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FMJaguar
05-16-2006, 04:52 PM
Since the original thread (http://www.shoryuken.com/forums/showthread.php?goto=lastpost&t=113551) was about alpha anthology i'm going to break this off so we can discuss it.

ST on CCC2 is arcade emulated, not a port. Given the time and resources, there is no way to add a versus mode or training mode, but I'll do my best to at least get some infinite life mode in there so you can have some form of training mode.

I'll say it again: ST will be arcade emulated and will not have any "now loading" screens between matches as mentioned above.

--Sirlin

Superking
05-16-2006, 04:59 PM
Does this mean that ST will be back at Evo now?

Suupaa
05-16-2006, 04:59 PM
Yeah, so CCC2 is gonna sell out.

Master Chibi
05-16-2006, 05:01 PM
Niiiiiiiiiiiiiiiiiiiiiiiiiice.

Hokage Izlude
05-16-2006, 05:05 PM
When Capcom releases an emulated arcade collection of their games, people celebrate since it will be arcade perfect, but when SNK does the same (Last Blade, KOF 95-97), people just frown and get pissed because it lacks extras and other stuff.

Then again, this is comparing like a 20 bucks domestic release to a 60+ dollar import...thats a no brainer there.

aznflict
05-16-2006, 05:10 PM
When Capcom releases an emulated arcade collection of their games, people celebrate since it will be arcade perfect, but when SNK does the same (Last Blade, KOF 95-97), people just frown and get pissed because it lacks extras and other stuff.

Then again, this is comparing like a 20 bucks domestic release to a 60+ dollar import...thats a no brainer there.

except the PS2 last blade collection was ASS in terms of gameplay. uh, middle of the game, for no reason, slowdown? wow.

also, messed up sound with KoF collection? nice.

When SNK releases "arcade perfect" games, it's usually not arcade perfect. That's why people bitch.

FMJaguar
05-16-2006, 05:12 PM
repost

I think I speak for most people when I say that arcade perfection is a much higher demand than versus or training modes. Poor ports and crap loading times result in games that don't get bought, so nobody will use all the extra modes thrown in. With modern consoles being as fast as they are, emulation is a smart way to get arcade perfection.

Thank god someone is listening to the little people. Top effort, Sirlin.

Just one more request: while it doesn't affect gameplay, please try to stay away from using interlaced modes. 480i makes old 2D games look flickery, blurry and crap. I know the Sony SDKs aren't very 240p-friendly, but at least try. We love our scanlines and progressive low res modes. Interlacing makes baby Jesus cry.

Now if only I could get that same message to Cave. Their PS2 Mushihime Sama port looked like utter shite and pissed off a lot of die hard Cave fans.

Hokage Izlude
05-16-2006, 06:20 PM
except the PS2 last blade collection was ASS in terms of gameplay. uh, middle of the game, for no reason, slowdown? wow.

also, messed up sound with KoF collection? nice.

When SNK releases "arcade perfect" games, it's usually not arcade perfect. That's why people bitch.

Ah, I never heard of those compliants, but if its due to emulation problems, then I'd fear the worse for Capcom's Collection if it turns out the same way.

IMO, just straight up porting the game over is better off, might take longer to release, not be 100% arcade perfect, have extra junk, but I think they fare better anyhow.

elvis_a_presley
05-16-2006, 07:21 PM
Ah, I never heard of those compliants, but if its due to emulation problems, then I'd fear the worse for Capcom's Collection if it turns out the same way.
Emulation of CPS2 hardware should be completely doable on XBox hardware (full speed CPS2 emulation through MAME is achievable on 700MHz x86 - and MAME is notoriously slow). PS2 hardware is also entirely possible, but no doubt a harder task.

IMO, just straight up porting the game over is better off, might take longer to release, not be 100% arcade perfect, have extra junk, but I think they fare better anyhow.
I disagree. I'd pick arcade perfection with fewer extras over a botched port full of useless addons any day.

Darkside3024
05-16-2006, 08:07 PM
I'd pick arcade perfection with fewer extras over a botched port full of useless addons any day.
QFT! Useless ports is the reason why I don't buy too many fighters on console.

The Switcher
05-16-2006, 09:06 PM
Wait, when the hell was CCC2 announced?

And it better not be for the goddamn PSP.

m121akuma
05-16-2006, 09:36 PM
Hell yes.

And Sirlin, if you are behind Capcom Classics Mini Mix, I just wanna say, thank you.

Any Darkstalkers in CCC2?

Mystic_bash
05-16-2006, 10:43 PM
Vs1 Damnit!

lseelba
05-16-2006, 11:13 PM
Yeah, so CCC2 is gonna sell out.

You clearly have no idea about how (relatively) small the fighting game community is.

Superking
05-17-2006, 12:20 AM
Any Darkstalkers in CCC2?

No, and the list was posted in the Alpha 3 thread on this forum.

bill_rizer
05-17-2006, 12:48 AM
except the PS2 last blade collection was ASS in terms of gameplay. uh, middle of the game, for no reason, slowdown? wow.

also, messed up sound with KoF collection? nice.

When SNK releases "arcade perfect" games, it's usually not arcade perfect. That's why people bitch.

QFT.

Dark Geese
05-17-2006, 06:49 AM
I second that..Last Blade Collection is HORRIBLE..and I have the NeoGeo, the FBA XXX/KawaX versions of the game and the Dreamcast..I rank it LAST among all of those...utterly horrible..

They surely could've done better..but I forgive them as long as they keep us occupied with NGBC, Tenka, NeoWave, and XI!!!:lovin: :wgrin: :wink: (And sequels to all/some of them coming!!)

YellowS4
05-17-2006, 07:09 AM
Ah, I never heard of those compliants.
You've been hearing from the wrong ppl. The NG ports are fucken horrible. Aznflict is right about the LB / kof bullshit

10-in-1 homemade kof > legit kof packs

moeller61
05-17-2006, 01:01 PM
A couple of quick questions since I can't find any info on this online (I hope it is not the psp one I keep seeing)

1. What system? Any chance of Xbox?
2. When?

aznflict
05-17-2006, 03:41 PM
QFT.

:confused: :confused:

Superking
05-17-2006, 03:49 PM
:confused: :confused:

He's agreeing with you.

QFT = Quoted for truth.

aznflict
05-17-2006, 03:53 PM
ah, i thought "quit fucking talking" was what the message was....

god, i'm so bad with 'net lingo. it took me 6 months to figure out what "AFAIK" meant

Mystic_bash
05-17-2006, 07:07 PM
god, i'm so bad with 'net lingo.
Thats not a bad thing.

elvis_a_presley
05-17-2006, 11:30 PM
ah, i thought "quit fucking talking" was what the message was....

god, i'm so bad with 'net lingo. it took me 6 months to figure out what "AFAIK" meant
http://www.acronymfinder.com/

:)

Khiempossible
05-18-2006, 12:10 AM
www.urbandictionary.com is a pretty good bet too.

Infested Jester
05-18-2006, 12:28 AM
Nice...I guess Power Stone is still PSP exclusive though. :bluu:

SpaceMarine17
05-18-2006, 06:48 AM
Does anyone know what games will be on this and what system(s) it is being released on? I can't find info anywhere.

Thanks.

-a.

laugh
05-18-2006, 08:20 AM
With the release of PS3 coming up and publically expressed opinion of Sony that they DO NOT want 2d fighters (or was it 2d as a whole) PERIOD on the PS3, please crank those CPS goodies out the door in these fantastic CCC series before it's too late, Sirlin. I know I'm buying them, although I don't even have a PS2 right now.

Arcade perfect emulation and $19.99 price tag for the muthafuckin win!!

Return of Shiki
05-18-2006, 09:53 AM
I want Final Fight 2 plz

Rise Vader
05-18-2006, 10:20 AM
this sounds great. good work sirlin.

Boleslaw
05-18-2006, 11:48 AM
this is wonderfullness to the utmost extent

DragonSama
05-18-2006, 11:50 AM
Does anyone know what games will be on this and what system(s) it is being released on? I can't find info anywhere.

Thanks.

-a.

From Gamespot.

The playable games we saw were Black Tiger, Captain Commando, Magic Sword, Quiz and Dragons, Side Arms, Street Fighter, Strider, and Three Wonders. For the most part, all of these emulated arcade games seem just fine. The game will also have more arcade games, such as Speed Rumbler, (super?)Street Fighter II Turbo , and 1941.

Holy shit a console port of Street Fighter 1 that is not the Turbo CD one. Street Fighter 1 For Evo. Ryu Vs Ken all day!

SpaceMarine17
05-18-2006, 11:53 AM
Thank you DragonSama

I just wish Slam Masters was on there.

-a.

elvis_a_presley
05-18-2006, 02:21 PM
With the release of PS3 coming up and publically expressed opinion of Sony that they DO NOT want 2d fighters (or was it 2d as a whole) PERIOD on the PS3, please crank those CPS goodies out the door in these fantastic CCC series before it's too late, Sirlin. I know I'm buying them, although I don't even have a PS2 right now.

Arcade perfect emulation and $19.99 price tag for the muthafuckin win!!
No, Sony didn't say they do not want 2D fighters. You are interpolating the statement incorrectly.

Sony AMERICA (not JAPAN or EUROPE) stated that all NEW games must be 3D. That is, if you develop a game for the PS2/PS3 and it is a brand new game, it must be 3D. No new 2D games are to be made (eg: Alien Hominid, and other indi projects).

Any "retro packs" and other similar projects were excluded. The Capcom Classic Collections are a perfect example of this exclusion. These are emulated oldschool packs, not brand new games being developed for the first time.

And again, this was SCEA (Sony Computer Entertainment America) only. SCEA want to make a united "SCEI" (International) under one banner, and they want to run it. Personally I feel a coup de tat coming on, much like the days of the Sega Saturn where Sega USA and Sega Japan spent so much time bickering about silly shit that they ended up doing some very silly things and falling on their arses. (*Space reserved for editorial link documenting just that, that I need to recover from backup and link to here*)

Not only that, but forcing 3D for new titles is silly anyway. It kills of all indi/low-budget development on your console which has no long-term reward for the industry. The Nintendo Wii will include indi and homebrew games for sale (micropayments ala iTunes) via their virtual console service, which is a smart move, and good for the long-term health of the games industry.

</rant>

moeller61
05-19-2006, 06:02 AM
Not only that, but forcing 3D for new titles is silly anyway. It kills of all indi/low-budget development on your console which has no long-term reward for the industry. The Nintendo Wii will include indi and homebrew games for sale (micropayments ala iTunes) via their virtual console service, which is a smart move, and good for the long-term health of the games industry.

