View Full Version : KOF: MI2 / KOF 2006 - Strategy / Techniques / Combos
I know there is another thread, however, it has a lot of general hate in it (be it for character design or just being KOF in general). So anyway, I decided to start another thead that talks about the actual game KOF:MI2.
Feel free to point out anything I'm missing so we can have a complete info thread.
Character Listing:
Alba Meira
Athena
Billy Kane
B. Jenet (beat game 5 times with diff chars)
Chae Lim
Clark
Duke
Fio (beat game 3 times with diff chars)
Hanzo (beat game 4 times with diff chars)
Hyena (beat game 13 times with diff chars)
Iori
Jivatma (beat game 14 times with diff chars)
K'
Kim (beat game 1 time with diff chars)
Kula
Kyo
Kyo "Classic" (beat game 9 times with diff chars)
Leona
Lien Neville
Luise Meyrink
Lily Kane (beat game 8 times with diff chars)
Mai
Maxima
Nightmare Geese (beat game 6 times with diff chars)
Mignon Beart
Mr. Karate (beat game 12 times with diff chars)
Nagase
Ninon Beart (beat game 7 times with diff chars)
Ralf
Ralf "Armor" (beat game 11 times with diff chars)
Richard Myer (beat game 2 times with diff chars)
Rock
Ryo
Seth
Soiree Meira
Terry
Terry "Wild Wolf" (beat game 10 times with diff chars)
Yuri
General Commands:
Basically it's a 4-button game: LP, HP, LK, HK. Pressing buttons in different combinations will result in additional techniques. Here a list of stuff:
f+HP = Throw
f+HK = Throw
LP+LK = Sidestep (into the background)
d+LP+LK = Sidestep (into the foreground)
[LP+LK] or d+[LP+LK] = Sidestep into Sidewalk*
*As long as you are holding LP+LK you will continue to sidewalk in the initial direction.
b+LP+LK = Roll Back
f+LP+LK = Roll Forward
b+LP+LK or f+LP+LK (During Guard) = Counter Roll*
*Costs 1 meter
*Can also be done after being Sabaki'ed (still costs 1 meter)
HP+HK = Power Attack*
*Can also be done in air.
*Can also be done after being Sabaki'ed (still costs 1 meter)
HP+HK (During Guard) = Guard Break* (actually it's an Alpha Counter)
*Costs 1 meter.
b+LK+HP = High/Mid Sabaki (Parry basically)
db+LK+HP = Low Sabaki
LP+LK (when hitting ground) = Break Fall (basically backwards tech roll)
LP or HK (when on ground) = Quick Getup
HP (when on ground) = Quick Getup (into the background)
LK (when on ground) = Quick Getup (into the foreground)
In addition to all that stuff, there are also numerous command normals for each character. You'll have to learn those on your own.
Meters:
There are 3 meters: Health, Guard, and Super.
Super meter can be filled up 3 times during round one (unless options have been changed). However, if a player loses the first round, they will be able to build up 5 supers in the next round. So, if both characters lose a round, in the third round they will both be able to build up 5 meters.
Super Cancels are done by doing a SC-able move into a super. A SC costs an additional meter on top of the normal super cost. For example: Terrys QCB,DB,F+P takes 1 meter, but canceling Burn Knuckle into it will cost 2 total (QCB+LP -> SC QCB,DB,F+P).
If you guard, your guard meter goes down. Pretty straightforward. However, from what I've seen so far, it doesn't ever go back up (for that round) until you've been guard-broken. When you run out of guard meter, the meter begins filling back up but it's red (instead of green). During this time, you can be constantly guard-broken. Ow.
Unlocking Stuff:
There are like a million things to unlock in the game, chars, costumes, and stages (and maybe some other stuff... I dunno).
Beating story mode for the first time unlocks a new character and a profile for that char (in Profile Mode, you can check out the diff costumes, see the bio and story in japanese, and rotate around the character and zoom in/out).
Costumes: Every character starts with NORMAL and ANOTHER costumes, with 4 different textures each (therefore they start with 8 total costumes). Playing through any of the modes will unlock a new costume for the char you are playing. There are 38 characters total, and each character has 8 additional costumes to unlock. That means there are a total of 304 costumes to unlock. Yeow.
There are some points to remember when unlocking costumes:
Time Attack: you can only "complete" it once for a particular char and then you must move on (therefore you can only unlock 1 costume in time attack per char). For example: if you complete time attack with Terry, you will unlock one of his new costumes (either NORMAL or ALTERNATE) depending on which one you are using. If you already have all Normals, you will unlock and alternate, and vice versa. If you already have all of Terry's costumes, you will unlock some other characters costume. I'm not sure if it's random who gets unlocked, or if there is an order... but it really doesn't matter.
Easy Mission: There are 100 challenges. You can play through with one character the whole time and still unlock costumes for other characters. Just like the Terry example above, if you do the first 8 missions and unlock Terry NORMAL 5-8, and ALTERNATE 5-8, when you complete the next mission, you will unlock a costume for some other character.
Hard Mission: Same as Easy Mission logic.
Extra Mission: Same as Easy/Hard Mission logic.
UPDATED: Survival Mode: OK, after finally beating Survival Mode, I can explain how it works. Every 20 levels you get a new costume. The logic is the same (if you have all the costumes for the char you are using, you unlock one you don't have). At 60, 120, and 200 you get new stages (I got NeoGeo Land, Infernal Gate, and Mizuki). I'm not sure if the stage-unlock logic works the same as the chars, meaning, I don't know if it will ALWAYS give you NeoGeo Land / Infernal Gate / Mizuki, or if it will just give you the 3 "next" stages in queue to unlock. Anyway, doesn't matter... you get 3 stages.
UPDATED: Another interesting thing about Survival Mode is that you get points every match you win. You can purchase a heal, or an attack up, or a power up etc. Every 50 levels you unlock a new powerup to purchase. Such as "Life Recover" (which, I think is regeneration), and "Max Power" (infinite supers for one round... use it for bosses).
UPDATED: Quick rundown: Every 10 levels there is a "boss" (has some type of powerup). Every 20 levels you unlock a new costume. Every 50 you unlock a new buyable upgrade. At 60, 120, and 200 you unlock stages. You also get sound-tests as well.
Story Mode: Beating story mode for the first time with a character unlocks a new costume. The logic works exactly the same as the other modes. If you already have all that char's costumes, it will unlock a costume for someone else.
Anyway, be sure to beat story mode and time attack with each char once. That will unlock 38x2 costumes (76).
When you beat 50 missions in Easy Mission, you get a new stage. When you beat all 100 missions, you get another stage and Hard Mission unlocks.
So, if you beat Story Mode with everyone, you have 38 costumes. If you then beat Time Attack with everyone, you have antoher 38 costumes. Beat Extra Mission, you have 20 costumes (4 missions with 5 variations). Then beat all 100 Easy Missions, and all 100 Hard Missions, you have another 200 costumes unlocked. That's 296 costumes. Not bad. I guess you can finish it out in Survival Mode. New costume at each set of 20. That would be 10 more possible (Which would put you over the 304 threshold. Nice!)
According to FlameX from GameFAQS, there are 52 different BGM's (more than 35 of which are old-school SNK tracks).
Easy Mission:
Removed the cut/paste and providing link instead.
http://www.cyberfanatix.com/page.php?id=551
Note: 4-04 is incorrect. Knock the opponent against the wall.
Saotome Kaneda
04-30-2006, 04:16 PM
Good shit. Would you mind putting this shit on guardbreak.net too?
Feel free to post it up if you want. I can't keep up with two diff threads on two diff sites =D.
Snowman
04-30-2006, 04:44 PM
I'm definately waiting for the Hard Mission translations, I haven't got a foggy as to what to do for them. I found the easy mission translation on cyberfanatix.
I also still need to complete Survival mode, I haven't seen 100 wins yet (let alone the 200 they're asking for)
EDIT: Trag, the 04-04 is wrong (Emerald acknowledged this but didn't edit both guides), you don't score a perfect against Rock, you need to hit him against the wall.
Thanks for the update. I'll edit it now.
We definitely need to get some hard mission translations going.
Anyone know what the listing is for ROCK after his 360+HP -> QCF+HP (the old grab -> blast). It lists a bunch of different LP+LK options but I havn't seen any additional damage or breaks. Any idea?
Snowman
04-30-2006, 06:26 PM
I have no idea, I can't read alot of the moves list (especially moves that require some special condition, I'm stumped on them).
Has anyone got some advice for doing "Destroy Car" level 5? And I'm having trouble with Pushing Todoh's Steamroller level 4.
Beast of Fire
04-30-2006, 06:43 PM
With Rock, you can basically use LP+LK to break a lot of his moves now. You can break his HP Rising Tackle, his LP Hard Edge, all versions of his Rage Run, and you can break his Shinkuu Nage before doing the Rasetsu (QCF+HP).
With the Shinkuu Nage, it's usually better NOT to break unless you have meter. The Rasetsu does more damage than most of the followups you could normally do after it. Break into level 1 Shine Knuckle is pretty good, though.
Dark Geese
04-30-2006, 06:47 PM
Yes please post on Guardcrush Trag..we'd appreciate it very much!!! If not I will refer you as the original poster
With Rock, you can basically use LP+LK to break a lot of his moves now. You can break his HP Rising Tackle, his LP Hard Edge, all versions of his Rage Run, and you can break his Shinkuu Nage before doing the Rasetsu (QCF+HP).
With the Shinkuu Nage, it's usually better NOT to break unless you have meter. The Rasetsu does more damage than most of the followups you could normally do after it. Break into level 1 Shine Knuckle is pretty good, though.
Hrm, yeah I knew you could break all the moves. I suppose I just read the movelist wrong and expected the LP+LK to be a follow-up to the QCF+HP instead of them being separate breaks. It makes sense now. Thx for the reply.
FullMetalRoss
05-01-2006, 12:11 AM
I have no idea, I can't read alot of the moves list (especially moves that require some special condition, I'm stumped on them).
Has anyone got some advice for doing "Destroy Car" level 5? And I'm having trouble with Pushing Todoh's Steamroller level 4.
Okayyy so this is how I destroyed car at level five.
Pick fio - go directly to the front of the car. Jump forward and CD if you do it right, you'll get a 3 hit combo - this means your hitting the the front and both sides everytime you jump. Then when your done just go around to the back and some random chain and avoid the barrels. This strategy is the bomb!
This game is fun, DUKE AND FIO for LIFE!
Shifty Nevers
05-01-2006, 09:13 AM
is this game as broken as the first game??
kenmastersX
05-01-2006, 09:44 AM
is this game as broken as the first game??
With the safeguards in place that should've been there the first time around (damage scaling, lmiters on otg juggles) and some of the new system stuff like parries, it's nowhere as bad as the first game.
Still doesn't mean there isn't broken shit in the game, but it'll take a bit of time versus the one week that the other game had before people started destroying it.
