, kara-demon?
Opponent can't jump once they switch sides?
I DON'T BELIEVE.

I need to confirm these kick ass methods of ownage.

l337v1n337
03-17-2006, 08:29 AM
i believe j.r. without a doubt.. but its so freaking hard