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A-Dhalsim
05-10-2006, 09:44 PM
Ok so I guess there is suppose to be a mode called HYPER Alpha. This is just like AE where as you can play any alpha character from all versions vs each other. Sounds cool I guess. With that feature i can see alpha coming back to EVO. Since they adopted AE and all.



J-Cole

Nocturnal
05-10-2006, 09:46 PM
:sad: Thanks for the info Cole, I guess Capcom is just as lazy as ever it seems.

DarkZero
05-10-2006, 09:47 PM
So, im over here messin around at Capcoms booth for E3 right. I figure, after the 3rd try...capcom would finally make a true to arcade port of Alpha series onto PS2. Well I was wrong....capcom has FAILED us again. Same glitches are back and just as clear as ever. So all you peeps who had hopes for Alpha 3 coming back to EVO with this new version will be greatly dissappointed. I know I am.

Capcom.....why do you not care? SF4 please?

J-Cole


Such terrible news. And I had hopes for this one.:sad:

Ouroborus
05-10-2006, 09:48 PM
what do u mean by the same glitches are back?

SiLLiEMutAfuKA
05-10-2006, 09:48 PM
So are you saying they're actually ports from PS1 versions?

Cause if you say they have glitches, I thought the arcade version had glitches. =D

A-Dhalsim
05-10-2006, 09:57 PM
yes let me make it more clear. Alpha Anthology is a direct port of the ps1 version of Alpha =P Geyness. So glitches like no collision on Dhalsim standing Roundhouse on normal sized Characters etc. Such a let down.

Supposedly Capcom Classics vol. 2 is coming out and it has ST as one of the games. Since they failed with alpha, I actually have no hope for this version. sigh...fuck you Capcom.

J-Cole

Nokato
05-10-2006, 10:01 PM
If this isn't arcade perfect, this is the final nail in the coffin...Damn, I mean they could've at least got this right. I hope that there is clarification of whether or not these are ps1 glitches or intricacies still left in from the Arcade Version.

Gaijinblaze
05-10-2006, 10:07 PM
Ouch. It's funny how people wanted the arcade version of the game and the PS1 mode selection, and ended up getting neither. That's what happens when you want the best of both worlds from a company that doesn't give a shit.

Darkside3024
05-10-2006, 10:09 PM
:sad: Thanks for the info Cole, I guess Capcom is just as lazy as ever it seems.
Not Lazy. They most likely spent most if their time for games like RE and DMC. So it would be better to say they don't care. But seriously tho. How many people outside of SRK is going to spend their money on this game?

Superking
05-10-2006, 10:09 PM
Any word on the SFZero collection that was shown at SBO4? Not that the Japanese version would make a difference, but eh who knows. =x

Chozen1
05-10-2006, 10:12 PM
Like my friend says, "BBR the shit" if capcom really is not concerned with the consumers point of view; they don't give a shit about this. Dissapointing

rook
05-10-2006, 10:39 PM
perhaps there was there a setting like on the PS2 version of 3S where you could change the settings to those of the arcade boards? (ie; turn on unblockables, etc in 3S)

Etcetera
05-10-2006, 10:47 PM
perhaps there was there a setting like on the PS2 version of 3S where you could change the settings to those of the arcade boards? (ie; turn on unblockables, etc in 3S)
No way, that would make too much like a good idea.
To be honest, I didn't expect them to get this right and give people what they wanted. With Capcom, I find it best to keep expectations low. I know when (and if) they let out word on sf4, I won't get my hope up until I see them shits on the store shelf.

kenryuakuma
05-10-2006, 10:58 PM
I think the price and its compatibility both are intertwined. To be more accurate, the price matches the game. Since it is only $25 or $29.99. And it is a collection, which contain five games. Capcom might think people are sure to buy it. Five games is the attraction to most of the street fighter players. However, they never realize that consumers, like us, who really have experience or whatever maybe familiar with the games, I can't say, need more precise or better things from it. For instance, like one of you hopes no glitches. I think that the neglect of capcom is the setback of this alpha collection.

Dumehra
05-11-2006, 12:23 AM
And here I am thinking that SNK screwed up their last blade collection ports sound and music. If these are PS1 ports and not CPS 2 ports, i am passing this collection.

Middlekick
05-11-2006, 12:49 AM
yes let me make it more clear. Alpha Anthology is a direct port of the ps1 version of Alpha =P Geyness. So glitches like no collision on Dhalsim standing Roundhouse on normal sized Characters etc. Such a let down.

Supposedly Capcom Classics vol. 2 is coming out and it has ST as one of the games. Since they failed with alpha, I actually have no hope for this version. sigh...fuck you Capcom.

J-Cole

Could you give few more details on why you think this is the PS version because your Dhalsim example is also possible in the arcade. Specifically, could you list which character
you saw this against.

A *direct* port of the PS1, eh? That sounds very strange because from the trailer that I saw, it showed no visible sign that it was a port of the PS version: V-ism activation animation was like the arcade, collision sparks were like the cps2 game and the extra characters of the home version were nowhere in sight (the character select screen was based on the arcade's). Has this changed?

Forgive my skepticism, but after eagerly antcipating this game and to see it claimed as the PS 1 version based on a single example, it might be understandable.

So for the sake of clarity and distinction, could you please list any additional differences you noticed between this version and the arcade: crouch cancels, V-ism activation, specific character properties etc.

Saotome Kaneda
05-11-2006, 01:26 AM
I also want clarification, because I'm not fucking giving omni $100. lol

booda
05-11-2006, 03:32 AM
And here I am thinking that SNK screwed up their last blade collection ports sound and music. If these are PS1 ports and not CPS 2 ports, i am passing this collection.
Shouldn't we all pass this collection? They keep making collections instead of new games. And people keep buying the collections. They have to be saying to themselves, "Well, they keep buying them and they don't cost us much to make, so let's make more."

bill_rizer
05-11-2006, 03:46 AM
^^
im with booda, I let SNK get away with collections because they actually make new very good fighters, something capcom hasnt done in years.

wow this news if true means they really dont give a fuck, SF gamers have grown up now its a whole new generation out there, thats why SF4 would never happen not the way we want it.

no kid is going to ask their mom to buy these collection discs after they see MGS4 and what not.

I guess thats the end of SF aleast we still got the old classics like ST, ill play that till the end of time.

Demon Dash
05-11-2006, 04:38 AM
You know, I'm honestly not suprised.

Oo 3s masta oO
05-11-2006, 04:44 AM
You know, I'm honestly not suprised.

agreed =\

psychochronic
05-11-2006, 04:55 AM
Another slit in Capcom's throat.

SilverGear
05-11-2006, 05:11 AM
Hearing this really gets me down. I for one was looking forward to playing a possible arcade perfect port of Alpha 2 and the like, but from what Cole's saying this is clearly not the case.

I guess it's SLASH from here on out.

Fuck Capcom.

SaBrE
05-11-2006, 05:30 AM
i knew this was gonna happen when i saw the official box art for this game and it had deejay, fei, t hawk. after i saw that, i KNEW a3 was gonna be a port of one of the console versions. please use the shittiest version of all the games for the anthology. sf is dead

SNAAAAKE
05-11-2006, 05:37 AM
why do people even bother with "ports" anyway. just get a modded xbox and play the arcade version of all capcom fighting games. kawa-x and final burn emulators for xbox runs everything at full speed !

spoon
05-11-2006, 05:39 AM
Because running emulations at EVO would make certain people's head explode

evilmuffinmanX
05-11-2006, 05:40 AM
is ingrid in A3? =x

SNAAAAKE
05-11-2006, 05:48 AM
Because running emulations at EVO would make certain people's head explode

:rofl: uh..what ??

what they have "emulation police" at evo or some shit ?? yeah I honestly dont think there is anything illegal about emulators. these games are older than jesus and I think I spend ENOUGH money on street fighter in general(bought legal copy of sfa2 on snes,ps1,saturn and spent shit load of $$ at the arcades too). I think its time I derserve a fucking arcade perfect version :mad: and since capcom wont give it to me..I will play on my modded xbox !

spoon
05-11-2006, 06:02 AM
There was some big controversy about the EVO slash tourney not allowing ps2's running the swap magic discs, which is totally legal as long as the games you're running on it arn't duplicates (i.e. imported Japanese dvds of GGXX slash). So if EVO won't allow that, what leads you to believe they'll allow emulations of a game that is just about to be rereleased on the ps2.


btw - LOL@CAPCOM

Bill Wood
05-11-2006, 06:17 AM
Not that it affects gameplay at all, but did you happen to notice if there are loading screens between matches? CCC had 'em for all of the SF2 games on that disc, a dead giveaway they were nothing more than PS1 ports.

arit
05-11-2006, 06:17 AM
bought legal copy of sfa2 on snes,ps1,saturn and spent shit load of $$ at the arcades too
Then what about spending ~100$ on an arcade perfect cpsII version?

toilet
05-11-2006, 06:46 AM
That sucks. Would like to see more tests on this though. Speed, v activation invulnerability, gief's kattobi, etc.

Thanks for posting.

SiD
05-11-2006, 06:58 AM
so u are sayin that all of the street fighter alphas on the anthology disc are direct ports of the ps1 versions? So missing animations? hit sparks in alpha3?

Ken34
05-11-2006, 07:34 AM
:rofl: uh..what ??

what they have "emulation police" at evo or some shit ?? yeah I honestly dont think there is anything illegal about emulators. these games are older than jesus and I think I spend ENOUGH money on street fighter in general(bought legal copy of sfa2 on snes,ps1,saturn and spent shit load of $$ at the arcades too). I think its time I derserve a fucking arcade perfect version :mad: and since capcom wont give it to me..I will play on my modded xbox !


I agree, but instead ofkawa-x i use mamedox, is kawa-x faster?

also a mall about 30 minutes away from me has sfa3 arcade still, and there is still a couple people who play really good at it, so im happy. but im so dissapointed that capcom would do this, hopeully its not true, cause i was really waiting for this one....

Dark Geese
05-11-2006, 07:45 AM
I totally agree..Final Burn Alpha XXX is the way to go!!

Muskau
05-11-2006, 08:24 AM
Is it a direct port of PS1 or a direct port of DC? PS1 had compressed sprites with artifacts clearly visible, DC had no such thing. Was Dhalsims standing RK ultra slow like in PS1? Or fast like in the arcade? I hope you just didn't try one test and then left. Anymore info?

UrIeNaToR
05-11-2006, 09:55 AM
WOW, THAT'S CRAZY...I though there were going to be dip switches in the game also like vampire collection...damn, guess it's pointless when they're direct ps1 ports...crap ball animation.

supabeast
05-11-2006, 10:45 AM
so u are sayin that all of the street fighter alphas on the anthology disc are direct ports of the ps1 versions? So missing animations? hit sparks in alpha3?

