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SF4LIFE
05-22-2006, 01:51 PM
Update:

Notes:

All the games have 0 load time. The only load time you see is when you choose to load any of the games in the main menu.

The main menu list A1,A2, A2GOLD, A3, PocketFighter.

When I finished A3 and A2, it said " UNLOCKED SECRET GAME ALPHA 3 " etc,etc.

I went back to the option menu to choose a game and cant seem to find the new alpha or alpha 2. I tried different things but no luck.

I went back and beat the game again made sure I saved it to my memory card and still nothing.

All the games seem flawless and like there arcade counter parts.

A3 only has the arcade charecters listed.

There is no DIP Switch menu that I can see for editing the games.

There is a training mode in all the games I checked. Its a similar training mode to whats in CVS2.

A2 Gold , you hit start on the charecters to cycle thru there hidden variations etc.

hold select and press O.

PSX
05-22-2006, 01:58 PM
I was able to get Ryus crouch cancel infinite to work in training mode. Thank you middlekick for the assist.

vc1: fierce red fireball-> standing jab-> jump towards with strong, then land and continue in crouch cancels works.

9TNine
05-22-2006, 02:04 PM
I was able to get Ryus crouch cancel infinite to work in training mode. Thank you middlekick for the assist.

vc1: fierce red fireball-> standing jab-> jump towards with strong, then land and continue in crouch cancels works.

Try the Arrange mode A3. Hold Select when you pick it.

-9

Middlekick
05-22-2006, 02:04 PM
To clarify: this was only a ghetto set-up for the training mode dummy. But PSX was able to get multiple loops of Ryu's jumping Strong in the corner for around 18 hits.

PSX
05-22-2006, 02:19 PM
Try the Arrange mode A3. Hold Select when you pick it.

-9


Thank you that brought up Arrange mode A3. Basiclly its like the DC version for those that dont know.

It also has the secret option dip switch.

Says

" O1/01/11 ver"
Customize.

PSX
05-22-2006, 02:52 PM
Ok a few more things I was able to test. Thank you Middle kick for the information and steps.



1. V- Cody is still not able to block Rolento’s trip wire super. I tested this with 2 routes.
First I had a friend block low. I test every other super, and my friend was able to block. The second I switched to Trip wire, my friend was unable to block low. I then went to training mode and set the computer to auto guard low. When I did every other super the computer managed to block. When I switched to trip wire super the computer was unable to block.

2. V-Cody still is stuck in animation for a period of time during Akuma’s air fireball. I tested this same way as above with a human and computer. Cody dodges the fireball then is stuck for a few seconds in dodge animation. This allows Akuma a freebie.

3. Chun Li is still able to do jumping down + MK into VC.

4. Zengeif can still do VC cancel into 360 with kick then OTG them.

PSX
05-22-2006, 03:16 PM
Ok one more update.

I tried A3 Arranged mode and its the same as Alpha 3 in the arcade but with new charecters.

Example:

Ryus crouch cancel infinite works on it.

So think of it like the saturn version with all the charecters and everything from the arcade still working.

toilet
05-22-2006, 03:41 PM
PSX - thanks a lot for the posts.

For the Gief glitch, be on the left side of the opponent, activate V (any level), do a 360 w/ Kick (any kick) and try to time the button press for the very first frame after the flash. It's a really small window. You'll know you got it if Gief spins funny and lands right on top of the other character. You don't have to worry about the 2nd OTG grab, just if the first bounce is funny.

PSX
05-22-2006, 03:50 PM
PSX - thanks a lot for the posts.

For the Gief glitch, be on the left side of the opponent, activate V (any level), do a 360 w/ Kick (any kick) and try to time the button press for the very first frame after the flash. It's a really small window. You'll know you got it if Gief spins funny and lands right on top of the other character. You don't have to worry about the 2nd OTG grab, just if the first bounce is funny.


No problem I switched to a Mas stick and got it to work. I was trying on a Tekken stick and it was hell.


Now I gotta figure out how to unlock the new alpha hyper mode to check out all this new isms etc,etc.

master akuma
05-22-2006, 03:57 PM
More pics here: http://game10.2ch.net/test/read.cgi/gamefight/1148276740/


Parrying confirmed
A mode where chain combos are possible?
There seems to be an extra 'Marvel'-ism where MVC2 Ken, Charlie, Ryu and Sakura are selectable.

Ryu has his Shin Shoryuken
Ken has MVC2 large Hadoukens, both air and ground; also has the all-strength fiery Shoryuken
Charlie has the air Somesault Kick thing (its name escapes me at the moment)
Sakura has her Shun Goku Satsu, Ashura Senkuu and aerial and ground Hadoukens; possibly has the ability to transform into Sunburned Sakura



http://img125.imagevenue.com/img.php?loc=loc269&image=97530_8771.jpg
http://img147.imagevenue.com/img.php?loc=loc50&image=97539_8771_2.jpg
http://img124.imagevenue.com/img.php?loc=loc263&image=97544_8773_5.jpg
http://img138.imagevenue.com/img.php?loc=loc236&image=97550_8773_3.jpg
http://img106.imagevenue.com/img.php?loc=loc101&image=97555_8773_2.jpg
http://img124.imagevenue.com/img.php?loc=loc18&image=97786_8773.jpg
http://img144.imagevenue.com/img.php?loc=loc112&image=97792_8773_6.jpg
http://img129.imagevenue.com/img.php?loc=loc60&image=97797_8773_4.jpg
http://img7.imagevenue.com/img.php?loc=loc172&image=97802_8771_10.jpg
http://img124.imagevenue.com/img.php?loc=loc210&image=97811_8773_7.jpg
http://img151.imagevenue.com/img.php?loc=loc73&image=98061_8773_8.jpg
http://img140.imagevenue.com/img.php?loc=loc237&image=98067_8771_3.jpg
http://img106.imagevenue.com/img.php?loc=loc74&image=98074_8771_4.jpg
http://img34.imagevenue.com/img.php?loc=loc108&image=98079_8771_5.jpg
http://img134.imagevenue.com/img.php?loc=loc222&image=98085_8771_6.jpg
http://img126.imagevenue.com/img.php?loc=loc98&image=98297_8771_7.jpg
http://img133.imagevenue.com/img.php?loc=loc56&image=98304_8771_8.jpg
http://img13.imagevenue.com/img.php?loc=loc83&image=98309_8771_9.jpg

this is so f.. insane! :looney: :looney: :looney:

:sweat:

hubcapsignstop
05-22-2006, 04:14 PM
crazy shit
glad its coming to be true
no one was expecting this
people have been praying for an alpha collection
now Im praying for xbox release

also:
looks like CDL got proven wrong, not really a big deal. everyone knows it, he knows it. who cares. No point in erasing his posts (which brought up healthy skepticism - in an albeit hostile manner), and not erasing all the pointless counterhate: PWNT SKRUB comments.
he sounds like a typical bitter capcom fighting game fan anyway
hahaa

SiLLiEMutAfuKA
05-22-2006, 04:16 PM
PSX - so no Yun, Ingrid or Eagle in A3 arrange, right?

Man this game turns out to be crazy good, looking foward to it.

AiRiC
05-22-2006, 04:18 PM
hey psx are you able to play 3 human players in dramatic battle like the DC verison?????

master akuma
05-22-2006, 04:39 PM
This game looks so good that people should really buy it in sted of download it:

http://www.play-asia.com/paOS-13-71-40-49-en-70-19ne.html

is just around 40 bucks and it´s the best game that money can buy (I just ordered it mine)

darthJones
05-22-2006, 04:44 PM
Don't worry. I will buy it when it comes out for the Xbox in a few months. It is inevitable.

Saotome Kaneda
05-22-2006, 04:55 PM
Enough talking of torrents, you cheap impatient bastards. Next one to spit something related to torrenting(in any way shape or form, where to get it, etc) the greatest thing Capcom has done in years for the fighting game community gets banned. Jesus, the game is only 40 bucks here in JAPAN, imagine how cheap it'll be when it hits the states.


And once again CDL, shut the fuck up. If your (positive) feedback was so plentiful there would be more proof of it around the boards.

Chachi
05-22-2006, 04:59 PM
Good thing I didn't cancel that preorder...

AmbiguousCrosup
05-22-2006, 05:05 PM
Why don't PSX and Middlekick have tons of rep right now? This is great info guys keep up the good work!

CDL
05-22-2006, 05:19 PM
crazy shit
glad its coming to be true
no one was expecting this
people have been praying for an alpha collection
now Im praying for xbox release

also:
looks like CDL got proven wrong, not really a big deal. everyone knows it, he knows it. who cares. No point in erasing his posts (which brought up healthy skepticism - in an albeit hostile manner), and not erasing all the pointless counterhate: PWNT SKRUB comments.
he sounds like a typical bitter capcom fighting game fan anyway
hahaa


Not really bitter. I am not a huge Alpha fan to begin with. I love Super Turbo. I mostly play DOA now anyway. But, I have seen many of these "I got the game and here are the screen shots" threads.

It seems like it's a big deal now that people like to show fake stuff of games. You see images of CPS3 emulated, you see videos of "Capcom Fighting Jam 2" on youtube, or you just see people use a photo editing program to make it look like they have the game on their tv.

You would be suprised how good some of these images look.

So, forgive me for being suspicious. Especially after this thread somehow turned from:

"Capcom screwed us, the game is just port of the PSX versions," to "Capcom for the motherfucking WIN."

And where is the guy who said that it was just ports of the PSX version?

Saotome Kaneda
05-22-2006, 05:28 PM
And where is the guy who said that it was just ports of the PSX version?
You mean omni? He's since said he played it, but never said anything about being wrong initially.


Which reminds me....

9TNine
05-22-2006, 05:43 PM
And where is the guy who said that it was just ports of the PSX version?

if you're referring to the thread starter, Jason Cole, he changed his first post and also has posted since then about this.

-9

Strider2k2
05-22-2006, 05:45 PM
From Fighter's Front Line (http://ffl.sakura.ne.jp/)

Red S-ISM
The Marvel ISM
No Super Jump or Aerial Rave (Air Combo)
MVC2 Ryu Shin Shoryuken (qcf x 2+k)
MVC2 Ken
MVC2 Charlie
Sakura
Final Vega
Satsui no mezeta no Ryu/Evil Ryu: his Tenma Kujin Kyaku (dive kick) is performed in the same way as Alpha Gouki's
Gouki: his special moves have graphical effects similar to that of his MVC2 version

Green S-ISM
The Darkstalkers' ISM
Advancing Guard
Chain Combos

Blue S-ISM
Pretty much the Street Fighter 3 ISM
Parrying
Super Cancel

SF2 CE-ISM
Rapid fire light attacks; Ryu crouching Short x 5 etc.
One-button throws
Only available for characters that existed in SF2 CE


Edit: [Cody: now has a 2-hit overhead performed with t+Fierce] has been claimed as being untrue


That is absolutely great news.
I can't wait for this collection to come out now. :woot:

Dumehra
05-22-2006, 06:39 PM
Wow, good job capcom! I am glad to hear that this collection is arcade perfect and it has all the extras on top of that including the much needed training mode with lots of options like CvS2.

