PDA

View Full Version : Hyper Street Fighter Zero (Codes+Secrets+Extra Stuff)


Pages : 1 [2]

CaliLifeStyle
07-01-2006, 08:37 PM
*****Dan's super specials and 2 taunt moves

Dan has some funnyass taunt specials in Marvel-ism.

His first one is fireballmotion,fireballmotion + taunt
(Does no damage)

His second super special taunt is reversefireballmotion,reversefireballmotion + taunt, then it's like being in V-ism and you can press different punches and kicks to do different taunts (You won't be able to attack), and he has a different taunt if press the original taunt button (select).

He also has a taunt which i'm not sure is in the other Alpha games.

Fireballmotion + taunt
Reversefireballmotion + taunt

Which will make Dan roll forward/backword and taunt.

****Juni also has a divekick in Marvel-ism which i'm not sure is in the other/orginal isms.

Jump forward, at peak, down+MK

You can do both Dan super taunts in Alpha 3 A-Ism. But you need a full super bar for the custom super taunt.

master akuma
07-02-2006, 08:52 AM
I don´t know if someone already posted this but: I was playing around with HSFZ and I test that "Custom Corner Whiff" from Best Kind Boxer wich is like this: http://youtube.com/watch?v=DcB1T5_uaRo&search=Chun%20Li%20Hyper%20Street%20Fighter%20Alph a%20Anthology%20Custom

BUT the Costum Combo can work in the corner the deal is: in midle screen or any other area other than corners the CC´s work just like in A2 but in HSFZ if you try to apply Valle CC´s (ex: c.HK into several DP´s) only the first DP will connect without problems and the 2nd and 3rd DP´s will most likelly miss, so the trick is quite simple: all you need to do to aplly all the DP´s in corner is perform the DP´s FASTER, like: you turn CC´s on then connect c.HP into DP LP and right after you hit the opponent with your DP LP: perform other DP LP BEFORE your character land his feet in the ground, and in order to connect the 3rd DP do the same system and perform the move while you character is on air with his DP LP.

So the deal to connect all the moves and don´t Whiff is: in the corner in order to the CC combos work and do not Whiff DP´s all you need to do is perform the DP´s faster (while your character is still on the DP ANIMATION)

sorry if someone allready posted this, if not: then this could be something usefull.

Pimp Willy
07-02-2006, 02:46 PM
So, is it confirmed that Hyper Alpha in the US version doesnt have color edit? Did the Japanese release have color edit? (note, I can get color edits in other games, but not the hyper alpha game, which is the game of choice)

As somebody who never really played alpha before, its nice having this huge game to learn from "scratch"

Demon Dash
07-02-2006, 03:00 PM
I donīt know if someone already posted this but: I was playing around with HSFZ and I test that "Custom Corner Whiff" from Best Kind Boxer wich is like this: http://youtube.com/watch?v=DcB1T5_uaRo&search=Chun%20Li%20Hyper%20Street%20Fighter%20Alph a%20Anthology%20Custom

BUT the Costum Combo can work in the corner the deal is: in midle screen or any other area other than corners the CCīs work just like in A2 but in HSFZ if you try to apply Valle CCīs (ex: c.HK into several DPīs) only the first DP will connect without problems and the 2nd and 3rd DPīs will most likelly miss, so the trick is quite simple: all you need to do to aplly all the DPīs in corner is perform the DPīs FASTER, like: you turn CCīs on then connect c.HP into DP LP and right after you hit the opponent with your DP LP: perform other DP LP BEFORE your character land his feet in the ground, and in order to connect the 3rd DP do the same system and perform the move while you character is on air with his DP LP.

So the deal to connect all the moves and donīt Whiff is: in the corner in order to the CC combos work and do not Whiff DPīs all you need to do is perform the DPīs faster (while your character is still on the DP ANIMATION)

sorry if someone allready posted this, if not: then this could be something usefull.
Someone else will probably have to test this, but I have an idea. From what you've said it sounds like you have to respect A3's neutral states in the corner to avoid the wall juggle limit. A3 has a wall juggle limit right? Where if they hit the corner and you reach a neutral state you only get one more juggle. Well, in A3 you cancel just as you land with DP's to avoid a neutral state and that's exactly like you discribed. Why it would be like this I don't know, but it sounds like it could be.