The PS1 Alpha 3 was missing a hell of a lot of animations - for starters, just about any background animations were removed! I really can't see Capcom being so lazy that they'd release the PS1 port of Alpha 3 and not the Dreamcast version... of course, I can't see why they'd release PS1 ports of any of the games instead of arcade ports, so my logic doesn't really apply here :(

Return of Shiki
05-11-2006, 12:04 PM
PLEASE tell me they'll AT LEAST fix the loading times and put all the animation back...please? :confused:

AMinorThreat
05-11-2006, 12:37 PM
WOW, THAT'S CRAZY...I though there were going to be dip switches in the game also like vampire collection...damn, guess it's pointless when they're direct ps1 ports...crap ball animation. This could be the answer... lets pray for the dip switches!!

Buktooth
05-11-2006, 12:45 PM
v-dhalsim's far strong was cancellable in ps1 a3 haha

CaliPower
05-11-2006, 01:10 PM
smashbros ala wii anyone??

JeRon
05-11-2006, 01:30 PM
Uhh Capcom stopped caring about theyre fighting game market since late 2002. They're mainly focusing on other projects. My advice..take your favorite SF title and keep playing that otherwise go to something else because if your waiting for "Some Great Thing" from capcom to hit then your wasting your time!

Episode_667
05-11-2006, 01:30 PM
*Looks over at his Saturn version of Zero 3*

You guys *do* know about the Saturn port, right?

TS
05-11-2006, 03:07 PM
The Saturn version which is import-only and expensive, yes. Saturn version still not perfect, but it's pretty close. Capcom has screwed up all other conversions of A3 even worse- PSX version isn't horrible or anything, but is rather different from the arcade version in a few big ways, Dreamcast version is basically an upgrade of the PSX version, so it has all the same changes, plus a few more, SFZ3 Upper is changed further, and Double Upper is the same game with a few more characters.

It's sorta like with Super Turbo...you have the arcade version that everyone loves, you have the PSX version, which is good, but...eh... And you have HSF2, which is really a different game. Dreamcast version isn't much better than the PSX version, and is actually worse in some regards (see NKI's entry on the SRK wiki), and the Saturn version is bad, for some unforgivable reason.

All it would have taken is for Capcom to include a DIP settings menu like in the PS2/Xbox versions of 3S, but they didn't feel like doing it.



Same with this new collection: I'm actually sorta surprised Capcom fucked this up. I really am. Hopefully this is something that can be remedied before final release, and I hope Cole is wrong on this somehow (maybe it's only Dhalsim that got changed?).

Chachi
05-11-2006, 03:13 PM
If the Alpha games are just PS1 ports, then why the hell is it taking them so long to release the shit? A college student could have that shit burned onto DVDs in a day (if that), why the hell does it take Capcom six months? I guess the team is more worried about the game select menu interface than the actual games...

Renegade
05-11-2006, 03:17 PM
You know what... as much as this makes me upset, I'm going with it anyway. I don't care if your top tier Dhalsim got nerfed, or if your stupid glitchy ass katoobis that weren't really useful (save giefs) got axed. This is THE alpha 3 now. I don't really care. Just play the fucking game instead of bitching for 561864 years that the port got nerfed. Alpha 3 is dead, arcades are dead... the only way any will get any renewed interest is through this collection.

So... death? Or life as a slightly different game?

KneelB4Me
05-11-2006, 03:42 PM
Uhh Capcom stopped caring about theyre fighting game market since late 2002. They're mainly focusing on other projects. My advice..take your favorite SF title and keep playing that otherwise go to something else because if your waiting for "Some Great Thing" from capcom to hit then your wasting your time!

I couldnt agree more, that is good advice for any SF fan. Lately Capcom only seems to be interested in milking the SF franchise instead of adding to it. Whose to say how long that will continue, especially given what small influence 2d fighters hold on the gaming community nowadays.

shadowcharlie
05-11-2006, 04:20 PM
in unrelated news i will be running a3 unofficial at evo on cig boobs cab =D

CDL
05-11-2006, 04:36 PM
Capcom might be pulling something shady here. I just watched this interview
http://www.gamespot.com/ps2/action/sfaanthology/news.html?sid=6144494&mode=previews

at IGN with one of the Capcom developers and he said the Anthology had:

Street Fighter Alpha 1, 2, 3, Street Fighter Alpha 2 Gold, and Pocket Fighter. He clearly called them by that name.

So, as you all know, Street Fighter Alpha 2 Gold was on PSX in a previous collection. The arcade version was only in Japan and was called Street Fighter Zero 2 Alpha, which did not have Cammy unlockable.

Also, Pocket Fighter was called Super Gem Fighter Mini Mix in the U.S. arcade version. The PSX version was called Pocket Fighter.

So, it looks a lot like this guy is right and they have ported over all PSX versions.

This would explain several things:

1) Why there is no Dreamcast/Sega Naomi version (whether you like it or not). They would need to completely port that game to a newer system, unlike here where the PS2 was backwards compatible anyway with the other games already on PSX.

2) Why there is no XBOX version. Again, different hardware than the PSX/PS2.

3) Suspicious also is that they didn't put Street Fighter Alpha 3 Max on there, but they throw in Pocket Fighter which has nothing to do with Alpha. Again, Alpha Max would have had to be ported from a different system.

CDL
05-11-2006, 04:40 PM
By the way, if EVO doesn't do MAME and they want to feature the true Arcade version of Alpha 3, then why wouldn't they just rent a machine from a local dealer and play on that?

Why would they need a PS2 version anyway?

Best Kind Boxer
05-11-2006, 05:07 PM
You know what... as much as this makes me upset, I'm going with it anyway. I don't care if your top tier Dhalsim got nerfed, or if your stupid glitchy ass katoobis that weren't really useful (save giefs) got axed. This is THE alpha 3 now. I don't really care. Just play the fucking game instead of bitching for 561864 years that the port got nerfed. Alpha 3 is dead, arcades are dead... the only way any will get any renewed interest is through this collection.

So... death? Or life as a slightly different game?

I'm with this guy.

jae hoon
05-11-2006, 05:28 PM
Shrugs

I will still get it

j1nl0ng
05-11-2006, 06:43 PM
I ain't getting this, if I bought this same game for my damn PSP, my damn GBA, and my damn Dreamcast, I ain't gonna fall for this. It's something called modded Xbox as someone stated already. I'd rather spend my money on #SLASH or KoFXI, as it seems Sammy and SNKP are doing a way better job then Capcom... I had high hopes for this, it seems like they're just freakin' making remakes of it, what next we're going to see Street Fighter EX collection?

SNkNuT
05-11-2006, 06:49 PM
I'm getting it because I don't own alpha 1/2 and pocket fighter.

Return of Shiki
05-11-2006, 08:22 PM
Capcom might be pulling something shady here. I just watched this interview
http://www.gamespot.com/ps2/action/sfaanthology/news.html?sid=6144494&mode=previews

at IGN with one of the Capcom developers and he said the Anthology had:

Street Fighter Alpha 1, 2, 3, Street Fighter Alpha 2 Gold, and Pocket Fighter. He clearly called them by that name.

So, as you all know, Street Fighter Alpha 2 Gold was on PSX in a previous collection. The arcade version was only in Japan and was called Street Fighter Zero 2 Alpha, which did not have Cammy unlockable.

Also, Pocket Fighter was called Super Gem Fighter Mini Mix in the U.S. arcade version. The PSX version was called Pocket Fighter.

So, it looks a lot like this guy is right and they have ported over all PSX versions.

This would explain several things:

1) Why there is no Dreamcast/Sega Naomi version (whether you like it or not). They would need to completely port that game to a newer system, unlike here where the PS2 was backwards compatible anyway with the other games already on PSX.

2) Why there is no XBOX version. Again, different hardware than the PSX/PS2.

3) Suspicious also is that they didn't put Street Fighter Alpha 3 Max on there, but they throw in Pocket Fighter which has nothing to do with Alpha. Again, Alpha Max would have had to be ported from a different system.

The article called it "barebones" which should send up warning flags.
I wonder if they are even gonna include World Tour Mode or Cammy in Alpha 2 Gold?

I already have SF 2 and Alpha 2 Gold for Saturn, and Alpha 3 and Pocket Fighter for PSX...and unless you don't already have a version of Alpha 2, 3, or Pocket Fighter it looks like this is a definite must-miss.

JeRon
05-11-2006, 08:32 PM
smashbros ala wii anyone??



Basically!!!

The Pirate King: KLT
05-11-2006, 10:29 PM
Well, we can always look forward to Capcom Fighting Jam 2. That's new, right...? :D

Strider2k2
05-11-2006, 10:55 PM
Instead of bitching..i suggest that some of us actually start an email/petition to Capcom if you really want the arcade ports so badly. Hopefully it'll create some type of attention. It's worth a try even if they might not listen.

I've always thought it was best to put words into action.

AKUMA2000
05-11-2006, 11:00 PM
Just have to wait and and see if the game is a direct arcade port when it comes out next month, but regardless i'm still buying it.

Ken34
05-11-2006, 11:24 PM
Just have to wait and and see if the game is a direct arcade port when it comes out next month, but regardless i'm still buying it.


heh, im a hardcore alpha fan just like you, but even im struggling on whether to buy this or not, cause I still have my alpha 3 for ps1 and i got alpha 3 for psp, and i have alpha 3 for dreamcast, and i have alpha 1, 2, and 3 for mame on my xbox which i play with my x-arcade stick....so i dont know yet....:sad:

Shin-RoTeNdO
05-12-2006, 01:05 AM
If I wanted to play the PSX version all I would have to do is walk over to my PSX library, pick out whatever game I wanted to play (Alpha series/Pocket Fighter), blow off the dust on the jewel case, and pop the disc into my PSX or PS2... doesn't really matter.

I'd still buy it, but it'll stay factory sealed... forever.

_MJ_#R
05-12-2006, 01:12 AM
capcom luvs to disappoint.....

StoicSteve
05-12-2006, 03:32 AM
wow you know its times like this a feel a little more loved by namco and the tekken series

Dear god MJ why does your av gotta tease so hard

spoon
05-12-2006, 03:45 AM
...except that namco sold its soul when they're releasing T5:DR only on the psp and not the ps2. fighting games are doomed

KneelB4Me
05-12-2006, 03:56 AM
Well T5's days are already numbered since T6 is in the works for PS3. Atleast Namco are bringing new titles.

AKUMA2000
05-12-2006, 07:08 AM
heh, im a hardcore alpha fan just like you, but even im struggling on whether to buy this or not, cause I still have my alpha 3 for ps1 and i got alpha 3 for psp, and i have alpha 3 for dreamcast, and i have alpha 1, 2, and 3 for mame on my xbox which i play with my x-arcade stick....so i dont know yet....:sad:


I sold my alpha games a long time ago, that's why i getting this collection.