</rant>

And the 360 already does this as well. Hopefully SCEA dies.

spoon
05-19-2006, 06:20 AM
Sony AMERICA (not JAPAN or EUROPE) stated that all NEW games must be 3D. That is, if you develop a game for the PS2/PS3 and it is a brand new game, it must be 3D. No new 2D games are to be made (eg: Alien Hominid, and other indi projects).

Jesus Christ














....im sure someone else here knows the rest of the lines

Pimp Willy
05-19-2006, 09:54 AM
In reality, 3d games are probably a lot cheaper to develop than 2d games for indy developers. Just make a model or two, and viola, you're done. No need to hand draw 10,000 frames. Plus, there are plenty of 3d engines available to help indy start ups.

Just keep in mind how hard it is to draw 10,000 frames of animation for a bunch of characters/enemies, then compare that to a model with animations attached to them. 3d-Models are more versatile than sprites too.

That is probably why you don't see many 2d games anymore, it just got to be too much work to keep up with the increase in desired graphics.

NEBULOSO
05-19-2006, 12:55 PM
ah, i thought "quit fucking talking" was what the message was....

god, i'm so bad with 'net lingo. it took me 6 months to figure out what "AFAIK" meant

I thought that's what QFT meant too!:confused:. My acro-lingo is bad as well....

elvis_a_presley
05-19-2006, 04:34 PM
In reality, 3d games are probably a lot cheaper to develop than 2d games for indy developers. Just make a model or two, and viola, you're done. No need to hand draw 10,000 frames. Plus, there are plenty of 3d engines available to help indy start ups.

Just keep in mind how hard it is to draw 10,000 frames of animation for a bunch of characters/enemies, then compare that to a model with animations attached to them. 3d-Models are more versatile than sprites too.

That is probably why you don't see many 2d games anymore, it just got to be too much work to keep up with the increase in desired graphics.
No, you've got it completely wrong.

For starters, have a go at writing your own game. I have, and it's hard. "Just make a model or two and your done"??? You really have no idea.

Cost wise, building a 3D engine from scratch is expensive and hard. Licensing an existing one is equally as expensive. Good 3D engines license for around $100,000 or more. There are free ones out there (OGRE3D, etc) but AFAIK they aren't ported to non-x86 hardware easily.

The reason you don't see 2D games is not because they are hard to make. It's because there's a misnoma out there that they don't sell. Pop-culture fad-of-the-minute joe-average gamers are fickle. These are the same people who pay too much money to see crap movies filled with special effects. They want high res, bling-filled games.

I play heaps of 2D games - mostly shmups and fighters on new consoles, but also plenty of retro stuff on old consoles and I collect real arcade machines/games too. I have nephews that come over, take one look at the games and go "eww, what crap graphics". These kids haven't even laid a hand on the controls yet. Just the look is enough to turn them away.

Gaming has hit the mainstream in a big way. Compare the games industry today to the games industry 20-25 years ago (assuming some of you reading this are old enough). It's massively different. Today you have multi-million dollar budget games that take you 8 hours to finish, and the predictable annual sequel (how many fucking Madden/EA Sports games do we really need?). The idea of playnig a game for a year or more is strange to this generation. The idea of a 2D simplistic LOOKING game that has massive amounts of depth is bizzare at best. And the idea of a game that is damned fucking hard (anyone here play DoDonPachi or Ikaruga?) is just too frustrating for most.

3D games are made because they look nice. The gaming world is no longer made up of hardcore fans, but fickle fanboys. Bling is more important than challenge. 3D games cost exponentially more to make, and are exponentially more difficult to build. Yet they sell well to the majority. And at the end of the day, companies are not here to make friends from a few hardcore gamers. They are here to extract dollars from as many people as possible.

nothingxs
05-20-2006, 02:14 AM
The next CCC better somehow have arcade-perfect, feature-deficient Alpha 3 in it.

m121akuma
05-20-2006, 07:03 AM
The next CCC better somehow have arcade-perfect, feature-deficient Alpha 3 in it.
Um, There are 2 versions of A3 in Alpha collection, arcade and arranged. Arcade looks to be arcade-perfect, so there shouldn't be any need for A3 in CCC.

hellhound
05-20-2006, 03:31 PM
I agree. I don't think capcom will release SFA 3 on CCC. Especially since an alpha collection came out.

Though I think what is possible is an anniversary collection 2. This would involve alpha 3, SF2, and SF3

Shodokan123
05-20-2006, 03:39 PM
AC 2? no need.. unless they are going to do somthing like

Capcom Fighter Arcade Hits

Emulated versions of:
a3
VS
super turbo
cvs2
3s
mvc2

but that wont happen

Kataklysmic
05-21-2006, 10:00 PM
If they're going to keep re-releasing the same games, they should put out a new SF3 collection. I'm fed up with 3S.

Dark Geese
05-21-2006, 11:22 PM
If they're going to keep re-releasing the same games, they should put out a new SF3 collection. I'm fed up with 3S.


Hahah good to know I aint the only one...:wonder:

We will get SF3 Dash in the Capcom arcade hits collection of SF3 Collection in about 2-3 more years..:looney:

Zaelar
05-21-2006, 11:34 PM
"Due to problems rendering proper sizes of graphics, moves may be 1 pixel off, thus the game is complete garbage. Also a 99 second round on turbo 3 ends about 1/4 a second too soon so the speed is off so noone buy this and complain to capcom for not making it arcade perfect."

-Someone the day after it gets released.

Don't forget infinite super meter with that infinite life mode.

Zaelar
05-21-2006, 11:34 PM
"Due to problems rendering proper sizes of graphics, moves may be 1 pixel off, thus the game is complete garbage. Also a 99 second round on turbo 3 ends about 1/4 a second too soon so the speed is off so noone buy this and complain to capcom for not making it arcade perfect."

-Someone the day after it gets released.

Don't forget infinite super meter with that infinite life mode.

FighterX
05-22-2006, 01:02 AM
ah, i thought "quit fucking talking" was what the message was....

god, i'm so bad with 'net lingo. it took me 6 months to figure out what "AFAIK" meant

That's a first! :rofl:

geadom
08-02-2006, 03:18 AM
BUMP. Does Anyone knows the release date for this game???

Infested Jester
08-02-2006, 03:40 AM
BUMP. Does Anyone knows the release date for this game???

Mid November last I heard.

ssbomberman
08-02-2006, 05:29 AM
A little more details on the games. Looks like it drops Nov. 14.

http://ps2.ign.com/articles/719/719293p1.html

hubcapsignstop
08-02-2006, 08:26 AM
So this is coming out for PS2 and XBox360
no Xbox release?
AUFSINBO!1!!!
f*ck this
wack

The Switcher
08-02-2006, 08:54 AM
The original Xbox is all but dead. And I don't think they wanted to take their chances that the so called "backwards compatibility" that the 360 offers will ever be put to use.

NEBULOSO
08-02-2006, 09:13 AM
Gaming has hit the mainstream in a big way. Compare the games industry today to the games industry 20-25 years ago (assuming some of you reading this are old enough). It's massively different. Today you have multi-million dollar budget games that take you 8 hours to finish, and the predictable annual sequel (how many fucking Madden/EA Sports games do we really need?). The idea of playnig a game for a year or more is strange to this generation. The idea of a 2D simplistic LOOKING game that has massive amounts of depth is bizzare at best. And the idea of a game that is damned fucking hard (anyone here play DoDonPachi or Ikaruga?) is just too frustrating for most.

That is true. Most of the 3D games are on the easy side, and not many players will still play them like we play SF2, GG, SS2, LB2.... If anyone remembers games like Rastan, Chakan, Darius Gaiden, Chaotix and Red Zone? To name a few, these games were hard as hell to beat. I actually miss that frustration level that came with these games. I don't think the designers knew how frustrating some of their games were, that some gamers would break the control stick, smash their control pad or would curse from the top of their lungs just trying to get past a certain level or section.

geadom
11-14-2006, 11:33 AM
Bump again. Does anyone have this? It is Arcade Perfect?

TempestFox
11-14-2006, 11:39 AM
Nope. We've just been lying the whole time. Sorry.

Vic Viper
11-14-2006, 03:13 PM
Bump again. Does anyone have this? It is Arcade Perfect?

I'm wondering the same thing, seeing that Digital Eclipes emulated them. I'm thinking the Start button problem might happen for SSF2: Turbo. And the Start button is needed not just for Akuma, even though he'll probably be banned in tournaments anyway, but for the O characters as well.

Hitaro0
11-14-2006, 03:31 PM
Since this thread hasn't been bumped for a while, if anybody doesn't read Sirlin's blog, he posted twice about the game, here (http://www.sirlin.net/archive/capcom-classics-collection-2-info/) and here (http://www.sirlin.net/archive/ccc2-and-sgc-available-now/).

Since it was directed by Sirlin, we shouldn't worry too much about arcade perfection.

And since this thread is probably going to be flooded by posts, it might be a good idea to add those links on the first post.

Edit: Lead producer, director, bleh XP

arstal
11-14-2006, 03:34 PM
Wondering if they included options to remove teching and supers- I had a feeling with who is working on this that they might.

Vic Viper
11-14-2006, 03:38 PM
I wonder if the training mode has an option to disable dizzies like on SFA Anthology? I remember how annoying it was to do Ryu's Cross Up J.Roundhouse - Towards + Fierce - C.Strong - C.Fierce - Shinkuu Hadouken on a crouching Zangief only to see the Shinkuu Hadouken daze Zangief on the first hit of the Shinkuu Hadouken.

Dan?
11-14-2006, 04:08 PM
I just found this little tidbit at the main site for the game:

SPEED RUMBLER -

Terrorists have taken Super Joe's family and friends hostage and you have 24 hours to set them free. Command an armored vehicle outfitted with guns; use it to rescue your friends. If your vehicle takes too much damage, hop out and continue the fight on foot.

No time for protocol, people.

FullMetalRoss
11-14-2006, 05:28 PM
EB games screwed me out of a copy, they got only 1 per fucking store! jesus what a bunch of lame asses. All the stores in the area are sold out too and they don't know if they can order more. Jeez.

DevilJin 01
11-14-2006, 05:41 PM
I called Gamestop today and they didn't have it. They said to check back tomorrow.

