View Full Version : Friends Don't Want To Play Me Anymore *Not What You Think It Is*
Rekka1210
05-22-2006, 12:33 PM
This isn't really a problem but it's the reason why they don't like playing me. For instance, they won't play me in MvC2 because they accuse me of not having my own distinct style of playing, and that i use the internet/shoryuken to get better. They claim the combo's are 'internet' combo's and that i don't fight with 'style'. Yet all the use is Team Shoto and main combo/tactic is j.hk c.hk
I've been playing MvC2 since 8th grade (2001), before i even heard of shoryuken/gamefaqs so i've been developing my skills since then. They also use the same excuse for Killer Instinct since i used a Ultra combo on them once. This is pretty irritating since some of my other friends don't really complain but i don't see them much.
Edit: BTW, they can't stand 3S because the animation is 'too smooth'. Get Real for once.
complexz
05-22-2006, 12:36 PM
sounds like they need to suck it up, nothing wrong with getting better
they will probably quit fighting games soon it seems they lack the passion
polarity
05-22-2006, 12:48 PM
scrubs
Geese Pants
05-22-2006, 12:50 PM
Ummmmm....................they are scrubs.
Ditch them....................find real competition.
hanz0
05-22-2006, 01:00 PM
they are scrubs for sure:rofl:
FSgamer
05-22-2006, 01:05 PM
This isn't really a problem but it's the reason why they don't like playing me. For instance, they won't play me in MvC2 because they accuse me of not having my own distinct style of playing, and that i use the internet/shoryuken to get better. They claim the combo's are 'internet' combo's and that i don't fight with 'style'. Yet all the use is Team Shoto and main combo/tactic is j.hk c.hk
I've been playing MvC2 since 8th grade (2001), before i even heard of shoryuken/gamefaqs so i've been developing my skills since then. They also use the same excuse for Killer Instinct since i used a Ultra combo on them once. This is pretty irritating since some of my other friends don't really complain but i don't see them much.
Read internet strats, watch videos, do whatever it helps you get better. There's nothing wrong with that. Don't let your friends' scrub excuses stop you from becoming a better player. Good players won't avoid using a move/combo/whatever just because you don't know how to fight against it. If they can't understand that they probably shouldn't be playing fighting games in the first place.
Most people in my college don't play me because they know they'll get their asses kicked. Worst of all, they called me cheap because I use strategies they don't know how to fight against. I'm no expert, it's just that they suck really bad. I've even tried to teach people some basics but most of them are to dumb to learn. Maybe you should do like me and show this article (http://www.shoryuken.com/forums/showthread.php?t=34747) to your friends.
I have a friend like this, it's not even worth reasoning with them.
Take them to an arcade with some real comp or something, give them a rude awakening.
spudlyff8fan
05-22-2006, 01:41 PM
::cough::
Just say "that cheap is better than free...LIKE YO MOMMA!"
But there are very few strategies I consider "cheap." Like edge hogging in SSBM...that's the only thing I really consider cheap.
But my siblings accuse me of being cheap alot too. In Guilty Gear, they consider it "cheap" that if I can hit them with a sweep or a gunflame, there's nothing they can do about me hitting them 8-10 times before they hit the ground again. Or in Dead or Alive, I counter and throw like a fiend, and that is also considered "cheap." In Street Fighter, I am a poke-and-run guy, and I tend to try and keep my distance from my opponents, which they call me "cheap" for. In Soul Calibur, I can juggle the hell outta them with Mitsurugi. Also "cheap." King of Fighters 2003, the Kyo kick combo, then catching them with one of the supers on their way down is "cheap."
It's just one of those things...
But just because something is "in the game" doesn't make it not-cheap. The Guile handcuffs are in SF2. But they are CHEAP. The Xbox version of SC2 has that glitch where certain characters can knock other characters through walls. CHEAP. Over-powered Akuma. CHEAP. Snaking in Mario Kart DS. CHEAP. Going underground in SOCOM 2 (for those of you who don't know, some spots in some levels let you go under the ground, and you can see people above you, and shoot them, but they can't see you, or shoot you). CHEAP.
That isn't to say that all glitches, bugs, etc are cheap. Q's taunt in SF3 isn't cheap. The fast-fall-Faust in past Guilty Gears isn't cheap. Those are just parts of the game.
Oni_Ryu
05-22-2006, 01:45 PM
I've got a friend who says the same thing.
Usually whenever I land something like a GJ combo with Yun he screams how cheap it is and how I learned it from watching videos on the internet. Of all things to call cheap... GJ?