Ken34
05-12-2006, 09:53 AM
Dear god MJ why does your av gotta tease so hard


thats reon kadena, just do a google search and you'll see the real deal:wgrin:


@AKUMA2000

ah, i see, that would make sense, just curious though, why would you sell your alpha games?:sad:

Ultima
05-12-2006, 09:58 AM
Hmm. The pics on the official website for the SF Zero Collection indicate otherwise. UNless the pictures on the site are false, and/or the Zero Collection is different from the Alpha Anthology, the pics of Zero 3 shown show something that cannot be a straight rip from the PSX game - the lifebars are uniform in colour, and the hit sparks are the original arcade sprites, not the PSX polygons. It could be a modified PSX port, which would beg the question: Why do that we you can have the arcade version?

Also, Saturn version > all other versions.

But yeah: Enthusiam for this one went way down.

AKUMA2000
05-12-2006, 10:14 AM
@AKUMA2000

ah, i see, that would make sense, just curious though, why would you sell your alpha games?:sad:


LOL, that was so long ago i don't even remember.



Ultima, i noticed that too when i compared the pics on gamespot and capcom's site.....they're all identical.

bill_rizer
05-12-2006, 11:28 AM
im sorry to say ill just get a torrent copy of this, Id rather surport companies like SNKP and Arcs who still put effort into making new shit.

Only thing left for capcom to rehash is Xmen vs streetfighter and I bet money CAPCOM vs MARVEL 2 wont be on it.

then what you going to rehash capcom? theirs nothing left its oVA.

valaris
05-12-2006, 11:49 AM
Is it wrong of me to get it only for Pocket Fighters?

aznflict
05-12-2006, 11:53 AM
if you can find the PSX version, just get that. it's not rare, but uncommon to find nowadays. and if you have a Saturn capable of playing imports, get the JP Saturn version. It'll cost you a pretty penny though.

although, why would you just want to play Pocket Fighters?

Bill Wood
05-12-2006, 12:12 PM
if you can find the PSX version, just get that. it's not rare, but uncommon to find nowadays. and if you have a Saturn capable of playing imports, get the JP Saturn version. It'll cost you a pretty penny though

Heh, just snagged the import Saturn version off of eBay yesterday for $8.49, shipping and all.:wgrin:

Clear Sky
05-12-2006, 12:20 PM
Anyone actually tried to see if A2 was ported faithfully?

aznflict
05-12-2006, 12:23 PM
Heh, just snagged the import Saturn version off of eBay yesterday for $8.49, shipping and all.:wgrin:

not bad. it's value must've changed since i last was into the importing scene. I reme,ber back in the day, for the COMPLETE JP Saturn Super Gem Fighters game, it was $30+.

master akuma
05-12-2006, 12:55 PM
From ps2.gamedaily.com:

*We had some hands-on time with the collection and, thus far, they all appear to play rather smoothly, just like their arcade counterparts. Whether you use the digital or analog pads, we found no discomfort in pulling off moves. Granted, the customized Street Fighter pads were built for a game like this, so you'll probably want to stick with those upon the game's arrival (especially when you consider the button placement on a typical PlayStation 2 controller). The graphics looked to be well emulated from their arcade counterparts, without even a hint of abundant loading at hand. And the music? Pure Capcom.

There are options aplenty in these games, too. Each of the games give you the option to either select Arcade, where you embark in a one-player battle against numerous computer opponents; Training, where you practice your moves against AI while setting up scenarios; and Versus, where you face off against another human fighter. The Alpha games will also have two additional modes to offer hungry fans- Survival, where you battle opponent after opponent with just one life bar; and Dramatic Battle, where you can engage in epic two-on-one battles
*


http://ps2.gamedaily.com/game/preview/?gameid=4944&id=621&rp=49


If they release the PS1 version of Alpha games I will still get it because this Ant. version will work on both PS2 and PS3 + Alpha 2 is too good :) all can do is wait...

http://media.gigex.com/ss/4944/screens/4944_04.jpg
http://media.gigex.com/ss/4944/screens/4944_16.jpg
http://media.gigex.com/ss/4944/screens/4944_22.jpg
http://media.gigex.com/ss/4944/screens/4944_19.jpg
http://media.gigex.com/ss/4944/screens/4944_21.jpg
http://media.gigex.com/ss/4944/screens/4944_27.jpg
http://media.gigex.com/ss/4944/screens/4944_25.jpg
http://media.gigex.com/ss/4944/screens/4944_01.jpg

Bill Wood
05-12-2006, 01:27 PM
Well, when they mention it plays just like the arcade and then recommend using the SF pads in the same breath, it makes it kinda hard to draw a reasonable conclusion.:rofl:

Naysayism 2.0
05-12-2006, 01:44 PM
is Alpha 2 going to be alright?

Festival6667
05-12-2006, 01:49 PM
I totally agree..Final Burn Alpha XXX is the way to go!!

QFE
(say, did you notice Dark Geese, they've added a locked mode to avoid config changes for competitive play in the latest versions ^^)

And screw Kawa-X and it's inconsistent emulation : if I can't get true arcade perfectness like with a MAME w/ true sync, let me at least have something that feels perfect (though it might not be 100% theorically perfect)

Demon Dash
05-12-2006, 03:38 PM
From ps2.gamedaily.com:

*We had some hands-on time with the collection and, thus far, they all appear to play rather smoothly, just like their arcade counterparts. Whether you use the digital or analog pads, we found no discomfort in pulling off moves. Granted, the customized Street Fighter pads were built for a game like this, so you'll probably want to stick with those upon the game's arrival (especially when you consider the button placement on a typical PlayStation 2 controller). The graphics looked to be well emulated from their arcade counterparts, without even a hint of abundant loading at hand. And the music? Pure Capcom.

There are options aplenty in these games, too. Each of the games give you the option to either select Arcade, where you embark in a one-player battle against numerous computer opponents; Training, where you practice your moves against AI while setting up scenarios; and Versus, where you face off against another human fighter. The Alpha games will also have two additional modes to offer hungry fans- Survival, where you battle opponent after opponent with just one life bar; and Dramatic Battle, where you can engage in epic two-on-one battles
*


http://ps2.gamedaily.com/game/preview/?gameid=4944&id=621&rp=49


If they release the PS1 version of Alpha games I will still get it because this Ant. version will work on both PS2 and PS3 + Alpha 2 is too good :) all can do is wait...

http://media.gigex.com/ss/4944/screens/4944_04.jpg
http://media.gigex.com/ss/4944/screens/4944_16.jpg
http://media.gigex.com/ss/4944/screens/4944_22.jpg
http://media.gigex.com/ss/4944/screens/4944_19.jpg
http://media.gigex.com/ss/4944/screens/4944_21.jpg
http://media.gigex.com/ss/4944/screens/4944_27.jpg
http://media.gigex.com/ss/4944/screens/4944_25.jpg
http://media.gigex.com/ss/4944/screens/4944_01.jpg
I am now perminantly dumber from reading that.

Well.....To be honest it doesn't look arcade perfect to me, looks pretty pixelated. I'd be a fool to expect anything like 3rd Strike's port.

Hanzo_Hasashi
05-12-2006, 04:26 PM
Right from the start I was sceptical about it because it didnt say: ARCADE on the label of the game...

SNAAAAKE
05-12-2006, 04:34 PM
I agree, but instead ofkawa-x i use mamedox, is kawa-x faster?



MAME runs fighters just fine but there are noticable frame skips. kawa-x runs all capcom fighters perfect. you should switch !

SAGAT_RULZ
05-12-2006, 04:48 PM
thanks for the info becuase my friend was going to by me that for my birth day

Ouroborus
05-13-2006, 12:37 AM
r.i.p. alpha 3

TS
05-13-2006, 12:43 AM
Hmm. The pics on the official website for the SF Zero Collection indicate otherwise. UNless the pictures on the site are false, and/or the Zero Collection is different from the Alpha Anthology, the pics of Zero 3 shown show something that cannot be a straight rip from the PSX game - the lifebars are uniform in colour, and the hit sparks are the original arcade sprites, not the PSX polygons. It could be a modified PSX port, which would beg the question: Why do that we you can have the arcade version?


That's what I'm saying. The new pics also have the solid yellow life bars, like the arcade/Saturn versions. The Dramatic Battle have assorted teamed characters, not just pallette swaps, IIRC that was the only Dramatic Battle you could do in the PSX version. None of the home version colors are shown on the characters (ie. playing A-ISM Ryu with the gray X-ISM color), and I see none of the home-version characters. There aren't any hitsparks in the new pics, but in the old pics they were the same as the CPS2 version.

If the emulation was just crappy, that would be one thing. I could understand that. But I can't belive Capcom of America would take the time to change all of those details, take OUT the few good things about the PSX version relative to the arcade (extra characters, new colors etc), and NOT just copy the actual god damn arcade version. I would be genuinely surprised if Capcom managed to fuck this up. If they changed a few details like making V-ISM weaker or something like that, that would be retarded...but if they did all that work, instead of just actually using the arcade version...that's...that's actually fucking insane.


Like someone said when the game was first announced and there were pics to go off of, I find it hillarious that They used SSF2 artwork for SFA2 Gold. Only half of the characters in the picture are actually in A2 Gold, and if they emulated the wrong version, Cammy won't even be in there.
http://ps2.gamedaily.com/game/gallery/?gameid=4944&img=..\media.gigex.com\ss\4944\screens\4944_04.jpg&page=49

This was in one of the older pics, hopefully it's been fixed. ...I don't know about the PSX version, but the saturn version has an art gallery with like 100 pictures in it...they couldn't find ONE picture, on the internet or somewhere else that was more appropriate?

DarksydePhil
05-13-2006, 12:57 AM
If we get an arcade-similar version of Alpha 2 (i.e. not a shitty, nerfed, slow version of Alpha 2 GOLD that we were all stuck with on PSX) I will be happy. Sucks that Alpha 3 is the original PSX port though, but then again, who still plays these games?

Ukyo Tachibana
05-13-2006, 03:00 AM
lol, why are some of you guys surprised?

Ever since Capcom USA bought the rights to the SF franchise from Capcom of Japan, you kinda should've had a feeling that they're no longer going to make any new fighting games (and CFJ doesn't count because it's still a rehashed game).

They're basically going to milk whatever they've bought from CoJ until people stop buying them.

Middlekick
05-13-2006, 03:29 AM
Well, according the the shots on Capcom of Japan's site (http://www.capcom.co.jp/sfz_fg/), in the package -- now renamed Street Fighter ZERO: Fighter's Generation, and is released in just under a fortnight -- the version of Zero 3 is clearly not the PS1 version -- at least not in terms of visuals anyway. But what's really confusing is that on the site, there's an illustration which features the playable characters from the PSX, DC and Saturn: Deejay, T.Hawk, Guile etc.
...



