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Zee Tee Bee
05-02-2006, 02:56 PM
Genesis…

So exactly how many people can recall what they were doing in the Summer of ’93? If you were a fan of the Street Fighter series or the Ninja Turtles cartoon then there’s a good chance you had your hands on a copy of Teenage Mutant Ninja Turtles: Tournament Fighters for the SNES or you rushed down your neighbors crib for some of that shell shocking action. Due to my mothers unrivaled hate for vg’s at the time, I was often subjected to the latter of the options. :bluu:

Clone Wars…

In the early 90’s Capcom gave birth to possibly one of the most revolutionary and successful fighting games of all time and just about every major game company wanted a piece of that profit pie.
Konami (known mainly for their outrageous titles like Gradius, Castlevania, Metal Gear, Jackal, and of course TMNT) was one of those companies that decided to roll the dice and take part in the SF clone wars, producing a Tournament Fighters game for each of the top 3 systems. Well, Konami must have rolled a 7 on the SNES version because it turned out to be one of the good clones. Good enough for *Blockbuster Video to hold a national event with Tournament Fighters in the lineup.
*Friends continue to tell me about this but I can’t remember for the life of me. :confused:
Tournament Fighters (referred to as “TF” by old school elitist) combined the best of an adolescent’s worlds: Ninja Turtles and the kick-ass elements of a head-to-head fighter. You could choose from your favorite hero (Leo, Mike, Don, Raph) or go badboy and represent the villains (Shredder, Wingnut, Armaggon, War). There was even a token female character (Aska). And then there’s whatever the hell *Chrome Dome is.
*Any help with this?
It couldn’t get any better than this, right? Eh, wrong.
Unfortunately, due to Capcom’s consistency in SF revisions (SSF2NC), Tournament Fighters’ moment on the pedestal didn’t last too long. TF gradually became alienated and retracted back into its shell (“uuwaaaaagh”).

Fortress of Solitude…

I can vaguely remember my experience with TF in ’93 but I do recall my ass being handed to me on many occasions. It wasn’t until ’99 (when I had a much better perspective of fighters in general) that I decided to dust off the ‘ol supernes and dissect TF. I was fortunate to be given a copy of the game recently by an old friend.
The superior AI (lvl 7) put my wits to the test and helped me to develop many of my strategies, theories, and system exploits. Of course no one in their right next-gen-system mind would play such an outdated game so the knowledge I obtained eventually degraded from idleness. It wasn’t until 4 yrs later that my TF know all was finally applied to human subjects.

One giant leap…

Every weekend, me and a group of my peoples would chill at a friends house staying up till the wee hrs in the morning playing nothing but random (and I mean random) games. So one day, as a joke, I decided to lug over the SNES and manage to convince the crew to have at some TF. To my surprise just about everyone there played TF at one point. And some, aside from myself, played quite religiously.
Weekend by weekend we all progressively improved and our matches became more intense. Strats that I developed almost 4 yrs ago became obsolete or was dramatically tweaked to keep up with TF’s persistent evolving gameplay. I was amazed at how inconsistent the matches were. Every other battle introduced some bizarre new idea or an antagonism for it. “Tiers” were constantly challenged and reconfigured.
It was then that I deemed TF to be a “tape-worthy” and started to regularly record our casual sessions. But the pursuit of TF knowledge didn’t cease there. Being such an avid supporter, I was curious to see if there were others like us. So I introduced several threads on the SRK forums in hopes of generating interest. Sadly, each thread eventually bombed then was abandoned. And as for the match vids that were produced; none of us had the equipment, support, or man-power to have them hosted.

Aw, shell shock…

As a result the NYTF scene died down and we all went back to our other random fighters. Sometime after a new TF thread was started (by SRK member “Nick”?) and it managed to accumulate a whopping 9 pgs! But of course that also flopped. CV.com had hosted some match vids, but those (imo) were low quality and no one seemed to care. TF was and is…done.

Revelations…

But I’m stubborn, and frankly I don’t give a f*#^ if Tournament Fighters is revived and killed off a million times over. The *NYTF Elite will continue to promote TF at any opportunity given.
*Name is a work in progress –lol-
And it just so happens that we were given yet another opportunity to revive the scene. So we present to you The Umpteenth Tournament Fighters Strategy Thread and the first public installment of the NYTF Elite’s TMNT: Tournament Fighters *match vids!!!!
*Link @ bottom of post

Credits:

Big Thanx to:
Spooky (TF movie producer/manager)
If it weren’t for his generosity and tolerance for poor games, our TF vids would never be hosted. Thanks for taking time out to help w/ this shit.

Holler @:
Sabin (TF Specialist [raph!])
Jeron (TF Specialist)
My boys. The true followers of TF and I guess the generals of the TF Elite whether they like it or not. :razz:

TFE Affiliates:
FlashG (Super Ryu, I mean, Leo)
HarlemHero (8 Hrs! –lol-)
Sanford (Swears by Don)
Omar Briiiiigs (Cracked-out Chrome Dome)
OJ (And his random W.Nut contributions)
Ron (New TF proprietor)
Asher (His crib was the OG stomping grounds)
Sloth (C. Dome & Mr. Universe [i.e. Rat King] fan. R.I.P. my nig)
Props to ya’ll for contributing to all the crazy shit we discovered and the intense matches we experienced.

And to all of you that played this shit Hard Core after 13 yrs of fermenting.


I hope you enjoy. Expect to see posts on our findings and hopefully more match vids in the future. Any comments/questions, post up.

Old TF related threads:
http://www.shoryuken.com/forums/showthread.php?t=30908&highlight=tmnt
http://www.shoryuken.com/forums/showthread.php?t=75239&highlight=tmnt

Turtle Combat!

~ Saiyd aka Zar the Biscuit (TF prophet)


http://www.teamspooky.com/tmnt.html <-- VIDS HERE

Sabin
05-02-2006, 03:23 PM
Saiydddddddddddddddd

Viva la TF revolution!!!!!!!

yo...where the fuck is Kaneda at....lol, hell be angered when he sees this shit hahahahahahahahah

archetype
05-02-2006, 03:23 PM
thx good shit!!

JeRon
05-02-2006, 04:08 PM
The revolution will never die! TF is the movement!

Axel Kelly
05-02-2006, 04:40 PM
TF for EVO! :clap: Those videos are most excellent. :tup:
I am going to dig this game out of my closet right now for some classic enjoyment :lovin:

Gen2000
05-02-2006, 04:40 PM
I've been waiting for these TMNT match vids for...2-3 years now, and it was worth the wait. :tup:

The last 15 seconds of the "Zar (AR) vs Sabin (RA)" match was crazy. Fear 1 pixel Raph, lol.

I remember some other TMNT threads that came and gone that wasn't in the original link, guess they died off during the crash. Anyways, good shit.

felineki
05-02-2006, 04:43 PM
Dang, Raph's super does a buttload of chip damage.

I had this game for my SNES, and I alwyays thought it was a pretty good fighter. Nice to see it's still getting some play. The videos were great!

I had forgotten how different the turtles' voices are in the Japanese version.

Oh, and Aska has a thong in the Japanese version, too. But she looks great either way. :P

Sp00ky
05-02-2006, 04:47 PM
Now if we can get these jackasses all together in one place then i will encode some more tmnt vids and maybe some breakers revenge.

Clear Sky
05-02-2006, 04:50 PM
Haha that's dope man. I remember reading Sabin's TF thread and I was wondering when the videos were going to come.

Oni_Ryu
05-02-2006, 04:53 PM
Strange coincidence, I just recently dusted off my copy after 5-10 years.

Odd thing though, the character voices seem to be different from mine. Any explanation for that?

Sp00ky
05-02-2006, 04:55 PM
They played on the jap version.
Also note the background with the cheerleaders has an entire section thats not in the us one iirc.

TurkeyFried
05-02-2006, 04:59 PM
Last I remember, Zsnes had online play...

Sabin
05-02-2006, 05:09 PM
Jap/US versions have some slight gameplay differences BTW in addition to minor graphical changes/tweaks. I'll post up the list of some of the stuff that we found tomorrow.

Glad to see everyone is enjoying our first batch though :D

Mashf3st
05-02-2006, 05:18 PM
Boooo! Wingnut is too cheesy lol.

Master Chibi
05-02-2006, 08:39 PM
SAIYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYD

Man, you going to make me get into this game too?

Damn yo.

:D

EVERDRED
05-02-2006, 08:57 PM
teach me how to play mike zar!

JeRon
05-02-2006, 09:24 PM
Now if we can get these jackasses all together in one place then i will encode some more tmnt vids and maybe some breakers revenge.


Just let me know when! I dont mind putting in a day of TF for old times sake!
THE MOVEMENT!!! :)

I think we had weeklies at one point...pretty serious RR TF Tournament. One I remember was when Sanford won with Don and in that tournament fools were blindpicking all day rofl. Yes some matchups are pretty bad.
btw Saiyd Chrome Dome was in the og cartoon series (season 5 episode 22) Planet of The Turteloids part 2. Yes I have every single episode lol.
ChromeDome was built by Shredder and he is NOT the size he is in the game. Chrome Dome is over 20 feet tall and carries a gun.
Get me on that game again my Mikes gonna hit that redizzy and thats game! ^.^
TF Gogogogo

Sabin
05-03-2006, 09:28 AM
Well anyways heere are the differences that me and Sayid found from playing TF last weekend when we recorded the vids.

Up until recently, we strayed away from playing the Japanese version because we did not like the voices and aestethic changes. But it turns out that the japanese version has minor tweaks, some which make the gameplay better, or not.

I should also note, that with these videos, they were taken with the timer at 99 sec, and highspeed 1...highspeed 2 is too fast, normal is too slow. actually we should try and play on default timer (60 sec) sometimes and see ho wthat affects the matches.

anyway, here are some of the changes i've noticed -

- 2p color can be selected by pressing start. in the usa version, you could only select 2p color if 1p put cursor over the same character that you wanted to pick.

- You can make the point totals after every match calculate quickly if you just mash buttons. in the usa version, you had no control over it.

- obviously the voices are different (turtles have different voices..) i have no idea why, USA version is better imo in terms of voice acting. sounds a bit darker.

- aska has a different winpose in the jap version where she spins and her does a chest bounce with her tits and shows some clevage. lol. its obvious why that was taken out in the usa version, but all of a sudden she has tits? lol she looks flatchested as fuck.

- studio 6 has a whole other part of the stage that is NOT in USA version!! in the raph vs armagon match you can see the 2nd part of the stage that is not in the usa version. both sides have breakable walls, so the stage is 3x the size of the usa version...lol. i have no idea why that was taken out of the usa version. seems stupid lol.

regarding gameplay differences, (theres probably more but we havent discovered them yet...)

- aska in jap version has a 2 hit dp. it also has slightly faster recovery than the USA version so you can spam it more. however, the fact that it hits twice doesnt add any more stun to the move. and it fucks her over in a lot of scenarios. if you try to dp a poke from far away, like leo's standing fierce for example, you wont get knockdown because the 2nd hit has to connect. also it takes away her main bread and butter combo when they are WIDE open...which is close rh into dp. this is bad because that means you can only do jump fierce into dp when you get them stunned instead of the other combo.

at first we thought it was better because of the recovery but i think its worse than us version. 1 hit knockdown is too much. she still has the highest priority uppercut in both versions though.

