View Full Version : Hyper Street Fighter Zero (Codes+Secrets+Extra Stuff)
master akuma
05-25-2006, 04:33 PM
Since everyone is asking over and over the same questions about Hyper Street Fighter Alpha (I know there is a thread for this game in sticky mode but is getting a lot of pages and the many of the info that people is loking for is not in the firsts post) and since this game is making some people confused I will make this thread to clarify everyone about how to acess Hyper Street Fighter mode, how to get each ISM, and all the extra crazy stuff that this title has.
To the Mods: if you guys think that this is not necessary then feel free to close or delete this thread, otherwise I will update thsi first post with all the extra/secret stuff that I find in the web so everyone can get everything that is needed for Hyper Street Fighter Zero.
(note: I made this thread by copy/paste what other users posted in other threads/pages, so special thanks to those guys who posted that info)
To acess to SECRET OPTIONS:
1- Select options and highlight "game options"
2- While that's higlighted hold the R1 and L1 shoulder buttons and press O.
Also you can do the same thing with R2 and L2 and get even more options.
Extra secret: hold R1 while going into the options screen you get the CREDITS
--------------------
To acess Hyper Street fighter Alpha mode:
1- You'll have a select screen of Zero 1, Zero 2, Zero 2 Alpha, Zero 3, Pocket Fighter
2- Beat each one once on any settings
3- After this you will have access to Arrange Zero 2, Arrange Zero 2 Alpha, and Arrange Zero 3. At the game select menu hold select on either game while you choose them by pressing "O" to access the arrange mode. Beat these 3 games once also.
4- Now you should have unlocked "Secret Game 4" (with the 3 previous arrange games being the first 3 "Secret Games"). Hold Select on Zero 1 at the Game Select menu and you'll get Hyper Street Fighter Zero.
--------------------
After unlocking the Hyper Street Fighter Alpha there is several "groove" systems:
Normal Grooves:
SF ZERO 1
SF ZERO 2
SF ZERO 2 Gold
SF ZERO 3 Normal (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Mazi (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Saikyo (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Classic
Secret Grooves:
ISM Green (Darkstalkers)
ISM Blue (3rd Strike)
ISM Pink (Champion Edition)
ISM Orange (Marvel)
--------------------
To Choose the secret isms on Hyper Street Fighter Alpha:
1- Select you character
2- Select Street Fighter Zero 3
3- After selecting Street Fighter Zero 3 you'll be given a list of options for each mode: Green, Blue, Pink, Red.
4- Hold Start and Push Left on Player 1 (Right on Player 2)
Do this on Green and you get DarkStalker - ism
Do this on Blue and you get Street Fighter 3 - ism
Do this on Pink and you get Street Fighter 2 CE - ism
Do this on Red and you get Marvel - ism
--------------------
Overpowered characters/stuff:
Bison CE (S-ISM Pink)
http://www.youtube.com/watch?v=YdrAJFIrdYY
(dunno if this works only in corner but with more updates coming we will know)
--------------------
Extra Notes:
A2/Z2A CE Gief has instant SPD along with the bonus ISM's in HSFZ.
If you DIP Switch Zero 2/Alpha 2 back to earlier dates Zangief will get back his instant SPD.
Dates for DIP Switch options:
Street Fighter Zero 2 (Asia 960227)
Street Fighter Zero 2 (Japan 960227)
Street Fighter Zero 2 (Brazil 960304)
Street Fighter Alpha 2 (US 960306)
Street Fghter Zero 2 (Brazil 960531)
--------------------
Total game versions available in Street Fighter Zero - Fighters Generation:
Standard Games (Japanese title on the left and US on the right):
Street Fighter Zero / Street Fighter Alpha
Street Fighter Zero 2 / Street Fighter Alpha 2
Street Fighter Zero 2 Alpha / Street Fighter Alpha 2 Gold
Street Fighter Zero 3 / Street Fighter Alpha 3
Pocket Fighter / Super Gem Fighter II Mini Mix
Secret Factor Games (Japanese titles only, US titles yet to be confirmed):
Hyper Street Fighter Zero
Street Fighter Alpha 2**
Street Fighter Zero 2 Dash
Street Fighter Zero 3 (Arranged)
Street Fighter Zero 3 Upper***
**Note: This maybe a little confusing, because the arranged game for SFZ2 IS the American SFA2, how they'll do this in the US version is beyond me.
