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FallingEdge
06-09-2006, 04:34 PM
So did the US version come out yet? I'm seriously thinking of buying a ps2 just for this game and if the US version is the same as the japanese version it'll seal the deal for me.

US version comes out next Tuesday or Wednesday. From what I gathered from the SF:AA strat guide, I believe that the US version is the same as the Jap version.

Hope that helps :tup:

Mr.Q
06-09-2006, 06:15 PM
Capcom just doesnt give a shit. Ill still buy it though but wtf there needs to be a new SF.

shinblanka
06-09-2006, 06:49 PM
You make a very good point. The damage advantage for CE is great. I wonder if it is enough against some chars, though. Unless they changed it, A3 starts with a full bar, which means they can blow thru pokes and give out pretty heinous damage right off the bat. V Gouki can go into the chip damage VC, run away (teleports), and repeat. Other than maybe Blanka, i dont think there are many old school chars that could keep up with him. Yeah, they can probably kill him with 7 hits, but if they cant catch up to him, then those hits become void. Speaking of which, does Blanka still take rape damage after being hit out of the ball, or was that WW only?

Another example are Ken and Ryu. They have great pokes, but they do rely on the great fireball trap. That particular tactic becomes null and void against the SF3 Ism. On the one hand, it really hampers their style, but on the other hand, they might have to rely more on their pokes and getting in, and of course damage is in their favor. Damn, this game is going to be sweet!

Just my scrub point of view:)


I personally think that V-akuma is still A great characater to use in HSFA. If you can crouch cancel the CE characters then they have a big weakness.:confused: Maybe this game is more balenced than I 1st thought.:wink: :rolleyes: Hopefully everyone will play this game, so next year it will be at every major tournament as a staple game.:wink: I'm trying to get the time off for EVO-east or EVO, but me and the wifes anny is coming up soon.:lovin:


shinblanka- crouching Forward -> super as anti-air only works in SF3. In alphas and Marvel, etc, you can block as soon as you hit the ground. There are situations where you can hit someone out of the air with a low move, but the timing is somewhat strict, it's move-dependant, and it's a juggle...so characters will auto-recover. You probably have less time to counter after parrying an air attack in Hyper SFZ (I'm thinking CE characters can throw anything that doesn't hit them out of the air), but see if you can get anything out...Shoryuken, standing Strong, standing Jab, etc.


You can hit them before they hit the ground with a standing strong or jab, but you don't have a dash to move in position like you do in 3S.

Xenozip.
06-09-2006, 11:38 PM
You can hit them before they hit the ground with a standing strong or jab, but you don't have a dash to move in position like you do in 3S. Oh, I see what you're saying. That's a bit screwy, IMO.

Eric J
06-10-2006, 06:29 AM
You can hit them before they hit the ground with a standing strong or jab, but you don't have a dash to move in position like you do in 3S.

Have you tried Charlie in 3S-IZM? I know Marvel-Izm Charlie has a dash. And Air Flash kick shenanigans >> all :lol:

leaveal
06-10-2006, 08:07 AM
err, final fight music. i think Final fight music plays when you use Cody in Classic mode.

shinblanka
06-10-2006, 10:12 AM
Have you tried Charlie in 3S-IZM? I know Marvel-Izm Charlie has a dash. And Air Flash kick shenanigans >> all :lol:

I think you can only do the knee out of that dash. It's the same shit he has in V-ism. I find the marvel ism to be the weakest besides X-mode in HSFA. Well it has some nice things about it, but overall it's a weak ism. In a funny way X-ism and marvel-ism are almost the same thing. For example some characters are totally changed in their gameplay or special moves are changed when you play them in those ism's. Bison turns into ShinBison in marvel-ism and Guy get's a funky teleport in M-ism, and adon and rolento normal jumping attacks become special moves in X-ism.

The question I want to pose to the community is the following:

What glitches will be deemed normal gameplay and what glitches will be gamebreaking? IMO the creator's of this version tried to make HSFA balance and the default setting's "SHOULD" be the way everyone plays HSFA, but I know people can't or won't learn how to play a new game. That why so many people were bitching about it not being arcade perfect. Well IMO most arcade version are rushed, unfinished version of the game and the home console version are usually the finished product. Now this becomes a BIG problem if the programers change the gameplay of the game you spent years learning and mastering just to try and balance the gameplay.

What will be the standard setting for HSFA. Will some glitches be deem too gamebreaking and be ban from tournament play or will all of the glitches be turned on to be abused to the fullest?!?!?!?:confused: :confused: :confused:

In the following months this mode may become a popular tournament game and we need some guidelines so everyone can play and train on the same level. We don't want to not pratice with or against glitches that won't be allowed in tournament play.

FMJaguar
06-10-2006, 10:28 AM
In HSF2 you have characters that can kill in 7 hits, chars that can do valle ccs, chars that can custom combo, ones that can parry and super cancel... No matter what style of play you use, there will be a broken char in it, sounds like a party to me.

Is there a reason yet to change from the default setting? Once you start banning one 'power tactic' you end up having to ban more and more until there's no point in playing. Thats why it's easier just not to start unless we become forced to.

goodm0urning
06-10-2006, 11:23 AM
Capcom just doesnt give a shit. Ill still buy it though but wtf there needs to be a new SF.Incorrect. The fact that HSFA exists proves that Capcom actually does care, and that they're interested in doing more for the followers of the series than just cobbling together another CFE.

Capcom isn't currently making another SF because there's simply no way they can be sure it'll turn a profit. If HSFA's sales prove that there's still a large enough community out there who would put money into a brand new installment of SF, they might go for it. Capcom gives a shit, but they're not about to voluntarily blow their money by building a game from scratch if only a small number of people want it.

AKUMA2000
06-10-2006, 03:48 PM
Incorrect. The fact that HSFA exists proves that Capcom actually does care, and that they're interested in doing more for the followers of the series than just cobbling together another CFE.

Capcom isn't currently making another SF because there's simply no way they can be sure it'll turn a profit. If HSFA's sales prove that there's still a large enough community out there who would put money into a brand new installment of SF, they might go for it. Capcom gives a shit, but they're not about to voluntarily blow their money by building a game from scratch if only a small number of people want it.

True.

Also if SFAA exceeds everyone's expections and has high number of sales than normal (like SFAC did), it just might convince Capcom to finally bring SF4 or SFA4 from the shadows.

kesh!
06-10-2006, 08:22 PM
hmm, anyone else pissed off that they use 3s ryu sprites for the alpha anthology banners ?

TheGlow
06-10-2006, 09:43 PM
I noticed them ads on gamefaqs. I was wondering why use SF3 sprites, but hey, lies sell.

TS
06-11-2006, 01:57 AM
^^I'm not sure, but if I had to guess, I'd say that's related to how GameFAQs is sorta retarded.

And weren't crouch cancels off by default? If so, I vote that they be allowed...


shinblanka- thanks for testing. The Jab/Strong thing wasn't for setups like in 3S, but was for linking into combos. You may not have time to do parry->special or super as anti-air, but you can probably do parry->normal xx something. Like crouching Strong into fireball super with Dan/Sagat, crouching jab xx hurricane kick with shotos/Guy, standing Jab xx stomp super with Gen, Standing Strong xx Jab DP xx super with Sak, etc.

I don't know about A1/A2/CE etc, but A3 and the new modes all share the same juggle system, it seems, so those sort of combos should work on them, at least.

Edit: Ah, SF3 mode only gets X-ISM supers. Okay...wow... Well, at least the combos to specials still work. And Gen can actually probably combo the rush super off of a crouching Jab or Strong. Ditto Sak, Ryu, Cammy, Rose, Sodom, etc. Good luck getting something with Charlie, though...

Bunkei
06-11-2006, 11:14 AM
For references' sake,

I compiled most of the SFAA videos on youtube for viewing pleasure at http://www.streetfighteralpha.net, please let me know if I left any out.

Thanks.

Edit: If anyone plans to upload a video, please let me know so I can post it on the site; I'll make sure you get credit for your work, thanks

ruthless_nash
06-12-2006, 05:20 PM
ok i have a question. how the F do you do rolentos KKK hop if thats how you do the grab as well? similar thing with zangief, i mean, seriously wtf?

goodm0urning
06-12-2006, 05:39 PM
I compiled most of the SFAA videos on youtube for viewing pleasure at http://www.streetfighteralpha.net, please let me know if I left any out.Thumbs up, soldier.

Demon Dash
06-12-2006, 06:25 PM
ok i have a question. how the F do you do rolentos KKK hop if thats how you do the grab as well? similar thing with zangief, i mean, seriously wtf?
What now?

CaliLifeStyle
06-12-2006, 06:28 PM
The US version comes out tomorrow. Several people on other sites are saying the US will get the short end of the stick and not have a lot of the special features like HSFA or SFA3 Arrange. How many think that will happen? I don't think it will. I think some people are just too paranoid.

SF4LIFE
06-12-2006, 06:53 PM
Gamespot gave this game a 7.9 and they mentioned unlockables for it as well.

TheDarkPhoenix
06-12-2006, 07:03 PM
Tomorrow will be the day of truth......Will I have to get my money back for SFAC?

rook
06-12-2006, 07:37 PM
ok i have a question. how the F do you do rolentos KKK hop if thats how you do the grab as well? similar thing with zangief, i mean, seriously wtf? In the Alpha games, Rolento's scouter jump was done with a down-up motion on the stick.

throws are done with PP or KK, so Zangief's lariats and Vega (claw) backflips aren't affected.

FallingEdge
06-12-2006, 08:16 PM
http://www.gamespot.com/ps2/action/sfaanthology/review.html?sid=6152658

Gamespot review.

Looks like the US version is the same as the Jap one. So this gets a :tup: from me.

AHVB
06-12-2006, 08:22 PM
Xbox?

ParryAll
06-12-2006, 08:24 PM
it ships tomorow

does this mean it will be in stores tomorow or the next day?

ShinJN
06-12-2006, 08:28 PM
The ship date is the day it ships to stores. So the next day is the day it is in stores.

Some carriers ship in the morning and sometimes the shipment gets to the store in the evening on the same day. But most likely the game will arrive the next day. Also, some stores will go ahead and open the shipment and start selling right away. Some will wait till the next day. It all depends.

CaliLifeStyle
06-12-2006, 08:32 PM
it ships tomorow

does this mean it will be in stores tomorow or the next day?


I called several stores in my area. They will get the game tomorrow but will put it for sale the next day.

IzunaDrop
06-12-2006, 08:35 PM
What if you preordered? Do you still have to wait till the next day? It's my first preorder...

Sonic_Reaper
06-12-2006, 08:50 PM
Even if you pre-ordered, you MUST wait till the stock is actually PUT on the shelves before they're able to give you a copy they've put away for you.

If all else fails ... just call them and ask.