- armagon flash kick also has a similar property. in jap version, a lot of times it doesnt knockdown unless it hits twice, at point blank range. in the raph vs armagon match you can see him do his flash kick move at point blank range and it doesnt knock me down. the move got toned down slightly because of that. which is good, cause that move is kinda bullshit anyway, almost to the point where its spammable lol. im glad that move got toned down. on the usa version, under that same circumstance, i woulda been knocked down by the dp and it woulda done like 30% and dizzied me sometimes. lol

there is a glitch in this game where you can do chain combos, kinda like the cps1 glitch in the og sf2 games that allows you to link short -> fierce -> into whatever. it doesnt work with all characters though (for combos.) its very character dependent. for example chrome dome can do short x3 into low roundhouse doing this glitch. this alone moved him higher in the tier list.

glitch is done in a combo for example, by pressing short , then short+fierce or roundhouse at the same time. kinda easy to do.

but in the jap version, even with the glitch, c. domes combo i just listed doesnt work. i dont knwo about any others, sayid has to get back to me on which ones dont work

-

Master Chibi
05-03-2006, 10:50 AM
I wanna be in the club.

:(

HuStLeMaN17
05-03-2006, 10:52 AM
Thanks for the Vids!

Sabin
05-03-2006, 11:18 AM
Chibi, I'm sure you can be down, it's not like we're going to shun anyone from playing this game lol.

Jeron, you still have that roundrobin tape right? even tho the level of play is lower since its old, we should find a way to encode it. shit was mad serious lol. i hope you still have the matchup chart -_-

Master Chibi
05-03-2006, 11:31 AM
So I take it I have to look around for the rom and just start practicing then?

:O

EVERDRED
05-03-2006, 02:11 PM
So I take it I have to look around for the rom and just start practicing then?

:O

you also gotta bribe zar to come over to practice with free meal plan food.

jeron that re dizzy with mike is so satisfying... makes me wanna quit 3s...heh j/k

Master Chibi
05-03-2006, 02:15 PM
Saiyyyyyyyyyyyd~

I HAVE P-E-N-N-I-E-E-E-E-E-S!

:D!

The Switcher
05-03-2006, 02:57 PM
Oh my god, this thread is my own personal Jeebus!

"LIGHTNING CRUSHER!"

"ENDLESS SCREW!"

"DRAGON BREATH!"

"POWER DRILL!!!!"

Edit: Okay, I watched the matches. What are they being played on, a PAL version of the game or something? A rom? My SNES version has completely different voice samples for the turtles. Their a lot deeper, clearer, and has a different, more fierce-sounding tone altogether. The stuff in the matches was way more high-pitched. It was very jarring to me.

UBERjae
05-03-2006, 03:11 PM
lol Art, remember my rushdown 5 minute Shredder? haha

CoosCoos
05-03-2006, 04:19 PM
I am so going to start playing this on zbattle again. Thanks for the heads up on this Zar.

phoenixnl
05-03-2006, 05:07 PM
Oh my god, this thread is my own personal Jeebus!
Edit: Okay, I watched the matches. What are they being played on, a PAL version of the game or something? A rom? My SNES version has completely different voice samples for the turtles. Their a lot deeper, clearer, and has a different, more fierce-sounding tone altogether. The stuff in the matches was way more high-pitched. It was very jarring to me.

- obviously the voices are different (turtles have different voices..) i have no idea why, USA version is better imo in terms of voice acting. sounds a bit darker.

There's your answer

Zee Tee Bee
05-03-2006, 05:18 PM
btw Saiyd Chrome Dome was in the og cartoon series (season 5 episode 22) Planet of The Turteloids part 2. Yes I have every single episode lol.
ChromeDome was built by Shredder and he is NOT the size he is in the game. Chrome Dome is over 20 feet tall and carries a gun.


Damn, guy :sweat: . your a turtles fiend (this guys loves crang!)

so chrome is concidered to be a villian. 20ft and packing heat. :rofl:

this one french site said w.nut is a hero/goodguy. said something about him teaming up w/ the tmnt to fight against shredder and attain a power crystal to get back to his home planet/demension.

i'll research more on that later.

anyway, thank for that info. any new interesting, misc. character bios u get, post up.

JERONNNNNN.

-------------------------------------------------

glad to see u guys are enjoying the vids. we're just getting started! we need jeron to complete the divine trinity.

-------------------------------------

btw
ppl please stop asking about the funny voices. we were playing JAP VERSION of tf.

oh, and expect to see a tf wiki in the future with indepth strats, secrets, combos, etc. All the good stuff.

~get hyped!

The Switcher
05-03-2006, 06:57 PM
Okay sorry, I didn't see the other person who mentioned it.

Actually, the Aska/Raph vid had normal voice samples.

elvis_a_presley
05-03-2006, 10:48 PM
Great game. I put some serious hours into this title and loved it.

Shredder had fantastic rushdown. Wignut was definitely cheesy, but could be beaten easily if you got the timing tight. And nobody could beat my Mikey. He was an ANIMAL. Almost no wait time after his standard moves and an ultra-cheeese blanka roll. Not to mention his spaz-out super.

"ATTACK! ATTACK! ATTACK! ATTACK! ATTACK! ATTACK!"

Damn I want to play this again. I wonder if I can get it added to the next OzHadou Nationals? :rofl:

Sabin
05-03-2006, 10:57 PM
Great game. I put some serious hours into this title and loved it.

[quote]Shredder had fantastic rushdown.

Shredder is pretty good but he has counter matches against a lot of the cast.


Wignut was definitely cheesy, but could be beaten easily if you got the timing tight.


Care to explain why in detail? I'd love to have a high level discussion with someone else.


And nobody could beat my Mikey. He was an ANIMAL. Almost no wait time after his standard moves and an ultra-cheeese blanka roll. Not to mention his spaz-out super.

"ATTACK! ATTACK! ATTACK! ATTACK! ATTACK! ATTACK!"

Damn I want to play this again. I wonder if I can get it added to the next OzHadou Nationals? :rofl:

haha no way, you can jump out of mikey's super cause it has startup. the ball is cheap though if you catch certain chars with it, cuz it redizzies lol.

I'm too tired now, but we need to get some tier lists up for this game

margalis
05-04-2006, 01:11 AM
Ha ha pretty entertaining vids. Some comments about Raph:

Abuse the torpedo more. Your opponent couldn't do anything about it at all. It builds a lot of meter as well. You can basically play Raph like a ghetto CE bison, do the torpedo then when you land either throw or do some low shorts into another torpedo. Good block damage, build your super meter.

The chestbuster is pretty good at mid-range. I think there is a range where it is safe if blocked. It tends to hit people a lot at the leave the ground.

Raph's projectiles have almost zero recovery, they can be abused a lot. In the corner just keep doing slow ones over and over again, along with some throws, low shorts, etc. You did some of that but you can do more.

As far as tiers go...Aska is at the bottom, I know that much. "TABLE SALT! TABLE SALT!" Her uppercut is probably the best one in the game buy beyond that she's pretty awful.

Raph, Shark-dude and Chrome-Dome are pretty high, Aska and War pretty low. (Althoug War isn't as bad as some people think, he's just kind of limited)

Shredder is REALLY good if you don't know how to fight him, then he becomes just ok. Most people have a move that stop his rush cold, you just have to figure out what it is.

The biggest problem with Turtles is that the controls are really sensitive as far as overlapping moves go, like if you hold back with Raph and want to do a fireball it can be really difficult to not get the torpedo instead.

Burningfist
05-04-2006, 05:57 AM
....*tears of joy* I'll DEF have this game at my tournament, and I'll be planning a serious tournament for it next month if not sooner.

The Switcher
05-04-2006, 06:14 AM
I'll throw in my thoughts.

When the game originally came out, I actually took out WordPerfect on my old comp, and did a detailed faq/move list with strategies.

For no reason!

I didn't have the internet obviously, and none of my friends were into the game as much as I was.

I always gravitated towards Mike and Raph as the stongest characters. I always liked Raph's UAM less then the others, I thought it always came off as super telegraphed. Mike had the best uppercut in the game to me, screw Aska. RISING THUNDER!

Actually, I always thought Armaggon sucked. Mostly because I was so used to the AI's patterns with him, and they were pretty damn stupid. Jump Jump Jump Jump....GLIDE!!! Jump jump jump jump, GLIDE!!!

Shredder always had a good game, but what really brought him down for me was his UAM. It was limited, and since Shredder worked really well long-distance, having a super where you must be close or mid-range kinda changed his game up. And since your opponent always KNEW when you had your own super, it was usually easily avoided. Plus Shredder's sweep was just vicious.

I never got into Wingnut, but I remember the day I found out myself that his UAM was a 100% when placed directly overhead an opponent. I thought I had found a glitch at the time. I was so proud. lol

While I think I played Don the least of the turtles, I always thought he was near the top due to his fierce punch, I remember beating the game by abusing that and his sweep. All his moves seemed to have slow start up, especially his UAM, but damn, it was cool-looking.

I was always kinda jelous of the Genesis version, because it simply had Casey Jones, I dunno how he didn't make it into any version. And....oh yeah, Slash SO should have been a secret character.

Sabin
05-04-2006, 07:27 AM
Ha ha pretty entertaining vids. Some comments about Raph:

Abuse the torpedo more. Your opponent couldn't do anything about it at all. It builds a lot of meter as well. You can basically play Raph like a ghetto CE bison, do the torpedo then when you land either throw or do some low shorts into another torpedo. Good block damage, build your super meter.


You can't just abuse the torpedo randomly, there are like 19389089903839 ways to punish it. If the character has a DP, or a flashkick, they can punish it on Reaction. If they have a backdash (which is basically like, almost half the cast cause all turtles have it,) they can backdash out of the torpedo completely without taking any chip and punish me.

Backdashes can be done on wakeup are are invincible to all attacks for the duration of the move (except throws.) Why do you think I was abusing it so much with raph?

low shorts into torpedo is not genuine blockstun, there is a couple of frames where u can reversal, or u can mash on short with certain characters to get out of it (best way for w.nut to stop the blockstun.) it's good when they know its not coming tho but FAR from guaranteed. You talk as if on recovery I can just do it over and over, the move is broken but doesnt work that way.


The chestbuster is pretty good at mid-range. I think there is a range where it is safe if blocked. It tends to hit people a lot at the leave the ground.


No, you can punish it at any range. If they dont punish it's acuse they were not expecting at. At the very least, you get a guaranteed throw every time - its not safe to throw out at any range, but has high pirority.


Raph's projectiles have almost zero recovery, they can be abused a lot. In the corner just keep doing slow ones over and over again, along with some throws, low shorts, etc. You did some of that but you can do more.


3 of the 4 characters i played against have something to get out of that fireball trap.

Leo is a turtle, so he can backdash. which screws up the trap's timing. if you try to throw after he has several points to DP. nothing is guaranteed. which is why I didn't go for it everytime.

Vs Aska, I have a risk of getting DP's by her cause she has the highest priority DP in the game by far. Turtles > Aska though, and I can counter that just by staying at the max range of her slide so if i throw a fb, she has no choice but to take the chip/jump at up and get antiaired, or try to DP out, and get fierced in the face, which resets the trap since I can't immediately FB again.