To be honest, I expected MI2 to outright suck. I mean, the first one was terrible. Buktooth and I played a good deal of versus (of MI1) and the BS was found in like literally 5 minutes. Our matches consisted of Kyo Sweep, OTGx100 -> Super versus K' lowjump LK-HKx100 -> mixup. There was really no gameplay at all.
Now, I'm not saying that MI2 won't be broken, but it definitely feels a lot better, and any outright BS seems to be gone at first glance. It's a fun diversion. There's a ton of single player content, and enough variety in the characters to keep versus fun as well. We will see how it pans out in the future. It's a KOF at the root, so maybe there will be some outright silly junk found sooner or later.
So yea, anyway... back to techniques and strategy? =D
Ouroborus
05-01-2006, 03:48 PM
anyone have some luise tactics? i think she has some really good potential.
she has a 4 way dash and can dash like 3 times in a row in the air.
the butterfly rekka, (qcf+p) seems good in combos and safe if you end it with a fireball.
her hand swipe super is good but horrible recovery when blocked.
thats the gist of it after using her like about 30 mins.
Oo 3s masta oO
05-01-2006, 03:54 PM
im liking this game alot ive been messing around with it alot and it feels ALOT better than MI1
Circular
05-01-2006, 04:31 PM
I think I'm the only one who likes the Meiras...
Alba seems like a solid contender, with easy combos for good damage and a reasonably quick projectile. His counters seem kind of irrelevant, though; although I haven't tested it, I think that in any situation where you can counter you're probably better off parrying into combo.
What's this guy's best anti-air? He's got lots of tricks on the ground, but I'm not sure how to handle jump-ins.
Soiree is funky because, although he's "the capoeira guy," he doesn't play all that differently from everybody else. The quintessential capoeira guy is Eddie Goro, with his long mixup strings. In this game everybody has mixup strings, so Soiree isn't really doing anything different. He has lots of moves that remind me of Elena from 3S, except this game is really supercancel-friendly; I'm hoping that he'll develop into an Elena with more damage-dealing capability.
On a side note: Does anybody know what the properties of K''s Crimson Star Road are? If not, I might test it out myself; I'm curious as to whether or not he's invincible, how easy it is to combo into, etc.
Strats on unblockable setups for Lien Neville, PLEASE PRETTY PLEASE =D
Beast of Fire
05-01-2006, 05:30 PM
K's Crimson Starload is a counter in this game. You can't combo into it. Counters any physical attack, does not counter projectiles or throws. Fucking buttload of damage if it connects.
New followup to Alba's command grab is pretty nice, it does more damage than the grab alone and sets up for oki instead of throwing the other guy ten miles away from you. Really no excuse not to do it. Alba can still kara-throw people from really far away using his f+LK and this grab, so abuse as you see fit.
Favorite thing to do with Soiree is QCB+P strings into supers. So easy.
Added info about Survival Mode to first post.
~Persona Z~
05-01-2006, 09:09 PM
Combo-wise, crouching while getting hit stuns longer just like MI 1.
As for combo ideas, you can trade hits with Hyena's um, rose petal thingy.
FullMetalRoss
05-01-2006, 11:30 PM
other combo ideas include trading with certain anti-airs as the the trade leaves the person who was anti-airing in really quick recover and the person who got hit seems to float up really high for some reason, should be easy to do some cool shit off of this.
Some supers also create similar results.
Are there any chains you can link off of? I doubt they'd do that but maybe.
LInking off of tonfa super activation or other such super such as with athena's shining bits thing. Those would all be cool combos. I wish I actually had this game and it wasn't at my friends house because I could prolly find some good stuff.
Mashf3st
05-03-2006, 03:14 PM
Anybody try out network mode? I just got my copy today.
yimaxi
05-04-2006, 12:50 AM
So is it possible to buffer a super after a sucessful parry? I can't never get it to work.
colguile
05-05-2006, 01:14 PM
How does nagase feel to y'all? Any moves found to be abuseable?
Any interesting things in the juggle engine found? And what is the limit?
I wish more people would post.:sad:
Mashf3st
05-05-2006, 03:02 PM
I like ralfs Alt C costume. Makes him look like Alex. I just found outyou can combo into command grabs like the argentine backbreaker which is pretty good of a parry. I think it only works in the corner though? Clark seems ok so far. Mai's BD(or is it CD?) attack is hella fast compared to clarks! lol pretty useless info but i guess its something.
PsychoSquall
05-06-2006, 04:32 AM
Has anyone got some advice for doing "Destroy Car" level 5? And I'm having trouble with Pushing Todoh's Steamroller level 4.
The trick is to attack the corners of the car. The sections that need to be destroyed are the front, sides, and back, where the 4 arrows point to. What you want to do is target the area inbetween two arrows, that way you will be doing damage to the 2 areas simultaniously, killing two birds with one stone. So instead of having to hit and weaken 4 areas of the car, you only have to hit 2 areas.
For the Steamroller, I don't remember what the level 4 one was all about exactly. If there are land mines on the ground just hop over them twice to set the explosion off and to avoid getting hit. If barrels are rolling towards you, you can block them. When the steamroller stalls, you know it will lift up to slam ontop of you, so just block it low.
I used Ryo, and kept spamming his HP HP HP combo, and using his level 3. Jump kicks to move towards the right every so often.
Demon Dash
05-06-2006, 12:21 PM
I've figured out the combo/OTG system, it was actually a lot easier than I thought, it was just hard fitting all the pieces of the puzzle together.
Remember I said if you hit your oponent on the ground 5 times, they pop up in the air and become invincible from attack? Well, this is the key to the system, you get 5 on/OTG attacks per combo then your oponent can't be hit. I'd also noticed you can tell by the combo counter as it's normally blue, but then turns green when they can't be hit.
I figured this out while using Fio, after playing with her for a while I've come to realise the game's more broken than I thought. She has this attack (qcf+k) where she dashes towards the oponent, grabs them (it appears to be some sort of grab or command grab), plants grenades and blows them up into the air. Now, on their way down you can actually do qck+k again and catch them with more grenade grabs OTG.
Let me explain. The most damaging combo I've found so far is again with Fio which is roughly 55%, 109 on the display. It starts off with one of her ground chains, hp, d.lk, f.lk, qcf+k. Now, this is concidered 2 of those 5 attacks you're allowed, the ground chain as a whole and the special. It continues in the loop, qcf+k (OTG)(3), qcf+k(OTG)(4), qcbhcf+k (5).
Now, if we changed it slightly it would alter acording to the ammount of "attacks" we've done. Her c.hp is a long range attack a lot like Chun-Li's sweep from 3s except without the knockdown. Here's how it changes if we impliment this attack. Hp, d.lk, f.lk (1), qcf+k (2), c.hp (OTG)(3) x qcf+k (4), qcbhcf+k (5).
I'm guessing more people have grabs they can OTG with, I'm also guessing it will define the tiers who ever has them and who ever takes full advantage of "5 attack" combos.
Edit: Mai's breasts > 3
PimpProductions
05-06-2006, 03:25 PM
Fio:
(4meters)
j.fk, (d.fp,d.fp) xx qcbx2+fk, dash, (df+wp,fp,fp) xx hcf+wp xx qcb,hcf+fp
Demon Dash
05-06-2006, 03:29 PM
Fio:
(4meters)
j.fk, (d.fp,d.fp) xx qcbx2+fk, dash, (df+wp,fp,fp) xx hcf+wp xx qcb,hcf+fp
How much damage does that do?
Are her grenade loops even worth using?
Mashf3st
05-06-2006, 03:36 PM
I dunno even without the full 5 hits kula deals a shitload. that QCFx2hp super takes them across the whole friggin screen for a lot of dmg. Oh yeah the K lvl 3 super is so hard to see.
Spooty Whiteboy
05-06-2006, 04:46 PM
I figured this out while using Fio, after playing with her for a while I've come to realise the game's more broken than I thought. She has this attack (qcf+k) where she dashes towards the oponent, grabs them (it appears to be some sort of grab or command grab), plants grenades and blows them up into the air. Now, on their way down you can actually do qck+k again and catch them with more grenade grabs OTG.
Can it not be tech rolled?
Mr. Sinister
05-06-2006, 07:18 PM
man, Hanzo is the business. His Alt H costume makes him look like Galford. Are there any tips on the easy mission modes? I'm stuck on the third mission.
PimpProductions
05-06-2006, 07:19 PM
How much damage does that do?
Are her grenade loops even worth using?
it does roughly 70%, and it's more of a "OMG LOL" than anything else, as you can substitute the last super with another set of grenades just for fun(finish it off with a dashing super short hop CD)
PimpProductions
05-06-2006, 07:28 PM
While we do have a strategy/technique thread and a general thread, the severe lack of shared combos has resulted in the creation of this thread.
Discuss any combo you want, describe it fully(including answering questions regarding timing/etc if it's overly difficult), how much damage it does(optional), how many meters it uses, and whether or not Break Fall(safe rolling) is turned on.
To get started, I'll repost some of my combos that have appeared in other threads:
Kula Diamond:
(4 meters)
j.fk, (fp,b+fp(2hits),b+fk), qcb+fk(1 hit ONLY)~f+fk xx qcf+fk xx hcb x 2+fp
Fio:
(4meters)
j.fk, (d.fp,d.fp) xx qcbx2+fk, dash, (df+wp,fp,fp) xx hcf+wp xx qcb,hcf+fp
Geese Howard:
(4meters)
j.fk, (wk,wk,f+wk) xx qcf+fp(2hits) xx(after first hit of qcf+fp) deadly rave(hcb,f+2p)
(2meters)
(f+wk,d+wk,d+fk),(f+wk,d+wk,d+fk) xx hcf+fk(2 hits) xx raging storm
(5meters)
j.fp, (wp,wp,fp,fp,f+fp) xx hcf+wk(2 hits) xx deadly rave,(opp hits wall), raging storm, dpm+fp
Mr.Karate
(5 meters)
j.fk,(b+wk,d+fk,d+fk,d+fk), db~f+fk(2hits),f-b-f+wp xx qcf,b,f+fp(opp hits wall), df+wk(launches), qcf,b,f+fp
note: I'm actively working on more combos as we speak, but I'm holding them off for a bit while I tweak and test them(there's almost ALWAYS room for improvement)
bill_rizer
05-06-2006, 07:35 PM
ok I think you've gone too far now lol.
SK is likely to merge this, you know.
PimpProductions
05-06-2006, 07:54 PM
Then I have no problem with them merging it. The fact remains that people who are discovering combos dont have an area to really share them, so until then I'm hoping they use this thread as an open forum for all combos/bugs/exploit discussion.
Akutabi Gamma
05-06-2006, 08:32 PM
I think having a seperate combo thread for MI2 is an OK idea, we did that once with Garou: MotW, and I think I'll make a 'Ver. 2' of that thread in the future.
I'd add these combos into the Wiki if I knew how :P :rolleyes: :looney:
Episode_667
05-06-2006, 08:50 PM
Can it not be tech rolled?