I am more interested in zero 2 alpha. I remember guy has that Lv 3 grab super in that game. Which version of that super is better(zero 2 alpha or zero 3)?. I remember that super being on par with the shungosusatsu as far as damage in concerned(zero 2 alpha), but was toned down in zero 3. Correct me if I am wrong.

My copy won't arrive till friday.

omni
05-22-2006, 07:04 PM
You mean omni? He's since said he played it, but never said anything about being wrong initially.
Which reminds me....

And you said it would be arcade perfect...which it is not either ^_^

Derek Daniels
http://lowfierce.blogspot.com

Saotome Kaneda
05-22-2006, 07:06 PM
And you said it would be arcade perfect...which it is not either ^_^

Derek Daniels
http://lowfierce.blogspot.com
Angry Mod Edit: No, I didn't. =p The only thing that was bet was the use of the PSX versions.

Superking
05-22-2006, 07:16 PM
Wait, I'm lost, so is the regular A3 on there arcade perfect or not? We get reports from e3 saying that the version (US) there wasn't arcade perfect, but then we get conflicting reports with the completed Japanese version?

So really, what the fuck is really going on? :confused: :rofl:

PSX
05-22-2006, 07:24 PM
I just wanted to update:

Test Birdie standing MK , you are able to airblock it on the home port of A3.

So far A3 everything arcade only I tested seems to work on the console port.

Alpha 3 arrange also seems to use the Arcade engine because all the arcade crouch cancels , infinites etc work in the A3 arrange mode also.


I also noticed that when I go to to options by hitting R1 + start, and hitting R1 again and gain I get a extra 2 pages of minor system changes.


The only thing left I am not able to figure out is how people are using all these new charecters and ISMs that where reported earlier.

If anyone comes across anything please let me know.

FighterX
05-22-2006, 07:36 PM
I lost patience and ordered a copy tonight.

Good news, getting arcade-accurate versions at home.

I have a feeling that this is the last Street Fighter we're going to see for a long time, so they're giving us one hell of a sendoff.

SNkNuT
05-22-2006, 07:43 PM
its only 29.99 and its going to be release here on june 11. better preorder soon.

ParryAll
05-22-2006, 08:03 PM
And you said it would be arcade perfect...which it is not either ^_^

Derek Daniels
http://lowfierce.blogspot.com

Actually all indications right now are that it is in fact arcade perfect. So you still lose the bet.

9TNine
05-22-2006, 08:06 PM
And you said it would be arcade perfect...which it is not either ^_^

Derek Daniels
http://lowfierce.blogspot.com

What has there been that has proved it isn't arcade perfect yet?

-9

PSX
05-22-2006, 08:23 PM
Why don't PSX and Middlekick have tons of rep right now? This is great info guys keep up the good work!


Hah, I had no clue what rep was till you wrote about it. I was always curious what those green dots where for. LOL


PSX - so no Yun, Ingrid or Eagle in A3 arrange, right?

Man this game turns out to be crazy good, looking foward to it.


Nope there not in it as far as I can tell.

Saotome Kaneda
05-22-2006, 08:34 PM
Why don't PSX and Middlekick have tons of rep right now? This is great info guys keep up the good work!
Done and done.

Middlekick
05-22-2006, 08:56 PM
Ok a few more things I was able to test. Thank you Middle kick for the information and steps.



1. V- Cody is still not able to block Rolento’s trip wire super. I tested this with 2 routes.
First I had a friend block low. I test every other super, and my friend was able to block. The second I switched to Trip wire, my friend was unable to block low. I then went to training mode and set the computer to auto guard low. When I did every other super the computer managed to block. When I switched to trip wire super the computer was unable to block.

2. V-Cody still is stuck in animation for a period of time during Akuma’s air fireball. I tested this same way as above with a human and computer. Cody dodges the fireball then is stuck for a few seconds in dodge animation. This allows Akuma a freebie.

3. Chun Li is still able to do jumping down + MK into VC.

4. Zengeif can still do VC cancel into 360 with kick then OTG them.

Regarding changes made to Cody for the PS1 and Saturn versions; the freezing bug that occurred when V-Cody dodges Akuma's air fireball in the CPS2 version was fixed for the PS1 and Saturn games but is now back in the SFZFG game.

However, I asked PSX to test Cody's inability to block the Take no Prisoner Super to see if Capcom had taken steps to fix what was in my opinion a pretty embarrassing glitch.
It appears that they have left it unchanged.

The glitch-driver which had been removed in all previous A3 ports has been left intact for SFZFG.

Just so there's no confusion: when PSX says 'still', he is stating that the elements tested in SFZFG Zero 3 have been left unchanged from the arcade version and not the PS1 port.

SFZ3 seems very faithful so far. (http://www.youtube.com/watch?v=j-6wD5od5pw)

goodm0urning
05-22-2006, 09:03 PM
I guess it's been said by now, but thanks a million to PSX and Middlekick for all the info. Keep it coming. This thread has made me one smilin' motherfucker.

mr. newbie
05-22-2006, 09:14 PM
is everything import friendly or should i just wait till june?

ImMrDurp
05-22-2006, 09:14 PM
I don't know how to rep, but thanks a shitload to PSX and Middlekick for the info. I'm still going to hold off on the US version just to MAKE SURE it has everything discussed in this thread, because...well I wouldn't dobut that Capcom USA would crap out.

Here's hoping though...

PSX
05-22-2006, 09:15 PM
I still have to figure out how to unlock that new hpyer alpha mode with the ism etc,etc.

Also anyone got some Alpha 2 arcade only features let me know and I will test them out and report back.


If anyone have things they want tested please post up.

PSX
05-22-2006, 09:19 PM
is everything import friendly or should i just wait till june?


The endings are all in Japanese.

If you can handle a short wait, I would say just wait and get a cheaper American port in full English.

If you’re feeding for a game I would say import it now and get your game on.

complexz
05-22-2006, 09:31 PM
the gamefaqs fellow with the game said he figured out how to get alpha2 running in english...most likely possible with 1/3 too no?

omni
05-22-2006, 09:33 PM
What has there been that has proved it isn't arcade perfect yet?

-9

I'll be honest with you, I haven't been keeping up with this thread so I don't know whats been posted and what hasn't been. I know when I talked to BAS about the home version he said crouch cancel has been changed. I asked if VSak and VAkuma still had their VC enders with CC and he said yeah. I was like, 'then whats been changed sucka?' and his only reply was, 'it's not like arcade'.

Derek Daniels
http://lowfierce.blogspot.com

Sano
05-22-2006, 09:34 PM
Wow, a friend told me about all of those isms on the phone and I was like yeah right you read wrong. Holy shiznit! This game is going be insane.

Best Kind Boxer
05-22-2006, 09:44 PM
I asked the local EB about this game and they never heard of it :(

..and please someone let PSX know about how to unlock the hyper alpha game :wgrin:

NG1313
05-22-2006, 09:49 PM
So he can make some videos.

Rakukojin
05-22-2006, 09:53 PM
..and please someone let PSX know about how to unlock the hyper alpha game :wgrin:
Here's what spaceInvaders wrote when he unlocked it:

"well i was just playing Alpha 2 96/04/30 ver and finished it with Evil Ryu and unlocked secret game 4, this unlocks Hyper SF Alpha, basically just like HyperSF you can play any Alpha game version against each other, i just tried Guile vs Alpha 1 Ken! ill keep playing see if there is more!"

Ouroborus
05-22-2006, 09:58 PM
is a2 based on the console version?

because me and my friend just played rose vs rose and during soul illusion, all her jump kicks wer her j.mk in soul illusion mode and all her jumping punches were j. mps during soul illusion

Ken34
05-22-2006, 10:05 PM
I still have to figure out how to unlock that new hpyer alpha mode with the ism etc,etc.

Also anyone got some Alpha 2 arcade only features let me know and I will test them out and report back.


If anyone have things they want tested please post up.


in the A3, can you connect 3 Lvl.1 Shoryuken vacuums(qcf, qcf+lk), should add up to 28+ hits and end it off with a HP shoryuken?

Kikosho
05-23-2006, 12:16 AM
OMG Capcom. This is great news.

ajs_
05-23-2006, 12:34 AM
Well, I just got finished playing a copy of SFZ:FG with no memory card data (brand new game save) and found out there is still one problem. I didn't test it in the match, but A-Sim's leg went through a standing A-Ryu in training mode, distance didn't matter. I didn't have a way to test the other versions of A3, so I dunno if it can be changed in the dip settings, but default it goes through.

PSX, test to see if it's like that on your copy on default, then with the different arcade dip settings.

Again, I only tested it in training mode, so it could be a training only glitch.

(edited for grammar)

archetype
05-23-2006, 12:44 AM
I'll be honest with you, I haven't been keeping up with this thread so I don't know whats been posted and what hasn't been. I know when I talked to BAS about the home version he said crouch cancel has been changed. I asked if VSak and VAkuma still had their VC enders with CC and he said yeah. I was like, 'then whats been changed sucka?' and his only reply was, 'it's not like arcade'.

Derek Daniels
http://lowfierce.blogspot.com

We have this testemonial and the whole thread to rely on. I still don't know if its perfect. I bet someone will find something different but if not then i dunno lol.

the roker
05-23-2006, 01:18 AM
its only 29.99 and its going to be release here on june 11. better preorder soon.

ha ha

preorder

lest we forget that most people don't play 2D fighting games anymore

I'm walking into Eb/walmart/best buy on the release day and picking up a copy (next to the other copies that will inevitably be there)

9TNine
05-23-2006, 01:20 AM
Well, I just got finished playing a copy of SFZ:FG with no memory card data (brand new game save) and found out there is still one problem. I didn't test it in the match, but A-Sim's leg went through a standing A-Ryu in training mode, distance didn't matter. I didn't have a way to test the other versions of A3, so I dunno if it can be changed in the dip settings, but default it goes through.

PSX, test to see if it's like that on your copy on default, then with the different arcade dip settings.

Again, I only tested it in training mode, so it could be a training only glitch.

(edited for grammar)

I just tried that using MAME on 980629 and 980904 in a VS match. Sim's leg went right through Ryu.

EDIT: I suppose this is pointless since MiddleKick said in post #16 that this can happen in the arcade version also.

EDIT 2: I should also add that A-Sim's Roundhouse DID hit Dan, consistent with what Omni posted (#115).

-9

omni
05-23-2006, 01:36 AM
I just tried that using MAME on 980629 and 980904 in a VS match. Sim's leg went right through Ryu.

EDIT: I suppose this is pointless since MiddleKick said in post #16 that this can happen in the arcade version also.