Armagon has his flashkick uppercut looking move which has invincibility as you can clearly when I get him in the corner and try to spam a fireball and get punished for it.

W. Nut is the character that is the weakest against it due to no DP or reversal. But even he has something you can do if you fb spam at close range - all characters can press a button to trade with Raph to get out of the FB trap. If you walk back a bit to try to stop them from trading, then they can move out of the trap.

I'm not saying you can't spam these moves, but there are some limitations to it and stuff that gets otu of the trap, I can't just spam those moves without thinking.


As far as tiers go...Aska is at the bottom, I know that much. "TABLE SALT! TABLE SALT!" Her uppercut is probably the best one in the game buy beyond that she's pretty awful.
Raph, Shark-dude and Chrome-Dome are pretty high, Aska and War pretty low. (Althoug War isn't as bad as some people think, he's just kind of limited)


Agreed for the most part, but Aska and War are far from worthless, that's why I love this game, even low tiers have a chance. Aska sucks against anyone with a fireball, esp turtles, but if they dont have a fb the match becomes far more winnable. jump short is one of the buffest moves in the game, crosses up, instant overhead, (if they try to hit you when youre coming down, dp them in the face), if you attack on the way down, it's pretty much. Her buttsplash is good for rushdown and you can do it meaty for combos. Her slides are mad good and you can differentiate between the short slide and the rh slide for throw mixups/dp if you try to flinch. They have similar animations so its hard to tell.

hell, her slide can even cross up a GROUNDED character that is knockded down in the corner. i forget the conditions for it thuogh, youll have to wait for Saiyd to post. It's similar to like certain 3s scenarios where y knock someone down and when they techroll you run through their body.

her super is one of the best supers in the game and while she does it her sprite doest exist, you cant hit her. if she does it meaty in the corner she gets a guaranteed throw afterwards. shes not as bad as you think.

War is bottom but he has a lot of things going for him, he has the highest stunning ability in the game, and very high poke priority so he always has a chance to turn around the match. he has the best throw game in TF too esepcially when knocked down - he gets a lot of free throws that other characters dont (and I'm actively tryign to mash on short to reverse it too.) We're still trying to figure out how the throw system works, might have to break it down frame by frame, beacuse a lot of times, i get thrown on knockdown and if I don't dp I get throws for free.

I'd rather not talk theory fighter and instead just show you guys more vids, honestly.


Shredder is REALLY good if you don't know how to fight him, then he becomes just ok. Most people have a move that stop his rush cold, you just have to figure out what it is.

The biggest problem with Turtles is that the controls are really sensitive as far as overlapping moves go, like if you hold back with Raph and want to do a fireball it can be really difficult to not get the torpedo instead.


agreed on all points, especially the Turtles one. That's why when I played this game, it was on a MAS stick! This is the first time I competively played the game on something other than a SNES pad. It was so much easier to not overlap moves. Saiyd used a saitek gamepad to play though.

Sabin
05-04-2006, 07:31 AM
BTW Jae, I remember your 5 minute shredder, :lol: You were owning foos cause we didn't know the properties of his tigerknee lol

CoosCoos
05-04-2006, 07:54 AM
Well, I've started playing Chrome Dome as of late. I know a lot of stuff, but here's some more that I'd like to know about:

What are his best and worst matchups? What are some good ways to set up the unblockable midscreen? How much range does his EPD(electric pile driver) have, and what are some things that his grab can beat out? Is his super useful at all?

Any answers to these will help a lot.

Sp00ky
05-04-2006, 08:01 AM
Saitek aka spay-wok (or spay-wack since i love to give Saiyd shit about using it).

margalis
05-04-2006, 01:29 PM
You can't just abuse the torpedo randomly, there are like 19389089903839 ways to punish it. If the character has a DP, or a flashkick, they can punish it on Reaction. If they have a backdash (which is basically like, almost half the cast cause all turtles have it,) they can backdash out of the torpedo completely without taking any chip and punish me.


I'm just saying in your vids it was punished ONCE the entire time, and that was whne you landed and went for some move afterwards which was stuffed. Unless you want to count against Wingnut where he hit it from above a bunch of times.

My point is not that it is a great move. (Although it is pretty good) My point is just if your opponent doesn't know how to deal with it you can abuse it and that looked to be true in this case.

It's like Sirlin said in one of his random articles, you don't have to fight for real if you have some stupid ghetto tactic that your opponent doesn't know how to deal with.

[clip chesbuster stuff]


3 of the 4 characters i played against have something to get out of that fireball trap.


Yeah, Wingnut is the only one you fought that you can really abuse it with. I imagine it works well on Chrome Dome and War as well.



her super is one of the best supers in the game and while she does it her sprite doest exist, you cant hit her. if she does it meaty in the corner she gets a guaranteed throw afterwards. shes not as bad as you think.


Somebody has to be at the bottom. War and Aska look like the bottom 2 to me. But yeah the balance overall is pretty good. War's fierce (or low fierce, I forget) is like the CVS2 Sagat low fierce of the game, just a big wall of meaty hitting.

The only match I've found to be really frustrating is Chrome Dome vs. Mikey. Mikey's fireball comes out high enough that it can be really hard for Chrome Dome to clear it. If you can corner him and keep fireballing it gets REALLY difficult to get out of because the fireballs will tag you as you leave the ground.

Now it may be that Chrome Dome can jump and do an immediate attack to lift his legs up a bit, I haven't tried enough to know.

Yeah, post some more vids. This game is really good. It's basically HF with turtles and robots.

JeRon
05-04-2006, 04:20 PM
Updated Tier List? I made one in the other TF thread a while back and it was somewhat updated but anyway it goes something like this

Leonardo: Mid Tier
Good Matchups (favorable) None
Bad Matchups- Wignut

Donatello: Upper Mid Tier
Good Matchups- Armagon
Bad Matchups- Wignut/ C. Shredder

Raphael: Top Tier
Good Matchups- All
Bad Matchups- None

Michaelangelo: Upper Mid Tier
Good Matchups- Arma/ Crome Dome
Bad Matchups- None

Shredder: Mid Tier
Good Matchups: Don/ Wignut/ War
Bad Matchups- Aska/ C. Dome

Crome Dome: Mid Tier
Good Matchups: Shredhead
Bad Matchups: Don/ Raph/ Mike

Aska: Low Tier
Good Matchups- Shredhead
Bad Matchups- Raph/ Mike

Wignut: Upper Mid
Good Matchups- Aska/ Don/ Leo
Bad Matchups- Shredder

War: Low Tier
Good Matchups- None
Bad Matchups- Don/ Leo/ Raph/ Shredder

Armageddon: Top Tier
Good Matchups- All except Don
Bad Matchups- Don

Like Arturo mentioned earlier everyone can win in this game the low tiers arent bad like in most fighters. This is more or less 90% accurate... (I'll leave the remaning 10% between Art and Saiyd for debate hahaha) but this is off of the American version, from what Im hearing in differences in the Japanese version there are definete tier differentidies I guess once thats been fully tested the tier chart for that will be up.

JeRon
05-04-2006, 04:33 PM
Genesis Version TMNT TF Tiers! hahaahaha! The game was really bad and sadly me and Sanford played it hardcore for a time! :lol:


April O'neil- GOD TIER- I have never seen a character like this in ANY fighting game, and I've pretty much played them all. She's speaks brokeness of all levels far beyond that of any normal playable charcter or boss combined.
Elbow Attack has one frame and is incredibly fast you cannot block on reaction at all, its actually less than 1 frame. So basically she can spam all day because theres 0 recovery and theres nothing you can do about it. Why.. because it chipps when you block, there are no reversals or counters in the game to get you outta block stun and if you try to take the hit you get knocked down then she can grab you on wake up, grab (slam), grab, repeat until you die. She has other moves but you dont need them at all. There is literally NOTHING any character in that game can do to her and she is unarguradbly the most "broken" fighting game character in history.


Everyone else (Turtles/ Sissiphus/Ray Fillet/ Casey Jones) They serve no purpose in the World of April!

RushedDown
05-04-2006, 04:47 PM
u guys should have a zbattle tourney for this

margalis
05-04-2006, 06:17 PM
Updated Tier List? I made one in the other TF thread a while back and it was somewhat updated but anyway it goes something like this


Looks like we agree for the most part. (Although you left Sharky off your list)

Can you explain the following matchups a bit more. You don't have to go wild but a couple of sentences:


Don vs. Shredder - is this really bad for Don? Seems like his standing fierce and head spin can stop Shredder rushes pretty well. What is Shredder's dominant plan here?

Don vs. Armagon - How is this a good match for Don?

Zee Tee Bee
05-04-2006, 07:01 PM
My point is not that it is a great move. (Although it is pretty good) My point is just if your opponent doesn't know how to deal with it you can abuse it and that looked to be true in this case.


lol 'looked' is the keyword in this sentence. very few things get the privilage to be abused in this game. sabin knew what he was doing. its better he play it safe and use it sparingly rather than taking damage for trying to be cute.

i guarantee after playing us for 5mins u'd have a different opinion about what you consisder to be 'abuseable'.

TF continues to evolve! :looney:




What are his best and worst matchups? What are some good ways to set up the unblockable midscreen? How much range does his EPD(electric pile driver) have, and what are some things that his grab can beat out? Is his super useful at all?


W.Nut is by far his worst matchup. once wnut is out (full screen) he stays out. Chromes floaty jump wont allow him to outmaneuver wnut air fb, and doing dive kicks (jump straight up, dwn+hk) will get u nowhere. This match is all about walking forward and blocking...alot. look for any openings or attack patters (esp. jump patters) and punish w/ an early jp (angled) hk. try to keep him grounded whenever the opportunity comes along.

the match tends to shift when u get him in the corner. keep him guessing between walk up EPD or jump away early hk. most wnut players would probably take the hk forcing u to work to get back in. and jumping foward w/ early hk will get u hurt or worse--he puts you in the corner :bluu:

best match

id have to agree w/ jeron: shredder (aka shredhead =/ )
random aura crushes get punished on reaction w/ cr lk x3, cr hk (cps1 chain). oh look, a knockdown, yay. missed arua knees get punished by EPD. and lastly, jumpins get beat by early bk+hp or the ever-so-lasy lp crome spark (aka 'roll cancel').

other good/ok matches would be asuka and don

asuka: her slides get owned by EPD . do d,ub+lp+lk when u guess its coming, this way if u guess wrong you at a safe distance.

don: this is an ok match. it tends to turn into a poke fest. chome easily gets around fbs w/ fullscreen jp hk or dive kicks to mess w/ his spacing (it all about the spacing, right sabin?). dons missed hp can be punish by cr hk/hp (practice this plz).
it probably more of an even match.