***Note: By enabling the secret factor / dip switch settings in the arranged version of SFZ3, you can actually select the unpopular Naomi Street Fighter Zero 3 Upper game.
To understand the normal and arranged game versions:
The four Street Fighter games in the collection are:
Street Fighter Zero
Street Fighter Zero 2
Street Fighter Zero 2 Alpha
Street Fighter Zero 3
Once you beat these games, you can access alternate versions for 3 of them by holding select when selecting the game you wish to play.
So Street Fighter Zero 2 becomes Street Fighter Alpha 2; Street Fighter Zero 2 Alpha becomes Street Fighter Zero 2 ' and Street Fighter Zero 3 becomes Street Fighter Zero 3 Upper.
--------------------
Colour Edit Mode:
Go to display options, hold R1 and press O. In there you can choose any of the default colour settings. The colours go in order of Jab, Short, Strong, Forward, Fierce and Roundhouse so what ever costume you edited, hit that button in game and your edit will come up. To change your edit in game back to it's origional simply go back to colour edit and reset it to default.
--------------------
Dipswitch options found so far:
Hyper Street Fighter Zero Customize Option
[Top Row]
☆5: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection. Another feature of Inflection is that you retain the extreme guard crushing abilities when you're still in the post-V sped-up state. Watch this video and observe the V-Ryu against X-Zangief demonstration.
So this option allows you to turn this off by lighting the star. The default is on.
☆9: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage.
☆12: Counter hit screen flash: on/off
☆16: Crouch cancel: on/off
[Bottom Row]
☆1: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-ISM. Lit star = on; the default is off.
Street Fighter Zero 3
[Top Row]
☆1: Enables the no-pushback feature of the 980629 version, which occurs when the opponent is stunned by moves which cause them to perform a backward roll, e.g Guy's Bushin Gokusa Ken or Cody's Bad Spray. This allows Cody and Guy to
perform rapid fire standing Jabs without the opponent or Cody or Guy being pushed away, for an infinite combo. Can also be seen in the You Tube movie. Lit star = turn the feature on.
☆2: Eliminates the push-away feature of Blanka's Electric Thunder. Most noticeable when the ET is blocked in the air, where the opponent will be trapped in the ET until their guard is broken. Lit star = on; default is off where the opponent will eventually be pushed away.
☆3: Boxer's Alpha Counter (the Buffalo Headbutt) does stun damage (?) : on/off
☆5: Dizzy throw bug
☆ 7: Sodom's invincible Tengu Walking: on/off
☆9: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection.
So this options allows you to turn this off by lighting the star. The default is on.
☆10: Saikyo Mode: Claw's Izuna Drop damage bug, Guy's Bushin Musou Renka damage bug
☆11: Saikyo Mode: 99% damage throw
☆13: Zangief's Glitch-driver on; default is off
☆14: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage
☆16: Dhalsim's unblockable Yoga Flame when close against Zangief and Birdie: on/off. The default setting is off.
[Bottom Row]
☆1: R.Mika punch's air throw does zero damage: off/on
☆ 8: Counter hit screen flash: on/off
☆10: The first hit of E.Honda's standing Roundhouse knocks down airborne opponents: on/off
☆12: Gouki air throw bug when the opponent starts a jump or is about to become airborne against an Akuma who is landing: on/off
☆15: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-
ISM. Applies to Juni's Psycho Streak: on/off
Street Fighter Zero 3 Upper
[Top Row]
☆5: At the 33rd hit of a blocked combo the Guard Power Gauge will decrease rapidly. Also known as Inflection.
So this options allows you to turn this off by lighting the star.
☆6: Saikyo Mode damage boost for certain moves such as Akuma's Shun Goku Satsu; Guy's Bushin Musou Renka and Dhalsim's Yoga Strike : on/off
☆9: Juni's Cross Scissors Pressure damage can be modified. Lit star = 2 times damage; star off = normal arcade damage.
☆11: Counter hit screen flash: on/off
☆15: Adjust if whiffed throws build meter. Star on = no meter building from whiffed throws; star off = whiffed throws build meter.
☆16: Crouch cancel: star on = upper - disable crouch cancel; star off = crouch cancel enabled
[Bottom Row]
☆1: R.Mika's Shooting Peach and Flying Peach cannot be recovery rolled from. If these moves connect, the opponent remains laying on the ground for a significant amount of time, where it is easy to perform an OTG if playing in V-ISM. Also applies to Juni's Psycho Streak.