EDIT 2: I should also add that A-Sim's Roundhouse DID hit Dan, consistent with what Omni posted (#115).

-9

lol, i just tested it and it hits dan but not ken/ryu. I hate this game.

Derek

p.s. I can get gief's kabotti cancel but no one elses - such as rolento or guys. anyone have luck with theirs?

9TNine
05-23-2006, 01:44 AM
is a2 based on the console version?

because me and my friend just played rose vs rose and during soul illusion, all her jump kicks wer her j.mk in soul illusion mode and all her jumping punches were j. mps during soul illusion

Just checked this on MAME.

Did happen on SFZ2 960227, did not happen on SFA2 960306 (Correct moves came out). It is also fixed in SFZ2A 960805.

It'll be interesting to see how this is dealt with in the English release.

-9

polarity
05-23-2006, 01:49 AM
Did happen on SFZ2 960227, did not happen on SFA2 960306 (Correct moves came out). It is also fixed in SFZ2A 960805.

There's a dip to change to the US version, right? Perhaps they could see if it still happens when that's set?

While I can understand all this thorough checking, it seems to me that we can jump to the conclusion that it's arcade perfect already. It seems pretty evident that they're just running emulated arcade versions with a training mode added in. Of course, You can never put it past Capcom to just randomly change some shit, but I think if they were planning on doing that, they would've changed some of the other stuff that's already been found to be okay. Besides, why wouldn't they just leave those changes to the Arrange versions?

9TNine
05-23-2006, 01:53 AM
There's a dip to change to the US version, right? Perhaps they could see if it still happens when that's set?

Is there? I know someone mentioned they switched it to english. Either way, if there's a dipswitch option for 960306 then they should try that.

There's two versions listed in MAME of A2 (not including some Z2 Alpha versions) that I don't have:
SFZ2 Brazil 960304 (Earlier version than US version by two days, may or may not be in there)
SFZ2 Brazil 960531 (Probably fixed, since it's a later version than the US one)

-9

Ouroborus
05-23-2006, 01:55 AM
so how do i access marvel mode?

polarity
05-23-2006, 01:55 AM
Is there? I know someone mentioned they switched it to english. Either way, if there's a dipswitch option for 960306 then they should try that.

-9

I figured that changing it to English would simply be changing to the US/World version. Worth trying anyhow.

9TNine
05-23-2006, 02:06 AM
so how do i access marvel mode?

Could you try changing the A2 settings to 960306 if there's a setting for it, and trying that Rose thing again?

-9

Ouroborus
05-23-2006, 02:23 AM
how do i do that?

9TNine
05-23-2006, 02:30 AM
how do i do that?

Try going into the options while holding R2.

-9

Ouroborus
05-23-2006, 02:34 AM
yeah that works now.

9TNine
05-23-2006, 02:42 AM
yeah that works now.

Awesome, thanks. That makes sense. 960227 is the earliest version listed in MAME, so it's probably based off that unless you change the dipswitch settings. Most likely a bug that wasn't noticed until right after they got the game out the door.

-9

Ouroborus
05-23-2006, 03:00 AM
so how about that hyper street fighter alpha mode?

edit: the wierd thing is that her jumping lp,lk,hp,hk comes out during soul illusion in the 96/03/06 Alpha 2 version.

It did not come out on the 96/04/30 version or any of the Japanese Zero 2 versions.

9TNine
05-23-2006, 03:05 AM
so how about that hyper street fighter alpha mode?

I have no idea. Maybe someone else might have mentioned it earlier in the thread? It's probably an unlockable.

-9

9TNine
05-23-2006, 04:00 AM
so how about that hyper street fighter alpha mode?

edit: the wierd thing is that her jumping lp,lk,hp,hk comes out during soul illusion in the 96/03/06 Alpha 2 version.

It did not come out on the 96/04/30 version or any of the Japanese Zero 2 versions.

Are you sure it's 96/04/30? Or is it 96/03/04?

Mame's list (which certainly isn't anything official) for A2 is:

Street Fighter Zero 2 (Asia 960227)
Street Fighter Zero 2 (Japan 960227)
Street Fighter Zero 2 (Brazil 960304)
Street Fighter Alpha 2 (US 960306)
Street Fghter Zero 2 (Brazil 960531)

I can't check out the Brazil 960304 release, doesn't work properly. How many versions does it even list?

-9

darthJones
05-23-2006, 05:21 AM
Here are some videos I made. If there is anything you want me to record and upload, feel free to pm me. Please give a detailed description of what you want. Also note that I am not an expert player. :)

game select screen (http://www.youtube.com/watch?v=_5eFlOF5078)
Zero 1 dramatic battle (http://www.youtube.com/watch?v=bqth-5IUyVo)
Zero 2 Gold - dramatic battle (http://www.youtube.com/watch?v=xLU2eJAsGuI)
Zero 3 - dee jay's air slash (http://www.youtube.com/watch?v=d9gdJIDLCuk)
Zero 3 - version select screen (http://www.youtube.com/watch?v=e4TdeT7gUUs)
Zero 3 - parry demo (http://www.youtube.com/watch?v=9ssDyccVtBs)

toilet
05-23-2006, 05:22 AM
If you're still up for testing things,

Does Sodom have his unblockable meaty s.roundhouse in A1?

Does Rose still have her crazy damage soul spark CC in A2? Soul absorb a bunch of fireballs, CC, throw jab soul sparks - should do insane damage.

Gief also has a glitchy high damage CC but I forget how it goes (like jab green hand aa and juggle with s.shorts)?

TS had a billion questions in this post (http://shoryuken.com/forums/showpost.php?p=3139422&postcount=348) too. Thanks again.

Ultima
05-23-2006, 05:39 AM
So the SFA3 Arrange is not quite Upper, just arcade SFA3 plus new characters! Awesome! The only question is, which versions of Guile and the New Stereotypes are they? PSX? DC? Saturn? Upper? The only tests I know for sure:

Fei-Long: Test his Rekka Ken. In the PSX version, it was really hard to get the 3rd iteration on his Rekka. They fixed it for the Saturn version. Dunno about the DC version.

Dee Jay: Test his Air Slasher projectile. If it has 0.03 seconds of recovery, then we know it's one of the home versions, at least. If it has a long pause afterwards like in ST, then it's Upper. I dunno how to further test after that.

Vic Viper
05-23-2006, 05:46 AM
There is a training mode in all the games I checked. Its a similar training mode to whats in CVS2.

I take it the training mode here also shows the stun meter, which could be very helpful. I remember all those times on PS1 A3 that I mess up long combos, because of the training dummy going dizzy at the wrong time before I cancel to a special or super.

el_diablo
05-23-2006, 06:17 AM
So the SFA3 Arrange is not quite Upper, just arcade SFA3 plus new characters! Awesome! The only question is, which versions of Guile and the New Stereotypes are they? PSX? DC? Saturn? Upper? The only tests I know for sure:

Fei-Long: Test his Rekka Ken. In the PSX version, it was really hard to get the 3rd iteration on his Rekka. They fixed it for the Saturn version. Dunno about the DC version.

Dee Jay: Test his Air Slasher projectile. If it has 0.03 seconds of recovery, then we know it's one of the home versions, at least. If it has a long pause afterwards like in ST, then it's Upper. I dunno how to further test after that.

there is the upper version(arrow added to the title, hella long recovery after dee jay's slasher). and it seems like Hyper Street Zero is based on it.

as for how to get Hyper Street Zero, here's how i did it:

I completed every game once. As simple as that.

but i still have no clue on how to get the new ism's...

edit: found it. in HSZ pick your char in z3 mode; then when you must pick between normal, saikyo and the other, hold start and tap left(for p1) or right(for p2). the arrow will disappear, and you'll be in S-ism. obviously, color are matching(normal = green S-Ism; classical = red S-Ism...). have fun. oh, and nothing matches the saikyo color.

MoxManiac
05-23-2006, 06:38 AM
So are the new isms only available in HSFZ? And is there an option to have the CPU control 2P in HSFZ?

el_diablo
05-23-2006, 07:30 AM
Yes and Yes.

Matarick
05-23-2006, 09:22 AM
Zero 2 Gold - dramatic battle (http://www.youtube.com/watch?v=xLU2eJAsGuI)


That must be embarasing ;)

Vic Viper
05-23-2006, 09:27 AM
Anyone knows if Dramatic Battle is 4 Players? Or 8 Players in SFA3, where its like endurance battle in MK3? I know something like that was on World Tour mode in PS1/DC SFA3.

Kamui
05-23-2006, 09:43 AM
The port of A1 is not based on the arcade version. As far as I can tell, it's not the PS1 version either. And no, Sodom does not have his unblockable bug.

A2 seems fine though. Rose still has her unblockable Soul Illusion bug, Crazy Damage Soul Spark if you absorb fireballs, the wierd Custom Combo knock up bug, etc. I haven't come across anything different yet, all of the old Customs and bugs work so far.

In regards to everything else, I've tested several Crouch Cancel infinites in A3 here, and the few I've tested worked fine (Ryu's Vega's, Chun-li's, Cody's). I also tested a few of the basic Crouch Cancel VC endings, and I had no trouble getting those to work as well (Charlie's, Sakura's, random other characters). They still have the same player limitations and whatnot as well, so I'm not sure what BAS was refering to.

If you're still up for testing things,

Does Sodom have his unblockable meaty s.roundhouse in A1?

Does Rose still have her crazy damage soul spark CC in A2? Soul absorb a bunch of fireballs, CC, throw jab soul sparks - should do insane damage.

Gief also has a glitchy high damage CC but I forget how it goes (like jab green hand aa and juggle with s.shorts)?

TS had a billion questions in this post (http://shoryuken.com/forums/showpost.php?p=3139422&postcount=348) too. Thanks again.

Dark Geese
05-23-2006, 10:18 AM
I know this is kinda off topic but oh well..

Trying to open discussion-if Karin is top tier in CapCom Fighting Evo, and there is a Marvel mode then its possible that she is even deadlier in Marvel mode I would think with her easy combo chains..but in this game it seems to be a trade-off with the loss of V-Ism in Marvel mode...

Just some ideas..

toilet
05-23-2006, 10:19 AM
Cool, thanks.

darthJones
05-23-2006, 10:31 AM
That must be embarasing ;)
The computer controlled character was taking most of the hits. :) I could have reshot the video until I had a perfect game but what's the point? I just wanted to show people what the game looked like. If you want to be a jackass about it I could just delete the videos.

EveryFlowerFlow
05-23-2006, 10:33 AM
parrying in the new ism


http://www.youtube.com/watch?v=j-6wD5od5pw

YellowS4
05-23-2006, 10:36 AM
Can Gief supercancel a lariat into the ARS?! Or atleast do a anti air reset like a s.lp / c.mp xx ARS?

I hope so ):

edit - in the 3s-ism lol

AKUMA2000
05-23-2006, 10:40 AM
The computer controlled character was taking most of the hits. :) I could have reshot the video until I had a perfect game but what's the point? I just wanted to show people what the game looked like. If you want to be a jackass about it I could just delete the videos.