Fasty McNasty
11-14-2006, 06:28 PM
Yeah, the 14th is the shipping date, so only stores close to suppliers will have the game. Mostly Cali. Check back tomorrow.

m121akuma
11-14-2006, 11:03 PM
So what's this I hear about tutorial videos in the game? Are there any for ST? If so, are these basic scrub tutorials or more advanced stuff?

aa_overmind
11-14-2006, 11:24 PM
It does say it has the "save anytime" feature like the emulators have, so there is hope that ST might be arcade perfect.

I still going to play Black Tiger a lot though:tup:

Bluehaze
11-15-2006, 03:09 AM
I'll definintely be picking this up today : ) I didn't realize it just came out!!

Can't wait to see Sirlin's work on this beauty :tup:

Xenozip.
11-15-2006, 04:11 AM
Cost wise, building a 3D engine from scratch is expensive and hard. Licensing an existing one is equally as expensive. Good 3D engines license for around $100,000 or more. There are free ones out there (OGRE3D, etc) but AFAIK they aren't ported to non-x86 hardware easily.
Not to mention it doesn't pay well.

People easily forget that making games independently isn't a lucrative business unless you randomly hit the jackpot with a knockout title that everyone loves.

Seriously. I know a few people with the skills and knowledge to independently build a 3D engine from scratch. For them it's not hard. My brother, for example, is no doubt capable of coding an entire game himself. But worth it? Hell no.

Then there's the artists. Not only is it hard to find good cheap artists willing to jump on board an independant project, it's also hard to make money with it regardless of how much effort you put in to it, which turns a lot of artists off.

Then add the fact that artists are hard to come by and you get a lot of programmers who aren't willing to put forth the effort if no one else is out there to help finish the project.

Any way you look at it, it's a bad idea unless you just happen to have a really freaking amazing idea and also happen to have both artists and programmers with talent and time to kill.

Like you were saying, slapping together a couple of models doesn't cut it. The models need animations, the models need skins, the models need maps and the maps need skins, the game needs sounds and music, the game needs menus and shell art and effects. Then there needs to be a good designer to make sure everything meshes together well with a good theme. And that's just the asthetics. Coding is a whole 'nother mountain to climb. Very few people are able to come together and are willing to put their time and money on the line for a gamble.

Zinac
11-15-2006, 06:13 PM
So anyone find this game yet? None of the EB or GS have it here yet.

Fasty McNasty
11-15-2006, 06:16 PM
Nope, stores near me still don't have it.

kenmastersX
11-15-2006, 06:25 PM
I've looked through like 5 or 6 stores tonight driving around New Orleans, and none of them have it. :( They all kept saying "check back on Thursday."

hubcapsignstop
11-15-2006, 06:51 PM
got it at an FYE as they were unpacking shit

7 5 0
11-15-2006, 08:41 PM
I'm playing this collection right now and ST is garbage. capcom are a bunch of dumb idiots.

The game is seriously flawed in the audio. See for yourself. Crapcom has lost my respect for them. It's very uncalled for when it's supposedly "Arcade perfect".

Someone email capcom and remind them what intolerance they have done many times over the years with their rehash.

SickStorm
11-15-2006, 08:46 PM
what's about NKI's video? someone checked it?

Xenozip.
11-15-2006, 08:53 PM
EB games screwed me out of a copy, they got only 1 per fucking store! jesus what a bunch of lame asses. All the stores in the area are sold out too and they don't know if they can order more. Jeez. PRE-ORDER.

Games like SFAA weren't shipped in large quantities. They were by pre-order only. Meaning, if you didn't pre-order, you weren't getting a copy. I assume the same applies to CCC2.

m121akuma
11-15-2006, 08:56 PM
I'm playing this collection right now and ST is garbage. capcom are a bunch of dumb idiots.

The game is seriously flawed in the audio. See for yourself. Crapcom has lost my respect for them. It's very uncalled for when it's supposedly "Arcade perfect".

Someone email capcom and remind them what intolerance they have done many times over the years with their rehash.

Um, how's the GAMEPLAY? If that's not perfect, then I'll be upset, but I have trouble believing Sirlin would fuck that up.

DS
11-15-2006, 08:56 PM
Just go check Toys R Us. That's where I got my copy of SFAA and they had large quantities. Of course, those were the only copies they were getting. But large nonetheless for that weekend.

I'll check TRU manana for my copy of CCC2.

Xenozip.
11-15-2006, 09:14 PM
Wow I didn't even think of that. I'll hit up TRU tomarrow before work, too.

7 5 0
11-15-2006, 09:30 PM
The gameplay in ST is identical along with the graphics. However, the sound is a major letdown. I was just using old Sagat and I can barely hear his tiger uppercut. It's not consistent in the character's voice. The same with the shoryuken sound.

Also, the character select screen sound is flawed too when you choose the fighter.
I would much rather play the Dreamcast version I have than this nonsense.

Spooty Whiteboy
11-15-2006, 10:06 PM
The gameplay in ST is identical along with the graphics. However, the sound is a major letdown. I was just using old Sagat and I can barely hear his tiger uppercut. It's not consistent in the character's voice. The same with the shoryuken sound.

Also, the character select screen sound is flawed too when you choose the fighter.
I would much rather play the Dreamcast version I have than this nonsense.

So wait...you'd rather listen to the game then play the game? Something is definately wrong with that.

At any rate, good thing I always listen to some metal while I play fighting games.

7 5 0
11-15-2006, 10:16 PM
Then, what's the point of playing a video game if you're going to listen to music without the sound effects?

spudlyff8fan
11-15-2006, 10:21 PM
The point is that the sound doesn't matter. Thread arc over!

7 5 0
11-15-2006, 10:28 PM
Update

the game suffers tearing. It happened twice.

That's 2 negatives so far from this game.

Vic Viper
11-15-2006, 10:38 PM
Any start button problems: i.e.: Menu goes up, during Character Selection? Digital Eclipes is known for this problem.

IGP-Slipgater
11-15-2006, 10:47 PM
How is the pause menu a problem?

9TNine
11-15-2006, 10:48 PM
More sources of these negatives please.

Additionally, how is the gameplay aspect (besides the sound)? I know Sirlin says it's an emulated arcade, but I imagine people will be checking anyways.

-9

Vic Viper
11-15-2006, 10:49 PM
How is the pause menu a problem?

If I remember, Start is required to get Akuma. Not just that, but also the Start button color, which isn't that of a biggie.

hubcapsignstop
11-15-2006, 10:58 PM
yeah the voices and impact sounds are a bit messed up
that kinda does urk me

what is tearing?
an offensive audible tearing with the sound effects? Or a visual glitch. Becuase one time my screen flickered a little.
i dont know

pause menu only comes up when start button cannot be used for any purpose

Xenozip.
11-15-2006, 11:24 PM
Then, what's the point of playing a video game if you're going to listen to music without the sound effects? Because the sound effects don't make the game any more or less fun for competitive gamers. Game mechanics, balance, and variety is everything.

Serious competitive gamers don't care about sound, music, or graphics because they don't affect replay value or the depth of the game.

After playing hundreds and hundreds of matches, you stop caring what the game sounds like and wish you could listen to something else anyway.

The way you put it made it sound glitchy. If it's not glitched then I could care less.

Paro-Da
11-15-2006, 11:25 PM
Update

the game suffers tearing. It happened twice.

That's 2 negatives so far from this game.

I saw a couple things like this at Evo when the game was in demo mode, i think everyone assumed that it was because it was a beta version and nobody payed attention. Hmm, either way it's only $20 so i'll give it a shot.

aa_overmind
11-15-2006, 11:30 PM
I saw a couple things like this at Evo when the game was in demo mode, i think everyone assumed that it was because it was a beta version and nobody payed attention. Hmm, either way it's only $20 so i'll give it a shot.

Got mine today.

I forgot how impossibly hard ST was on Arcade:arazz:

hubcapsignstop
11-15-2006, 11:30 PM
the audible cues from the sound effect actually mean alot to me when I am playing
playing with the sound off is usually somewhat awkward/difficult for me.
and I really cannot play fighting games with any type of music on whatsoever it messes with my rhythm or something.

but in this particular case the problem really doesnt affect me much, it is just mildly annoying

7 5 0
11-15-2006, 11:30 PM
Tearing as in the screen flickered. Also, the audio is not just a bit messed up, it's sever.

It's like a rom/emulator version of this game.

Xenozip.
11-15-2006, 11:35 PM
It's like a rom/emulator version of this game.
Uhh?!

Of course it's "like a rom", it's emulated. There is no arcade perfect version for this game, so it has to be emulated in order to get arcade perfection.

Was that not the entire point of this thread?

FullMetalRoss
11-15-2006, 11:35 PM
PRE-ORDER.

Games like SFAA weren't shipped in large quantities. They were by pre-order only. Meaning, if you didn't pre-order, you weren't getting a copy. I assume the same applies to CCC2.

i did not preorder sfaa and got a copy just fine

aa_overmind
11-15-2006, 11:53 PM
Everybody should quit complaining!

If it plays exactly like the arcade, then its good enough!

master akuma
11-16-2006, 03:31 AM
Because the sound effects don't make the game any more or less fun for competitive gamers. Game mechanics, balance, and variety is everything.


Everybody should quit complaining!

If it plays exactly like the arcade, then its good enough!

Damn right :tup:

Desk
11-16-2006, 03:47 AM
pause menu only comes up when start button cannot be used for any purpose

can you like, explain? I don't understand what your saying. does the star button pause the game or not? is it mapped to a different button? Also everyone needs to stop over reacting. It's like a fucking competition to see who can be the first to prove this version is 'not quite right'. I didn't believe the first reports about Alpha Anthology and I'm taking everything on here with a grain of salt.

kedawa
11-16-2006, 03:49 AM
ST has crappy sound anyway, so what's the big deal?

i'll be playing it in a room full of noisy friends anyway, as i'm sure most of you will

and if the sound glitches really are that annoying, then play it on MAME at home.

Festival6667
11-16-2006, 07:24 AM
Because the sound effects don't make the game any more or less fun for competitive gamers. Game mechanics, balance, and variety is everything.

Serious competitive gamers don't care about sound, music, or graphics because they don't affect replay value or the depth of the game.

After playing hundreds and hundreds of matches, you stop caring what the game sounds like and wish you could listen to something else anyway.QFT... that's why some people actually enjoy deep and good games which may look and/or sound like crap.

Zakuta
11-16-2006, 07:32 AM
Because the sound effects don't make the game any more or less fun for competitive gamers. Game mechanics, balance, and variety is everything.

Serious competitive gamers don't care about sound, music, or graphics because they don't affect replay value or the depth of the game.