I'm kinda excited about the joystick though; it reminds me of the Capcom of old when they released the Capcom Power Stick for the SNES and Genesis.

I, for one, am still hopeful that this (Z3/A3) will be an arcade-perfect port, or at least a more accurate version than the PS1 game.

Gen-An
05-13-2006, 05:16 AM
Looking at the A3 pic, it can't be a PSX port. Remember, that one had polygonal effects for the hit sparks while clearly a sprite-based hit spark identical to the ones in the arcade version as well as the DC and Saturn ports is shown.

Demon Dash
05-13-2006, 07:24 AM
The graphics still don't look like they do in the arcade to me.

aznflict
05-13-2006, 07:36 AM
i guess we'll know for sure in another 2 weeks....

Dark Geese
05-13-2006, 07:50 AM
Festival..thats very interesting indeed about FBA XXX having modifications for non-competitive play..WTF is that??? Oh well I guess we can just use the older versions hahaha.

NiteWalker
05-13-2006, 08:12 AM
Arcade perfect would be nice, but with MAME and all I'd be happier if it was a port of Alpha 3 Max. I'm still getting it though. I'll just have to wait and see.

master akuma
05-13-2006, 08:32 AM
If we get an arcade-similar version of Alpha 2 (i.e. not a shitty, nerfed, slow version of Alpha 2 GOLD that we were all stuck with on PSX) I will be happy.

Me too (Alpha 2 is still great) :tup:

NEBULOSO
05-13-2006, 09:00 AM
I'll get it just because it's a 2D fighter (which I've been collecting for about 2 yrs now). So I'm not worried if it's not arcade perfect....:wonder:

CDL
05-13-2006, 10:18 AM
ike someone said when the game was first announced and there were pics to go off of, I find it hillarious that They used SSF2 artwork for SFA2 Gold. Only half of the characters in the picture are actually in A2 Gold, and if they emulated the wrong version, Cammy won't even be in there.
http://ps2.gamedaily.com/game/galler...04.jpg&page=49


They showed all of "The New Challengers" in that image. Maybe they added them into Alpha 2 Gold along with Cammy :)

shinobi00
05-13-2006, 11:02 AM
The jap site is promising 28 characters when the arcade version had 24. When you look at the character selction screen from the site theres 24, weird. Maybe the new challengers are unlockables or something? This is confusing.

Festival6667
05-13-2006, 11:53 AM
Festival..thats very interesting indeed about FBA XXX having modifications for non-competitive play..WTF is that??? Oh well I guess we can just use the older versions hahaha.
Well it's the opposite really :wgrin:

In fact they added a mode which, once enabled, switches (part of the) dipswitches and configuration changes back to arcade ones as well as enabling the 2 player character selection to avoid the "here comes a new challenger" where the winner keeps his chara which is quite a pain for tourney versus. But the main advantage of this mode is that once enabled it forbids about any configuration change with the exception of basic button mapping (no advanced functions or whatever is allowed). From what I understood, it was made so that people wouldn't have any configuration/running problems in a tourney or something if some of hte players decided to play a bit with the configuration for fun, dumb or cheating purposes.

And SNAAAAAKE, please for the love of SF and every good fighting game in the world, don't go promoting Kawa-X before comparing it with FBA-XXX! I'm not kidding about Kawa-X emulation being "strange" sometimes (though certainly full-speed if you don't put too much eye candy, as FBA-XXX is too). You do what you want but don't lure people into more than arguable choices (Hell, MAMEdox is better than Kawa-X emulation-wise if you turn off about all the graphic/sound/whatever upgrades)

Demon Dash
05-13-2006, 12:08 PM
I'm just disapointed games companies don't take more interest in the worlds they've created. They can't honestly be that blind to their hardcore fans that they'd ignore them over other people, surely it works both ways. "Releasing games that are unusable to the tounament scene is okay because casual gamers can't tell the difference" and "releasing arcade perfect ports is okay because the casual gamers can't tell the difference" is exactly the same. It's just a shame they'd choose to ignore the people who know what they're talking about over people who don't have a clue.

Superking
05-13-2006, 12:11 PM
The jap site is promising 28 characters when the arcade version had 24. When you look at the character selction screen from the site theres 24, weird. Maybe the new challengers are unlockables or something? This is confusing.

Boxer, Juli, Juni and Shin Bison?

Who knows, maybe the JPN version will have dip switches like the Vampire Collection.

Middlekick
05-13-2006, 12:32 PM
The jap site is promising 28 characters when the arcade version had 24. When you look at the character selction screen from the site theres 24, weird. Maybe the new challengers are unlockables or something? This is confusing.


The arcade version had 28 playable characters, with 3 of those being hidden: Balrog, Juli, and Juni.

ParryAll
05-13-2006, 01:25 PM
The pic everyone is freaking out about, the one that has T Hawk, D-Jay, etc., that is from SF Collection, and is an illustration for Super Turbo.

For some reason they decided to use that picture with SFA2 Gold. Since the SF collection came with ST and A2 Gold, maybe they decided to just use the cover for that game. Besides, A2 gold doesn't have those characters, anyway.

Also, did the arcade versions have dramatic battle??

SaBrE
05-13-2006, 02:03 PM
parry: no the pic people should and are worried about is the new boxart for the game, which has deejay,t hawk, and fei on it

xXx$HIN-GIEFxXx
05-13-2006, 02:21 PM
Wow this is really disappointing.

This was the one PS2 game I was planning on buying this summer.

Goldsplinter
05-13-2006, 02:35 PM
The pic everyone is freaking out about, the one that has T Hawk, D-Jay, etc., that is from SF Collection, and is an illustration for Super Turbo.

For some reason they decided to use that picture with SFA2 Gold. Since the SF collection came with ST and A2 Gold, maybe they decided to just use the cover for that game. Besides, A2 gold doesn't have those characters, anyway.

Also, did the arcade versions have dramatic battle??

The arcade version of Street Fighter Alpha 3 has Dramatic Battle and Survival, which are both hidden.

goodm0urning
05-13-2006, 03:59 PM
Well T5's days are already numbered since T6 is in the works for PS3. Atleast Namco are bringing new titles.
A dubious quality. Namco seems to be releasing a new Tekken every four seconds these days, and I'd argue that the series has been stagnating for a while. Sure, there are steps forward here and there, but when you consider the massive leaps made from T1 to T2, or from T2 to T3, what's going on in the series nowadays just seems pretty humdrum.

Matarick
05-13-2006, 04:25 PM
How come I never heard of Royds.StickEX? If somebody hacked the Neo to PS2 adapter, this would be the most perfect supergun joystick yet.

As for getting the game, I just hope the JPN version supports HDD install like Vampire : Darkstalkers Collection.

I am honestly afraid if Capcom messes up with the extra characters. But even in the beloved Vampire: Darkstalkers Collection, there were some extra characters and nobody complained much about the gameplay.

PSX
05-13-2006, 04:54 PM
As for getting the game, I just hope the JPN version supports HDD install like Vampire : Darkstalkers Collection.


Is there any advantage to installing the game to your HDD?

What if I have a modded us PS2 that runs Darkstalkers Collection will an american HD ( FFXI package HD) work with the import game?

I have Darkstalkers and was curious if what my friend said about installing the game to the HDD was true. I guess it is.

Thanks for the confirmation.

PSX

FighterX
05-13-2006, 05:39 PM
It minimizes load times.

Middlekick
05-13-2006, 06:13 PM
E3 Game trailer here: http://trailers.gametrailers.com/gt_vault/t_streetfighter_aa_e36.wmv

Screen shots here: http://www.e3insider.com/images/?type=screenpax&articleID=827JHBM38O

This does not look like a direct port of the PS1 game at all. Also of note is the box art, which now displays arcade-only characters, unlike the Japanese (http://images-jp.amazon.com/images/P/B000EXKNZK.01.LZZZZZZZ.jpg) version.

Zakuta
05-13-2006, 07:14 PM
afaik, that's always been the planned cover (I've seen that cover art plenty of times).

Strider2k2
05-13-2006, 09:32 PM
I don't like the look of that U.S. cover...it doesn't really look that good.

Hmmm oh wells. Maybe it's just me.

Onslaught2000
05-13-2006, 10:43 PM
You know thinking about it, if the graphics appear to be from the arcade. But the "glitches" from the PSX version are in it, maybe it does have something to do with dip switches, like someone previously suggested. It's the only thing that really makes sense.

Also who was doing this game, CoA, or CoJ? Cause the collection looks like the excate same interface and all just like the Vampire Collection, which (as far as I know anyways) CoJ did since we don't have it.

omni
05-14-2006, 11:45 AM
I played this game for about...2 seconds. And here is what I found:

Dhalsim vs. Dan - with dan standing, Dhalsim's standing Roundhouse indeed hit him. Tried it twice and both hit, paused and quit out to the character selection screen.

Guy vs. Sagat (I think...) - put Sagat in the corner and tried to do command grab, didn't work. tried about 3 times, couldn't get it to work. Had sagat take a step out and it worked.

After that I put the controller down and went to play some other games.

Derek Daniels
http://lowfierce.blogspot.com

Saotome Kaneda
05-14-2006, 11:53 AM
I played this game for about...2 seconds. And here is what I found:

Dhalsim vs. Dan - with dan standing, Dhalsim's standing Roundhouse indeed hit him. Tried it twice and both hit, paused and quit out to the character selection screen.

Guy vs. Sagat (I think...) - put Sagat in the corner and tried to do command grab, didn't work. tried about 3 times, couldn't get it to work. Had sagat take a step out and it worked.

After that I put the controller down and went to play some other games.

Derek Daniels
http://lowfierce.blogspot.com
*awaits that $100 via paypal*


=p <3 omni

hellhound
05-14-2006, 01:01 PM
I am disappointed that capcom did not include maki, eagle, yun, and ingrid in this package.

I have a feeling that capcom will one day release another anniversary collection with alpha 3, SF2, and SF3 on one disk.

If ever such a package came out in the far future, I am sure capcom will still make money.

Gen-An
05-14-2006, 01:04 PM
You're...disappointed?!?! Wow, most people are glad Capcom seems to be at least making an attempt at a true arcade A3 port. Who knows, maybe there will be secret modes or dip switches that will make those characters playable.

Strider2k2
05-14-2006, 01:34 PM
I am disappointed that capcom did not include maki, eagle, yun, and ingrid in this package.

I have a feeling that capcom will one day release another anniversary collection with alpha 3, SF2, and SF3 on one disk.

If ever such a package came out in the far future, I am sure capcom will still make money.