☆7: Displays the Upper arrow in the title logo: on/off
Street Fighter Zero 2
[Top Row]
☆3: Sodom's Shiraha Catch, performed against a Custom Combo overhead attack will cause the caught oppponent to remain in Custom Combo mode indefinitely and allows them to perform standing attack x 99 infinites: star on = enable; star off: disable
☆14: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.
Street Fighter Zero2'
[Top Row]
☆1: Zangief's neutral jumping Forward alter: on/off
☆10: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.
☆11: Display the dash in the title logo: on/off
Street Fighter Zero 2 Alpha
[Top Row]
☆1: Zangief's neutral jumping Forward alter: on/off
☆11: Dhalsim's Yoga Strike grab bug when waking up. I know of this bug, but not the details. It involves something along the lines of the opponent being unable to block after the Yoga Strike. If you know the specifics of this bug or can provide more information, please post it so I can update this. Thanks.
Street Fighter Alpha 2
[Top Row]
☆3: Sodom's Shiraha Catch, performed against a Custom Combo overhead attack will cause the caught oppponent to remain in Custom Combo mode indefinitely and allows them to perform standing attack x 99 infinites: star on = enable; star off: disable
Street Fighter Zero
[Top Row]
☆1: Sodom's meaty unblockable standing Roundhouse: on/off
☆2: Tengu Walking juggle extender: e.g Shinkuu Tatsu-> jumping strong-> Shinkuu Tatsu is now possible when this switch is enabled: on/off
☆5: Akuma's Shun Goku Satsu command: Jab,Jab t+Fierce, or normal
☆6: Charlie can cancel crouching Forward, Fierce and Roundhouse: lit star = enable (feature of the older version of SFZ); star off = disable
☆8: Adon's Level 3 Jaguar Varied Assault addtional input: on/off
☆9: Sagat's unblockable standing Short : on/off
☆15: Allow multiple Psycho Shots on screen: on/off
--------------------
Several pics from several grooves:
http://img125.imagevenue.com/img.php?loc=loc269&image=97530_8771.jpg
http://img147.imagevenue.com/img.php?loc=loc50&image=97539_8771_2.jpg
http://img124.imagevenue.com/img.php?loc=loc263&image=97544_8773_5.jpg
http://img138.imagevenue.com/img.php?loc=loc236&image=97550_8773_3.jpg
http://img106.imagevenue.com/img.php?loc=loc101&image=97555_8773_2.jpg
http://img124.imagevenue.com/img.php?loc=loc18&image=97786_8773.jpg
http://img144.imagevenue.com/img.php?loc=loc112&image=97792_8773_6.jpg
http://img129.imagevenue.com/img.php?loc=loc60&image=97797_8773_4.jpg
http://img7.imagevenue.com/img.php?loc=loc172&image=97802_8771_10.jpg
http://img124.imagevenue.com/img.php?loc=loc210&image=97811_8773_7.jpg
http://img151.imagevenue.com/img.php?loc=loc73&image=98061_8773_8.jpg
http://img140.imagevenue.com/img.php?loc=loc237&image=98067_8771_3.jpg
http://img106.imagevenue.com/img.php?loc=loc74&image=98074_8771_4.jpg
http://img34.imagevenue.com/img.php?loc=loc108&image=98079_8771_5.jpg
http://img134.imagevenue.com/img.php?loc=loc222&image=98085_8771_6.jpg
http://img126.imagevenue.com/img.php?loc=loc98&image=98297_8771_7.jpg
http://img133.imagevenue.com/img.php?loc=loc56&image=98304_8771_8.jpg
http://img13.imagevenue.com/img.php?loc=loc83&image=98309_8771_9.jpg
master akuma
05-25-2006, 04:38 PM
Also, buy the game because this is the best way to keep Capcom to make more productions like this:
http://www.play-asia.com/paOS-13-71-w0-49-en-70-19ne.html (it´s less then 40 dollars)
bill_rizer
05-25-2006, 05:59 PM
holy crap master akuma made a thread I actually find useful, what is the world comming to, end of days.