EPD

has vaccum just outside of his st lp (why didnt you test this yourself ?:arazz:). sucks in just about every ground-based normal.


unblockable

is bullshit. its garanteed vs all turtles. just lp throw, jump forward hp, cr lp x4, cr hp (chain). it dizzies, rinse, repeat. its totally safe vs mike/raph cus it nulls inputs. that means no fear of chestbuster/rise thunder. and last time i checked, i dont think it can be backdashed from. two chars in the cast can jump out of it but i forgot who (been too long)


his super is trash. i have one setup w/ it that can only be used once in a lifetime:
vs cornerd opponent, lp throw, divekick, land and immediately active.
what happens is you cross to the opposite side and the super vaccums them in dealing ALOT of damage (50?).
after u use this setup: die, reincarnate, repeat. seriously, its that bad.


jeron: leo is Low-tier, man. friggin inconsistent dp.
his one good match is vs aska. the bitch cant jump in...ever! has to rely on random dps.

caliagent#3
05-04-2006, 07:28 PM
Genesis Version TMNT TF Tiers! hahaahaha! The game was really bad and sadly me and Sanford played it hardcore for a time! :lol:


April O'neil- GOD TIER- I have never seen a character like this in ANY fighting game, and I've pretty much played them all. She's speaks brokeness of all levels far beyond that of any normal playable charcter or boss combined.
Elbow Attack has one frame and is incredibly fast you cannot block on reaction at all, its actually less than 1 frame. So basically she can spam all day because theres 0 recovery and theres nothing you can do about it. Why.. because it chipps when you block, there are no reversals or counters in the game to get you outta block stun and if you try to take the hit you get knocked down then she can grab you on wake up, grab (slam), grab, repeat until you die. She has other moves but you dont need them at all. There is literally NOTHING any character in that game can do to her and she is unarguradbly the most "broken" fighting game character in history.


Everyone else (Turtles/ Sissiphus/Ray Fillet/ Casey Jones) They serve no purpose in the World of April!


Sometimes i think it's weird how vastly different genesis and SNES ports are. For example I don't know if any of you guys ever played the Justice League fighting game on genesis, but it was broken as fuck with superman and despero probably being the most broken characters ever made. Superman with easy dizzy combos/two stupid infs. and despero with his unblockable. The SNES version is very very very different. It looks 10x better but one could argue that it isn't as "deep" as the genesis version. It more or less has a bare bones fighting system, you can't even buffer off of normals IIRC. I just find it funny how ports of the same game differ so much and sometimes not for the better. But i would vote superman and despero the most broken fighting game characters in history

JeRon
05-04-2006, 07:29 PM
Looks like we agree for the most part. (Although you left Sharky off your list)

Can you explain the following matchups a bit more. You don't have to go wild but a couple of sentences:


Don vs. Shredder - is this really bad for Don? Seems like his standing fierce and head spin can stop Shredder rushes pretty well. What is Shredder's dominant plan here?

Don vs. Armagon - How is this a good match for Don?


Don vs Shredder- Standing RH trades with Don's S. Fr in his favor if not beats it on some instances. Shredder can jump in on Don for free. Cross him up all day gain meter for Super. Projectiles are not a prodominant strategy at all since Shredhead can reflect or Aura Crusher right through it (Rollcancel hahaah)
Shredder's jump is real low and really fast so Don can try and keep him out with S. Fr but it will only be a matter of time before he gets in with ease then Don has no reversal to help him unless your gonna do wakeup headspin kick which can get baited.

Don vs Armageddon: Absolutely free of charage. Arma has no answer to S. Frc. Arma's fireball trades with Dons fierce in Don's favor so that eliminates that option. It stops Armas jump in and his Shark dive (trade not in his favor) Basically if Arma blocks all day Don gets free meteer for Super where he can chipp. If Arma starts spamming Uppercut Don can S. Fierce before he lands (alot of characters have alot of trouble stoping whored uppercuts by arama but Don has the easiest time with it)

Sayyd: Leo's actually not low. We can go more in depth and debate on this. Although Leo has the inconsistent DP handicap his fb's are amongst the best in the game. Relying on DP's for every situation isnt good anyway. Endless screw is good. When you take that away Leo has all the tools needed to win. If you still wanna debate it however my Leo's gotten alot better we can have a good session with him vs all the characters to test thouroughly, he fars off well!

Zee Tee Bee
05-04-2006, 07:42 PM
If you still wanna debate it however my Leo's gotten alot better we can have a good session with him vs all the characters to test thouroughly, he fars off well!

AWWWW Shiii... less do dis, kiddo!

yeah arm v don is sooo bad. what is arm supposed to do?
btw his name is armaGON. damn, jeron.

uuhh, ive decided that i'll be posting all TF related info on spookys stie being that it will pose as the primary TF capital/source.

http://teamspooky.com/index.html (your source for poor fighters :rofl: )

Sp00ky
05-04-2006, 07:59 PM
No ones going to come to my shitty site just to look for TF strats :P might as well keep it going.

margalis
05-04-2006, 11:35 PM
OK that sounds about right, I figured the Shredder plan was jump-ins as Don's staff comes out a bit slow and at weird angle. (Far in front of him) The Don vs. Armadon (Armagon?) also makes sense. It seems like most Don matches come down to whether the opponent has an answer for standing fierce.

BOSS MONKEY
05-04-2006, 11:43 PM
I totally have this game for the Genesis. Is it just as good as the SNES version if I use a 6-button controller?

Lantis
05-04-2006, 11:50 PM
I think the Genesis TF still sucks mad fat donkey balls no matter HOW you play it.

BOSS MONKEY
05-05-2006, 12:06 AM
I just played it on Genesis. TOTAL GARBAGE. I don't even need a 6-button controller 'cause the game only needs 2. I should find a SNES version to fully appreciate TF for what it is.

Sabin
05-05-2006, 04:12 AM
Yo actually I'm starting to agree with Jeron. I don't think Leo is low low.

OR maybe he is low, but you beat me a lot sometimes with him :lol:

his jump fierce is too much, stand fierce is solid, fb is solid, endless screw is solid. his DP is good enough LOL. I think you rank him a lot worse than he actually is cuz you always overlap the fb/dp motion Saiyd

Sabin
05-05-2006, 10:34 AM
Tarkan: About the Wiki, great! I'm not sure when Sayid wants to commit to do this though, as it'll take a bit of work. I'm sure hell get back to you on it though, but I'm ready when he is, it's just a matter of when we want to work together.

Master Chibi
05-05-2006, 11:29 AM
Is April banned?

:D

dialupsucky
05-05-2006, 11:39 AM
slash shoulda been in the game.

Zee Tee Bee
05-05-2006, 08:01 PM
got some frame data for u foolz that are interested.

http://teamspooky.com/forums/viewtopic.php?t=6

sigh, lol. T fuckin' F! :looney:

Saotome Kaneda
05-05-2006, 11:12 PM
How DARE you forget the complete and utter HATE I rained on you guys at Ash's house when I went out of my way to bring the JPN next-gen hotness and you fuckers played broke ass TF.

And all the times I said fuck you guys and tapped the cartridge to force ya'll to reset.


FUCK TF.




=p <3

Zee Tee Bee
05-06-2006, 12:20 AM
YESSS!!!

kaneda's hate makes this thread complete.

now i can die happy. :lovin:

i was expecting this thread to be deleted/hated on before pg2. what happened kaneda? you falling off, man.

The Switcher
05-06-2006, 10:37 AM
Man, I wish I still had my TF instruction booklet, there was some mad artwork in there....

Sabin
05-06-2006, 02:43 PM
These matches are now on combovideos.com (thanks to MJ).

We need to set a day to record some more matches.

Hahah, fuck you Kaneda, all I remember at that time - you were trying to make us play PS1 poverty that's even worse than TF. :P

But yeah with you posting, now this thread has come full circle lol

cygnus
05-06-2006, 03:23 PM
How DARE you forget the complete and utter HATE I rained on you guys at Ash's house when I went out of my way to bring the JPN next-gen hotness and you fuckers played broke ass TF.
This sorta reminds me of a VF gathering/tourney we had last year. A fellow player flew in from Boston to play VF, and to his dismay like 2~3 of us kept using a TV to play Karai vs Karai matches.

Good times.

Hunter D
05-06-2006, 04:11 PM
I haven't played this game in a long ass time, but isn't mike top tier? He has a cross up combo that does a shit load of damage and is super was unblockable.

2nd. To God
05-07-2006, 06:58 PM
(physical form)

Whoever said that Leonardo is low/mid tier is definitely insane. Leonardo is one of the top characters in the game. His DP covers his whole body. Once the frame of his uppercut is out, then he goes thru EVERYTHING. His buffer-throws are too good also.

Also, Shredder is another top tier character. His 5-hit stun combo is great: Jump in deep with RH, s. jab, s. fierce, Aura Crusher(FP). It only works in the corner and you can repeat the combo, but it won't redizzy and the whole set-up takes off 'bout 45% life.

Donatello is an upper mid-tier character. His best up-close offensive is his c. jab or short canceled into his rapid tapping bow strike. Donatello is a PRESSURE character. The ONLY time you should use his super is when your character is low on health and you are pressuring your opponent and if they have no choice but to try and jump, then call out the dragon spirit. NOTHING can hit Donatello out of his super.

Sabin
05-08-2006, 06:40 AM
2nd to God: Sayid tried that combo yesterday, even with the CPS1 chain glitch, it doesnt work. I talked to him on AIM and asked him if that combo worked and he said no. He's not going to waste his time responding to you though.

Please stop posting info that doesn't work on this thread.

And don't flame me and tell me that I'm wrong either, if you think I'm wrong, back it up with VIDEO EVIDENCE, since you are a known troll and I don't want to argue with you and derail the thread and have to put you on ignore.

Again, match footage > keyboard commandos on a forum. Remember that.

cygnus: Did you have fun mashing on jump X all day with Karai x N? lol...

Hunter D: I don't play Mike (Saiyd and Jeron do) but IIRC, that redizzy combo is character specific. his rising thunder is really too good though from what i remember. Furthermore, his super has startup time and you can jump out of it the moment he activates it even though it is unblockable. I believe you can set it up off Mike's fireball, then mash the super, but if you do it then it becomes blockable I believe (again, my mind is fuzzy.)

Sp00ky
05-08-2006, 06:47 AM
The mike redizzy is indeed character specific. It gives mike instawin off a dizzy in those matchups though which is not shabby in the least considering how on a good streak you can smack someone early in a round with 3 heavys. It also gives him the option of instantly winning by landing a heavy roll but the chances of that happening in a match are kinda low.

Rising Thunder = Mike is immune to crossups as long as he has enough time to charge. If you're playing mike try it, you won't be disapointed. His down heavy is also above average as anti air.

P.S.:
If you still wanna debate it however my Leo's gotten alot better we can have a good session with him vs all the characters to test thouroughly, he fars off well!

He backed this up and brought some Leo asskicking as well as running a few other characters. Vids will be up late tonight.

Zee Tee Bee
05-08-2006, 07:32 AM
Again, match footage > keyboard commandos on a forum. Remember that.
this is so true.


I believe you can set it up off Mike's fireball, then mash the super, but if you do it then it becomes blockable I believe (again, my mind is fuzzy.)
yeah, it becomes blockable. i'm surprised it doesnt guard break. :confused:


He backed this up and brought some Leo asskicking as well as running a few other characters.
he also felt the power of inconsistent DP's :rofl: .

shit, we didnt event get his leo captured. (oops)

Master Chibi
05-08-2006, 07:49 AM
Saiyd I'll fix your avatar for SRK tonight, remind me.