Well...you have to understand that Maki, Eagle, Yun and Ingrid were never part of the Alpha series at all, let alone the arcade version. There's no reason for Capcom to include them if they are already the exclusive characters for Alpha3 MAX on PSP. And what's the point of putting them in if they're not going to put in the other console characters (Guile, Evil Ryu, T.Hawk, Fei Long, Dee Jay, etc.)?

master akuma
05-14-2006, 02:01 PM
Did anyone here had a chance to play SF Ant. at E3 and test A2? (close to arcade perfect?) :wonder:

The Switcher
05-14-2006, 03:07 PM
Honestly, I'd rather have a CPS3 collection - JoJo, Warzard, SF3:NG, SF3:2I, and 3S.

CptMunta
05-14-2006, 03:46 PM
Honestly, I'd rather have a CPS3 collection - JoJo, Warzard, SF3:NG, SF3:2I, and 3S.

Damn straight. Throw in Capcom Fighting Allstars and rival schools as a bonus.

CrotchMonkey
05-14-2006, 04:02 PM
Honestly, I'd rather have a CPS3 collection - JoJo, Warzard, SF3:NG, SF3:2I, and 3S.
I'd love to see a Warzard port atleast. Also why no xbox port for this?

Demon Dash
05-14-2006, 04:27 PM
I am disappointed that capcom did not include maki, eagle, yun, and ingrid in this package.

I have a feeling that capcom will one day release another anniversary collection with alpha 3, SF2, and SF3 on one disk.

If ever such a package came out in the far future, I am sure capcom will still make money.
It's called CFJ.....Crappy Fucking Joke.

Zakuta
05-14-2006, 09:16 PM
Wrong, it's called Mugen.

elvis_a_presley
05-14-2006, 11:02 PM
:rofl: uh..what ??

what they have "emulation police" at evo or some shit ?? yeah I honestly dont think there is anything illegal about emulators. these games are older than jesus and I think I spend ENOUGH money on street fighter in general(bought legal copy of sfa2 on snes,ps1,saturn and spent shit load of $$ at the arcades too). I think its time I derserve a fucking arcade perfect version :mad: and since capcom wont give it to me..I will play on my modded xbox !

They don't need "emulation police". Just plain old normal "police" will be enough.

Whether *you* like it or not, running non-licensed software is illegal. If EVO was to run unlicensed copies of SFA3, they could face huge fines - well into the hundreds of thousands of dollars per offence.

The emulators themselves are not illegal (well, most aren't). Many of them are released under various licenses that allow free (as in gratis) distribution. The ROMs that are played on these emulators however are copyright material, and are illegal if used against the license stipulated by the copyright holder. This isn't an "opinion". This isn't a case of some guy on a forum telling you what he thinks. This is US copyright law. Feel free to look it up in your local library or on the net if you like.

Again - this has little to do with whether you personally like it or not. The fact is the law is there to protect intellectual property and commercial copyrights. If you don't like it, do something to get these laws changed LEGALLY - lobby your local member of parliament to make changes. But do be warned: when the day comes that you make a product or work for a company that makes a product, you too will be thankful for such laws that force people to pay money to own a legal instance of said product. Without it, business would crumble.

Please, apply some common sense next time you want to have a go at people who put the effort into making sure they only used licensed and legal software. I know SRK is not known for people who think before they type, but I expected a lot more from you, SNAAAAKE, based on the other posts of yours I've read around the net.

Dumehra
05-15-2006, 01:47 AM
To those who saw the game at E3:

Is there a decent practice mode for all games in the collection? Just wondering...

Muskau
05-15-2006, 06:48 AM
The point is, if this isn't at least 90% accurate, respected SFA3 tourneys probably won't ever happen again, legally anyway...

DragonSama
05-15-2006, 07:40 AM
The point is, if this isn't at least 90% accurate, respected SFA3 tourneys probably won't ever happen again, legally anyway...

:confused: The Arcade machines? you know theu still work and there are still plenty of SFA3 boards and people who know how to repair them out there.

UltraDavid
05-15-2006, 07:54 AM
Meh. I was planning on getting into the Alphas with this game, but I guess I won't now. Also sometimes I don't really feel like playing Third Strike or Super Turbo or CvS2 anymore either.

I can totally see myself just dropping Capcom games altogether.

The Chef
05-15-2006, 09:47 AM
They don't need "emulation police". Just plain old normal "police" will be enough.

Whether *you* like it or not, running non-licensed software is illegal. If EVO was to run unlicensed copies of SFA3, they could face huge fines - well into the hundreds of thousands of dollars per offence.

The emulators themselves are not illegal (well, most aren't). Many of them are released under various licenses that allow free (as in gratis) distribution. The ROMs that are played on these emulators however are copyright material, and are illegal if used against the license stipulated by the copyright holder. This isn't an "opinion". This isn't a case of some guy on a forum telling you what he thinks. This is US copyright law. Feel free to look it up in your local library or on the net if you like.

Again - this has little to do with whether you personally like it or not. The fact is the law is there to protect intellectual property and commercial copyrights. If you don't like it, do something to get these laws changed LEGALLY - lobby your local member of parliament to make changes. But do be warned: when the day comes that you make a product or work for a company that makes a product, you too will be thankful for such laws that force people to pay money to own a legal instance of said product. Without it, business would crumble.

Please, apply some common sense next time you want to have a go at people who put the effort into making sure they only used licensed and legal software. I know SRK is not known for people who think before they type, but I expected a lot more from you, SNAAAAKE, based on the other posts of yours I've read around the net.

wasn't there some sort of amnesty in the US a couple years ago, allowing ppl to use old roms/emulators legally, for roms that are 1997 or older?
In any case, A3 doesn't qualify :P

elvis_a_presley
05-15-2006, 04:31 PM
wasn't there some sort of amnesty in the US a couple years ago, allowing ppl to use old roms/emulators legally, for roms that are 1997 or older?
In any case, A3 doesn't qualify :P
No, there was no amnesty. This is a bizzarely common urban myth. The internet is an all-powerful place, and people seem to believe things they read on it without doing any research.

Copyright holders own copyrights. No rocket science there. Only a copyright holder my alter or re-release titles under new/modified licenses. There is no sweeping overriding law that can counter copyright laws. This is very black and white. There's no grey area here. Break the law, and face fines or even jail time. Break the law in a public place that involves the exchange of (prize) money (ie: EVO), and face even bigger penalties.

If in doubt, go to the US Copyright website and search:
http://www.copyright.gov/

In short, any title that holds an active copyright cannot be legally played if the corresponding license states as much. Yes, copyrights can expire over time. But the copyright holder is within their rights to renew the copyright - and the vast majority of them do.

And once more, if these words offend you; if you think that it's your "right" to have someone else's hard work for free without paying a cent; if you think that an arcade perfect emulated port being used at EVO is indeed a basic human need like clothing, food and air, then lobby your local member and get copyright laws changed. Law needs to reflect what the people believe is right. If you think copyright law is wrong - don't break the law. Change it to match your beliefs. But again I warn: be careful for what you wish for. One day it will be copyright law that puts food on the table for your family, and you'll be thankful.

On topic: if Capcom can't make a decent arcade-perfect port of their games, then vote with your wallets. Don't buy it. Tell others not to buy it. Log onto the Capcom forums and write INTELLIGENT posts criticising the product (posts like "CAPCOM IS TEH GAYNESS" are not intelligent). Tell Capcom directly that you will buy good software, but refuse to pay money for substandard and rushed software. Capcom don't care about your feelings. They care about your money. Speak to them in language they can understand. And if enough people do it, they will sit up and take notice.

Deep down, I hope that Capcom are smart enough to trawl large forums like these. SRK represents the average Capcom fighting game buyer, and they'd be plenty stupid to ignore it. But in the same breath, Capcom make a thousand times the cash from games like "God of War", "Devil May Cry" and "Resident Evil" than they do from fighting fans like us. And sadly, the industry is about profits, not caring about fans. Until Street Fighter hits even their top 10 selling titles for the financial year, they simply don't care.

Put your money where your mouths are. If this really isn't a true arcade port, don't buy it, and post on Capcom's forums why you didn't buy it.

Desk
05-15-2006, 05:20 PM
I'm definately voting with my wallet as I already own the 'port' versions of the alpha games and it would be pointless re-buying them. If they're arcade perfect though, i'm all over them.

I never really got into alpha 3 and I don't know much about it. So did what omni say confirm that it is the acade version or that it isn't? I'm guessing peeps will have to spend some time with it to know for sure but does it suggest a ps1 port or not? cheers.:wgrin:

It comes out in a little over a week anyway so I guess we'll know for definate then.

Rioting Soul
05-15-2006, 05:29 PM
I just wanted Adon's standing forward to not whiff on crouching characters.

Dios <-X->
05-15-2006, 05:35 PM
All i want to know is if sim is gay or good in this A3 ver.

Superking
05-15-2006, 05:47 PM
But in the same breath, Capcom make a thousand times the cash from games like "God of War"

I'd just like to add in right now for those that don't know that, Capcom localized and published God of War in foreign territories (mainly Japan / Asia, and possibly Australia).

OreNoChinSugoi
05-15-2006, 05:50 PM
yall act like youre surprised.

9TNine
05-15-2006, 06:04 PM
Please, please let it have Dip Switches...

-9

Best Kind Boxer
05-15-2006, 06:06 PM
I'm definately voting with my wallet as I already own the 'port' versions of the alpha games and it would be pointless re-buying them. If they're arcade perfect though, i'm all over them.

I never really got into alpha 3 and I don't know much about it. So did what omni say confirm that it is the acade version or that it isn't? I'm guessing peeps will have to spend some time with it to know for sure but does it suggest a ps1 port or not? cheers.:wgrin:

It comes out in a little over a week anyway so I guess we'll know for definate then.

If the pictures that are floating around are true pictures of the game, then it is not a direct port. They are different.

What omni posted is evidence that it is not a direct port (but he only tested for a little bit)

It appears to not be the PSX version. But, that doesn't mean it's a true arcade version either. There's so many different version of A3, who knows what this version will turn out to be like.

I'm gonna buy it anyhow, because I don't own copies of the other games (only 1 of them) and I think it's super convenient to have them all it one disc.

BlackKnight456
05-15-2006, 06:32 PM
I'd just like to add in right now for those that don't know that, Capcom localized and published God of War in foreign territories (mainly Japan / Asia, and possibly Australia).

Sony Computer Entertainment Europe released the Australian version.

hellhound
05-15-2006, 08:55 PM
Well...you have to understand that Maki, Eagle, Yun and Ingrid were never part of the Alpha series at all, let alone the arcade version. There's no reason for Capcom to include them if they are already the exclusive characters for Alpha3 MAX on PSP. And what's the point of putting them in if they're not going to put in the other console characters (Guile, Evil Ryu, T.Hawk, Fei Long, Dee Jay, etc.)?

oh I forgot that those other charcters are not included either. That's just as disappointing too.

Daidoji Kage
05-15-2006, 09:38 PM
So much bitching and so few confirmable reports of actual gameplay...