After playing hundreds and hundreds of matches, you stop caring what the game sounds like and wish you could listen to something else anyway.

The way you put it made it sound glitchy. If it's not glitched then I could care less.

Sound is still somewhat important - ya know, some people can play their games better with some audio cues.

Iapetus
11-16-2006, 07:45 AM
Here is my question, 7 5 0: Were you playing the xbox or ps2 version?

If the sound sucks... I will still probably get this collection. It is a total bummer that they can't get everything right for this ten year old game, but as long as it plays perfectly I'll settle. But Sirlin said he specifically remastered the Q sound and everything himself... it doesn't make any sense that there would be sound problems. I would hope Sirlin drops a line here and gives us the real deal on the authenticity of this collection as opposed to his benefactor's advertising ploys.

It is like switching from DC to GC Ikaruga all over again.... :(

dialupsucky
11-16-2006, 08:05 AM
Shrug I dunno about anyone else but sound and music do matter to me, I dont want to play a game with shitty music and sound effects... Granted I havnt played but if people are saying the sound is off thats pretty retarded(not a big deal but still cant really say something is perfect if you have to listen to crap)... And the music comment was just for the saying that serious people dont care about music. If serious people didnt care about music, you wouldnt see so many people having burned versions of MVC2 so they dont have to listen to the gawd damn awfull music when they play the game every time.

hubcapsignstop
11-16-2006, 09:04 AM
can you like, explain? I don't understand what your saying. does the star button pause the game or not? is it mapped to a different button? Also everyone needs to stop over reacting. It's like a fucking competition to see who can be the first to prove this version is 'not quite right'. I didn't believe the first reports about Alpha Anthology and I'm taking everything on here with a grain of salt.
start button will only give you the pause menu at certain moments
for example at character select screen the start button will not pause it will pick the staret color, that is all i meant when i said that (in response to someone who wondered whether the start button would effect being able to pick start colors/akuma)

*edit: i have been playing the XBox version only

Nagata Lock II
11-16-2006, 11:04 AM
OK so a few questions:

The guy ranting about sound. What console is he playing on? Is it a sound issue in every version?

Can anyone confirm that the start button is or is not an issue? Anyone put in the Akuma code as yet?

Where's Sirlin? Is he able to shed any light on the negatives brought up thus far?

Off topic,

Is Captain Commando or The Avengers 4 player compatable with a Multi Tap?

DevilJin 01
11-16-2006, 11:25 AM
Yeah...this game was designed for people that wanted no delay in the inputs and hit boxes that were 100 percent correct. Basically this was made for the people that played SF competitively way back in the day and remember there was a certain way attacks connected in ST. No home version of ST has been able to 100 percent duplicate how the hit boxes work in the arcade version. Certain versions even have delay in the button inputs.

This game was made to be gameplay wise 100 percent to the arcade. Which NO other version of the game can claim. If you went to Evo 2k6 you would know what this is about. If you know who David Sirlin is you would know what this is about. If you say no to both...then yeah go get the DC version of the game cuz this was made for competitive gamers. Not people who wanna hear the sound in it's crystal clear CPS2 glory (sarcasm). It's not like you can hear the sound at the arcade any ways. Way too many other things going on.

hubcapsignstop
11-16-2006, 11:36 AM
It's not like you can hear the sound at the arcade any ways. Way too many other things going on.
i guess thats kinda true
i havent been to an arcade in so long
I hope this version does hold up and prove to be arcade perfect gameplay-wise so Sirlin can get his props

i put in the akuma code yesterday
it works

DS
11-16-2006, 11:39 AM
I checked TRU today and I found nothing. I called GameStop and they said they were sold out. :(

Guess I'm gonna have to stalk the eBay scene for a copy. Or somewhere else.

7 5 0
11-16-2006, 12:39 PM
Here is my question, 7 5 0: Were you playing the xbox or ps2 version?

If the sound sucks... I will still probably get this collection. It is a total bummer that they can't get everything right for this ten year old game, but as long as it plays perfectly I'll settle. But Sirlin said he specifically remastered the Q sound and everything himself... it doesn't make any sense that there would be sound problems. I would hope Sirlin drops a line here and gives us the real deal on the authenticity of this collection as opposed to his benefactor's advertising ploys.

It is like switching from DC to GC Ikaruga all over again.... :(


I was playing the Xbox version.
You won't be able to hear Hadokens, shoryukens, Tiger, Tiger uppercut all the time.

Sirlin
11-16-2006, 01:06 PM
The Start button can be used to pick colors (such as my favorite blue-clothed Zangief) and Akuma. Everything surrounding Akuma should work, and we spent way too much time on that in fact.

The only sound complaint I've heard is from 750. I assume he's playing on a mono tv? Mono is not supported. If he heard those issues using stereo sound, then that's news to me.

I don't know why there would be any screen-tearing. If your tv doesn't support progressive scan, don't turn that on. If it does support it, do turn it on. Turning on progressive scan also means that your LCD or plasma tv doesn't need to upscale (signal is already 480p). That upscaling can cause input lag on certain tvs so you definitely want progressive scan ON for that type of tv.

--Sirlin

polarity
11-16-2006, 01:08 PM
His complaints do in fact sound like the sort of problems you have when trying to play a stereo game on a mono TV. Not supporting mono at all is kinda weak though.

hubcapsignstop
11-16-2006, 01:14 PM
yeah my TV is mono
i hoped that was the problem
because CVS2 gives me little audio problems too; but i was doubtful because with CVS2 it is dependant on which side the chars are onwhether or not you will hear them, in this ST, it is not.
good news for stereo havers

screen-tear:
i dont have progressive scan (ive got a litttle TV/VCR combo)
i got a couple screen tears
very seldom, very quick
no big deal to me personally

Nagata Lock II
11-16-2006, 01:18 PM
His complaints do in fact sound like the sort of problems you have when trying to play a stereo game on a mono TV. Not supporting mono at all is kinda weak though.
I don't see how that's weak at all. I haven't had a TV in my parents place or my own place that hasn't supported stereo in ten years? Maybe longer? From the designers side, you have to figure that it's not really worth the while of giving mono support when the majority of your customer base doesn't have old enough hardware to need it.

Sirlin
11-16-2006, 01:26 PM
Even though "mono isn't supported," you should still be able to hear tiger uppercut just fine if you only have one audio cable plugged in.

You could also buy a Y connector for like $1. It's kind of surprising to hear anyone is using a mono-tv, and doubly surprising that someone with a mono-tv wouldn't have picked up Y connector about 10 years ago, lol.

--Sirlin

Chozen1
11-16-2006, 01:28 PM
so whats best is im guessing a matter preference?? Xbox vs ps2. I'm guessing the latter would be better but then again wouldn't the audio in the xbox version be better?? I mean, I have noticed that 3rd looks better on Xbox rather than the ps2 however, a lot claim that the ps2 version is better. really can't comment on that as I have both versions and seem to notice the picture/text graphic deal. thats about it. what's ur guys input on the xbox vs ps2 of this game if any?? post up

coN
11-16-2006, 02:08 PM
Even though "mono isn't supported," you should still be able to hear tiger uppercut just fine if you only have one audio cable plugged in.

You could also buy a Y connector for like $1. It's kind of surprising to hear anyone is using a mono-tv, and doubly surprising that someone with a mono-tv wouldn't have picked up Y connector about 10 years ago, lol.

--Sirlin
Well, i scored the game today and it sounds fine to me. (PS2) If only one audio connection is in (in most mono cases, the white plug which is the left audio channel) then you would have the situation that 750 is decribing.

IIRC, the stereo Q-sound uses is like a pseudo 3D sound. Like if Ryu is on the left side and he throws a hadoken, it comes out the left channel. If the sound is plugged in through mono, then if Ryu is on the right side with the left channel audio plugged in then you will barely hear the hadoken audio cue.

EDIT - GOOD SHIT SIRLIN. Took me awhile to track down the game in my area cause people were killing for it and its sold out in alot of nearby stores. Its definately worth the $20.

felineki
11-16-2006, 02:10 PM
kedawa, ST's sound is not crappy. >:(

As for the screen flickering thing, the original ST has a bug where stages will get scrambled for a split second, then return back to normal. It's something that just randomly happens. Maybe this is what you saw?

spudlyff8fan
11-16-2006, 02:39 PM
I play my fighting games on a 13 inch TV with mono sound....

::cries::

RockCho
11-16-2006, 03:58 PM
Just to let you guys know BEST BUY has CCC2 for PS2. Check online at their site to see which places has them available for pick up.

I went at 3PM to the 6th Ave and 23rd St Best Buy, and had to go to the cashier, who then had to go to the back to get it from shipment. I was the 1st person to ask for it all day there. They have copies at the cashier so just ask for it.

Do the same for any location that the website says has it. Hopefully the staff will be cool and bring it out from the back for you.

Best Buy in Manhattan closes at 10pm i think, so you still have a chance at picking it up. I have classes until 9pm and then have to head home out to Long Island before I can test it out, and thought I'd let you guys know that it is AVAILABLE RIGHT NOW!!!

Later.

DS
11-16-2006, 04:24 PM
Best Buy still seems to have some copies left. I'll head over there tomorrow during my lunch hour and pick it up.

Onslaught2000
11-16-2006, 04:53 PM
Crap, could'nt find the game *ANYWHERE* today. Check the local game store speciality shops (EB games was telling me that unless I pre-ordered it, then there was no way to get the game in by the first day), and then other places like Best Buy, FYE, TRU, etc. etc.

Hopefully by Saturday!

aa_overmind
11-16-2006, 05:02 PM
Best Buy still seems to have some copies left. I'll head over there tomorrow during my lunch hour and pick it up.

That's where I got my copy yesterday, and having a discount and inventory tracker made it better for me :tup:

Hitaro0
11-16-2006, 05:39 PM
Gamespot doesn't agree with SRK. Or Best Buy, apparently.

http://www.gamespot.com/ps2/action/capcomclassicscollectionvol2/index.html?q=Capcom (look at the release date)

7 5 0
11-16-2006, 07:08 PM
The only sound complaint I've heard is from 750. I assume he's playing on a mono tv? Mono is not supported. If he heard those issues using stereo sound, then that's news to me.


--Sirlin


My tv is stereo and it happens to be an hdtv. Also, I have surround sound speakers.
I even went the extra mile of switching the receiver's audio channels to stereo, it's the same result. In HSF2, you hear it all. Not a single problem in audio.