Shodokan123
05-25-2006, 06:03 PM
Red S-ISM (Marvel)
Green S-ISM (Darkstalkers)
Blue S-ISM (Street Fighter 3)
i'll buy this ish just to play alpha 3 with parrying... lol
lmfao... this can make for so much fun...
marvel guile vs 3s akuma wooh
ShinRyuHoshi
05-25-2006, 06:36 PM
I've read that HSFZ will only have Options, Training, and Versus. Since there will be no 1P story mode available, will the versus mode give you the option to set Player2 as the computer to play a single match against? If so, can you set its difficulty level as well?
-SRH-
Neo DX90
05-25-2006, 06:46 PM
Yes, you can set either player as the computer for versus. Honestly don't remember if you can set the difficulty, though.
AKUMA2000
05-25-2006, 07:24 PM
I can't wait to get this game, looking forward to playing with the ism that makes Ken "flame" all over (whatever that is called) when he does a dragon punch.
ImMrDurp
05-25-2006, 07:45 PM
I can't wait to get this game, looking forward to playing with the ism that makes Ken "flame" all over (whatever that is called) when he does a dragon punch.
Syphil-ism?:wonder:
spotlanx
05-25-2006, 10:34 PM
you can set the difficulty in HSFZ and set 2P to COM.
you will still have to select the character and ISM tho.
(can random select, but you still have to choose ISM.)
**also when selecting the game ZERO1, 2, 2A or 3 - hold start to get alternate versions of characters.
Blue = EX (Classic Versions, no super meter)
Red = Alternate Versions (Shin Gouki, Classic Oufit Chun-Li, Extra Color Sakura)
Dark Geese
05-26-2006, 06:05 AM
Yes I agree....this is a great decision for a thread I give you props!
AKUMA2000
05-26-2006, 09:26 AM
Syphil-ism?:wonder:
Good one......:rofl:
I was talking about this...... http://img151.imagevenue.com/img.php?loc=loc73&image=98061_8773_8.jpg
PimpC
05-26-2006, 09:31 AM
Good one......:rofl:
I was talking about this...... http://img151.imagevenue.com/img.php?loc=loc73&image=98061_8773_8.jpg
I'm going with the marvel one because only in versus games have i seen such flames.
master akuma
05-26-2006, 12:32 PM
holy crap master akuma made a thread I actually find useful, what is the world comming to, end of days.
Ya, and since the world is coming to an end: letīs get this game as soon as possible and play it to death :wonder: :lovin:
Update: added information about Zangief in the first posts: "If you DIP Switch Zero 2/Alpha 2 back to earlier dates Zangief will get back his instant SPD"
Man... it looks like this Hyper Alpha stuff deal has tons of secrects/extra goodies :looney:
If you guys find good information abou Hyper Alpha that needs to be post it please post it here so I can update the first post, Iīm reading the whole 30-40 pages of the Alpha Ant. thread just to find more usefull stuff about Hyper Alpha, this game looks deep with so many extra/hidden stuff :wasted: :sweat:
master akuma
05-26-2006, 12:58 PM
Added the dates of A2/Z2 release dates for the DIP Switch options effects on gameplay.
AKUMA2000
05-26-2006, 01:02 PM
Added the dates of A2/Z2 release dates for the DIP Switch options effects on gameplay.
Thanks for the info.
I'm going with the marvel one because only in versus games have i seen such flames.
So its the marvel ism eh ? cool.
master akuma
05-26-2006, 01:07 PM
Thanks for the info.
So its the marvel ism eh ? cool.
