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View Full Version : MvC2 Version? Dreamcast


KlarKO
05-07-2006, 03:37 PM
Just wondering which is the best version and which version is used at Evo?

Dreamcast
Xbox
PS2

I tried searching but the search doesnt seem to be working...Thanx

J0hnick
05-07-2006, 03:44 PM
The Dreamcast port is the best, as the original arcade version ran on the Naomi board, which is almost identical to the DC. Ps2 and X-Box ports are worse, their fine for casual gamers, but not for anybody who plays it at a competitive level.

Ps2 tends to get the nod for all games seeing as most people have Ps2 sticks, or custom sticks with Ps2 pcb's, but the Ps2 port of MVC2 is so different from the arcade that I doubt they will use the Ps2 port for Evo.

Then again, I dont play Marvel, so what would I know :rolleyes:

Mixah
05-07-2006, 03:51 PM
DC

XBOX

PS2

in that order

KlarKO
05-07-2006, 04:04 PM
Ah ok thanx

Hokage Izlude
05-07-2006, 04:23 PM
What are the differences between the 3 versions?

Shodokan123
05-07-2006, 04:53 PM
What are the differences between the 3 versions?

basically the ps2 version patched alot of infinets, as did the x-box version. Both x-box and ps2 are missing soudns.

DC is as close to an arcade perfect port as u can get.

Hokage Izlude
05-07-2006, 05:04 PM
Isn't patching infinites a good thing though? I don't know about missing sounds on the other hand. >_>

Neo DX90
05-07-2006, 06:32 PM
You'd assume so :rolleyes: but there are more differences than just that, right?
but yeah the missing sounds are a bummer.

Slightly off topic (but related), was there any reason besides the fact that Roll Cancelling isn't in the XBox (and GC) version of CVS2 that people rejected it? Personally, I liked the removal of roll cancelling(it was a glitch afterall) and the addition of super cancels for P-groove.

Hokage Izlude
05-07-2006, 06:36 PM
It seems people are really purists for the arcade versions (or the next closest version) of games, even if they are glitchy/buggy or not beta tested well at all.

eks
05-07-2006, 06:46 PM
whether a glitch or not, something like roll cancel was not banned, and it is utilised at the high levels of the game. when a console port comes out WITHOUT roll cancel and with the addition of P-groove cancels, sure maybe its a good game, but its not the same game that people took to high levels of play. that's the reason

Pimp Willy
05-07-2006, 06:52 PM
It's because people learn to play the game using anything in the game to win. Glitches, infinites, anything is game. So people got good, and certain tactics and gameplans revolved around these "Broken" elements.

When the console version changes this, by "patching the game", the game changes too much at the highest level at play to be fair. In the case of Roll Cancelling, taking it away just makes K groove that much better. Giving P groove a guaranteed way of landing a level 3 super off of any special move makes it way broken as compared to the other grooves (i.e. Eagle hit confirming his level 3 super off his rush move, people with the reflexes of a slug can still do it). If they had been designed this way from the beginning, it wouldn't matter. But you can't change a game later on, unless you label it a new version (i.e. Tekken 5.1, DR, GG Slash, VF4:Evo, DoA4 patch). Capcom labeled these games as "EO," and they are clearly a much different game.

In the Case of MvC2, they didn't just fix glitches. They actually put more (read: bad) ones in. In the case of alpha tagging, you used to tag in your teamate and hop out instantly. In the PS2/Xbox versions, there is a glitch where sometimes you will tag out, and then both people will be stuck in getting hit. Not cool.

Dumehra
05-07-2006, 06:53 PM
Does the XBOX version have some of the slowdowns in the PS2 version like the intro of the second fight with abyss where all the blocks collapse?

On the PS2, that intro slowed down like hell and the sound effect was all messed up.

Mixah
05-07-2006, 06:56 PM
no, the ps2 version is the xbox version, with crappy sound and slowdown...

Magnetro
05-07-2006, 06:59 PM
Also the X-Box fixed the Juggernaut power-up bug. The PS2 fixed some of the bugs that involved snapout...creating MORE bugs in the game. lol

Neo DX90
05-07-2006, 07:16 PM
It's because people learn to play the game using anything in the game to win. Glitches, infinites, anything is game. So people got good, and certain tactics and gameplans revolved around these "Broken" elements.

When the console version changes this, by "patching the game", the game changes too much at the highest level at play to be fair. In the case of Roll Cancelling, taking it away just makes K groove that much better. Giving P groove a guaranteed way of landing a level 3 super off of any special move makes it way broken as compared to the other grooves (i.e. Eagle hit confirming his level 3 super off his rush move, people with the reflexes of a slug can still do it). If they had been designed this way from the beginning, it wouldn't matter. But you can't change a game later on, unless you label it a new version (i.e. Tekken 5.1, DR, GG Slash, VF4:Evo, DoA4 patch). Capcom labeled these games as "EO," and they are clearly a much different game.

In the Case of MvC2, they didn't just fix glitches. They actually put more (read: bad) ones in. In the case of alpha tagging, you used to tag in your teamate and hop out instantly. In the PS2/Xbox versions, there is a glitch where sometimes you will tag out, and then both people will be stuck in getting hit. Not cool.