This question needs answering, as Tech Roll > OTG.
PimpProductions
05-06-2006, 09:19 PM
Now one thing I've noticed in a japanese combo vid was the Ryo's f,b,f+wp....then as soon as it ended the guy had time to dash and repeat it 3 times. I've been working on this for an hour now and the timing seems REALLY hard(if not frame specific).
I've only landed it a few times in succession so far, has anyone else had luck getting it to work properly?
note: there also seems to be times where the f,b,f+wp doesnt knock the opp as far away from you as normal, so this might have something to do with it. O_o
Spooty Whiteboy
05-06-2006, 10:12 PM
Discuss any combo you want, describe it fully(including answering questions regarding timing/etc if it's overly difficult), how much damage it does(optional), how many meters it uses, and whether or not Break Fall(safe rolling) is turned on.
I think it should be a requirement for tech-roll and quick rise to be on. Otherwise it's not technically a combo.
PimpProductions
05-07-2006, 01:03 AM
Spooty: unfortunately you cant have both. it's either tech roll OR quick rise.
As far for the whole "what is a real combo" thing:
When doing combos for games, tech rolls have been an "iffy" subject(for example; there are tons of tech-rollable combos in MVC2 videos) and I think it's up to the poster to designate what they're working with. This way people can discern whether or not they want to use said combo.
I figured this out while using Fio, after playing with her for a while I've come to realise the game's more broken than I thought. She has this attack (qcf+k) where she dashes towards the oponent, grabs them (it appears to be some sort of grab or command grab), plants grenades and blows them up into the air. Now, on their way down you can actually do qck+k again and catch them with more grenade grabs OTG.
Totally tech-rollable.
I have yet to see anything in the game that can be categorized as broken. Although I'm pretty sure there will eventually be something, OTG hit-throw (which can be tech-rolled) is not.
Oo 3s masta oO
05-07-2006, 08:07 AM
So trag... Is this game gonna be a side game at evo???? Peopel seem to be getting into it from what im understanding???
Beast of Fire
05-07-2006, 08:25 AM
K' (2 meters, safe roll off, 63 dmg)
Punch throw, HK(launch) xx DP+HP, land, DP+HP, F+HK xx QCF,QCF+HP
The trick here is to do the DP+HP IMMEDIATELY when the followup kick from the throw connects so that you connect with the last hit as they fly up, giving you time to land and tag them with another DP+HP as they fall. You get turned around, so make sure you reverse directions when you do the next DP. While safe roll was turned off while I was doing this, you can technically do it with safe roll turned on if you are fast enough. Having safe roll off just makes it easier (you end up OTGing with the second uppercut instead of juggling).
Demon Dash
05-07-2006, 09:46 AM
Totally tech-rollable.
I have yet to see anything in the game that can be categorized as broken. Although I'm pretty sure there will eventually be something, OTG hit-throw (which can be tech-rolled) is not.
How do you tech roll? I have quick rise on and the computer can't get out of it, you don't exactly catch them on the ground either, it just or before they hit the ground.
Beast of Fire
05-07-2006, 10:42 AM
Set the computer to "Break Fall". It will then tech roll whenever it can.
Tech rolling is done the same way you do it in every KOF, by hitting LP+LK just as you hit the ground.
Demon Dash
05-07-2006, 10:50 AM
Set the computer to "Break Fall". It will then tech roll whenever it can.
Tech rolling is done the same way you do it in every KOF, by hitting LP+LK just as you hit the ground.
Ahh cool, thanks.
Mashf3st
05-07-2006, 02:49 PM
Anybody got anything off of Iori's speed up super? I usually just activate of a knockdown and run up command grab.
Spoony
05-07-2006, 04:06 PM
MI2 and MI1 share one thing when it comes to comboing:
Tech Roll or die.
Tech Rolling doesn't leave you vulnerable it would seem, and not Tech Rolling allows for the dumbest OTG combos (like in MI1: Athena Shining Crystal Bit against cornered opponent for like all your life).
I like how first attack gives you a free super meter.
If you get first attack with a super, you get a super meter as well (but only one).
I <3 Mr White Folks!!!! :clap:
Am I the only one that thinks that Kula's jumping C is kind of fucked up? And the fact that Luise can sidestep in three dimensions, IN THE AIR, on wakeup, is kind of fucked up for mixing up the opponent?
bloodriot
05-09-2006, 03:47 AM
so is it broken?
Saotome Kaneda
05-09-2006, 02:53 PM
Alba, anywhere, 1 stock - HP Throw -> Level 1 Super - 66 dmg
The second you recover from the throw, have the super buffered. There's no way to quick rise out of it if timed right. I love simplicity, and it seems that's the way to ensure you get your damage in.
corner only, 5 stocks - Lv3 super -> Lv 2 Super - 159 dmg
This also happens to be an infinite stock infinite. Same as the throw -> super, do the Lv2 just after you land, which is right as you recover. They'll never hit the wall, which is kinda retarded. The Lv1 will not hit here, it's too slow and has a different hitbox. You can link a s.HP where you could do the super, but my hands aren't steady enough atm to see if there's more crap you can do from that wall hit. I've managed to do 252 dmg with three Lv2 reps. It barely scales at all. :confused: Makes you wonder what the real deal is with the damage scaling system, as everything ELSE affects combo damage.
Low Sabakis and Alba's(and probably Billy, Geese and Rock from all I have unlocked right now) low counters all grab some mid and high attacks. So it's still pretty broken. At least Alba's mid counter doesn't catch all lows again.
And to answer you bloodriot, it's not completely broken, as the Maxima inf is gone, and the damage scaling rapes a lot of long combos.
Demon Dash
05-09-2006, 03:57 PM
Has anyone made good use of the Garou's Breaks? They seem kind of shite to me.
PimpProductions
05-09-2006, 05:39 PM
I've updated the Fio Combos:
The long one
j.fp,(d.fp,d.fp) xx qcbx2+k, dash, d.fp xx qcbx2+k, dash, f+wk xx hcf+wk, follow up with qcb,hcf+fk -- 5 meters -- 162 damage total
The short one
j.fp,(df+wp,fp,fp,fp*) xx hcf+fk, qcb,hcf+k -- 3 meters -- 83 damage total
*you have to cancel immediately into the hcf+fk so Fio stays on the ground(otherwise her chain requires her to fly up in the air DP style), and you can land the qcb,hcf+k before the opp even gets close to the ground
NOTE: if you cancel from her hcf+fk into a super EXACTLY when it hits, the "grenade throw" is canceled out and they bounce off of your head into whatever super you want to attempt. give it a try for finding some kind of goofy looking combo.
Demon Dash
05-09-2006, 06:07 PM
I've updated the Fio Combos:
The long one
j.fp,(d.fp,d.fp) xx qcbx2+k, dash, d.fp xx qcbx2+k, dash, f+wk xx hcf+wk, follow up with qcb,hcf+fk -- 5 meters -- 162 damage total
The short one
j.fp,(df+wp,fp,fp,fp*) xx hcf+fk, qcb,hcf+k -- 3 meters -- 83 damage total
*you have to cancel immediately into the hcf+fk so Fio stays on the ground(otherwise her chain requires her to fly up in the air DP style), and you can land the qcb,hcf+k before the opp even gets close to the ground
NOTE: if you cancel from her hcf+fk into a super EXACTLY when it hits, the "grenade throw" is canceled out and they bounce off of your head into whatever super you want to attempt. give it a try for finding some kind of goofy looking combo.
Dude...it's qcf+k. Also you have to practicaly link the hcbqcf+k because the timing's pretty tight...I found drumming pretty useful.
If you do the short version you can try and confirm if they miss their Break Fall, you should have enough time to catch them for more grenades before they stand.
Oo 3s masta oO
05-09-2006, 07:14 PM
is this game gonna see tournys?
Demon Dash
05-09-2006, 07:46 PM
Well.....Quite a few people are liking it, but as far as I've seen it's a bit too early to tell.
Mashf3st
05-09-2006, 09:20 PM
I dunno about broken but luise is rly good...
FullMetalRoss
05-10-2006, 12:25 AM
I did that fio combo (well sorta) in a match. ahhaha. awesome.
Also doing the lvl3 after the grenade run, is basically just do it as soon asyou recover start buffering the motion before the grenade run ends it's tuff but not to hard.
Oo 3s masta oO
05-10-2006, 06:03 AM
So this game is good enough to learn....( I have the game)
Mashf3st
05-10-2006, 07:16 AM
So this game is good enough to learn....( I have the game)
lol so is matrimelee. Get that one too,:rofl:
Oo 3s masta oO
05-10-2006, 07:57 AM
Outside of retarded sarcasm, My statement was supposed to be a question.
Mashf3st
05-10-2006, 11:16 AM
retarded? Sarcasm? Matrimelee is a great game. I forsee there being all sorts of tournaments for it upon its rerelease.
http://www.play-asia.com/paOS-13-71-40-49-en-70-13q8-4-6.html
Than again ill prob be the only one to buy it lol.
Saotome Kaneda
05-10-2006, 11:45 AM
Wild Wolf
(opp corner) (c.LP->c.HP(wall hit)) XX LP Power Wave(ANOTHER wall hit(?)) -> (s.LP->s.LP->s.HP(wall bounce)) XX HK Power Dunk
I was just fucking around and got this. It looks like you could inf with [(c.LP->c.HP(wall hit)) XX LP Power Wave(wall hit)] xn, but I've never gotten the 2nd rep to chain properly. Looks like program pad time. =x Gonna have to find one tho.
Mashf3st
05-10-2006, 11:57 AM
lol any dmging combos with clark? Or should I stick to throw-fu?
Demon Dash
05-10-2006, 11:59 AM
So this game is good enough to learn....( I have the game)
If you have the game why don't you play it and decide for your self. You can see there's interest in the game...But people are still unlocking characters and everything, it's too early to tell definative things yet. You should just play it and join in on the exploring.
Wild Wolf
(opp corner) (c.LP->c.HP(wall hit)) XX LP Power Wave(ANOTHER wall hit(?)) -> (s.LP->s.LP->s.HP(wall bounce)) XX HK Power Dunk
I was just fucking around and got this. It looks like you could inf with [(c.LP->c.HP(wall hit)) XX LP Power Wave(wall hit)] xn, but I've never gotten the 2nd rep to chain properly. Looks like program pad time. =x Gonna have to find one tho.
You shouldn't be able to infinite because once you use your 5th action the combo counter will turn green. If you could that'd be crazy though.
Wild Wolf's awsome...
Oo 3s masta oO
05-10-2006, 04:30 PM
Ive been playing this game for about a hour an di can honestly see some this game being played... how about everyone else???
Demon Dash
05-10-2006, 04:40 PM
Well, it's got a big cast and it's a good game, but I still say it's too early to tell. Imo of course.
PimpProductions
05-10-2006, 04:47 PM
Dude...it's qcf+k. Also you have to practicaly link the hcbqcf+k because the timing's pretty tight...I found drumming pretty useful.