Leave them up, the game looks great.

UrIeNaToR
05-23-2006, 10:46 AM
Damn, She Parried His Psycho Crusher..that Was Kool..

Rise Vader
05-23-2006, 10:58 AM
parrying in the new ism


http://www.youtube.com/watch?v=j-6wD5od5pw

that was awesome. i can already see the combovideos coming from this game.:wonder:

Dark Geese
05-23-2006, 11:03 AM
Yeah I know..thats fucking beautiful!!!!!!!!


Thank you Capcom..this game is BEAUTIFUL!!!!!!!!:lovin: :lovin: :lovin:

TheDarkPhoenix
05-23-2006, 11:22 AM
Wow all this time I never cross this thread because i figured it was just the same old same from capcom....



I'm shocked to say the least.

edit: when is this coming out in the USA?

AKUMA2000
05-23-2006, 11:34 AM
Wow all this time I never cross this thread because i figured it was just the same old same from capcom....



I'm shocked to say the least.


Capcom caught us all off guard on this one........:rofl:

Dark Geese
05-23-2006, 11:38 AM
We all are shocked believe you me...but thats a good thing..and lets hope Capcom gives us more of it in the future...bc we have been starving... (at least I know Capcom people have been I cant say much for myself Im a Snker mainly lol)

bill_rizer
05-23-2006, 12:00 PM
wtf parrying? so this is a cvs2 cross breed game? I like it, anyone think this will re ignite alpha3 onto the scene? or do people want 'arcade perfect' matches, I would like to see matches on this new version.

dialupsucky
05-23-2006, 12:01 PM
Personaly I think its disgusting they put a parry thing into it.

YellowS4
05-23-2006, 12:07 PM
Clayton, shut up :0

Q about the 3s mode, I'm assuming you have access to all supers but no ex moves / uoh or anything of the like other than parrying and supercancelling?

Oh and I hope sc'ing is like 3s and NOT like cvs2 that required the special motion + super motion (ie: qcf+p, qcfx2+p kind of bullshit)

Dark Geese
05-23-2006, 12:10 PM
Yeah good q....if ex moves are in this game I'm gonna go crazy!!!!!!!!!


And now that I keep reading I side with the other guy..the more this game has the more I believe it may be Capcom's test for Capcom Fighting Evo 2...

Sabin
05-23-2006, 12:28 PM
ive been following this thread but i may have missed it. do karin and vega's throws in l-ism still do 99% damage, 50% on techhit like in arcade? (Edit: I am talkign about Vega's walldive throw in a3, karin PP throw in l-ism)

anyone tried any game freezing bugs or glitches? i bet they probably wouldnt work. the only resetting glitch i know of iirc is juni doing her 360 throw against x-sodom, in the arcade the game resets lol.

does akuma's airthrow still glitch out in certain situations like it does in the arcade, life for example when you airthrow vryu's f+fwd hopkick as hes hopping at you and akuma is throwing the air?

pls check if the priority on sim's PP airthrow are the same, fo ranyone that knows arcade version, arcade version has a huge hitbox for his airthrow where on console its neutered, as well as his priority/speed, everyone knows that already lol. test to see if hes the same!

i think vega's kk airthrow has less of a hitbox on console from waht i remember, its been too fucking long.

anyone test to see if certain guardcrush vc's work the same, like v-sim slide fb vc or vcody tornado chip vc? i think kamui and others posted that the cc infs work the same but what about the block/guard damage ones?

where the fuck is sabre in this thread? where the fuck is temujin? where the fuck is APOC to set us straight on whether rog is arcade perfect or not haha? where the fuck is danny leong? i want him to test some vakuma shit out lol.

matter of fact, where are all the old fucks like myself who used to play alpha series hardcore? why arent they posting? lol.

omni, why havent you busted us down with some a2 info lol, or sirlin :P

about a2, i wonder if the dead body glitch in a2 still works (i forgot how its done exactly, but after you kill opponent, you can jump up and down infinitely even after the round ends, i think rose can only do it in arcade, lol but my mind is too hazy. im sure the old a2 heads would know what im talking about.

EDIT: I played this game for about 10 mins in arcade mode last night and I couldnt test any of this stuff. a3 seems solid so far but too early to tell

EDIT2: damn since i brought up apoc, can someone test the properties of rog's alpha counter, i believe on console it does 1 pixel, and in arcade version it does glitched out damage (like a strong's worth of dmg).

Sonic_Reaper
05-23-2006, 12:29 PM
Clayton, shut up :0

Q about the 3s mode, I'm assuming you have access to all supers but no ex moves / uoh or anything of the like other than parrying and supercancelling?

Oh and I hope sc'ing is like 3s and NOT like cvs2 that required the special motion + super motion (ie: qcf+p, qcfx2+p kind of bullshit)

I had the same question on my mind. For anyone who has access to it, can you test these in SF3-ISM?

- red parry
- uoh
- direction throws (neutral, left/right)
- super jumps
- ex moves
- back/forward dashes

I'm thinking it's like the shitty P-Groove in CvS2; it'd be too much work to somehow sneak EX moves and red parry into there.

felineki
05-23-2006, 12:31 PM
edit: when is this coming out in the USA?June 11, I think.

And yeah, no EX's or overheads for the 3S-ISM as far as I know, just parries and super cancelling. These new ISMs aren't complete reproductions of gameplay systems, they just add in a select few elements from them to the standard Alpha 3 system.

FSgamer
05-23-2006, 12:35 PM
US version comes out on Tuesday, June 13th. US$29.99.

9TNine
05-23-2006, 12:37 PM
The port of A1 is not based on the arcade version. As far as I can tell, it's not the PS1 version either. And no, Sodom does not have his unblockable bug.

Try changing the version in the Dipswitch settings menu (Hold R2 while going in the menus). I don't know much about A1, but maybe that stuff was fixed in later arcade versions?

-9

Middlekick
05-23-2006, 12:54 PM
Try changing the version in the Dipswitch settings menu (Hold R2 while going in the menus). I don't know much about A1, but maybe that stuff was fixed in later arcade versions?

-9

Correct. The Sodom unblockable meaty standing Roundhouse was fixed in one of the later Euro versions. Perhaps the game is based on that

Kamui
05-23-2006, 12:58 PM
Bingo. If you select the earliest version of Alpha 1 from that table everything is back. Sodom's unblockable bug works and Guy's redizzy combos are present.

Capcom's taken the time to include almost every version of these games available. This is a really nice package.

Try changing the version in the Dipswitch settings menu (Hold R2 while going in the menus). I don't know much about A1, but maybe that stuff was fixed in later arcade versions?

-9

Sonic_Reaper
05-23-2006, 01:05 PM
Well if the SF3-ISM only has parrying and super-cancelling ... that kinda blows the big one. Depending on timing for the parries themselves and how fast the super bar fills up, it may be regulated to P-Groove status (ie: not so great).

Well regardless, the release date could not come soon enough.

Demon Dash
05-23-2006, 01:12 PM
Yeah.....

DS-Ism and V-Ism > SF3-Ism.

Neo DX90
05-23-2006, 01:23 PM
on top of what's already been said for SF3-ism, it seems like you can only perform one super out of it (ie Ryu only get Shinku hadouken, etc)

also, as far as I can tell, Parrying does not give meter

TheDarkPhoenix
05-23-2006, 01:25 PM
So does the sf3-ism link system work just like sf3?

SieClayton
05-23-2006, 01:42 PM
has anyone gotten this to install on their ps2 HDD. i have an american PS2 and HDD and it just gets to 98% and then just stops. any help would be nice.

AlphaCrush
05-23-2006, 01:59 PM
I cannot beleive they kept this a secret. Capcom rules. I had to own it before, now I'm actually too excited to wait. Thank you Capcom.

Ultima
05-23-2006, 02:01 PM
By any chance is the beta version of SFA3 in there? The one where X-Vega jhas the flip kick, V-COdy dodges everything, and X-Honda does huge damage?

xXx$HIN-GIEFxXx
05-23-2006, 02:02 PM
parrying in the new ism


http://www.youtube.com/watch?v=j-6wD5od5pw


Oh Fuck Yeah!!!!!!!!!


Spank you Capcom.

Ishtar
05-23-2006, 02:18 PM
has anyone gotten this to install on their ps2 HDD. i have an american PS2 and HDD and it just gets to 98% and then just stops. any help would be nice.

I think us. HDD users are screwed. Similar reports on gamefaqs. Just gonna have to wait for the us. ver. i guess. =(

Desk
05-23-2006, 02:27 PM
Even when you get the full game on there it doesn't boot past the game selection screen. It's just like darkstalkers collection. I reckon the US version will be the same too. Looks like you're out of luck unless someone comes up with a patch.

YellowS4
05-23-2006, 02:33 PM
lol at parrying not give meter; what kind of shit is this -_-

hanz0
05-23-2006, 02:34 PM
you guys are happy with an old game being re-released :confused:

alpha 1 2 & 3 on Ps1
alpha 1,2,3 on saturn
alpha 3 on GBA
alpha 3 on DS
alpha 3 on Dreamcast


anyways fighters are very scarse these days so anything will do i guess:sweat:

SF4LIFE
05-23-2006, 02:34 PM
anybody got more pics or video to share?

Ishtar
05-23-2006, 02:39 PM
Even when you get the full game on there it doesn't boot past the game selection screen. It's just like darkstalkers collection. I reckon the US version will be the same too. Looks like you're out of luck unless someone comes up with a patch.

The us version will almost certainly not support the official hdd install like the Japanese version of this and the vamp. col. I think the hdd support is what casues the problem. So there is a chance it will work. Either way I'm buying this sucker as soon as it hits our shores.

TheDarkPhoenix
05-23-2006, 02:41 PM
you guys are happy with an old game being re-released :confused:

alpha 1 2 & 3 on Ps1
alpha 1,2,3 on saturn
alpha 3 on GBA
alpha 3 on DS
alpha 3 on Dreamcast


anyways fighters are very scarse these days so anything will do i guess:sweat:


Honestly I could care less about that its the mixing and adding of ism that got me really really intrested.

Kamui
05-23-2006, 02:45 PM
The Juni vs Sodom bug doesn't work.

The Akuma airthrow blug you mentioned didn't seem to work either.

Dhalsim's airthrow priority is the same as the arcade, with the massive hit box that stretched under him.

So far the Guard Crush VC's I've tested have done the same Guard Crush that they always have. This includes Dhalsim's slide-->yoga fire VC, Karin's DP + K VC, Ryu's, Akuma's, and Sakura's. The only one that I can't seem to get to work correctly is Karin's arcade only repeated standing HK Guard Break VC, but I think that's largely due to me being white.