I'm going to be going down to my local EB on the 14th to pick up a copy and try to look for any copies of Alter Code F, which is supposed to be rereleased that day (or so I've heard).

FallingEdge
06-12-2006, 08:50 PM
it ships tomorow

does this mean it will be in stores tomorow or the next day?

With the stores around me, if it ships on Tuesday, then the game is avaliable to buy on Wednesday.

IzunaDrop
06-12-2006, 08:55 PM
Even if you pre-ordered, you MUST wait till the stock is actually PUT on the shelves before they're able to give you a copy they've put away for you.

If all else fails ... just call them and ask.

I'm going to be going down to my local EB on the 14th to pick up a copy and try to look for any copies of Alter Code F, which is supposed to be rereleased that day (or so I've heard).

I'll probably just head by there. It's 30 mins away, but I'll be there enrolling for college tomorrow, so I'll just check it out...I'm probably one of the few(if not the only one) who preordered, so if they have it, I'm hoping they'll just give it to me. Though Wednesday works for me as well. I just hope they get the guide, cause I have the money set aside for that too, and I have to get the guide.

TheDarkPhoenix
06-12-2006, 08:59 PM
its shipping date/release date is tomorrow so if they have it in they can sell it. Basically the north, east, and midwest wiill have 1st grab at it like always. Us in the south and on the west cost won't have it in till the 14th

IzunaDrop
06-12-2006, 09:04 PM
its shipping date/release date is tomorrow so if they have it in they can sell it. Basically the north, east, and midwest wiill have 1st grab at it like always. Us in the south and on the west cost won't have it in till the 14th

Well that sucks, I'm in Oklahoma. Hopefully that rule won't apply this time.

Gutcruncher
06-13-2006, 12:34 AM
Even if you pre-ordered, you MUST wait till the stock is actually PUT on the shelves before they're able to give you a copy they've put away for you.

If all else fails ... just call them and ask.

I'm going to be going down to my local EB on the 14th to pick up a copy and try to look for any copies of Alter Code F, which is supposed to be rereleased that day (or so I've heard).

at my store we sell right out of the box after we count how many copies we have and set aside the preordered ones.

FighterX
06-13-2006, 03:35 AM
Come on, guys. Quit acting like this doesn't happen EVERY TIME a new game is released.

Shipped "release day".
Arrives the next for consumer purchase.

You should all know by now from experience. I know we're all excited for the game, but they're not going to suddenly change the rules just for us.

TheDarkPhoenix
06-13-2006, 06:20 AM
Come on, guys. Quit acting like this doesn't happen EVERY TIME a new game is released.

Shipped "release day".
Arrives the next for consumer purchase.

You should all know by now from experience. I know we're all excited for the game, but they're not going to suddenly change the rules just for us.

I worked at GS for like 3 years and randomly sometimes thing would come in on the shipping date. Usually games the masses didn't care about. With that and the excitement of waiting for a game i really wanted, even knowing how the system worked i couldn't help but be like "maybe it'll be in today"

Tuesday release's would be so much better than wednesday

FallingEdge
06-13-2006, 06:54 AM
I worked at GS for like 3 years and randomly sometimes thing would come in on the shipping date. Usually games the masses didn't care about. With that and the excitement of waiting for a game i really wanted I even knowing how the system worked i could help but be like "maybe it'll be in today"

Tuesday release's would be so much better than wednesday

True. That way, I could be playing today instead of tomorrow :wgrin:

arstal
06-13-2006, 07:21 AM
Since I work 12 hrs Wed/Thurs, and head home Friday to see my gf (but no AV cable on my TV back home)- today would be nice...

Not expecting much in the armpit of the South though.

CaliLifeStyle
06-13-2006, 07:35 AM
My local Gamestop is getting the shipment today at 5:30pm. My EB Games is getting the shipment at 3:00pm. But both won't sell until tomorrow.

specs
06-13-2006, 09:57 AM
The EB games across the street from work sez they should have it today. Gonna check it out during my break...

Sano
06-13-2006, 10:13 AM
The EB by me doesn't have it yet, they said they'd get it later on today. They don't know about the strat guide though, they said they usually get the strat guide a week in advance. But since the strat guide is supposed to come out today hopefully both will be in at the same time. I'm in NY city by the way.

GreyFoxx
06-13-2006, 10:22 AM
Going too call my job EB and my past place GS im hoping and praying that arrived actually if the release day is today we sell today ofocourse if we have the product.

Ken34
06-13-2006, 10:40 AM
I preodered mines online 2 weeks ago, if it shipped today, would that mean that they would ship my copy out today?

Superking
06-13-2006, 11:00 AM
I'd just like to mention the BGM for the specific Isms in HSFZ which I noticed. Of course these are character dependent, and will depend on whether or not said character appeared in said game.

Zero - Zero (CPS2)
Zero 2 - Zero 2 (CPS2)
Zero 2 Alpha - Zero 2 (PSX/Saturn Arrange)
Zero 3 Normal/Mazi/Saikyo X-Ism - Super/Super X (CPS2)
Zero 3 Normal/Mazi/Saikyo Z/V-Ism - Zero 3 (CPS2)
Zero 3 Classic - Normal/Dash/Turbo (CPS1)
Zero 3 Green S-Ism / Red S-Ism - Zero 3 (CPS2)
Zero 3 Blue S-Ism - Super X (3DO Arrange)
Zero 3 Pink S-Ism - Normal/Dash/Turbo (CPS1)

Also in the sound test for some reason, not only does it include the aforementioned music above, but it also includes BGM from the Super Famicom port of Zero 2, the CPS1 version of Zero 1, the PSX/Saturn arranged tracks of Zero 1, and for some reason the CPS2 and PlayStation Arranged music (complete with the Sakura image song: "I want you to know") of Puzzle Fighter. Makes you think they were thinking about putting in Puzzle Fighter but changed their minds in the last minute. lol

m121akuma
06-13-2006, 11:18 AM
Also in the sound test for some reason, not only does it include the aforementioned music above, but it also includes BGM from the Super Famicom port of Zero 2, the CPS1 version of Zero 1, the PSX/Saturn arranged tracks of Zero 1, and for some reason the CPS2 and PlayStation Arranged music (complete with the Sakura image song: "I want you to know") of Puzzle Fighter. Makes you think they were thinking about putting in Puzzle Fighter but changed their minds in the last minute. lol
CPS1 version of Zero 1?! Say what?!?

And YAY Sakura's image song. They should have put Puzzle Fighter in the collection, dammit.

SF4LIFE
06-13-2006, 11:39 AM
Any of you guys read the 1up.com review for the Anthology?

TheDarkPhoenix
06-13-2006, 11:50 AM
There's a special mode that you can unlock as well that lets you play as any Alpha character with any ISM mode, and, not only that, but entirely new ISMs as well brought in from games like Darkstalkers, which opens the field for all new strategies and play styles. This secret mode also lets you tweak Offset and Ratio values, as well as Sharpness and filtering options, in case you want to adjust your display for even more arcadelike settings. While the U.S. release differs slightly from the Japanese release (we lose a couple of arrange modes), most players will never notice, instead focusing on the riches this package as a whole has to offer.




...............

Superking
06-13-2006, 11:52 AM
CPS1 version of Zero 1?! Say what?!?

And YAY Sakura's image song. They should have put Puzzle Fighter in the collection, dammit.

Alpha 1 was one of the few CPS2 games that could be downgraded/converted using the CPS changer or something along those lines (don't quote me on that), and thus the music was downsampled to CPS1 quality as opposed to the CPS2 standard.

The Alpha 1 in the collection lets you choose between CPS1 and CPS2 BGM in the sound options.

EDIT: From the 1up review:

Spoiler alert: There's a special mode that you can unlock as well that lets you play as any Alpha character with any ISM mode, and, not only that, but entirely new ISMs as well brought in from games like Darkstalkers, which opens the field for all new strategies and play styles. This secret mode also lets you tweak Offset and Ratio values, as well as Sharpness and filtering options, in case you want to adjust your display for even more arcadelike settings. While the U.S. release differs slightly from the Japanese release (we lose a couple of arrange modes), most players will never notice, instead focusing on the riches this package as a whole has to offer.

This is odd because what they say about the tweaking about offset and ratio values and screen crap is just the regular screen settings that's in all the options modes and that is NOT a secret option.

Anyway this is weird that they say that the US version isn't like the Japanese version, since Kamui and them said otherwise in that thread about the US guide for SFAA.

FallingEdge
06-13-2006, 11:55 AM
http://ps2.1up.com/do/reviewPage?cId=3151459

So HSFZ is in but I wonder what modes have we missed out?

CaliLifeStyle
06-13-2006, 11:57 AM
There's a special mode that you can unlock as well that lets you play as any Alpha character with any ISM mode, and, not only that, but entirely new ISMs as well brought in from games like Darkstalkers, which opens the field for all new strategies and play styles. This secret mode also lets you tweak Offset and Ratio values, as well as Sharpness and filtering options, in case you want to adjust your display for even more arcadelike settings. While the U.S. release differs slightly from the Japanese release (we lose a couple of arrange modes), most players will never notice, instead focusing on the riches this package as a whole has to offer.




...............


We probably lost one of the Alpha 2 games. The US gets Alpha 2 and Alpha 2 Gold. Japan has Zero 2, Zero 2 Dash, and Zero 2 Alpha.

Superking
06-13-2006, 11:59 AM
We probably lost one of the Alpha 2 games. The US gets Alpha 2 and Alpha 2 Gold. Japan has Zero 2, Zero 2 Dash, and Zero 2 Alpha.

Actually Japan has Zero 2, Alpha 2 (US Alpha 2 is the arranged game for Zero 2), Zero 2 Alpha and Zero 2 Dash.

FallingEdge
06-13-2006, 12:01 PM
Who the fuck knows. Someone as Gamefaqs says they have a copy of the US version and that it is the same as the Jap version.

We'll all find out tomorrow.

toilet
06-13-2006, 12:15 PM
Don't put too much faith in 1UP.com, since according to that review Dan wasn't in Alpha 1 and Dhalsim & Zangief didn't appear till Alpha 2 Gold.

SF4LIFE
06-13-2006, 12:40 PM
Don't put too much faith in 1UP.com, since according to that review Dan wasn't in Alpha 1 and Dhalsim & Zangief didn't appear till Alpha 2 Gold.

Don't forget that Sodom and Guy didn't appear till SFA2 as well.:wgrin:

OneInchPunch
06-13-2006, 01:05 PM
I didn't feel like reading all 33 pages of this thread so I'm sorry if this keeps getting asked constantly. Worth the buy? How close to arcade perfect? Thanks.

CaliLifeStyle
06-13-2006, 01:13 PM
Actually Japan has Zero 2, Alpha 2 (US Alpha 2 is the arranged game for Zero 2), Zero 2 Alpha and Zero 2 Dash.