If you do the short version you can try and confirm if they miss their Break Fall, you should have enough time to catch them for more grenades before they stand.
1)i do the hcf motion because it guarentee's that i wont miss the qcf motion.
2)if they do miss their breakfall you can indeed land another "qcf+k" and link into super as needed(short version only)
Dark Geese
05-10-2006, 04:52 PM
No believe me I play Power Instinct Matrimelee..know about Poochy and all that stuff man!!
Shinto
05-10-2006, 05:29 PM
Any Video out for this yet beside the 1 combo video?
Mashf3st
05-10-2006, 06:16 PM
nevermind
Spooty Whiteboy
05-11-2006, 04:40 PM
Ok...just got my copy yesterday. Went through story mode 14 times to get all the characters. Today, I did all the Extra Challenges and the first 50 Easy Challenges. The only Challenges I had a hard time with was the Level 5 Car and Level 5 Tank. Using the tactic stated earlier (using Fio on the car); beat that one. And, for anyone having trouble, the Level 5 Tank is easily beaten by Ningon(sp?); her qcfx2+C special does good damage and her d,d+C teleport takes you around the tank when that laser is being a bastard.
But why I'm here...post an OTG combo that does fairly good damage. Of course, I will only be posting combos that can't be Break Fallen out of. And since the only OTG combos that allow that are ones that start with a sweep:
Mr. Karate - 3 Meters
d+D, df+B, db~f+D, f-b-f+A, qcf-b-f+C : 88 damage
This is obviously just using the "standard" Mr. Karate super cancel combo off of a sweep. If you're trying this combo, then make sure to have Break Fall on; so you can confirm that the db~f+D combos. It might take a few trys to get the timing though.
Any Video out for this yet beside the 1 combo video?
http://azu573.sakura.ne.jp/index.htm
Spooty Whiteboy
05-12-2006, 11:58 PM
Hmm...found a little glitch (I guess it's a glitch):
Ok...go into training; pick Mr. Karate; turn on Break Fall; then perform one of his attacks that knock the opponent across the screen (make sure that the opponent will end the break fall with his back against the wall), and cancel it into his qcf+A. Even though the fireball will go past the rolling opponent; the opponent will get hit (by the...wall?) for the same damage that the fireball does. Although, strangely, this has to be blocked as if it hit from the front.
To make sure that it isn't the fireball hitting the opponent. You can try the same set-up mid-screen; where the fireball completely misses.
Anybody got any thoughts on why this happens?
Also, for my Mr. Karate OTG combo (to posts prior). You can add 1 d+B before the df+B (taking the damage to 90 instead of 88). This works with Quick Rise or Break Fall on...so it's an actual combo.
Episode_667
05-16-2006, 02:50 PM
Didn't know which thread to throw this in, hopefully this one works...
What exactly does Iori's level 3 super do? The damage doesn't seem that great for requiring 3 stocks. I know you can follow - up afterwards while they're spinning away, but even that doesn't seem worth it. Is there any benefit to letting Iori do the taunt afterwards?
Saotome Kaneda
05-17-2006, 05:29 AM
Didn't know which thread to throw this in, hopefully this one works...
What exactly does Iori's level 3 super do? The damage doesn't seem that great for requiring 3 stocks. I know you can follow - up afterwards while they're spinning away, but even that doesn't seem worth it. Is there any benefit to letting Iori do the taunt afterwards?
Lv3 -> Saika = 98 dmg
Lv3 -> Ya Otome XX Saika = 117 dmg
No benefit from the taunt. Not every super has a use, some are overshadowed by others. This one's use is a break from the pressure, as you can tick into it. The followups are pretty weak though, because you're getting crap off of it unless you've already lost rounds.
Episode_667
05-17-2006, 09:56 AM
Lv3 -> Saika = 98 dmg
Lv3 -> Ya Otome XX Saika = 117 dmg
No benefit from the taunt. Not every super has a use, some are overshadowed by others. This one's use is a break from the pressure, as you can tick into it. The followups are pretty weak though, because you're getting crap off of it unless you've already lost rounds.
Cool, thanks SK. I guess I'm used to how it operated in XI / SvC, where it did monster damage as Iori's LDM. Oh well. I must commend SNK on their super animations for this game though - panning the camera around Iori and his opponent during the Saika was a very nice touch.
Saotome Kaneda
05-22-2006, 05:23 PM
The Beart sisters take the cake for most damaging Lv1 super, their little Meteor/Power Ball thing(qcfx2+P). At just the right height against jumpers(right above her head) activate and it should immediately hit twice. They bounce off screen and come down as she holds the ball in front of her for hit 3, then they get juggled by the release for 4 hits, 120 dmg.
Too bad Mignon is so fucking annoying, she builds meter stupid fast with taunts from Cat Stance.
fireballtrap
05-23-2006, 04:50 PM
This game is pretty fun, but what is the deal with parries? I can't find anything guaranteed off of them. Mind you, i've only be playing with the training dummy set to Sabaki, but it seems like you can't get anything for free off of a parry. It seems like your opponent can always parry you back. Command throws don't seem to work post-parry, and neither do fireballs. High/low mixups seem to be the only thing that come about after parrying...which kinda sucks. Any thoughts on the parry system?
The Lone Dragon
05-24-2006, 07:05 AM
Sounds like Soul Caliibur to me...which may or may not be a good thing depending on your views...
bloodriot
07-16-2006, 02:50 AM
So this game died a nasty, sad death huh?
Capcom fan!
07-16-2006, 10:08 AM
So this game died a nasty, sad death huh?
I hasn't come out in the usa. So no it hasn't died. When it comes out in the usa people will play it. Which is next week.
Korigama
07-17-2006, 03:35 PM
I hasn't come out in the usa. So no it hasn't died. When it comes out in the usa people will play it. Which is next week.
I thought it wasn't until August 22nd?
Episode_667
07-17-2006, 04:05 PM
I thought it wasn't until August 22nd?
Yeah, same here. Both IGN and GameFAQs say August 22nd.
bloodriot
07-17-2006, 10:27 PM
I don't know a lot of ppl played the tor version and lost interest fast just like the last MI? iirc
is it a least sort of balanced?
gondo
07-18-2006, 12:45 AM
Combo videos from a Japanese website.
http://kofmi2.nobody.jp/kofmi2.html
click on the black icons/buttons on the right edge, then click PLAY when the picture pops up on the left.
http://www.jfast1.net/~gfy/mi2douga.htm
match videos
Circular
07-18-2006, 03:56 PM
is it a least sort of balanced?
Unclear; there aren't enough American players yet either (a) to find out on our own or (b) to translate international sources. It's a fun game, though--I'll be playing when an XBL version comes out.
Saotome Kaneda
07-18-2006, 07:38 PM
One thing's for sure, Alba's top tier again. Look back through the thread for reasons why.
I bought the MI2 Perfect Guide, there's some interesting combos and breakdowns in here. I'll post up when I get time to sit down.
Young Midnight
07-30-2006, 03:07 PM
One thing's for sure, Alba's top tier again. Look back through the thread for reasons why.
I bought the MI2 Perfect Guide, there's some interesting combos and breakdowns in here. I'll post up when I get time to sit down.
SK would you say this game is worth getting when it comes out in america?
spudlyff8fan
07-30-2006, 04:07 PM
Can Rock still do three otg Raising Storms?
Saotome Kaneda
07-30-2006, 07:50 PM
SK would you say this game is worth getting when it comes out in america?
A lot more than the last game. =p
Rioting Soul
08-01-2006, 12:55 AM
Well, I reserved a copy. Hope I don't regret buying it.
Jushiness
08-01-2006, 01:39 PM
is this gonna be on xbox only?
Rioting Soul
08-01-2006, 01:52 PM
Ps2
Jushiness
08-01-2006, 02:21 PM
Ps2
FUCK!
YEAH!
FullMetalRoss
08-01-2006, 02:32 PM
I still really like this game, and haven't seen anything too broken. Some stuff does alot of damage, but I don't think it's broken. I still say FIO 4 LIFE. She's damn good. Oh and if you want an easy to play character thats really good duke. People have to play completely differently against him because of all the autoguard.
would anyone join an unofficial MI2 EVO2k6 tourney?
Jushiness
08-01-2006, 02:43 PM
would anyone join an unofficial MI2 EVO2k6 tourney?
i would even though i'd get my ass kicked.
Terry Wild Wolf FTW
though i'm dissapointed at the lack of Joe and King
they fear Muay Thai
Savage Garou
08-01-2006, 08:09 PM
Kind of off topic, but does this one have any promo stuff like the Terry cap from the first game if you reserve a copy?
Jushiness
08-01-2006, 08:49 PM
Kind of off topic, but does this one have any promo stuff like the Terry cap from the first game if you reserve a copy?
you could get a terry cap with the first one? * EBAY!! MUST GET TERRY CAP! *
edit* does anyone have a picture of Terry with the outfit thats supposed to be based on Sol badguy
Fasty McNasty
08-01-2006, 10:57 PM
you could get a terry cap with the first one? * EBAY!! MUST GET TERRY CAP! *
edit* does anyone have a picture of Terry with the outfit thats supposed to be based on Sol badguy
Japanese KOF:MI1 pre-orders came with a Rock jacket. :sad:
Jushiness
08-01-2006, 11:18 PM
Japanese KOF:MI1 pre-orders came with a Rock jacket. :sad:
meh.. terry hat is cooler [biased]
i need that picture of terry with the sol badguy outfit! O.O anyone with MI2 please take a screen cap or take a picture of the screen with a cammera, something x.x;
Fasty McNasty
08-01-2006, 11:29 PM
http://www.cyberfanatix.com/forums.php?m=posts&q=1377&d=0&PHPSESSID=c4aeb1ef5660c76fbda8eda6ecb3f422
scroll down. Terry Normal F
Jushiness
08-01-2006, 11:31 PM
http://www.cyberfanatix.com/forums.php?m=posts&q=1377&d=0&PHPSESSID=c4aeb1ef5660c76fbda8eda6ecb3f422
scroll down. Terry Normal F
SWEET XD
Mashf3st
08-02-2006, 01:36 AM
Kind of off topic, but does this one have any promo stuff like the Terry cap from the first game if you reserve a copy?
My copy of MI2 came with another day dvd, poster, postcards, and a Kyo Iori cut out. It could have just been playasia but I doubt it.
Jushiness
08-02-2006, 05:59 PM
does this game focus on team fighting like CvS/other KOF or is it one on one based? and does it work with 4 chara teams [with a striker] or only 3?
Jushiness
08-02-2006, 08:58 PM
one on one
awe n.n oh well thats fine. in that case i just have to master one character.... lets see... either Terry Bogard, Wild Wolf Terry Bogard, Kim Kaphwan, or Rock Howard.... hmmm..
Jushiness
08-03-2006, 09:58 AM
bump this shizite! >>
FullMetalRoss
08-03-2006, 11:48 AM
Like many kof games low jumps are really useful, like with fio for instance her low jump cd is tooo good. it's angle just owns it's almost and instant overhead (low jump lp is an instant overhead but not all that useful) Just be careful becase the sabaki can own you for doing this or Duke can by auto guarding through it.