JeRon
07-04-2006, 04:58 PM
After playing this game a little extensively......
1. Its broken
2. Very unbalanced.....worse than A3
3. Should not be considered for tournament

The ISM that breaks the game... CHAMPIONSHIP EDITION!
Done!

Saotome Kaneda
07-04-2006, 05:37 PM
After playing this game a little extensively......
1. Its broken
2. Very unbalanced.....worse than A3
3. Should not be considered for tournament

The ISM that breaks the game... CHAMPIONSHIP EDITION!
Done!
A little extensively and you come up with less explanation than most of the people that have been messing with shit non-stop? Some more words, or even a single paragraph on how you came to these conclusions would be good, especially when peeps were crying "CE is broke" 10 pages ago.

JeRon
07-05-2006, 12:48 AM
A little extensively and you come up with less explanation than most of the people that have been messing with shit non-stop? Some more words, or even a single paragraph on how you came to these conclusions would be good, especially when peeps were crying "CE is broke" 10 pages ago.


Well 1 if you want explanations then I can give them to you. 2 I havent skimed through this thread at all so I was just making a statement, but once again if you want me to explain in detail then sure.....
Damage/ High stun/ Priority/ No guard Bar
nuff said.......
Top tier A3 either cant hang with them or have ridiculus trouble. They get guard broken for free!
I dont dislike the game at all, I like Hyper Alpha! When I said about it not being tourny worthy I meant official but other than that I wouldnt mind Hyper Alpha side tourny!
Evo?




Jeron

Demon Dash
07-05-2006, 03:09 AM
^Eat X-Ism damage, no recovery, whiffing normals..... Just some things that make them not as broken as you say they are.

fatboy
07-05-2006, 03:05 PM
snip.... Damage/ High stun/ Priority/ No guard Bar...

Jeron

Do some more home work my friend :wgrin: ... they have very little priority and range on their normals...

Try:

Zangief c.fr vs. A3 Version
Dhalsim c.fr vs. A3 Version
M.Bison (US) c.jb vs.A3 Version

They all whiff at max range.

CrazyMike
07-05-2006, 03:54 PM
I don't know why people are arguing about HSFA mode being unbalanced, its supposed to be more fun, it is ridiculous to assume that you could make it fair in ANY way considering different versions of the same characters will naturally be weaker.

Best Kind Boxer
07-05-2006, 04:52 PM
As limited as CE-ism is... they're still CRAZY strong.

The damage is just too extreme. Screw up a reversal and lose +50%. Eat a jump-in and pretty much lose the round. Biggest throw range in the game (i think?) and biggest damage. Even random pokes do more than other -isms combos.

It's like easy mode.

Desk
07-05-2006, 05:29 PM
^^ just don't let some goon land a jump in, also, parry that shit! It is like easy mode (peeps have been saying that for the last 10 pages) but what are you going to do? either join in and use CE bison or learn to play against it. This game is more balanced than MvC2 :)

JeRon
07-05-2006, 05:30 PM
People think Im talking out my ass! lol
Best Kind of Boxer and I seem to be on the same page but Im not really one for words on these type of things sooooooo........

http://www.shoryuken.com/forums/showthread.php?t=116192

I guess we'll find out if Im wrong or not!

Desk
07-05-2006, 05:35 PM
^^I'm not putting my money anywhere near my mouth but I look forward to seeing the footage of that.

AlphaCrush
07-06-2006, 09:36 AM
I got Dramatic Survival and The random mode working last night, was playing for hours. Any last complaints of this port that I may have had are gone. This is the best collection I have ever seen. Amazing.

Ansatsuken-TKD
07-06-2006, 01:11 PM
Dramatic Survival huh? How'd you get it to work?

master akuma
07-06-2006, 03:46 PM
I got Dramatic Survival and The random mode working last night, was playing for hours. Any last complaints of this port that I may have had are gone. This is the best collection I have ever seen. Amazing.

I tryed the code that people posted about Dramatic Survival but didnīt work in my version (I have the Jap DVD version)
Does that works only for Alpha 3 Upper or something? or does work for Alpha 2/Zero 2 as well?