I'm sorry to say this but this is a sloppy job; however, I did enjoy the bonuses along with the tutorial mode but that's it.

free
11-16-2006, 07:36 PM
you still notice your the only person thats been complaining about sound?

aa_overmind
11-16-2006, 07:39 PM
you still notice your the only person thats been complaining about sound?

Yeah, sound sucks!!!

7 5 0
11-16-2006, 08:15 PM
you still notice your the only person thats been complaining about sound?

Actually, I'm not the only person. Maybe you should read the thread more closely and learn grammar.

manux
11-16-2006, 08:40 PM
My tv is stereo and it happens to be an hdtv. Also, I have surround sound speakers.
I even went the extra mile of switching the receiver's audio channels to stereo, it's the same result. In HSF2, you hear it all. Not a single problem in audio.

I'm sorry to say this but this is a sloppy job; however, I did enjoy the bonuses along with the tutorial mode but that's it.


What other troubleshooting have you done? What console are you playing it on? Have you tried a different copy of the game? Have you tried using the game in a different system? Did you check your cables? How about re-seat your audio connections? Are you having sound problems in any other games? Did you do anything other than switching the receiver's audio channels to stereo?

The only other person in this thread that claims to have had an audio problem (hubcapsignstop) confirmed that he was playing on a mono TV.

I'm not saying your audio problems don't exist, just that it seems more likely that something else is causing the issue, rather than the game itself, given the absence of other complaints, with the aforementioned exception noted.

Zinac
11-16-2006, 08:43 PM
I had the same issues with a mono TV. Started the game on my stereo tv (aso with component hookups), and all the sound issues are resolved. Also it looks very nice (seems brighter than AE for some reason).

Edit:
Found out that you can remove the disc and continue to play ST, music and all. Seems the rom just stays loaded into memory. Maybe this will be nice for tournaments ;)

7 5 0
11-16-2006, 08:56 PM
Mono tv's? What is this? The stone age? I heard the word several times only here at SRK since the past 15 years anywhere and it still gets a mention in this day and age. Sorry mono tv viewers but that is history.

One channel sound just doesn't cut it. This is the digital age for God's sake. Go stereo at least.

Xenozip.
11-16-2006, 09:24 PM
I checked TRU today and I found nothing. I called GameStop and they said they were sold out. :(

Guess I'm gonna have to stalk the eBay scene for a copy. Or somewhere else. I got owned too. GS, EB and TRU didn't have any copies. Might try some other locations before I jump on eBay. How annoying, I guess they didn't expect it to actually sell.

Edit:
Found out that you can remove the disc and continue to play ST, music and all. Seems the rom just stays loaded into memory. Maybe this will be nice for tournaments ;) That's hot. Does the system need the disc back if you return to the main menu/options menu or any time between matches or if a controller is disconnected or anything? If not, then that means you could have multiple systems running off one disc, and no need to worry about your disc getting lost. Nice.

Tantin
11-16-2006, 09:44 PM
MONOMONOMONO

You got lol-ed by Sirlin.

Game over.

7 5 0
11-16-2006, 09:48 PM
What other troubleshooting have you done? What console are you playing it on? Have you tried a different copy of the game? Have you tried using the game in a different system? Did you check your cables? How about re-seat your audio connections? Are you having sound problems in any other games? Did you do anything other than switching the receiver's audio channels to stereo?

The only other person in this thread that claims to have had an audio problem (hubcapsignstop) confirmed that he was playing on a mono TV.

I'm not saying your audio problems don't exist, just that it seems more likely that something else is causing the issue, rather than the game itself, given the absence of other complaints, with the aforementioned exception noted.


Thanks for your concern. I troubleshooted most of the mentioned advice and I came up with an awkward solution to this problem.
You're not going to believe this. I went to the audio settings in the xbox dashboard window to change it to Mono and the game actually shouts out all the voice special moves and sound effects including attacks.

Neither stereo nor dolby surround worked. Very strange. Only the mono setting works for this game alone.

Has anyone else here get the game yet and experience this audio problem?

7 5 0
11-16-2006, 10:18 PM
Update

Old Sagat's standing RH kick to jab uppercut caused a glitch when the opponent Ryu was not knocked down. This happens rarely and it happened twice.
I've seen this with my own eyes folks and right now I'm having doubts believing this game is arcade perfect in the game play.

manux
11-16-2006, 10:23 PM
Thanks for your concern. I troubleshooted most of the mentioned advice and I came up with an awkward solution to this problem.
You're not going to believe this. I went to the audio settings in the xbox dashboard window to change it to Mono and the game actually shouts out all the voice special moves and sound effects including attacks.

Neither stereo nor dolby surround worked. Very strange. Only the mono setting works for this game alone.

Has anyone else here get the game yet and experience this audio problem?


Cool man, glad you got it working, regardless of how, heh :wgrin:

We still don't have any copies at my Gamestop, and I have no idea when they're gonna come...and I work there even, bleh.

js2756
11-16-2006, 10:58 PM
Edit:
Found out that you can remove the disc and continue to play ST, music and all. Seems the rom just stays loaded into memory. Maybe this will be nice for tournaments ;)

This worked for SFAA as well (although I only tried it with Super Gem Fighters and Alpha 3).

jaminbenjamin
11-17-2006, 12:23 AM
I haven't had a lot of time to test everything out yet, but the sound I heard so far (I have a modern tv and cables etc) is very heavy on the treble and just a little fishy sounding. I own and play on a Supergun and real ST board, so I'm pretty sure I know what the game SHOULD sound like straight out of the arcade, so to speak. But as I said, I need more time to test things out before I can say there are obvious differences/problems...

The tutorial videos were great, btw; great job on that Sirlin and NKI!

J-ride
11-17-2006, 06:11 AM
I doubt you will notice the difference between playing old games on PS2 or Xbox. Its not like either system isn't way more powerful that what the original arcade board ran on.


By mono tv do you all mean a TV that only has one sound port? Like an Video and one audioport instead of 2? Because if that is what the problem is, radioshack makes splitters for that.

coN
11-17-2006, 08:20 AM
Ive been playing it for a good while now and i still dont find anything wrong with the sound what-so-ever. The only thing ive come across is that when you finish with a super, the 'explosion' sounds a little tinny. Other than that the emulated Q-Sound is pretty much spot on. I havent seen anything happen with the picture glitching out in anyway either.

For people who dont have it yet, hit up Best Buy. Just check online if its in stock.

DS
11-17-2006, 08:39 AM
I got owned too. GS, EB and TRU didn't have any copies. Might try some other locations before I jump on eBay. How annoying, I guess they didn't expect it to actually sell.





Go check Best Buy. I checked the website out last night and it seems they still have copies at my nearest location. I'll check during my lunch hour which is soon. I also have other eagle eyes watching out for a copy. If all else fails, then I'll eBay that sucker.

GS also told me yesterday they were getting in another shipment today. We'll see.

kedawa
11-17-2006, 10:11 AM
kedawa, ST's sound is not crappy. >:(
It's a matter of taste, I suppose. I just find SSF2's audio tinny and annoying. I don't like the hit sounds, the announcer, the music, or the character voices, because they sound like they're coming from inside a tin can or something. I like the audio in Capcom's other CPS2 games just fine, though. I'm just glad HSF2 has the option to use some CPS1 audio instead.

N88888888
11-17-2006, 11:36 AM
I got owned too. GS, EB and TRU didn't have any copies. Might try some other locations before I jump on eBay. How annoying, I guess they didn't expect it to actually sell.


Yeah I was owned on Wednesday when I thought it would be out by two EB's, a Best Buy, and FYE. Today I checked these places again with no luck...and finally went to Target which I thought for sure wouldn't have it, only to find out they had like 3 copies of the game.

Xenozip.
11-17-2006, 02:04 PM
Cool, I'll check Best Buy and Target tonight, thanks.

I heard from the guy at TRU that they aren't getting any copies 'till next week, and I called GS and EB again today and they still don't have it.

Paro-Da
11-17-2006, 02:22 PM
I picked it up at my local bestbuy this morning before I had to work this afternoon and I gotta say i'm pretty impressed it's pretty much spot on from I can tell and I can finally put away my copy of AE and play AC perfect ST like I always wanted.

If only this much effort was put on the ports of UMK3 to ps2 and 360...

Chachi
11-17-2006, 02:41 PM
I was able to procure a copy online @ Gamestop today. Now I just gotta find some people to beat down....

complexz
11-17-2006, 03:07 PM
welp, got the game and no sound issues on my tiny (mono!) tv (thanks Y cable!)

great game

Fasty McNasty
11-17-2006, 04:46 PM
Im sorry, but i refuse to believe this game exists....in Texas at least. There isnt a gamestop within 100 miles that even has it in its system. Same thing for target/bestbuy/walmart. I managed to find an xbox copy at an independent game store, but i want the ps2 version. I'll have to wait until after PS3 and Wii launch so game stores can get there shit together and order new games.

Dr. G-Funk 94'
11-17-2006, 04:58 PM
Im sorry, but i refuse to believe this game exists....in Texas at least. There isnt a gamestop within 100 miles that even has it in its system. Same thing for target/bestbuy/walmart. I managed to find an xbox copy at an independent game store, but i want the ps2 version. I'll have to wait until after PS3 and Wii launch so game stores can get there shit together and order new games.

I find that strange as well. I stay in Louisiana but I had to order earlier today via CDUniverse.com cuz of my local stores stating that there sold out. I'm sure the PS3 launch and upcoming Wii launches have somethin to do with it in terms of stock.

Dude: "Dude, we got a PS3!! wooo!!!..dude awsomeness...CCC2 is here too, DuDe!!..Lets get it too!!""

Thown in the pre-owned pile within a week:rolleyes:....I hate those types that grab and throw away the classics that are hard find.

Zinac
11-17-2006, 05:04 PM
Just random, someone in Monroe on SRK, wish I knew you before I moved. I'm originally from West Monroe. No comp there.

ShinJN
11-17-2006, 05:05 PM
Gamestops and EB stores are too worried about the PS3 launch to even unpack their boxes. Even the damn online sites keep pushing back the date of shipment. I said screw it and went to Frys. Bam, a whole stack of xbox and PS2 versions in a shopping cart. And this was last night, while I walked by and laughed at campers that are going to shell out for a 1k PS3 bundle.