So far the only truly unbeatable character I've seen is Armor Ralf which is why we ban him here as it's just ridiculous. All the others seem pretty beatable.
Umm oh yeah and fio equals beast.
if you ever get a back turned low b. you can do low b xx tonfa super and then link off of that into some random combo with the tonfas for big money damage.
Jushiness
08-03-2006, 09:28 PM
Like many kof games low jumps are really useful, like with fio for instance her low jump cd is tooo good. it's angle just owns it's almost and instant overhead (low jump lp is an instant overhead but not all that useful) Just be careful becase the sabaki can own you for doing this or Duke can by auto guarding through it.
So far the only truly unbeatable character I've seen is Armor Ralf which is why we ban him here as it's just ridiculous. All the others seem pretty beatable.
Umm oh yeah and fio equals beast.
if you ever get a back turned low b. you can do low b xx tonfa super and then link off of that into some random combo with the tonfas for big money damage.
i really cant wait to get this.... so is Kim still a charge chara?
RMS13
08-04-2006, 11:26 PM
woot
Jushiness
08-06-2006, 09:31 AM
w00t pre-ordered. hope i get something cool >> or at least SOMETHING.. [my eb-games SUCKS]
cam347
08-06-2006, 08:34 PM
Kula kicks mighty ass in the game. Dp, to OTG ice breath is awesome. qcg + K is the ultimate poke and her lv. 1 super has the damn length of a freight train lol.
And is it just me or does this game feel kinda button mashy?
Jushiness
08-06-2006, 08:55 PM
Kula kicks mighty ass in the game. Dp, to OTG ice breath is awesome. qcg + K is the ultimate poke and her lv. 1 super has the damn length of a freight train lol.
And is it just me or does this game feel kinda button mashy?
virtua fighter feels button mashy o.O soul calibur feels button mashy. even tekken with certain charas can feel mashy.
Jushiness
08-08-2006, 02:21 PM
bump... no one talkin about MI2 anymore?
spudlyff8fan
08-13-2006, 10:58 AM
I have a general question. How is MI2 compared to MI1? Is it better? Alot better? A little better? Worse? Tell meh!
Is KOF's team-based fighting included, even though one-on-one is emphasized?
Jushiness
08-13-2006, 01:06 PM
is the american version going to be online?
Korigama
08-13-2006, 04:35 PM
is the american version going to be online?
Nope.
Jushiness
08-13-2006, 05:32 PM
Nope.
god damn it! >< wtf why is the japanese version online and not the american? what does american stuff always suck!
jettmanas
09-20-2006, 04:17 PM
Just wondering what folks here think of it. The number of characters seems promising- and hey, it's a new fighting game! (don't see many of those- I don't do imports)
I read through the Missions faqs on Gamefaqs-
Looks like some are pretty tough (hopefully not as tough as the few SFEX3 & GGX2 ones I never cleared).
Another Day DVD isn't packed in, but are there any rumors on it hitting stores on its own soon? Thanks-
spudlyff8fan
09-20-2006, 04:59 PM
The combined time of all four KOF Another Day is like....35 minutes and about 16 of those are credits. It's not worth being seperate.
And it's supposed to be s'okay.
TempestFox
09-20-2006, 05:01 PM
It's DIRT cheap, especially on eBay. Well worth the $30 bucks.
ImMrDurp
09-20-2006, 05:32 PM
After playing for around an hour, KOF2006 isn't deep, but holy shit, it's a LOT more fun than I thought it would be. Plays like a faithful adaption of the 2D series, and damn does it have a lot of characters!
Easily worth $30!
Toshin
09-20-2006, 06:32 PM
I picked this up haven't got to try it but I'm hearing good stuff on it, friend busting it out right now:sweat: Whats everyones take so far?
Khiempossible
09-20-2006, 06:53 PM
so like all 3 episodes are on youtube. or torrents. or your best friends dog. I would not pay money for a dvd full of credits. However, I thought the 4 episode series was excellent. If just to see all my favorite characters fully rendered in fluid animation.
jae hoon
09-20-2006, 07:33 PM
All I can tell is K' fucking sucks hard.
Rioting Soul
09-20-2006, 11:01 PM
All I can tell is K' fucking sucks hard.
Can you elaborate? Other than his fierce dp sucking ass like Guile's two-hit sommersault kick(if only one hit connects at a certain range, K' is recovering in the air with the opponent standing below) I was liking K' as a character. What else don't you like about him?
At the moment I'm using K', Leona and the butterfly girl.
arstal
09-21-2006, 05:45 AM
At first glance, Luise (butterfly) seems to have the potential to be gamebreaking with the air dash, air sidestep, and huge combo potential.
As for K', all I've noticed so far is that Crimson Star Road does mass damage.
The Vapor Cannon from Maxima still looks weak in the MI series- I prefer it in 2d.
It seems like they made no effort to balance this out- just threw in as many moves they thought would be fun as possible- so I expect this game to end up with Marvel balance (might end up surprisingly balanced just from everyone having so much BS)
SNK and Falcoon especially have no concept of balance, so this might be the best way for them.
jae hoon
09-21-2006, 07:19 AM
Crimson Star Road does a shit load of damage, and either then you can combo his uppercut of a sweep he doesnt have alot. All his normals seem to come out slow. He as of yet seems to have no reliable way outside counters to get pressure of him. His most reliable spacing weapon is the jumping trigger which can still be SS and so far he generally seems to lack any real damage.
Mind you this all may change since the game did just come out.
At first glance, Luise (butterfly) seems to have the potential to be gamebreaking with the air dash, air sidestep, and huge combo potential.
As for K', all I've noticed so far is that Crimson Star Road does mass damage.
The Vapor Cannon from Maxima still looks weak in the MI series- I prefer it in 2d.
It seems like they made no effort to balance this out- just threw in as many moves they thought would be fun as possible- so I expect this game to end up with Marvel balance (might end up surprisingly balanced just from everyone having so much BS)
SNK and Falcoon especially have no concept of balance, so this might be the best way for them.
Maxima's Vapor Cannon is in NO way weak.
In fact, it's partly the reason he's one of the top tiers EASY.
He can fake out Vapor Cannon and cancel to Maxima Revenger, or just the one command grab that launches offscreen and then followup juggle OTG.
You guys needs to see Taiji or Yuu play this game.
Saotome Kaneda
09-21-2006, 10:57 AM
Perhaps you guys should peep the MI2 thread?
DevilJin 01
09-21-2006, 12:33 PM
Luise is broken. Outside of that the game is fun in a Bloody Roar without the animal stuff kinda way. Plays nothing like 2d KOF but it's supposed to be a different game so whatever. The animations look better than they did in the original game. The animations don't look extra stiff like before. Characters move more fluidly now. I still wouldn't play the game outside of a random game to mash buttons in. The game is too "Bloody Roarish" and I'm sure after playing it for a while people will find some broke ass stuff. The game still seems like an excuse to sell KOF to a more mainstream audience than actually trying to be a skillful competitive game.
evilmuffinmanX
09-21-2006, 12:44 PM
butterfly chick is a gimmick...
FullMetalRoss
09-21-2006, 01:05 PM
Luise is broken. Outside of that the game is fun in a Bloody Roar without the animal stuff kinda way. Plays nothing like 2d KOF but it's supposed to be a different game so whatever. The animations look better than they did in the original game. The animations don't look extra stiff like before. Characters move more fluidly now. I still wouldn't play the game outside of a random game to mash buttons in. The game is too "Bloody Roarish" and I'm sure after playing it for a while people will find some broke ass stuff. The game still seems like an excuse to sell KOF to a more mainstream audience than actually trying to be a skillful competitive game.
the Luise isn't that bad. Wait till you get all of the characters. Try out Duke and Fio both are reallllllyyyyy good. Armor ralf is the only really game breaking character I can see.
arstal
09-21-2006, 03:18 PM
Wondering who will end up soft-banned- I figure end-boss and Armor Ralf are safe bets.
FullMetalRoss
09-21-2006, 03:38 PM
Wondering who will end up soft-banned- I figure end-boss and Armor Ralf are safe bets.
The endboss isn't that bad from the videos, as I said we only softban armor ralf. Ko-hatsu had a few team tourney vids for the game up and no one really seemed broken.
jae hoon
09-21-2006, 04:06 PM
This needs to be bumped since it is out.
jettmanas
09-21-2006, 05:13 PM
Perhaps you guys should peep the MI2 thread?
You're right. That's a good topic.
I didn't notice it since it was buried a few weeks ago (someone just bumped it).
And the two names twist (Maximum Impact 2 or KOF 2006).:wonder:
Shifty Nevers
09-21-2006, 05:24 PM
Billy, Lilli and B.Jenet, best team. Billy's usualy cheapness can still apply, except for the c.lp not being as good. With the retarded generous super cancel system, just makes his setups too easy. Lilli is just another version of billy, so you get 2 Billy's. All of B.Jenet's special pick people off the ground or hit grounded for what looks to be full damage save one, qcb+k i think. her missle kick super hits grounded as well.
arstal
09-21-2006, 06:00 PM
Hmm, right now I'm having trouble with the 70% Ralf combo mission- how exactly are you supposed to time that one. Best I can do is the lev 3 Super, then juggle with the level 1, can't really supercancel it at all.
Saotome Kaneda
09-21-2006, 07:28 PM
Hmm, right now I'm having trouble with the 70% Ralf combo mission- how exactly are you supposed to time that one. Best I can do is the lev 3 Super, then juggle with the level 1, can't really supercancel it at all.
You've done the Lv3 with the uppercut followup? The uppercut followup is SC-able on any hit as long as you time it correctly. Lv3+upper->SC Galactica Phantom should do the trick.
I can't remember if you got inf meter for that mission though.
Saotome Kaneda
09-21-2006, 07:28 PM
Oh, and merging threads.
Rioting Soul
09-21-2006, 07:51 PM
Kaneda... when you merge threads, would that by chance make this page reload... which erases about 5 paragraphs I was about to post?
Argh.
Episode_667
09-21-2006, 08:25 PM
You've done the Lv3 with the uppercut followup? The uppercut followup is SC-able on any hit as long as you time it correctly. Lv3+upper->SC Galactica Phantom should do the trick.
I can't remember if you got inf meter for that mission though.
Your bar regenerates fast enough for you to get a supercanceled level 1 off. So the way to clear it is:
Level 3 Super -> Uppercut followup -> LATE supercancel into QCB, HCF + K
Note that the supercancel has to be done late because you have to wait for your meter to build to level 2 after the uppercut hits.
Rioting Soul
09-21-2006, 08:26 PM
He as of yet seems to have no reliable way outside counters to get pressure of him.
Would Black Out suffice in that situation? I trying to develop a block string -> Black Out crossup mindgame.
