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cent208
06-15-2006, 07:11 PM
I was playing Super Gem Fighter as Felicia and all of a sudden Dan came out and challenged me. How did I do this? And, can Akuma appear as well? Anyone know?

I don't know how to fight cpu dan or akuma but i know they are both in there. you can also play as them as well but i don't know the method.

Gutcruncher
06-15-2006, 07:15 PM
I don't know how to fight cpu dan or akuma but i know they are both in there. you can also play as them as well but i don't know the method.

theyre just invisable boxes next to ryu and ken. no special method, just move the cursor into the gaps

Matarick
06-15-2006, 07:44 PM
Why settle for a lousey, used 40GB sony drive, when for about the same price you can get a new high-quality, 80GB-120GB computer HDD?

Then all one needs are the network adaptor+HDAdvance 3.0, and your good to go with a FAR better setup.

I have a spare 200gig hdd for HDA 2.0 but not all games work in that setup, especially the rare game that does support in game install with the Sony HDD, like Street Fighter Alpha Anthology. SFAA will not work with HDA at all. It is the truth.

With the JPN PS2 setup and BroadBand Navigator software, I can surf the net, download videos, and demos in the predecesor of Xbox 360 Live.

Playstation BBNavigator is ahead of it's time.

Back to the subject, Capcom was nice to support the North American HDD. Only if they decide to release Vampire: Darkstalkers Collection once the PS3 comes out.

Super Warrior
06-15-2006, 08:07 PM
I have a spare 200gig hdd for HDA 2.0 but not all games work in that setup, especially the rare game that does support in game install with the Sony HDD, like Street Fighter Alpha Anthology. SFAA will not work with HDA at all. It is the truth.

You have HDA 2.0? Well i have HDA 3.0 like i said earlier, which may have better compatableity, so far the only game i've had not work with it is capcom classics collection. Everything else is fine so far.

With the JPN PS2 setup and BroadBand Navigator software, I can surf the net, download videos, and demos in the predecesor of Xbox 360 Live.

Playstation BBNavigator is ahead of it's time.


Ummm who cares? I have my Pc if i want to surf the net, download videos, etc. I got the HDA stuff for GAMES.

AKUMA2000
06-15-2006, 08:27 PM
for those of you who still dont have the game, watch this to keep you excited.

http://www.youtube.com/watch?v=KwZNkIBoJy4


NOTE: whenever recording with my tv tuner, it has like a 4 second latency, so i pretty much did this stuff blind...


Nice clips, love how Akuma goes dark when doing supermoves. :nunchuck:

The super canceling in HSFA mode is going to rule when playing against your friends. :tup:

FallingEdge
06-15-2006, 08:33 PM
Quick question about training mode, do you guys set blocking to auto when you try combos? Or just turn off blocking in general? I'm trying to get better so I was wondering what was the best approach.

Thanks.

Iapetus
06-15-2006, 08:55 PM
I have a question... How do you use Mazi, Saikyo and Classic modes in the Arcade A3? It works for Arrange mode, but I can't find a way to do it for the original.

ScHlAuChi
06-15-2006, 09:12 PM
You have HDA 2.0? Well i have HDA 3.0 like i said earlier, which may have better compatableity, so far the only game i've had not work with it is capcom classics collection. Everything else is fine so far.

I use HD Loader 0.7e basically the latest existing version of HD-Loader (only available for modded PS2s) - HD Advance is a bootleg of HD Loader. Unfortunately SFAA doesnt seem to work with the 0.7e version.

Ken34
06-15-2006, 09:15 PM
I have a question... How do you use Mazi, Saikyo and Classic modes in the Arcade A3? It works for Arrange mode, but I can't find a way to do it for the original.


if im correct, The actual A3 arcade NEVER had those modes....

Gutcruncher
06-15-2006, 09:19 PM
I have a question... How do you use Mazi, Saikyo and Classic modes in the Arcade A3? It works for Arrange mode, but I can't find a way to do it for the original.

Classic: holy HK+HP while starting the game
Mazi: hold MP+MK
Saikyo: LK+LP

Iapetus
06-15-2006, 09:43 PM
Yeah that is how you would normally do it, but for whatever reason those inputs don't work in this collection

Super Warrior
06-15-2006, 09:57 PM
I use HD Loader 0.7e basically the latest existing version of HD-Loader (only available for modded PS2s) - HD Advance is a bootleg of HD Loader. Unfortunately SFAA doesnt seem to work with the 0.7e version.

HDloader was discontinued. HDAdvance which is up to 3.0 may not be official and a bootleg, but it also has made quite a few improvements over the earlier flaws of HDloader.

Such as being able to use much larger HDDs, and improved game compatableity list. Also it will work on ANY PS2, does not need to be modded.

It is still being updated as well, unlike the original hdloader. I have no idea if it can convert SFAA though, as i don't have it yet.

goodm0urning
06-15-2006, 10:00 PM
if im correct, The actual A3 arcade NEVER had those modes....It did, but you couldn't access them normally. You had to input codes to get them.

I can't remember off the top of my head, but if you're that desperate to know, it's not like Gamefaqs isn't a click away...

Sonic_Reaper
06-15-2006, 10:15 PM
Quick question about training mode, do you guys set blocking to auto when you try combos? Or just turn off blocking in general? I'm trying to get better so I was wondering what was the best approach.

Thanks.

I take off auto-block. All you need to know if a combo was successful was the combo counter (ie: 3 hit combo). There's no point to auto-block if you're practicing combos.

Spooty Whiteboy
06-15-2006, 11:21 PM
Quick question:

On what version has everyone decide to play Hyper Street Fighter Alpha? The pre-set version? or the default (with all stars off)?

Desk
06-16-2006, 04:10 AM
HDloader was discontinued. HDAdvance which is up to 3.0 may not be official and a bootleg, but it also has made quite a few improvements over the earlier flaws of HDloader.

Such as being able to use much larger HDDs, and improved game compatableity list. Also it will work on ANY PS2, does not need to be modded.

It is still being updated as well, unlike the original hdloader. I have no idea if it can convert SFAA though, as i don't have it yet.

:confused: The latest HDL came out very recently and you don't need a modded console for it. HDAdvance IS HDloader! One was a homebrew release and the other was sold by people who stole HDL. The latest HDL is also more up to date than HDA.

Neither the jap or US release of this game works. It's because of the HD support in the game. You can instal it onto official sony HD or on to your regular HD if you have a specific mod chip. Quite why you'd want to is beyond me as there's no loading times when you're in game. Plus it just got an official US release. If you want to save your laser you're out of luck.

Demon Dash
06-16-2006, 04:42 AM
I'm just gonna get the European release, I can wiat till July.

arstal
06-16-2006, 05:30 AM
Question- is there a way to play Arcade mode for HSFA?

I didn't see it when I first got it. Guessing no, which sucks for me as no one I know really knows how to play SF at all except one clown who's on leave.

Sano
06-16-2006, 06:15 AM
Only had time to play some Gem Fighter last night and I don't think I'll be able to play again until Saturday. I haven't played this game in a long time. It's always fun for me to play as Chun-Li and give Ryu a love letter. :smile:

toilet
06-16-2006, 07:33 AM
Anyone else not like how hitting Start + Select instantly resets the current game?

aznflict
06-16-2006, 07:38 AM
that's the standard Capcom soft reset (SF:AC had that feature as well).

i like it personally, however, i can see it causing problems if your Start+Select buttons are positioned too close to your standard buttons. If you have to mash, you risk resetting the game.

but, my Start+Select are on the side of my arcade stick box, so no worries...

Sano
06-16-2006, 07:48 AM
Yeah I use a Mas Arcade stick for any and all fighters so I never have that problem.

Ultima
06-16-2006, 08:27 AM
Yeah that is how you would normally do it, but for whatever reason those inputs don't work in this collection

Remember that those extra ISMs were time released in the arcade. I think there is something you have to do get those ISMs to unlock in the default A3. Maybe with one of the dip switches. We know those ISms are there, because you need them for the 99% throw glitches which are set back by dip switches.

Iapetus
06-16-2006, 08:43 AM
Has anyone noticed that after selecting a character in SFA3, there is a slight delay in the Bio music?

Also, I found that if you play SFA3 Arrange training mode and select Balrog's stage the first time, it gives you the HSF2 music of Boxer's stage.

BTW - Thanks Ultima for the reply.

io
06-16-2006, 09:22 AM
whose brain-dead idea was it to have only 1 background and no arcade play in hsfa3? i swear, capcom can be so fucking retarded sometimes

CaliLifeStyle
06-16-2006, 09:32 AM
whose brain-dead idea was it to have only 1 background and no arcade play in hsfa3? i swear, capcom can be so fucking retarded sometimes

They probably did that so the game can run quicker and not have to load before fights.

Also, you can set Player 2 to COM and fight against the cpu all you like. The only problem is the cpu doesn't take advantage of the S-Isms. For example, Blue S-Ism cpu players don't parry.

Desk
06-16-2006, 09:51 AM
whose brain-dead idea was it to have only 1 background and no arcade play in hsfa3? i swear, capcom can be so fucking retarded sometimes

They've just released Zero collection you ungrateful bastard! You know how much time it would have taken for them to implement AI for the new grooves? chain combo's, super cancels, parries, new moves. Also hyper alpha is an 'unlockable', it's a little treat after you complete the main games. You can still play against the CPU anyway. And for the record there's is more than one background and i'm not just talking about the pallette swapped one's either.

This is the first decent capcom fighter for ages, it has the first arcade pefect ports of all the alpha games and it costs $30... just take a moment to think about that:wgrin:

DragonSama
06-16-2006, 09:52 AM
Ok this a Q is for the import.

HAs anyone else had issues with the HDD install for this or Darkstalkers? both games get to about 97% and stops. I left it run all night and it was still stuck at 97%.

What gives?

CaliLifeStyle
06-16-2006, 10:03 AM
Found out how the fight Akuma and Dan in Gem Fighter. Quick internet search and got the answers.

Akuma

Complete the following.
1) Don't lose a single round.
2) Win at least 6 rounds with a Mighty Combo finish.
3) For >=1 match, average time remaining must be >=80 (80000 pts).
4) For >=1 match, average health remaining must be 128/144 (about 90%) or higher (25600 pts).
5) At the end of >=1 round, all your special moves must be at LV3, while your opponent's must all be at LV1.

Dan

Complete the following.
1) For >=4 consecutive matches, don't lose a single round.
2) Win 5 or fewer rounds with a Mighty Combo finish.
3) For >=3 matches, average time remaining must be >=60 (36000 pts).
4) For >=3 matches, average health remaining must be 96/144 (about 75%) or higher (19200 pts).
5) At the end of >=1 round (that you win?), all of your special moves must be at LV1, while your opponent's must all be at LV3.

io
06-16-2006, 10:24 AM
the game could easily handle different backgrounds. i've only seen swaps in the dozens of games i've played so the odd different background wouldn't really mean anything.

i know you can manually select computer opponents, but why bother? oh, and the programming ai part makes no sense since you can obviously fight them in training mode. sure, it's an "extra," but it's a waste of something new that is no fun for those playing solo

Goldsplinter
06-16-2006, 10:32 AM
Interrupting a special move with a super, or (in only a few games, and only a few special circumstances) a super with another super or a super with a special.