No problem, and I added several pics in the bottom of first post (some show ken with his mega-huge flamming DP of MvC2)
edit: you can see pics from here as well:
http://img125.imagevenue.com/img.php?loc=loc269&image=97530_8771.jpg
http://img147.imagevenue.com/img.php?loc=loc50&image=97539_8771_2.jpg
http://img124.imagevenue.com/img.php?loc=loc263&image=97544_8773_5.jpg
http://img138.imagevenue.com/img.php?loc=loc236&image=97550_8773_3.jpg
http://img106.imagevenue.com/img.php?loc=loc101&image=97555_8773_2.jpg
http://img124.imagevenue.com/img.php?loc=loc18&image=97786_8773.jpg
http://img144.imagevenue.com/img.php?loc=loc112&image=97792_8773_6.jpg
http://img129.imagevenue.com/img.php?loc=loc60&image=97797_8773_4.jpg
http://img7.imagevenue.com/img.php?loc=loc172&image=97802_8771_10.jpg
http://img124.imagevenue.com/img.php?loc=loc210&image=97811_8773_7.jpg
http://img151.imagevenue.com/img.php?loc=loc73&image=98061_8773_8.jpg
http://img140.imagevenue.com/img.php?loc=loc237&image=98067_8771_3.jpg
http://img106.imagevenue.com/img.php?loc=loc74&image=98074_8771_4.jpg
http://img34.imagevenue.com/img.php?loc=loc108&image=98079_8771_5.jpg
http://img134.imagevenue.com/img.php?loc=loc222&image=98085_8771_6.jpg
http://img126.imagevenue.com/img.php?loc=loc98&image=98297_8771_7.jpg
http://img133.imagevenue.com/img.php?loc=loc56&image=98304_8771_8.jpg
http://img13.imagevenue.com/img.php?loc=loc83&image=98309_8771_9.jpg
Dark Sakura is kinda mad :sweat:
Ken doing his MvC2 DP:
http://img151.imagevenue.com/img.php?loc=loc73&image=98061_8773_8.jpg
Ken doing his MvC2 fireball version:
http://img124.imagevenue.com/img.php?loc=loc210&image=97811_8773_7.jpg
Sakura doing an huge anti-air fireball:
http://img34.imagevenue.com/img.php?loc=loc108&image=98079_8771_5.jpg
Sakura/Dark Sakura doing Raging Demon:
http://img133.imagevenue.com/img.php?loc=loc56&image=98304_8771_8.jpg
AKUMA2000
05-26-2006, 01:42 PM
I can already see the extra damage that can be done by the flames alone......and that's even before you connect with the dragon punch.
does Ken get full invincibility during his SRK in Red & Pink ISM?
master akuma
05-26-2006, 02:52 PM
does Ken get full invincibility during his SRK in Red & Pink ISM?
I donīt know, I donīt have the game yet and all the usefull info that Iīm finding about Hyper Alpha in the wen Iīm posting it.
fireballtrap
05-26-2006, 02:53 PM
So from those screens, it looks like there is only one background, just in different colors? Seems like it will get kinda old pretty fast.:tdown:
master akuma
05-26-2006, 02:58 PM
So from those screens, it looks like there is only one background, just in different colors? Seems like it will get kinda old pretty fast.:tdown:
From what people was saying there is 3 backgrounds in Hyper Alpha (one from each Zero game) and the background from Zero 3 has different colours (day/night/sunset/etc..)
Demon Dash
05-26-2006, 03:14 PM
You've missed out the L1 + R1, L2 + R2 > O bull shit.
master akuma
05-26-2006, 03:40 PM
You've missed out the L1 + R1, L2 + R2 > O bull shit.
and that is needed for what code? do you have the link were they posted that? or do you remember the full code thing for that?
Thanks for the heads up Demon Dash :tup:
Demon Dash
05-26-2006, 03:43 PM
That is for opening the extra options and secret options where the dip switches/stars are..... Also colour edit... It seems most secret options are unlocked by either or a combination of the two. I know it's written over gamefaqs. If you check page 15 of the AA thread a guy links to gamefaqs, there's a lot of info there also.
Edit: I know this is HSFZ but the other secrets need to be sorted out aswell, pointless missing them out.
master akuma
05-26-2006, 04:25 PM
That is for opening the extra options and secret options where the dip switches/stars are..... Also colour edit... It seems most secret options are unlocked by either or a combination of the two. I know it's written over gamefaqs. If you check page 15 of the AA thread a guy links to gamefaqs, there's a lot of info there also.
Edit: I know this is HSFZ but the other secrets need to be sorted out aswell, pointless missing them out.
This is what I found over at gamefaqs.com:
Unlock Hyper Street Fighter Zero and Secret ISM's
1. Beat Street Fighter Zero, Street Fighter Zero 2, Street Fighter Zero 2 Alpha and Pocket Fighter.
2. This gives you access to Arrange Zero 2, Arrange Zero 2 Alpha, and Arrange Zero 3; hold Select at the menu screen while picking the original games to access them.
3. Now beat these three games to unlock "Secret Game 4", hold Select on Zero 1 at the Game Select menu to get Hyper Street Fighter Zero.
You'll by default also unlock the new special Hyper Street Fighter Zero only ISM's; to select them hold Start after picking Zero 3 and then press left over the desired corresponding Mode.