SNkNuT
05-15-2006, 10:41 PM
the games will probably be a hybrid of the psx and arcade versions. weird to say the least.

TS
05-16-2006, 02:55 AM
... EVERYBODY PAY ATTENTION FOR ONE SECOND.

...DO YOU HAVE THE NEW MADDEN???


Anyway, what omni said was that Guy's command grab (qcf+p) did NOT work vs opponents who were cornered. And that Dhalsim's far standing Roundhouse DID hit a standing Dan.

Those are good news. Both of those things are consistent with the arcade version of the game. And IIRC Adon's close standing Forward whiffs vs most crouching opponents in the arcade version too. Use crouching Strong or Jab.


And my 2 cents would be that Capcom should have included one of the many console versions in addition to arcade A3, which this hopefully is, similar to how A2/A2 Gold are both included. Since these all seem to be CPS2 ports with some extras (training Mode, expanded Dramatic Battle modes for A1/A2), I guess their options would be limited, however. There were no CPS2 upgrades of the game...you have the home versions on Saturn/PSX which were pretty close, but would involve doing work to port. Dreamcast version is essentially a Naomi, and Z3U is definitley Naomi. And the other versions are handhelds. CPS2 rips only, but I've heard worse news.

KlarKO
05-16-2006, 03:35 AM
Well its looking like its edging more towards the arcade version? Lets hope so.

evilmuffinmanX
05-16-2006, 05:28 AM
i hope they add ingrid! :wgrin:

Midnight
05-16-2006, 05:51 AM
I just want all the PSX characters and full animation.

ParryAll
05-16-2006, 06:28 AM
I just want all the PSX characters and full animation.

Go buy the Saturn version, then.

The rest of us want A3 arcade.

IzunaDrop
05-16-2006, 08:58 AM
I've preordered already(and had as early as possible.) I'm stoked. Hopefully all will be good.

Sirlin
05-16-2006, 11:03 AM
Looks like people in this thread are very confused.

Alpha 2 on this disc looks arcade perfect to me. I couldn't find any differences, at least. It is certainly NOT the PS1 version. That version of A2 is horrible, and it would be insane to think the game on this disc is that version. Play it for like 5 seconds and you can figure out that much. Perhaps it's the Saturn port of A2, which would make sense. That is one of the best ports Capcom ever did. It was like 99.9% perfect and had training and versus modes.

Next, Alpha 3. I didn't actually play the A3 on this disc, but it has the same character select screen as the arcade and only Balrog, Juni, and Juli as secret characters. It does have all sorts of mode like survival and dramatic battle, so whoever said it doesn't is wrong. Also, there are two Alpha 3 games on the disc, not 1. The second one is called Alpha 3 Arrange, so maybe check that out before going off.

Finally, the game titles. Capcom uses different titles for US and Japanese games, such as Alpha here and Zero there, or Pocket Fighter here and Gem Fighter there. It has nothing to do with which actual version of the game is on the disc, so you can draw no conclusions from name. For example, whether it's Alpha 2 CPS2, Alpha 2 PS1, or Zero 2 CPS2, they will call the game "Alpha 2" and make a title screen that says "Alpha 2."

Anyway, Alpha 3 is a bad game, so whatever. This disc has a terrific version of Alpha 2 and a bunch of secret codes to mess around with game features like alpha counters on/off, special properties for Sodom's jitte handstand, and so on. Also, if you want Capcom to care about making more SF games, the best way to do that is to buy things that have SF on them. I know this first hand, that they judge the SF fan base size by how many people buy SF stuff. More players bought SF AE than they expected, so they are getting more and more interested in SF. I'm telling you that both as a game developer and member of Evolution staff.

And p.s., buy Capcom Classics Collection Volume 2 when it comes out. I'm trying very hard make it even better than CCC1 and CCC:Remixed. I'm seniior producer on those three collections, btw.

--Sirlin

J0hnick
05-16-2006, 11:28 AM
Look at the trailer on gametrailers, it shows Alpha 2 Gold's dramatic battle mode. This mode was not in the home ports, it was arcade only. There's no sign of Cammy either, as she was only on the console ports, and not the arcade.

Spoonman
05-16-2006, 12:28 PM
Looks like people in this thread are very confused.

And p.s., buy Capcom Classics Collection Volume 2 when it comes out. I'm trying very hard make it even better than CCC1 and CCC:Remixed. I'm seniior producer on those three collections, btw.

--Sirlin

I'm definetly buying it since I loved the first CCC (talking about ps2 version) but please, tell me that SSF2T on CCC2 won't feature load screens just like the past three SF games on CCC, hopefully.

9TNine
05-16-2006, 12:46 PM
And p.s., buy Capcom Classics Collection Volume 2 when it comes out. I'm trying very hard make it even better than CCC1 and CCC:Remixed. I'm seniior producer on those three collections, btw.

--Sirlin

Not trying to go off topic here, but do you have a list of the games that will be on it? After the first collection I would expect SSF2 and ST to be on it.

EDIT: I agree with Spoonman. Lack of loading screens would be awesome, but I understand you can only do what the hardware allows.

-9

Bill Wood
05-16-2006, 12:47 PM
Also, there are two Alpha 3 games on the disc, not 1. The second one is called Alpha 3 Arrange, so maybe check that out before going off.

Now that is some great news (first I've heard of it), sounds like maybe there's something for everyone here.

And speaking of CCC Vol. 2, is it too early to speculate whether or not the version of Super Turbo on the disc will be a port from PS1/SFC like the previous SF2 titles in CCC Vol. 1 were?

EDIT: 9TNine, here's the list:

Side Arms
1941
Black Tiger
Strider
Knights of the Round
Super Street Fighter II Turbo
Three Wonders
Eco Fighters
Avengers
Tiger Road
Captain Commando
Last Duel
Mega Twins
Varth
Magic Sword
Quiz and Dragons
The Speed Rumbler
Block Block
King of Dragons
Street Fighter

The original SF! Yes!

Terry_nb
05-16-2006, 12:52 PM
Next, Alpha 3. I didn't actually play the A3 on this disc, but it has the same character select screen as the arcade and only Balrog, Juni, and Juli as secret characters. It does have all sorts of mode like survival and dramatic battle, so whoever said it doesn't is wrong. Also, there are two Alpha 3 games on the disc, not 1. The second one is called Alpha 3 Arrange, so maybe check that out before going off.


Nice info here, sounds good to me.^^

FMJaguar
05-16-2006, 01:06 PM
Wait, so after all this bickering about ST and AE we could get good HF and ST ports after all.... *Throws his hands up and runs away*

ParryAll
05-16-2006, 02:07 PM
So, im over here messin around at Capcoms booth for E3 right. I figure, after the 3rd try...capcom would finally make a true to arcade port of Alpha series onto PS2. Well I was wrong....capcom has FAILED us again. Same glitches are back and just as clear as ever. So all you peeps who had hopes for Alpha 3 coming back to EVO with this new version will be greatly dissappointed. I know I am.

Capcom.....why do you not care? SF4 please?

J-Cole

Umm, can we be any more vague? What glitches? I thought we wanted the OG Alpha 3 with OTG, crouch cancels, etc. Aren't those glitches?

I've read through most of this thread and all we really have is this claim, someone saw Deejay and Feilong on the "Box art" (which don't mean shit).

Does anyone have any other knowledge besides this? I mean seriously, this whole thread is based on nothing.

And if the character select screen doesn't have T Hawk, Dee Jay, etc., than this version is certainly not based on any home version, because every single home version (DC, PS1, Saturn, GBA, PSP) has them.

yes let me make it more clear. Alpha Anthology is a direct port of the ps1 version

That absolutely cannot be the case, at least in the sense of a "Direct Port".

If it were a direct port, it would have Deejay Et al at the select screen, ugly hit sparks, etc.

I think you jumped the gun, and the more information that comes out, the more it seems these are direct arcade ports.

Adam Warlock
05-16-2006, 02:10 PM
lol Cole is like the reporters who first got to the scene in West Virginia with the mine tragedy. "They're ALIVE!"

...3 hours later...

"We regret to inform you they're dead."

Sirlin
05-16-2006, 02:34 PM
ST on CCC2 is arcade emulated, not a port. Given the time and resources, there is no way to add a versus mode or training mode, but I'll do my best to at least get some infinite life mode in there so you can have some form of training mode.

I'll say it again: ST will be arcade emulated and will not have any "now loading" screens between matches as mentioned above.

--Sirlin

felineki
05-16-2006, 02:35 PM
Arrange Alpha 3 and regular Alpha 3? Sweet! On the PS2 Darkstalkers Collections, the "Arrange" modes had the expanded rosters, so I'm guessing it's the same with Alpha 3 here. I'm guessing regular Alpha 3 will be a faithful arcade port (seeing as many signs point to the games on the disk being this way)... but will the arrange version simply include the extra characters and keep all of the system nuances of the arcade version, or will it include the changes from the console ports? I suppose they could go for a dipswitch menu like the Darkstakers Collection.

EDIT: AN ARCADE PERFECT PORT OF ST?!

*cue Hallelujah Chorus*

SiLLiEMutAfuKA
05-16-2006, 03:02 PM
Wow I guess we finnally get what we wanted for so damn long, ha.

Great great news.

Bill Wood
05-16-2006, 03:03 PM
Awesome news, Sirlin. Thanks for answering. :)

ParryAll
05-16-2006, 03:11 PM
Wow I guess we finnally get what we wanted for so damn long, ha.

Great great news.

and it only took 12 years.

better late than never I guess.

me I'm still waiting on that perfect port of ghostbusters arcade. Fucking Data East....

GouShRyuKen
05-16-2006, 03:14 PM
did they atleast change the survival mode cuz I remember back on the ps1 when I played a 2vs2 it was a mirror matc and we couidnt do nothing about it.

J0hnick
05-16-2006, 03:17 PM
I'll say it again: ST will be arcade emulated and will not have any "now loading" screens between matches as mentioned above.

--Sirlin

So if one Cps2 game can be emulated on the Ps2 using what I assume is Capcoms own emulator, can we assume the same can be said for every other Cps2 game ?.

NKI
05-16-2006, 03:27 PM
ST on CCC2 is arcade emulated, not a port. Given the time and resources, there is no way to add a versus mode or training mode, but I'll do my best to at least get some infinite life mode in there so you can have some form of training mode.

I'll say it again: ST will be arcade emulated and will not have any "now loading" screens between matches as mentioned above.

--SirlinI just wet my pants.

9TNine
05-16-2006, 03:39 PM
did they atleast change the survival mode cuz I remember back on the ps1 when I played a 2vs2 it was a mirror matc and we couidnt do nothing about it.