Bill Wood
11-17-2006, 05:12 PM
Sucks for you guys who can't track down a copy. For what it's worth, I live in Cali and every Best Buy within a 30-mile radius show copies in stock. *shrugs*

ShinjiGohan
11-17-2006, 05:21 PM
I tried the local EB games and target near my house. Kinda odd that when the first one came out, they had selves for it. Now that CCC2 is here, ain't a single copy in stock. Ah well, I'll probably check Frys tomorrow.

Onslaught2000
11-17-2006, 05:41 PM
Lol, so I was pretty certain that I would find a copy of the game today at BestBuy, (especially since the website has them listed as "instock" for all of the local stores) Low and behold, as soon as I get there to pick it up, it was nowhere to be found. Even after asking the employees and what-not, couldn't find a copy. I guess my other friend said they have 7 copies of the game on the other side of town, but I'll find out later sure enough.

This is gay!

EDIT: Friend got a hold of 2 copies and it turns out my BestBuy has 4 copies in as well, but........they don't know where they are, they are not in the back, and they are not on the shelves.......:confused:

kenmastersX
11-17-2006, 07:54 PM
My friend managed to get a copy from Best Buy, they had a few set up there.

I'm loving everything so far, I don't have a major problem with anything.

plasmakill
11-17-2006, 08:46 PM
Best Buy should have it, got my copy like 3hrs ago. Think they had something like 4-5 copies sitting there. Seems dope so far.

7 5 0
11-17-2006, 08:49 PM
My recent complaint about the audio in ST seems to be resolved. I calibrated my A/V settings and this game seems to work fine in the sound department.

I apologize to Sirlin for my comment I made earlier in this thread and would like to thank him on a job well done on ST with the extra bonuses he and NKI had produced on. Great job on you two.

This game is meant to be played in stereo.

Bill Wood
11-17-2006, 08:54 PM
OK, forget about ST... ... ... who's up for a SF1 tournament? Most balanced fighting game EVER.

Hitaro0
11-17-2006, 11:44 PM
I managed to get a copy of this at a Walmart today. Great games, good presentation, blah blah blah, awesomeness.

But there's just two things I want to mention; in the tutorial videos (I only watched the Begginer one for today), during black screens, you can see some darkened text (the one at the very beggining). Is it normal?

Also, after playing the games since... 4:30~ PM (current time 2:30), I went to Super Turbo. First round Ken is surprisingly hard... I tried Ryu, I tried O.Sagat, I tried Balrog, tried Guile, lost. But during my last attempt (Guile vs. Ken), I just hear "Trust Kick!" out of NOWHERE. WTF?

DS
11-17-2006, 11:45 PM
Finally got mines after searching for days and hours. Haven't really tried ST yet, but I was watching the tutorial by Sirlin and it was very insightful.

I actually beat Captain Commando and Knights of the Round Table with a friend. Strider is still a hard ass game till this day.

But, yeah, I scored my copy at Best Buy today. Thank the Gods I found it. I can sleep easily.

SNkNuT
11-18-2006, 12:17 AM
ok it looks like i might have to pop 20 on this.

MiLky
11-18-2006, 03:52 AM
OK, forget about ST... ... ... who's up for a SF1 tournament? Most balanced fighting game EVER.

About as balanced as Karate Champ.

It would be seriously funny to see a tourney on the original cabinet, with the two huge rubber buttons you had to smash hard to get a fierce out. I remember being a kid and just mashing the punch button over and over while :db: :uf: as fast as I could (thats how I thought it worked back then), just to finally see a fireball pop out after 20 seconds of this. Good times.

Yeah I'm old.

RushedDown
11-18-2006, 04:27 AM
OK, forget about ST... ... ... who's up for a SF1 tournament? Most balanced fighting game EVER.

that game is garbage
and ill just win it again

Duck Strong
11-18-2006, 05:17 AM
:confused: :confused:

QFT=I'm gay for you. Let me ride your nuts because I'm too fucking stupid to articulate my own thoughts.

Bluehaze
11-18-2006, 05:46 AM
OK, forget about ST... ... ... who's up for a SF1 tournament? Most balanced fighting game EVER.
But is SF1 arcade perfect!!?

Sirlin!? SIRLIN!!?

Infested Jester
11-18-2006, 07:06 AM
After calling 5 Gamestops, 2 Best Buys, and only finding pre-orders only on ebay I finally tracked down a copy at my Wal Mart.

Not sure if it has been adressed, but ST has none of the problems I heard about earlier in the thread. I'm playing the PS2 version on a HD in 720. After 3 hours of play I had no audio problems and no skipping. Better yet all the AE bugs are gone....what a fucking joy it is to use ST Vega and have my wall dives come out everytime I want them to.

SF1 is fucking horrible.....I beat the entire game without losing a round using LP Hadoukens.

NEBULOSO
11-18-2006, 07:25 AM
About as balanced as Karate Champ.

Yeah I'm old.

You beat me to it! I was going to mention Karate Champ. :rofl:

Iapetus
11-18-2006, 07:31 AM
Props to Sirlin. You are now my god.

The tutorial vids are rockin' too - they break down the fighting game engine for newcomers and taught this seasoned player a few new tricks.:tup: :tup: :tup:

Now my gaming collection is complete - Begin the arcade perfect ST bonanza!

Bill Wood
11-18-2006, 09:28 AM
Hey, I'm old too! I played the hell out of Karate Champ back in the day. 'Nuff respect.

Anyway, I played quite a bit of SF1 last night and OMG I actually got three Hadokens off in the course of one match! I felt like some kind of deity or something.

Vic Viper
11-18-2006, 09:44 AM
So is SF1 specials actually easier to do on this than on MAME?

Bill Wood
11-18-2006, 09:53 AM
So is SF1 specials actually easier to do on this than on MAME?

Can't say for sure, but as someone else noted on the GameFAQs boards, it does seem easier to negative edge the button input as opposed to timing a button press. Anyone else notice this?

And correction on my last post, I should have said three hadokens in one round instead of one match. It still made me feel special.:lol:

Nagata Lock II
11-18-2006, 10:21 AM
I picked it up last night...

I don't know what that guy was going on about but the sound works 100% fine in ST.

I'm disappointed that Avengers wasn't Captain America & The Avengers

SF1 is fucking terrible. I know they want arcade perfect but eliminating the input delay would have been nice.

No four player support on CC and KOTR. I know it'd have been work but that'd have been great to have.

DS
11-18-2006, 10:27 AM
I'm disappointed that Avengers wasn't Captain America & The Avengers




I'm glad I wasn't the only one fooled by that. If only.

SaBrE
11-18-2006, 11:37 AM
Can't say for sure, but as someone else noted on the GameFAQs boards, it does seem easier to negative edge the button input as opposed to timing a button press. Anyone else notice this?

And correction on my last post, I should have said three hadokens in one round instead of one match. It still made me feel special.:lol:

it is easier to negative edge cuz even regular attacks dont come out until you release the button. the game was designed for the huge analog punching buttons that most here probably are to young to have ever seen. the 6 button layout came after, thats probably why the attacks always negative edge.

theres no real input delay, its just the game controls badly. capcom said the stuff they wanted to do for controls and such was too far ahead of the current hardware, supposedly

Sano
11-18-2006, 01:54 PM
I didn't have much trouble finding this yesterday. It's all over New York City. Well any store that isn't EB or Gamestop. I got it off of Nassau Street way downtown but I called J&L in Chinatown and they still have copies of it.

I loved the Capcom questions in the Extra menu on Quiz & Dragons! Finally, all my useless Capcom knowledge put to good use! Too bad there isn't an actual gameshow like this or I'd clean up! I freaking scared myself with how many of these questions I got right, though there were a few curve balls here and there ha ha! Oh yeah questions on my favorite series Devil May Cry! Was suprised to see some questions for Final Fight Streetwise, now that's some Capcom lovin'! :lovin:

Only thing was the cheats you win break the games so you can't use them to unlock bonus stuff. I would of preferred if it was like CCC 2 on the PSP. In that game you win some cheats but they don't break the games AFAIK, stuff like unlimited grenades in Commando, nothing major and you can still play through the game and get the other bonuses. But it's no big deal really.

Loved the tutorial, only wish more people would call Ryu either Ree-you like any SF anime dubbed or even the way it sounds, like the 'Ryu' in 'Shoryuken.' Hate hearing Righ-you. Well I suppose he's called that way in any English speaking Tournies so for the purposes of the Tutorial it's all good. It's still really great with lots of good gaming info so it definitly comes through when it counts so you can just ignore my minor Ryu Otaku-ish fanboy gripe... ack, sorry... :sweat:

Played some SF1. Unlike the one on CCC 1 for the PSP now I can play as Ken since I don't know another person who has this game for the PSP. Passed it with Ryu as my PSP knowledge of SF1 came in handy, and now I could use my Mas Stick on it! Will pass it with Ken tomorrow and then have some two player matches. And of course ST! ST! ST!

I had no problems with sound. Well I'm rocking a High Def TV and always have it on full blast so everything's always good with me. Not bragging, buying this expensive TV has made me borderline broke for the entire year... where be my X-Mas bonus already lol!

Great collection, I haven't even scratched the surface of the rest of the games here. 10/10! Great job Sirlin! :clap:

Chozen1
11-18-2006, 04:42 PM
bout as balanced as Karate Champ.

It would be seriously funny to see a tourney on the original cabinet, with the two huge rubber buttons you had to smash hard to get a fierce out. I remember being a kid and just mashing the punch button over and over while as fast as I could (thats how I thought it worked back then), just to finally see a fireball pop out after 20 seconds of this. Good times.

Yeah I'm old.

i remember playing it back when i was a teenager at cerritos shopping center after my sister came down from san diego to drop me off after visiting her friend. tis hard and still a bit defunct. managed to pull three shoryukens in a row and land one on the comp. as well as a fireball. was an easy find for me as well. go to fry's asked employee, when i suddenly spotted it and dropped my 20. so many childhood memories on compilation

Sirlin
11-18-2006, 07:17 PM
I picked it up last night...

No four player support on CC and KOTR. I know it'd have been work but that'd have been great to have.

As far as I know, those games DO have 4-player support. The 4p modes in the original game did not let you select your character (it was assigned by joystick) so CCC2 defaults to 3-player. You can change this in game settings to the 4p mode though, which means you can play 4p on both Xbox and PS2.

(Unless something really weird happened right before it shipped...I don't have a copy handy to test right now.)

--Sirlin

DS
11-19-2006, 10:52 AM
OK. I just finished having the worst ST session ever. So. To those that are pro in ST:

I'm really having a hard time hitting Ryu's DP smoothly. I can do 10 consecutively in A3. So, I know it's not the stick that's dying. How precise does it have to be for flawless execution? Because everytime I try to DP I keep getting hadouken's over and over.