Rise Vader
05-22-2006, 01:46 PM
dont play worse because your friends bitch.
goodm0urning
05-22-2006, 02:33 PM
My friends have no game, so they make up excuses for their suckness.Pussies, all of them.
Keep kicking their ass in any and every game they play and let them keep refusing to let you play with them, one by one, game after game, until there is absolutely nothing--not Street Fighter, not Mario Kart, not Pong--that they will consent to play with you. The more games you get them to quit competing in, the better.
Tell them to play World Of Warcraft, or something else that fits their "skill level."
Rekka1210
05-22-2006, 02:46 PM
Pussies, all of them.
Keep kicking their ass in any and every game they play and let them keep refusing to let you play with them, one by one, game after game, until there is absolutely nothing--not Street Fighter, not Mario Kart, not Pong--that they will consent to play with you. The more games you get them to quit competing in, the better.
Tell them to play World Of Warcraft, or something else that fits their "skill level."
Hah! Mario Kart just happens to be my favorite non-fighting game, and they refuse to play that (they say Diddy Kong Racing is Better). This is only 2 of my friends, my other friends don't mind my so called 'style' of play so it's not really a whole big deal.
It's really gonna be something once i learn how to Kara-Cancel in CvS2..lmfao!
cygnus
05-22-2006, 02:52 PM
I really enjoy the phrase 'Internet Combos'.
They shouldn't be playing a fighting game like MVC2 anyway. MVC2 is only fun if you play it casually. It's a casual fighting game. Once you try to find the supposed, "Real Competition," it's all people like your friends mentioned, who just go on the internet and memorize all the cheap exploits and ruin the game. Noone wants to play against some scrub who just sits there dialing in the exploit combos or doing Magneto's Hyper Grav exploit garbage over and over again. The only people that don't think that is cheap are the people who like to use the same exploits.
Tell them they should play Dead or Alive on XBOX. They would like it a lot better as it's the best fighting game out right now.
FSgamer
05-22-2006, 03:00 PM
My siblings accuse me of being cheap alot too. In Guilty Gear, they consider it "cheap" that if I can hit them with a sweep or a gunflame, there's nothing they can do about me hitting them 8-10 times before they hit the ground again. Or in Dead or Alive, I counter and throw like a fiend, and that is also considered "cheap." In Street Fighter, I am a poke-and-run guy, and I tend to try and keep my distance from my opponents, which they call me "cheap" for. In Soul Calibur, I can juggle the hell outta them with Mitsurugi. Also "cheap." King of Fighters 2003, the Kyo kick combo, then catching them with one of the supers on their way down is "cheap."
Every time scrubs call something cheap they're basically saying "I don't know how to fight against that stuff and I'm too stupid and lazy to learn." :lame:
BoswerLK
05-22-2006, 03:01 PM
your friends ain't scrubs
they're plain outright losers
FSgamer
05-22-2006, 03:04 PM
They shouldn't be playing a fighting game like MVC2 anyway. MVC2 is only fun if you play it casually. It's a casual fighting game. Once you try to find the supposed, "Real Competition," it's all people like your friends mentioned, who just go on the internet and memorize all the cheap exploits and ruin the game. Noone wants to play against some scrub who just sits there dialing in the exploit combos or doing Magneto's Hyper Grav exploit garbage over and over again. The only people that don't think that is cheap are the people who like to use the same exploits.
No offenese pal, but you've just proved you don't know shit about MvC2.
goodm0urning
05-22-2006, 03:09 PM
(waiting for this thread to sway far off topic as shit begins to rain between MVC2 players and detractors)
cygnus
05-22-2006, 03:11 PM
hating on marvel is sooooo 2001
:rolleyes:
They shouldn't be playing a fighting game like MVC2 anyway. MVC2 is only fun if you play it casually. It's a casual fighting game. Once you try to find the supposed, "Real Competition," it's all people like your friends mentioned, who just go on the internet and memorize all the cheap exploits and ruin the game. Noone wants to play against some scrub who just sits there dialing in the exploit combos or doing Magneto's Hyper Grav exploit garbage over and over again. The only people that don't think that is cheap are the people who like to use the same exploits.
Tell them they should play Dead or Alive on XBOX. They would like it a lot better as it's the best fighting game out right now.
:looney:
arstal
05-22-2006, 03:13 PM
You can't lead someone to enlightment if they aren't willing. Basically, your friends don't want to get better and you can't make them. Even if they continue to play you, you won't get any value out of it- better just not to play with them and find someone else who you won't beat for free...