Rog's Alpha Counter never did that much damage. I'm pretty sure that was a myth of some sort. It deals 4 points of damage in this version and the arcade version.

anyone tried any game freezing bugs or glitches? i bet they probably wouldnt work. the only resetting glitch i know of iirc is juni doing her 360 throw against x-sodom, in the arcade the game resets lol.

does akuma's airthrow still glitch out in certain situations like it does in the arcade, life for example when you airthrow vryu's f+fwd hopkick as hes hopping at you and akuma is throwing the air?

pls check if the priority on sim's PP airthrow are the same, fo ranyone that knows arcade version, arcade version has a huge hitbox for his airthrow where on console its neutered, as well as his priority/speed, everyone knows that already lol. test to see if hes the same!

i think vega's kk airthrow has less of a hitbox on console from waht i remember, its been too fucking long.

anyone test to see if certain guardcrush vc's work the same, like v-sim slide fb vc or vcody tornado chip vc? i think kamui and others posted that the cc infs work the same but what about the block/guard damage ones?

EDIT: I played this game for about 10 mins in arcade mode last night and I couldnt test any of this stuff. a3 seems solid so far but too early to tell

EDIT2: damn since i brought up apoc, can someone test the properties of rog's alpha counter, i believe on console it does 1 pixel, and in arcade version it does glitched out damage (like a strong's worth of dmg).

FallingEdge
05-23-2006, 02:55 PM
This is fucking amazing.

God damn, I am so excited for this game!

9TNine
05-23-2006, 02:56 PM
you guys are happy with an old game being re-released :confused:

alpha 1 2 & 3 on Ps1
alpha 1,2,3 on saturn
alpha 3 on GBA
alpha 3 on DS
alpha 3 on Dreamcast


anyways fighters are very scarse these days so anything will do i guess:sweat:

Seeing as how none of those are arcade perfect, and these look like they could be (some stuff is still in question), yeah. You could say it's a big deal.

-9

ruthless_nash
05-23-2006, 03:07 PM
HOLD ON A SECOND!!!

deejay has an air fireball!? :S

i have a few questions if someone can get them answered.

1) whats the difference between A1 and A1 arrange?
2) same question, but for A2, A2G, A3
3) can someone describe the the new ISMs in detail
4) in Hyper Alpha, can you select backgrounds from all alphas
5) can someone describe the SF2 ISM
6) in marvel ism, can it only be selected by characters who were in marvel or by all characters? if selected by all characters, do they get a move upgrade (like air specials etc etc), to compete with the others?
7) how is guile? :D

any anwers will be greatly appreciated.

shadowcharlie
05-23-2006, 03:08 PM
potentially this oculd be a real big deal cause it would solve the a3 scene problem.

someone test if the corner throw glitch works
with v nash.
ps1 version if u did the punch air throw durring a shadow hitting it would throw and the oponent would not be able to air tech the throw like normal. it would also cause the corner juggle counter to max out and not let u do any more hits.
some test this on the 'arcade' version

Kikosho
05-23-2006, 03:18 PM
Could someone run down ALL the versions of all of the games because I'm a little bit confused as to how many versions there are.

TS
05-23-2006, 03:24 PM
Balrog's Alpha Counter damage changed depending on the version, or so I heard.

Does crouch canceling work in both Arranged mode and Hyper SFA?

HOLD ON A SECOND!!!

deejay has an air fireball!? :S

No. He was talking about the regular fireball, that's it's name.

SF4LIFE
05-23-2006, 03:36 PM
Gamespot mentioned a world tour mode in the preview they posted today.:confused:

ImMrDurp
05-23-2006, 03:42 PM
Uhoh...did Capcom America fuck up the US version? PLEASE GOD NO...

Sabin
05-23-2006, 03:46 PM
Thank you for the quick reply Kamui.

Regarding the Akuma throw bug, I never saw it done with any type of consistency, but I've seen it happen every so often in matches (quite rare though.) I also don't know the exact method to set it up either (other than what I just told you.) But thanks for trying it for me.

As for the Balrog AC glitch, iirc i remember hearing this from Apoc himself about the alpha counter glitch, my mind is mad fuzzy though haha. You know how it is when the OG's in general, i mean they fuck shit up but they have the most ghettooooooooo sf terminology, hahaha.

I find it strange that some bugs work, while others dont. Could you please test the L-ISM Karin/Vega throw bug I listed when you have a chance?

EDIT: About the Karin VC, damn, I wish I had a copy to test now lol. The bug youre talking about works on PSX and arcade a3 (dont know about other revisions.)

Eishi
05-23-2006, 03:51 PM
Sabin :

Akuma's airthrow bug occurs when you throw the opponent while he is at a very low altitude, for example if you throw him just as he is leaving the ground. One easy way to reproduce it is to throw ryu or akuma while they are doing their hop kick.

9TNine
05-23-2006, 03:56 PM
This thread's been a serious rollercoaster.

-9

felineki
05-23-2006, 03:59 PM
Regarding the Akuma throw bug, I never saw it done with any type of consistency, but I've seen it happen every so often in matches (quite rare though.) I also don't know the exact method to set it up either (other than what I just told you.) But thanks for trying it for me.What exactly happens in the bug you're referring to with Akuma's air throw? When playing the arcade version, I've seen Akuma grab an opponent out of the air, start rolling and dropping like usual, but then as soon as he touches the ground, the opponent falls out of his grasp and bounces on the ground while Akuma continues rolling backward and doing the throw animation blissfully unaware that he's not even holding the opponent anymore. It didn't really seem to have any effect gameplay-wise, so maybe you're referring to something else I haven't seen.

If that is what you're referring to, the only necessary factor seems to be grabbing the opponent while fairly close to the ground.

V4MPIRO
05-23-2006, 04:02 PM
where,can i preorder this game online ?

Sonic_Reaper
05-23-2006, 04:03 PM
TS;

I think it was mentioned up-thread that crouch cancelling works in the normal and arrange version of Alpha 3 (yay?).

Ishtar
05-23-2006, 04:05 PM
Dammit, World tour mode in the us. version...I can see it now, it would be so much easier for good ol' capcom usa to just make a front end and put crappy ol' psx versions of the existing games then to properly translate and port the jp ver. That would explain the conflicting reports and why this game is coming out here so quickly. Man, I hope i'm wrong. Oh well I will have to buy a swap magic if that's the case.

Eishi
05-23-2006, 04:06 PM
It didn't really seem to have any effect gameplay-wise

It does have an effect, and a negative one : because of this bug, you will sometime recover after your opponent, even though you were the one who did the throw.

Sonic_Reaper
05-23-2006, 04:09 PM
Dammit, World tour mode in the us. version...I can see it now, it would be so much easier for good ol' capcom usa to just make a front end and put crappy ol' psx versions of the existing games then to properly translate and port the jp ver. That would explain the conflicting reports and why this game is coming out here so quickly. Man, I hope i'm wrong. Oh well I will have to buy a swap magic if that's the case.

What exactly are they ... translating? These games already exist in English :confused:

master akuma
05-23-2006, 04:13 PM
parrying in the new ism

http://www.youtube.com/watch?v=j-6wD5od5pw

Jesus... O_O

in case some of you guys don´t know yet: this game is the PRODUCT OF THE WEEK over at play-asia:

http://www.play-asia.com/paOS-13-71-w0-49-en-70-19ne.html

this is a good way to spend just around 30 bucks and this is the best way to make capcom care about fighting titles.

kenmastersX
05-23-2006, 04:14 PM
For the people worrying about the gamespot article, they could've been thinking "Oh, it's probably like the other ports of Alpha, we'll just type some random stuff instead of playing the game" so I wouldn't worry unless more than one place reports the same thing.

Sabin
05-23-2006, 04:19 PM
Eishi: Dunno if you read my las tpost or not, but that was the situation I told Kamui to test, I had suggested it earlier. Thank you though.

felineki: Yeah, I'm talking about that situation. Thank you too.

Man, this thread got like hella replies since my last post, damn, I'm starting to get as hype as you guys are already lol. So many random things I wanna test!!

Master Chibi
05-23-2006, 04:21 PM
Grr.

My copy has YET TO ARRIVE.

>:|

SF4LIFE
05-23-2006, 04:21 PM
For the people worrying about the gamespot article, they could've been thinking "Oh, it's probably like the other ports of Alpha, we'll just type some random stuff instead of playing the game" so I wouldn't worry unless more than one place reports the same thing.

I've been thinking the same thing myself lets hope Capcom is not going to fuck the U.S. fans because if they do I won't buy another fucking thing Capcom releases.

Ishtar
05-23-2006, 04:22 PM
What exactly are they ... translating? These games already exist in English :confused:

The hastily compiled theory is that they would be taking the existing us psx1 ports and just slap em in, instead of going through and editing/replacing all the new features, name swaps and programming in the new jp ver. Even if the jp version includes some of the us ver. it would still take work. Again I hope I am wrong and the us version has even more features then the jp one. But, do you think this gamespot guy unlocked anything at all? He probably played for like 15 minutes if at all. let alone find something not discovered yet.

9TNine
05-23-2006, 04:24 PM
To be fair, when Metroid Prime Hunters was released, their review was wrong, saying it didn't have features that it did. I wouldn't totally trust this.

-9

9TNine
05-23-2006, 04:30 PM
How the fuck is color edit going to work? Some mentioned it in here earlier:

http://img210.imageshack.us/img210/8448/colouredit3cx.jpg

EDIT: Has progressive scan support. Fucking sweet.

-9

master akuma
05-23-2006, 04:46 PM
Question to whoever knows:

I heard that in Hyper SF Alpha there´s only 2 or 3 brackgrounds? can we change this at the secret options mode? anyone knows anything about this?
many thanks in advance.

MoxManiac
05-23-2006, 04:50 PM
Fucking gamespot has me all paranoid now. :annoy:

Well, I just watched one of the gamespot movies, and it definitely wasn't the psx version of SFA2...

AiRiC
05-23-2006, 04:53 PM
well well well.... hmmm has their ever been a game that had extra that the Japanese didn't have NO...NEVER they got evil ryu we didn't.... I agree with the above poster were getting a1,2,3, and pocket PSX VERSIONS that would explain why jason cole said it wasnt arcade perfect.... wheres the best place to buy a swap thingy that ships here in the usa?

FallingEdge
05-23-2006, 05:10 PM
I too would like to purchase a Swap Magic. Any sites would be helpful.

If the US version does end up sucking, I'll buy the Jap version. The good that will come out of this is that I will finally be able to purchase and play KOFXI and KOF:NeoWave

:wgrin:

ruff0123
05-23-2006, 05:17 PM
well well well.... hmmm has their ever been a game that had extra that the Japanese didn't have NO...NEVER they got evil ryu we didn't.... I agree with the above poster were getting a1,2,3, and pocket PSX VERSIONS that would explain why jason cole said it wasnt arcade perfect.... wheres the best place to buy a swap thingy that ships here in the usa?