Secret ISMīs:
Green (Vampire)
Blue (Street Fighter III)
Pink (Street Fighter 2 Dash)
Red (Versus Series)
is this what we are missing on this thread?
master akuma
05-26-2006, 04:32 PM
Demon Dash: I think what was missing was: "press O" while holding select to acess the arranged versions, right? (I edited the first post with that)
if you see anything missing please let me know, thanks man.
Demon Dash
05-26-2006, 04:44 PM
Hmm, maybe my memory will be good enough. Iirc while on the title screen go to options, hold L1 and R1 then press O to enter extra options. You can also hold L2 and R2 then press O to enter secret options where the dip switches are..... Iirc.
While in options go to display (display options?), hold L1 and R1 then press O to enter colour edit.
Unrelated to HSFZ, but an important part of AA's secrets.
Kiske
05-26-2006, 04:48 PM
Nice info Akuma. The more that's delved into about this game, the more I want this to arrive already. Blue and Red ism- here I come.
chaoscntrl77
05-26-2006, 04:55 PM
Nice info Akuma. The more that's delved into about this game, the more I want this to arrive already. Blue and Red ism- here I come.
Same with me, dude. Reading the first post pumped me up even more. I'm glad I preordered this afternoon. The new isms seem pretty sick, in particular I'm pretty excited to check out the marvel-ism with some characters.
Demon Dash
05-26-2006, 05:10 PM
Nice info Akuma. The more that's delved into about this game, the more I want this to arrive already. Blue and Red ism- here I come.
Actually I think Green is going to be dominant over Red and Blue. Ground Chains? Guard Point? Hmm... Lets not even mention Pink!
Bahn Yuki
05-26-2006, 05:13 PM
Anyone here have any info on the hidden moves? I know Guy has a new teleport in Marvel-ISM(down.down,+attack) and Cody has a new overhead, but anything else like new supers?
For some reason I can't access the 36 page thread that's stickied so if anyone has a movelist of the new moves(heard' there's a Fei Long Nunchuck super?!) please let me know.
Demon Dash
05-26-2006, 05:16 PM
We're literally being handed to by Capcom, this is the craziest thing they've done since MvC2.
AKUMA2000
05-26-2006, 05:33 PM
We're literally being handed to by Capcom, this is the craziest thing they've done since MvC2.
I think Capcom went all outwith SFAA with all the things they've packed into it to keep us busy and our minds off of SF4/SFA4 or whatever, good diversion if you ask me while they work on it (that's if they are).
Best Kind Boxer
05-26-2006, 05:49 PM
SF4 is a myth. I bet SF5 will come out first.
Demon Dash
05-26-2006, 05:58 PM
You know, I actually think it's an experiment for CFJ2, as in a groove system instead of a team based thing. "Here's your arcade ports and you can beta test this for us while you're at it!"
Demon Dash
05-27-2006, 09:59 AM
Okay, a couple of things. Firstly when selecting the new Isms it doesn't matter whether you press left or right for either player, it seems to make no difference. And secondly, HSFZ has a secret option with a different version in it, it also has tons of stars so maybe it's possible to put the glitches back in place.
Bahn Yuki
05-27-2006, 11:52 AM
yeah hopefully it'll add some backgrounds. I've seen only TWO backgrounds for Hyper SF Zero, Chun Li's Zero 1 stage and the Venezuela stage from A3. What gives?
Also notice that in Hyper SF Zero the voices of the "older" characters aren't like the OG voices, they're all Alpha 3 voices(Ken's voice is crap, as is Charlie's, and don't get me started on Cammy's crap)
master akuma
05-27-2006, 03:39 PM
Okay, a couple of things. Firstly when selecting the new Isms it doesn't matter whether you press left or right for either player, it seems to make no difference. And secondly, HSFZ has a secret option with a different version in it, it also has tons of stars so maybe it's possible to put the glitches back in place.
How we acess that secret option? did you found any info about that?
man.. this Hyper Alpha deal has so many secret stuff.. damn!
thanks for the info man.
Bahn Yuki
05-27-2006, 03:42 PM
Nice to see you finally getting some respect MA...it's long overdue.
Anyway to get into the secret options, select options and highlight GAME OPTIONS.
While that's higlighted hold the R1 and L1 shoulder buttons and press O. Also you can do the same thing with R2 and L2 and get even more options.
Ok people I've only found two new moves..Cody's new overhead and Guy's teleport both in Marvel-ISM...there has to be more, I'm gonna try out the rest of the Final Fight cast.
