View Full Version : MVC2: Ken
AirFalcon
09-15-2002, 12:50 PM
i ve been using ken for his aaa and exp
assist but when he's all alone i die
i need some stratigeis comboes etc
Robyrt
09-15-2002, 06:22 PM
Ken has exactly one combo. Launch, jump uf, LP,MP, hurricane kick. Crazy damage, doesn't use a super bar. Of course, you won't be needing those super bars anyway, except to duck under things with shoryureppa and DHC into something better, or punish a stupid Sent player with shinryuken. Basically, if they've got point+assist left, Ken doesn't stand a chance; if it's one on one with someone like Capcom, Psy, etc. you could win.
boychoi
09-15-2002, 08:15 PM
another air combo is down lk, down hp, sj lk, spin kick, lp dragon upper cut
(only in the conner) down lk, lk, dashing uppercut super, OTG lk, then do the air combo
Try to stay above them with lp uppercuts in the air and hk spin kicks in the air and always try to get the down lk in cuz itll lead up to alot of damage. mix it up or itll b to easy to beat
WiLD_DaIGo
09-15-2002, 08:17 PM
try using his aaa , its invincible when it comes out, but its up to you
AirFalcon
09-15-2002, 08:29 PM
I use his exp assist becaues it sets up things :p
AirFalcon
09-20-2002, 03:00 PM
does he have an infinite???
:confused:
Richter85
09-20-2002, 05:48 PM
Originally posted by boychoi
another air combo is down lk, down hp, sj lk, spin kick, lp dragon upper cut
:wtf:
chicken
09-20-2002, 09:29 PM
Originally posted by AirFalcon
does he have an infinite???
:confused: Against Sentinel:
[j.LK j.LK j.HP j.HK]
50mOrEcEnTz
09-20-2002, 09:45 PM
Originally posted by AirFalcon
does he have an infinite???
:confused:
he does have an infinite but it is hard (looks simple but the timing is weird, try it, you'll see) and inpractical.
[j.lp, j.down+lk, j.down+mk] repeat brackets.
you can set it up off of like rouge's kiss thing, its mainly just for show
DeathFromAbove
09-21-2002, 12:48 AM
corner rejump infinite:
j.lp,j.mp,j.hp XX hurricane kick
If I recall correctly. Been a long time since I've used Ken.
Why does doom love ken?:p
:o
WiLD_DaIGo
09-21-2002, 10:13 AM
cuz ken is his bitch.......
for the infinite on sent. i found it easier doing lp lp hp hk, then the lk
Th3 0N3
09-21-2002, 11:35 AM
i just do that roll crossover all day :p
nah, usually it goes something like call and assist, then roll crossover - to combo...
if ya ever get in with ken.. it should all ways hurt.. ALL WAYS!
Geronimo
09-21-2002, 12:20 PM
Actually Doom's Ken's bitch 'cuz Ken eats Doom's dumb rocks for breakfast.
gbursine
09-21-2002, 02:13 PM
here's a good combo:
j.lp,j.lp, c.lk,c.lk, QC+PP
simple, sweet...and just the c.lk, c.lk xx super is good enuff.
Th3 0N3
09-21-2002, 06:26 PM
trying connecting this: a properly angeled and time jumping hurricane kick ( should hit twice ) - land - hk xx fireball xx qcf+pp. thats sum nasty damage :p and if ya in a corner i think ya can end with an aerial rave w/ a throw :D
Originally posted by DeathFromAbove
corner rejump infinite:
j.lp,j.mp,j.hp XX hurricane kick
If I recall correctly. Been a long time since I've used Ken.