You can cancel a special into a super in SFIII. You can cancel a super into another super in MvC2, or CvS2 (lvl. 2 into lvl. 1 or lvl. 2 into special, C-groove only).
Ah ok, thanks. Is there any examples of this in SFAA??

SlaughterX
06-16-2006, 10:32 AM
that's the standard Capcom soft reset (SF:AC had that feature as well).

i like it personally, however, i can see it causing problems if your Start+Select buttons are positioned too close to your standard buttons. If you have to mash, you risk resetting the game.

but, my Start+Select are on the side of my arcade stick box, so no worries...

Yeah that's a big problem with those shitty ass SF Anniversary pads (not to mention the D-pad sucks). I hope they change that on the wireless ones, which have been delayed forever but I don't plan on spending $50 on em anyway, I'll wait for the inevitable price drop. I have a couple PS2 Saturn pads anyway. :D

tuelpo
06-16-2006, 10:46 AM
6-10 copies left at Bust buy in Denton for anyone in DFW having no luck finding a copy. None in the game stores though.

ssjbrydon
06-16-2006, 11:09 AM
ok wtf is so special about the "marvel-ism"?

i know the 3s-ism, ce-ism and ds-ism have distinct characteristics. besides a few new moves wtf makes marvel-ism so different? i thought maybe i would get a dash

Dr. Stormlocke
06-16-2006, 12:03 PM
Been busy at work, haven't had much time to play, but in the few minutes I've had I was unable to X-ism cancel with Cody: c.lp, c.lp, c.fp, mk ruffian kick. If I'm playing the default version of A3, this should be available from the get-go right? Thanks in advance.

Super Warrior
06-16-2006, 12:06 PM
:confused: The latest HDL came out very recently and you don't need a modded console for it. HDAdvance IS HDloader! One was a homebrew release and the other was sold by people who stole HDL. The latest HDL is also more up to date than HDA.

Neither the jap or US release of this game works. It's because of the HD support in the game. You can instal it onto official sony HD or on to your regular HD if you have a specific mod chip. Quite why you'd want to is beyond me as there's no loading times when you're in game. Plus it just got an official US release. If you want to save your laser you're out of luck.

Funny, i originally planned on getting HDloader before i heard about HDAdvance. On most sites i went too in my google searches, they'd said HDloader was discontinued, AND that HDadvance was a much more improved bootleg version of the program.

I could care less if its a bootleg, if its an improved upon/superior version of the original.

Also after looking on HDloader's site www.hdloader.net, i see it still has flaws HDadvance does not, such as a maximum hard disk drive size of 120GB, does not support DVD-9 games,etc. Problems HDadvance does not have.

http://www.hdloader.net/hdloader-modchip-faq.htm#8

Ken34
06-16-2006, 12:43 PM
Ah ok, thanks. Is there any examples of this in SFAA??


if you want to see an example, watch my vid, and watch what i do with Ken in the Blue Ism.

http://www.youtube.com/watch?v=KwZNkIBoJy4

Desk
06-16-2006, 01:18 PM
Funny, i originally planned on getting HDloader before i heard about HDAdvance. On most sites i went too in my google searches, they'd said HDloader was discontinued, AND that HDadvance was a much more improved bootleg version of the program.

I could care less if its a bootleg, if its an improved upon/superior version of the original.

Also after looking on HDloader's site www.hdloader.net, i see it still has flaws HDadvance does not, such as a maximum hard disk drive size of 120GB, does not support DVD-9 games,etc. Problems HDadvance does not have.

http://www.hdloader.net/hdloader-modchip-faq.htm#8

sigh... that site you linked to is the same deal, they're selling you something that should be free. Also that isn't the latest version, if you read the text at the top it says 'faq last updated oct 2004...'. Go ahead and buy HDA if you want but you can't tell people that it's better because that's simply not true. The latest HDL is version 0.7e and it has had a few patches over the last month or 2. It is the most compatible HD Booter, fact. Plus it's free!

But ,again, it doesn't work with SFZA so lets stop talking about it.

NewGen
06-16-2006, 01:31 PM
what version of ken has an air fireball? s ism? how do you unlock that stuff, through beating the game?

CaliLifeStyle
06-16-2006, 01:42 PM
what version of ken has an air fireball? s ism? how do you unlock that stuff, through beating the game?


Red S-Ism. Select Ken, Select Alpha 3, Put the cursor on Classic, Hold start, press left, press X.

Demon Dash
06-16-2006, 01:44 PM
I'm sick of answering these questions.....

http://www.shoryuken.com/forums/showthread.php?t=114226

ssjbrydon
06-16-2006, 02:14 PM
I'm sick of answering these questions.....

http://www.shoryuken.com/forums/showthread.php?t=114226


then dont post.........lord



3s-ism adon has some tight stuff. auto qcb+k with a jump + any kick.

abacabb
06-16-2006, 02:45 PM
then dont post.........lord



3s-ism adon has some tight stuff. auto qcb+k with a jump + any kick.
Adon does that in Xism as his regular Jump attack.

Midnight
06-16-2006, 03:04 PM
There are 3 backgrounds for HSFA. The cloud and cliff one from SFA3, the Waterfall from SFA2, and The Great Wall from SFA1. The ones from SFA1 and 3 have different colors available to them.

Super Warrior
06-16-2006, 03:32 PM
sigh... that site you linked to is the same deal, they're selling you something that should be free. Also that isn't the latest version, if you read the text at the top it says 'faq last updated oct 2004...'. Go ahead and buy HDA if you want but you can't tell people that it's better because that's simply not true. The latest HDL is version 0.7e and it has had a few patches over the last month or 2. It is the most compatible HD Booter, fact. Plus it's free!

But ,again, it doesn't work with SFZA so lets stop talking about it.

Does your HDloader run Capcom classics collection? Out of all the games i tried, its the only one that didn't work with HDadvance 3.0.

It'll load completly onto the HDD, but when i try to play it, NOTHING.

Everything else though is GREAT.

aznflict
06-16-2006, 03:44 PM
Wow, just got the game and guide. I smell an A3 revival...

Dark Hadou XS
06-16-2006, 03:54 PM
Wow, just got the game and guide. I smell an A3 revival...

Let the truth be said brother...this game owns all, I haven't had this much fun with a street fighter title in a looooong time since the re-release of SFIII and SFA. Too Good Capcom!!!!, oh yeah and much props to everyone who helped put the guide together.

P.S: Alpha 2G Akuma is awesome

Desk
06-16-2006, 03:54 PM
Does your HDloader run Capcom classics collection? Out of all the games i tried, its the only one that didn't work with HDadvance 3.0.

It'll load completly onto the HDD, but when i try to play it, NOTHING.

Everything else though is GREAT.

I don't have the game but apparently it works with HDL 0.7e. If you want more info on HD stuff use www.ps2hd.com. They have a comprehensive list of all games that are compatible :)

I apologise that this is off topic but, christ, this thread has been hella spammed up over the last 20 pages anyway so it doesn't really matter.

Spooty Whiteboy
06-16-2006, 04:52 PM
Quick question:

On what version has everyone decide to play Hyper Street Fighter Alpha? The pre-set version? or the default (with all stars off)?
Anybody?

AKUMA2000
06-16-2006, 04:52 PM
Wow, just got the game and guide. I smell an A3 revival...


I've been saying that since that alpha series was announced, being arcade perfect is just icing on the cake. :nunchuck:

xXx$HIN-GIEFxXx
06-16-2006, 05:26 PM
Guys I got a pocket fighters question; when you do HCB + Special you character does a counter pose and starts flashing blue. But when I get hit it doesn't counter jack.

So what it is?.

EDIT: Also anyone have a link to a good combo guide?. I've seen some sick videos but can't find any good combo guides, even on Gamefaqs.

Toodles
06-16-2006, 06:02 PM
Guys I got a pocket fighters question; when you do HCB + Special you character does a counter pose and starts flashing blue. But when I get hit it doesn't counter jack.

So what it is?.

EDIT: Also anyone have a link to a good combo guide?. I've seen some sick videos but can't find any good combo guides, even on Gamefaqs.
Its not to counter attacks, is to counter guard crush attacks. Get the Strat guide. Even if its $20, its got 10x the pocket fighter info of anyplace else. And its just b+special, not hcb+special

Yeah, call me crazy, but I fucking love pocket fighter.

xXx$HIN-GIEFxXx
06-16-2006, 06:41 PM
Its not to counter attacks, is to counter guard crush attacks. Get the Strat guide. Even if its $20, its got 10x the pocket fighter info of anyplace else. And its just b+special, not hcb+special

Yeah, call me crazy, but I fucking love pocket fighter.

Me too man, I used to play it a lot at my local arcade but after they got rid of it I stopped playing but now that I have it it's so much fucking fun.

I'll get that guide.

Dracula_X
06-16-2006, 06:57 PM
This game rules beyond belief.

*Capcom for the muther fucking win*

Toodles
06-16-2006, 07:08 PM
WOOT! Someone asked about ripping the music from this disc, and the answer is a resounding YES!!

What you need:
AFS Explorer; this is the best link I know
1. http://dte-ng.issextreme.net/files/AFSExplorer_3_7.zip
2. Some way to play or convert ADX music files. (Thats right kids, the same file format used in the dreamcast games MvC2, CvS2, and 3S! You thinkin' what I'm thinking?) Easiest way to play is to get the ADX winamp plugin ( winamp.com/plugins/details.php?id=144845 ). Winamp can output to WAV files already (change output plugin to DiskWriter), and you can get the LAME output pluging for outputting to MP3 (http://out-lame.sourceforge.net/) if you want this music on MP3.

Use AFS Explorer to "Import AFS File" and select Y_DATA.BIN. It will give an error about rebuilding something or other, but it doesnt matter, so save yourself a minute and say no. Viola, there is a wonderful list of 588 (FIVE HUNDRED AND EIGHTY EIGHT!) .adx files, with no meaningful name for any of them. Fuckers.

Right click and select "Open File With..."->"Sound Player" to hear the sound file directly. Right Click, Export to save a single .adx file.

Not all of the .adx files are music or sound affects. I'm not sure if there is graphic data or what, but some just don't play as music. If anyone whines about me not giving them a list of all 588 tracks, they can lick my sack.

Rep me!

AKUMA2000
06-16-2006, 07:13 PM
WOOT! Someone asked about ripping the music from this disc, and the answer is a resounding YES!!

What you need:
AFS Explorer; this is the best link I know
1. http://dte-ng.issextreme.net/files/AFSExplorer_3_7.zip
2. Some way to play or convert ADX music files. (Thats right kids, the same file format used in the dreamcast games MvC2, CvS2, and 3S! You thinkin' what I'm thinking?) Easiest way to play is to get the ADX winamp plugin ( winamp.com/plugins/details.php?id=144845 ). Winamp can output to WAV files already (change output plugin to DiskWriter), and you can get the LAME output pluging for outputting to MP3 (http://out-lame.sourceforge.net/) if you want this music on MP3.

Use AFS Explorer to "Import AFS File" and select Y_DATA.BIN. It will give an error about rebuilding something or other, but it doesnt matter, so save yourself a minute and say no. Viola, there is a wonderful list of 588 (FIVE HUNDRED AND EIGHTY EIGHT!) .adx files, with no meaningful name for any of them. Fuckers.