The US release of Alpha 2 had Evil Ryu while the JP version didn't but capcom released Zero 2 Alpha in Japan to compensate.

Correct me if I'm wrong but I remember when Street Fighter Zero 3 Upper came out there were talks of it having the World Tour and you can use the DC memory card to save your progress. I might have gotten it mixed up with another game:wonder:

9TNine
05-23-2006, 05:19 PM
well well well.... hmmm has their ever been a game that had extra that the Japanese didn't have NO...NEVER they got evil ryu we didn't.... I agree with the above poster were getting a1,2,3, and pocket PSX VERSIONS that would explain why jason cole said it wasnt arcade perfect.... wheres the best place to buy a swap thingy that ships here in the usa?

Cole retracted his statement. And it'd make more sense for Capcom USA to take the collection that Capcom of Japan already made and just switch the text out, than it would for them to go through the process of having to port PSX games. Calm down.

-9

ParryAll
05-23-2006, 05:25 PM
Gamespot are idiots.

Capcom USA has to localize it, that is all. They won't change a goddamn thing except make the USA versions the main versions instead of Japanese ones, translate the menus and/or options if they are in Japanese ( I believe they are).

Probably change the box art to something ugly like they always do, then send it off to get printed, pressed.

Wham bam in stores 2nd week of June.

To do something extreme like add a world tour mode or alter anything major would take more than 3-4 weeks of work. It ain't gonna happen.

You guys are mad paranoid and need to chill lol.

Ken34
05-23-2006, 05:32 PM
where,can i preorder this game online ?

I just ordered my copy off of ebgames.com, they said it will ship when its released.

master akuma
05-23-2006, 05:42 PM
You guys are mad paranoid and need to chill lol.

But at least for a good reason :looney: :wgrin:

I must say that this Hyper Street Fighter Alpha title is kinda like a dream come true, now it´s just a time until people start testing this game´s gameplay but until now it seems that HSFA will rock and become a must have in any fighting game tournaments :lovin: (maybe?)
thank god that now we can have an A2 vs A3 duel :sweat:

ShinJN
05-23-2006, 05:50 PM
Bought a Japan Import JUST IN CASE!!

Muskau
05-23-2006, 05:53 PM
I am slightly surprised that World Tour didn't make it in, since it seems like a pretty complete collection of the Alpha games but then again with these new modes who needs a World Tour character to muck around with things anymore.

Ryu1999
05-23-2006, 05:55 PM
Problems

1) HSFZ does not have Crouch Cancels. Even SFZ3 arranged has them.
2) Guy/Rolento got their Kattobis taken away
3) Random whiffs at the beginning of the round: I walked up Evil Ryu with Ryu at the beginning of the round in training mode . Did a b+hk and it went right through him. Restarted, did a sweep. Same thing. Maybe its a training mode bug?
4) All the shotos in Marvel-ism get big fbs except Ryu. At least Akuma has big fbs come out when he does either of his fb supers. Whack. Shin shoryuken doesn't even do that good of damage.

GOOD SHIT
SF2CE-ISM is the TRUTH
3 hit combos doing 50% damage? YES
Throws doing the damage of a level 1 super? YES!

*Miscellaneous*
SF2CE-Ism tries really hard to bring back those days
1) Bison's scissor kick takes like 10 seconds to charge
2) Ryu's fierce dp won't knock down on a grounded opponent

the roker
05-23-2006, 06:06 PM
you guys are happy with an old game being re-released :confused:

alpha 1 2 & 3 on Ps1
alpha 1,2,3 on saturn
alpha 3 on GBA
alpha 3 on DS
alpha 3 on Dreamcast


anyways fighters are very scarse these days so anything will do i guess:sweat:

puh - lease

with all the new additions

I'm surprised Capcom didn't call this SFA4 or SFA3 upper turbo super jet

:wasted:

ParryAll
05-23-2006, 06:11 PM
Question to whoever knows:

I heard that in Hyper SF Alpha there´s only 2 or 3 brackgrounds? can we change this at the secret options mode? anyone knows anything about this?
many thanks in advance.

Yeah, I would like to know this as well.

I mean, only 3 backrounds? Fuck that.

That will ruin the entire HyperAlpha mode for me right there.

Neo DX90
05-23-2006, 06:36 PM
haha, I've been playing the HSFZ for about five hours and didn't realize the lack of variety in the backgrounds. Yeah, the stages are dull looking, but there's a good amount of variety for the BGM.

SF2CE-ism rules. No screwing around when you're up against it.

SF3-ism kinda stinks. No meter from parrying, limited to one super and X-ism movesets.

DS-ism I'm liking. Timing for the advance guard (or whatever it's called) is fairly tight, but it is very useful. Chain combos work better for some characters than others, though. Many chains will whiff quickly, etc. Just have to mess around with it to see what works.

M-ism... I don't get the point. I'm having trouble finding any changes to be honest. It seems to me that M-ism, for a majority of characters, is nothing but A-ism with only one bar. Granted, I haven't tried very hard yet, but I am struggling to find differences.

Here's what I've noticed so far, feel free to add
Ryu - Shin Shoryuken
E. Ryu - Air Hadouken, dive kick
Ken - Big Hadouken full screen, Big angled Air hadouken partial screen, fp shoryuken has big fire effect
Akuma - Big Messatsu Gou hadou supers (air and ground), f.p goushoryu has effect added
Dan - gadouken is smaller (that's all I could find)
Sakura - lots of changes, qcb p - big fireball angled upwards, has big air fireball (strength of punch determines distance), has akuma style teleports (forget the name) and has a shungokusatus type move.
Guy- 22P or 22K quick teleport. Punch drops Guy off in the sky and kick leaves him near the ground. Very similar to Chip's teleports from GG but with even more recovery.
Bision (dictator)- has s-ism Psycho crusher super.
Dhalsim - Yoga fire is bigger, can be done in air and QCFx2 P super looks bigger

I've tried finding differences for several other characters (including but not limited to Guile, Charlie, Blanka, E. Honda, Cammy) without any luck.

m121akuma
05-23-2006, 06:51 PM
Our preview preview originally stated that Street Fighter Alpha 3 contained a World Tour mode and character customization, which is incorrect. GameSpot regrets the error.

All is right with the world. Dumbass Gamespot.

9TNine
05-23-2006, 06:56 PM
Problems

1) HSFZ does not have Crouch Cancels. Even SFZ3 arranged has them.
2) Guy/Rolento got their Kattobis taken away
3) Random whiffs at the beginning of the round: I walked up Evil Ryu with Ryu at the beginning of the round in training mode . Did a b+hk and it went right through him. Restarted, did a sweep. Same thing. Maybe its a training mode bug?
4) All the shotos in Marvel-ism get big fbs except Ryu. At least Akuma has big fbs come out when he does either of his fb supers. Whack. Shin shoryuken doesn't even do that good of damage.

Are those all HSFZ problems? Do those problems exist in the normal versions?

-9

ParryAll
05-23-2006, 07:14 PM
haha, I've been playing the HSFZ for about five hours and didn't realize the lack of variety in the backgrounds. Yeah, the stages are dull looking, but there's a good amount of variety for the BGM.
.

Now that I think about it, having soo much variety in characters and BGM's, they probably limited the backrounds to 3 of the least visually noisy, because their is already enough visual noise to take in.

That's just artistic cue bullshit so if you didn't understand don't worry.

Ryu1999
05-23-2006, 07:24 PM
Are those all HSFZ problems? Do those problems exist in the normal versions?

-9

HSFZ lacks CCs which SFZ3 and arranged have
Guy/Rolento kattobi are gone in both HSFZ and SFZ3/arranged

The training mode bugs, i'm not sure I haven't tested yet in a3 practice

Muskau
05-23-2006, 07:30 PM
Problems

1) HSFZ does not have Crouch Cancels. Even SFZ3 arranged has them.
2) Guy/Rolento got their Kattobis taken away
3) Random whiffs at the beginning of the round: I walked up Evil Ryu with Ryu at the beginning of the round in training mode . Did a b+hk and it went right through him. Restarted, did a sweep. Same thing. Maybe its a training mode bug?
4) All the shotos in Marvel-ism get big fbs except Ryu. At least Akuma has big fbs come out when he does either of his fb supers. Whack. Shin shoryuken doesn't even do that good of damage.

GOOD SHIT
SF2CE-ISM is the TRUTH
3 hit combos doing 50% damage? YES
Throws doing the damage of a level 1 super? YES!

*Miscellaneous*
SF2CE-Ism tries really hard to bring back those days
1) Bison's scissor kick takes like 10 seconds to charge
2) Ryu's fierce dp won't knock down on a grounded opponent

From the sound of things, they might actually be trying to balance HSFZ, no crouch cancels automatically take away the ability to infinite, M-ism doesn't appear to do too much damage, Classic-ism might actually be useful this time around.

Of course I said 'trying' so who knows what else will be found now. The ism tiers might turn out similar to CFJ. Although I'm interested if Chikyuu might play VS-ism Sodom.... :looney:

Also are there plans in the works for a Japanese arcade HSFZ machine? Similar to when Hyper Street Fighter Anniversary Edition was released?

Best Kind Boxer
05-23-2006, 07:43 PM
Problems

1) HSFZ does not have Crouch Cancels. Even SFZ3 arranged has them.
2) Guy/Rolento got their Kattobis taken away
3) Random whiffs at the beginning of the round: I walked up Evil Ryu with Ryu at the beginning of the round in training mode . Did a b+hk and it went right through him. Restarted, did a sweep. Same thing. Maybe its a training mode bug?
4) All the shotos in Marvel-ism get big fbs except Ryu. At least Akuma has big fbs come out when he does either of his fb supers. Whack. Shin shoryuken doesn't even do that good of damage.

GOOD SHIT
SF2CE-ISM is the TRUTH
3 hit combos doing 50% damage? YES
Throws doing the damage of a level 1 super? YES!

*Miscellaneous*
SF2CE-Ism tries really hard to bring back those days
1) Bison's scissor kick takes like 10 seconds to charge
2) Ryu's fierce dp won't knock down on a grounded opponent


What?? No crouch cancels?? Please say it ain't so..

What about air-recovery? Can only A3 characters do it? A3-ism characters? Can A3 characters juggle non-a3 characters?

Hopefully there's some sort of switch or something to turn it back on. I don't want to play A3 characters unless I can crouch cancel. :sad:

9TNine
05-23-2006, 08:06 PM
Finally, to wrap up our conversation, Daniels wanted to mention that the Golden Fleece that was in the E3 demo is a key item to Kratos. It actually allows him to perform parries, similar to what's available in the first game.

Knowing that Daniels and Williams are both big Street Fighter fans, I had to ask one final question, "will we see V-ism in God of War 2?"

Both of them laughed, but they answered "we asked, but they wouldn't let us!"

C'mon Omni, no crouch cancelling infinites!?

EDIT: Have you written your check to Saotome yet?