SaBrE
11-19-2006, 11:17 AM
uhm, execution in st requires MUCH more precision than in a3. after st, capcom started to allow a little more leeway on execution error

felineki
11-19-2006, 11:37 AM
If you're getting Hadoukens, then you must be rotating the stick all the way to forward, right? Press the button at the exact same time you hit down-forward, and don't rotate the stick past it.

Iapetus
11-19-2006, 12:00 PM
I have a question for Sirlin pertaining to Strider.

As a huge Strider fan, I was excited to play it in perfect emulated form. Although, to my dismay, half the soundtrack is missing in CCC2. Stages 1, 3 and 5 all have the same music (Raid!). Was this in the original US arcade or is it a glitch? I am not pointing fingers at anyone, I am still really stoked about perfect ST, just this was a little bit of a downer. If you can shed some light on this, it would be greatly appreciated.

Sorry for straying off topic.

Yes, ST has crazy precision when it comes to move inputs. I think it was that and the ridiculous AI that turned off many SF fans from it.

coN
11-19-2006, 12:16 PM
Yeah, that irked me too. Im with Iapetus on this one. I remember Strider having more songs (that made it into the Genesis conversion) cause i played it to death as a kid. Also Hiryu yelled "HA!" whenever he swung his sword. I later found out it was the JP versions that had the yell and was left out of the US releases. (IMO, for the better) When i first laid eyes on Strider, i clearly remember it was on attract mode with Hiryu on Balrog with its distinct stage music. Later, it would show Hiryu in the gravity room fighting the big yellow machince that controls the gravity. The music playing was the threatening strings out of a sci-fi movie.

IIRC, the Strider on the PS1 (bundled with Strider 2) had the correct music.

A minor annoyance at best but it did rear its ugly head when i reached Balrog. I still love ST. Strider was a bonus.

Rico!
11-19-2006, 12:39 PM
STrider also has voices during cutscenes right? thats the one thing that wasnt in the genesis version

Iapetus
11-19-2006, 01:06 PM
Just found some interesting things in Training mode of ST.

I think Sirlin programmed it so that it plays just like Arcade mode - he just took out the timer and disabled the 2nd player to go lower that 1 hit point so he doesn't die. So once you get him down to a low health, the KO timer flashes and stays that way even after the cpu has regained all of its health. However, I tested this twice and I think it hold true, upon dizzying the opponent and throwing him/her when the opponent's health is near zero (So that the throw damage would actuall kill him/her in a real match), he/she makes the groaning "I lost" sound like a match was just played. That then triggers the KO counter to stop flashing and it never will flash again unless you reset. Also, randomly the cpu character tends to tech one's throws.

All in all though, a great training mode for people practicing their execution.

CptMunta
11-19-2006, 02:04 PM
Has the PAL XBox version been released yet? Not not will it ever?

And I'm assuming that people have tested the great glitches in the arcade version of this game (Chun Li's and Balrogs Supers, Honda's command throw) Do they still hold true to the arcade version? (Capcom was nice enough to even put them in the GBA version)

And all the Orginal versions of the characters are still infact via codes right?

Also whats the AI like? Easier than Hyper SF2?

Iapetus
11-19-2006, 02:09 PM
Has the PAL XBox version been released yet? Not not will it ever?

And I'm assuming that people have tested the great glitches in the arcade version of this game (Chun Li's and Balrogs Supers, Honda's command throw) Do they still hold true to the arcade version? (Capcom was nice enough to even put them in the GBA version)

And all the Orginal versions of the characters are still infact via codes right?

Also whats the AI like? Easier than Hyper SF2?

As far as I know, the Pal has not been released.

The game just came out, so not many people have been able to test it. From this gamer's perspective, everything is intact, however I am not an ST expert.

Yes, all the original characters and codes are intact,

AI is just as hard as the original ST arcade. Make of that what you will.

New Glitch in Training - No idea what I did, I was playing as Chun Li versus Sagat on Ryu's stage and the music wanked out on me. The announcer starting saying "Fei Long" and "1, 2, 3". Anyone have this problem?

Bare Knuckle 2
11-19-2006, 02:45 PM
As far as I know, the Pal has not been released.

The game just came out, so not many people have been able to test it. From this gamer's perspective, everything is intact, however I am not an ST expert.

Yes, all the original characters and codes are intact,

AI is just as hard as the original ST arcade. Make of that what you will.

New Glitch in Training - No idea what I did, I was playing as Chun Li versus Sagat on Ryu's stage and the music wanked out on me. The announcer starting saying "Fei Long" and "1, 2, 3". Anyone have this problem?

Yeah that training glitch has happened to me as well. The announcer said the exact same thing and the music sounded weird too. No biggie though since it hasn't happened during an actual vs match.

Iapetus
11-19-2006, 03:12 PM
Awesome.

I feel like I am the only one contributing and I am flooding this thread with my stupid findings. :sweat:

Just to confirm, Super Turbo plays seamlessly without the CCC2 disk in the system. Can anyone say if any weird occurances happen after continued play? This could be system saver for my ps2 :wonder:

SaBrE
11-19-2006, 03:31 PM
ST seems to play just fine from my standpoint. but there was one occurance when i was going thru one player, trying to get the bonuses.. i was using o.fei, i believe it was vs cammy when i started playing. she was almost dead, a full 3 hit rekka would kill. so i land c.strong into rekka on her. but it was weird, the combo display messed up, when i landed the first hit of the rekka (it would be the 2nd hit on the combo), i noticed the combo counter started to scroll on screen and it looked like it said "2 hit combo finish". but she wasnt dead yet, and i continued to do the last 2 hits of the rekka, on the 2nd rekka, the combo counter came out again, cancelling the first one i mentioned out and said 3 hit combo finish, then i did the last hit, completing the combo and that one actually killed and the combo counter came out again saying "4 hit combo finish"

it was weird, and only happened once. unless i was seeing things, but it threw me off. the combo worked fine, the round ended fine. it was just a weird combo counter display error. odd

EDIT: this was on xbox version. havent tried ps2 version since my work was out of copies.

oh and nice tutorials sirlin. i hope that helps out some noobs and intermediate players. really informative

Nick T.
11-19-2006, 05:07 PM
Still haven't found it :sad:

Guess i'll have to drag my ass to J & L in the city.

Lord BBH
11-19-2006, 05:42 PM
I'm disappointed that Avengers wasn't Captain America & The Avengers

you were expecting a Data East game on a Capcom collection?

cent208
11-19-2006, 08:52 PM
OK, forget about ST... ... ... who's up for a SF1 tournament? Most balanced fighting game EVER.

I never thought about it before but I guess SF1 is the only true 100% balanced fighter since there are only 2 characters and they are essentially pallete swaps. Even Ken and Ryu in the original SF2 had a different kick throw. I would definately love to see a SF1 tournament. Has there ever been one? Sirlin, is SF1 arcade perfect? The characters seem smaller than what I remember.

woof
11-19-2006, 09:19 PM
but I guess SF1 is the only true 100% balanced fighter since there are only 2 characters and they are essentially pallete swaps.
i kind of wish they brought back the PUNCH BUTTON HARDER stuff

R | C
11-22-2006, 10:56 AM
If capcom classics 2 ST is used in evo, what speed setting would be used?

Sorry if it's already been asked, I couldn't find it using search

MrWizard
11-22-2006, 11:01 AM
speed 3

Infested Jester
11-22-2006, 11:43 AM
Just found what I think is a glitch, I'm not an origial ST expert but is Vegas claw supposed to disappear when doing crouch MP against Cammy? I was poking with crouch MP using ST Vega against the computer who was using Cammy. At certain ranges Vegas actual claw would disapear during the animation and she was walking right through it. At first I thought it was because she was so close and I was whiffing through her, but then it happened again from far away where his claw would definitely be at ideal range. I ended the game and tried it in practice mode but it didn't happen there. Haven't fought Cammy since then to see if it was just a bug, but so far it hasn't happened again.

complexz
11-22-2006, 12:39 PM
my bug was much less significant than that, i was playing the computer chun li with balrog and out of nowhere she did a spinning bird kick, but it diddnt move forward at all and canceled itself really fast. she just went upside down and yelled "spinning bird kick!" then was standing again.

only happened once. even so, it diddnt effect the gameplay..i still love this game and collection :)

just thought i should bring it up since were talking about bugs

Aaron Brooks
11-22-2006, 03:03 PM
okay i may have experienced a potentially major bug last night. me and my friend played versus mode for quite a while. there were a couple (2.. maybe 3) of times where the controls got really strange. All of a sudden, I couldn't move side to side at all, and the only way i could jump was if i did jump + attack. I was playing rog.. at least one of the times he was playing ryu, not sure if the other times were ryu. His controls were not affected. We tried switching sticks (i was using a hori and he was using an anniversary stick) and the problem persisted on his stick. (him controlling rog now) the only way we could fix it was to quit versus mode and restart the match. anybody else experience this?? :confused:

Iapetus
11-22-2006, 03:41 PM
My friend and I were playing last night (Sturbo Fest :bgrin: ) and the same thing happened to him. However, when ever I did it on my PS2 I had no problems. Also, randomly the controls would work and not work. We had no problems playing arcade, so we just sticked to that.

DS
11-22-2006, 04:36 PM
I experienced a little slow down on T.Hawks stage when going from round 1 to round 2. The music would slow down just a tad and it shook me up.

Also, the vs. display screen before the actual match kind of doesn't fade completely to black. It kind of fades, then stops and the picture is kind of wiggly.

hubcapsignstop
11-22-2006, 04:45 PM
for some reason in versus mode the game freezes up quite often for me
cant reset; have to restart xbox

~TeN~
11-22-2006, 05:02 PM
Ya it happened to me too alot....

then i change the continues to infinite and it fixed the problem

Bill Wood
11-22-2006, 06:37 PM
LOL...

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=933100&topic=31672989&page=1

Scroll down to a post by Majestic Lizard. You may not want to bother with his post in its entirety. so here are a few gems regarding his observations on SSF2T on CCC2:

"Clearly derived from the Playstation 1 port and not directly ported from the arcade."

"The CCC2 version does not allow you to immediately play Akuma as the Saturn and PS1 versions do and has several bugs not present in the Arcade game."

"When changing turbo speeds, only the speed of your character changes, not of your opponent. This means that if you change the turbo speed to 0, your opponent is still at turbo 1 or 2, and will clobber you."