Right click and select "Open File With..."->"Sound Player" to hear the sound file directly. Right Click, Export to save a single .adx file.

Not all of the .adx files are music or sound affects. I'm not sure if there is graphic data or what, but some just don't play as music. If anyone whines about me not giving them a list of all 588 tracks, they can lick my sack.

Rep me!


It was Ken34 who asked, i'll pm him and let him know.

NiteWalker
06-16-2006, 07:17 PM
This game rules beyond belief.

*Capcom for the muther fucking win*

QFT

Toodles: That's a hell of a tip. If I had the ability to rep you'd have it.

suleman
06-16-2006, 07:30 PM
Has anyone noticed that after selecting a character in SFA3, there is a slight delay in the Bio music?

Also, I found that if you play SFA3 Arrange training mode and select Balrog's stage the first time, it gives you the HSF2 music of Boxer's stage.

BTW - Thanks Ultima for the reply.

Slight delay in character vocals too. Fire off a hadoken and get hit and ryu's voice keeps going, doesn't in the arcade.

AKUMA2000
06-16-2006, 07:37 PM
Akuma: (eyes glowing red) rings doorbell........*ding dong*

Dude: Uhhh...hello there...

Akuma: I'd like you to buy something from me!

Dude: Err...what is it?

Akuma: It's the Street Fighter Alpha Anthology! It's the best Street Fighter game and arguably the best fighting game ever!

Dude: Okay...how much?

Akuma: $30

Dude: I can't afford that !

Akuma: The hell you can't.......**Does a Messatsu Gou Shoryuken** SUUUUREEE...YOOUU....CAAAAAN!!!

Dude: Okay! Okay! Okay!

Dumehra
06-16-2006, 07:44 PM
Hi Guys,

Does anyone know the timing on Akuma's custom combos in SF alpha 2 gold? I tried to activate the CC after Akuma's QCB+LK but I can't get the DP to hit? I have seen it done in many combo vids. What's the exact timing to activate the custom combo after his short hurricane kick? I am a bit rusty in alpha 2 gold. Thanks.

Geese Pants
06-16-2006, 08:05 PM
Got my copy today...........next is the guide.

goodm0urning
06-16-2006, 08:54 PM
Akuma: (eyes glowing red) rings doorbell........*ding dong*

Dude: Uhhh...hello there...

Akuma: I'd like you to buy something from me!

Dude: Err...what is it?

Akuma: It's the Street Fighter Alpha Anthology! It's the best Street Fighter game and arguably the best fighting game ever!

Dude: Okay...how much?

Akuma: $30

Dude: I can't afford that !

Akuma: The hell you can't.......**Does a Messatsu Gou Shoryuken** SUUUUREEE...YOOUU....CAAAAAN!!!

Dude: Okay! Okay! Okay!I will certainly be on the lookout for this "Akuma" fellow.

*Ding dong*

Hang on, somebody's at the door.



...



...



......


Okay, I'm back. It was Akuma. I knew he was going to try to kill me, so I beat him over the head with a crowbar and tied him up. He's currently locked in my basement right now.

He had a box of cookies with him. They're pretty good. Oddly enough, he was also wearing a green skirt and a sash with a bunch of patches sewn on.

Kayin
06-16-2006, 09:00 PM
*Snip*
Gold. :rofl:

Ken34
06-16-2006, 09:05 PM
WOOT! Someone asked about ripping the music from this disc, and the answer is a resounding YES!!

What you need:
AFS Explorer; this is the best link I know
1. http://dte-ng.issextreme.net/files/AFSExplorer_3_7.zip
2. Some way to play or convert ADX music files. (Thats right kids, the same file format used in the dreamcast games MvC2, CvS2, and 3S! You thinkin' what I'm thinking?) Easiest way to play is to get the ADX winamp plugin ( winamp.com/plugins/details.php?id=144845 ). Winamp can output to WAV files already (change output plugin to DiskWriter), and you can get the LAME output pluging for outputting to MP3 (http://out-lame.sourceforge.net/) if you want this music on MP3.

Use AFS Explorer to "Import AFS File" and select Y_DATA.BIN. It will give an error about rebuilding something or other, but it doesnt matter, so save yourself a minute and say no. Viola, there is a wonderful list of 588 (FIVE HUNDRED AND EIGHTY EIGHT!) .adx files, with no meaningful name for any of them. Fuckers.

Right click and select "Open File With..."->"Sound Player" to hear the sound file directly. Right Click, Export to save a single .adx file.

Not all of the .adx files are music or sound affects. I'm not sure if there is graphic data or what, but some just don't play as music. If anyone whines about me not giving them a list of all 588 tracks, they can lick my sack.

Rep me!

Lovely, Thank you so much for this!!! much love and respect to you man:lovin:

suleman
06-16-2006, 09:07 PM
He's currently locked in my basement right now.


It puts the lotion on its skin.

Vanilla
06-16-2006, 09:38 PM
Man it's been awhile since I played a fighter without a dash...now I have to learn footsies again!

xXx$HIN-GIEFxXx
06-16-2006, 10:16 PM
Akuma: (eyes glowing red) rings doorbell........*ding dong*

Dude: Uhhh...hello there...

Akuma: I'd like you to buy something from me!

Dude: Err...what is it?

Akuma: It's the Street Fighter Alpha Anthology! It's the best Street Fighter game and arguably the best fighting game ever!

Dude: Okay...how much?

Akuma: $30

Dude: I can't afford that !

Akuma: The hell you can't.......**Does a Messatsu Gou Shoryuken** SUUUUREEE...YOOUU....CAAAAAN!!!

Dude: Okay! Okay! Okay!


:rofl: :nunchuck:

Man it's been awhile since I played a fighter without a dash...now I have to learn footsies again!

True Dat.

{PFH}-Lake
06-16-2006, 10:52 PM
so a3 is arcade perfect? cause some people say its not.

SlaughterX
06-16-2006, 11:48 PM
Finally picked up my copy yesterday. I went to EB first and they only had the gutted copy left so I passed, went to Best Buy and the asshole in the department ignored me for a while before he supposedly checked in the backa nd said they didn't have it. So finalyl I go to GameStop and they say they don't have it either btu I asked the manager if he could look in the back and sure enough there it was. I beat Alpha 1, 2 and 2G (Ryu was kicking my Ken's ass for many rounds too before I just compeltely owned him), then I got to the last boss on A3 aand lsot once and accidently mashed my way to the begining... I still unlocked something but I don't think it was HSFA, I am probably going to play A3 again tonight and finish what I started. We don't have to beat Pocket Fighter to unlock anythign do we?

felineki
06-16-2006, 11:52 PM
so a3 is arcade perfect? cause some people say its not.As far as I know, it is (or can be made so through dipswitches), aside from a few minor changes, such as Rolento's and Guy's Kattobi cancels actually stopping after the round ends, rather then floating permanently in the corner. So you can use them, but they don't freeze the game.

That's what I've gotten from reading the thread, anyway. Feel free to correect me if I'm wrong.

Spooty Whiteboy
06-17-2006, 12:36 AM
Hi Guys,

Does anyone know the timing on Akuma's custom combos in SF alpha 2 gold? I tried to activate the CC after Akuma's QCB+LK but I can't get the DP to hit? I have seen it done in many combo vids. What's the exact timing to activate the custom combo after his short hurricane kick? I am a bit rusty in alpha 2 gold. Thanks.
Umm...you have to activate the CC before the attack. So you should do the following:

Activate CC (HP+HK), c.HK, qcb+HK, dp+HP

Gutcruncher
06-17-2006, 12:37 AM
We don't have to beat Pocket Fighter to unlock anythign do we?

you have to to unlock hyper alpha

Episode_667
06-17-2006, 09:19 AM
Got my copy yesterday, unlocked everything, game is awesome. Small personal impressions:

From playing Hyper and arranged Alpha 3, I don't think the "new" characters (Guile, T.Hawk, Dee Jay, Fei Long) have full animation in this port, which kinda sucks but I can easily live with it. I didn't even notice my first time through arranged Alpha 3 with T.Hawk.

DS-Ism chain combos have HARSH timing. Like, harsher - than - Darkstalkers! Will definitely require some practice, but the fact that you can cancel a chain into a special / super (which you can't do in DS) will definitely make this a strong ism.

Looking back, Alpha 1 has not aged well at all. Thankfully 2 and 3 have though, haha.

Sonic_Reaper
06-17-2006, 10:47 AM
Hm, pitting Alpha 1 versions of characters against the other verisons is interesting, regardless of the game itself "aging well" or not. They've got better Alpha counters than Alpha 3 characters and specific chain combos (which can be chained into specials and supers), however, they have no form of CC/VC to speak of.

Should be some interesting matches.

Varleran
06-17-2006, 10:58 AM
You want an interesting match, try Blue-ism Charlie vs. Pink-ism Guile.

:D I love this game.

cam347
06-17-2006, 12:11 PM
any match vids yet? lol

SlaughterX
06-17-2006, 01:31 PM
Ok just beat Pocket Fighter and I have say it sucks a whole lot more then I remembered. I'm never going to play that POS again. Still haven't unlocked HSFA, it also sucks that you only get one chance to fight Bison in A3, fucking hate having to fight all those matches again. I guess I'll give it another try today...

Rakukojin
06-17-2006, 01:47 PM
Ok just beat Pocket Fighter and I have say it sucks a whole lot more then I remembered. I'm never going to play that POS again. Still haven't unlocked HSFA, it also sucks that you only get one chance to fight Bison in A3, fucking hate having to fight all those matches again. I guess I'll give it another try today...
You don't have to beat Bison to unlock HSFA, you just have to reach him.

felineki
06-17-2006, 02:52 PM
So, it just so happens that we stopped to eat lunch at a place right next to a GameStop... I went in and managed to snag their very last copy! :O

Return of Shiki
06-17-2006, 06:09 PM
Arranged music and FULL animation...I love this game.

I've now been able to see Dan and Blanka's special intro for the first time.

.....Although it still seems a little bit lonely without the console extras like World Tour Mode and Tessa's Quiz game in Pocket Fighter.

Kayin
06-17-2006, 07:25 PM
Random question, how does one unlock the arranged modes for Alpha 2 and Alpha 2 Gold?

felineki
06-17-2006, 07:40 PM
Random question, how does one unlock the arranged modes for Alpha 2 and Alpha 2 Gold?It seems that there aren't any on the non-Japanese releases... but you don't really lose much. Japan's Zero 2 arrange was -our- regular Alpha 2 (original JPN release of Zero 2 didn't have Evil Ryu and Old-Style characters), and the only thing different about Zero 2 Gold Arrange was Cammy, who is in the regular version of Alpha 2 Gold for the western release of the Anthology.

Kayin
06-17-2006, 07:45 PM
It seems that there aren't any on the non-Japanese releases... but you don't really lose much. Japan's Zero 2 arrange was -our- regular Alpha 2 (original JPN release of Zero 2 didn't have Evil Ryu and Old-Style characters), and the only thing different about Zero 2 Gold Arrange was Cammy, who is in the regular version of Alpha 2 Gold for the western release of the Anthology.
If those are the only real differences, then that's a releif. :D

Best Kind Boxer
06-17-2006, 07:59 PM
http://streetfighteralpha.net

Maybe we should all go post there, seeing as how it doesn't look like SRK is going to be getting an Alpha Forum.