If that doesn't work- your onlyother option will be kaillera or Xbox Live.
tuelpo
05-22-2006, 03:21 PM
How about don't ostricize your friends over something as trivial as a game.
I don't have a single friend that will play VF. No biggie, play something else or don't play.
Don't talk down to them about it either. You could always take the man's way out and call them a pussy on the internet. That'll show 'em....
Shin-RoTeNdO
05-22-2006, 04:00 PM
... and I bet they use 'house rules' too.
No triple-in-the-air Cable supers
No infinity combos
No super into friend super into friend supers (DHCs)
No constant attacking when someone is blocking (chip damage)
No flying if using flying characters (unless your opponent has a character who can fly)
No assists allowed to help you win (because it's cheating!)
No kick outs (snap outs) ...."that's cheating infinity plus!" and you'll get banned!
last but not least, No Akuma Raging Demon! It's cheap and it instant kills you and makes you more powerful!!
oh, and servbot is banned because he can't be hit!
LOL :lol:
ShinjiGohan
05-22-2006, 04:08 PM
While being innovative has its rewards, xcopying strats is a much simpler and faster way to get better. Though you'd lack the experience to figure it out yourself and exactly how to apply it, you'll gain that over time.
-remembers EK copyrighting his combos and doesn't want other people to use them- lol
You're friends probably are stuck in their own pride for learning on their own. But theres nothing wrong from learning from someone else (in this case SRK/internet/match vids etc...). They may grow up eventually but it may be several years to swallow their pride and choose to get better via more effective means.
Though team shoto isn't exactly in a lot of match and combo vids is it lol.
spudlyff8fan
05-22-2006, 04:10 PM
Every time scrubs call something cheap they're basically saying "I don't know how to fight against that stuff and I'm too stupid and lazy to learn." :lame:
Not for me. The people who call me cheap say that because they hate being put into a position where they can't stop getting damaged. In GG, if you get hit by Sol's sweep when he has a half bar of tension...you get dust looped, and unless you can burst out of it...you're screwed. In DOA, if you get countered, you get grabbed, beaten and you can only watch. In SC3, if you leave the ground and get juggled, you can't do much about it. They don't like that :-|
But yeah, I'm not cheap.
No offenese pal, but you've just proved you don't know shit about MvC2.
How did I prove that Pal? Why don't you explain why what I said was wrong. The game was supposed to be a joke, like Pocket Fighter. A casual game for any fighting game fan to play. Capcom had burned everyone out on Street Fighter games, and the Marvel games were popular, so they came up with X-Men vs Street Fighter.
It was a fun play, until all the exploits got exposed. You are supposed to use the air combos that the developers programmed. Not find glitches to exploit. The game wouldn't even be a regular at EVO if it didn't have all of the exploits to abuse because it's just a casual fighter.
You take out all the crazy glitch air re-juggle shit and noone would be playing it at EVO because none of them can win regularly without exploiting the weaknesses in the game.
crazymasterhand
05-22-2006, 04:10 PM
But there are very few strategies I consider "cheap." Like edge hogging in SSBM...that's the only thing I really consider cheap.
Either go above the ledge or hit them off of it with a projectile or something. It can be countered, therefore it's not cheap.
crazymasterhand
05-22-2006, 04:22 PM
How did I prove that Pal? Why don't you explain why what I said was wrong. The game was supposed to be a joke, like Pocket Fighter. A casual game for any fighting game fan to play. Capcom had burned everyone out on Street Fighter games, and the Marvel games were popular, so they came up with X-Men vs Street Fighter.
It was a fun play, until all the exploits got exposed. You are supposed to use the air combos that the developers programmed. Not find glitches to exploit. The game wouldn't even be a regular at EVO if it didn't have all of the exploits to abuse because it's just a casual fighter.
You take out all the crazy glitch air re-juggle shit and noone would be playing it at EVO because none of them can win regularly without exploiting the weaknesses in the game.
How do you know what the creators intended? Better question: why do you care what the creators intended? They put the stuff in the game, it's effective, and it makes the game more interesting. Either accept it or go away.
So you're crying because you're to lazy to learn any combos beyond the magic series so your damage is weak. Or maybe because you'd like to win by button-mashing with Spider-Man/Wolverine/Hayato.
Maybe noone would play it at EVO if there were no possibilities for strategies and combos to be developed because it would be nothing more than dash in, c.lk, launch, magic with every character.