;p

2nd. To God
05-08-2006, 09:10 AM
2nd to God: Sayid tried that combo yesterday, even with the CPS1 chain glitch, it doesnt work. I talked to him on AIM and asked him if that combo worked and he said no. He's not going to waste his time responding to you though.

Please stop posting info that doesn't work on this thread.

And don't flame me and tell me that I'm wrong either, if you think I'm wrong, back it up with VIDEO EVIDENCE, since you are a known troll and I don't want to argue with you and derail the thread and have to put you on ignore.

Again, match footage > keyboard commandos on a forum. Remember that.

cygnus: Did you have fun mashing on jump X all day with Karai x N? lol...

Hunter D: I don't play Mike (Saiyd and Jeron do) but IIRC, that redizzy combo is character specific. his rising thunder is really too good though from what i remember. Furthermore, his super has startup time and you can jump out of it the moment he activates it even though it is unblockable. I believe you can set it up off Mike's fireball, then mash the super, but if you do it then it becomes blockable I believe (again, my mind is fuzzy.)

Sabin, what combo are you to referring to? And it doesn't matter if you put me on ignore 'cause it wouldn't bother me a bit. If you can't have a decent conversation in this thread, then I suggest that you leave. And again, what COMBO are you referring to, smart-mouth?

Hydro
05-08-2006, 11:52 AM
DAmn fools are playing this again now. 2003 Evo me and Dirty Cole was playin and i posted ill be playing noone really Showed but Crackpron.I hope you guys are ready for the Truth:lovin:

Sabin
05-08-2006, 12:03 PM
Hiro, I forgot you and Dirty play this shit, damn we gotta throw down again sometime.

2nd to God: Um...read your post again..you only listed ONE combo in that whole post, which is the one I Was referring to. (it's for Shredder)

2nd. To God
05-08-2006, 12:08 PM
Sabin, you're such a dutz, you didn't even see the sarcasm. Anyway, move along.

Obot64.com
05-08-2006, 12:12 PM
Man, I wish I still had my TF instruction booklet, there was some mad artwork in there....

I think I have mine.

FlashG
05-08-2006, 06:39 PM
=') im loved in the wonderful world of TF :lol:

Sp00ky
05-08-2006, 07:34 PM
4 New Vids featuring Jeron versus Zar are up. Check them out at http://teamspooky.com/tmnt.html

There are 6 more in the set that I will try to encode and put up tommorow.

margalis
05-08-2006, 08:59 PM
I think I speak for everyone when I say "stop throwing ground claws!"

Pretty good matches overall though.

Sabin
05-09-2006, 06:40 AM
Good matches, Jeron hit Sayid with Mike's super, who who am i to say it sux lol

and hahaha ive never seen so many guaranteed leo chip super setups in a row :P I know it's guaranteed after a blocked fireball, but Jeron didn't you try to flashkick before you were forced to block? (in the armagon vs Leo match)

and lol at the don match where 2 combos takes off like 80% at the start of th eround haha

OreNoChinSugoi
05-09-2006, 07:30 AM
i wanna see some of these aska differences lol

Sp00ky
05-09-2006, 08:45 AM
http://teamspooky.com/tmnt.html

The remaining 6 vids from the Jeron vs Zar set are now up.

JeRon
05-09-2006, 12:47 PM
I think I speak for everyone when I say "stop throwing ground claws!"

Pretty good matches overall though.


Well something in my mind says "throw a fireball" and I do it! lol Actually Donatello's fireball is really good. To explain the properties a little, basically it has 2 frames, 1 for strart up (the linch back) the second for the actual move. The thing about his fb is that even though it looks like it has alot of recovery it actually has little to none, also surprisingly you have little to no chance of hitting him on reaction. Picture Guile's Sonic Boom in CVS, it has the same properties just about the only thing is because of the slow startup and because the frame of his fb is so small he'll loses fb fights. Every other character just about has a HUGE hit box for fb's, thats why its really hard to jump straight up to avoid the slow ones. Aska has one of the biggest hitbox frames in the game so her large sprite makes it almost impossible to avoid.



Good matches, Jeron hit Sayid with Mike's super, who who am i to say it sux lol

and hahaha ive never seen so many guaranteed leo chip super setups in a row :P I know it's guaranteed after a blocked fireball, but Jeron didn't you try to flashkick before you were forced to block? (in the armagon vs Leo match)

and lol at the don match where 2 combos takes off like 80% at the start of th eround haha


Its funny actually because the way Saiyd was doing them made it unavoidable. Pretty much every time he knocked me down he throws the slow version of shinning cutter then follws it up with the super as a meaty. We talked about this afterwards and he was wondering the same thing and I actually tried to flashkick out but I was still in blockstun from the fireball and could not react at all out of it. He caught me a couple of times with it so its definetly a confirm.
As far as Don goes I strongly feel Him and Mike are better than we give them credit for, one mistake and he jump's in is free 80 haha. Same with Mike none of it got captured but for a good 6 games playing Mike matches one dizzy/stun from him and thats game, no matter what you get dizzy from whether its 3 fierces in the beginning of the round the redizzy combo will kill you Mike stuns you thats ggpo!:lol:

JeRon
05-09-2006, 01:10 PM
btw Saiyd's Wignut is serious! Wiiiiiiiiignus!!!!!!:rofl:

Sp00ky
05-09-2006, 02:01 PM
I just noticed at the end of the mike vs. aska vid, aska's spin was blocked for three ticks yet did no tick damage.

Sabin
05-09-2006, 03:09 PM
Spooky: That's TF damage protection for you. It's better damage protection than the OG SF2 games. Yo TFFFFFFFFFFFFFFFFFF

Jeron: yeah I see lol. Since I play mainly Raph I'm spoiled by backdashing out of shit :) i probably wouldnt have been able to do anything about it either haha.

Actually I always thought Don was solid. I always liked his beastly Standing X and his hundred bo slap move is too much. I didn't give Mike enough credit though, even with the redizzy but yah he acn win.

Also I watched the next batch of matches. Good set of matches all around - but heres's what noteworthy to the TF newbies -

Jeron (Don) Vs Zar (C.Dome) - here you can see use of the chromedome unblockable on turtles after his LP throw, good stuff.

Jeron (Wingnut) Vs Zar (Aska) - here you can see usage of the Aska dead-body crossup I was talking about with her RH slide. Aska knocks down Wingnut and does rh slide in corner and goes thru his body lol. Jeron blocks the first setup but then... Saaaaaaayyyyyyyidddddddddddddd

Zee Tee Bee
05-09-2006, 04:28 PM
I think I speak for everyone when I say "stop throwing ground claws!"

sigh, i can't wait to play you...


Good matches, Jeron hit Sayid with Mike's super, who who am i to say it sux lol

man i got screwed that match.

i baited the RT and tried to hit mike w/ lp+lk before he landed. it hit meaty instead and left me at -f. I immediately held up after it connected to plan my escape (since we both had meter) but...you saw the result. :wasted:

fuckin' tf; no room for mistakes.

Its funny actually because the way Saiyd was doing them made it unavoidable. Pretty much every time he knocked me down he throws the slow version of shinning cutter then follws it up with the super as a meaty. We talked about this afterwards and he was wondering the same thing and I actually tried to flashkick out but I was still in blockstun from the fireball and could not react at all out of it. He caught me a couple of times with it so its definetly a confirm.

when we discussed that, i meant for you to hk flashkick the shining cutter. take the hit from shine cutter and half of the super misses. then on wakeup hk flashkick again. the inviciblity from the startup is enough to get you in the air thus taking one measlty hit from the other half of the super. by the time you get up the 3rd time the super would be finished with you taking an insignificat amount of damage.

btw...
ugh! your don! stupid bo :rofl:
gg's, man


Spooky: i cant seem to watch the vids at the library. :confused: :sad:
????

margalis
05-09-2006, 05:15 PM
Generally the best plan for Leo's super is to jump into it. Ideally it hits you at the height of your jump and by the time you get up it's basically over.

So yeah if you can try to uppercut out of the fireball. Basically Leo's super does no damage if it hits you while you are in the air. It doesn't juggle and each hit does very little damage.

If you try to uppercut as the projectile comes towards you I'm guessing you would make it clean through the projectile then land on one hit of the super. It's been a while though, Zee are you saying that the FK won't even go through the slow cutter?

As far as my ground claw advice - ground claw kind of sucks and it was pretty worthless in the matches you guys put up. If you put up a video where one move is used 40 times and is totally innefective 39 of those times you should probably expect someone suggest you use it less...

In the videos you guys put up Ground Claw didn't do much of anything and the headspin kicked ass. Go with what works. Sirlin wrote a good article once someplace where he basically said keep using the same move over and over until your opponent shows they can get around it. Don's headspin is 10x better than it seems.

Ground Claw is the worst projectile in the game? Maybe Chrome Dome's is worse, I don't remember much about it...

Mikey's projectile comes out really high and is big. Leo's comes out fast and pretty far in front of him, like Ryu's fireball in super. Raph's has no recovery. Arm's is pretty high and pretty wide. Wingnut's has the weird angle going.

Don's comes out slow and low. The recovery is deceptive but it's nowhere near as good as Raph's which is basically the sonic boom of this game.

I'm not trying to preach or claim that I rule at TF, so please don't be insulted. It's not a pissing contest, just trying to provide some commentary on the matches.

Onslaught2000
05-09-2006, 06:51 PM
Haha, oh man, seeing this thread is too good. How many people are playing this on ZBattle?

Also, just something I've always wondered, who was Aska? I have'nt seen her outside of this game.

Sp00ky
05-09-2006, 09:07 PM
Library computers probably don't have xvid/divx codec on them which is needed to watch the vids.

Master Chibi
05-09-2006, 09:22 PM
Saiyd, Check Spooky Forum~

CoosCoos
05-09-2006, 09:32 PM
Seriously, we should think of having a tourney on this for real on Zbattle or something. Seems like there is more interest now.

Saiyd, we're going to have to play again soon like for real. Or anyone for that matter. I think next week I'm gonna start playing this on Zbattle again.

TS
05-09-2006, 09:51 PM
...OKAY OKAY, let's hear some strats for the GENESIS version now!!



Go!!






....

Sp00ky
05-09-2006, 10:27 PM
Pick april.

Sabin
05-10-2006, 05:11 AM
Fuck that, bust out strats for the NES version. What's REALLY hood.

...........

(I'll post later when I'm in school today.)

JeRon
05-10-2006, 09:56 AM
Generally the best plan for Leo's super is to jump into it. Ideally it hits you at the height of your jump and by the time you get up it's basically over.


False. If you get knocked down from it on the height of any jump attack upon wakeup the super will still be going and you will be forced to take the chip. Initially the supers duration is about 3 sec. and by taking the hit it "should" time it off by a second but the properties of the super reset. So when you wake up you get all of it.


So yeah if you can try to uppercut out of the fireball. Basically Leo's super does no damage if it hits you while you are in the air. It doesn't juggle and each hit does very little damage.


Confirmed or blocked his super does a fairly good amount of damage!



As far as my ground claw advice - ground claw kind of sucks and it was pretty worthless in the matches you guys put up. If you put up a video where one move is used 40 times and is totally innefective 39 of those times you should probably expect someone suggest you use it less...