Bunkei
06-17-2006, 08:20 PM
http://streetfighteralpha.net

Maybe we should all go post there, seeing as how it doesn't look like SRK is going to be getting an Alpha Forum.

Thanks for the recommendation; Hopefully this site would be to the Alpha series as dustloop.com is to Guilty Gear.

You can expect regular updates, with any new data concerning SFAA. I'm also looking for those who wish to contribute to the site, like giving an overview of the game, making strategy/match/combo videos, forum moderators, etc.

If you're interested, feel free to PM me or email me at benjamin@streetfighteralpha.net

*crosses his fingers for Google placing the site on Page 1*

Kayin
06-17-2006, 08:20 PM
Good shit, I'll prolly give it a shot as I LOVE Alpha 3 so far.

Another random question, though. Has anyone figured out what the dipswitch settings in each game do? I've really been wondering about the differences.

Dumehra
06-17-2006, 09:46 PM
Even though the 4 games in the collection are old, this is still the best purchase I've made so far for the year. Capcom really went all out and included a deep training mode as well as hyper SF alpha. SNK Playmore should hang their heads in shame after seeing this. No offence to SNKp BTW. This is how you do a great collection.

felineki
06-17-2006, 10:25 PM
Good shit, I'll prolly give it a shot as I LOVE Alpha 3 so far.

Another random question, though. Has anyone figured out what the dipswitch settings in each game do? I've really been wondering about the differences.
There's an FAQ on Gamefaqs that has been keeping track of all the ones discovered so far. http://www.gamefaqs.com/console/ps2/game/931620.html

felineki
06-17-2006, 11:09 PM
Now that I've unlocked Hyper Alpha, I've been screwing around in Training mode with all the various options, and I have to say I'm impressed with how accurate CE-ISM is. While the Red, Green, and Blue S-ISMs all seem to be "Alpha 3 plus a few extras", CE-ISM is a very faithful adaptation of the source material, from what I can tell (simply going from memory, heh). CPS-1 chains, links out the wazzoo, very accurate moves (all of Honda's far standing kicks trip, all of Sagat's jumping punches are kicks, Ryu's Shoryuken and Guile's Flash Kick hit twice, and only knock down on the seond hit, etc.), and the timing seems right, too. It's really interesting that they decided to add in something so decidedly old-school. It certainly brings back memories.

xXx$HIN-GIEFxXx
06-17-2006, 11:35 PM
Has anyone got all these codes to work for Pocket Fighters.

Running Battle-Style Survival Mode : Select Arcade Mode while holding down Square,X,R2.

Last Boss Mode: Select Arcade Mode while holding down Square,O,R1.

Random Battle Mode: Select Versus Mode while holding down Saqure, X, R2.

I got Last Boss Mode to work but I can't get the others. Oh BTW these secrets are from the Bradly guide. The Guide also give a exact number of how many secrets each game has.

SFA: 20
SFA2/GOLD: 52
SFA3: 140
SGFM-M:266

Now some of these count as secret characters and the new ISM's along with hidden moves like in Pocket Fighter but what are the rest?, is it Music?. sadly the guide does say it just lists the secret characters and ISM's and hidden moves.

DS
06-17-2006, 11:42 PM
OK, seeing as how I'm trying to get into A3 seriously(again) I would like to know if there are any good A-ism Guy users around on these forums. I'm trying to get a feel for him with his normals and whatnot. He has a pretty good c.strong and a fairly good s.forward. But what makes Guy a better character in terms of usage? And what are his good matchups?

felineki
06-17-2006, 11:47 PM
Has anyone got all these codes to work for Pocket Fighters.

Running Battle-Style Survival Mode : Select Arcade Mode while holding down Square,X,R2.

Last Boss Mode: Select Arcade Mode while holding down Square,O,R1.

Random Battle Mode: Select Versus Mode while holding down Saqure, X, R2.

I got Last Boss Mode to work but I can't get the others. Oh BTW these secrets are from the Bradly guide.Some of the codes were misprinted in the guide. Proper code for Pocket Fighter Running Battle is Triangle+X+R2. Last Boss code is correct, and works for ALL of the games, not just Pocket Fighter. Proper code for random battle is Triangle+X+R2. Again, it works for all of the games.

NiteWalker
06-17-2006, 11:56 PM
Thanks for the recommendation; Hopefully this site would be to the Alpha series as dustloop.com is to Guilty Gear.

You can expect regular updates, with any new data concerning SFAA. I'm also looking for those who wish to contribute to the site, like giving an overview of the game, making strategy/match/combo videos, forum moderators, etc.

If you're interested, feel free to PM me or email me at benjamin@streetfighteralpha.net

*crosses his fingers for Google placing the site on Page 1*
Good shit. I'll be over there often. I got something planned in celebration of SFAA's successful release...

xXx$HIN-GIEFxXx
06-18-2006, 12:23 AM
Some of the codes were misprinted in the guide. Proper code for Pocket Fighter Running Battle is Triangle+X+R2. Last Boss code is correct, and works for ALL of the games, not just Pocket Fighter. Proper code for random battle is Triangle+X+R2. Again, it works for all of the games.

Sweet thx alot man.

JBGolden
06-18-2006, 06:56 AM
Some of the codes were misprinted in the guide. Proper code for Pocket Fighter Running Battle is Triangle+X+R2. Last Boss code is correct, and works for ALL of the games, not just Pocket Fighter. Proper code for random battle is Triangle+X+R2. Again, it works for all of the games.

Totally interesting. Never knew that. Awesome! :lovin:

Strange thing, though. Did the random battle thing in Gem Fighter and got Chun-Li vs. Ken... and it was playing Ken's Alpha 2 music. :wow:

On further testing, it seems to be his Puzzle Fighter music. As Random battle keeps going, it'll play a random Puzzle Fighter tune depending on who's battling. They've even got tunes for Ibuki, Tessa and Zangief. Iiiinteresting.

Also the last boss code doesn't seem to work for either Alpha 3 or Alpha 3 arranged.

ParryAll
06-18-2006, 08:49 AM
Just got the games, some comments:

Although they are "arcade perfect", the games looked better on the Saturn. No matter how I adjust "filter" and "sharpness", it looks wayy fucking cleaner on the Saturn. Although this is pretty much true of every 2d game of the "128 bit" generation, going back to the days of DreamCast. I guess the default resolution of these consoles is too high to draw these games in their proper low-res glory like the Saturn can.

Alpha 1 is just trash. I can't believe they ever released that as a finished game.

A2 is still great.

A3 is still -ok- IMO. I always felt it was sloppy. Not in gameplay but just in the way the game was put together. I mean, mash the buttons to reduce damage (flashing red and blue)?? Doesn't that seem scrubby to anyone besides me? Tech flips ripped straight out of fighting vipers :confused: Everyone has air throw (and some look rediculous like they are just ground throws programmed for air) :confused:, guard meter, AC's doing NO damage (and blowing your gay guard meter). Just Blah.

Not to mention a truckload of disposable characters.

I really hope this game's tournament scene doesn't get a proper revival.

Infinitwar
06-18-2006, 09:15 AM
I am so happy with this game. We got so much more than what we originally paid for. I will not sit here and Bash anything about this game. Its a collectors Item worthy of a custom stick ! Besides If I could make a better game I'd be RICH BeeOCH ! :pray: CAPCOM RoX !! Plus I will also pick up Guide. Support the scene. :rock:

Best Kind Boxer
06-18-2006, 11:26 AM
I really hope this game's tournament scene doesn't get a proper revival.

Yeah, it's wonderful that you want everyone to get fucked over because YOU don't like the game. :looney:

I bought the guide, and it has 20 pages missing. WTF????

Lv.32 Z-Ism Rose
06-18-2006, 02:18 PM
Just got a PS2 to play the game, and noticed some odd stuff in Hyper SFA:

Rose: some of her Alpha 1 stuff is gone. I remember her Illusioned jump in fierce hitting 7 times, but that is gone. Her slide with illusions dizzy combo is gone. The hitstun from the illusions is not as big as it used to be. And maybe I am rusty with her A1 incarnation, but I cant do:
cr roundhouse->lv1 soul Spark->lv1 Soul throw anymore. Seems like they dont stay airborne that much longer anymore.
Another thing I noticed with her was she was able to combo her strong Soul Reflect. On Thawk, rose being SF3 Ism, I did:
jump in roundhouse, cr forward, STRONG reflect, st strong, strong reflect, SC to Aura Soul throw.
I definitely remember being able to combo it in a juggle, but not in a jump in (non cross up) combo.

--SF3 Ism. I like the super cancels, but a lot of characters have some really gay moves to cancel to. Like Guy. the only good thing I have found with it is (if you have fast fingers): run->bushin hell murder. It looks like you went from run to the grab. Use it with some mix ups and you might actually land this super. For Rose, it works pretty good since she moves so fast and far forward.

Mowbs
06-18-2006, 04:00 PM
Can someone explain to me why in hell HSFA has no arcade mode? Haha...is this serious?

Nevertheless, shooting that enormous fireball with Ken using Marvel ism is sweet.

FallingEdge
06-18-2006, 06:00 PM
I got a question about Color Edit. Does the CPU wear your edits? The CPU used to always wear the edits but then, they just stopped. Also, do they not work for V-Ism in A3? And what button do you have to press in order to wear your edit? Does it depend on the game your playing?

A2 - Press Square
A3 - Press Triangle, works for A-Ism, not in V-Ism

I dunno. Again, it could be just me being an idiot but I was wondering if anyone else was experiencing these issues.

Demon Dash
06-18-2006, 06:09 PM
Whatever costume in the palet you alter will be changed in game. So if you edited the Roundhouse costume for example, press Roundhouse. If you want it back to the way it was, just return that costume to default in the edit.

FallingEdge
06-18-2006, 06:22 PM
Whatever costume in the palet you alter will be changed in game. So if you edited the Roundhouse costume for example, press Roundhouse. If you want it back to the way it was, just return that costume to default in the edit.

Aight then. Thanks for the info :tup:

Zakuta
06-18-2006, 07:24 PM
I can't pick my custom colour in V mode.

TEACH ME THE WAYS...~~

FallingEdge
06-18-2006, 08:09 PM
I can't pick my custom colour in V mode.

TEACH ME THE WAYS...~~

I don't think anyone can. It's stupid, but I think the custom edits are only for A-Ism.

Mr Mort
06-18-2006, 09:24 PM
Just got the games, some comments:

Although they are "arcade perfect", the games looked better on the Saturn. No matter how I adjust "filter" and "sharpness", it looks wayy fucking cleaner on the Saturn. Although this is pretty much true of every 2d game of the "128 bit" generation, going back to the days of DreamCast. I guess the default resolution of these consoles is too high to draw these games in their proper low-res glory like the Saturn can.

Alpha 1 is just trash. I can't believe they ever released that as a finished game.

A2 is still great.

A3 is still -ok- IMO. I always felt it was sloppy. Not in gameplay but just in the way the game was put together. I mean, mash the buttons to reduce damage (flashing red and blue)?? Doesn't that seem scrubby to anyone besides me? Tech flips ripped straight out of fighting vipers :confused: Everyone has air throw (and some look rediculous like they are just ground throws programmed for air) :confused:, guard meter, AC's doing NO damage (and blowing your gay guard meter). Just Blah.

Not to mention a truckload of disposable characters.