CaliLifeStyle
07-06-2006, 03:49 PM
I tryed the code that people posted about Dramatic Survival but didnīt work in my version (I have the Jap DVD version)
Does that works only for Alpha 3 Upper or something? or does work for Alpha 2/Zero 2 as well?

As far as I know I have only tried 3 and 3 Upper. I haven't tried 1 or 2 yet.

master akuma
07-06-2006, 04:29 PM
As far as I know I have only tried 3 and 3 Upper. I haven't tried 1 or 2 yet.

Ho.. I see, if you find anything about that code for A2/Z2 please post (I never really play A3)

Richard
07-07-2006, 01:06 AM
I got a Shadowloo-ISM boss mode on L2 in Alpha 3 Arrange, and what seemed to be a different survival mode track (started with Adon instead of Ken)
Is that the 6-characters version? With Balrog and all that? Remember also that Adon was technically a boss at one point.

Or maybe it's the onethat goes {All SF1} {All FF} {All SF2} etc

CaliLifeStyle
07-07-2006, 07:13 AM
Is that the 6-characters version? With Balrog and all that? Remember also that Adon was technically a boss at one point.

Or maybe it's the onethat goes {All SF1} {All FF} {All SF2} etc

The Boss course goes like this.

Balrog(shadaloo)
Vega(shadaloo)
Sagat(shadaloo)
Juli&Juni(shadaloo)
Akuma(A-Ism)
M.Bison(shadaloo)
Evil Ryu(random ism)
Shin Akuma (random ism)

The other alternate course I think is like what you said.

AlphaCrush
07-07-2006, 09:29 AM
Dramatic Survival works for Alpha 3 upper and Alpha 1. I havent bothered with the others but I suspect they work. When you play Dramatic Survival you fight ALL the characters , not just the bosses. Its deceiving in Alpha 3 because once you enter the code, the course still starts with Adon. But after a few rounds the regular characters start showing up, including the new characters like Fei long.

To do the code, press start at the start menu. Then on the menu for game modes (versus, arcade, survival) highlight Dramatic. Press X then press triangle and R2 at the same time very quickly OR press X + triangle + R2 all at the same time. Pressing and holding triangle and R2 before you press X wont work. Thats what makes this code tricky. The other thing that was annoying for me was that I had not built an R2 button into my arcade stick.. :(

This same codes activates the perpetual random mode for the versus modes in all alpha's in the compilation. Just highlight versus on any game and do the code. So if you just want to play the classic characters in Alpha 3 all night long, you can. Personally I am hooked on Alpha 1 dramatic survival, there is nothing like dual Akuma action.

BTW - I AM USING THE US VERSION. I have not tested the Japanese version

moeller61
07-07-2006, 10:53 AM
Okay I have looked for this in here and haven't found it. If it somebody has answered it already I am sorry, but I need to know what I need to do to make Alpha 2 arcade perfect. I know Alpha 3 is 07/27 or whatever, but what is it for alpha 2? Sorry if this doesn't make sense.

Seerd
07-07-2006, 06:03 PM
From what I've seen, Blue S-ISM does not allow option-select parrying. I'll test it some more.

Can someone else confirm?

Best Kind Boxer
07-07-2006, 06:08 PM
How can it not? That's like.. impossible? It might not seem as apparent because the parry window isn't as big, but I don't see how it prevent option selecting.

The whole technique behind option select parrying is that you input a parry before you do something right? How can the game predict you are going to do something after the parry attempt and prevent the parry?

Of course, we don't know the exact frame info for parry (does returning to neutral make the parry window bigger? How long does the tap and hold forward window last? etc) but I don't see how the game can stop it from happenning (even though it might not be as good or apparent)

Demon Dash
07-07-2006, 06:09 PM
From what I've seen, Blue S-ISM does not allow option-select parrying. I'll test it some more.

Can someone else confirm?
You can parry most attacks, besides overheads either high or low.

Best Kind Boxer
07-07-2006, 06:33 PM
You can parry most attacks, besides overheads, low.