Damn. They get 4 versions of Alpha 2.

doujinshi_2001
06-13-2006, 01:30 PM
Don't put too much faith in 1UP.com, since according to that review Dan wasn't in Alpha 1 and Dhalsim & Zangief didn't appear till Alpha 2 Gold.

Actually Dan was in Alpha 1. He was like a secret character or something along with Bison and Akuma

Ouroborus
06-13-2006, 01:33 PM
Japan also have the US version of A2

Sano
06-13-2006, 01:43 PM
Both EB and Chinatown (Chinatown is more reliable with getting games on time in NYC) are telling me they will get it tomorrow. So today is the shipping date, tomorrow it arrives.

Chances are 1Up reviewed an unfinished version given to them for review, just like Play magazine did(who also gave it a 9 out of 10) but Play admitted that they reviewed an unfinished version of the game, the version they rated didn't have Feilong, T.Hawk or Deejay anywhere on the game when the game itself featured artwork of them so they knew something was up, said they'd adjust their review later on - this was about 2 months ago when they reviewed the game.

Autocrat1
06-13-2006, 02:17 PM
Don't forget that Sodom and Guy didn't appear till SFA2 as well.:wgrin:
Um, no.

SF4LIFE
06-13-2006, 02:32 PM
Um, no.

Um, no what?

Goldsplinter
06-13-2006, 02:38 PM
Um, no what?
They were both in SFA lol

Ouroborus
06-13-2006, 02:38 PM
sodom and guy were in alpha 1

FighterX
06-13-2006, 02:39 PM
They were both in SFA lol

You guys are missing SF's sarcasm. Hence the :smile:

specs
06-13-2006, 02:42 PM
Looks like it didn't arrive here today either. :sad:

SF4LIFE
06-13-2006, 02:53 PM
You guys are missing SF's sarcasm. Hence the :smile:

I know they were both in Alpha1 I was adding to what toilet was saying about how the 1up guy fucked up the facts saying certain characters were introduced in certain games but only FighterX was able to see what I was trying to get across.

ScHlAuChi
06-13-2006, 03:03 PM
http://ps2.ign.com/articles/712/712358p1.html

Looks like IGN reviewed it more thorough and the only thing missing from US is the the Alpha1 and Alpha2 Arrange modes.

Oh well guess we have to buy the US and the JAP version ;)

NiteWalker
06-13-2006, 03:11 PM
There was no alpha 1 arrange mode, it's HSFA and the alpha 2 arrange in japan was actually the US alpha 2...

SF4LIFE
06-13-2006, 03:16 PM
I'm glad that they didn't fuck up A3 arrange and HyperSFA.

SaiST
06-13-2006, 03:17 PM
So we got everything then?

ScHlAuChi
06-13-2006, 03:21 PM
There was no alpha 1 arrange mode, it's HSFA and the alpha 2 arrange in japan was actually the US alpha 2...

Oh so nothing is missing? IGN made it sound like that...

NiteWalker
06-13-2006, 03:39 PM
It just seems as though we did because of the versions playing musical chairs. It would have been cool though, to get the japan versions as an arrange mode or at least a bonus.

MoxManiac
06-13-2006, 06:41 PM
On a side note, is there any word on the quality of the offical strategy guide? I thought the anniversary collection one was quite good.

AKUMA2000
06-13-2006, 07:00 PM
On a side note, is there any word on the quality of the offical strategy guide? I thought the anniversary collection one was quite good.

Go here.....

http://www.shoryuken.com/forums/showthread.php?t=114742

aznflict
06-13-2006, 07:05 PM
So we got everything then?

what he said.

AKUMA2000
06-13-2006, 07:14 PM
Yes we have everything.

Tigard's Own Dr. Evil
06-13-2006, 07:17 PM
AUGH EBgames.com and Gamestop.com are listing it as "back ordered" :(

AHVB
06-13-2006, 08:07 PM
Xbox?

:sad: :sad:

Moribundi
06-13-2006, 08:17 PM
This true?

Q:"What are we missing in our release?"

A:"no in game move list, and a couple arrange modes were taken out."

-XprofessionalX of the Gamespot forums

NiteWalker
06-13-2006, 08:20 PM
The arrange modes aren't missing, just switched around so we play the us versions of the games. And honestly, is an in-game move list really necessary???

FallingEdge
06-13-2006, 08:23 PM
The arrange modes aren't missing, just switched around so we play the us versions of the games. And honestly, is an in-game move list really necessary???

Agreed. I never ever really used an in-game move list so it's not even an issue to me. And if you ever needed to, then you need to brush up on your SFA skills :wgrin:

Plus, all of the dipswitch options are there in addition to some of the arranged versions of A2/A3 and we get HSFA. And you never know, there could be other secrets and the reviews could be wrong as we get all the different versions.

I can't wait to get my hands on this game tomorrow. Come 5:00, I will be locked in my room playing some SFA :tup:

Sonic_Reaper
06-13-2006, 08:25 PM
The arrange modes aren't missing, just switched around so we play the us versions of the games. And honestly, is an in-game move list really necessary???

I personally feel that move lists should be STANDARD in every fighting game. Seriously ... how fucking hard is that to program?

And a reason I say so is because there are a lot of characters in Alpha 3 that have less than standard move-sets (such as Rolento, Guy, Sodom and many others), and this would be very welcomed as I plan to learn them when the game is released =)

I don't know bout any of you guys but the move list was hella useful in CvS2, especially for the SNK characters (uh, Geese anyone???).

AKUMA2000
06-13-2006, 08:27 PM
Xbox?

:sad: :sad:


Don't hold ya breath.

FighterX
06-13-2006, 08:31 PM
The arrange modes aren't missing, just switched around so we play the us versions of the games. And honestly, is an in-game move list really necessary???

Yes. There are so many moves, it's (nearly) impossible to remember them all. And it would be nice for casual players.

AHVB
06-13-2006, 08:37 PM
Don't hold ya breath.

Capcum Sucks Dog Dick.

Sonic_Reaper
06-13-2006, 08:37 PM
So if the game was supposed to come out today does anyone have it? No? I didn't think so.

I'll be there tomorrow to pick it up though :D

Tigard's Own Dr. Evil
06-13-2006, 08:45 PM
An ingame movelist might have caused more load times.

Unless, of course, the Japanese version has one, then I guess it's just something they dropped for time/resources and you can just look at the player's guide or manual. Or *gasp* gameFAQs.

Anyway, I wonder if any gameshops in my area have it in stock...

NiteWalker
06-13-2006, 08:46 PM
Yes. There are so many moves, it's (nearly) impossible to remember them all. And it would be nice for casual players.
Yes, it would be cool for casual gamers. But I doubt too many casual gamers would pick this one up.
Well, if someone's trying to learn every single character it's a lot of moves to memorize....
But maybe there will be a move list in the game's manual?
We'll find out tomorrow.

CaliLifeStyle
06-13-2006, 09:01 PM
I like the ingame movelists. It definitely helps new players. My friend is one of them. He's only played Alpha 1 so he knows no moves for Alpha 2 and 3. And I don't want to explain any.

agentz
06-13-2006, 09:33 PM
Sooooooo why doesn't he open the instructions?

YellowS4
06-13-2006, 09:38 PM
So if the game was supposed to come out today does anyone have it? No? I didn't think so.


I have. Since this morning and I didn't bother popping it in to test whether there are any substantial differences between the jpnse and domestic rls.

Move lists are fucken great, digging through manuals are horrible. And yes, the jpnse rls had a movelist for all the games in AA.

Superking
06-13-2006, 09:40 PM
An ingame movelist might have caused more load times.

Unless, of course, the Japanese version has one, then I guess it's just something they dropped for time/resources and you can just look at the player's guide or manual. Or *gasp* gameFAQs.

Anyway, I wonder if any gameshops in my area have it in stock...

TODE, the Japanese version has ingame movelists for every incarnation of every character featured in the games available in the colleciton. And no, they don't increase load times, infact SFZFG has no loading times save for loading a game from the game selector screen in the main menu, and even that isn't long. :looney:

Capcom USA was just lazy. =P

ruff0123
06-13-2006, 09:54 PM
The movelist in the JP version owns! Capcom just doesn't want to translate the text. Some character have text heavy movelists, I.E. Juni.

goodm0urning
06-13-2006, 10:00 PM
Okay, people:

A. Yes, there really is no good reason why they couldn't put movelists in.

But...

B. In this day and age, it is downright lazy to complain about something like that when everything you need is just a few mouse clicks away. Seriously, the fucking manual is probably sitting on the coffee table in front of you as you're playing. Is it that much extra effort to reach forward, pick it up, open it, and find the appropriate page with the commands you're looking for?

(Here it comes...)

You kids today are all lazy. Back in my day, we didn't have in-game move lists. And we LIKED it that way. It was a big deal to be able to pause the game in case you had to take a leak or something. It was really the first console-exclusive feature in the Street Fighter series. Which, by the way, we had to walk ten miles in the snow to buy.

The moral of the story is, get over it.

Chachi
06-13-2006, 10:10 PM
^ You left out the "uphill, both ways" part.

I'm looking forward to picking up this game tomorrow. Now it's just a matter of deciding which 360 games I'm trading in for it...

mr. newbie
06-13-2006, 10:25 PM
how many moves can you not know at this point? these games are plenty old and usually a quarter circle and an attack will get you through.

Ken34
06-13-2006, 10:26 PM
Okay, people:

A. Yes, there really is no good reason why they couldn't put movelists in.

But...

B. In this day and age, it is downright lazy to complain about something like that when everything you need is just a few mouse clicks away. Seriously, the fucking manual is probably sitting on the coffee table in front of you as you're playing. Is it that much extra effort to reach forward, pick it up, open it, and find the appropriate page with the commands you're looking for?

(Here it comes...)

You kids today are all lazy. Back in my day, we didn't have in-game move lists. And we LIKED it that way. It was a big deal to be able to pause the game in case you had to take a leak or something. It was really the first console-exclusive feature in the Street Fighter series. Which, by the way, we had to walk ten miles in the snow to buy.

The moral of the story is, get over it.


I really dont care about a movelist, but how can u call people who want it lazy? if the original game(japanese version) had it why cant capcom just translate it? wouldnt that make them lazy? you can say whatever, its just a movelist, I said the same thing, but its the principality of it all, if they dont even want to translate a movelist, whats next? ya know?

Superking
06-13-2006, 10:31 PM
What do you mean wouldn't it make them lazy? Capcom IS lazy, c'mon we're talking about Capcom here. lol

Saotome Kaneda
06-13-2006, 11:07 PM
Even though the movelists are there, they don't show any adjusted moves added in later versions IIRC(Cody's f+FP), and they definitely don't show anything that was changed for S-Isms. The JPN manual also refers you to the in game list.

V4MPIRO
06-14-2006, 01:29 AM
damn i can sleep

Chozen1
06-14-2006, 01:42 AM
why bother with a moves list when scrubs/rookies can merely buy the guide anyhow? isn't that the purpose of the guide besides teaching some of the basics? Erm, common sense here...

Sano
06-14-2006, 06:46 AM
And when you buy the guide you are supporting Shoryuken.com and the SRK members that are behind it so go get it.

CaliLifeStyle
06-14-2006, 07:34 AM
AUGH EBgames.com and Gamestop.com are listing it as "back ordered" :(


Damn. Already. I didn't think that game would be that popular. I guess I won't be getting it until next week.

m121akuma
06-14-2006, 07:38 AM
My copy just got in at EB. Gonna pick that shit up in about an hour. WHEEEEEEEE!

The guide is in too.

Tigard's Own Dr. Evil
06-14-2006, 08:47 AM
TODE, the Japanese version has ingame movelists for every incarnation of every character featured in the games available in the colleciton. And no, they don't increase load times, infact SFZFG has no loading times save for loading a game from the game selector screen in the main menu, and even that isn't long. :looney:

Capcom USA was just lazy. =PCAPCOM *shakes fist*

SaiST
06-14-2006, 09:08 AM
Picked up my copy a good hour ago, been going through each game with a few of my favorites to relive it all.

I would have gotten the guide, but I they didn't have it in. Does anybody know if EB Games offers some kind of discount on the guide if you buy it with the game? And if so, if I take back my receipt for Alpha Anthology, will they still let me get the discount if I get the guide from them at a later time?

[EDIT] - And I haven't played this in ages. How d'ya get Cammy in Alpha 2 Gold again? 1st Place with Bison, with "CAM" as the initials, right?

WasFemto
06-14-2006, 09:09 AM
B. In this day and age, it is downright lazy to complain about something like that when everything you need is just a few mouse clicks away. Seriously, the fucking manual is probably sitting on the coffee table in front of you as you're playing. Is it that much extra effort to reach forward, pick it up, open it, and find the appropriate page with the commands you're looking for?

.

And if other family members are using the only computer in the house for important shit, then what?


fuck crapcom.

moeller61
06-14-2006, 09:12 AM
And if other family members are using the only computer in the house for important shit, then what?


fuck crapcom.


Print it out before hand? Copy it into a notebook?

YellowS4
06-14-2006, 09:21 AM
[EDIT] - And I haven't played this in ages. How d'ya get Cammy in Alpha 2 Gold again? 1st Place with Bison, with "CAM" as the initials, right?

I think you just push select 2 or 3 times on Bison.

CaliLifeStyle
06-14-2006, 09:25 AM
Picked up my copy a good hour ago, been going through each game with a few of my favorites to relive it all.

I would have gotten the guide, but I they didn't have it in. Does anybody know if EB Games offers some kind of discount on the guide if you buy it with the game? And if so, if I take back my receipt for Alpha Anthology, will they still let me get the discount if I get the guide from them at a later time?

[EDIT] - And I haven't played this in ages. How d'ya get Cammy in Alpha 2 Gold again? 1st Place with Bison, with "CAM" as the initials, right?

Did you pre-order yours? Also to get Cammy in this version I think you just have to press start on M.Bison 3 times. She also gets a ending too.

SF4LIFE
06-14-2006, 09:50 AM
I would have gotten the guide, but I they didn't have it in. Does anybody know if EB Games offers some kind of discount on the guide if you buy it with the game? And if so, if I take back my receipt for Alpha Anthology, will they still let me get the discount if I get the guide from them at a later time?

EB Games usually offers a 20% discount when you get the game and guide together as for being able to take your receipt back and getting the guide they used to give you 7 days to receive the discount don't know if they still do that though.

SaiST
06-14-2006, 10:39 AM
Select two times for Cammy. Thanks guys.

And no, CaliLifeStyle, didn't preorder it. My EB had only one free copy available from that shipment... Gonna preorder all the games I want from now on.

[EDIT] - Thanks, SF4LIFE.

IzunaDrop
06-14-2006, 10:48 AM
I just picked up my game(I had it preordered), and I also bought the guide. Both look fantastic, and I'm just about to go play. I'll post my thoughts later.

SF4LIFE
06-14-2006, 11:12 AM
[EDIT] - Thanks, SF4LIFE.[/QUOTE]


No prob.

CaliLifeStyle
06-14-2006, 11:20 AM
Select two times for Cammy. Thanks guys.

And no, CaliLifeStyle, didn't preorder it. My EB had only one free copy available from that shipment... Gonna preorder all the games I want from now on.

[EDIT] - Thanks, SF4LIFE.


Ahh. I called up my local EB games and they have 5 copies. All have been reserved and only one person has picked one up. I called Gamestop and they have 7 copies all reserved but no one has picked them up yet. The guy at EB told me if there is any copies left after 5pm I can go over and pick one up. The girl at Gamestop told me they won't sell a reserved copy to me. I'd have to wait until tomorrow if there is any left.

Ken34
06-14-2006, 11:25 AM
well, i just checked online and store availability in a 30 mile radius of me, and there is no available copies anywhere...wow, luckily, I pre-ordered mine may 23rd. I checked the order status of it online, it says it was shipped, and they gave me the tracking number, i checked it and UPS says it will be here tommorow, cant wait!

TOASTBest
06-14-2006, 11:29 AM
I may wait and see what the local Circuit City does. Sometimes the week of release you get nifty discounts on some titles. True, this tends to favor the big name titles, but I've seen some pretty niche stuff go on sale first week at CC.

NiteWalker
06-14-2006, 11:45 AM
I got mine with the book a little while ago. The eb I got it from had no preorders.
Just call around. Don't rule out best buy or walmart either...

FallingEdge
06-14-2006, 11:59 AM
Just called my local EBGames and they said that they only have copies in for the pre-orders. Around 5:00 today, I'm gonna pick me up a copy and get the strategy guide as well.

HUZZAH~! :tup:

EDIT: Heard from some other peeps that the only two games to unlock are SFA3 Arranged and HSFA. Color edit and dip-switch settings are both confirmed.

goodm0urning
06-14-2006, 12:08 PM
And if other family members are using the only computer in the house for important shit, then what?Then you clean the sand out of your vagina and go do something productive while you wait your turn.

ScHlAuChi
06-14-2006, 12:52 PM
I just came back from my local EB in Canada - they had the guide (which i bought of course) - but not the game - duh :sweat:

SF4LIFE
06-14-2006, 01:03 PM
I just got off the phone with EB they have the game and guide can't wait to get this shit. :lovin:

Midnight
06-14-2006, 01:08 PM
I managed to get the game and the guide. I am a little dissapointed in the guide. There are some glaring omissions that I feel they should have had in the guide. Just to name a few:
No information on changes in new modes (marvel)
No character pages for extra characters in SFA3 (Guile, Dee Jay, Fei Long...)- unacceptable
No information on EX characters in SFA2/SFA2 Gold

The other information is really good.

Sano
06-14-2006, 01:15 PM
I'll get mine an hour from now. If EB doesn't have it, Chinatown will like always, not worried. Called both, both have it though.

And my Devil May Cry 3 Soundtrack came in the mail today, so I'm gonna be a pretty happy gamer for the rest of the day. :smile:

SlaughterX
06-14-2006, 01:18 PM
I dunno if this has been posted yet but...

"What's more, the compilation even includes an unlockable "arranged" version of Alpha 3 that can be accessed once you've met certain requirements in the regular game. However, it should be noted that the other arranged titles available in the last month's Japanese version (Fighter's Generation) have not been included in this set (due to a different release and revision history for the coin-op titles in America). But since players can adjust and customize the already-deep games that are in the anthology anyway (along with the fact that some of the arranged versions ended up as the standard U.S. releases), the lack of extra unlockables is really no big deal." - From the review @ IGN

Anyway I'll probably pick it up tomorrow, I don't see myself palying it long though since there is no online mode and my friends down here usually give up after a few ass whoppins... :(

Dark Hadou XS
06-14-2006, 01:24 PM
I managed to get the game and the guide. I am a little dissapointed in the guide. There are some glaring omissions that I feel they should have had in the guide. Just to name a few:
No information on changes in new modes (marvel)
No character pages for extra characters in SFA3 (Guile, Dee Jay, Fei Long...)- unacceptable
No information on EX characters in SFA2/SFA2 Gold

The other information is really good.

They would have been more than happy to include the information in the guide but they were under a good deal of time pressure. By the way there's a pretty good guide for A3 Guile and Deejay at gamefaqs.com . How is the image quality for the guide?

Daidoji Kage
06-14-2006, 01:28 PM
Evil Ryu on Marvel-ism is more fun than should be allowed.:lovin:

chaoscntrl77
06-14-2006, 01:36 PM
Just called EB and I'm gonna head over in a couple hours...damn chores.

IzunaDrop
06-14-2006, 01:42 PM
I definitely think we need a Strategy Section for this game on the site...so deep...

Syxx573
06-14-2006, 01:43 PM
How come on the game selection screen it shows Dee Jay, Fei Long, and T Hawk on the picture for Alpha 2 Gold? Am I missing something here?

CaliLifeStyle
06-14-2006, 01:46 PM
How come on the game selection screen it shows Dee Jay, Fei Long, and T Hawk on the picture for Alpha 2 Gold? Am I missing something here?

The just reused the picture from SSF2 Collection for some reason.

specs
06-14-2006, 01:52 PM
Still no alpha anthology here. :sad: Though I get get the strat guide for half price. :tup:

Best Kind Boxer
06-14-2006, 01:55 PM
I called the EB where I pre-ordered it, they said they had it, but won't be able to give it to me until after 5. So I called another EB, the guy said he had 3 copies ready to go. Then I called back the first one, but they said they DIDN'T have it, at all. So I called back the second one, and they said they DIDN'T have it at all. wtf?

Tomorrow I guess.

Gutcruncher
06-14-2006, 02:05 PM
so hold on, when capcom released the collection over here, they stopped and thought "hey, i have an idea! lets take out some unlockables just to show them roundeyes whos boss!"?

jerks

Gen-An
06-14-2006, 02:29 PM
There wouldn't have been any point in including SFZ2 (remember SFA2 is slightly different as it has Satsui no Hadou Ryu, CE Gief and CE Sim).

valaris
06-14-2006, 02:36 PM
Fucking Quebec Laws.I hate waiting for a stupid french booklet which I'm going to throw out anyways. God knows when it will come in -_-

RockCho
06-14-2006, 02:49 PM
US version of Alpha Anthology defaults to the "Arranged" versions of Alpha 2 and Gold.

So... when you beat alpha 3, you get secret game 1... and when you beat all 4 games, you get secret game 2.

I'm kind of disappointed. Will the dipswitch stuff let me access the original JP version of Alpha 2?

Thanks for the heads up.

moeller61
06-14-2006, 02:50 PM
Quick question, I remember reading the early testing earlier in this thread, but is Alpha Anthology still proving to be arcade perfect?

TOASTBest
06-14-2006, 03:00 PM
And my Devil May Cry 3 Soundtrack came in the mail today, so I'm gonna be a pretty happy gamer for the rest of the day. :smile:

Did you get that via free offer or something? Or did you just buy that by itself?

Vanilla
06-14-2006, 03:07 PM
Went to eb to pick up my order and they tell me it was just shipped today and it will be out tomorrow. Wtf? Why the hell do they tell you it'll be out on the 13th then? They had the guide right on the counter tho.

Sano
06-14-2006, 03:09 PM
Did you get that via free offer or something? Or did you just buy that by itself?

Oh nah got it off of Ebay. It has like 60 tracks on it plus my favorite DMC3 song "Now You've Really Crossed the Line!" - that gets immediate PSP download.

Just bought SFAA and the Guide from EB! The guide looks great, I'm loving the Pocket Fighter section and how for Morrigan (I think, just breezed it) it says "Rush it down!" :rofl: The artwork in there is looking good too.

Well, later for the internet, be SFAA gaming and listening to DMC3 music all night. Man the Civil War comic that came out today was really great regarding Spider-Man, I'm having a hell of a good day, no wonder it looks like rain here in NYC, figures. :wgrin:

Hearts
06-14-2006, 03:14 PM
US version of Alpha Anthology defaults to the "Arranged" versions of Alpha 2 and Gold.

So... when you beat alpha 3, you get secret game 1... and when you beat all 4 games, you get secret game 2.

I'm kind of disappointed. Will the dipswitch stuff let me access the original JP version of Alpha 2?

Thanks for the heads up.

Good question. I too would like to know this.

yimaxi
06-14-2006, 03:20 PM
Progress Scan and HDD support. Wow, Capcom went all out on this one.

caliagent#3
06-14-2006, 03:27 PM
so those who have the US version, is it the same as the jp version?

FallingEdge
06-14-2006, 03:30 PM
so those who have the US version, is it the same as the jp version?

Everything is the same except we are missing some of the arranged versions and there is no ingame move list.

SaiST
06-14-2006, 03:41 PM
Everything is the same except we are missing some of the arranged versions and there is no ingame move list.
I think we're only missing the two original versions of Alpha 2 and 3 that were released in Japan. The arranged ones are all there, right?

HSFA would be perfect if we could pick stages across all 3 games. They let us choose any version of every character from all three, why not the stages? Couldn't have been too hard to give us the option...

ShinJN
06-14-2006, 04:14 PM
Wait, what? We don't have a perfect port of A2 and A3? I'm confused with SaiST's post.

FallingEdge
06-14-2006, 04:49 PM
Wait, what? We don't have a perfect port of A2 and A3? I'm confused with SaiST's post.

There are some arranged versions of A2 and A3 that are missing. We have the perfect ports of A2 and A3.

And a very noob question... how do you change the dipswitch settings? Do I need to beat the game first? I don't know what to do... :sweat: :sweat: :sweat:

Vic Viper
06-14-2006, 05:15 PM
I'm testing out Dash/CE-ism with Ryu and Ken. I've noticed they could now do the following combos, which wasn't possible on original SF2: CE and HSF2:

Ryu:

Cross Up J.Roundhouse - C.Short x 3 - S.Short + Fierce - Fierce Hadouken

Ken:

Cross Up J.Roundhouse - C.Short x 2 - S.Short + Fierce - Jab or Fierce Shouryuken

Note: Done on Zangief. Will test on smaller characters later. But yeah, I know Bison and Balrog didn't have infinites back in the CE days.

Midnight
06-14-2006, 05:32 PM
Is there a way to get more than one chance to beat Shin Bison in A3/Arrange? I need a continue option.

Freakshow
06-14-2006, 05:46 PM
Question, how can you tell if you have gotten the Arranged modes unlocked? Nothing on either of the title screens changes so color me confused.

Also, Do you have to hold down SELECT of CIRCLE when selecting the game to get the new versions?

Thanks

caliagent#3
06-14-2006, 05:51 PM
so basically get the jp version?

aznflict
06-14-2006, 06:03 PM
so basically get the jp version?

from the way things sound, it seems like that would be the "best" way to go...

master akuma
06-14-2006, 06:04 PM
Question, how can you tell if you have gotten the Arranged modes unlocked? Nothing on either of the title screens changes so color me confused.

Also, Do you have to hold down SELECT of CIRCLE when selecting the game to get the new versions?

Thanks

access to Arrange Zero 2, Arrange Zero 2 Alpha, and Arrange Zero 3. At the game select menu hold select on either game while you choose them by pressing "O" to access the arrange mode.

in a few words itīs like this:

If you have the Japanese DVD version (SF Zero Anthology) and when you enter the code (hold select and press "O") it will turn into this:

-The arrange version of Zero 2 is: Alpha 2 (it will show the logo Alpha 2 in sted of Zero 2)

-The arrange version of Zero 2 Alpha is: the dash --> " (you will see this " on top of the number (2) at the logo and on this arrange version you will be able to slect cammy if you press start on Bison (dictator)

-The arrange version of Zero 3 is Zero 3 Upper (on this arrange version you will be able to select Fei Long, Guile, etc..) and these characters are not available in the normal Zero 3 games.

but the best piece of all this is of course Hyper Alpha :pleased:

more info here: http://www.shoryuken.com/forums/showthread.php?t=114226

FallingEdge
06-14-2006, 06:10 PM
I just beat Alpha 3 and when I hold select and press start, it lets me play SFA3Upper as HSFA. I have the options to choose the all the isms and whatnot. I only thought that when I beat every game is when I get to unlock HSFA...

I dunno, maybe I am an idiot and getting this all wrong. But this is what I am getting. Cause I can pick any ism I want and play choose to play the arcade mode. I am not just limited to VS and training. I can also do dramatic battle as well.

master akuma
06-14-2006, 06:15 PM
I just beat Alpha 3 and when I hold select and press start, it lets me play SFA3Upper as HSFA. I have the options to choose the all the isms and whatnot. I only thought that when I beat every game is when I get to unlock HSFA...

I dunno, maybe I am an idiot and getting this all wrong. But this is what I am getting. Cause I can pick any ism I want and play choose to play the arcade mode. I am not just limited to VS and training. I can also do dramatic battle as well.

In order for you to get Hyper Alpha you need to unlock "secret game 4" and these are the steps to unlock all versions:

1- You'll have a select screen of Zero 1, Zero 2, Zero 2 Alpha, Zero 3, Pocket Fighter
2- Beat each one once on any settings
3- After this you will have access to Arrange Zero 2, Arrange Zero 2 Alpha, and Arrange Zero 3. At the game select menu hold select on either game while you choose them by pressing "O" to access the arrange mode. Beat these 3 games once also.
4- Now you should have unlocked "Secret Game 4" (with the 3 previous arrange games being the first 3 "Secret Games"). Hold Select on Zero 1 at the Game Select menu and you'll get Hyper Street Fighter Zero.


ans like I said to Freakshow: all the info abou the codes/secret stuff is here: http://www.shoryuken.com/forums/showthread.php?t=114226
(at first post)

Hope this clear you guys out.

Spoonman
06-14-2006, 06:16 PM
so basically get the jp version?

why? As far as I understand (from reading posts here in SRK and gamespot.com) you are not actually loosing anything. What you are suposedly "loosing" is the japanese version of SFA2 (SFZ2 wich you probably never played in arcades on the US) and you just got what the japanese compilation list as the arrange version of SFZ2 (wich is the arcade release of SFA2 in the US, so you are getting arcade perfect version of the SFA2 that you knew). And the most amibigous thing you are "loosing" (can't explain much on this one) is one version of SFA2Gold, the japanese compilation has both a regular and arrange version of the game and as far as I know the one that the US compilation gets is the arrange version..and I still don't know what would be the differences in both of the SFA2Gold games (SF Zero 2 alpha), I hope someone can actually explain, confirm or deny this mess, since I'm not gettig the game until probably next week.

Gumbercules
06-14-2006, 06:21 PM
just bought it...haven't played it yet since I was working, gonna do so in a bit.

Superking
06-14-2006, 06:21 PM
I just beat Alpha 3 and when I hold select and press start, it lets me play SFA3Upper as HSFA. I have the options to choose the all the isms and whatnot. I only thought that when I beat every game is when I get to unlock HSFA...

I dunno, maybe I am an idiot and getting this all wrong. But this is what I am getting. Cause I can pick any ism I want and play choose to play the arcade mode. I am not just limited to VS and training. I can also do dramatic battle as well.

You should be holding select on Alpha 1, not Alpha 3 to get HSFA.

Unless they changed it for the US version (which I doubt). =x

9TNine
06-14-2006, 06:22 PM
Just picked up mine.

-9

FallingEdge
06-14-2006, 06:25 PM
In order for you to get Hyper Alpha you need to unlock "secret game 4" and these are the steps to unlock all versions:

1- You'll have a select screen of Zero 1, Zero 2, Zero 2 Alpha, Zero 3, Pocket Fighter
2- Beat each one once on any settings
3- After this you will have access to Arrange Zero 2, Arrange Zero 2 Alpha, and Arrange Zero 3. At the game select menu hold select on either game while you choose them by pressing "O" to access the arrange mode. Beat these 3 games once also.
4- Now you should have unlocked "Secret Game 4" (with the 3 previous arrange games being the first 3 "Secret Games"). Hold Select on Zero 1 at the Game Select menu and you'll get Hyper Street Fighter Zero.


ans like I said to Freakshow: all the info abou the codes/secret stuff is here: http://www.shoryuken.com/forums/showthread.php?t=114226
(at first post)

Hope this clear you guys out.

That's cool man but how come when I choose to play SFA3Upper, I get the choices for Normal, Mazi, Saikyo, and Classic isms? Now I am not able to choose the "secret" versions but I can choose any of the four. And what's the difference between them? I'll read that link that you provided but there is a lot of info out there :wgrin:

Kyoji: You are right. I was mistaken with is being the HSFA mode but I wasn't aware that I was gonna be given the option for any of the 4 additional modes and the isms that go with it. Don't know if the Jap version had that or not. I guess my main question is, what is the difference between Normal, Mazi, Saikyo, and Classic? Didn't see that explained in the other thread. Or maybe it's cause I just read the first post and that was it...

EDIT: Ok. I got everything now. It all makes sense. Thanks for the help guys :tup:

aa_overmind
06-14-2006, 06:40 PM
I just bought this game

EB games had a whole bunch of them.

School is over, so having this game makes it even better:bgrin:

Dark Hadou XS
06-14-2006, 06:44 PM
I guess my main question is, what is the difference between Normal, Mazi, Saikyo, and Classic? Didn't see that explained in the other thread. Or maybe it's cause I just read the first post and that was it...

I found this article for you, it explains what Mazi, Saikyo etc are along with some pretty interesting information regarding the Anthology. Hope this helps.

http://faqs.ign.com/articles/710/710447p1.html

platinum_pinoy
06-14-2006, 06:56 PM
Anyone tried uploading the game onto your hard drive? Apparently, it won't work on mine. Anyone else having problems?

Sano
06-14-2006, 07:02 PM
Coming up for air lol!

I'm having a blast with it! The strat guide is great, helped me uncover a bunch of secrets and stuff, like color edit mode in every game and the different versions of every game and so on. Only played through SFA and SFA2 Gold. Unlike the PS1 version (well at least the setting I put the game on ) you can get the true ending and the credit roll on any setting, doesn't have to be the highest difficulty. And in SFA2 Gold in Ken's stage, Strider does throw his teddy bear in the air when you do a Super, like he did in the arcade. The game really looks great, the colors are really vibrant! Cammy has a new story in SFA2 Gold that was translated in English so make sure you check that out. Everything looks, feels and sounds arcade perfect to my eyes and ears - play SFA on 95/06/27, SFA2 on 96/03/06 and SFA3 on 98/07/27 just like the guide recommends for closest to Arcade quality. Did I mention the guide owns BTW? :smile:

AKUMA2000
06-14-2006, 07:17 PM
Coming up for air lol!

I'm having a blast with it! The strat guide is great, helped me uncover a bunch of secrets and stuff, like color edit mode in every game and the different versions of every game and so on. Only played through SFA and SFA2 Gold. Unlike the PS1 version (well at least the setting I put the game on ) you can get the true ending and the credit roll on any setting, doesn't have to be the highest difficulty. And in SFA2 Gold in Ken's stage, Strider does throw his teddy bear in the air when you do a Super, like he did in the arcade. The game really looks great, the colors are really vibrant! Cammy has a new story in SFA2 Gold that was translated in English so make sure you check that out. Everything looks, feels and sounds arcade perfect to my eyes and ears - play SFA on 95/06/27, SFA2 on 96/03/06 and SFA3 on 98/07/27 just like the guide recommends for closest to Arcade quality. Did I mention the guide owns BTW? :smile:

Cool info.....i'll have my copy and strat guide in 2 weeks. :sweat: :tup: :nunchuck:

Chachi
06-14-2006, 07:26 PM
M-ism Ken gets the huge fireballs and Ryu doesn't? WTF?

Other than that, I like it so far...

caliagent#3
06-14-2006, 07:29 PM
why? As far as I understand (from reading posts here in SRK and gamespot.com) you are not actually loosing anything. What you are suposedly "loosing" is the japanese version of SFA2 (SFZ2 wich you probably never played in arcades on the US) and you just got what the japanese compilation list as the arrange version of SFZ2 (wich is the arcade release of SFA2 in the US, so you are getting arcade perfect version of the SFA2 that you knew). And the most amibigous thing you are "loosing" (can't explain much on this one) is one version of SFA2Gold, the japanese compilation has both a regular and arrange version of the game and as far as I know the one that the US compilation gets is the arrange version..and I still don't know what would be the differences in both of the SFA2Gold games (SF Zero 2 alpha), I hope someone can actually explain, confirm or deny this mess, since I'm not gettig the game until probably next week.


Well i i'm just trying to decide which i should invest in. I have 2 import stores near me, so i'll gladly play the extra $5-$10 to make sure i get everything in the original release.

Matarick
06-14-2006, 08:16 PM
Anyone tried uploading the game onto your hard drive? Apparently, it won't work on mine. Anyone else having problems?

I think you need is a Sony formatted drive with a legitimate copy of the game. Capcom was smart to leave the HDD code in for us hardcore gamers.

I have one setup for the JPN PS2 and one for the North American PS2, both loaded with HDDs. I can finally host my own tourneys.

valaris
06-14-2006, 08:24 PM
Went to eb to pick up my order and they tell me it was just shipped today and it will be out tomorrow. Wtf? Why the hell do they tell you it'll be out on the 13th then? They had the guide right on the counter tho.

Because we're told that we'll have the game ready to sell on the 13th and then we get fucked over by UPS/Purolator/Fed Ex and get shit late. It's been like this constantly since Gamestop bought Eb out.

PepsimanVsJoe
06-14-2006, 08:31 PM
To Midnight: If you haven't figured it out already you can always have the second player "join in" while you're fighting Bison. After you kill "your friend" you go back to the fight with Bison.

Had to do that a few times earlier. I love it how the CPU reacts instantly to a whiffed move with a super. All these Neo-Geo games have rendered my admittedly already poor R. Mika to damn awful status.

Excellent collection even though SFA1 & 2 only got played enough to unlock HSFA.

Vic Viper
06-14-2006, 08:33 PM
Another thing I noticed.

A-ism Ryu on PS1 SFA3:

Corner J.Fierce - C.Strong - Level 2 Shinkuu Hadouken - Juggle C.Strong - Juggle Level 1 Shinkuu Hadouken

Note: Safe Fall option is turned on. Dummy is Ken.

A-ism Ryu on SFA Anthology SFA3:

Corner J.Fierce - C.Strong - Level 2 Shinkuu Hadouken - Dummy Safe Falls out of it.

Now is this because of Machine Version or the PS1's Training Dummy takes longer to Safe Fall than the Training Dummy on SFA Anthology?

Kayin
06-14-2006, 08:33 PM
Got my copy today. I gotta say, I'm impressed! Capcom did a REALLY good job with this collection. :tup:

Spoonman
06-14-2006, 08:34 PM
Well i i'm just trying to decide which i should invest in. I have 2 import stores near me, so i'll gladly play the extra $5-$10 to make sure i get everything in the original release.

Ok thats alright, as long as you make your decision with most information available to you, well I guess that would be the ideal thing.

Damn Sano!! you just got me more desperate to get this game as soon as possible!!!:smile: by the way, Sano, or anyone who can respond please, to play as Cammy on SFA2Gold...do you have to do the same things as in the PSX version? I mean beating the game with M.Bison and then entering CAM to registrer your score and finally the highlight/select stuff.

Vic Viper
06-14-2006, 08:51 PM
Damn Sano!! you just got me more desperate to get this game as soon as possible!!!:smile: by the way, Sano, or anyone who can respond please, to play as Cammy on SFA2Gold...do you have to do the same things as in the PSX version? I mean beating the game with M.Bison and then entering CAM to registrer your score and finally the highlight/select stuff.

Just highlight Bison and keep pushing start, until Bison turns into Cammy. Pretty simple.

Daidoji Kage
06-14-2006, 09:00 PM
You should be holding select on Alpha 1, not Alpha 3 to get HSFA.


Yup, that's how it goes.

To unlock Hyper, you simply have to:

beat A1, A2, A2G, A3, and Gem Fighter

when you do that, A3 Arranged Mode (Upper) is available.

Beat that, the A1 Secret Game (HYPER) is unlocked.

Hold "Select" when choosing A1 and you're all good to go.

Bare Knuckle 2
06-14-2006, 09:32 PM
I think you need is a Sony formatted drive with a legitimate copy of the game. Capcom was smart to leave the HDD code in for us hardcore gamers.

I have one setup for the JPN PS2 and one for the North American PS2, both loaded with HDDs. I can finally host my own tourneys.

I've got a legitimate copy of the game and installed it onto the HDD but it doesn't work. I have a Maxtor drive. Damn, I'm used to loading games of my HDD in order to keep my game discs in the best condition possible. It sucks that you have to have an official Sony HDD to be able to load it.

Midnight
06-14-2006, 09:42 PM
Thanks PepsimanVsJoe Stupid me didn't even think about that. However, I do wish there just was a continue feature.

Spoonman
06-14-2006, 10:12 PM
Just highlight Bison and keep pushing start, until Bison turns into Cammy. Pretty simple.

Thanks alot, I'm taking that tip in consideration for when I finally get the game :xeye: ..I was making that question because I'm sure I read somewhere that to get Cammy in SFA2G (US compilation) you had to do it in the "not so simple way" but if you're talking about USA version then I guess I read BS.

AKUMA2000
06-14-2006, 10:16 PM
I've got a legitimate copy of the game and installed it onto the HDD but it doesn't work. I have a Maxtor drive. Damn, I'm used to loading games of my HDD in order to keep my game discs in the best condition possible. It sucks that you have to have an official Sony HDD to be able to load it.

I'm glad i got the official ps2 hdd.

aktham
06-14-2006, 10:52 PM
I'm glad i got the official ps2 hdd.

wait....so the Sony HDD will load this game using software like HDA 3.0? does it work for the Darkstalkers collection?

on topic: parrying is really hard in this game, but i'm getting the hang of it. Personally i think all parrying (even 3s) should be this hard.

WasFemto
06-14-2006, 11:03 PM
The 1up review was saying that there are a couple of Arranged modes missing as well. What the fuck?

ramza
06-14-2006, 11:07 PM
was anyone really gonna play alpha 2 arrange+alpha 2 gold arrange??? I promise you won't miss it. Buy the American version, at least show Capcom we give a fuck.

xXx$HIN-GIEFxXx
06-15-2006, 12:23 AM
Hey guys I got a question; I was playing HSFA I picked Akuma and was using SFIII-ISM and I couldn't get a single super off with him, not even his kick super from 3rd strike.

What's the deal?.

Superking
06-15-2006, 12:26 AM
Hey guys I got a question; I was playing HSFA I picked Akuma and was using SFIII-ISM and I couldn't get a single super off with him, not even his kick super from 3rd strike.

What's the deal?.

IIRC, for Blue S-Ism, your moveset is just taken from X-Ism, so whatever Akuma had for a super in X-Ism is the moveset for Blue S-Ism.

Besides the ability to parry, that's the only thing from SF3 that you actually get in that Ism.

goodm0urning
06-15-2006, 12:26 AM
Hey guys I got a question; I was playing HSFA I picked Akuma and was using SFIII-ISM and I couldn't get a single super off with him, not even his kick super from 3rd strike.

What's the deal?.I don't have the game yet, so I'm just going by what I've read, but doesn't III-ism limit you to the same super you get in X-ism? If so, then that's why you can't pull off supers with Akuma--the only one you'd have access to is the Instant Hell Murder.

xXx$HIN-GIEFxXx
06-15-2006, 12:30 AM
Ah I see.

BBCampbell
06-15-2006, 12:43 AM
Cammy has a new story in SFA2 Gold that was translated in English so make sure you check that out.

Out-spounded by a mile...

I guess Tiamat is going to have to do another Story FAQ update...

NiteWalker
06-15-2006, 01:41 AM
was anyone really gonna play alpha 2 arrange+alpha 2 gold arrange??? I promise you won't miss it. Buy the American version, at least show Capcom we give a fuck.
The alpha 2 and alpha 2 gold versions we have ARE the arrange versions...
Here's my post from CV... Hopefully it clears things up a bit as to what exactly we get:

The earlier japanese versions wouldn't justify the extra cost for me. That's all you're getting over the usa version.

The USA Version: Game-->Arrange mode

Street Fighter Alpha-->Hyper Street Fighter Alpha
Street Fighter Alpha 2-->This is japan's Zero 2 arrange. It's the US standard game by default.
Street Fighter Alpha 2 Gold-->Again, this is japan's Zero 2 Alpha arrange.
Street Fighter Alpha 3-->Street Fighter Alpha 3 Upper
Gem Fighter-->NONE. There is not an arrange mode for EITHER version (USA or Japan) of this one.

Now for the record, here's the versions in the USA game, selectable by the secret options menu (hold select and press R2 on a particular game's game options menu):

Alpha 1:
95/06/05
95/06/27
95/07/27

Alpha 2:
96/03/06
96/04/30

Alpha 2 Gold:
one version, same as japan

Alpha 3:
98/06/29
98/07/27

And now the japan versions:

Zero 1:
95/06/05
95/06/27
95/07/27

Zero 2:
96/02/27
96/03/06
96/04/30

Zero 2 Alpha:
one version, same as USA.

Zero 3:
98/06/29
98/07/27

As you can see, we got most of the versions available in the secret menu. The ONLY one we are missing is the 96/02/27 version of Alpha 2, but according to the alpha anthology FAQ I'm reading it was the initial Japan and Asia release. Also note that we have ALL the secret stars (dip switch settings). Also the color edit mode is in as well as Hyper SFA with all the extra ism's. The USA did NOT get the shaft this time by Capcom. For that I salute them (now give us our damn Darkstalkers Collection!).

So to sum it up, what's missing from the USA version?
The following:
-The in game move list.
Honestly, this would be nice if capcom translated and included it, but not essential in any way.
-That ONE version of Alpha 2
Again, no big loss there. I don't plan on playing early versions of the games anyway.

NiteWalker
06-15-2006, 01:51 AM
So in conclusion, what japan gets versus what the USA gets is not worth the extra cost involved in importing the game not to mention having swap magic. If you are absolutely adamant about playing the Japan versions of the games, by all means, go for it.

Here's the guide I referenced btw:
http://faqs.ign.com/articles/710/710447p1.html

The guide is incorrect in a few places though.
It calls the second version of zero 1 95/05/27. That is incorrect. It's supposed to be what I listed, 95/06/27.
Also, it says in the changes part for the usa version to play as Cammy you have to beat the game with bison and enter CAM as your initials at the high score. It furthermore says she isn't selectable in any mode besides versus.
This is all incorrect. To select cammy, just press start twice on bison in alpha 2 gold. And she IS playable in arcade and every other mode. She even has an ending and story.

ramza
06-15-2006, 02:19 AM
thx for the clarification. although my point was that I doubted that it was really essential for anyone in America to find it necessary to have two extra a2 variants.

NiteWalker
06-15-2006, 02:56 AM
Exactly why I posted that. People are still gonna waste money on the japanese version not knowing we have 98% of what they do.

AiRiC
06-15-2006, 04:07 AM
We didnt get screwed that bad... no move list:wonder: .. one thing nitewalker didn't mention NO colorful instructions book either.... somethings never change i guess

but all in all we got the same game so its all good..... now lets figure out what the rest of these dips do.

Middlekick
06-15-2006, 05:35 AM
Besides the ability to parry, that's the only thing from SF3 that you actually get in that Ism.

You also have Quick Standing: hold 2 kick buttons when knocked down.

Gen-An
06-15-2006, 05:49 AM
I'm curious about the music in the US version of SFA2 Gold. In the JPN version which I have, SFZ2 Alpha has the original CPS2 arcade music (the same as in SFZ2 and SFA2) but SFZ2' Alpha (the arrange version) has the awful console Z2/A2 music. How's the music in SFA2 Gold?

Johnny
06-15-2006, 05:59 AM
I'm curious about the music in the US version of SFA2 Gold. In the JPN version which I have, SFZ2 Alpha has the original CPS2 arcade music (the same as in SFZ2 and SFA2) but SFZ2' Alpha (the arrange version) has the awful console Z2/A2 music. How's the music in SFA2 Gold?

Alpha 2 Gold has the Arrange music.

MoxManiac
06-15-2006, 06:46 AM
I think I like the Alpha2 Gold/console music better than the CPS2 music...except for the pre-fight music.

IzunaDrop
06-15-2006, 06:55 AM
Like I said before, I picked up my game and guide yesterday. I couldn't be more happy with them. Capcom absolutely did great, and I personally don't care that the movelists or the Japanese versions of Alpha two are gone. Doesn't matter to me that much. I've been playing Alpha 2 Gold and Alpha 3 the most, but I've unlocked everything.

Hyper is amazing. Parrying is way harder for me, but it's cool seeing guys like Vega, Blanka, Zangief, Dhalsim, etc(from SFII that didn't make it into SFIII) parry. CE Guile is fucking awesome. CE just rocks in generel. Haven't tried DS-ism or Marvel-ism(well, I tried this one to see what the animations were like, and for Guy's teleport.)

The guide was well done, and considering I'm somewhat new to the Alphas(had played all of them, but never really got into them), this helps me a ton. I picked up Cody for the first time yesterday, and I have to say, I think this guide already helped me pick a character.

Midnight
06-15-2006, 07:03 AM
Did US lose Cammy as a playable charactre in arcade?

Sano
06-15-2006, 07:04 AM
I guess Tiamat is going to have to do another Story FAQ update...

Yeah the SF Plot Guide's been getting updates like every few months now. If anyone hasn't seen it in a while you should check it out, it has lots of new stuff. First link in my sig will always take you to the most current/updated version.

9TNine
06-15-2006, 07:09 AM
Did US lose Cammy as a playable charactre in arcade?

In A2 Gold? No, we didn't lose it.

-9

TheGlow
06-15-2006, 08:23 AM
Hooray for no move lists.
I mean, Im not a pro but I remember all the moves for everyone, Including Rolento and Sodom.
Whats so hard.
Unless you have no experience in the game and are simply randoming everything...
3P/3K Juni/Juli for the win.

Daidoji Kage
06-15-2006, 08:34 AM
You also have Quick Standing: hold 2 kick buttons when knocked down.

We were super canceling Balrog (boxer) dash punch into super yesterday.

I think, super cancels are available.

Will check later.

BBCampbell
06-15-2006, 08:49 AM
[QUOTE=IzunaDrop]Parrying is way harder for me, but it's cool seeing guys like Vega, Blanka, Zangief, Dhalsim, etc(from SFII that didn't make it into SFIII) parry./QUOTE]

Erm...

CvS2?

P-groove?

All four of those characters were in it.

Now if you had said, oh say, Guy, Birdie, Fei-Long and Karin, that would be new....

Daidoji Kage
06-15-2006, 08:54 AM
We were super canceling Balrog (boxer) dash punch into super yesterday.

I think, super cancels are available.

Will check later.

Confirmed with Ryu and Balrog (boxer)

Super Cancels are available, but are much much tighter than 3s.

Ryu's fireball into Shinku works only at certain distances, just inside sweep range I think.

Balrog's is nice and obvious

FallingEdge
06-15-2006, 08:59 AM
Right. You can super cancel with the 3S-Ism. I've done this with Ken numerous times.

By the way, did I mention how much I love this game :lovin:

Sano
06-15-2006, 09:05 AM
By the way, did I mention how much I love this game :lovin:

Cosign! :lovin:

CaliLifeStyle
06-15-2006, 09:15 AM
Is there a way to get more than one chance to beat Shin Bison in A3/Arrange? I need a continue option.

Press start on the second controller before you get knocked out. Beat player 2. Fight Bison again.

Tigard's Own Dr. Evil
06-15-2006, 09:39 AM
Did US lose Cammy as a playable charactre in arcade?We did... about a decade ago in the PSone version of SFA2Gold in the Street Fighter Collection Vol.1.

Huh... guess I don't really need those old PSone compilation discs anymore:confused:

SF4LIFE
06-15-2006, 09:43 AM
By the way, did I mention how much I love this game :lovin:

Me too.:lovin:

ShinJN
06-15-2006, 09:47 AM
Hmm. Training mode doesn't have refillable super meter options. It only has normal and infinity... unless I totally missed something.

SaiST
06-15-2006, 09:53 AM
Hmm. Training mode doesn't have refillable super meter options. It only has normal and infinity... unless I totally missed something.
Same thing as infinity, ain't it?

FallingEdge
06-15-2006, 10:05 AM
Hmm. Training mode doesn't have refillable super meter options. It only has normal and infinity... unless I totally missed something.

Infinity will refill the meter automatically. It's not the same as CvS2 infinity.

Toodles
06-15-2006, 10:18 AM
Hmm. Training mode doesn't have refillable super meter options. It only has normal and infinity... unless I totally missed something.
Infinity refills it quickly, and infinite custom leaves it at 100% for as long as you want. If you want V-ism to only give you a normal 100% length of time to custom, set meter to infinite and custom to normal. It'll run out and un-activate, then refill the meter for you to re-activate.

If you set custom to infinite, you can hit 'activate' again to de-activate. And let me say, its about damn time they had infinite custom in training.

Sweet fucking Christ I love this game. Now I can only hope we get some serious strategy/technical discussion on Pocket Fighter going on!

Episode_667
06-15-2006, 10:49 AM
In A2 Gold? No, we didn't lose it.

-9

The Secrets FAQ on GameFAQs is incorrect then, it states Cammy is only playable in versus mode.

NiteWalker
06-15-2006, 10:49 AM
We didnt get screwed that bad... no move list:wonder: .. one thing nitewalker didn't mention NO colorful instructions book either.... somethings never change i guess

but all in all we got the same game so its all good..... now lets figure out what the rest of these dips do.

I forgot about the colorful japanese manual lol
Thanks for pointing that out.
Also, there's no move list in the manual, so if you're new to the game(s), you definitely want to pick up the guide (great btw, but lacking in a few key areas like the alpha 3 upper characters not being covered...) or a few faqs on each game for movelisis and whatnot.

It's cool though. I'd rather have capcom skimp on the manual/packaging than the game content...

Daidoji Kage
06-15-2006, 10:50 AM
Cody on DS mode...

j.hk->qcb.lp->j.mk->chained intoj.hp

weee!