Show me a Capcom Fighting Game where infinite combos or re-launches are described in the manual, shown in the command list, or taught in the training modes.
I am not crying. My beef is just that you should not be able to relaunch somebody after they are falling back to the ground and do another combo or move.
And how is that strategy? It's cheating if anything. I think if you take out those exploits, then the game is fun. You say, it would be only launching and a basic air combo everytime without the above mentioned exploits, but I disagree.
Even if someone were to continuously do that, the combos would still be limited, depending on the character. But, you play someone that picks Magneto and you pretty much know that they are going to abuse exploits and if you get launched once, it's pretty much over for your character unless he messes up. Then, to try and keep up, the only way to win is to get other top tier characters and try to take off as much damage as he did.
spudlyff8fan
05-22-2006, 05:22 PM
Cmon...not after they're falling to the ground? That's like...the entirety of Sol in Guilty Gear Slash, with the Sidewinder-Bringer...cmon. That's not cheap. Or how about just RCing them on the Stomp in Reload? Hell, by that mentality you can't even do a Viper when they don't recover.
Pretty much, by saying that you shouldn't be allowed to attack somebody when they're falling, you've just made Tira from SC3, Sol in GGX2S, Urien in SF3, pretty much the entire female cast in DOA, and almost the entire concept of juggling illegal.
cygnus
05-22-2006, 05:44 PM
I think if you take out those exploits, then the game is fun.
No, the game would be fucking boring as hell. MvC2 is interesting because it pushes the limits if character ability and the human skill to deal with it.
ShinjiGohan
05-22-2006, 05:49 PM
How did I prove that Pal? Why don't you explain why what I said was wrong. The game was supposed to be a joke, like Pocket Fighter. A casual game for any fighting game fan to play. Capcom had burned everyone out on Street Fighter games, and the Marvel games were popular, so they came up with X-Men vs Street Fighter.
It was a fun play, until all the exploits got exposed. You are supposed to use the air combos that the developers programmed. Not find glitches to exploit. The game wouldn't even be a regular at EVO if it didn't have all of the exploits to abuse because it's just a casual fighter.
You take out all the crazy glitch air re-juggle shit and noone would be playing it at EVO because none of them can win regularly without exploiting the weaknesses in the game.
They use those "exploits" because their competition does it. And they figure ways around the exploits therefore its no longer cheap.
BTW SFEX3 doesn't have any of this BS but its not at Evo, so apparently what they deem is tournament worthy is different than what you want from a fighter. On top of that the game was at Evo (B series) back when the exploits weren't found yet so apparently it was tournament worthy beforehand as well. But when people play to win (the goal of a tournament) they discover things that help them achieve that goal so they use it.
Kasou
05-22-2006, 05:49 PM
Maybe noone would play it at EVO if there were no possibilities for strategies and combos to be developed because it would be nothing more than dash in, c.lk, launch, magic with every character.
lolz.... that was what i thought the VS series was about, and so i decided to switch to guilty gear. 4 years later since my gearing, i start getting in touch with mvc2 again, and find out that it's nothing like that MAGIC SERIES boring bullshit. The traps and easy executable counter techniques makes the game L33T! And it's got jack to do with the glitches. And yea, as for exploiting glitches? everyone can so it doesnt matter, and it's accepted to be part of the game. About CDL's gay theory about it being in the manual or training or woteva.... 0.o since when did manuals or training mode consistently teach any advanced tactics? Plz find another argument coz that argument sucks.
Anyway about ppl yellinng out cheap, i guess usually you dun have to worry about it. Most of the population just yell out cheap for the hell of it and to get a few laughs. But then there's the minority who chucks a fit, or goes and cries about losing to cheap tactics. Now those scrubs should just leave.
crazymasterhand
05-22-2006, 06:02 PM
Show me a Capcom Fighting Game where infinite combos or re-launches are described in the manual, shown in the command list, or taught in the training modes.
I am not crying. My beef is just that you should not be able to relaunch somebody after they are falling back to the ground and do another combo or move.
And how is that strategy? It's cheating if anything. I think if you take out those exploits, then the game is fun. You say, it would be only launching and a basic air combo everytime without the above mentioned exploits, but I disagree.
Even if someone were to continuously do that, the combos would still be limited, depending on the character. But, you play someone that picks Magneto and you pretty much know that they are going to abuse exploits and if you get launched once, it's pretty much over for your character unless he messes up. Then, to try and keep up, the only way to win is to get other top tier characters and try to take off as much damage as he did.