Fixed it for you. :wgrin:

Seerd
07-07-2006, 06:49 PM
I know you can parry lots of things low. What I'm saying is that I don't think you can option select a parry with an attack.

I'll try some more testing.

Edit: Well...maybe you can. I think maybe I was just hella rusty. My bad. The timing seems tight, but I had been taking a break from SF, so I dunno.

I think I'm gonna test some Ken stuff. Makes me wish I knew more about Ken across various games.

Blue S-ISM Ken doesn't have kick super (pretty sure...guh). Sorry, kids.

Infinitwar
07-07-2006, 08:13 PM
This game is Hella fun! We always get together on thursdays for fight night. Usually playing 3rd Strike. But we popped HSFZ and wound up going at it all night. Blueism Feilong vs blueism ken OMG!! BEEFY Parry punch festival. Anyone have a break down of the isms. Like whats involved in each ..like parry,air fireball, Evil characters..ect

50-fiftytrap
07-08-2006, 01:37 AM
What all marvelish can I do besides move and super can I get some rom inf or something. Or just an airel rave, also are these alphas arcade perfect?

Seerd
07-08-2006, 07:53 AM
I was goofing around this morning, selecting Dhalsim, when I hit start on the game select menu and Alpha and Alpha 2 Gold turned blue. A quick visit to GameFAQs to look at secret stuff from those games leads me to this (sorry if this is already posted somewhere, but damn theres like 10 threads and I didn't see it in the wiki).

Some characters can select special versions from the alpha games by holding start when selecting a game. The titles of one or more games will then turn either blue or red to indicate the special version. Hold start while selecting that game to get the special version.

Seems like everyone who had an Old Style in SFA2G can select that. Dhalsim looks like he might have his old style from Alpha 2 (I can't tell the difference between that and the A2G version right quick). Chun has 2 special versions of A2G (red and blue titles of the game).

Someone else confirm this stuff please. I gotta go to work.

Demon Dash
07-08-2006, 08:02 AM
I know you can parry lots of things low. What I'm saying is that I don't think you can option select a parry with an attack.

I'll try some more testing.

Edit: Well...maybe you can. I think maybe I was just hella rusty. My bad. The timing seems tight, but I had been taking a break from SF, so I dunno.
Do you meen attacking after parrying? If so, you can canel once they've left their hit frames and are in their recovery frames.

Goldsplinter
07-08-2006, 09:47 AM
I was goofing around this morning, selecting Dhalsim, when I hit start on the game select menu and Alpha and Alpha 2 Gold turned blue. A quick visit to GameFAQs to look at secret stuff from those games leads me to this (sorry if this is already posted somewhere, but damn theres like 10 threads and I didn't see it in the wiki).

Some characters can select special versions from the alpha games by holding start when selecting a game. The titles of one or more games will then turn either blue or red to indicate the special version. Hold start while selecting that game to get the special version.

Seems like everyone who had an Old Style in SFA2G can select that. Dhalsim looks like he might have his old style from Alpha 2 (I can't tell the difference between that and the A2G version right quick). Chun has 2 special versions of A2G (red and blue titles of the game).

Someone else confirm this stuff please. I gotta go to work.

Yeah in the original A2 theres different codes for characters to get different versions of them, I think they're EX/Classical versions.

Also this is how you get Shin Akuma, if you haven't noticed.

abacabb
07-08-2006, 10:01 AM
What all marvelish can I do besides move and super can I get some rom inf or something. Or just an airel rave, also are these alphas arcade perfect?
None of that. And so far all the games are arcade perfect.

CB
07-08-2006, 04:05 PM
Am I the first one to talk about tiers. ok here it is(w/o shin chars)
1. CE Sagat
2. Ryu, Guile, Gief, bison
3. All the other CE chars, cause they suck
4. P-rose, cause she is a beast.


everyone else sux....cept for maybe dark stalkers blanka and sim

Demon Dash
07-08-2006, 05:47 PM
1. CE Sagat
If people become proficiant at GS-Ism infinites any version of Sagat's going to get raped.

^Also why would sucky characters be in third?

I didn't get your post one bit.