Demon Dash
05-27-2006, 03:59 PM
While in Extra Option (on any game) you can press L1 and R1 to skip through to pages 2 and 3.
You can also hold start while selecting your game type and depending on which charater you've chosen some of the games names will change colour to either red or blue.
Blue versions are the Classic characters from the Alpha 2 games (remember in A2 and A2G certain SFII characters had origional versions too), it seems all SFII characters have them and they have no super bar. To select the Alpha 3 Classic versions select red on the colour select (just so people understand the difference).
Red I'm not certain about, someone mentioned in the other thread they're just alternate costumes, but A2 Shin Akuma is accesable (Rotten Tier!) through one of his red game modes so who knows?
Sakura has Ashura Senkuu and Shun Goku Satsu in Marvel ISM
master akuma
05-27-2006, 04:05 PM
Nice to see you finally getting some respect MA...it's long overdue.
Anyway to get into the secret options, select options and highlight GAME OPTIONS.
While that's higlighted hold the R1 and L1 shoulder buttons and press O. Also you can do the same thing with R2 and L2 and get even more options.
Ok people I've only found two new moves..Cody's new overhead and Guy's teleport both in Marvel-ISM...there has to be more, I'm gonna try out the rest of the Final Fight cast.
I made this thread beacuse Alpha 2 is the only fighting game that I really enjoy to play and Hyper Alpha is the first game were players can finally have the duel of Alpha 2 vs Alpha 3 (and more)
Note: I added that code to acess to Secret Options, thereīs anything else that we need to add?
Hwoarvang
05-27-2006, 07:01 PM
Holy dang! I'm sold! Marvel-ism!!!!!
tiny pointless thing but you only have to hold R1 or R2 to get to the secret options not L and R.
also don't knkow if it's been mentioned but if you hold R1 while going into the options screen you get the credits.
master akuma
05-27-2006, 07:22 PM
tiny pointless thing but you only have to hold R1 or R2 to get to the secret options not L and R.
also don't knkow if it's been mentioned but if you hold R1 while going into the options screen you get the credits.
I added the credits secret to the first post, thanks Desk :tup:
btw: are you sure about not holding L and R? people posted that they need to hold them :confused:
it seems that every day we have more secrect stuff found in Hyper Alpha, Jesus..
one thing that seems crazy is that STAR system that changes everything inside of did switches setup of Hyper Alpha, right? (or it is for all the games?) :confused:
TheGlow
05-27-2006, 09:26 PM
ill check the dipswitches in a sec. I havent been able to get em to pop up, but i was just slapping buttons.
Holding r1 and going into game options brought up the extra, and then l1 or r1 toggled pages.
And holding r1 I believe and selecting screen adjust or whatever, brought up color edit.
yea, just R1 for extra options. R2 for dipswitch.
L's didnt do anything.
Bahn Yuki
05-27-2006, 10:53 PM
I just noticed something, the stages in Hyper SF Zero are the stages you can Dramatic battle on...
Is that just mere coincidence? Or is it because those stages are graphically inept?
xXx$HIN-GIEFxXx
05-28-2006, 12:20 AM
So can Zangief transform using Marvel-ism?.:rofl:
Bahn Yuki
05-28-2006, 12:25 AM
Was playing around int eh sound options and found this...:
CPS1 soundtracks for the SF2 people.
Arranged tracks for the SF2, including the near death speedups! (Like Hyper SF2's tracks)
SF Zero music in CPS1, CPS2 AND Arrange tracks(Saturn and PSX fans rejoice)
SF Zero 2 Gold is CPS1 and CPS2
Alpha 3 music is CPS2
Pocket Fighter music
PUZZLE FIGHTER Music, INCLUDING the bonus Sakura track(with and WITHOUT the voice).
Old School FINAL FIGHT music! Every board is here!
Seems some stuff is still left to be unlocked as I don't see the point of adding all that extra sound, my guess is you're going to see Puzzle Fighter and Final Fight spring up sometime in this game.
Kikosho
05-28-2006, 12:32 AM
Was playing around int eh sound options and found this...:
CPS1 soundtracks for the SF2 people.