I would think so, I believe that had to do with a RAM issue for PSX. Same reason that XvsSF only allowed Tag Team if you had mirror matches, because it couldn't store everyone in RAM, while Saturn worked correctly if you had the RAM expansion pack. PS2 obviously has more RAM that PSX did. The trailer also shows an A3 match with Blanka and Dan vs Adon.

EDIT: Thanks for the list, Bill Wood. No original SSF2?

-9

F.Y.C.N.
05-16-2006, 03:42 PM
They don't need "emulation police". Just plain old normal "police" will be enough.

Whether *you* like it or not, running non-licensed software is illegal. If EVO was to run unlicensed copies of SFA3, they could face huge fines - well into the hundreds of thousands of dollars per offence.

The emulators themselves are not illegal (well, most aren't). Many of them are released under various licenses that allow free (as in gratis) distribution. The ROMs that are played on these emulators however are copyright material, and are illegal if used against the license stipulated by the copyright holder. This isn't an "opinion". This isn't a case of some guy on a forum telling you what he thinks. This is US copyright law. Feel free to look it up in your local library or on the net if you like.

Again - this has little to do with whether you personally like it or not. The fact is the law is there to protect intellectual property and commercial copyrights. If you don't like it, do something to get these laws changed LEGALLY - lobby your local member of parliament to make changes. But do be warned: when the day comes that you make a product or work for a company that makes a product, you too will be thankful for such laws that force people to pay money to own a legal instance of said product. Without it, business would crumble.

Please, apply some common sense next time you want to have a go at people who put the effort into making sure they only used licensed and legal software. I know SRK is not known for people who think before they type, but I expected a lot more from you, SNAAAAKE, based on the other posts of yours I've read around the net.[/QUOTE]

LOL i love how some guy from the down under is schooling fools on american copyright laws... that shit is too good

that doesnt say much about americans in general but it says something...
:rofl:

SNkNuT
05-16-2006, 03:54 PM
ST on CCC2 is arcade emulated, not a port. Given the time and resources, there is no way to add a versus mode or training mode, but I'll do my best to at least get some infinite life mode in there so you can have some form of training mode.

I'll say it again: ST will be arcade emulated and will not have any "now loading" screens between matches as mentioned above.

--Sirlin


oh shit. i'm so getting CCC2.

V4MPIRO
05-16-2006, 04:16 PM
Quote:
Originally Posted by Sirlin
ST on CCC2 is arcade emulated, not a port. Given the time and resources, there is no way to add a versus mode or training mode, but I'll do my best to at least get some infinite life mode in there so you can have some form of training mode.

I'll say it again: ST will be arcade emulated and will not have any "now loading" screens between matches as mentioned above.

--Sirlin

:lovin: :lovin: :lovin: :lovin: :lovin:

cygnus
05-16-2006, 04:40 PM
That's fucking great news about ST in CCC2!

Kayin
05-16-2006, 04:51 PM
Here's hoping the original mode Alpha 3 is good.

And FUCKING HELLS YEAH to possible arcade perfect ST!

FMJaguar
05-16-2006, 04:54 PM
I broke CCC2 discussion into a new thread:

http://www.shoryuken.com/forums/showthread.php?t=113841

evilmuffinmanX
05-16-2006, 05:01 PM
A3 Arranged=psp ver? :wtf:

BanditChain360
05-16-2006, 06:37 PM
Someone mentioned that Alpha Anthology box art had Fei, Dee Jay and T. Hawk on it, yeah that isn't true at all. If you check out the official Anthology trailer released for E3 it ends on the box art, and none of the console A3 cast are on it.

aa_overmind
05-16-2006, 07:02 PM
Its good to hear about that 2 versions A3 in the game, especially that A3 arrange so it can be good news that the other version is the arcade port of A3.

So there is hope.

Plus, they probably used an old version of Alpha Anthology at E3, so it was only playable in A3 arrange while the finishing touches were worked on for the final release.

E3 rarely puts out full versions of any game.

CCC 2 is going to be a dream come true for ST fans:bgrin:
Is there a release date for CCC 2?

ParryAll
05-16-2006, 07:05 PM
Someone mentioned that Alpha Anthology box art had Fei, Dee Jay and T. Hawk on it, yeah that isn't true at all. If you check out the official Anthology trailer released for E3 it ends on the box art, and none of the console A3 cast are on it.

They are on the Japanese cover: http://images-jp.amazon.com/images/P/B000EXKNZK.01.LZZZZZZZ.jpg

However, Japanese scans of the Character select screen, they are nowhere to be found.

What we know about the game:

1. At least ONE version of Alpha 3 on the disc does not have Dee Jay, Fei Long, Guile, I.E. the disposable characters. Therefor, it cannot and is not based on any console port of the game, as all console ports had these characters readily selectable.

Therefor, it is safe to say that this version is based entirely on the CPSII version of Street Fighter Zero 3. Now, are there different revisions of A3 on the CPSII?? If so which revision is it based on? This noone can answer yet.

2. Street Fighter Zero 2 and Zero 2 Alpha are almost certainly based on CPSII versions. Dramatic battle was never in the home version of A2Gold. It was an arcade exclusive mode, and this version has it.

Graphically, it is not the PS1 version that much is clear. It COULD have been the Saturn version, however I am about to disprove that theory.

These videos confirm that it isn't the Saturn version: http://media.ps2.ign.com/media/800/800842/vids_1.html Zangief's stage was missing some of the steam and electrical lighting effects in the backround of the Saturn version, and if you watch these videos, you can clearly see they are there. You can also notice subtle Gief animations that are not on the Saturn.

3. The game has the same pixelly/blocky graphics that have plauged low res Capcom conversions since the Dreamcast days. Oh well probably could have seen this one coming. Hopefully it's not -Vampire Chronicle on DC- level or horridness.

If someone could come forward with information on how many revisions of regular A3 there were (if any), that would be useful. Knowing Capcom, they'll go with the most recent, or perhaps get hardcore and go the Dip-switch route like they did with Vampire collection (and since this looks similar to the Vampire disc in presentation, that's probably what will happen).

felineki
05-16-2006, 07:12 PM
Now, are there different revisions of A3 on the CPSII??Yes, there are. In the earliest revision X-ISM Karin can use both of her Z/A-ISM supers, and a few moves do damage that's WAY off in certain situations (one of Karin's normal throws does like 90% damage when she plays in Mazi mode). Howver, I think that most of the properties normally associated with Arcade A3 (Crouch-cancelling, etc.) persisted through all of the revisions. I could be wrong, though, so if anyone has more info on SFA3's revisons they can chime in.

JedahsMinistry
05-16-2006, 07:43 PM
Going from CPS2 dump information:
[Date]---[Title]------------[Region]
980629 Street Fighter Zero 3 Japan
980629 Street Fighter Alpha 3 USA
980629 Street Fighter Alpha 3 Brazil

980701 Street Fighter Zero 3 Asia
980701 Street Fighter Zero 3 Asia (dunno why it's listed twice)

980727 Street Fighter Zero 3 Japan

980904 Street Fighter Alpha 3 USA
980904 Street Fighter Zero 3 Japan

Different dates usually point to the different revisions (much like the known different versions of XvSF).

Midnight
05-16-2006, 07:49 PM
I really hope Sirlin knows what he is talking about and isn't just messing with our emotions.

TS
05-16-2006, 09:46 PM
Also, there are two Alpha 3 games on the disc, not 1. The second one is called Alpha 3 Arrange, so maybe check that out before going off.


Wow. I went from being dissapopointed, to anger, to denial, and now I'm actually impressed that Capcom would take the time to throw in 2 versions of A3.

This thread is an emotional rollercoaster!!



...and I don't even own a PS2, wtf..

Dios <-X->
05-16-2006, 10:41 PM
I <3 Sirlin

Matarick
05-16-2006, 11:36 PM
Also, if you want Capcom to care about making more SF games, the best way to do that is to buy things that have SF on them. I know this first hand, that they judge the SF fan base size by how many people buy SF stuff. More players bought SF AE than they expected, so they are getting more and more interested in SF. I'm telling you that both as a game developer and member of Evolution staff.

And p.s., buy Capcom Classics Collection Volume 2 when it comes out. I'm trying very hard make it even better than CCC1 and CCC:Remixed. I'm seniior producer on those three collections, btw.

--Sirlin


Hugs Sirlin,

Well thank you so much for working on Capcom Classics Series and hope we would get a 3d collection of Capcom's Polygon classics, mainly a newer Rival Schools.

Would Capcom mind if I import SFZ: Anthology since I have a Japanese PS2, or the price of Alpha collections is low enough to warrant the price of both versions? I just hope the JPN version supports the Sony HDD install like Vampire: Darkstalkers Collection and CvS2. I would be estatic if it is also in the North American version for us rare HDD users (I also have a North American PS2 as well).

Keep up the good work and I have confidence that Capcom is not going to mess up. :wgrin:

_MJ_#R
05-17-2006, 01:08 AM
so a3 is arcade perfect...?

/faints

Middlekick
05-17-2006, 03:03 AM
Wow. I went from being dissapopointed, to anger, to denial, and now I'm actually impressed that Capcom would take the time to throw in 2 versions of A3.

This thread is an emotional rollercoaster!!



...and I don't even own a PS2, wtf..


I actually screamed when I read the news. Capcom still loves us, guys.



Yes, there are. In the earliest revision X-ISM Karin can use both of her Z/A-ISM super

Only the CPU could do this.


The earlier versions of Zero 3 (980629) and Alpha 3 (980629) are only games which had the Guy and Cody standing Jab corner infinites, and I believe the 99% damage throws in Mazi Mode were exclusive to them as well.

9TNine
05-17-2006, 03:35 AM
Sirlin still hasn't played A3, and no one's really sat and played it for a long time, so we still can't be totally sure if it's arcade perfect, but it certainly does sound hopeful.

EDIT: The US Capcom site claims the Anthology contains "Direct Arcade Conversions". Then again, who knows how accurate they are, seeing as how their SF product timeline skips everything in between Alpha 2 and EX 3.

-9

Middlekick
05-17-2006, 03:56 AM
The official site (http://www.capcom.co.jp/sfz_fg/) has updated with a new pic for Zero 3, with what appears to be Sunburned Sakura?!


Edit: In the shot Chun Li is not performing her far standing Fierce but what looks like her ST version's close standing Strong - a normal not present in the arcade version of Zero/Alpha 3.

Nokato
05-17-2006, 04:10 AM
The official site (http://www.capcom.co.jp/sfz_fg/) has updated with a new pic for Zero 3, with what appears to be Sunburned Sakura?!


That for some reason looks like (Satsui No Hadou Mezzamete) Evil Sakura...I assume those pics are from the Arranged Alpha 3.

Middlekick
05-17-2006, 04:14 AM
So the Arcade mode could be the bare bones version of the CPS2 game - hopefully a faithful version of the 980727 or 980904 releases, and the Arranged would feature the extras; could this mean the PSP-only characters could be somewhere in there?