Best Kind Boxer
07-08-2006, 05:58 PM
^ he's saying they're sucky CE characters.. but they're still tops because ANY CE character will pwn everyone else. :P

Seerd
07-08-2006, 06:01 PM
I think Green-ism is probably the most underrated right now. For a classic SF game without dash, push block and free alpha counters is pretty big.


P-Rose? Do you mean SF3 rose or CE rose?

cent208
07-08-2006, 06:11 PM
You can parry most attacks, besides overheads either high or low.
You can't parry overheads? Can you select Shin M. Bison in Hyper SFA? I tried the holding start method to select alternate characters but "Alpha 3" did not turn blue.

Thanks,
cent208

Lv.32 Z-Ism Rose
07-08-2006, 09:09 PM
SF3 Rose looks pretty nasty. The parry helps out her ground game quite a bit, and mixed in with her cr strong, it is really really good. Not to mention, she has long range atacks that she can use after a parry--meaning she can punish parries from almost 1/2 screen (the st roundhouse has almost Dhalsim like range). The parry gives her something she doesnt have available in this Ism: a decent anti air. St strong, jab, and cr fierce are good, but she could use extra help in that department. NOt to mention, parry->cr strong->drill->Aura Soul Throw is MAJOR damage (something like 75% of your bar). Her super is perfect for super cancelling, and assuming you cant mash out of it, it is a very good way to let the opponent know that attacking Rose with a super bar is bad.

Alpha 1 Rose is still better, though. Her slide is too good:) Soul Illusion is actually worth a crap, and you can combo after her far reaching cr roundhouse. I wonder if you can still AC in the corner and combo after it (AC->cr jab, cr short, cr roundhouse->lv1 soul throw). Not to mention, her cr strong does have a lot of priority, too:)

Alpha 2/Alpha 2 Gold Rose I am undecided about. She does have the godly cr strong and good CC's, but it seems the other Ism Rose's have more tools at their disposal.

DS-Ism Rose doesnt strike me as too terribly threatening. Yes, she gets chains, and although they are somewhat better than the A1 ones she has, there really isnt much she can do with it. Her options are mainly cr jab, cr short, cr forward, cr roundhouse or st roundhouse or st fierce; or cr jab, cr short, cr strong->drill like in S2. But, besides, that, she is still plain A-ism Rose, so she doesnt really gain anything useful. At least with A1 Rose, you dont have a guard meter.

Sorry, too much of a Rose whore here:)

Pimp Willy
07-08-2006, 09:20 PM
I've been having fun with DS-ism Rolento. An alpha counter for free that seems to trade sides? Sweet. But it just sucks he can't combo into tripwire. <3 CvS2. Ah well. "Marvel"ism Bison is just a pain in the ass to beat, sorta on the level of Cable with that damn super.

Best Kind Boxer
07-09-2006, 02:00 AM
Green-Rose has the air chains... So you can jump in and hit high with that nice jump short, and combo on the way down and continue. It's something at least. :P

50-fiftytrap
07-09-2006, 02:07 AM
I like DS cody. C.jab, C.short, C.mk, S.FPxxSuper w/the punches. It is tight.

Shine
07-09-2006, 10:51 AM
Wow, I have no idea where to put this. Messing around with Parry/SF3-ism in HSFA and here are a few things:

Ridiculous Damage Combo
---------------------------------
Use Balrog. Perform a final turn punch (hold 3k for 60 seconds and then release) while charging back. On the hit, cancel into his rush punch super...does 150ish damage...

The reason why the super cancels are awesome IMO in this game is that you can cancel them at ANY point during most special move animation..early or late (so long as the special move is grounded). This means a great many characters are safe now even during high risk specials, because they can cancel into the super at any point during the special's delay whether the move hits or not up until the point where they can block again. Here are a few consequences of this fact:

T-Hawk: Perform a 3P dive attack that misses. Upon landing into your recovery frames, you can SC at any point of the landing animation into the super grab. With practice, this becomes T-Hawks best setup for the super spinner IMO in the game (do the 3P hawk a little high it will hit, do it just lower so that it whiffs up close, super after you land through any counter pokes).