The manual doesn't tell you how to counter in an assist. Does that mean that's cheap?
The command list only includes specials and supers. Does that mean normals are cheap?
There is no tutorial. Does that mean everything is cheap?
If you answer yes to any of these questions, you are a fucking moron. If you say no to any of these questions, you prove yourself wrong. Either way, you lose. I guess next you'll say my post is cheap.:lame:
snakedizzle209
05-22-2006, 06:24 PM
CDL: Stop being such a fucking troll. It's obvious you dont know shit about fighting games at all. DOA sucks. To say that it's a better game than MvC2 proves how stupid you are. Are you just mad because your a scrub and everyone who plays marvel has surpassed your scrub level of play by thinking outside the box? I know tons of people like you. Scrubs who dont know anything about fighting games, but act like they do and dont know high level play when they see it. Only an idiot would bitch about a community evolving the gameplay of a game and pushing it to it's limit. It keeps the game alive. WTF is so cool about DOA? Learn to think outside the box. Tekken and VF outclass DOA anyday. Get Itagaki's dick out your mouth and go read your DOA instruction manual for strats you dumbass.
Anyways, back on topic. Just stop playing them. They're scrubs. I wouldnt waste my time with them. I dont see how playing them would be fun anyways. Since there scrubs I guess they would feel at home playing DOA so you can play them at that like CDL says.
Kayin
05-22-2006, 06:31 PM
One thing they must realize is that even if you looked up those combos online, you still need to take the time to learn how to pull them off. That's the way I see it at least.
Spooty Whiteboy
05-22-2006, 06:42 PM
Wait...did someone say that snaking in Mario Kart DS is CHEAP?
What a pussy...:confused:
polarity
05-22-2006, 06:52 PM
Wait...did someone say that snaking in Mario Kart DS is CHEAP?
What a pussy...:confused:
Hahaha I thought the same thing.
Anyway, you guys seriously just need to start ignoring CDL. Responding to his posts is just giving him what he wants.
TurkeyFried
05-22-2006, 07:24 PM
It needs to be asked: CDL, are you being sarcastic?
Oh, and snake? DOA owns those mashfests you call games ;)
GreyFoxx
05-22-2006, 07:31 PM
Sounds like my friend today who said that GG is hella easy too pull off combos. I then asked him if he could pull off RC's and FRC he said no...then he goes on about honor and such when i show him so high class GG/ fights that have ky pressuring sol into the corner. Sheesh and i looked up too the guy bleh!
Darkside3024
05-22-2006, 07:53 PM
Wait...did someone say that snaking in Mario Kart DS is CHEAP?
What a pussy...:confused:
:rofl: :rofl: :rofl:
spudlyff8fan
05-22-2006, 08:02 PM
I just don't like snaking :-|
xX_Deus_Xx
05-23-2006, 12:04 AM
http://www.sirlin.net
dont try to reason with them, let sirlin do it.
FSgamer
05-23-2006, 08:39 AM
In GG, if you get hit by Sol's sweep when he has a half bar of tension...you get dust looped, and unless you can burst out of it...you're screwed.
scrub: You're using Dust Loop, that's cheap!
FSgamer: Don't like it? Stay out of the corner then.
Why don't you explain why what I said was wrong.
http://www.video-opera.com/features/f0003.php
http://www.video-opera.com/features/f0008.php
There's more to it than just air combos.
You are supposed to use the air combos that the developers programmed. Not find glitches to exploit.
Canceling a normal move into a special move wasn't something the developers intended in SF2, yet people used it and it later became the most basic and most used form of combo in fighting games.
There's no such thing as "being supposed to use certain moves." You use whatever it takes to win. Don't like it. don't play the game.
How do you know what the creators intended? Better question: why do you care what the creators intended? They put the stuff in the game, it's effective, and it makes the game more interesting. Either accept it or go away.
Agreed.
Show me a Capcom Fighting Game where infinite combos or re-launches are described in the manual, shown in the command list, or taught in the training modes.
Why have developers spend time putting that stuff in the manual when there are tons of players with enough time and brains to figure it out?
Sounds like my friend today who said that GG is hella easy too pull off combos.
It is easy to pull combos in GG, flashy low-damaging combos that is. Pulling off high-damage, effective combos is another story. Those people who say combos in GG are easy probably don't know anything about damage scaling.