In the videos you guys put up Ground Claw didn't do much of anything and the headspin kicked ass. Go with what works. Sirlin wrote a good article once someplace where he basically said keep using the same move over and over until your opponent shows they can get around it. Don's headspin is 10x better than it seems.


lol I dont call that good advice I call that you've never played a good Don or any solid comp to make a statement to the effect. I explained the properties of his fb's but if your refering to it being used constantly....uhh its a fireball and I know my fireball spacing so 9/10 of the times I know enough about the character/matchup to know when to throw them. Its called footsies with ground pressure!:confused: More or less I use it mostly for setup purposes. Dont talk scrub talk man....lol ppl think things are easy to get around or "they" themselves can get around it just by watching vids on a player but I wont be the first to tell you watching someone play in a vid and then actually playing them are 2 totally different experiences! Just food for thought! :)
btw Don's headspin is not that good to a point you can spam it. Its an ok move. Pretty good on wakeup but as you can see it can be baited like in the Mike vs Don match where Saiyd baited and punished it. You can actually interrupt it after the second block if your using the A version of it. Plus it has slight stratup.

Someone mentioned that Art should spam Raph's powerdrill more and I think he pretty much cleared up why you "cant" do that. (Especially on ppl that knows the game lol) Although TF is alot like SF in its own way. Its not sf to the point that you can spam and abuse moves. I think alot of you guys need to get that out of your head!


Mikey's projectile comes out really high and is big. Leo's comes out fast and pretty far in front of him, like Ryu's fireball in super. Raph's has no recovery. Arm's is pretty high and pretty wide. Wingnut's has the weird angle going.


Yeah pretty much. The best thing about Wignuts X fireball is that even before he throws it out and they attempt an air-to-air, his sprite is protected! Really good!




I'm not trying to preach or claim that I rule at TF, so please don't be insulted. It's not a pissing contest, just trying to provide some commentary on the matches.

Granted, dont get me wrong I dont mind critisism at all and your output is appreciated but I've been playing the game long enough to back all of my arguments.....as does Saiyd and Arturo, and basically your making it seem like we dont know what were doing. Stuff on properties etc. are noted and something new is learned everytime the game was picked up thats how we got the game to the level it is now.
Hey if you can exploit my Don's weakness that easily then by all means I'd be happy to see if you can get around it when or if we ever play! :)

JeRon
05-10-2006, 10:01 AM
...OKAY OKAY, let's hear some strats for the GENESIS version now!!



Go!!






....




Pick april.


haha You know the funny thing was, me and Saiyd were gonna put one TMNT (Genesis) match vid on there just to show ppl how terribly godlike and broken she is.
Spook next time I come over I may harrass you a little more about it!:looney: :looney:

margalis
05-10-2006, 02:39 PM
False. If you get knocked down from it on the height of any jump attack upon wakeup the super will still be going and you will be forced to take the chip. Initially the supers duration is about 3 sec. and by taking the hit it "should" time it off by a second but the properties of the super reset. So when you wake up you get all of it.


Uh...unless I don't understand what you are saying here I'm pretty sure this is wrong.

If you jump into the super and it hits you out of the air when you stand back up you will have to block the tail end of it, but it sounds like you are saying you have to end up blocking the entire thing?

I'm pretty sure that jumping into the super then blocking the rest of the hits is less damage than blocking the whole thing from the start. Maybe it's time to bust out MAME.

Sp00ky
05-10-2006, 02:51 PM
Mame emulates snes games? :P

edit: if it matters i couldn't replicate what jeron was talking about. jumping out versus blocking = less damage by jumping out.

Sabin
05-10-2006, 03:16 PM
margalis: Yeah you can only block the tail end of it. Jeron was a bit unclear. Regardless you still take damage (about 10-15% if i can remember.)

If you are a turtle, however, you can take the hit in the air, and then backdash on wakeup and take next to no damage :) Or if you have a strong DP (aska, armagon.)

i wouldnt mind playing on zbattle sometime, but isnt that shit too laggy? made me go ugh.

Burningfist
05-12-2006, 09:00 AM
haha You know the funny thing was, me and Saiyd were gonna put one TMNT (Genesis) match vid on there just to show ppl how terribly godlike and broken she is.
Spook next time I come over I may harrass you a little more about it!:looney: :looney:


PLEASE POST THESE MATCHES, I need to have them.

Zee Tee Bee
05-12-2006, 05:34 PM
I've got the TF Wiki up, with the layout included. All you have to do now is just put the characters moves, advanced techniques, and strategies.
i'll tell u what: if you put up the character specials and ultimate moves, i'll do everthing else (normal's description, vs char strats, etc.). i already have leos specials and UM listed so thats one down. i believe most of the move names can be found on gamefaqs.

yes, im lazy but, im also more focused on promoting tf on teamspooky. in-depth tf related topics will be centered there.

thanx for taking the time to set it up.



If you try to uppercut as the projectile comes towards you I'm guessing you would make it clean through the projectile then land on one hit of the super. It's been a while though, Zee are you saying that the FK won't even go through the slow cutter?
yeah, it can be done. timing has to be super tight. ethier way, u get hit by the lp fb or pass through, the result is the same: taking ass damage and avoiding full chip.



man i got screwed that match.

i baited the RT and tried to hit mike w/ lp+lk before he landed. it hit meaty instead and left me at -f. I immediately held up after it connected to plan my escape (since we both had meter) but...you saw the result.
well, after some further investigating it turns out that Wingnut's jump has 9f startup(!). yes, he isnt airborne until the 9th frame. AND on top of that his lp+lk has -4f on hit....

wow

mike's UM has something like 15f startup . so in actuality i hesitated for 1/15 of a second (is that right? i suck at math).

also i checked out aska/leo/arm jump startup. its about 1-3f. and i think arm can jump out of meaties. go figure.


btw: my frame data chart on teamspooky is somewhat inacurate. many of the moves has to be double a tripple checked, so it may be a while before i have some new info up =\. anybody know of some sites that explain in full detail on how to gather frame data?


PLEASE POST THESE MATCHES, I need to have them.
NOOOOOOOooooooooooooo. x.x


@ CoosCoos: this guy is jonesin' for some tf! :rofl:

shinobi00
05-13-2006, 11:10 AM
It would actually be nice to get some comp for this on zbattle.

The Switcher
05-14-2006, 03:01 PM
Are there any plans for a TF Exhibition video, or combo video???? That's what I'm dying to see.

Or does anyone know of any floating on the net already?

Naysayism 2.0
05-15-2006, 12:10 PM
This is wild, because of your vids a bunch of my homies and I play this game all the time now. I'll try to get some vids of us playing. Great thread!


Do have one question, how come I never see anyone go for the yoga noggie throw with Armgon when the opponent is in the corner? What I usually do is the noggie throw, jumping jab, noggie throw again.


oh yeah, what's the deal with the boss characters?

Burningfist
05-15-2006, 02:45 PM
Are there any plans for a TF Exhibition video, or combo video???? That's what I'm dying to see.

Or does anyone know of any floating on the net already?

I did one WAAAY back in the day, I'll dig it up and see if I can show it to you guys.

margalis
05-15-2006, 11:17 PM
The boss characters are generally considered broken. I know the last boss is supposed to be insanely good, not sure about Rat King. I've never played as either for longer than 5 minutes so I can't really say, but generally people don't use them in serious competition.

Naysayism 2.0
05-16-2006, 04:31 PM
I just messed around with Rat King for a couple of seconds. This is what I figured out after playing with him for 10 mins.

anti-airs:

Dropkick
s. Jab
s. Fierce
cr. Short

combo:

Roundhouse, cr. roundhouse


rat bomber set-ups

cross up body splash, rat bomber

whiff dropkick, rat bomber

cr. short, rat bomber

roundhouse, rat bomber

cr. roundhouse, rat bomber (only works when opponent is in corner)


I didn't see any other ways of landing rat bomber

Zee Tee Bee
05-16-2006, 05:25 PM
This is wild, because of your vids a bunch of my homies and I play this game all the time now. I'll try to get some vids of us playing. Great thread!
Behold! The TF Revolution is at hand!

Do have one question, how come I never see anyone go for the yoga noggie throw with Armgon when the opponent is in the corner? What I usually do is the noggie throw, jumping jab, noggie throw again.
jump lp(blocked) into noogie is a guaranteed throw setup but the problem is when you go for the jump lp again you leave yourself open to a reversal (from much of the cast!).

don:head spin
aska:dp
raph:cb
leo:dp
mike:rt
shred:aura knee
dome:c. spark
arm:shark upper

you're better off going for noogie then: 1] lp fb(at midscreen) then follow up w/ headspear or 2] low headspear when they are landing from noogie (to bait reversal) or 3] hk throw instead of hp throw to force the guess game on wakeup (using deep crossup headspear on wake up).

btw- tell your friends not to mash on noogies (if they are) cus its a set amount of hits for each character.

and take margalis's advice: stop wasting your time w/ boss chars. they gets NO burn in "serious competative" play.

rat-king is still sexy though...


~TF Prophet

Naysayism 2.0
05-16-2006, 06:12 PM
I have an idea. How about a tutorial/match vid, like the japanese tutorial, I can edit the whole thing. Jeron/Sabin and NYC would you guys be intrested?


spread tmnt tf to the world!

Obot64.com
05-16-2006, 08:53 PM
I just played TF for an hour... WTF used every chracter and tryed all kinds of sick shit...

Crome Dome = Tops

Sabin
05-16-2006, 10:31 PM
Naysayism and Obot64: I love you.







(no homo)

Anyway we didn't record anythign this week. Sayid was practicing Slash/3s at a tourney and I was practicing 3s/cvs2 to try to get off the rust in preparation for ECC. Hopefully we can play next week if Spook is up to it or whatever. We're thinking about having TF at ecc cause of this thread, and random nigs askign me for strats on irc/aim etc.

But I can't help you with your boss char strats cuz i dont play those broken chars lol. Karai has a infinite with jump X over and over again, and Rat King's command throw is BROKEN!! haha

PS about the tutorial vid, if the other two are down, I'm down, as long as we dont get lazy..

Burningfist
05-17-2006, 01:17 AM
I'm thinking tutorial / combo footage could be damn cool to produce as a team. If anyone is interested Naysaism and myself were looking to pool resources and make something.

Zee Tee Bee
05-17-2006, 07:29 AM
How about a tutorial/match vid, like the japanese tutorial, I can edit the whole thing.
Wait, the japs have a tutorial for this game!?

Hopefully we can play next week if Spook is up to it or whatever.
we'll probably have to wait until next mth for another recording session. but what we really need is you v jeron to complete the 1st TF match batch.

Crome Dome = Tops
he's pretty good (unblockable & guaranteed EPD), but not tops. you'd have to play for more than an hr to understand why some chars run all over him.



As far as a tutorial: i'd like to release individual tutorials for each char w/ vs char strats and anti-strats vs that char.

Obot64.com
05-17-2006, 07:42 AM
I'm thinking tutorial / combo footage could be damn cool to produce as a team. If anyone is interested Naysaism and myself were looking to pool resources and make something.


Count me in.

Naysayism 2.0
05-17-2006, 07:46 AM
Wait, the japs have a tutorial for this game!?


Nah, they don't... but I ment like have our tutorial lusing there format. They have tutorials for everything, even World Heroes Perfect.