Karin: Once she has a super bar, she can go counter crazy as now she is relatively unpunishable. Karin can SC the recovery animation for her missed qcb+k counters into her super. What this means is: go for the counter, if they stick out an attack they get countered. If they don't stick out an attack normally they just pause for a moment and attack Karin in her recovery. If they try that now, all Karin has to do is buffer for the super and cancel into it with one button press from her counter recovery as soon as she sees any movement of the attacker. If they don't stick out anything, don't commit to her super; she recovers form the counter and gets to block again.

Rose/Sagat: Cheap anti-air fireball pattern. At about oh 2/3 screens distance away from your opponent, with Rose simply throw her fireball over and over again, and with Sagat throw his low fireball. As they jump over the fireball, SC from your delay animation into the super. In theory no matter how well they time the jump, they will eat the air juggle super because the player throwing the fireball can cancel the delay from the fireball at *any* point early or late. This is especially bad with Rose, as you can get 71dmg with this tactic (Sagat's usually juggles for only about 30dmg). Almost unavoidable damage unless you do a well timed V-ism or have an air special like the air hurricane kick or something.

Other cool stuff:

Guy - Perform his QCB+FP from a few steps away. You can cancel the animation before the hit at any point into his super grab. In theory, this allows you to go through attacks into his super grab while increasing the range of the super grab substantially.

Charge Character super cancelling:

Not as hard as you might think. The trick is to just do the motion for the super while quickly pressing the button for the special during the motion at the right point. The timing on the SC's is so forgiving in this game that you don't have to be that precise...just quick with the motion.

Some combos:

DeJay - Jump in RK while charging back, st. MP, motion f,LP,B,F+RK quickly. Should be one quick motion will all link.

Guile/Charlie - Harder to do. The trick is to do this motion: charge down back, F+LP, HCB, UB+K. If you do it you will have a quick relase sonic boom almost instantly followed by the super cancel. Can do jump in, Cr.MP, sonic boom, super flashkick and it all links...

Birdie - His charge super can juggle. He can do Jump RK (while charging db), cr. LP, F+LP, B,F+K. The low punch will "knockdown" but then the SC'd super will juggle into a dizzy... Can also do a combo from his 3K charge punch like Balrog where he can SC on the hit.

Sorry if this is all old new, but hey look, I contributed!

CB
07-09-2006, 11:22 AM
and 3s rose can also reverse fireballs really fast. add parry to that and you can take on CE characters....sagat is still hard. reversed CE fireballs take chunks!

Only char i can see taking on sagat is bison. Bison can feirce psycho crusher high tiger shots on reaction, and he can time his scissor kicks to go over low tiger shots but it's hard and they are gonna be blocked. and head stomp is beast. I think bison has the ill rushing game. Only thing about sagat vs. bison is, sagat can wait for scissors, and fake fireballs. I think he controls the match. anytmie he sees bison in the air he can just uppercut. Also, you can punish the feirce psycho crusher with reversal jab upercut or throw.

I say sagat is beast cause you can't jump his short tiger shots at 2/3 screen range. and he can lock u down in the corner with them.
Plus, his tiger knee goes through fireballs....or over them, w/e.
his tiger knee is toooo fast. and it's recovery is toooooo good.
so if you combine fireball traps with an instant tiger knee, and a beast jab uppercut....pfft,, gg po. Guile, ryu, ken, chun, honda, blanka, sim, have no chance.
basically, you have to guess against sagat.

I think vega is pretty good vs. sagat, but only because of his jump speed. IMO, sagat has a bigger edge.

Middlekick
07-09-2006, 01:30 PM
Anyone remember Jinston?

Best Kind Boxer
07-09-2006, 02:05 PM
^ a.g.sf2 flame-bait??

cent208
07-09-2006, 09:06 PM
is the damage of the super combo decreased in super cancelling? i remember in sf2 if you did a dragon punch super cancel into his shoryuken super (can't remember the name), the shoryuken super did less damage than it would have if you just did the shoryuken super by itself.

Lv.32 Z-Ism Rose
07-10-2006, 07:53 AM
The SC doesnt seem to reduce the damage, or if it does, it is negligible. Rose's cr strong->drill->>Soul Throw does far more than just the simple soul throw.