9TNine
05-17-2006, 04:28 AM
So the Arcade mode could be the bare bones version of the CPS2 game - hopefully a faithful version of the 980727 or 980904 releases, and the Arranged would feature the extras; could this mean the PSP-only characters could be somewhere in there?

It's possible that they're pulling something similar to what the Vampire collection did. Each game had a hidden set of options (not well hidden) that let you set certain dipswtiches. They also had the different versions listed which when selected would set the appropriate switches to match that arcade version. There was also an arrange mode of VH and VS that combined the different characters casts into the same game, etc.

Seeing as how the game selection screen looks similar to the Vampire Collection, and Sirlin confirming an A3 Arrange mode, it's quite possible that they'll have dipswitch settings to switch between the different arcade versions. I imagine the console version characters will be in the Arrange mode, but somehow I doubt the characters added to the GBA and PSP versions will be.

-9

Saotome Kaneda
05-17-2006, 05:40 AM
I fucking love you Sirlin.


OMNI WHERE'S MY MONEY

felineki
05-17-2006, 06:05 AM
That Sakura is definitely different... and from the big Marvel-esque shockwave ripple that happens to be in line with her hand, it looks like she just finished doing some sort of air fireball... O_o Looks like they're adding quite a bit of new stuff to this. Very interesting.

Sano
05-17-2006, 06:29 AM
Wow, even the thread title changed. :rofl:

Dark Geese
05-17-2006, 06:31 AM
Yeah I noticed that and found it funny..hahahaa.

Oo 3s masta oO
05-17-2006, 06:38 AM
so wait.... your saying its gonna be arcade perfect???

SmoothCat
05-17-2006, 07:18 AM
Fucking cole giving people a hart attack

Oo 3s masta oO
05-17-2006, 07:21 AM
^ I know right???

Ultima
05-17-2006, 08:02 AM
Middlekick:

> The earlier versions of Zero 3 (980629) and Alpha 3 (980629) are only games which had the Guy and Cody standing Jab corner infinites, and I believe the 99% damage throws in Mazi Mode were exclusive to them as well.

I thought it the 99% damage throws were in L-ISM (Saikyo) mode? And that they were at on all the final versions?

Isn't the 900629 the beta version of SFA3? The one where X-Honda was mad strong, V-Cody dodged EVERYTHING on the ground, X-Gen could do chain combos like in A/V, and X-Vega had the flip kick?

re: Arranged modes

After Vampire Collection, I would have been very surprised not to see arranged modes of these games. Though really, the only one that needs an arranged mode is Alpha 3 (I dunno what they could do with the others; maybe include the PSX A1 soundtrack or something). What version it could be, I don't know, since they have about 28671298731 versions to choose from. I'm hoping they choose the Saturn version, since it's very close to the arcade and has all the characters. Also: Reverse Dramatic Battle. But I suspect they would go with either the DC version or the arcade Zero 3 Upper. I seriously doubt you'll see the GBA/MAX characters in there.

m121akuma
05-17-2006, 08:08 AM
Dark Sakura? In A3? OH FUCK YES!

Slide
05-17-2006, 08:22 AM
TS: Wasn't there an SFA3 Upper, arcade release in Japan?

This would explain the 2 versions of Alpha 3 on the game. One being the normal arcade release, and the other being the Upper arcade release.

I mean, i know Capcom is lazy, but why would they put a collection in there with ports having missing frames of animation(not talking about the gameplay). They made their collections trying to be as faithful to their arcade roots of whatever games on them.

JCL
05-17-2006, 08:37 AM
Wow I'm so excited about this! Thanx Sirlin what would we do without you. I mean a SFer as hardcore as they come have a hand in producing the game is awesome. So I have a question. What arcade version of ST is going to be emulated for the import version? Weren't there differences in the US and Japan arcade ST?

Hokuto Shingo
05-17-2006, 09:14 AM
*Puts down torch and pitchfork*

*Picks up inhaler*

Whew that was a close one

Middlekick
05-17-2006, 09:24 AM
Middlekick:

> The earlier versions of Zero 3 (980629) and Alpha 3 (980629) are only games which had the Guy and Cody standing Jab corner infinites, and I believe the 99% damage throws in Mazi Mode were exclusive to them as well.

I thought it the 99% damage throws were in L-ISM (Saikyo) mode? And that they were at on all the final versions?

Yep. You're right. I always get those two mixed up.

Isn't the 900629 the beta version of SFA3? The one where X-Honda was mad strong, V-Cody dodged EVERYTHING on the ground, X-Gen could do chain combos like in A/V, and X-Vega had the flip kick?

Before the 980629 version, there was the release of the beta or test version of A3 going around. I briefly played this and believe it to be the same game in which those properties you listed - which were also reported on agsf2 - are present. Other striking features were the lack of a 'Counter' message, and I think some characters were able to crouch underneath Charlie's Sonic Boom. Some one has mentioned to me that they might be able to get access to this board. If this happens, I'll make a report on it.

NKI
05-17-2006, 09:49 AM
I heard that in the beta version, X-ISM Ken's super by itself would guard crush, and Dhalsim's ground super hit low, or it was an overhead, or something crazy like that.

Dunno if that's true or not. Never liked A3 enough to play it much.

Ken34
05-17-2006, 10:52 AM
The official site (http://www.capcom.co.jp/sfz_fg/) has updated with a new pic for Zero 3, with what appears to be Sunburned Sakura?!


Edit: In the shot Chun Li is not performing her far standing Fierce but what looks like her ST version's close standing Strong - a normal not present in the arcade version of Zero/Alpha 3.

oh shit!! your right!!! OMG, dark sakura in the game, OMG, I think I may be buying this now, definetly!!!!

EDIT- Was evil ryu always in Alpha 2?

felineki
05-17-2006, 11:11 AM
EDIT- Was evil ryu always in Alpha 2?My memory's a bit rusty, but as far as I can remember:

He wasn't in the original Japanese Alpha 2 (Zero 2). But he was in the western releases of Alpha 2. He did get added in for Zero 2 Alpha (aka Alpha 2 Gold), which only got an arcade release in Japan.

DarkZero
05-17-2006, 11:53 AM
Evil Ryu was in the Arcade and in the Saturn port.

sfdevotion
05-17-2006, 12:19 PM
Didnt Alpha Anthology win the "Best Fighter Award" at this year's E3?
I think so.

TrueSephiroth
05-17-2006, 12:39 PM
This is some good news, I was planning to buy the Alpha series too, and after hearing the information I was distraught, however I'm feeling alot better now, I can't wait for this to come out, I'm mostly in it for Alpha 2 though.

Zerox12
05-17-2006, 01:11 PM
Wow, that is great news all around. I just hope that if this Alpha 3 arrange mode has the console characters that they actually bother to balance Guile. He's so much worse than Charlie that he is basically worthless. Also, after opening up MAME and MSHvsSF that Sakura pic looks almost exactly like Evil Sakura in MSHvsSF, so it seems likely that Capcom actually put a great deal of effort into this. Here's hoping Alpha 2 gets an arcade perfect port, because that's my main interest, although Alpha 3 I would like to give a chance.

TrueSephiroth
05-17-2006, 01:22 PM
Wow, that is great news all around. I just hope that if this Alpha 3 arrange mode has the console characters that they actually bother to balance Guile. He's so much worse than Charlie that he is basically worthless. Also, after opening up MAME and MSHvsSF that Sakura pic looks almost exactly like Evil Sakura in MSHvsSF, so it seems likely that Capcom actually put a great deal of effort into this. Here's hoping Alpha 2 gets an arcade perfect port, because that's my main interest, although Alpha 3 I would like to give a chance.

Lol, Guile did suck big time in the PS1 version, made me wonder why they even bothered to put him in there if he was going to be that crappy...sonic booms where so pathetic, not only that, but flash kick went so damn high up into the air, it's just plain awful, given they shouldn't make him beast like how he did back in oldschool, but make his flash kick better, and maybe tone up his booms too.

Superking
05-17-2006, 01:33 PM
Here's hoping that the arrange version of A3 is just arcade A3 but with the console characters added in.

io
05-17-2006, 01:41 PM
why isn't this on the xbox with live? i would have bought, but not for ps2 and nobody to play

complexz
05-17-2006, 01:44 PM
its kinda weird seeing everyone bitch on it for not being arcade perfect then cheer for dark sakura.

but like everyone else im totally releaved and will drop my preorder for both this and CCC2 asap :)

master akuma
05-17-2006, 02:08 PM
Didnt Alpha Anthology win the "Best Fighter Award" at this year's E3?
I think so.

Really? :confused: were did you saw that? Do you have any sites/links for that?
Thanks in advance.

Oo 3s masta oO
05-17-2006, 02:18 PM
Uh why the hell is dark sakura in a3?????

TrueSephiroth
05-17-2006, 02:23 PM
Uh why the hell is dark sakura in a3?????

Wtf...there's dark sakura in A3?????????? I didn't remember reading that in this thread...unless I completely wiffed it:sweat: ...still even if she's in there, as long as the game is arcade perfect, I'm not going to complain.

Oo 3s masta oO
05-17-2006, 02:29 PM
Wtf...there's dark sakura in A3?????????? I didn't remember reading that in this thread...unless I completely wiffed it:sweat: ...still even if she's in there, as long as the game is arcade perfect, I'm not going to complain.

Couldnt agree more:lovin:

arcade perfect for the win

FighterX
05-17-2006, 02:57 PM
Lol, Guile did suck big time in the PS1 version, made me wonder why they even bothered to put him in there if he was going to be that crappy...sonic booms where so pathetic, not only that, but flash kick went so damn high up into the air, it's just plain awful, given they shouldn't make him beast like how he did back in oldschool, but make his flash kick better, and maybe tone up his booms too.

They did it for story reasons. Guile was never as powerful as Charlie was (cannon-wise) until the SF II games.

Yeah, I know it's kinda nuts to make a character (that isn't Dan) crappy on purpose.

Superking
05-17-2006, 03:14 PM
Wtf...there's dark sakura in A3?????????? I didn't remember reading that in this thread...unless I completely wiffed it:sweat: ...still even if she's in there, as long as the game is arcade perfect, I'm not going to complain.

Apparently there's an arranged version of A3 on the same disc as well, so the console characters and junk will be on that version possibly.

CrotchMonkey
05-17-2006, 04:23 PM
no chance of an xbox live release?

PimpC
05-17-2006, 05:12 PM
i just read the entire thread straight through and uhhh, i gonn have this....funny shit though, if you read the old review of alpha 3 for ps1 on gamespot, the headline is
"The game's graphical prowess and arcade-perfect gameplay combined with its cache of bonus modes makes Street Fighter Alpha 3 the latest standard for 2D excellence on the PlayStation."

:rofl: