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rikc
02-13-2006, 11:52 AM
The only move I can link from this is a Spinning Beat or Brave Dance. I read that you can link a LK > Scratch Wheel(HK) off of it, but I can't get it. Does anyone know how to do this?

skankin garbage
02-13-2006, 01:59 PM
You can tag on any light attack after any Mallet Smash, but it's a very tight cancel, and you have to be stupid quick to get in the Scratch Wheel afterwards; it seems as if you have less time to get in the Scratch Wheel than if you did it normally. I think that might have something to do with which Mallet Smash you do, cos though the differences are subtle, all Mallet Smashes leave you at slightly different distances from your opponent (EX leaves you the closest).

My verdict is that it isn't practical.

rikc
02-13-2006, 06:41 PM
You can tag on any light attack after any Mallet Smash, but it's a very tight cancel, and you have to be stupid quick to get in the Scratch Wheel afterwards; it seems as if you have less time to get in the Scratch Wheel than if you did it normally. I think that might have something to do with which Mallet Smash you do, cos though the differences are subtle, all Mallet Smashes leave you at slightly different distances from your opponent (EX leaves you the closest).

My verdict is that it isn't practical.

So far I can only get it in after a HP version of Mallet Smash. I am not having any trouble adding in the Scratch Wheel, but I'm only using the LK version right now for simplicity.

In training mode HP Mallet Smash > LK > LK Scratch Wheel does 46 damage, Brave Dance does 56, so that is a pretty good deal for no EX meter. I'm going to keep at it.

skankin garbage
02-13-2006, 10:49 PM
That is pretty nice damage for no meter at all, but I still think the most practical combo in terms of meter used and simplicity is still C. Mp XX Ex Spin Scythe, Lk Scratch Wheel. 54 damage on Ryu, which isn't bad for one EX. I decided that one EX attack should be worth 30 damage, since EX Spin Scythe does 29 on Ryu; thusly, getting nearly twice that for one EX is really nice. The best thing about this is that you can do this quite a few times with ANY SA, even Healing.

DevilJin 01
02-14-2006, 11:34 AM
Mallet Smash in general is not a very practical move. It's an easy overhead to parry on reaction and it should really only be used to go over low sweeps (or any other low attack with some real recovery). The only version you should really be using is the EX to keep people from jumping in the air and punishing whiffed attacks from a distance (since it's actually quick enough to do so). Just stick to your tick throws, command overheads and c.LK/c.MP/b+HK pokes.

skankin garbage
02-14-2006, 01:32 PM
...The only version you should really be using is the EX...


Truth...pretty much the truth for all of her special moves too, unless you're comboing into them.

Dasrik
02-14-2006, 07:12 PM
Lies, short rhino horn and forward scratch wheel are also good.

But I don't get this "parry mallet smash on reaction" stuff, because no one I play seems to be able to do it consistently.

skankin garbage
02-14-2006, 09:45 PM
There's nothing that Short Rhino Horn does that EX doesn't to significantly better, in my opinion.

And the Forward Scratch Wheel thing is silly. I hear a lot of people say that this has slightly invincible startup, but I've also seen people stuff my reversal Forward Scratch Wheel with several different random meaties. Your best bet will always be EX Scratch Wheel.

Dasrik
02-15-2006, 09:14 PM
There's nothing that Short Rhino Horn does that EX doesn't to significantly better, in my opinion.
Uhh, there's one thing that EX Rhino Horn can't do that short rhino horn can, which is not get you killed if it's blocked. That's the problem with SF3 kids, they don't know anything about spacing.


And the Forward Scratch Wheel thing is silly. I hear a lot of people say that this has slightly invincible startup, but I've also seen people stuff my reversal Forward Scratch Wheel with several different random meaties. Your best bet will always be EX Scratch Wheel.
That's because forward Scratch Wheel has high invincibility, not low.

skankin garbage
02-15-2006, 09:23 PM
Uhh, there's one thing that EX Rhino Horn can't do that short rhino horn can, which is not get you killed if it's blocked. That's the problem with SF3 kids, they don't know anything about spacing.

Even Short Rhino Horn doesn't give Elena frame advantage of any kind. EX Rhino Horn is probably just as safe from any range you'd be using it at. Btw, I'm not an "SF3 kid" by any means. :P



That's because forward Scratch Wheel has high invincibility, not low.

I see. I don't try to use Scratch Wheel for anti-air anyways, though, so it really wouldn't be useful for me, I guess. I think better anti-air options are S. Forward, Back Roundhouse, J. Strong -> Fierce, and J. Roundhouse.

rikc
02-15-2006, 09:39 PM
Scratch Wheel is a good anti air, I only use the other options for mixup purposes.

The HP Mallet Smash > LK isn't too hard if you just put some effort into it. I hope to have it "down" by the end of the week.

Dasrik
02-15-2006, 09:44 PM
frame advantage... sigh

Mallet Smash links are fun, but I wouldn't rely on them.

rikc
02-15-2006, 11:09 PM
Does everyone really have that much trouble landing Mallet Smashes? Do I just play gullible people?

skankin garbage
02-16-2006, 12:15 AM
frame advantage... sigh

I certainly hope you're not dismissing my argument based on my choice of words...but do whatever you like. :P

rikc
02-17-2006, 12:27 PM
hmmmm

I find that if you time it right you can actually go right into the scratch wheel from the HP Mallet Smash, and it is a lot easier than trying to stuff a LK between them. The stun is absolutely insane! Practicing on Ryu it fills almost half of his stun meter....but the game doesn't recognize it as a combo?

skankin garbage
02-17-2006, 01:31 PM
Heh, I tried that out, actually. The trick is that it won't combo on standing characters unless you use the EX, and the timing is still pretty tight when they're standing. Still, pretty nice to know that you can peg crouching opponents with it if you can avoid being too predictable with it.

DarkZero
09-09-2006, 11:28 AM
Just looking in the Elena thread and you shouldn't be using mallet smash's. I have a friend that plays Elena, not that well, and he loves to do mallet smash(LP). It didn't take me long to get the parrying down and if parried it leaves her backturned and gives Alex a Back Power Bomb. Plus my other friend just dp's before the move hits.

Jushiness
10-05-2006, 08:15 PM
i some how linked hcb HP into dp HK into brave dance o.O i have it saved as a replay... i will record it and post it if i get a chance
my friend was pretty pissed when i got it, he said its impossible

rikc
10-22-2006, 01:32 PM
i some how linked hcb HP into dp HK into brave dance o.O i have it saved as a replay... i will record it and post it if i get a chance
my friend was pretty pissed when i got it, he said its impossible

You can connect a Brave Dance off of HP mallet, but to connect the dp he must not have been blocking.

skankin garbage
10-22-2006, 09:43 PM
Actually, you can link HP Mallet Smash into HK Scratch Wheel on crouching characters, but

1. It's incredibly situational
2. It's incredibly hard
3. It's incredibly easy to react to Mallet Smashes that aren't EX, in my opinion.

Too bad, it does 51 damage - really not bad for absolutely no meter.

rikc
10-23-2006, 02:14 PM
Has anyone tried LP Mallet Smash against dive kicks from the twins? I've had it happen before where I hit them midair with an LP mallet smash and juggle it with a scratch wheel. A bit easier to time than a b.HK imo

Soundbwoy
10-25-2006, 05:41 PM
never use HP mallet smash against great comp.

Sometimes I'll lose my poise and throw one of these out. I"ll think "Damn it" while its still in the air.