Are there any actual reversals in this game? What I mean to say is, are there any moves with invincibility frames? Because my supers are getting stuffed at frame 1. They must REALLY want us to use sabaki.
About Luise, what is it about her command throw super that makes it the least bit practical? It took me quite a while to be able to do the command without jumping and then, what's this? She spins for about 1.5 seconds then does a HIGH grab. What the fuck? What move does she have that stuns long enough to combo into this? Even if the move had super armor it'd still suck IMO because you'd be wasting 3 meter for 1.5 seconds for super armor and whiff recovery. If I'm not missing anything then this move is a relatively difficult gimmick.
SNKP learned well from Itagaki if you know what I mean.
Go into training mode with K' and have the opponent crouch. Do a strong dp at the closest range... Bullshit.
The damage scaling is ridiculous.
Where did they find that announcer? It's like he had a cold and SNKP wouldn't extend the deadline to see if it'd clear up. "Aluba Melllah"...
But even so, I'm having more fun than I thought I would. I like it.
jae hoon
09-21-2006, 08:34 PM
Black can work yeah, I am not sure what the startup on it is if any. Might need to experiment to see if you can hit him out of opening frames. It pisses me off you cant really combo his qcfx2 + p super out of fire trigger anymore. I have hit it a few times but probably of complete accident. K' just seems so fucking slow, it is like they felt they had to make up for the fact that Crimson does almost half damage.
Another thing is I want to make sure I am not the only one that notices this. K' s standing B,B,C fire trigger doesnt always seem to combo.
Episode_667
09-21-2006, 08:35 PM
About Luise, what is it about her command throw super that makes it the least bit practical? It took me quite a while to be able to do the command without jumping and then, what's this? She spins for about 1.5 seconds then does a HIGH grab. What the fuck? What move does she have that stuns long enough to combo into this? Even if the move had super armor it'd still suck IMO because you'd be wasting 3 meter for 1.5 seconds for super armor and whiff recovery. If I'm not missing anything then this move is a relatively difficult gimmick.
I've gone through opponent's moves in the "spin" frames, causing my friend to yell out a confused "WHAT!??!". It's meant to be a fake - out, I guess - I know she has a couple of normals that start out with the same (or similar) animations.
And I'm confused as to how effective Sabaki really is - it doesn't give you that much advantage if you parry your opponent's move, as they (usually) recover fast enough to parry you right back, if they guess correctly (hi / low). At least in my experience this has been the case, as my friends and I have engaged in parry rallies until either one of us screws up the timing, or we walk up and throw the other guy.
jae hoon
09-21-2006, 08:40 PM
Yeah that happened against the cpu, I got my Sabaki counterd by a Sabaki just to counter the cpu's Sabaki with another Sabaki. This happened acouple times, I didnt even bother to try to follow up I was so confused.
Rioting Soul
09-21-2006, 09:57 PM
I just treat sabaki like Soul Calibur's Guard Impact.
Black can work yeah, I am not sure what the startup on it is if any. Might need to experiment to see if you can hit him out of opening frames.
I just remembered that the boss hit me out of Black Out during startup, it was before K' turns black but he is in the Black Out stance. Fuck.
It pisses me off you cant really combo his qcfx2 + p super out of fire trigger anymore.
Would a Fire Trigger -> rising fire kick into delayed qcfx2+p work?
Beast of Fire
09-22-2006, 06:07 AM
Nope, the only way to combo into Heat Drive from that would be to super cancel the Second Shell.
Episode_667
09-22-2006, 10:41 AM
I just treat sabaki like Soul Calibur's Guard Impact.
Being not that great of a Soul Calibur player, can you give me examples of how you use it? Situations, what you usually follow it up with, etc.
Return of Shiki
09-22-2006, 11:35 AM
A site showing ALL of the costumes for every character in very high picture quality.
Try to spot all the cameos from other SNK games, other fighters (Soul Calibur), non-fighting games (Chae Lim has a costume based of Reiko from Rumble Rose), and anime
http://dreammaker.mediark.net/wiki/kofmi2/wiki.cgi?page=%A5%AB%A5%E9%A1%BC%B0%EC%CD%F7
Rioting Soul
09-22-2006, 10:37 PM
Being not that great of a Soul Calibur player, can you give me examples of how you use it? Situations, what you usually follow it up with, etc.
Lol, I'm not a good SC player either so you'll be abe to relate more. In SC if I GC the opponent I dash up to scare them into doing a reverse GC. I then delay my attack/throw.
@Shiki:
Another Ralf looks ALOT like SF3 Alex.
Some random stuff I found out:
-Terry's j.HK crosses up
-Luise's command throw super has enough invincibility during startup to pass through Terry's Power Wave(practical now I guess)
jae hoon
09-22-2006, 11:26 PM
Billy Kane is fucking good, his lvl 1 super has to be considered one of the better supers in the game.
Rioting Soul
09-23-2006, 03:21 AM
I was using Terry and a friend used Rock. I whiffed a Power Drive and he punished with his Hard Edge super. We went through each other. The best conclusion I could reach was that the second part of Power Drive is invincible.
Return of Shiki
09-23-2006, 09:18 AM
@Shiki:
Another Ralf looks ALOT like SF3 Alex.
It's actually based off of the original Ikari Warriors look, as seen here:
http://www.vgmuseum.com/end/neogeo/b/kof97spold.htm
jae hoon
09-23-2006, 10:54 AM
Anyone have all the characters unlocked yet?
I just unlocked Mignon's sister I think she is. As far as teams go I am definetly using Billy Kane and maybe Wild Wolf Terry, unsure about the other. K' if I can find anything abusable and a reliable way to get pressure off oustide Crimson.
ImMrDurp
09-23-2006, 01:01 PM
Okay, how the balls do I beat Easy Mission 1-07, where I'm supposed to escape Duke's Body Toss? On GameFAQs, it says you have to hit SP right when he grabs you. I CAN'T GET THAT TO WORK! I even tried LP, LK, SK, Sabaki, Rolling, EVERYTHING! How the hell do I escape it?
If it matters, i've been using Kim...
H-F Blade
09-24-2006, 08:43 PM
I just got this game and I'm having some fun with it. One thing I don't like about this game is that the sabaki works too much like Soul Calibur's guard impact system. If I manage to get a sabaki on you I should be able to get some free damage, not get sabaki'd back. Also, there are a lot of OTG combos that work on male characters but not on female characters. It's kinda frustrating. =\
Spooty Whiteboy
09-24-2006, 10:19 PM
Also, there are a lot of OTG combos that work on male characters but not on female characters. It's kinda frustrating. =\
Are these combos breakfall-able? 'Cause if so...then why does it even matter?
Remember when doing your combos to turn on break fall. Sweeps are about the only things that guarantee an OTG combo.
H-F Blade
09-24-2006, 10:32 PM
Yes, I turned breakfall on and yes I'm using either a sweep or a stylish art that ends in a sweep. It's just that when I finish the OTG part of the combo with a special, it has the tendency to miss almost the entire time.
For example, with Rock, do f+B,d+B,d+D, B,D,d+D xx C Rising Tackle. Does not work on female characters, you have to cut it short at the first D.
my tier list from that other games thread
SSS - armour ralf ( no hit stun super armour+easy string sabaki bait into command throw punisher+easy hit confirms for ridiculous damage), billy, lilly ( combo to the wall+okizeme=death )
SS - kula, athena ( the ouroboros-like super results in genei-jin like results ) luise, iori ( why did he need counter mode from earlier games? ) mai, lien, mr karate, maxima
S - b.jenet, duke, kyo, leona, alba, k', seth, nightmare geese, fio
A - chae lim, kim, nagase, hanzo, terry, wild wolf, ninon, ryo, richard
B - jivatma, mignon, clark, ralf, soiree, rock
C - hyena, yuri
jae hoon
09-25-2006, 10:57 PM
I still dont see K' being that good and I would have Maxima right behind Billy.
I still dont see K' being that good and I would have Maxima right behind Billy.
K' did lose his best BnB from MI ( something like OTG string, eins trigger-> D launch or that one launcher string, hyper hop air B air D, super when you land? K' players in the old Ruliweb(sp?) vids do it ), methinks, but he's still got good matchups and blackout to his advantage.....Maxima is really good due to Vapour Cannon fakeout kara-ing Maxima Revenger or command grab and that one combo off of the throw that sends you offscreen but kula, athena, luise and mai's rushdown give him problems. i think iori and mr karate are in the same boat due to mr karate's ability to set up unblockable and iori's ridiculous counter mode super but if they didnt have those they'd be in severe trouble against Maxima.....
Any unblockables in this game so far?
Return of Shiki
09-25-2006, 11:14 PM
I've been playing around with Armor Ralf and holy hell he is cheap?
Is it safe to say he should definitely be banned along with Jivatma?
And how abusable is Athena's new Gem Bracelet super? That seems like something that would have to potential to be game-breaking as well, but since it goes away if she takes a hit it doesn't seem THAT bad.
What makes Lilly as good as Billy?
Any unblockables in this game so far?
Lien had unblockable setups in the first MI with her laser call move, i think MrWhiteFolks had something about them on old orochinagi a while back? it was something like A,A,A,d+D, call laser, do kick-geyser super to push them into it? i dunno if she still has them
Hyena's card / confetti super i think sets up unblockable if you throw it when they tech roll and do hyperhop D?
it'll take testing to see if these are true i'm sure
H-F Blade
09-25-2006, 11:31 PM
Isn't it because Lilly and Billy have almost the exact same moves with the exception of a couple? That's what I remember seeing somewhere else.
As for Jivatma, I've seen him used in some match videos before. One of the most annoying things I've seen so far about him is his insane range.
I'm personally a bit iffy about discussing tiers especially for this game, but aside from the potentially game breaking characters, would one say that the tier gaps are small enough for most characters to compete on a near even level?
I've been playing around with Armor Ralf and holy hell he is cheap?
Is it safe to say he should definitely be banned along with Jivatma?
And how abusable is Athena's new Gem Bracelet super? That seems like something that would have to potential to be game-breaking as well, but since it goes away if she takes a hit it doesn't seem THAT bad.