I thought there was more the MvC2 than just the removal of infinites, but I wasn't sure (since I don't really play the game).

I do want to go back to CvS2 for a second, though. Generally when a new version of a game comes out, it becomes the adopted tourney standard. Tekken, Guilty Gear, VF, even DOA all follow this. Why then was CvS2 EO rejected? All updates to games change properties of moves, remove glitches, tweek character balance, etc. People complain everytime a new version of a game comes out for one reason or another: so-and-so move was nerfed, top tier was drastically weakened, etc. People still played.

I just really want to know if it all boiled down to the removal of RC or is it because it was an update to an arcade game that never received an arcade release.

Shodokan123
05-07-2006, 07:22 PM
I thought there was more the MvC2 than just the removal of infinites, but I wasn't sure (since I don't really play the game).

I do want to go back to CvS2 for a second, though. Generally when a new version of a game comes out, it becomes the adopted tourney standard. Tekken, Guilty Gear, VF, even DOA all follow this. Why then was CvS2 EO rejected? All updates to games change properties of moves, remove glitches, tweek character balance, etc. People complain everytime a new version of a game comes out for one reason or another: so-and-so move was nerfed, top tier was drastically weakened, etc. People still played.

I just really want to know if it all boiled down to the removal of RC or is it because it was an update to an arcade game that never received an arcade release.

it's just cause of RC... lol

eks
05-07-2006, 07:30 PM
Generally when a new version of a game comes out, it becomes the adopted tourney standard. Tekken, Guilty Gear, VF, even DOA all follow this. Why then was CvS2 EO rejected?

the majority of these had ARCADE releases

Darkstalker
05-07-2006, 08:29 PM
the majority of these had ARCADE releases

That should be more or less it.

Pimp Willy
05-07-2006, 08:30 PM
Mostly because it has RC removed, which pretty much balanced CvS2 unintentially. Plus, as Ekin said, most of those had arcade releases, and EO didn't. Since this is an arcade centered community (or was when CvS2 came out), people play the latest arcade version.

MagnetiX
05-07-2006, 08:49 PM
About the "patching" of some infinites...was the Magneto infinite patched or does it just have a new timing to it?
I played the PS2 version and I could not get more than 10 hits off his ROM, but when I played back on my DC, it was flawless ROM'ing...so yeah, just wanted to ask.

Mixah
05-08-2006, 04:28 AM
no, i can rom til dizzy on PS2

i never heard of an infinite patched on PS2

Renegade
05-08-2006, 08:16 AM
I thought there was more the MvC2 than just the removal of infinites, but I wasn't sure (since I don't really play the game).

I do want to go back to CvS2 for a second, though. Generally when a new version of a game comes out, it becomes the adopted tourney standard. Tekken, Guilty Gear, VF, even DOA all follow this. Why then was CvS2 EO rejected? All updates to games change properties of moves, remove glitches, tweek character balance, etc. People complain everytime a new version of a game comes out for one reason or another: so-and-so move was nerfed, top tier was drastically weakened, etc. People still played.

I just really want to know if it all boiled down to the removal of RC or is it because it was an update to an arcade game that never received an arcade release.

Actually they changed alot more than P Groove and RC, it's just that no one with an eye for such things has really even given EO a chance. I know that Sagat, Blanka, Yama... etc, all got 5% damage reductions, while King, Yuri, Vice, etc, got 5% damage boosts in EO. Not to mention they removed sagats super cancel off of Crouch Fierce.

As for updated versions being the "standard", you'd think it'd work that way, but it really depends on how good the "update" was. For example, Guilty Gear and VF seem to be really recepetive to updates. Then again GGXX was broken as hell, #R was less broke, and Slash seems to be the most balanced game. Tekken 5.0 was broke as hell, people liked it, 5.1 was boring b/c it just nerfed everyone, and 5.2 is good.

But with SF... whole new can of worms. If it isn't "arcade perfect" you got a whole set of bitchfests on your hands. What sucks is that these "updated" versions are usually more widely available.

Take Street Fighter Alpha 3.

PS1 nerfed Dhalsim (the best non V character) really bad.
DC has timing issues so that none of the VCs worked right
SF upper just nerfed everything.

So... instead of playing of one of these widely availible ports, SFA3 has been arcade only for years.

FMJaguar
05-08-2006, 08:32 AM
The deciding factor for CvS2 was that the PS2 (most widely available) release did not have the upgrades that the xbox version had, so fighting for the EO release also meant using xboxes which made the transistion too great. If PS2 had the upgrades, it probably would be more of a discussion.

Generally gamers are lazy, you need a scene to push the new upgrade on them, arcades were useful for that "sorry you have no choice, play the upgrade". Sometime in the future there may be a scene to do the same for console versions to ensure games are updated and released properly.

Mixah
05-08-2006, 08:50 AM
Actually they changed alot more than P Groove and RC, it's just that no one with an eye for such things has really even given EO a chance. I know that Sagat, Blanka, Yama... etc, all got 5% damage reductions, while King, Yuri, Vice, etc, got 5% damage boosts in EO. Not to mention they removed sagats super cancel off of Crouch Fierce.