I think it can be done outside of a corner too. I saw a Ken infinite involving his Hurricane Kick and your description of it seems almost too familiar.
wassup
01-28-2003, 09:37 AM
Originally posted by Satomiblood
I think it can be done outside of a corner too. I saw a Ken infinite involving his Hurricane Kick and your description of it seems almost too familiar.
this infinite is done off something like psylocke-AAA or dhalsim-ground, i've seen it before, the timing IS kinda wierd :wtf:
there's another sent-only infinite it goes something like j.lp, j.lk, j.u+hk, hurricane kick, land, repeat
here's a combo i use sometimes if i use Ken, just for show, it's plenty of hits but does crap damage - in corner -
j.[lp, lk, mp], land, dash-in, s.lp, s.lk, s.mk, s.hp, fireball XX shin shoryuken, c.lk OTG, s.mp, fireball XX shin shoryuken, DHC after first or 2nd hit
i think it's something like that, can't remember ... and you obviously use something like sent-ground or spiral-ground to extend the ground chain, something like j.[lp, lk, mp], land, dash-in, s.lp + sent-ground, s.lk, s.mk, pause, assist hits, dash-in, s.lp, s.lk, s.mk, s.hp etc ...
Doom-B/Storm-A/Ken-A or Y is pretty good. Ken's expansion type helps set up Hailstorms.
Originally posted by Satomiblood
Ken's expansion type helps set up Hailstorms.
So does his AAA, as soon as you see it hit Hail Storm.
Against Storm if you see her doing a Hail Storm do a FP Dragon Punch it goes through the whole thing and Ken lands when she is recovering.
Is it possible to cancel his Roll into any of his supers?
Originally posted by ROC
So does his AAA, as soon as you see it hit Hail Storm.
Against Storm if you see her doing a Hail Storm do a FP Dragon Punch it goes through the whole thing and Ken lands when she is recovering.
Is it possible to cancel his Roll into any of his supers?
I did see a vid from MWC5 in which someone pulled off a HK throw (knees then throw) and followed it up with Shinryuken, but ended up missing the super and swallowing an HSF from Sentinel. It was that same team of Doom/Storm/Ken or Storm/Doom/Ken.
This makes me think of the VDO videos I saw. VDO is known for picking Rogue/Ryu/Ken and Rogue/Psylocke/Cammy teams. Anyone who uses low tier gets mad props from me. Jesus, I just went back to playing Jin lastnight and it feels so good, but I forgot Jin gets owned by pretty much all of the top tiers. He's better than that piece of shit Capcom (AAA and grab glitch are his only real pros). I feel like posting some shit in the Jin thread. I figured out a few combos myself.
Chun-Li's Pimp
01-28-2003, 01:49 PM
Storm/Sent/Ken is a hella good team...you don't have the raw damage that Cammy has, but you have like 2 secs of full invincibility...nigga goes though everything.
drones+srk = safe 100%, you can do it over and over vs anyone but cable.
drones+roll = pretty good cross up into 70% AC.
ANY ken super xx hail = free switchout and a very good chance of hitting.
on point, jab shoryuken OWNZ flying sent(you can jump and do it too). If sent stays grounded and does fp/drones/super 50%(of the screen) or closer, he'll eat a shoryuu reppa.
Kickthrow and mash like fuck. =D
Basically, ken is just anti doom or tron...but everytime I play against either of thoe chars I use ken. ^_^
monkeyspank
02-06-2003, 11:46 AM
Originally posted by wassup
this infinite is done off something like psylocke-AAA or dhalsim-ground, i've seen it before, the timing IS kinda wierd :wtf:
there's another sent-only infinite it goes something like j.lp, j.lk, j.u+hk, hurricane kick, land, repeat
here's a combo i use sometimes if i use Ken, just for show, it's plenty of hits but does crap damage - in corner -
j.[lp, lk, mp], land, dash-in, s.lp, s.lk, s.mk, s.hp, fireball XX shin shoryuken, c.lk OTG, s.mp, fireball XX shin shoryuken, DHC after first or 2nd hit
i think it's something like that, can't remember ... and you obviously use something like sent-ground or spiral-ground to extend the ground chain, something like j.[lp, lk, mp], land, dash-in, s.lp + sent-ground, s.lk, s.mk, pause, assist hits, dash-in, s.lp, s.lk, s.mk, s.hp etc ...
Shin shoryuken?:wtf: are you talking about shinryuken or shororeppa?
Anyways what i do with ken is in corner do s.lp,s.lk,s.lp,s.hp,hadoken xxx shipujinyeka (something like that) and mash like crazy or ill do shororeppa and have gambit or thanos on capture or for gambit projectile and do c.lk,c.lp,thanos,lk hurricane kick the last hit should be the bubble.
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