I could go on, but I won't. All I can say is that after months of everyone and their mom being fully aware ST was going to be emulation on this disc, some people still aren't convinced. Still, I feel sorry for anyone who believes him.:rofl:

Demon Dash
11-22-2006, 06:51 PM
I got up to http://boards.gamfaqs...

lightofsorrow
11-23-2006, 11:10 AM
wow ;) picked up CCC2 last week and it's great to play ST again like this :)

however i think it'd be cool to see continued tournament support for HSF2 as well :) both are great games that stand on their own, i believe.

as for the tutorials on there produced by Sirlin...wow, great, great, great job! i think those will be very helpful for many new players :)

if those tutorials help some random kids who get this game for christmas or whatever to give ST, and SF in general, a second look rather than seeing it as just another game on the collection, they've done their job.

my only complaint about the tutorial videos was that there wasn't several more hours of stuff in there :) i could watch stuff like that all day! would really love to see a more expanded version of these produced in the same style sometime, for other SF games as well. great job David!

SaBrE
11-23-2006, 11:20 AM
hsf2 is not tourney worthy, and it really showed at evo. tokido... get top 3 with ce bison and doesnt play sf2. hsf is dumb and always will be a just for fun game. yay for the return of st

DietSoap
11-23-2006, 03:45 PM
Gotta hand it to Sirlin on the tutorials, way more in depth than I thought it was gonna be... I thought it would be the typical real obvious stuff.

Dr. G-Funk 94'
11-23-2006, 04:11 PM
I still don't have a copy of this yet. :( On many sites its sayin somethin about a Nov. 24 release date (check Gamestop.com for this), and the site where I ordered my copy (CD Universe.com), my current status is stated as 'Waiting for item". I ordered mine last Friday and i thought it would get here some time this week. So I guess this means the Nov. 24 release is true somehow? For those who haven't gotten there's yet, have any comments or suggestions of other shops online that will ship this?

SNkNuT
11-23-2006, 08:42 PM
wassup with all these bugs in the game? so is CCC2 still worthy to pick up for ST?

complexz
11-24-2006, 02:18 AM
totally still worth it for ST alone IMO

worst case scenario playing in arcade mode has like none of the mentioned bugs

and even so ive never seen the crazy vs mode bugs on my ps2 copy yet

its a safe buy, the training video is great and i love just about every other game on the collection

UltraDavid
11-24-2006, 02:19 AM
Totally stoked about playing ST again, this is awesome. Love the tutorial, great job Sirlin and NKI!

About the glitches, I've noticed music and graphic glitches on the PS2 version, although nothing serious. The music sometimes slows down, some bit of a sprite disappears for a sec, a sound effect doesn't happen where it should have, fierces sound like jabs, etc.

lightofsorrow
11-24-2006, 09:26 AM
hsf2 is not tourney worthy, and it really showed at evo. tokido... get top 3 with ce bison and doesnt play sf2. hsf is dumb and always will be a just for fun game. yay for the return of st

doesn't that just mean that CE Bison is a problem? i know some other characters, like CE/WW Guile are potential problems as well...other than that, and a bit of wonkiness with ST Claw that takes 2 seconds to get used to, it seems like a pretty solid game to me.

who knows, maybe i just like it 'cause it's really nice to be able to use HF Zangief again...

cent208
11-24-2006, 03:46 PM
hsf2 is not tourney worthy, and it really showed at evo. tokido... get top 3 with ce bison and doesnt play sf2. hsf is dumb and always will be a just for fun game. yay for the return of st

I agree HSF2 should not be used anymore in tournaments. Evo should you use this copy of SSF2T. Can anyone confirm what will be used next year?

UltraDavid
11-24-2006, 05:28 PM
Sirlin helped produce this game and also helps run Evo, so I'm sure this emulation of ST will be used.

srt4mike
11-24-2006, 05:32 PM
I just had a weird ass glitch happen. I was playing arcade mode vs. the cpu. I was Rog and the CPU was Guile. I went for a Buffalo Headbutt and accidentally hit kick. I just jumped ahead a bit and Guile was blocking. Cammys sound byte of "Front Kick" came out as I jumped! Very bizzare . . . I have seen more than a few graphical and audio glitches . . . that aside, playing ST is awesome. Can't wait to get some ranbats goin'! Hey Ultradavid, who do you play?

DevilJin 01
11-24-2006, 06:36 PM
Damn...I'll buy this shit just for the tutorial. I went out to Target today cuz they were supposed to be having the game for sale for 10 bucks. I didn't even see one copy of the game...

To me the sound glitches sound more funny than anything else. Besides...trying to create a virtually arcade perfect version of a game that was released 10 years ago on a system with way more powerful hardware IMO is pretty difficult. It's difficult to do things like getting the game run at the exact frame rate when the system is obviously gonna try to push the game faster.

BTW put HSF2 in the closet cuz that shit is officially done. Once this shit gets hyped at Evo 2k7...no more CE Bison. :lol:

Matarick
11-24-2006, 09:26 PM
I just got the game for the second time, at Target, and thank goodness I did not open the Walmart copy. I plan to return it tommorow and keep my $10 game.

The tutorial is awesome and so are the rest of the games in the complimation. Super Turbo is pure win while the Capcom quizes are fun to play as well.

The best part of this disc is MAME like save states. FINALY somebody did retro emulation right with automatic save states, it helped me out finish Street Fighter.

Please Foundation 9/Digital Eclispe and Capcom to do a Directors Cut of Arcade Classics 1 with the special features of Classics 2. I will die a happy man.

tataki
11-24-2006, 11:04 PM
can you guys please tell which version are you using (ps2 or xb) when you write about glitches?

Infested Jester
11-24-2006, 11:14 PM
can you guys please tell which version are you using (ps2 or xb) when you write about glitches?

Mine was PS2....and to comment further it seems to happen on other boards against certain characters. I was playing my friend, I was ST Vega, he was O.Sagat and we were on Dee Jays board. For some reason my crouching MPs were missing the claw even though I still had it. It seemed completely random in terms of distance, but you could clearly see his arm stretched out but no claw, and more importantly Sagat standing where the missing claw should be and not getting hit. It's like the entire hit box was removed as well.

Hydra632
11-24-2006, 11:45 PM
Target has the ps2 ver for 9.87 at the moment for anyone who hasn't picked it up yet.(Credit to Vampyro)

UltraDavid
11-25-2006, 01:46 AM
That would really be a shame if this game was glitched to death.

Hey Ultradavid, who do you play?
It's been so long since I played ST regularly that I can hardly say I "play" any of the characters, but Claw used to be my main man. Right now I'm choosing between Claw, Zangief, Honda, and Hawk for my new main, and I'll probably end up with either Claw or Gief.

tataki
11-25-2006, 04:18 AM
Mine was PS2....and to comment further it seems to happen on other boards against certain characters. I was playing my friend, I was ST Vega, he was O.Sagat and we were on Dee Jays board. For some reason my crouching MPs were missing the claw even though I still had it. It seemed completely random in terms of distance, but you could clearly see his arm stretched out but no claw, and more importantly Sagat standing where the missing claw should be and not getting hit. It's like the entire hit box was removed as well.
does it really matter? the claw doesn't have hitboxes on c.mp anyways.
this is taken from an emulator:
http://img297.imageshack.us/img297/7104/cmphitboxnt8.png

ken is not being hit as you can see. only the fist has hitboxes.

Yar1n
11-25-2006, 04:47 AM
which game speed do you guys use?

Infested Jester
11-25-2006, 05:02 AM
does it really matter? the claw doesn't have hitboxes on c.mp anyways.
this is taken from an emulator:
http://img297.imageshack.us/img297/7104/cmphitboxnt8.png

ken is not being hit as you can see. only the fist has hitboxes.

Is that the closest he can get though? When it happens on mine the opponent is able to get all the way up to his fist. I know the distance to poke with crouch MP and when this happens you can just feel something is wrong when it doesn't hit due to them getting closer than you are used to.

tataki
11-25-2006, 09:41 AM
What Strength!!
But Don't Forget There Are Many Guys Like You All Over The World

Hitaro0
11-25-2006, 09:59 AM
Okay, yesterday I was playing in the uber-glitchy training mode (throw at 0 health gives the death cry, sometimes they stand up while flying) and after a while, the music and sound's volume went down for no reason, and I could hear Cammy's/Balrog's/FeiLong's voices for no reason (I was playing Gief). I'm going to tr to record it with my god-awful video quality webcam today.

FallingEdge
11-25-2006, 10:53 AM
Is the game still on sale for $10 at Target? Or was it just a Black Friday thing?

Xenozip.
11-25-2006, 11:12 AM
Is the game still on sale for $10 at Target? Or was it just a Black Friday thing? I'm headed there right now. I'll post when I get back.

(some one dropped a tip that it was on sale today though, so that's why I'm going)

Xenozip.
11-25-2006, 11:45 AM
Yup, still on sale. $10.36 total. Finally got my copy (yay!)

KING
11-25-2006, 12:30 PM
yeah, there's a lot of glitchy sound clips going off randomly... *cries*

the gameplay seems fine and intact, though. *shrugs*

which game speed do you guys use?

Turbo 3. duh.

FallingEdge
11-25-2006, 12:32 PM
Yup, still on sale. $10.36 total. Finally got my copy (yay!)

Yeah, I just went and came back as well. They had a special where if you bought the second one, you get the first one free. So I got that. Plus they had Simpsons DVDs for $16, on sale from $40. So I got Season 8 as well, lol.

In review...

CCC1 + CCC2 + Simpsons Season 8 = $26 (regular price $80)

:tup:

EDIT: Talking to some other friends, I guess that the CCC1/CCC2 deal was only happening where I lived as the Target in another town about 20 miles away didn't have the same special.

FSgamer
11-25-2006, 12:54 PM
Sale isn't available online. Fuck Target...

tataki
11-25-2006, 04:08 PM
you know what they say about food having a better taste when it's "made with love"...
well all these little extras and design in CCC2 make me feel like this game was "made with love".

you don't have to know the developers to feel like the game was made by a capcom gamer/fan. it has its own unique charm.

the only thing i think is missing is some kind of bonus you can get for beating all the games, or even for beating all the games on hardcore setting. (ofcourse it has to be a bonus that's worth it like super zangief hentai action j/k)

JonnyQuest
11-25-2006, 04:33 PM
can't wait to pick this up

cent208
11-25-2006, 07:39 PM
you know what they say about food having a better taste when it's "made with love"...
well all these little extras and design in CCC2 make me feel like t