(I don't think it does as much damage as ending the whole thing with kk grab, but still looks very cool)

aa_overmind
06-15-2006, 11:11 AM
This game is too good

I know this has been answered before

What is the difference in Alpha2/Apha2Gold from Arranged, I played it but I didn't see any difference ( like new character, ect. )?

In Alpha 3 arrange, does it play exactly like the original play mechanics of Arcade Alpha 3 but with new characters, or does it play like Zero3Upper?

Damn, I wish HSFZ had a single player mode, but the game is already crazy enough.

Capcom did not dissapointed on this one:bgrin:

Daidoji Kage
06-15-2006, 11:17 AM
In Alpha 3 arrange, does it play exactly like the original play mechanics of Arcade Alpha 3 but with new characters, or does it play like Zero3Upper?

Upper.

I think it's possible though, to make upper play with the game mechanics of A3 through the dips.

Demon Dash
06-15-2006, 11:19 AM
Capcom did not dissapointed on this one:bgrin:
Agreed. I'd almost given up on Capcom but it just shows they haven't given up on us yet. I have hopes for a new title..... This anthology is bound to bring in a lot of money... Along with the new collections they're releasing hopefully in a few years they'll have enough money to make an all new title.

n_nlemon
06-15-2006, 11:36 AM
anyone know if the euro release will have a 60hz option?

FallingEdge
06-15-2006, 11:39 AM
I just want them to release the Darkstalkers here in the US. It's aight though cause I plan to buy KoFXI and I need to get Magic Swap, blah blah blah. When I do, I'll prolly order DS as well.

Any good places to order a Magic Swap?

Mike_Z
06-15-2006, 11:48 AM
Why did they make 3s-ism use X-ism supers? So many people have completely useless super cancels. Even DS-ism gets A-ism supers. Also, you can supercancel anything even if it doesn't hit. Oh well, a list of some not-completely-useless ones that weren't already covered in the video:
Blanka:
- (C)B,F+K (the jump-back part), super cancel when he touches the floor.
- (C)B,neutral+3K, F,B,F+super cancel when he lands. Tough but possible - you can also do it off the backdash but why...?

Dhalsim:
- Teleport and supercancel. Nearly-instant fullscreen super that makes you have to guess which side, wow.

Sodom:
- combo to QCT+Jab/Strong, supercancel. Whee. Fierce does less.
- Tengu walking (3 hits), supercancel. Not bad actually.

Dic:
- combo to Knee Press, super cancel when he lands. It um, does some damage?

Boxer: Obvious.

Sagat:
- midstage Jab DP, supercancel when you land.
- corner Tiger Knee (any), supercancel when you land.

Fei:
- combo to 2 rekkas, supercancel. Much more damage than 3 rekkas.

Cammy:
- (anywhere) combo to Cannon Spike, immediate supercancel before you take off.

Juli: (the charge one, I get them mixed up)
- close c.Strong xx Spiral Arrow, immediate supercancel. Much harder than just doing the super off the Strong though, and not much more damage.

Rolento's won't combo off anything. :^( Cody can set up a juggle from any of his QCT+Ks, or his tornado if you cancel late. Akuma can supercancel his teleport, but it's worse than Dhalsim's. Sakura can supercancel charging her fireball, Chun can supercancel the startup for her SBK or her double-palm, etc. There were more, but mostly 1 or 2 hits of a juggle Super, or using it to cancel your recovery (Hawk, Zangief, etc). You can indeed supercancel sweep moves (Juni Demon Flip->slide, etc) or the end of command throws (Mika 360+K, supercancel after she slams them) but none of it will combo.

DS-ism, though, wow. Chains that are easily cancellable, every super...too bad they didn't make Fierce/RH supercancellable for everyone.
I did have a question about how A3's juggles work with this, though:
Gen, corner in Kick mode vs. Ken, c.Short and Ken can tech immediately. c.Short->whiff c.Strong and Ken can't tech at all until he hits the floor, even though Gen recovers from the c.Strong fast enough to air-super Ken, or even Jab him. Why can't Ken tech?
Anyway, this is the Ism for me...Gen:
- corner in Kick mode: c.Short->c.Fierce, delay a split second->s.RH (1st hit only), they can't tech, air super. Crazy damage.
- anywhere in Punch mode: c.Short->c.Strong->c.Fwd xx rush super, etc. Yay!

Is it just me, or does DeeJay have longer recovery on the Max Out now? Aww.
Mike Z

Ken34
06-15-2006, 11:59 AM
Thank you all for all this great wealth of knowledge and info you guys came up with over the past few weeks, I just got my game in the mail from ebgames, im about to go try all of this stuff out:lovin:

Lv.32 Z-Ism Rose
06-15-2006, 12:23 PM
Just bought the game and I dont even have a PS2.....

Gotta show support somehow...

Matarick
06-15-2006, 12:24 PM
wait....so the Sony HDD will load this game using software like HDA 3.0? does it work for the Darkstalkers collection?


You do not need Hstinking Dstinking Loader to load SFAA onto the Sony HDD, just go to HDD instal option in the game select menul and you are good to go. The thing is that you have to load up the SFAA disc into the PS2 which is no big deal at all.

For those who do not have Sony HDDs and have the thickPS2, head out to EBGamestop and get yourself a nice used one.

AKUMA2000
06-15-2006, 12:32 PM
Thank you all for all this great wealth of knowledge and info you guys came up with over the past few weeks, I just got my game in the mail from ebgames, im about to go try all of this stuff out:lovin:


Nooooooooooooooooooooooooo, don't do it......j/k. :rofl:

Daidoji Kage
06-15-2006, 12:35 PM
I did have a question about how A3's juggles work with this, though:
Gen, corner in Kick mode vs. Ken, c.Short and Ken can tech immediately. c.Short->whiff c.Strong and Ken can't tech at all until he hits the floor, even though Gen recovers from the c.Strong fast enough to air-super Ken, or even Jab him. Why can't Ken tech?Is it just me, or does DeeJay have longer recovery on the Max Out now? Aww.
Mike Z

Ken can't tech because you are avoiding hitting a neutral state with your c.strong.

DeeJjay's Max Out is F'd up now. I used to be able to force a low block from the opponent during their hitstun from the projectile. Like (all blocked) j.mk-Maxout-cr.mk.-Max out

Now the recovery is too long on the maxout. Although, I think it keeps the opponent in hitstun longer now when it connects than it formerly did.

ShinJN
06-15-2006, 12:46 PM
Infinity refills it quickly, and infinite custom leaves it at 100% for as long as you want. If you want V-ism to only give you a normal 100% length of time to custom, set meter to infinite and custom to normal. It'll run out and un-activate, then refill the meter for you to re-activate.

If you set custom to infinite, you can hit 'activate' again to de-activate. And let me say, its about damn time they had infinite custom in training.

Sweet fucking Christ I love this game. Now I can only hope we get some serious strategy/technical discussion on Pocket Fighter going on!

Ah. I see. That's what I get for playing with it for only 10 minutes, then helping my gf pass some stages in New SMB. lol. And yes, I was pointing more towards V-ISM meter in my first post, even though I did not state it. Thanks for the heads up.

Middlekick
06-15-2006, 01:20 PM
We were super canceling Balrog (boxer) dash punch into super yesterday.

I think, super cancels are available.

Will check later.

Super Cancels are also available in this ISM.


I did have a question about how A3's juggles work with this, though:
Gen, corner in Kick mode vs. Ken, c.Short and Ken can tech immediately. c.Short->whiff c.Strong and Ken can't tech at all until he hits the floor, even though Gen recovers from the c.Strong fast enough to air-super Ken, or even Jab him. Why can't Ken tech?

If the the training dummy or your opponent is attempting the backwards air-recovery and is failing, I think it may be because the game engine will not allow you to perform an air-recovery at that specific height. And the reason why you're unable to air-recover in that situation may also be because the engine 'believes' at that height, one is unable to be juggled. However, as you may or may not be aware, Gen's Jakouha (qcfx2+k), breaks the juggling rules in A3, both in terms of the corner juggle limit and un-juggleable state - i.e when they reach a certain height and falling animation from the ground, they can no longer be juggled.


As I mentioned earlier in this thread, Gen's Jakouha had some of its unusual juggle properties removed for HSFZ. Though at the time of writing this was believed to have only affected the SFZ1, SFZ2, its variants, and the CE-ISM characters. But after testing, it seems that the Jakouha's special effects now no longer work against the Z3 Classic characters. What this means is, combos such as corner punch throw-> Jakouha or corner kick throw-> Jakouha or even Zan'ei(qcfx2+p)-> Jakouha, which all work in SFZ3, no longer work against the Z3 Classic characters.


Z2/Z2' Guy receives some more combos which were not possible in the original games - such as corner standing Strong-> standing Fierce-> Jab Houzantou(qcb+p)-> Bushin Hassou Ken(qcfx2+p). Also interesting is that the Bushin Hassou Ken - or perhaps more specifically Guy - now appears to have the strange juggle abilities A3 Gen's Jakouha once did. Corner air throw/kick throw-> opponent throw escapes and the 'Tech Bonus' message appears-> Bushin Hassou Ken is now a combo. A simliar combo is possible with the Forward and Roundhouse Bushin Hurricane Kicks. More changes for SFZ2/Z2' Guy. Anti-air crouching Strong-> Bushin Hassou Ken has always been a combo in Z2/Z2'. However, in HSFZ, once hit with the anti-air crouching Strong, the opponent remains in the just-been- hit/reeling juggle animation for a significantly longer time; so much so, that it's easy to link the Super after the crouching Strong and have it combo.

specs
06-15-2006, 01:23 PM
STILL no Alpha Anthology here :sad:

Demon Dash
06-15-2006, 01:25 PM
I've actually noticed the dummy not recovering in training a lot, it's in the Saturn version aswell as AA. Do you know what going on with it Middlekick? I read what you just said there, but it seems there's more to it than that, it happens more in neautral than any other.

Ken34
06-15-2006, 02:35 PM
Ive been playing HSFA and ive been liking the ken tracks ive been hearing, it seems there all here, i was wondering if there is a way to rip the music from the PS2 disc?

FallingEdge
06-15-2006, 02:47 PM
Ive been playing HSFA and ive been liking the ken tracks ive been hearing, it seems there all here, i was wondering if there is a way to rip the music from the PS2 disc?

I have a few programs that allow you to rip bits and pieces. But I haven't touched that in a long while and I have no idea where it is on my computer. I plan to try Google later on tonight and I'll post my results on here.

specs: That sucks man. USA! USA! USA! :wgrin:

TS
06-15-2006, 02:51 PM
The 3 air recovery options (forward, neutral, back) work at different speeds, I think. There are some things that you can air recover forward/back from, but not neutral (ie. Rose's FP Soul Reflect in the corner, some throws, etc). I'm not sure if this only applies to the corner. For the best results, you probably want to set the dummy to air recover backwards.