Naysayism 2.0
05-21-2006, 05:24 PM
bump, record some shit after ecc

Zee Tee Bee
05-23-2006, 08:49 AM
new tf vids commin' at ya in mid June so keep an eye out.

your zsnes aint safe. teamspooky...bitch. :arazz:

btw- im working on tutorial transcripts atm (yes, i work backwards) , so if things go accordingly we should have something up sometime in July.

Hanzo_Hasashi
06-02-2006, 08:18 AM
new tf vids commin' at ya in mid June so keep an eye out.

good!

Nah, they don't... but I ment like have our tutorial lusing there format. They have tutorials for everything, even World Heroes Perfect.

WHP tutorials? Is that true?:confused:

I'm thinking tutorial / combo footage could be damn cool to produce as a team. If anyone is interested Naysaism and myself were looking to pool resources and make something.

Count me in.

Me too!

Naysayism 2.0
06-09-2006, 02:04 AM
good!



WHP tutorials? Is that true?:confused:

bump* It's on youtube

Saotome Kaneda
06-10-2006, 12:25 AM
I really should close this thread to keep my hate for TF alive

The Switcher
06-10-2006, 11:56 AM
I really should close this thread to keep my hate for TF alive

It's okay. We all can't be good at it.

Crayfish
06-14-2006, 04:55 AM
Today I managed to find tho old TMNT combovid I knew I had buried away on one of my myriad CDs. Nothing special I think, but atm its prolly the only one yet made:
http://www.megaupload.com/?d=6HRVMT3B


Crayfish. (http://www.shaolinchamber.com/video_files/TRAILERS/bloodsport-trailer.wmv)

Sabin
06-14-2006, 05:18 AM
Crayfish: I haven't viewed the video yet, but you are truly a OG Historian. My god :D

Zee Tee Bee
06-14-2006, 07:28 AM
bump* It's on youtube
ok, question: why did raph lose to aksa? well i already know the answer to that (didnt spam any jamborees). my point is aska loses to anyone whos 'green' pretty much for free.

second question: why where there matches of bosses (lol). thats about as relevant as watching gill matches in 3s. :rofl:

last question: are 'suu' and 'wlw' srk members?

best match(imo) was:
wingnut(wlw) v aska(su)

simply because that was the most acurate in terms of execution and the players knowing the matchup.

both players managed to overlook alot of character abilities. i dont have much time to go into detials atm but to list a few: no fbs w/ raph, no low headspear w/ arm, no s.hk w/ war, overuse of powerdrills w/ raph (those got punished alot), blah, blah.

I really should close this thread to keep my hate for TF alive
ah, good ol' "kaneda hate". where would this thread be w/o it? (probably deleted lol)

@ Crayfish:
damn, i wanna see that vid! i cant view certain files at my local library and my connection at home is too trash.

bad news ppl
general jeron will be on war duty for the next 2wknds (owning up i hope!), so the last matches of the 1st volume will be on hold until sometime in july. :amazed:
when are you tf heads going to register to teamspooky.com? "become one of the elite", "we need you!(no homo)", "join now", and any other promotional slogans i missed.

Saotome Kaneda
06-14-2006, 08:24 AM
It's okay. We all can't be good at it.
Hah, you could ask Art, I'd probably be good at it if they had chose a better time to start playing it back then. You know, like not when I just hauled almost all of my systems to Ash's house just to play F-Zero GX with Kuma the whole fucking time.


DAMN YOU TF

Zee Tee Bee
06-17-2006, 06:14 AM
http://www.megaupload.com/?d=6HRVMT3B

i like the aska combo as well as the gauranteed throw setup w aramaggon (it looks like you were trying to mash for more hits on his throw :rolleyes: )

lol @ the boss combos. stupid karai infinite/trap

i think ratking has a re-dizzy. also a friend of mind discovered an infinite gaurd stun trap w/ him. its dumb hard to replicate though.

Crayfish.

...

.......

............

.........................

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

KUMITEEEE!!!!

"Now i break you"
ah man, thats classic.

Akuma Hokoru
06-17-2006, 09:58 AM
ha i remember that day...priceless

onionkid
06-28-2006, 05:00 PM
Armaggon seems wildly broken. Back in the days when Rhode Island tournaments were held in barns, Nomar Garciaparra played for the Red Sox, and James Austin had a penis, it was discovered that one can spam his Roundhouse Flashkick at his or her own leisure. Try doing one as a meaty, charging, and immediately slapping out another one as soon as you land. This is almost IMPOSSIBLE to punish. The move literally recovers the instant the shark hits the ground, your only shot is punishing him is while he's airborne. So far we've found that if you that if you block the meaty flashkick and hold up/back while in stun, you will avoid the second one and have just enough time to DP him as he's still in the air with Asuka. This might work with Leonardo as well, but his DP doesn't seem to have the horizontal range that Asuka's has. Donatello spinkick, hold forward may also have a chance. Of course, if Armaggon anticipates this, he can simply jump straight up and hit roundhouse instead of flashkicking a second time.

That's not to mention homeboy has a one-second Sonic Boom with next to no startup and hella fast recovery which is cancellable off of a sweep. I also heard Armaggon will be portraying a tights-clad alien from Krypton opposite Kevin Spacey in a movie by Bryan Singer this summer.

-rich.

Saotome Kaneda
06-28-2006, 05:37 PM
jokes

win.

JeRon
06-28-2006, 07:49 PM
Armaggon seems wildly broken. Back in the days when Rhode Island tournaments were held in barns, Nomar Garciaparra played for the Red Sox, and James Austin had a penis, it was discovered that one can spam his Roundhouse Flashkick at his or her own leisure. Try doing one as a meaty, charging, and immediately slapping out another one as soon as you land. This is almost IMPOSSIBLE to punish. The move literally recovers the instant the shark hits the ground, your only shot is punishing him is while he's airborne. So far we've found that if you that if you block the meaty flashkick and hold up/back while in stun, you will avoid the second one and have just enough time to DP him as he's still in the air with Asuka. This might work with Leonardo as well, but his DP doesn't seem to have the horizontal range that Asuka's has. Donatello spinkick, hold forward may also have a chance. Of course, if Armaggon anticipates this, he can simply jump straight up and hit roundhouse instead of flashkicking a second time.

That's not to mention homeboy has a one-second Sonic Boom with next to no startup and hella fast recovery which is cancellable off of a sweep. I also heard Armaggon will be portraying a tights-clad alien from Krypton opposite Kevin Spacey in a movie by Bryan Singer this summer.

-rich.


Armageddon isnt broken at all. As a matter of fact no character in this game is. As far as balance TF like in alot of other ways can be compared to ST. Every charcter is a poison and remedy for other characters, thats what balances it out.
Armageddon's Flash kick move is good but plent of characters have ways around it. I mentioned earlier here that Donatello counters Arma in every way possible, but going specifically into his charge move Don can standing fierce it before he lands. Other moves that prevent Armageddon spamming the flashkick.
Mikes RT
Aska's uppercut
Leo's uppercut (because of his DP handicap its hard to pull off sometimes)
Shredder's knee
Everyone else pretty much have to work to get away from it. In the early stages of playing the game we thought too that spamming uppercut was unbeatable and even Turtle backflips didnt seem to work.
Yes his fb is really good and trip guard works on all the turtles and although he has the tools to win against the turtles none of them are in his favor.

Naysayism 2.0
06-29-2006, 10:33 AM
Don is lame because standing strong is beastly!

Zee Tee Bee
07-23-2006, 03:55 PM
omfg- bump

it appears as though the 'team' has disbanded. niggas is either busy or they dont really give a damn about what we have/had going (my $$ on the latter). so you'll be seeing updates whenever you see them.

also, ive noticed that no one has bothered to contribute any fotage of thier tf sessions. whats up guys? plz, if u have anything: brief tutorials, combo vids, tricks, glitches, clips of casuals- whatever- put it up somewhere. it doesnt necessarily have to go on teamspooky.com for you to support the community. im just trying to experience and expose new styles of play, get a better understanding about character matchups, and take the world of tf to its summit.


i cant do this alone ppls.
last bump for me. outty.

~Zar the Biscuit

FamousAmos
08-23-2006, 11:19 AM
So do people play this game for real? I've been playin it lately and wow this game seems really good. Who is top tier in this game?

shadowcharlie
10-04-2006, 05:53 PM
lazy...

Sp00ky
10-05-2006, 06:30 AM
You know, you could talk about lazy. But really, every FG in this community is like this.

FWIW, I've asked Jeron/Arturo/Zar to come record more matches multiple times and the only person who ever shows up is Zar.
Zar/Arturo are both back in school (and Art was recently in Japan.) Jeron just does what he does. And you don't want to see Zar vs Sp00ky matches in this game, it would be me getting raped all day.

So in conclusion, RL pwns TF for free.

RushedDown
10-06-2006, 03:03 PM
if you guys are going to go to nec and bring this let me know im down to play it
and let me know if its gonna be on an actual snes or pc so i know wether or not to bring my snes stick

Zaelar
10-06-2006, 04:02 PM
Lets kick shell!

Zee Tee Bee
02-26-2007, 02:38 PM
TEA EFF! :looney:

The next chapter of the TF Revelations has been written!

Book of MKK: (http://teamspooky.com/forums/viewtopic.php?t=39)
While the NY TF scene was fasting, South America was out making moves and contributions. The cries of a revolution shall echo throughout the globe :rofl: .

Book of New Mutants: (http://teamspooky.com/forums/viewtopic.php?t=44)
Participators of mainstream fighters open their ears and minds in hopes of understanding the purpose behind revolution that is to come.


Book of Revival: (http://teamspooky.com/forums/viewtopic.php?t=45)
A streak of bad luck could never keep such devoted and loyal fans from getting the job done. Time to BLOOWWW SHIT UP! :tup:


~Zar The Biscuit (TF Prophet)

JeRon
02-26-2007, 02:57 PM
It Has Returned!!!!!!!!!!!!!!!!!!


"TF Proprietor"

Master Chibi
02-26-2007, 03:03 PM
TF IS THE TRUTH!!!!!!!!!!!!!

New generation REPRESENT :D!

<~~ TF HYPEMAKER.

JeRon
02-26-2007, 03:12 PM
Hype that shit up Yo!:rofl:

btw me and Zar are talking about doing something for the next major, possibly Evo East but its still kinda early. Next time were gonna make sure shit gets started early so we can finish. I was upset we couldnt at the Webtwo Zone tournament.
Oh and btw. Chibi, Zaelar, Arturo, Zar, Ralph I got you guys on your entry fee at the next gathering/tournament. I was so tired that day that i forgot to give it back even though we were more than halfway done we didnt finish so I got you guys next time!:sweat:

Master Chibi
02-26-2007, 03:29 PM
I don't about the money man, we just realized it later that night and then we're like whatever.

BIG APPLE, 3 AM.

Zaelar
02-27-2007, 02:10 AM
I made the last post before the revival. Does that mean I killed TF? Maybe I shouldn't post here...

Burningfist
02-27-2007, 07:26 AM
In a dream world the new TMNT movie would revive Konami's interest in Turtle based fighting games. TF Anthology would be hot.