I really hope this game's tournament scene doesn't get a proper revival.

I agree about the Saturn version of A3 looking better, I compared it to the PS2 version on the same TV, and the Saturn one looks a little bit crisper, although not by much. IMHO, the Saturn versions of Capcom 2D fighters are still superb, SFAA on the PS2 is almost as good.

A note about SFA1: I agree that something about it feels unfinished. The roster seems very small, and the backgrounds seem bland & don't relate to any of the characters in any way. My theory is that Capcom originally planned to make SFA1 what we now know as SFA2, but were pressed for time, and released what they had finished so far as SFA1. Nevertheless, it was still fun, and the chain combos were fun to mess with.

SFA2 feels finished, as though it was the game Capcom was intending to make from the very beginning, but I don't like how easy it is to mash buttons and have it all work in a CC.

SFA3: I can understand some of your grievances, especially in reference to Alpha counters, they're worthless in SFA3, and it's almost pointless to have them in the game at all. Regardless though, SFA3 is a much more polished game IMHO. The ISM's the air recovery, the guard meter, all add to the game's depth.
I simply don't understand why you don't want A3 to have a tournament scene any more. I understand you don't like it, but it's still very much tournament worthy, more so than the majority of fighting games out there.





Now onto the topic at hand; Alpha Anthology.
DAMN I LOVE THIS GAME!!!!!
I've been playing it until 1 or 2 in the morning every day since it came out. Capcom definately did the series justice this time around. The only things I would have liked to be added would be an art gallery, and in-game tournament mode. I could care less about online play unless it was almost lag-free, which we know won't happen. I also think the new ISM's aren't radically different enough to be very interesting, except for the CE edition one.
One thing I frustrates me though, is the ai in A3/Zero 3 Upper is ridiculous on the default difficulty, which is 4 or 5 stars IIRC. The computer has insanely fast reflexes, and always picks the exact right attack that has higher priority over whatever you're doing. It's almost like it's reading your controller inputs, and reacting that way. Press roundhouse, and you get a jab in your face instead of throwing out your kick. That type of shit. There also seems to be a handicap present, as the CPU does more damage to you than a human player would. Also, the coputer will tech hit out of throws 90% of the time.
Regardless, this game has rekindled my love for the Alpha series, and it is cool to have my A1 Charlie back, against any other Alpha character. All-in-all, well done, I just hope this sells enough so Capcom will consider bringing the Darkstalkers collection here too.

xXx$HIN-GIEFxXx
06-19-2006, 12:22 AM
CE Bison is CHEAP as FUCK!. His Psycho Crusher takes off way too much damage, even if you block, SF3-ISM is the only way around it.

TS
06-19-2006, 01:06 AM
Could someone check Karin's 360+K OTGs on A3 and HSFA? There was a complaint in the A3 thread they they were missing....

Onslaught2000
06-19-2006, 04:19 AM
Two questions for the US version.

Has anyone been able to access either Juni or Juli? I can get Balrog (Boxer) just fine, but whenever I try to get either Juli or Juni, I keep getting Balrog.

Also, the guide says that the 98/07/27 ver. is the recommended version. But then says that the default settings are the correct settings. Anyways, would it be best to just use the 98/07/27 settings?

EDIT:

Could someone check Karin's 360+K OTGs on A3 and HSFA? There was a complaint in the A3 thread they they were missing....

They are in both Alpha 3 and Hyper Alpha

FullMetalRoss
06-19-2006, 08:27 AM
yeah I can get juni or juli, are you putting in the code right?

For balrog you go to karin for a little bit, then go to random select hold start and select.

For juni and julie you do the same thing except go to random select and hold either

left, or right (depending on which player you are) or up or down (also depending on which player you are) one direction gets you juni the other julie I forget which is which though.

Dr. Deelite
06-19-2006, 08:48 AM
Also, the guide says that the 98/07/27 ver. is the recommended version. But then says that the default settings are the correct settings. Anyways, would it be best to just use the 98/07/27 settings?


Yeah, that was wrong. Default for any game is NO dipswitches on, so you have to set it manually for any game in the collection. Whoops. :\

Sonic_Reaper
06-19-2006, 09:41 AM
Man ... this game is hilarious. I seriously VERY seriously question its tourney worth.

I had some competitive matches yesterday (about 100 of them, I won a good 68 of them :D) and ... well some characters just had a hell of a time fighting others. Alpha characters were raping. Specifically Ryu and Ken. Charlie wasn't bad either. Chun was up there too. I was expecting the Alpha 2 characters to be just as good if not better but they're damage input is much lower than the Alpha characters. Alpha counters in Alpha 2 still rock but it's not enough. CC may just push them through though. Thoroughly getting raped were any A-ISM characters. 3S-ISM seems like garbage all but for a few characters. My friend was using 3S-ISM Gief well; parrying into 360 and so on.

CE is officially retarded. The damage is just rediculous. Not to mention Claw Vega can just poke the shit out of you in the corner. Overall whenever my friend was getting pissed off he'd switch to CE-ISM and he'd have the best chance at winning. I used Alpha Ken for a majority of the matches, and he actually did quite well against the CE-ISM, but still lost more often than not. He has no problem with the other ISMs though. Chain combos (Alpha) are just retardedly good and damaging.

Best Kind Boxer
06-19-2006, 12:27 PM
CE-Gief is a monster. If you don't have a DP, you're fucked :looney: :lol:

A2 CC weirdness? (http://forum.streetfighteralpha.net/index.php?topic=14.msg27#msg27)

Desk
06-19-2006, 12:27 PM
^^ I also had some real challenges for the first time today. I don't doubt that CE characters will be abused by people But I seriously don't think they're too bad. They take SILLY damage. Today with P groove ryu I landed cr. forward xx fireball xx super on CE gief. It did about 70-80%. They also take SILLY chip damage. Don't get me wrong they're powerful but they can't defend for shit. The only thing I'd be concered with is CE bison (vega). I landed his inf on my friend without practicing at all. I'd done it in training mode a few times but I hadn't spent anytime trying to get it down. Plus You only need 2 reps to fuck people up. If you catch them in block stun you can chip them to death depending on your distance aswell but to be honest, this is kind of meaningless because of pushblocks and AC's. This along with a few other fucked up properties he has made him feel like a very silly character. We only played for a few hours though and I'm pretty sure people will work out tactics against him (i.e. don't get hit with scissors!). But again I know people are going to abuse the shit out him, which sucks.

As long as people use a varied selection of characters I seriously think you can have serious comp on this game without banning anyone except shin gouki and shin bison.

Demon Dash
06-19-2006, 12:38 PM
^Yeah, that super cancel was tight, I can't believe it combo'd especially from that range.

It's hard as hell fighting CE-Bison, he probably landed two or three hits on me, the rest of which I blocked and when I looked at my health I only had ten percent left. I honestly couldn't believe he took that much damage. Once you're stuck in that corner though and CE-Bison starts repping the guard string there's nothing you can do, unless they mess up you're chipped to death.

Come on man, Blue S-Ism isn't that bad, Blue S-Geif is nasty, he has so many 720 options not to mention how easy it is to cancel. Also Parrying seems to be pretty concistant, desk didn't have much problem Parrying me. It seems reacting from Parring is the hard though as the timing is so much different to 3rd Strike.

moeller61
06-19-2006, 12:42 PM
I think its too early to figure out who should be banned if a hypothetical HSFA tournament happens. I would like to see a few of those tournaments however, as well as a revival of Alpha 3 tournaments. 3s came back, why can't Alpha 3 now that it has an (from everything I have heard) arcade perfect port.

Dark Hadou XS
06-19-2006, 12:51 PM
Infinite Help
---------------
I've been trying to pull off C.E Bison's infinite for a while now, but can't seem to get to work. Could someone tell me if this input is correct. (c.lp,c.lp, s.mp, lk.Scissor kick) repeat. I also noticed in the video of Bison performing the infinite that his hands are constantly glowing, am I using the correct Bison? Could someone also shed some light on how to pull off Balrog's infinitie? Thanks guys

Desk
06-19-2006, 12:56 PM
yeah I was playing demon dash if anyone was interested. moeller: I know your just adding your 2 cents but lots of people (including myself) have said 'it's too early to tell'. I'm trying to actually get a discussion going so we can figure this stuff out. As people are starting to have proper challenges on this game more stuff is being worked out. Things that were seen as game breaking may well be dismissed as 'crappy'as we play the game more.

Desk
06-19-2006, 01:06 PM
Dark hadou: CE bisons inf doesn't include any strongs, it's all jabs and scissors.
As for rogs
a) watch my vid :)
and
b) only try it the corner, preferably on the fat characters. Other than that you just have to do some very quick charging. it's just [jab xx short rush punch] repeat. Again make sure you're charging as quickly as possible. The charge time is the only thing that makes it difficult.

Mike_Z
06-19-2006, 01:08 PM
So, what kind of juggling options do various Alpha versions have on CE characters? Are they screwed since they can't tech? I couldn't tell yesterday.

Hehe. CE-Gief. Lariat through Shoryureppa, Lariat through Rekkas, Lariat through CE-Bison Psycho Crusher (both whiff, but still). Lariat through Flashkicks. It seems from testing that his SPD range is bigger than normal FAB range, can someone confirm that? Most of the normal Alpha footsies (especially Shotos) end with the character inside his SPD range, rather than being safe. You can do close c.Fierce tick into SPD, even. Also, is it just me or can he grab out of blockstun? I was doing blocked splash land SPD, or blocked c.Jab xx SPD as fast as possible, and both worked.

Mike Z - "Nothing can escape my furious swirling death move!"

Desk
06-19-2006, 01:30 PM
I've found it pretty tough to juggle CE characters, i think they're similar to Alpha 1 characters in that respect. I did think that juggling had been completely removed in an effort to make them more like genuine CE characters but they are vunerable to crouch cancels. However if you mess up they obviously don't recover they just can't be juggled anymore. Maybe when you hit a neutral state the juggle ends? I don't know.

aznflict
06-19-2006, 01:37 PM
Man ... this game is hilarious. I seriously VERY seriously question its tourney worth.

uh, if a game doesn't have an arcade release, it won't have a tournament scene. unless HSFA comes out in arcades, you won't find it in any legit tourneys.

Reptawrr
06-19-2006, 01:46 PM
anyone know the timing of kattobi cancling with geif? I'm having trouble doing it for some reason

epsilon_
06-19-2006, 01:53 PM
uh, if a game doesn't have an arcade release, it won't have a tournament scene. unless HSFA comes out in arcades, you won't find it in any legit tourneys.
uh what? ggxx slash is the tourney standard, and very few arcades have it in the us. and for that matter, there are very few arcades in the us anyway. arcade releases are actually HARDER to have tourneys for (case in point t5:DR).

Mowbs
06-19-2006, 02:25 PM
uh, if a game doesn't have an arcade release, it won't have a tournament scene. unless HSFA comes out in arcades, you won't find it in any legit tourneys.

Isn't HSF: Anniversary Edition going to be at EVO? That wasn't in arcades, was it?