-9

Saotome Kaneda
05-23-2006, 08:10 PM
C'mon Omni, no crouch cancelling infinites!?

-9
:lol:

Ryu1999
05-23-2006, 08:29 PM
What?? No crouch cancels?? Please say it ain't so..

What about air-recovery? Can only A3 characters do it? A3-ism characters? Can A3 characters juggle non-a3 characters?

Hopefully there's some sort of switch or something to turn it back on. I don't want to play A3 characters unless I can crouch cancel. :sad:

Non A3 chars don't have air recovery. Why? Because A3 chars CANNOT juggle non-A3 chars. Except for during VCs. Basic test? Akuma repeated lk HK doesn't work :(

Other things of note:
Evil Ryu's Shoryureppa super is the most damaging super in the game I think. Does more than both FAB and Raging Demon. Also outclasses Ken's for whatever reason too :bluu:

And because Omni asked me to test it <3 <3:

CE Guile's sonic boom recovery is RETARDEDLY good. To make sure I wasn't hallucinating, in the corner I did cr. strong->fierce boom->Backhand. This combo works for CE-ism Guile, but not for A3 Guile

CE Gief's u+fierce headbutt dizzies in one hit. You only get one since dizzy meter goes up by a notch every time. Then it takes like a headbutt and a cr. mk or some jabs. Still pretty good.

Bill Wood
05-23-2006, 08:32 PM
Apologies if this has been mentioned already, but I just noticed that if you select two classic (CE-ISM?) characters in Hyper SFZ Mode, you get their old-school music themes for the background music! For example, I just picked Ken vs. Vega (claw) and got the classic SF2 Vega stage theme. Very nice touch!

EDIT: You don't need to select two Classic characters, one does the trick.

io
05-23-2006, 08:32 PM
somebody asked before but didn't see an answer.....only a few backgrounds in the hyper mode?

Ken34
05-23-2006, 08:38 PM
is the reach on CE-ISM Ken's Shoryuken any longer than his A3 counterpart?

9TNine
05-23-2006, 08:42 PM
somebody asked before but didn't see an answer.....only a few backgrounds in the hyper mode?

haha, I've been playing the HSFZ for about five hours and didn't realize the lack of variety in the backgrounds. Yeah, the stages are dull looking, but there's a good amount of variety for the BGM.

(filler)

-9

Rhio2k
05-23-2006, 08:45 PM
Are ce characters easier to dizzy as they should be, or are they ass-backwards, and can dizzy other chars like the ww chars in Anniversay? The dizzy rate should be set by what game the victim is from rather than what game the attacker is from. I STILL think that ww chars should not have been able to dizzy in a couple hits, but able to BE dizzied with a couple hits to make up for their greater strength.

io
05-23-2006, 08:50 PM
(filler)

-9

ah, didn't see that for whatever reason. that stinks....i'd go insane looking at the same backgrounds :looney:

Best Kind Boxer
05-23-2006, 08:57 PM
Can a3 characters incur counterhit on non-a3 characters?

Can all characters valle-CC with A2 meter?

Thanks for the reply ryu1999.

DJ air slasher being nerfed makes DJ players :sad:.. all 3 of us.

Superking
05-23-2006, 09:03 PM
Ok I just bought it off Play-asia, it should be here in a week or two.

Btw for those that want to import it and can't wait, play-asia has it on sale right now (10 dollars off) at $39.90.

EDIT: It's only been a hour and a half and they already shipped my copy. lol :D

9TNine
05-23-2006, 09:25 PM
Has anyone tried those Kattobi cancels with different dipswitch settings? I doubt that'll make a difference this time.

-9

ruff0123
05-23-2006, 09:47 PM
Can anyone enlighten me on why you guys keep calling the new classic-ism, SF2CE-sim??

Neo DX90
05-23-2006, 09:54 PM
Can anyone enlighten me on why you guys keep calling the new classic-ism, SF2CE-sim??

Don't know, it was first called that a while ago in the thread when people were still wondering what the new S-isms actually were. It caught on, I guess, heh.

The fact that only characters from SF2CE can select this ISM can be another reason.

ruff0123
05-23-2006, 10:16 PM
Don't know, it was first called that a while ago in the thread when people were still wondering what the new S-isms actually were. It caught on, I guess, heh.

The fact that only characters from SF2CE can select this ISM can be another reason.

Can anyone test "SF2CE-ism" on Cammy, T-hawk, Dee Jay and Fei-long??

Apossum
05-23-2006, 10:47 PM
kinda lame that you can only do Vs. and Training in HSFZ. a little single player mode would be nice.

Superking
05-23-2006, 11:01 PM
kinda lame that you can only do Vs. and Training in HSFZ. a little single player mode would be nice.

That's alright, you have the PSX/DC/Saturn/GBA/PSP versions for that.

Ski11zilla
05-23-2006, 11:02 PM
Sorry if I missed this somewhere in the thread...but how the hell do I select HSFZ? I unlocked game #4, which I thought was HSFZ...but I don't see it anywhere?

Apossum
05-23-2006, 11:17 PM
That's alright, you have the PSX/DC/Saturn/GBA/PSP versions for that.

I want the isms dammit. and I don't always play like I'm training for a tourney (actually, I never play like that) :arazz:

Sorry if I missed this somewhere in the thread...but how the hell do I select HSFZ? I unlocked game #4, which I thought was HSFZ...but I don't see it anywhere

hold select while choosing SFA1.

Ski11zilla
05-23-2006, 11:45 PM
Thanks!

thepeopleschamp
05-24-2006, 12:00 AM
ST on CCC2 is arcade emulated, not a port. Given the time and resources, there is no way to add a versus mode or training mode, but I'll do my best to at least get some infinite life mode in there so you can have some form of training mode.

I'll say it again: ST will be arcade emulated and will not have any "now loading" screens between matches as mentioned above.

--Sirlin


Am I the only one who noticed that there won't be a versus mode in SF2 Hyper Fighting? Does this mean no versus or coop features in ANY of the CCC2 games?
How come peeps keep saying that this version might be featured at an EVO tournament, yet it DOESN'T HAVE VERSUS MODE?!? :confused:
IMO, the collection of games seems great but NO VERSUS MODES or MULTIPLAYER/Co-op MODES (like in Knights of the Round or Magic Sword) really HURTS! I had more fun playing against human peeps in ST2HyperFighting than the CPU! Somebody please clarify this for me before I go out and purchase this game expecting to have my friends over to play it with me if they really won't be able to. Sirlin makes the whole collection sound as though it's a 1 player only collection. Some of those games would lose most of their magic if they lost the versus or co-op modes. Anybody?
Also, anyone got a release date for CCC2?
Lastly, was CCC1 worth getting? I kind of want it but need more info (versus mode in SF2?)
As always my SRK brothers... thanks! :wgrin:

FullMetalRoss
05-24-2006, 12:17 AM
I find it strange that some bugs work, while others dont. Could you please test the L-ISM Karin/Vega throw bug I listed when you have a chance?
)

I haven't tested this but when I was looking at the custom config menu even if you set it to the first A3 revision there are two stars left unchecked checking them may make these possible.

Sonic_Reaper
05-24-2006, 12:19 AM
Huh? I would just assume that, like in the arcade, challengers would need to press start on the second player pad/stick. Otherwise it wouldn't really be "emulated" now would it? :confused:

thepeopleschamp
05-24-2006, 12:49 AM
Huh? I would just assume that, like in the arcade, challengers would need to press start on the second player pad/stick. Otherwise it wouldn't really be "emulated" now would it? :confused:

I would think so too, but... can anyone clarify this?
See my post a couple of posts up on this page if you don't know what we're refering to please.
Help! :sweat:

archetype
05-24-2006, 12:49 AM
anyone can explain the stars in the version select menu?

Saotome Kaneda
05-24-2006, 01:39 AM
anyone can explain the stars in the version select menu?
Similar to the Vampire Collection, the stars there each represent one "major" bug/feature that was modified/removed/added in a later revision. It takes forever trying to figure out what each individual one does, I don't think they even found what all the ones in Vampire Collection does for each game.



Has no one played Pocket Fighter? Is this only about A3 and HSFZ? lol

9TNine
05-24-2006, 01:45 AM
I haven't tested this but when I was looking at the custom config menu even if you set it to the first A3 revision there are two stars left unchecked checking them may make these possible.

I'm thinking possibly Kattobi cancels for Guy and Rolento maybe (could cover both with one star), but who knows...

-9

FighterX
05-24-2006, 02:34 AM
Similar to the Vampire Collection, the stars there each represent one "major" bug/feature that was modified/removed/added in a later revision. It takes forever trying to figure out what each individual one does, I don't think they even found what all the ones in Vampire Collection does for each game.



Has no one played Pocket Fighter? Is this only about A3 and HSFZ? lol

I'm still waiting for someone to come up with a Vampire Collection faq. :wonder:

And I don't think anyone is worried about Pocket Fighter too much now. :rofl:

genocide
05-24-2006, 03:50 AM
any news on a uk/european release?

Evilryu2K2
05-24-2006, 04:49 AM
any news on a uk/european release?

july 7th afaik....

Dark Geese
05-24-2006, 04:58 AM
Hide that now..or people are gonna have a reason to already start banning this game....lol.

YellowS4
05-24-2006, 05:01 AM
Haha, someones gonna have a sore hand after all that shit.

I fell asleep playing this last night, so I only managed to get through Pocket-A2, so I have the other a2/a3 to finish =\

Shotokan Symphony
05-24-2006, 05:01 AM
LOL CE Bison in full effect! And 90% life in just 2 reps! SICK!

Middlekick
05-24-2006, 05:02 AM
Please don't re-post that link, DG. I don't want that guy's site to be bombarded with downloads.

Edit: uploaded to Youtube (http://www.youtube.com/watch?v=YdrAJFIrdYY).

toilet
05-24-2006, 05:04 AM
What?? No crouch cancels?? Please say it ain't so..
Before this turns into a bad rumor, he was talking only about HSFZ mode - regular A3 and Arrange still had CC's.
HSFZ lacks CCs which SFZ3 and arranged have

toilet
05-24-2006, 05:08 AM
Am I the only one who noticed that there won't be a versus mode in SF2 Hyper Fighting? Does this mean no versus or coop features in ANY of the CCC2 games?
How come peeps keep saying that this version might be featured at an EVO tournament, yet it DOESN'T HAVE VERSUS MODE?!? :confused:
He did say it was emulated arcade, so most likely means there's no 'Verses' mode to select. It'd be just like the arcade, hit Start and join in. With load times gone this should be no big deal, and imho is kinda cool.