What makes Lilly as good as Billy?
i don't think Jivatma is that good personally, all of his good stuff involves shifting to that bugman-stance and this is more of a rushdown game, he has reach but he can be punished too easily and he's a big target, the only thing he has going for him is that when he's in bugman stance his normals are way faster
Athena's Gem Bracelet is about as good as Genei-Jin but consider that it takes two meters meaning Athena HAS to rushdown and get meter quickly, granted she has every tool at her disposal to rush down with ( slow ass Psycho Shoot, teleport ), once she gets meter for Gem Bracelet you can do random Stylish Art chain into sweep then activate, run and duck for OTG hit then running C, hyperhop C's to the corner, crouch cancel Cs until Bracelet runs out then Psycho Sword ( i don't think this is the best setup possible, anyone got better ones? ) i think it seems to do the most damage in Bracelet setups if you land as many C's as possible while hyper hopping to the corner? i dunno, i need more practice and testing
Billy is probably better than Lilly because of that air-flame-spinny super hurting very, very badly when used twice in combos involving wallhits and IIRC Lilly doesn't have that super?
i'm a bit off because i haven't played in a couple days
I'm personally a bit iffy about discussing tiers especially for this game, but aside from the potentially game breaking characters, would one say that the tier gaps are small enough for most characters to compete on a near even level?
i definitely agree, outside of Armour Ralf i think this game is very tourney worthy, most anybody can be used with a degree of success
it's like, as good as billy, lilly, maxima, kula, et al happen to be, i can see them getting absolutely dominated by someone specialising in soiree or richard due to the top tier char. not using sabaki against lows or just getting hit out of stuff by richard's hyper hop B,B ( which is ridiculous in rushdown, btw ), okizeme run to the wall and getting OTG'd with cr. D,D,D xx super ( not the flipkick one ) after being puzzled by corner mixup
the tiers for this aren't definitively hardset ( at least not yet ), even though i'm sure in tournaments for this you'll see at least 09340353599 Luise players
FullMetalRoss
09-25-2006, 11:50 PM
I've played alot of this game and I mostly agree with the tier list. Armor Ralf is broken so good placement there definetly bannable. I think fio could be S she has some dirty stuff. But I'm biased I play Fio. OH and yuri is far too low she has this crazy huge damage, combo that you can see in the matches on beyond human or whatever it's called I'll find the link and post it.
Anyway Jivatma should not be banned, he's not that bad really, at least imo, he's gimmicky at best.
OH and I play some Hyena, and if you have full stock you can do an unblockable, Card Super too unblockable super! does alot of damage too. Oh and you can do a hard to blockable, with the card super by jumping over them right after you throw the cards, and then jump back to the otherside for random cross-ups. I haven't found away to combo two card supers yet, or what the most damaging combo during the super is. Oh and for hilarity pull out the counter super on people who havent seen it, damn that shit is funny.
Ninja Edit: What about Duke in the tiers? he shuts down a fair number of character for free, including mai.... I think you put mai and iori both way tooo high now that I'm looking again, and billy and lilly should really be in the same place as Kula, Luise. Maybe move B.jenet up their she doessss maddddd damage. Okay that's about all for now... I may think of more later.
H-F Blade
09-26-2006, 12:01 AM
I guess we shouldn't be surprised about Luise since she has a lot of good moves already and she has some crazy air mobility to boot. >.< I have yet to unlock the rest of the characters though. Spending too much time in training mode remembering moves. x_X
Aside from Kyo, I really like playing Chae Lim and Kim because I get to pull off these cool juggles. :razz: Since the majority of their moves are kicks, I would think they have good spacing because of the range. But that's just my theory. Haven't really taken the time to look at the entire cast so I can't say how they fare against anyone else.
Return of Shiki
09-26-2006, 12:21 AM
Really?
I think Chae Lim really sucks and deserves to be bottom tier with Mignon and Soiree.
FullMetalRoss
09-26-2006, 12:40 AM
chae lim has some very high damage otg combos, Also on that website witht he yuri combos. Is Luise the butterfly chick, she's okay but not top. While Mignon sister, is crazzzzzzzzzzy, which is who I thought luise was. Mignon sister, is a crazy evil beast. I hate her, and she should die.
H-F Blade
09-26-2006, 12:43 AM
I agree, Chae Lim can do some pretty high damage with OTGs. And yeah, Luise is the woman with the butterflies.
Capcom fan!
09-26-2006, 05:28 AM
High tier from what i played are
Billy
lili
nightmare geese due to great oki game and wall game
clark has a infinite. Very similar to maximas of MI1.
Armor ralph is cheap.
mr karate
duke seems strong
alba is still top tier.
mai
rock
wild wolf
Thats all i know so far. I need to play the game a bit more. All i know is that they really toned down kyo from MI1. He lost most of his bullshit.
High tier from what i played are
Billy
lili
nightmare geese due to great oki game and wall game
clark has a infinite. Very similar to maximas of MI1.
Armor ralph is cheap.
mr karate
duke seems strong
alba is still top tier.
mai
rock
wild wolf
Thats all i know so far. I need to play the game a bit more. All i know is that they really toned down kyo from MI1. He lost most of his bullshit.
clark's infinite from MI is sabaki-able i think when he tries to link anything after the tackle, if that's the one you're referring to
rock has good options but he suffers against the rest of the cast due to his very limited normals, it's hard to get anything in on someone who's really good, remember that tiers are about what character will beat other characters at the HIGHEST level. no one is really going to fall for rage run shift, granted sabaki gives him K-Groove like options but that really doesn't work well for him in this game because damage scaling is so ridiculous
and i'm sorry, they didn't tone down kyo at all good sir. orochinagi's OTG propertiers are even MORE insane and he has a ONE FRAME INSTAGRAB meaning he can juggle you for big damage anywhere with meter
chae lim has some very high damage otg combos, Also on that website witht he yuri combos. Is Luise the butterfly chick, she's okay but not top. While Mignon sister, is crazzzzzzzzzzy, which is who I thought luise was. Mignon sister, is a crazy evil beast. I hate her, and she should die.
Ninon is hella better than Mignon as long as you don't actually finish her strings and end up taunting, lol....she has a good teleport game making her pretty safe, even better than Nagase's actually, a big ass zoning projectile to help her spacing, that AND a fatal frame-influenced outfit....i'm surprised loli fans aren't all over her lol
jae hoon
09-26-2006, 08:08 AM
Blackout really isnt that good, you can be hit out of it fairly easily. Outside Sabaki and Crimson K' has nothing to keep pressure of him.
Return of Shiki
09-26-2006, 09:52 AM
Regular Terry seems much, much better than Wild Wolf. His returned Fire Kick from 98' and Power Shoot from 99' lead to all kinds of juggle insanity.
And Mr. Karate versus Ryo is no contest.
The only thing I can't tell is who is better: Kyo or Classic Kyo? I'm far from a big Kyo fan or user so I really I can offer no insight.
Blackout really isnt that good, you can be hit out of it fairly easily. Outside Sabaki and Crimson K' has nothing to keep pressure of him.
DP is really good for keeping people out actually
like Beast of Fire posted a while back, you have to use DP and his throwing game to keep people out like DP+C, F+D, QCFx2+C reversed then poke sparingly and bait sabaki so you can do punch throw HK launch DP+C then the previous
K' can win it just takes a cool head and mind games by using blackout when safe
Hyena update: he is a lot better than i thought, his fall-facedown stance is really good for meter building which makes his confetti a lot like aegis reflector, and if they try and catch you in liedown stance you have that flipkick option for instant knockdown, so he counters certain characters i'm pretty sure
plus he has that really deceptive kick string which looks like he's just walking forward but is a low
the problems with him are his DP is slow and not really a good anti air and he has very little options to prevent him from being rushed down without meter as far as i can tell
still playin'........
H-F Blade
09-26-2006, 08:04 PM
my tier list from that other games thread
SSS - armour ralf ( no hit stun super armour+easy string sabaki bait into command throw punisher+easy hit confirms for ridiculous damage), billy, lilly ( combo to the wall+okizeme=death )
SS - kula, athena ( the ouroboros-like super results in genei-jin like results ) luise, iori ( why did he need counter mode from earlier games? ) mai, lien, mr karate, maxima
S - b.jenet, duke, kyo, leona, alba, k', seth, nightmare geese, fio
A - chae lim, kim, nagase, hanzo, terry, wild wolf, ninon, ryo, richard
B - jivatma, mignon, clark, ralf, soiree, rock
C - hyena, yuri
I just noticed this but Classic Kyo isn't on that list. Where would he potentially stack up to everyone else?
I just noticed this but Classic Kyo isn't on that list. Where would he potentially stack up to everyone else?
i find that he's marginally better than normal Kyo because fireballs are really good and safe ( and SCable ) and his BnB i think might be a little bit more damaging? ( stand C,C, df+D,D, OTG hcf+D,D, reverse dp+D,D,D, orochinagi when you land - this is midscreen btw, near the wall you would want to pressure people into one frame grab and knockdowns )
actually its not more damaging really now that i test a bit because Dokugami / Aragami OTG with normal Kyo hurts more, but still, fireball zoning is good especially if someone doesnt tech off the ground there's always the chance of BnB, fireball as they land SCed to Orochinagi
wtf is with Kyo's new DP+k move? O_o;
i find this move kind of silly and useless
H-F Blade
09-27-2006, 12:24 AM
What would be considered a good BnB for normal Kyo anyway? I normally use his Stylish move 1 followed by cr.A,cr.B,d/f+D, qcf+B because it can carry them to the wall. As for Kyo's new dp+K move, I don't really like it either. I connected it in a couple of OTG combos but it's very unreliable.
LongSh0t
09-27-2006, 07:06 AM
This happened to me the other day. I was fighting Jivatma (story mode) with Fio. I did one of the usual combos into qcf+k. BUT, when the grenades exploded, it caused the game to bog down, thus ruining the timing on my follow up. Further more, it happened 2 more times during the match.
Has this happened to anyone else? Or worse, has it happened during a vs. match?
BTW, while I'm posting, what are some good BnBs for Billy Kane?
H-F Blade
09-27-2006, 08:21 AM
Well, there was this one time in training mode where I was performing one of Kyo's Aragami strings when the game lagged HORRIBLY. It did that almost every time but when I restarted, it never happened again.
Master Chibi
09-27-2006, 08:30 AM
So I fucked around with the game yesterday.
Me likey.
H-F Blade
09-27-2006, 08:48 AM
That's good to hear. I've only unlocked 3 characters so far. Getting the rest of the stages sounds like a lot of work. :sad:
basic bnb for normal kyo
late j.D or crossup j.D, stand C,C, df+D,D, OTG qcf+A,hcb+A,A, dp+C or orochinagi
as far as i can tell billy's game would be like
b+Cx4 then DP+c, ( if B+Cx4 doesnt hit confirm then keep pressing it for the runaway string where he backs up while swinging....too safe ) then hyperhop CD blowback them to the wall where you can start his broken ass wall game or do qcfx2+D if you have meter
the reasons why billy is so broken, btw, are several
his DP has NO RECOVERY, it's treated like a falling C from the ceiling, soooo very abuseable plus you can combo off it
he has the best normals in the game, PERIOD, almost everything seems safe
it's VERY hard, almost impossible to figure out what he's going to do when he has your back to the wall, and everything he could potentially do to you in this situation leads to at least 40 percent of your life gone
and as far as lag and slowdown i havent had any problems except sometimes when you SC something that probably wasnt intended to be SC'ed the game lags ( for instance pick Mr Karate and try SC-ing the VERY NEXT TO LAST hit of the Zanretsuken after a basic chain, not the one that knocks down mind you i mean the VERY next to last hit of the rapidfire punch )
Shinto
09-27-2006, 09:38 AM
the stages and the mass variety of costumes, are very long to get.