SNES TF Video Thread (Thanks Zar) (http://www.newchallenger.net/main/showthread.php?t=967&highlight=Tournament+Fighters)

SNES TF Leonardo Tutorial by MKK (http://www.newchallenger.net/main/showthread.php?t=920)

SNES TF Raphael Tutorial by MKK (http://www.newchallenger.net/main/showthread.php?t=921)

Obliterate
02-27-2007, 02:02 PM
Man, brings back memories me and my friends used to hold casual tournaments every week, shit would get intense to the point where a couple of people wouldn't talk to each other for weeks.

On a side note, my favorite character was Leonardo, fuck tiers, I don't care where he ranks you can't stop 2 blades! That and the rest of the turtles, what can I say I'm a shoto whore.

Here's hoping for a sequel to this fighting game since TMNT the movie is coming out this year.

margalis
02-27-2007, 05:13 PM
TF anthology? Isn't there only one good TF game?

Hanzo_Hasashi
02-28-2007, 01:55 PM
F***ing glad that this thread wasnt deleted/forgotten!

Man Loved the new footage so...

I missed a lot the NEC comments... What happened there? I just heard that 16+ players assisted!

Burningfist
02-28-2007, 01:58 PM
TF anthology? Isn't there only one good TF game?

Man, you can't tell me you wouldn't like to see how the SNES versions of TF characters do against Casey Jones or April? Or to at least TRY the NES versions and exclusive characters? Well....maybe you wouldn't. :rofl:

Edit: On second thought, the new backgrounds, music and various extra stuff I'm sure they'd include would make it worth it.

Double Edit: Oh shit, INSTANT REPLAY!

Triple Edit: Man, playable Krang...I dunno I think perhaps TF Anthology IS actually a good idea.

Master Chibi
02-28-2007, 02:13 PM
PEANUT BUTTER PANCAKESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

;o

Zee Tee Bee
03-01-2007, 09:28 AM
Man, brings back memories me and my friends used to hold casual tournaments every week, shit would get intense to the point where a couple of people wouldn't talk to each other for weeks.haha thats good shit, man. you guys should seriously consider running that shit back :tup:

On a side note, my favorite character was Leonardo, fuck tiers, I don't care where he ranks you can't stop 2 blades! That and the rest of the turtles, what can I say I'm a shoto whore.leo is DOPE! Even if he is 3rd from the bottom he can still fuck shit up/make trouble. Im not too fond of shoto-esque chars but a shoto w/ half-screen pokes and a super that chips for 30%+ -- aw yeah.

Here's hoping for a sequel to this fighting game since TMNT the movie is coming out this year.heh, doubt it. seeing how fighters are done these days it would probably end up sucking. I am for a remake/revamp (but this wouldnt happen either :sad:)

Master Chibi
03-01-2007, 09:37 AM
Let's hope they nerf everyone.

Except for C. Shredder of course.

Dark Geese
03-01-2007, 09:43 AM
Whoa..the thread is back!!!

And lets see if JeRon is gonna run it again at FRX!!

Zee Tee Bee
03-06-2007, 02:51 PM
anybody else here hyped about the new turtles movie? The TFE's gotta do some random casuals or something to commemorate the years of excellence TMNT has brought us (except for that 3rd turtles movie that never existed! :mad:) for the movie's debut .

hhmmm, i wonder where the kaneda-hate is?

chopa
03-06-2007, 03:34 PM
here's hoping TMNT:TF shows up one whatever the Wiis online service is called

Zaelar
03-06-2007, 04:18 PM
[size=gazillion]TOURNAMENT FIGHTERS!

I'm thinking about getting a cheap laptop I could carry around just for TF. Problem is finding a cheap enough one with enough usb ports :x

Obliterate
03-07-2007, 11:50 AM
Now if I can only figure out how to get this game, man I really need to stop giving away my old systems (either to charity or to friends). Maybe WII will have it available for download at some point.

Er, guess I'm too late to that point, Chopa beat me to it. Even if they did make a TMNT fighter nowadays it probably would be an MK jip or some type of Marvel Nemesis esque bullshit where there's a punch and kick button and that's it.

JeRon
03-20-2007, 08:13 AM
*Bump* Should be getting the5 TF footage/Finals from NEC after all. Soon as it comes my way I'll hit up Team Spooky to get them up asap! :lovin:
So TF at Evo? Any takers?

Master Chibi
03-20-2007, 08:18 AM
Note:

Fucking around at FRX has shown that Arm can combo standing RH into shark upper.

:rofl: :rofl: :rofl:

4649
03-21-2007, 06:31 PM
oh HELL no this thread isn't going away.

EVO EAST TF for the muthafuckin win, there should be at least two setups guaranteed, one on my PC and i'm pretty sure burningfist is bringing his snes / tv.

oyg
03-21-2007, 06:37 PM
Do you guys play this on line? A friend of mine showed me it the other day and I gotta admit.. I'm interested in playing this seriously. :lol:

Dark Geese
03-21-2007, 06:45 PM
So let me in on the findings from FRX Chibi lol? I was in the hotel taking a shower but I do remember you beasting lol on DA BOX.

ThyAllMighty
03-21-2007, 10:32 PM
i'm really down for turtles even though i havn't played it since x-mas nyclan tourney....just coach me art in the ways of ralph

Master Chibi
03-21-2007, 10:43 PM
c.lk x 3, chest buster, jamboree, backdash, standing jab for anti air

done, you can now play ralph.

:3

Sabin
03-22-2007, 06:07 AM
chibi, what are you talking about. raphs antiair is not standing jab, its low fierce, and you can use a combination of low fierce/far fierce/chestbuster or fireball for antiair, just depends on the situation u are in.

thyallmighty: good to hear u still got the hype for this game going :tup:

ninja turtles comes out friday....so whats really fucking good?

Master Chibi
03-22-2007, 06:35 AM
My bad.

THE POKES ALL LOOK THE SAME

D:

Shotokan Symphony
03-22-2007, 07:39 AM
someone buy me a laptop so I can host and record matches. :[

eddymasta
03-22-2007, 08:50 AM
anyone wanna teach me this game over zbattle? I suck, but this game is too much fun :)

eddymasta
03-22-2007, 11:28 AM
So far it looks like i'm gonna use Don. Hes fun, but i'm having a small problem. His mash punch move seems really hard to do when using the fierce button. I'll mash it as fast as I can, and it still won't come out sometimes. Otherwise hes definitely my fav character so far. Turtle Power! :D

JeRon
03-22-2007, 12:07 PM
So far it looks like i'm gonna use Don. Hes fun, but i'm having a small problem. His mash punch move seems really hard to do when using the fierce button. I'll mash it as fast as I can, and it still won't come out sometimes. Otherwise hes definitely my fav character so far. Turtle Power! :D


Actually the same button speed for Dons Rapid Bow is the exact same of ChunLi's in Super Turbo. If your trying to do it off the ground then you'll of course whiff it then it will come out otherwise the best way to utilize this move is in a combo. Jump Fierce...Rapid Bow, best time to do this combo is after a dizzy for a meaty 5 hit! Then if you can manage to hit them with say a Standinf Fierce right after you can dizzy them again. The Rapid Bow has very high Stun!
He has an advanced combo...Short x2 rapid bow but its hard to do. Yeah but dont worry man you'll get it eventually just keep practicing that shiii! :)
I play Don hardcore and hes one of my mains, really good character and a GREAT counter for Armageddon but of course like mostly all, he has his bad matchups...The Super Turbo Factor! lol

Edit: TF at Evol East tight SET THAT SHIT UP!!!!!!!

JeRon
03-22-2007, 12:55 PM
Spoiler: Look at the Evo Series section sometime this week!

eddymasta
03-22-2007, 01:01 PM
Hey guys, after I get off work at 10 pm eastern anyone up for some matches on zbattle? I wanna learn this game!

eddymasta
03-22-2007, 09:33 PM
just had a session with IbanezNinja over zbattle, and i'm definitely a believer now. This game is too much. I suck ass right now, but i'll get half decent eventually :) C. Shredder ftw!

oh yeah, IbanezNinja's Ralph is a freakin beast. Couldn't touch it throughout like 30 or so matches

IbanezNinja
03-22-2007, 09:58 PM
Yeah gg's man, your Shredder was getting better with every match. :)

Ps, if anyone wants to play on some Zbattle just him me up on aim at Darklink21

Zee Tee Bee
03-23-2007, 08:05 AM
So far it looks like i'm gonna use Don. Hes fun, but i'm having a small problem. His mash punch move seems really hard to do when using the fierce button. I'll mash it as fast as I can, and it still won't come out sometimes. Otherwise hes definitely my fav character so far. Turtle Power! :D
i have a super-secret technique for Dons Bo-stab special:
Rapid Bo-Stab (not official name) can be executed with simply 3 button taps. the second button tap determines what strength Bo=stab you'll get e.g.:
lp, lp~hp [results in lp bo stab]
hp~lp, hp [lp bo stab]
hp, hp, hp [results in hp bo stab]
lp~hp, hp [hp bo stab]

the ~ indicates that you just roll your fingers (middle to index or vise versa) from one button immediately to the other (I believe tekken has commands similar to this if that helps). The last 'shortcut' i listed last is the method you want to use the most. once you input the command just sit back and watch the damage/chip. This technique is also good for not overtapping your inputs resulting in more recovery on a possible whiff. Don will perform 3 pokes and push you safety and results in immediate recovery.

edit: lastly, jumping in w/ hp then taping hp once more before you land then again on landing, produces the best results for his nastiest b&b.

edit 2: well it seems like i can start playing this on zbat again. those that are interested just look for ZtB

eddymasta
03-23-2007, 09:08 AM
i have a super-secret technique for Dons Bo-stab special:
Rapid Bo-Stab (not official name) can be executed with simply 3 button taps. the second button tap determines what strength Bo=stab you'll get e.g.:
lp, lp~hp [results in lp bo stab]
hp~lp, hp [lp bo stab]
hp, hp, hp [results in hp bo stab]
lp~hp, hp [hp bo stab]

the ~ indicates that you just roll your fingers (middle to index or vise versa) from one button immediately to the other (I believe tekken has commands similar to this if that helps). The last 'shortcut' i listed last is the method you want to use the most. once you input the command just sit back and watch the damage/chip. This technique is also good for not overtapping your inputs resulting in more recovery on a possible whiff. Don will perform 3 pokes and push you safety and results in immediate recovery.

edit: lastly, jumping in w/ hp then taping hp once more before you land then again on landing, produces the best results for his nastiest b&b.

edit 2: well it seems like i can start playing this on zbat again. those that are interested just look for ZtB

I'm about to play you, lol :P

Zee Tee Bee
03-23-2007, 09:44 AM
I'm about to play you, lol :P
yo, go back on. everything is set now :wgrin: .

eddymasta
03-23-2007, 10:18 AM
yo, go back on. everything is set now :wgrin: .

yo, I went out for a minute. You still there? I wanna play! :)

Zee Tee Bee
03-26-2007, 03:00 PM
If someone can make TF happen at Evo East I'll make an effort to get out there.

Also, what do you snes fg advocates know about Ranma Chogi Ranbu Hen? NYC is about to start some shit up w/ the next lvl of povery gaming.

~get hype! :annoy:

4649
03-26-2007, 05:47 PM
i'll definitely be having it there on my PC
<3