Demon Dash
07-10-2006, 08:26 AM
is the damage of the super combo decreased in super cancelling? i remember in sf2 if you did a dragon punch super cancel into his shoryuken super (can't remember the name), the shoryuken super did less damage than it would have if you just did the shoryuken super by itself.
lol SF3 :lol:

Saotome Kaneda
07-10-2006, 10:11 AM
Okay, you guys finally got your wish. There is now a SFAA area on the SRK Forums, and this thread, as well as all the other ones, are going to be redirected there. Have fun, and don't piss off the mods there. I heard that Thongboy Bebop cat is a strict motherfucker.:confused:

CaliLifeStyle
07-11-2006, 11:42 AM
http://www.youtube.com/watch?v=j-6wD5od5pw

I guess you can parry anything.

Demon Dash
07-11-2006, 11:59 AM
Random Vs works on every game.

Dramatic survival works on A1, A3 and A3A.

The two alternate suvival courses work on Z2, Z2A, Z2AA, A2, A2G, A3, A3A.

The_Docctor
07-11-2006, 02:04 PM
I have posted a small HSFA Random VS mode breakdown at StreetFighterAlpha.net if anyone is inerested.

http://forum.streetfighteralpha.net/index.php?topic=36.0

CaliLifeStyle
07-11-2006, 03:15 PM
Random Vs works on every game.

Dramatic survival works on A1, A3 and A3A.

The two alternate suvival courses work on Z2, Z2A, Z2AA, A2, A2G, A3, A3A.

Dramatic Survival works for A2 and A2G.

Demon Dash
07-11-2006, 03:47 PM
^thanks.

Was the mistery behind this picture ever solved? I messed around all day and had zero results. I even tried messing with her MSHvsSF code aswell.....

I know you can hold start on Balrog when you select him which wont let you use CE mode, so there is other little things. Whether you can get that costume though... Who knows?

CaliLifeStyle
07-11-2006, 08:18 PM
^thanks.

Was the mistery behind this picture ever solved? I messed around all day and had zero results. I even tried messing with her MSHvsSF code aswell.....

I know you can hold start on Balrog when you select him which wont let you use CE mode, so there is other little things. Whether you can get that costume though... Who knows?

Can you elaborate more on the Balrog thing?

Also that picture of Sakura, is probably her A3 1P X-ism color. Just someone mess around with photo shop.

Best Kind Boxer
07-11-2006, 08:41 PM
Isn't it Red-Sakura (marvel) vs CE-Chun?

Xenozip.
07-11-2006, 08:42 PM
^ Nah, that's sunburned Sakura. Notice her skin tone is darkened. But regular marvel-ism Sakura isn't the sunburned version, her skin is pale.

CaliLifeStyle:
Holding start while selecting Balrog gives you the old-style Balrog. The one where his punches and kicks are identical. Not holding start while selecting him gives you the version with "kicks" that are different from his punches.

Holding start on Akuma gives you Shin Akuma..

A weird note about that, too, is that if you tap the select button for a while you'll eventually land on Shin Akuma, but if you just push the button while not holding start, it will select regular Akuma, lol. You have to hold start to select him either way.

Selecting Marvel-ism (S-ism) basically gives you the equivalent of sunburned Sakura, but she has a different palette (pale skin). I can't figure out how to get the sunburned version either. In MvC2 it was a level 3 super, IIRC (back, down, downback LK). But it doesn't seem to work in this version.

Demon Dash
07-11-2006, 09:07 PM
I've tried all sorts of things, like the Darkstalkers five button commands and everything, but nothing works. I wasn't sure whether you'd like, activate her since she's Evil Sakura anyway. Whether it gives her a power boost or what..... I suspected it would be an alternate costume but even after half an hour messing around with random and old codes nothing worked.

Also that's an official press photo from Capcom Japan, it hasn't been edited in any way.

ruthless_nash
07-11-2006, 09:09 PM
yeah whats up with that? holding start on balrog i mean? :S

Best Kind Boxer
07-11-2006, 09:42 PM
Have you tried the random battle thing? I've read you can determine what characters you fight against right? Maybe if you make it select only Sakura, the sunburned one will pop up eventually?

I dunno, just throwing it out there.