LongSh0t
09-27-2006, 01:08 PM
as far as i can tell billy's game would be like
b+Cx4 then DP+c, ( if B+Cx4 doesnt hit confirm then keep pressing it for the runaway string where he backs up while swinging....too safe ) then hyperhop CD blowback them to the wall where you can start his broken ass wall game or do qcfx2+D if you have meter
the reasons why billy is so broken, btw, are several
his DP has NO RECOVERY, it's treated like a falling C from the ceiling, soooo very abuseable plus you can combo off it
Hey, thanks very much for the tips!
But pardon my ignorance when I ask for a translation. I've only really played Capcom stuff before, so I know "punch/kick notation." So may I ask: What are buttons ABCD? Is a hyperhop a running short jump? and, by DP, do you mean dragon punch motion?
Thanks :sweat:
BTW, what sorts of wall games does Billy have?
jae hoon
09-27-2006, 01:10 PM
lol Billy anywhere near a wall, instant spinning fire super. Sometimes you can get it twice.
LongSh0t
09-27-2006, 02:54 PM
lol Billy anywhere near a wall, instant spinning fire super. Sometimes you can get it twice.
What if I have no meter? Any paticular wall chains stand out?
Thanks again.
sometimes if you've got a person cornered you can just do spinny rod ( mash A ) after you knock them down into the corner and when they roll they won't know how to block or sabaki it on wakeup, you could also do forward C string and then mash A to cancel to spinny rod after like four hits if they don't have meter to blowback you and can't sabaki very precisely they're in trouble because Billy ( and Lilly ) has the best guard crush capability in the game plus he has Dp+C to knock you back down and then super....think of it like Jedah in CFE's corner trapping abilities
or you could just do f,f+C stylish art to knock them back down as a high or cr. D as a low two hit which both leaves them back in mixup hell
A=light punch
B=light kick
C=hard punch
D= hard kick
jae hoon
09-27-2006, 05:54 PM
While I still disagree with somethings you say 4649 you get rep anyway.
Stevie White
09-27-2006, 08:08 PM
While I've only clocked a couple of hours, I'm not sure Clark shouldn't be tiered higher - especially if he has the infinite mentioned above.
At the very least, playing around with the setups for his various airthrows is fun as hell.
Rhio2k
09-27-2006, 08:16 PM
You know, this game adapts and portrays the kof characters pretty well and faithfully in 3d, give or take a few odd things here and there (like the lessened launch height for Terry's Fire Kick, or the severe lack for range for Leona's Moon Slasher). I had a thought: that remake of kof 98 that was announced? What if they did it in 3d instead of sprites? I think it would work pretty well...and a cgi version of the dreamcast intro...sweet.
H-F Blade
09-27-2006, 08:21 PM
I don't know if anyone else has mentioned this but it seems that some of the designs were inspired by other Namco games. Someone earlier in the thread stated that one of Mai's costumes looks like Taki's from SC2/3. Then you have Soiree's alternate B costume is clearly Eddy Gordo and Duke's head looks very much like Kazuya's.
Stevie White
09-27-2006, 08:30 PM
There is a lot of costume discussion here (http://www.cyberfanatix.com/forums.php?m=posts&q=1377&d=0&PHPSESSID=c4aeb1ef5660c76fbda8eda6ecb3f422).
Credit discovery of this link to Lone Dragon over in the Other MI2 thread.
FullMetalRoss
09-27-2006, 09:31 PM
Duke's best costumeis obviously the jason one, haha it's so badass.
Also terry bogard fio is hilarious. oh and another good one is Setsuna iori, and Kain rock howard.
Oh and has anybody else noticed that terry's alternate costumes with the jacket are colored and numbered based on poolballs? that's pretty dope.
I swear sometime soon I'll post up fio combos.
Oh and as promised japanese match videos
http://www.jfast1.net/~gfy/mi2douga.htm
H-F Blade
09-27-2006, 09:52 PM
I think those videos were posted somewhere earlier in this thread. But it'll be easier to find now hopefully.
I like Rock's Kaede costume since he looks more like him, but I have yet to unlock it. The Kain costume looks cool too except for the silver hair. They should have kept his hair color as default and made it a little longer. Wild Wolf's normal costumes have Blue Mary and Rock colors.
FullMetalRoss
09-27-2006, 10:06 PM
Maj posted these awhile ago in the combo vids thread but here you guys go again.
http://azu573.sakura.ne.jp/index.htm
H-F Blade
09-27-2006, 10:28 PM
Screenshots from the arcade version? http://www.neo-arcadia.com/News/voir_news.php?action=voirtout I wonder what they're calling it because there's a '^' or "A" symbol in the very first screenshot. Looks like Ash will be in it.
Stevie White
09-27-2006, 11:19 PM
Oh and has anybody else noticed that terry's alternate costumes with the jacket are colored and numbered based on poolballs? that's pretty dope.
It'd be doper if he wasn't dressing up like his girlfriend at the same time :confused:
Nice vids though, killer link.
Rhio2k
09-28-2006, 02:50 AM
It'd be doper if he wasn't dressing up like his girlfriend at the same time :confused:
Nice vids though, killer link.
Hey! Terry's alts are fine...it's Rock who has alts that look like he's crossdressing. And then there's Jivatma...
Screenshots from the arcade version? http://www.neo-arcadia.com/News/voir_news.php?action=voirtout I wonder what they're calling it because there's a '^' or "A" symbol in the very first screenshot. Looks like Ash will be in it.
The arcade version is King Of Fighters: Maximum Impact ^regulation A
i just call it KOF MIA for short
it looks like a port of MI2 / 2006 with Ash for kicks, he looks miiiighty broken.....he has his Leader from XI for some reason, as if he needed his corner ridiculousness from that game here too
not to be confused with MI3 btw, that's not coming out till 2007, but Falcoon said something in a recent interview along the lines of every SNK fighter ever made being in it.....which would be ridiculous.....Kizuna Encounter characters ftw
those Azu573 combo vids are also on youtube:
http://www.youtube.com/watch?v=GyC7rxjTYfc
http://www.youtube.com/watch?v=De2OlqDHaIo
some interesting things i notice when watching these a second time:
terry can evidently link normals from his Round Wave now
Luise has a ROM like Magneto!!
it looks like it starts off of kick super or a high launcher like her f+C f+C, then cancel the hit to airdash since she's just off the ground, then do air D while falling and repeat? i really want someone to help me figure this out, this would make her a good counter for Billy
H-F Blade
09-28-2006, 09:10 AM
Where can I find videos of Ash? The link I posted only has those screenshots. If it's going to be an arcade game, hopefully there are some balance fixes, and Armor Ralf taken out. =\
FullMetalRoss
09-28-2006, 09:53 AM
I don't know were you can find videos of ash, though I think I saw one from the tokyo game show.
Here's another combo vid, showing some 100% and interesting combos.
http://toal.jp/kof-maximum-impact2/movie.html
it's the top video the rest of links are forbiden I think.
Oh special note, that duke 100% on I believe hyena, there is actually a semi-practical variation that can be done, it's not a 100% but it does allow you to use two of his flame supers in 1 combo for big damage.
H-F Blade
09-28-2006, 11:05 AM
Whoah those are some pretty crazy combos. In the ones where power stocks are infinite, it's kinda difficult to tell if they super cancelled or whether they used a 1, 2, or 3 stock stuper.
FullMetalRoss
09-28-2006, 11:26 AM
yeah, I'm pretty sure they were all legit, at least legit 5 stock combos. Remeber if you lose a round you get to have 5 stocks.
H-F Blade
09-28-2006, 11:28 AM
That's true. Seeing these makes me wonder how practical they are in real matches. I guess if you're in the right position then maybe.
it is confirmed so far that Armor Ralf isn't in MIA
TGS 2006 SNKプレイモアブース KOF MAXIMUM IMPACT regulation A
http://www.youtube.com/watch?v=PqHLfAsPYWQ
Ash stuff is about midway through
the video also shows some interesting things like Iori's geyser super's invincibility properties and various invincibility frame trickery
the game's standard stock format 3 on 3 like default KOFs of yesteryear
too good :D
hope the Japanese take this game up seriously, hope it has a IC card system too
H-F Blade
09-28-2006, 11:53 AM
Yeah, hopefully there are plenty of balance fixes because I would like this game to see tournament play yearly, not just a one-time appearance. Any other characters who have been confirmed as returning/not returning?
yeah, I'm pretty sure they were all legit, at least legit 5 stock combos. Remeber if you lose a round you get to have 5 stocks.
Some combos are 6 stock combos. As-in, Lose one round to get a 5 stock meter. Then getting the first hit of a round gives you a free stock.
Like test23.wmv, the one with Luise, is a 6 stock combo. (5-3+1-3)
H-F Blade
09-28-2006, 06:43 PM
How do you get the dp+C to connect in Kyo's BnB? He doesn't seem to recover from the qcf+A,hcb+P,P fast enough. Does it require them to hit the wall?
The Lone Dragon
09-29-2006, 12:20 PM
I think Chae Lim really sucks and deserves to be bottom tier with Mignon and Soiree.
I don't know about Soiree being that bad...anyone who can cancel sweeps into fast overheads (QCF+k) has serious mix-up capability. Plus, his surf-on-your-face dashing grab is pretty fast, and hard to punish (plus it picks up people off the ground). Lots of OTG potential...
Whoah those are some pretty crazy combos. In the ones where power stocks are infinite, it's kinda difficult to tell if they super cancelled or whether they used a 1, 2, or 3 stock stuper.
Your character flashes white when you use a super cancel...
That's great news about MIA, by the way. I want this series to take off. It deserves to.
How do you get the dp+C to connect in Kyo's BnB? He doesn't seem to recover from the qcf+A,hcb+P,P fast enough. Does it require them to hit the wall?
i've been wondering this too now, after some re-testing it may only work on certain characters (?) or may be a just-frame ( the frame right when he recovers from the ground hit maybe? )
i tend to just do the one Dokugami/Aragami chain that ends in the "Moero!" grab that launches, then DP or Orochinagi now....same BnB sans OTG from my previous post which does seem to work better near walls
H-F Blade
09-29-2006, 01:59 PM
Ah ok, because I haven't been able to connect the DP+C at all. But I only tried it on a couple of characters. He just seems to recover way too slow.
I'm planning to go through all of quest survival to unlock some stages. Who would be the best character to use? I want to be able to blow through it as quickly as possible. I was thinking maybe Armor Ralf? If so, what's a really good high damage combo that I can use to spam against the AI?
after some more matches today i have to say Mr Karate has one of the most overlooked BEST mixups in the game!!! potentially fatal up close!!!
basically your job as Mr Karate is mixup between three strings, i believe he has two that end in overheads, one of those combos and the other one is the slow one where he brings his hand overhead and bounces you for a pop up, and there's the fact that you can do the unblockable ( down, down+C i think? probably wrong on that) out of those strings. mixing between these three is potentially mixup HELL for some characters who can't run away easily ( anybody outside of tel