Rik
06-19-2006, 02:28 PM
I finally managed some competitive fights last night and from what ive discovered it would appear as if this game is very strict on low tier/high tier interaction. I chose characters in which i suspected where garbage...so when it came time to fight i couldnt stand a chance agiasnt my friends cheap ken lol. I mean how the hell can ken cross up with his hurricane kick then combo into on top of that. Its not to much of a problem though, Sagat, Chun and charlie have his number heh.....oh can i also mention that Dan is pretty sweet in the alpha 1 groove.

aznflict
06-19-2006, 02:31 PM
Isn't HSF: Anniversary Edition going to be at EVO? That wasn't in arcades, was it?

i'm almost positive HSF2 had an arcade release. could be wrong, but i'm pretty sure there's was a HSF2 arcade release.

Best Kind Boxer
06-19-2006, 02:32 PM
It seems from testing that his SPD range is bigger than normal FAB range, can someone confirm that?

It is. But so is A3 Gief and A2G Gief and A2 Gief SPD range. Each of them can SPD further than their FAB

CE-Gief seems to retain the same range for any strength SPD? His fierce is huge anyhow.

A2G Gief's range is noticabley larger than regular A2 Gief's range. this struck me as odd. I can't tell who has more range though between A2G gief and CE-Gief. Seems identical? Maybe A2G has an extra pixel? :P

The winner for furthest range though is A3 gief jab (no pre-jump) SPD.

Someone correct me if i'm wrong please.

player2
06-19-2006, 02:40 PM
Borrowed the game for a while, and found out some interesting things:

A1 Dan can do a :qcb: + :hk: after standing :hp: and it connects, whereas the other incarnations can't. At best, if (1) you're in deep enough and (2) if you can cancel fast enough, you can PROBABLY get that same gale-kick to connect after a crouching :hp: .

A3 Zangief's SPD/FAB is iffy in it's execution. For example, my X-ISM Zangief attempted to do a FAB against a blocking X-ISM Sakura, and the grab went right through her! Is this some wierd glitch where if you're too close, the grab won't catch? Someone explain...

A2 Gen's crouching :hk: sends the character flying away, whereas his A3's crouching :hk: drops the opponent where he's tripped, making for an easier cross-up setup. Does this happen with other characters between their A2 and A3 incarnations?

Question: what other characters have different normals in CE-ISM Besides Zangief?

CaliLifeStyle
06-19-2006, 02:46 PM
Question: what other characters have different normals in CE-ISM Besides Zangief?

I think Bison has a different standing Fierce punch and Roundhouse kick. Also, all of Sagat's jumping punches are kicks. Honda also has some different stuff I think.

Demon Dash
06-19-2006, 02:54 PM
You know I did notice an awfull lot of whiffing today. Didn't someone mention random whiffs at the beginning of the round in Hyper? Like sweeps going straight through them or something? Maybe the glitch is spread further beyond the beginning of the round.

Also might I remind people of this web site?

www.streetfighteralpha.net

It's dedicated to Alpha Anthology, it would be nice if this place became the Dust loop of the Alpha series (quoted from someone, I can't remember who).

Best Kind Boxer
06-19-2006, 02:57 PM
I CC'd -through- A2 Chun yesterday. Also seen a few sweeps whiff, and not the after-akuma-jab-DP whiff (although I have seen that as well)

CaliLifeStyle
06-19-2006, 03:21 PM
I've done the Random Versus Battle code and the Final Boss Battle codes but for some reason the Final Boss Battle code doesn't work for the Alpha 3's. Is the code different or is there no code at all? Also, in Random Versus for HSFA, has anyone noticed the names for the hidden ISM's are Shadaloo-A,B,C, and D.

Mike_Z
06-19-2006, 03:26 PM
BKB - CE Gief has the same range and damage for all strength SPDs, yeah. I could have sworn it was larger than any of the other ones, I mean, outside shoto sweep range etc. I'll check today.
No miss pose is so sweet.
Mike Z

Demon Dash
06-19-2006, 03:57 PM
What's the random vs code in Hyper?

CaliLifeStyle
06-19-2006, 03:59 PM
What's the random vs code in Hyper?

Highlight Versus, press and hold Triangle, X, and R2 at the same time.

Demon Dash
06-19-2006, 04:03 PM
^Nice one, thanks. And off I go.....

Edit: Hmm, got one for the Japanese version? I can't seem to get it to work.

Lv.32 Z-Ism Rose
06-19-2006, 04:38 PM
It seems to me that for CE Zangief, you have to do a full 360. I tried doing the usual <- to^ (270), I couldnt get the SPD to come out.

Is it just me, or does it seem like he can grab out of hitstun?

I like how he got his long range face grab:)

Any word on the color edit mode for the american relelase? I have tried the original code posted on gamefaqs and the other hyer thread, and I cant sem to get it to work...

aznflict
06-19-2006, 04:40 PM
uh what? ggxx slash is the tourney standard, and very few arcades have it in the us. and for that matter, there are very few arcades in the us anyway. arcade releases are actually HARDER to have tourneys for (case in point t5:DR).

i know, but it's a simple fact that if a game isn't released on an arcade format, regardless of the quantity, it won't have a serious tourney scene.

take for example SLASH. You're right. SLASH had a limited arcade release in the USA, but a release nonetheless. and as a side note, console SLASH is tourney standard in USA only. JP players get to play the arcade version, and that's their standard. that's important to note because minor (and a couple major) changes were made during the arcade to PS2 conversion.

and i think you misunderstood me. i'm not saying EVERY tourney has to be strictly on arcade. not at all. i'm saying that if there is a console only fighter released, and there wasn't an arcade iteration, the likelihood of said fighter to be taken seriously at legit tourneys is VERY slim.

however, that isn't so if you have an arcade only release (like you pointed out, T5:DR). the tekken community LOVES DR compared to console 5.0.

player2
06-19-2006, 05:08 PM
...Shin-M. Bison's Psycho-Crusher is still comboable from a crouching :mk: ?
(May also be comboable from other medium attacks. Never tested.)

Sonic_Reaper
06-19-2006, 05:24 PM
I finally managed some competitive fights last night and from what ive discovered it would appear as if this game is very strict on low tier/high tier interaction. I chose characters in which i suspected where garbage...so when it came time to fight i couldnt stand a chance agiasnt my friends cheap ken lol. I mean how the hell can ken cross up with his hurricane kick then combo into on top of that. Its not to much of a problem though, Sagat, Chun and charlie have his number heh.....oh can i also mention that Dan is pretty sweet in the alpha 1 groove.

OMG Rik is that you? :rofl: My Alpha Ken was totally raping your guys. Cross-up air Hurrican xx chain combo FTW plz!

Onslaught2000
06-19-2006, 05:27 PM
Yeah, that was wrong. Default for any game is NO dipswitches on, so you have to set it manually for any game in the collection. Whoops. :\

Heh, thanks. Just wanted to make sure!

yeah I can get juni or juli, are you putting in the code right?

For balrog you go to karin for a little bit, then go to random select hold start and select.

For juni and julie you do the same thing except go to random select and hold either

left, or right (depending on which player you are) or up or down (also depending on which player you are) one direction gets you juni the other julie I forget which is which though.

Well, I thought I was getting the codes right. I would hold start on Karin, then move to the random select box and then try holding either/or left or down but still would keep getting Balrog. So far, the only way I would be able to get either Juni or Juli, I would have to keep tapping select until it landed on either one of them.

Dark Hadou XS
06-19-2006, 06:35 PM
Dark hadou: CE bisons inf doesn't include any strongs, it's all jabs and scissors.
As for rogs
a) watch my vid :)
and
b) only try it the corner, preferably on the fat characters. Other than that you just have to do some very quick charging. it's just [jab xx short rush punch] repeat. Again make sure you're charging as quickly as possible. The charge time is the only thing that makes it difficult.

Thanks Desk, oh yeah, YOUR VID PWNZ!!!!!! GOOD STUFF!!!!, Even my Wife was impressed and she usually shrugs when watching combo videos.:tup:

Rik
06-19-2006, 06:48 PM
No way man...i would have won easily if i had remained as ryu and chun.....i screwed up when i picked dahlism as much as i did. Remember those vega matches....jap,jap,jap, slide hahaha. At any rate i agree dude...this game will be a joke if there is a tourny scene....unless we ban the CE and Alpha 1 groove.

Spoonman
06-19-2006, 07:02 PM
Does the SFAA guide says something about an ideal dip-switch setting for SFA3 Upper? what do you guys consider the best option, to use the default setting (almost zero stars on) or the setting of the only selectable version available (almost all of the stars on)?

Mowbs
06-19-2006, 07:06 PM
Any chance you can use Cody with his Final Fight 1 costume? That prison thing is gay.

CaliLifeStyle
06-19-2006, 07:07 PM
^Nice one, thanks. And off I go.....

Edit: Hmm, got one for the Japanese version? I can't seem to get it to work.

If it doesn't work, try to time it so X gets pressed first. If that doensn't work then maybe the Japan version doesn't have it or it's different. The code also works for all the other games.

EDIT.

If you do the code for Super Gem Fighter, you fight to the Puzzle Fighter music.

Sonic_Reaper
06-19-2006, 09:50 PM
No way man...i would have won easily if i had remained as ryu and chun.....i screwed up when i picked dahlism as much as i did. Remember those vega matches....jap,jap,jap, slide hahaha. At any rate i agree dude...this game will be a joke if there is a tourny scene....unless we ban the CE and Alpha 1 groove.

Maybe. If I tried hard enough I could beat your Ryu/Chun (Alpha version). That or I would find a new character that's even more broken than Ken.

Mike_Z
06-19-2006, 10:03 PM
More stuff:
CE Gief can't grab out of hitstun. His SPD seems slightly bigger than A3 Gief non-jump-cancel Jab version. You can kara his SPD off s.Short for even more range. Also his headbutt only does 50 stun, aww.
3s Akuma/E.Ryu/Shin Akuma can supercancel their F+Strong, but only that of all their normals. Also, supercancelling their teleports is more useful than I initially thought. s.Fierce xx teleport xx Raging Demon is pretty good.
DS Ryu can do c.Shortx2->c.Fwd xx real Shin Shoryuken, but the damage isn't all that hot. DS Fei can do c.Short->s.Strong xx real Whatever-That-Super-Is but again, damage from c.Short->c.Strong->c.Fwd xx rekkas is good enough.
3s Zangief can do Glove->FAB (as F,DF,D+P,continue for a 360 back to D+release Punch) for a large-ranged FAB. Woo.
3s Rose can supercancel her DP+P as she hits the ground after hitting. It appears that if you do this right, she will grab them with the end of the super no matter what - I had the opponent on far recovery roll, and she would do the last part and they'd appear in her hands. Hmm.

DS-ism everyone can use that bug that Guy had...even if you can't cancel a normal, if you chain from it then kara-cancel that normal, you can do specials or supers. It's easier than you think, just do, say, QCTx2+RH~Fierce (that's RH-kara-Fierce for you non-3s-players):
Sagat can do c.Short->c.Fierce->kara RH into high Tiger/any Super/(corner)Tiger Uppercut or Knee.
Blanka can do c.Short->c.Fwd->c.Fierce->kara RH into Fierce Ball.
Gen (kick, corner) can do c.Short->c.Fierce->kara RH into airthrow Super.
Fei can do c.Short->c.Strong->far s.Fierce->kara *neutral* RH into Rekkas, but it's hard.
Honda can do c.Short->s.Strong->far s.Fierce->kara RH into Fierce Headbutt.
Dhalsim can cancel his far normals into a Yoga Fire using kara RH.
I'm sure more useful ones will be found.