As for updated versions being the "standard", you'd think it'd work that way, but it really depends on how good the "update" was. For example, Guilty Gear and VF seem to be really recepetive to updates. Then again GGXX was broken as hell, #R was less broke, and Slash seems to be the most balanced game. Tekken 5.0 was broke as hell, people liked it, 5.1 was boring b/c it just nerfed everyone, and 5.2 is good.

But with SF... whole new can of worms. If it isn't "arcade perfect" you got a whole set of bitchfests on your hands. What sucks is that these "updated" versions are usually more widely available.

Take Street Fighter Alpha 3.

PS1 nerfed Dhalsim (the best non V character) really bad.
DC has timing issues so that none of the VCs worked right
SF upper just nerfed everything.

So... instead of playing of one of these widely availible ports, SFA3 has been arcade only for years.

Alpha 3 ports are all shitty, as stated...

umm... Tekken 5.1 wasn't bad... 5.0 sucked cuz everybody used steve and nina and was very boring to watch... similar to how people think just cuz everybody uses sentinel in mvc2, it's boring, but in actuality, every team plays differently, but that's besides the point... tekken 5.0 was boring, cuz unless you used steve or nina, you were shat upon putting your token in, unless you had a really good feng or bryan, in which case, you put up a fight... 5.1, everybody got nerfed yes, but they were done so proportionally... nina was nerfed wayy too much IMO... steve was fine cuz they basically fucked up his 100%, and made him balanced again, although he's still great due to his pokes and whatnot... i haven't played DR yet... i want to though... but nobody around here has it...

VF upgrades? umm... i only remember 3TB, which was GARBAGE, and 4EVO which rocked the world... that to me was like, DR is to tekken...

and yes, GGXX updates are all better... i think capcom updates are always better too, except for the new challengers, which was ass... the other updates, like alpha 3 upper, alpha 2 gold, cvs2 eo, etc... were attempts to balance it out... in itself, the games wont replace the originals, but they're good standalones IMO...

Vidness
05-08-2006, 10:01 AM
Isn't the arcade SFA3 playable on an xbox via emulation?

Mr. Sinister
05-08-2006, 12:19 PM
I miss hearing "FINEST K.O.!!" on the Dreamcast version of CvS2. They don't say anything on the PS2 or Xbox. Sigh.

Dumehra
05-08-2006, 05:53 PM
I miss hearing "FINEST K.O.!!" on the Dreamcast version of CvS2. They don't say anything on the PS2 or Xbox. Sigh.


Get the PS2 and XBOX JPN version. They are still there. It's missing in the US version for some stupid reason.

MagnetiX
05-08-2006, 07:55 PM
They actually said "Finest K.O.!" in the DC version?
I thought it wasn't supposed to have any sound, lol.

xX_Deus_Xx
05-09-2006, 03:17 AM
The deciding factor for CvS2 was that the PS2 (most widely available) release did not have the upgrades that the xbox version had, so fighting for the EO release also meant using xboxes which made the transistion too great. If PS2 had the upgrades, it probably would be more of a discussion.

Generally gamers are lazy, you need a scene to push the new upgrade on them, arcades were useful for that "sorry you have no choice, play the upgrade". Sometime in the future there may be a scene to do the same for console versions to ensure games are updated and released properly.

probably the best answers to that question.

Defective
05-09-2006, 06:39 AM
I'm starting to think for American tournies we should just totally accept the console as the standard for playable tourney versions. Why try to hold on to arcade perfection when arcades are on the there way out in America? This would be easier for a new generation of players. Sure, it pains me to think of it coming to this but I'm a dinosaur and the giant meteorite is coming.

Dumehra
05-09-2006, 08:08 AM
They actually said "Finest K.O.!" in the DC version?
I thought it wasn't supposed to have any sound, lol.

Add the GCN JPN version as well. All japanese versions of the game have that "finest KO" voice. DC version only saw a japanese release. I find it weird that they exclude it in the US and PAL versions. Rugal also does not say "genocide cuttah" in the US versions.

Mixah
05-09-2006, 08:49 AM
I'm starting to think for American tournies we should just totally accept the console as the standard for playable tourney versions. Why try to hold on to arcade perfection when arcades are on the there way out in America? This would be easier for a new generation of players. Sure, it pains me to think of it coming to this but I'm a dinosaur and the giant meteorite is coming.
FUCK YOU AND YOUR BLASPHEMY!

Overworld
05-09-2006, 11:58 AM
I'm starting to think for American tournies we should just totally accept the console as the standard for playable tourney versions. Why try to hold on to arcade perfection when arcades are on the there way out in America? This would be easier for a new generation of players. Sure, it pains me to think of it coming to this but I'm a dinosaur and the giant meteorite is coming.

I think we are slowly shifting that way anyway. There are still places with strong scenes, but they are getting fewer and farther between, while console owners are everywhere.

subzero44
05-09-2006, 12:06 PM
also, when you do the captain sword super w/ capcom, the game deosn't slow down on ps2/xbox

edit: marvel on the cabinet is still the best way to play, mvc2 runs a tad faster on dc