Demon Dash
07-12-2006, 12:19 PM
I might ask Capcom my self. I doubt there's much Capcom-Europe could tell me but it's worth a shot.

Richard
11-13-2006, 03:53 AM
I'm wondering why there is apparently no palette swap feature in this game like in CVS2... Not that I ever used it, but you would have thought they woud throw in everything they could.
The reason why the super cancels are awesome IMO in this game is that you can cancel them at ANY point during most special move animation..early or late (so long as the special move is grounded). This means a great many characters are safe now even during high risk specials

Charge Character super cancelling:

Not as hard as you might think. The trick is to just do the motion for the super while quickly pressing the button for the special during the motion at the right point. The timing on the SC's is so forgiving in this game that you don't have to be that precise...just quick with the motion.

Guile - do this motion: charge down back, F+LP, HCB, UB+K. If you do it you will have a quick relase sonic boom almost instantly followed by the super cancel. Can do jump in, Cr.MP, sonic boom, super flashkick and it all links...

Sounds almost exactly like how the super system has worked in the SFEX trilogy for almost a decade. It's a great system - too bad nobody paid attention to it at the time.

Xenozip.
11-13-2006, 09:45 PM
I'm wondering why there is apparently no palette swap feature in this game like in CVS2... Not that I ever used it, but you would have thought they woud throw in everything they could. Actually, there is one.

http://forum.streetfighteralpha.net/index.php?topic=45.0

EveryFlowerFlow
11-15-2006, 09:30 AM
Is it possible to edit the colour of V-ism characters? It seems like only the 1st A-Ism colour can be changed

B&B
11-28-2006, 01:18 PM
how come i can't get the SF2 Dash ism. I hold start and press left/right but i'm not able too.........................

BTW, i have the US version.

Desk
12-04-2006, 02:36 PM
http://i15.photobucket.com/albums/a362/deskill/sbs.jpg
http://i15.photobucket.com/albums/a362/deskill/sbs2.jpg

lol

BKB
12-04-2006, 05:35 PM
O_O

Is that what I think it is? :wgrin:

Demon Dash
12-04-2006, 08:11 PM
http://i15.photobucket.com/albums/a362/deskill/sbs.jpg
http://i15.photobucket.com/albums/a362/deskill/sbs2.jpg

lol
Yeah I done that too lol...

Middlekick
03-12-2007, 05:33 AM
Is it possible to edit the colour of V-ism characters? It seems like only the 1st A-Ism colour can be changed

I'd also like to know this. Anyone?

Found this on a 2ch FG thread a while ago: http://img132.imageshack.us/my.php?image=sfa3coloureditspu4.jpg

Demon Dash
03-12-2007, 01:08 PM
Have you tried actually editing the V-Ism sprite? You can scroll through them...

Lv.32 Z-Ism Rose
03-12-2007, 08:04 PM
I have tried to, but if you select V Ism, you automatically get stuck with either the punch or kick V ism color. I went thru every single button in Vism and not once did I ever get it.

On Upper, though, you can choose your fav color even in V ism....

pvp.tW34k
03-22-2007, 07:07 AM
How do I accsess Sfa3 upper and arrange mode? Is it the same or is that 2 different games? I didnt really get that

pvp.tW34k
03-22-2007, 08:18 AM
nevermind my reply. I figured.

CSorbet
08-17-2008, 10:14 AM
GO TO OPTIONS AND HOLD R1 AND U WILL GET AN EASTER EGG SAMPLE OF HOW TO ALTER COLORS OF EVERY CHARACTER IN THE GAME IN ALL THE JAPANESE VERSION SFA GAME. THE ONLY GAME THAT YOU CANNOT CHANGE PALETTE COLORS IS IN SFA:HYPER, WHICH LETS YOU PLAY ALL THE CHARACTERS AND CHOOSE DIFFERENT STAGE MUSIC TYPES: original BGM, arranged BGM, AND new challengers BGM, AS WELL AS THE SFA3 exclusive BGMS.

Tigard's Own Dr. Evil
11-20-2008, 01:03 PM
Does this work?

Shin_Akuma_
11-20-2008, 01:30 PM
Yes it does work. I noticed in training though, you can't select the stage you want and that sux.