If you put the training dummy on Back/Front tech, and also turn on ground roll, they won't tech a lot of stuff that can be easily teched. Boo.

Mike Z

TS
06-20-2006, 01:08 AM
^called Proximity Canceling, for some reason, and good find. Interesting to see if anyone will use it...You see someone use it in regular A3 with Guy for dizzy combos, but most Guy players don't even do it... I wonder if it's easier...

And IIRC you can't ground recover/air recover in the same situation...like if you get hit by a Shoryuken and press 2K, you lose the ability to air recover. So it makes sense that it would screw with recovering from combos in some way if you had both options on.

To whoever was having trouble- I think the Final Battle mode (where you immediately skip to fighting the last boss) is only in the Japanese arcade version of A3.

player2- about Gen's punch-style sweep, that's accurate to their respective versions. In A2, it knocked you far away, for some retarded reason.

Anyone know if CE Zangeif has the small jumping hitbox? I don't know if it's true of A2 Gief, but in A3 if you jumped at someone and didn't attack, a lot of their anti-airs would whiff. Something like far shoto standing Roundhouse or far Strong/Fierce might connect, but a lot of normals, and even some DPs would whiff.

Mike_Z
06-20-2006, 03:36 AM
I've had a much easier time doing it with DS-ism than I did when I tried it with A-Guy. Especially if you do the motion as (for a super, extra QCT), D, DF+RH,F+other button, I can get Gen's midstage c.Short->s.Strong xx RH~airthrow, Adon's c.Short->s.Fierce->RH~Variable Assault, or Birdie d.Jab->B+Fierce->RH~headbutts about 90% of the time now. It's even pretty easily confirmable - most of it is learning the initial timing of when you should hit RH. IMO it makes Dhalsim keepaway a lot better.

It should just be called kara cancelling, since that's really what it is. Why are there 10 different terms for it in A3, depending on what you kara'd into? (^.^)

Edit: I think it's because in DS-ism, chains have relatively lenient timing compared to Guy's - you can't hit the button early, but you can hit it fairly late and the next move will still combo, so the cancels are not that hard as long as you wait at least the minimum amount of time.
Mike Z

Demon Dash
06-20-2006, 05:04 AM
^Training mode actually has what seems to be a recovery glitch, the computer wont recover more on different settings than others.

Also I agree it is a kara, but in different terms. Most "karas" I know of are to increase range, with this you need to do it even to cancel.

Another thing on Xenozip's video he does s.lk, s.lp, s.mp, s.hp x qcf+lk -> f.k+k, I just don't understand how he managed it, I couldn't even see one frame for s.hk.

Ryu1999
06-20-2006, 05:52 AM
You know I did notice an awfull lot of whiffing today. Didn't someone mention random whiffs at the beginning of the round in Hyper? Like sweeps going straight through them or something? Maybe the glitch is spread further beyond the beginning of the round.



Yeah I mentioned this a while back. I thought it was a training mode bug only. I thought they would have fixed it for the US version.

To whoever said SPD was harder for CE-Gief, I concur. Also, does A3 Gief have the shrinkifying j. strong like A2 Gief?

Demon Dash
06-20-2006, 06:51 AM
If it doesn't work, try to time it so X gets pressed first. If that doensn't work then maybe the Japan version doesn't have it or it's different. The code also works for all the other games.

EDIT.

If you do the code for Super Gem Fighter, you fight to the Puzzle Fighter music.
Well that solves where Puzzle Fighter's tracks come in.

I figured out wat was wrong. When I was pressing the buttons it kept going back to the title screen.

On the title screen (press start) hold X, triangle and R2. Press start to enter the game menu then press start on versus.

Can anyone remember reading an arogant post about the differences between console and arcade Upper? If you do can you tell me where it is? I haven't a clue.

CaliLifeStyle
06-20-2006, 07:25 AM
Well that solves where Puzzle Fighter's tracks come in.

I figured out wat was wrong. When I was pressing the buttons it kept going back to the title screen.

On the title screen (press start) hold X, triangle and R2. Press start to enter the game menu then press start on versus.



Do that same code in Gem Fighter but do it for Arcade and you'll get Running Battle. However, it's not the same running battle from the console versions.

Best Kind Boxer
06-20-2006, 08:37 AM
More stuff:
CE Gief can't grab out of hitstun. His SPD seems slightly bigger than A3 Gief non-jump-cancel Jab version. You can kara his SPD off s.Short for even more range. Also his headbutt only does 50 stun, aww.

How did you test this? I used the opponent's normals to space myself and A3 gief had the longest range everytime.

Kara with short? sweet. :)

If the shadows are any indication (like 3S) his s.HP looks like it would be a huge kara.

fatboy
06-20-2006, 11:12 AM
You know I did notice an awfull lot of whiffing today.
www.streetfighteralpha.net



Are you using the CE versions of characters?

If you notice thier hit boxes for normals are really short. Try to hit with Vega's (japan) jab at max range, then move closer a little bit at time until it hits to see how long the hit box is....You see that it is really short.

Most of the hit boxes on most CE characters are about half the length of the full extended animation frames.

Mike_Z
06-20-2006, 11:16 AM
BKB - so did I, although I probably just suck at it since it was 3 AM. (^.^) I'll accept your results - 50 damage is good enough for me, either way.
I just kara'd with kicks since he doesn't have the running grab. Seems like you have a lot less time to kara than in 3s (?) so the only one I could get any advantage off was Short, which wasn't very much. Maybe real Alpha players will have more luck with c.RH (looks like more is possible) or punches.

Can DS-Blanka kara..er..Proximity Cancel to his dash? Seems like you just have to hold Short+Fwd, press RH then do the dash with negative edge. In that same vein, can you Proximity Cancel to a throw whiff?

The only thing that keeps me playing is Progressive Scan, hehe.
Mike Z

Rik
06-20-2006, 02:18 PM
Hey someone should post a seperate thread on the tiers in this game...even though its pretty much CE guys on top. On another note, just u wait ill get monstrous in this game eventually...just like i did in 3s haha.

Goldsplinter
06-20-2006, 02:26 PM
How do you play the computer in Hyper Street Fighter Alpha?

Bunkei
06-20-2006, 02:26 PM
Hey someone should post a seperate thread on the tiers in this game...even though its pretty much CE guys on top. On another note, just u wait ill get monstrous in this game eventually...just like i did in 3s haha.

Until there's high level play (with tournaments) that take place, any tiers formed will undoubtedly be inaccurate. It's just too early to tell.

Interestingly enough, some people were saying that CE Ism are on top for sure, but now there is new evidence coming to light that their reach is only half of other Isms. Whether this is true or not is besides the point, the point is that it will take quite a while to find out how the different Isms and iterations of characters interact with each other.

Wasn't it some years ago, some players were stating that Cable is nigh broken because of his AHVB X 3?

Desk
06-20-2006, 03:02 PM
Hey someone should post a seperate thread on the tiers in this game...even though its pretty much CE guys on top. On another note, just u wait ill get monstrous in this game eventually...just like i did in 3s haha.

CE characters won't be top tier.

Demon Dash
06-20-2006, 04:10 PM
So does V-Zangief have his kotobi cancel? I know kotobi cancels aren't the same, but I could never get his to work. I always asumed it wasn't arcade perfect because he doesn't even have it, just thought I'd check to make sure. If he's lost it how has this effected his game?

FighterX
06-20-2006, 05:07 PM
Yes, he has it. I've done it in regular and arranged Alpha 3

Lv.32 Z-Ism Rose
06-20-2006, 05:08 PM
For SF3 cody:
jump in rh, cr fierce->hurricane punch->>Final Destruction (jump kickx2->(st jabx2->cr jab)xX).

Does about 70-80% on most characters. Does like 95% on CE characters. Oh yeah, you can still juggle the CE chars with it. It is a great super cancel for Cody, since getting a Final destruction in a fight is pretty much impossible (at least, so that you can juggle and stuff). He can combo it off his qcf+kick moves, too.

TS
06-20-2006, 06:40 PM
Yeah, I was figuring he could do that, but with the Roundhouse Ruffian Kick xx super...that's corner-only though, right?

Lv.32 Z-Ism Rose
06-20-2006, 07:17 PM
Well, the hurricane one I did midscreen. Jump kicked him twice (you have to super cancel as soon as he starts to raise his arm for the uppercut, so that when he jumps up, the victim is still getting nailed by the hurricane effect). The 2 jump kicks pushed him close enough to the corner so that I could do the jab thing. It might be possible to do more jump kicks, but I havent had the time to experiment with it yet. The more jump kicks the better it seems, since they do like 10 damage compared to the jabs, which do like 2 or 3. I did this on Blanka and Akuma, btw.

As far as the ruffian kick, it is corner only. It doesnt launch the opponent high enough to jump kick after him.

The only thing I havent tried (since I really havent learned how) is to follow up Final Destruction with a crouch cancel series. I mean you already have them in the air, and they cant flip while the super is active, so I guess you could time a jump kick just as the super ends, then go into a CC series.....just a thought...

Rik
06-20-2006, 10:17 PM
I suppose it is far to early to tell at this point...which leads me into wondering if this game will be tourny bound. I certainly hope so cause in my view id say CVS2 and MVC2 are about as broken and even more so in a lot of cases so why not include this game in Evo....just cause it doesnt have a aracde release.

Vic Viper
06-20-2006, 10:25 PM
Something interesting about CCs in SFA2. So far I know Sakura can link a CC from a S.Jab. Are there other characters that can link to CC from a standing normal attack?

Sonic_Reaper
06-20-2006, 10:26 PM
I suppose it is far to early to tell at this point...which leads me into wondering if this game will be tourny bound. I certainly hope so cause in my view id say CVS2 and MVC2 are about as broken and even more so in a lot of cases so why not include this game in Evo....just cause it doesnt have a aracde release.

Well ... the Japanese won't play it as regularly if it doesn't see an arcade release. And the Japanese go out to play games, not sit at home and play them on their consoles.

I think it would be sweet if it made an appearance at Evo though.

My guess is that Alpha characters will dominate.

PozerWolf
06-20-2006, 11:14 PM
Wait... so these combos u guys are finding out? Are you guys saying this isn't arcade perfect or something? Sry, havent checked out the whole thread yet =/

Demon Dash
06-21-2006, 01:05 PM
After the discussion the other day regarding what "tier" CE characters will be in, I decided to do some tests to understand a little bit more about their system. I decided to use always Ryu vs Ryu and test up damage and stun recieved over a hand full of Ryu's moves, standing fierce, Hadoken and Max Shinkuu Hadoken.

It turns out CE characters follow a similar system as X-Ism, no air guard and the same damage recieved. Although as you should guess they have no guard meter and do + damage. CE character have their own damage level, but they do not have their own stamina level. They do however act the same way as the rest of the pre A3 cast (I never knew about this), as normals and specials cause random damage.

As of where they should stand, I think it's pretty obvious (imo anyway), which is pretty high. In all they're just X-Ism characters with 1/3 more strength, no super and no guard meter. I don't think they have too many weakness' to worry about that their blatant damage advantage can't make up for.