Neo DX90
05-24-2006, 05:16 AM
Hide that now..or people are gonna have a reason to already start banning this game....lol.

d'oh, there go my hopes of HSFZ getting any serious tourney play, heh.

sigh...
...duck

Dark Geese
05-24-2006, 05:19 AM
Yeah tell me about it hahah...I guess Marvel Bison is prematurely top tier!! LOL.
(But then again if they can ban V-Ism CC Infinites why the hell can't they ban this game too??? I know If I discover an infinite I sure as hell aint gonna post it..I'd rather wait to unleash if on some poor soul in a tourney hehehehe :badboy:)

Sure thing Middlekick..after all for the most part people can come to SRK for SF stuff...I handle the SNK stuff...that way SRK can be the site for Capcom people and GC can turn into the sit efor SNK stuff...

Shotokan Symphony
05-24-2006, 05:21 AM
That's CE Bison, not Marvel.

Tension
05-24-2006, 05:24 AM
So I guess Bison or sf2-ism is banned, if the game ever flies...

Demon Dash
05-24-2006, 05:36 AM
It had to be too good to be true.

Dark Geese
05-24-2006, 05:37 AM
CE Bison it appears is still top tier..LOL...
Still doing the same old school SF2/HSF2 100% loop..hahaha

I guess theres no stopping the Evil Dictator...

Demon Dash
05-24-2006, 05:40 AM
^Still being banned it seems aswell. :lol:

Dark Geese
05-24-2006, 05:47 AM
Hahha..yep....but its still premature..he may not be the best character in the game..wait till we get a hold of CE Guile too..hahaha..lets see if that makes him better or not... *Toki for the win!!!! LOL j/k*

I dont think CE Bison will be the best in the game though..
I think V-Akuma will beat him..unless the V-Ism characters have been toned down in Hyper but from what I hear they havent...

So I think V-Akuma will still be God Tier Status..

Saiyajin11
05-24-2006, 05:49 AM
>>>>>>>>>>BORROWED FROM Jin AT GAMEFAQS<<<<<<<<<<<<<<<<<<<<<<

Here's a little background history on the Alpha/Zero series that may help you people (well, some of ya).

Zero/Alpha - First in series - pretty much identical except for a few fixes, etc.

Zero2 - This is the bare bones Zero2/Alpha2. Evil Ryu and the SFII characters are NOT selectable. I imagine this is what the normal version of Zero2 on the collection is.

Alpha2 - This is Zero2 plus said extra characters and some tweaks. This is *most likely* the arrange mode since it was never offered in this fashion in Japan.

Zero2Alpha/Alpha2Gold - This is the arcade version of this game missing Overpowered Shin-Gouki/Akuma and Cammy. Everyone else's special versions are there.

Zero2Alpha/Alpha2Gold Arrange - Most likely this includes Shin-Gouki/Akuma and we know it includes Cammy from your reports.

Zero3/Alpha3 - Very bare bones version of game. Secret characters include Mike Bison/Balrog and Juni/Juli.

Zero3Upper(arcade)/Alpha3(ps1,dc, etc) - Most likely this is the arrange version with all the extra characters from Upper like Guile, Evil Ryu, etc. I imagine the console version of Shin-Gouki/Akuma is selectable.

Zero3DoubleUpper/Alpha3MAX - Ingrid, Eagle, etc are in this version and unless they are hidden away extra well, they are probably missing from this collection. If they are hidden, it's probably via Secret Star like Dee from the Vampire Collection.


-jin
-----------------------------------------------------------------------------------------------

Well, my mind is made up. I orded from Play-Asia just now! :wgrin:

Demon Dash
05-24-2006, 05:52 AM
Hey, one thing I've never read yet..... How do you unlock the new Isms?

Dark Geese
05-24-2006, 05:57 AM
Check previous pages Demon Dash..I think some people have already covered it..

TheDarkPhoenix
05-24-2006, 06:16 AM
Please don't re-post that link, DG. I don't want that guy's site to be bombarded with downloads.

Edit: uploaded to Youtube (http://www.youtube.com/watch?v=YdrAJFIrdYY).

wtf happen to damge scaling and dizzy's?




....Anyway I've never been a huge Alpha fan but i can't wait for this!

Demon Dash
05-24-2006, 06:26 AM
I've been up to date with this thread and gamefaqs, I've never seen it.

_MJ_#R
05-24-2006, 06:35 AM
3s ism

o-m-gersh

cant wait for this baby...

Tension
05-24-2006, 06:39 AM
I've been up to date with this thread and gamefaqs, I've never seen it.

In Hyper SFA3, choose your character, then highlight a3, hold start and press left if your 1st player or right if your 2nd player.

I think.

Demon Dash
05-24-2006, 06:53 AM
I've honestly never seen a game with codes as complicated as this.

Neo DX90
05-24-2006, 07:44 AM
Don't worry, it's not at all complicated.

To Choose the new S-isms on HSFZ

1) Select Character

2) Select SFZ3

3) After selecting SFZ3 you'll be given a list of options (for each mode): Green, Blue, Pink, Red

4) Hold Start and Push Left on P1 (Right on P2)

Do this on Green and you get DS-ism
Do this on Blue and you get SF3-ism
Do this on Pink and you get SF2CE-ism
Do this on Red and you get M-ism

YellowS4
05-24-2006, 08:06 AM
HSFZ IS the a3 version that has the 4 modes right? For some reason I can get the mode that goes past the 4th one (shin bison, etc..) but none of the 3 other ones :S

Cammy in a2 is alright haha.

Neo DX90
05-24-2006, 08:17 AM
I'm not sure exactly what you mean, but to select HSFZ from the main menu you hold Select while choosing SFZ

The title screen for HSFZ is just the SFZ logo with a big HYPER behind it (a lot like HSF2)

So if you're seeing SFZ3 anywhere during the process, then you're not playing HSFZ

Demon Dash
05-24-2006, 08:20 AM
After you've completed Apha 2/Arrange (I can't remember) and the US one via Star, hold select on Zero 1 and press start, is how you play HSFZ iirc.

caliagent#3
05-24-2006, 08:23 AM
wtf happen to damge scaling and dizzy's?




....Anyway I've never been a huge Alpha fan but i can't wait for this!


I agree. Can someone try to do that inf. in a two player match and see what happens? Just to make sure it isn't some training mode only type thing. I don't see how CE bison couldn't have dizzied him, especially if they retain all of their "sf2" properties. I can see it now, bison forces you to block a scissor kick in the corner, then goes into throw, counter hit jab mind games

Geese Pants
05-24-2006, 08:25 AM
Got damn.............this anthology seems so damn complicated!

Pre-ordering it I guess.

Neo DX90
05-24-2006, 09:01 AM
I agree. Can someone try to do that inf. in a two player match and see what happens? Just to make sure it isn't some training mode only type thing. I don't see how CE bison couldn't have dizzied him, especially if they retain all of their "sf2" properties. I can see it now, bison forces you to block a scissor kick in the corner, then goes into throw, counter hit jab mind games

Stun must have been turned off during training, because it definitely causes stun after a while. However, characters don't seem to get all of the sf2 properties in CE-ism. The stun system seems to remain constant, so in training mode you will most likely not score a dizzy before you would score a KO (actually, it'll happen at about the same time so it doesn't count).

goodm0urning
05-24-2006, 09:07 AM
I wouldn't worry too much. This is the type of shit that looks hard onscreen, but will become second nature once you have the game in your hands. Think Super Turbo, and the things you do to get the classic version of the characters.

Ryu1999
05-24-2006, 09:28 AM
Hahha..yep....but its still premature..he may not be the best character in the game..wait till we get a hold of CE Guile too..hahaha..lets see if that makes him better or not... .

Already talked about him in my earlier post. His sonic booms are back to god-like status

J0hnick
05-24-2006, 10:15 AM
For those wondering, the game does NOT work on HDloader, retail or patched, but there is hope. The Japanese version has HD support for Sony's official drive, so if you install the game from the games menu (takes about 40 minutes) the only loading you will have is to the game menu and back if you quit, once a game has been selected the HD takes over and there's no more loading. But as I said, this only works on the official Sony drive.

DMS modchip users have reported that if you copy an installed image of the game from the official Sony drive (there's already an image on the net) to you own non Sony HD, and apply the ATAD patch (tricks the Ps2 into thinking the game is running on an official Sony drive, but only works on 24bit HD's, meaning HD's that are 120 gigs or less) then you can do the same thing with your non Sony HD. And obviously, seeing as this only works if you have a DMS chip, it doesnt matter if your disc is an original or a backup.

PAL peeps: We all know what happened us with 3rd Strike, but theres still hope if your planning on importing this. First off, it works perfecly with Swap Magic 3.3 and higher. Secondly, If the game gets a US release chances are it wont have any HD support. This might mean the US version will work with HDloader. Fingers crossed.

Apossum
05-24-2006, 10:53 AM
After you've completed Apha 2/Arrange (I can't remember) and the US one via Star, hold select on Zero 1 and press start, is how you play HSFZ iirc.

nope-- you gotta beat all the normal versions, all the arrange versions and Pocket Fighter once, in no particular order, to unlock it. then you hold select and press O on Zero 1.

You can screw with the options to make it go faster though (1 round, full damage, fast timer etc.)

MoxManiac
05-24-2006, 11:13 AM
I remember there being a glitch on the PSX version of SFA1, where if the damage setting was set at a certain level (I think the highest, it's been awhile though), Guy's K throw (knee bash) did insane damage, like upwards of 50-70%. It was definitely some kind of glitch. I am very unfamiliar with the arcade version of SFA1, aside from a few brief tries on an emulator; this was a console-only bug, right?

Hand Hanzo
05-24-2006, 12:01 PM
The article called it "barebones" which should send up warning flags.
I wonder if they are even gonna include World Tour Mode or Cammy in Alpha 2 Gold?

I already have SF 2 and Alpha 2 Gold for Saturn, and Alpha 3 and Pocket Fighter for PSX...and unless you don't already have a version of Alpha 2, 3, or Pocket Fighter it looks like this is a definite must-miss.

Well, I used to have a port of SFA3 for my PSX, but it died to disc scratches. Hence, I gotta get this when it comes out. And Hyper SFA3 with 3s-ism? So we'll be able to do EX moves and parry? And DS-ism? Does this mean we can do chain combos now? I'll definitely have to get this.

master akuma
05-24-2006, 12:09 PM
Can a3 characters incur counterhit on non-a3 characters?

Can all characters valle-CC with A2 meter?



I second that.
does anyone knows if the Valle CC´s work in HSFZ?

it seems that the CE characters are amazing strong, at least Bison CE is broken and "banned" on this title (I think)

Ski11zilla
05-24-2006, 12:41 PM
I couldn't juggle an A2 character with A3 Ryu. I tried doing d.strong>rh hurricane kick, d.strong. The 2nd strong would just whiff. I didn't try anything with counters or any other -Isms.

YellowS4
05-24-2006, 12:45 PM
Ok so 3-ism isn't even worth mentioning anymore, the whole thing got butchered. Horrible, just horrible.

Let's use an example w/Ryu. dp xx super will not work (will continue to test after this post) since the fb super will go under the dp popup. And iirc, it's like cvs2, it HAS to connect (hit or block