Pifactor
05-23-2006, 07:06 PM
In SC3, if you leave the ground and get juggled, you can't do much about it.
Actually, SC has a brilliant thing called Air Control. Characters like Cass and Sophie have huge combos that are guaranteed and un-AC'able but otherwise, juggling is fairly tameable.
DavDz
05-23-2006, 07:15 PM
::cough::
The Xbox version of SC2 has that glitch where certain characters can knock other characters through walls. CHEAP.
Is there a video of this because I own the Xbox version of Soul Calibur 2 and never heard of this glitch. Which characters can perform this glitch?
RobsMac
05-23-2006, 10:35 PM
You know, there is something called casual play as oppose to the play to win mentality many of you guys are repeating from Seth's article. Sure there is nothing wrong with playing with that idea in your head, to be the best that you can get at a game, to learn the combos/tactics/glitches/tiers. That's why you and I took the effort to register and read this site. But you have to understand, your way isn't the only way and to think that the rest of the gaming community should think the same way is silly.
There is also something to be said about those who only know how to copy what they read about online. Innovators are few and far, imitators on the other hand...
Lilman
05-23-2006, 11:02 PM
snip
3 red boxes lol. Damn it hypergrabXXtempest is the cheapest!!!
:rofl: :rofl: :rofl:
SnickerSnack
05-23-2006, 11:22 PM
Ok, I'm a very big scrub in pretty much everything I play, but I thought I might post my opinion anyway. Also, first post :wgrin:
You know, there is something called casual play as oppose to the play to win mentality many of you guys are repeating from Seth's article. Sure there is nothing wrong with playing with that idea in your head, to be the best that you can get at a game, to learn the combos/tactics/glitches/tiers. That's why you and I took the effort to register and read this site. But you have to understand, your way isn't the only way and to think that the rest of the gaming community should think the same way is silly.
As far as I'm aware, that's not the problem. Everyone can play the game the way they think it's best. If you wanna play poker by folding when you have great hands and by never bluffing, it's your own problem. No one cares. The problem arises when you go around saying that player x is "cheap" because "he bluffs" or whatever, claiming that playing in an effective way is "unoriginal" and "unhonorable".
People can be as shitty as they like, but they don't have the right to claim that the pros suck just because they do what it takes to win.
There is also something to be said about those who only know how to copy what they read about online. Innovators are few and far, imitators on the other hand...
Copying strats is hardly a crime. In many games, innovation is pretty damn hard to come by, actually. AFAIK, in fighting games like ST, and in games like Chess and Go, the strats are pretty much already set in stone.
There's no shame in just using what is already known to be effective: learning what other people have already known for a while is also a way of developing skill. Besides, it's not like it's gonna instantly make you good, anyway. Except you are talking about a terribly shallow game, where reading a couple of strats is enough, like tic-tac-toe.... :rolleyes:
Application of these strats, mind games, and stuff like that can't be simply copied. Knowing that you can escape variation X,Y, or Z of trap A, with moves B, C, or D, still doesn't give you knowledge of which variation the opponent is more likely to use, or the correct time to use the respective moves and which of the answers to your moves the opponent is more prone to use. It also doesn't give you the reflexes to do them correctly. And don't forget that you still need to know what to do against trap E, which is completely different from trap A.
You still need the experience.
Well, those are just my 2 cents anyway. Sorry if my english is fucked up :sweat: .
Ken34
05-24-2006, 02:49 AM
Show me a Capcom Fighting Game where infinite combos or re-launches are described in the manual, shown in the command list, or taught in the training modes.
I am not crying. My beef is just that you should not be able to relaunch somebody after they are falling back to the ground and do another combo or move.
And how is that strategy? It's cheating if anything. I think if you take out those exploits, then the game is fun. You say, it would be only launching and a basic air combo everytime without the above mentioned exploits, but I disagree.
Even if someone were to continuously do that, the combos would still be limited, depending on the character. But, you play someone that picks Magneto and you pretty much know that they are going to abuse exploits and if you get launched once, it's pretty much over for your character unless he messes up. Then, to try and keep up, the only way to win is to get other top tier characters and try to take off as much damage as he did.
hmm, it seems you probably are no good at MvC2, well, hear, let me help you out, the easiest and scrubbiest way to start becoming good at MvC2 is to learn Sentinal/Cable/Iceman, use Sentinal to build meter then call out cable, now u have 2 options, look for an opening to do the 3x AHVB or find different ways to catch your opponent in standing hp, cause you can chain a team super or his HVB from it:wgrin:
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