Also someone else mentioned they have less range than other Isms, from what I've seen (I could experiment much much deeper) this isn't so. Vega for example can whiff crouching strong A1 Charlie up untill his pocket ends, any further than that and you hit them; for both CE and A3 Claw. The only instance I noticed where it appeared they have lees range was with crouching short, but again it appears this isn't so. It looks as if they have the same hit box as the A3 characters, but with new animation. CE-Claw's crouching short whiffs up to the point where A3 Claw's hit box exists. This proabably needs looked into more, but as far as I can tell it's no problem for them.

toilet
06-22-2006, 02:49 PM
Has anyone gotten Zangief's glitch 360 in regular A3? I haven't gotten it once in training mode yet. I tried it in the 980629 version on Kawaks and it is still there.

{PFH}-Lake
06-22-2006, 04:37 PM
ya i got the game it rules, anyone know the tiers for Gem fighter?

fatboy
06-23-2006, 09:40 AM
Also someone else mentioned they have less range than other Isms.

That was me:wink: . I did check, over and over. I checked every version of M.Bison.

Demon Dash you have the Jap. Version right?

I have the US version.

When I try hit a character with a cr. jab with CE M.Bison (VEGA). My hit sprite only extends to his elbow, not to his fist. Everything from the forarm up completely whiffs.

The same thing happens with Zangiefs cr. fierce it totally whiffs past the elbow, he has NO hit detection on or anywhere near his fist, wrist, or forarm.

Can you please check the range on these on the jap. version. Maybe the is a difference in the versions?

Kayin
06-23-2006, 09:51 AM
Has anyone gotten Zangief's glitch 360 in regular A3? I haven't gotten it once in training mode yet. I tried it in the 980629 version on Kawaks and it is still there.
If I recall there's a dipswitch for it. Hold R2 while going into game options and set it to the first revision, it should be on.

Demon Dash
06-23-2006, 11:18 AM
That was me:wink: . I did check, over and over. I checked every version of M.Bison.

Demon Dash you have the Jap. Version right?

I have the US version.

When I try hit a character with a cr. jab with CE M.Bison (VEGA). My hit sprite only extends to his elbow, not to his fist. Everything from the forarm up completely whiffs.

The same thing happens with Zangiefs cr. fierce it totally whiffs past the elbow, he has NO hit detection on or anywhere near his fist, wrist, or forarm.

Can you please check the range on these on the jap. version. Maybe the is a difference in the versions?
It looks like we're both right, I guess we both measured a different end of the stick. CE-Bison's c.lp whiffs up to his wrist, also Zangeif's c.hp whiffs like you say so. Other characters on the other hand haven't lost anything at all. I have a theory though, I just checked up on the actual CE and they could have altered their hit box's to represent their true CE versions.

Take Zangeif for example. In CE his c.hp is a lot shorter than it is in HSFA, if they where to keep the hit boxs the same it wouldn't represent the CE versions. Characters like Claw and Bison both appear to have the same whiff point (well, pretty damn close) as we discribed. Note in last two pics how c.lp whiffs yet c.mp doesn't, also please excuse the damage, no need to make it profesional.

http://img368.imageshack.us/img368/7315/clawclk0oc.png
http://img514.imageshack.us/img514/6550/bisonclp0lm.png
http://img186.imageshack.us/img186/1852/bisoncmp7yq.png


Although in some cases it seems Capcom where just lazy, as they've just taken existing animation and slapped it onto other buttons. As far as I can tell, Claw's c.lk hit box is the same as his A3 incarnation, except with different animation. It definately needs more looking in to, as it might also be character specific.

Honestly, there's too much to this game to even comprehend. I can't wait for ten years time when the game's finnally figured out.

fatboy
06-23-2006, 12:55 PM
Snip.

I think the lak of range on some of the CE characters will hurt (some of) them dratstically.

For example:

CE Gief (I think) will ultimately be less powerfull than many are making him out to be.

Yes, He has a BEEFY 360. But that s it. And once her gets it he bounces ALL the way back to the other side fo the screen..

With the reduced range on his normals it will be very hard for him to be competive.
DON'T GET ME wrong if he gets in HE owns you.

However, it will be to difficult against a good player in any other "ism" with a good zone (ie. Sim, Charlie, Ryu, ETC).

Best Kind Boxer
06-23-2006, 01:09 PM
I think he'll still be viable. 3 stray normals (jump fierce, s.mk, sweep, etc) and a SPD and you're dead.

Anyone mess around with CE Sagat? He's got the crazy CE links (d.mp->DP, d.MK->d.LK x DP, etc) but doesn't seem to have the wimpy CE c.fierce, instead having the beefy A3 c.fierce.

The whole CE thing strikes me as "idiot mode".

Rik
06-23-2006, 01:36 PM
After spending sometime with the isms ive determined the marvel ism as pure crap tier. Honestly there is no benefit to it.

Best Kind Boxer
06-23-2006, 01:49 PM
Guy might be Marvel worthy. He only uses lvl3's pretty much anyhow.. right? RIGHT? Teleport also allows you to always be close after knockdown. meh? It's pretty lame how teleport doesn't build meter.. wtf.

It's REALLY lame that parry doesn't build meter.

CaliLifeStyle
06-23-2006, 02:04 PM
The whole CE thing strikes me as "idiot mode".

Actually, it strikes me as "you better bring your A game against me."

Ryu might also be good in Red S since he got the improved Shin Shoryuken.

fatboy
06-23-2006, 03:00 PM
I think he'll still be viable. 3 stray normals (jump fierce, s.mk, sweep, etc) and a SPD and you're dead.


Oh yeah! No doubt. Don't get me wrong.:wgrin:

He is powerfull.

But not really over powering.

He is giong to take a lot of damage :wasted: trying to get in for those three hits and SPD.

AiRiC
06-24-2006, 04:32 AM
Just noticed something.. alpha counters are free in DS ism f,d,df+p or k after a blocked attack....

Demon Dash
06-24-2006, 06:04 AM
Just noticed something.. alpha counters are free in DS ism f,d,df+p or k after a blocked attack....
I believe they drain guard meter, I know push blocks are free...

shinblanka
06-24-2006, 06:21 AM
I believe they drain guard meter, I know push blocks are free...


No they don't. They are free also. The only thing bad about it is the AC in DS-ism does "HARDLY ANY DAMAGE"!:confused: It's good to get fools off of you but it's not as good as A2 AC's.:wink:

Demon Dash
06-24-2006, 06:33 AM
No they don't. They are free also. The only thing bad about it is the AC in DS-ism does "HARDLY ANY DAMAGE"!:confused: It's good to get fools off of you but it's not as good as A2 AC's.:wink:
Well there we go then, I think S-Ism's proving to be pretty strong in this game.

shinblanka
06-24-2006, 06:55 AM
Well there we go then, I think S-Ism's proving to be pretty strong in this game.

Yea the ac does no damage in DS-ism unlike A2 ac's, but sometimes you want to AC just to get out of a trap or pattern. You can't kill someone with the AC in DS-ism because they do a jab's worth of damage to your foes.

I will say this again, X-ism, A-ism, Marvel-ism seems weak in HSFA mode.

Why use X-ism when there's CE, unless you use rolento and adon since they can't be played in CE and they play different when played in X-ism.

And why play A-ism if your character is in A2 or A1. No gaurd meter and CC's in A2 seems better imo.

Marvel-ism is just like X-ism IMO. Only a few characters are worth playing in marvel-ism. Mostly charlie and ken IMO.

It's very wack that you DON'T gain meter when you parry in parry-ism.

CE-ism character range on there attacks are scale to the original range of they're attacks in CE. I wish they would have drawn new attacks instead of cutting half of geif's hit box off the crouching FP. The damn elbow has to hit you.:confused: It does work as air defence like it did back in the day. Don't rely on it, but it does work against weaker jumping attacks. Jump kicks like CE-Sagat, Any charlie, and CE-blanka it won't work, but it works against shoto's.:wgrin:

CE-geif is good but he can get zoned to death. Most projectile based character's will give him problems, but if he get's in on them that's the end of them.

Also supers do stupid damage to the CE-ism characters. Chip or hit by the supers. And unlike popular believe you "CAN" tech the CE characters throws!!! Now i'm not saying it's easy, but it can be done.

Demon Dash
06-24-2006, 07:10 AM
^RS-Ism is like Z-Ism except with only a level three super. The other characters have their V-Ism move sets, but their damage properties are that of Z-Ism. Also PS-Ism characters recieve the same damage as X-Ism, except for CE vs CE/CE vs X where they recieve even more damage.

AiRiC
06-24-2006, 02:47 PM
Rolento LOVES ds ism.... alpha counter with kick is great and the chain system seems to help him a lot

OhNoos
06-24-2006, 03:53 PM
Stupid question, but can you parry the first hit of a Valle CC to avoid it?

Goldsplinter
06-24-2006, 06:23 PM
Hey Guys rolento can teleport in Marvel-Ism

Sometimes i pull it off sometimes i don't does anyone know how to do this move? I know you can do it with kick and punch

Best Kind Boxer
06-25-2006, 02:45 AM
Stupid question, but can you parry the first hit of a Valle CC to avoid it?

Not a stupid question AT ALL. In fact, they seem to be the ONLY ones who can stop it easily (sans CC)

Parry appears to be immune to the "super freeze" that lets you get hit by Valle CCs and supers.

(For the record, if they super, and you weren't blocking, you can't block if they were close enough after the flash.. seems most apparent for Alpha 1, and least apparent for Alpha 3)

In situations where you can't block after the flash (block low after CCs, and some supers if in range), you can parry. So if you get caught not-blocking during the flash, you can parry. If you encounter a CC when standing, you can parry the sweep. If you get caught not blocking versus an non-blockable-after-the-flash super at close range, you can parry it.

It's not like 3rd strike either, you can parry AFTER the flash. So, if you get caught with your pants down (standing or not blocking) you can parry, then block (or attack) to save yourself. So parry isn't as neutered as I had first thought. You don't build meter from a parry (lame), but it's good in other ways. It is immune to super-freeze!

Capcom seems to have also been lazy and made it so you can parry most everything down. I found out tonight that you can down parry ALL of Sakura's normals (unfortunately for me), and even specials. As a 3rd strike player, this is whack. On wake-up, you can parry down for EVERYTHING (except towards+mk overhead and jump-ins it seems).

I also learned that Blue-gief has SPD/FAB setups that you can't jump out of. This is news to me (I thought you couldn't do that in alpha 3? maybe I'm wrong). Stuff like c.short X whiff spd XX FAB can be tight enough to stop jump-outs. Jump knees into FAB is the same if timed right. Tight, but possible.

c.jab x2, c.short X running bear grab XX FAB is sneaky as hell lol. He can even do pseudo standing 720 by doing whiff spd cancelled instantly into 720.. Not exactly usefull since spd would grab if in range, but looks tight against whiff DPs haha.

...and Green-Rolento is the SHIT. Thanks for the tip AiRiC! :P s.jab/c.short x d.mk into circles is awesome. If blocked go into c.fierce for a GOOD free chunk of guard meter everytime you get close (although, Green-ism could counter this? haha). If you're buff you can go into c.fierce anyhow and kara roundhouse into circles off hit-confirm. His punch AC is lame sometimes, but kick AC is tight. ...and free ACs are ALWAYS good. Nevermind the air shenanigans he gets.

Pink-ism is still stupid, but I love this game. :wgrin:

(please correct me if I'm wrong)