Arranged tracks for the SF2, including the near death speedups! (Like Hyper SF2's tracks)
SF Zero music in CPS1, CPS2 AND Arrange tracks(Saturn and PSX fans rejoice)
SF Zero 2 Gold is CPS1 and CPS2
Alpha 3 music is CPS2
Pocket Fighter music
PUZZLE FIGHTER Music, INCLUDING the bonus Sakura track(with and WITHOUT the voice).
Old School FINAL FIGHT music! Every board is here!
Seems some stuff is still left to be unlocked as I don't see the point of adding all that extra sound, my guess is you're going to see Puzzle Fighter and Final Fight spring up sometime in this game.
God this game just gets better and better. Capcom actually gets something right.
Dark Geese
05-28-2006, 05:14 AM
Yeah its funny though.>I think that we should try to kee HSFZ stuff in this thread only bc I hate reading the same thing 2 times in both this thread and the Alpha Anthology thread...:confused:
TheGlow
05-28-2006, 07:43 AM
Also codys top down attack f+Fierce doesnt seem to be just marvel.
Doing a Cody+Cody Vism dramatic he had it.
I dont remember if he also had it in Z though.
[Roz]
05-28-2006, 07:49 AM
Does anyone know if the Saikyo and Mazi modes are available in Hyper SFA? Also, I'm assuming that the Classical mode is the CE ISM.
Rico!
05-28-2006, 08:56 AM
Can I get a complete list of games in this collection? Along with all the arranged games there are arcade perfect ports right?
Demon Dash
05-28-2006, 09:29 AM
']Does anyone know if the Saikyo and Mazi modes are available in Hyper SFA? Also, I'm assuming that the Classical mode is the CE ISM.
Yes they are, it's the same screen as the new Isms. Normal mode, Saikyo and Mazi (I don't know what order they're in), then finnally A3 Classic. CE-Ism is Champinship Edition SFII, the Classic characters from SFA2 and SFA2G are also selecteble by holding start on the game select screen in Hyper. Don't confuse either of these for SFA3 Classic characters.... They're not the same.
master akuma
05-28-2006, 09:35 AM
Can I get a complete list of games in this collection? Along with all the arranged games there are arcade perfect ports right?
If Iīm not wrong itīs:
Street Fighter Zero 1
Street Fighter Zero 2
Street Fighter Zero 2 Gold
Street Fighter Zero 3
Pocket Fighter
Street Fighter Zero 1 Arrange
Street Fighter Zero 2 Arrange
Street Fighter Zero 2 Gold Arrange
Street Fighter Zero 3 Arrange
Hyper Street Fighter Alpha
I added the game versions to the bottom of first post.
If anyone see any wrong information please post it so we can correct it.
xXx$HIN-GIEFxXx
05-28-2006, 02:03 PM
So can Zangief transform using Marvel-ism?.:rofl:
Anyone!?.
master akuma
05-28-2006, 02:14 PM
Anyone!?.
I have no idea, I didnīt got my copy yet from play-asia.com (with luck maybe in the next few days) but maybe Demon Dash knows something about that.
If anyone has more codes/secrets for Hyper Alpha: please post it.
xXx$HIN-GIEFxXx
05-28-2006, 03:14 PM
Cool well if anyone else knows post it.:smokin:
Saotome Kaneda
05-28-2006, 03:16 PM
Anyone!?.
No Mech-Gief. He'd be pretty stupid though if he were in. Gief also has no marvel styled effects(no air SPD, no UFAB, no non-super ARS, no 4 hit SC-able P lariat). So far only the super popular chars get their Marvel edits.
Saotome Kaneda
05-28-2006, 03:53 PM
Looking through Extra Options, and I see a wierd entry. What the fuck does Friendship mean, and why can I set it to infinity?
ImMrDurp
05-28-2006, 04:00 PM
So when will people start discussing teirs for this? I figure that would be interesting...
So when will people start discussing teirs for this? I figure that would be interesting...
nah the entire game is broken. soundtrack, menus, etc.
Saotome Kaneda
05-28-2006, 04:15 PM
So when will people start discussing teirs for this? I figure that would be interesting...
Considering all the possibilities, you're better off tiering the ISMs really, and even then we still need to consider all the dipswitches and what they change... However, CE-ism looks like it has top for the moment, thanks to stupid damage and stun(16-20 pts of stun for each heavy? GTFO).
master akuma
05-28-2006, 04:46 PM
Looking through Extra Options, and I see a wierd entry. What the fuck does Friendship mean, and why can I set it to infinity?
huh? :confused:
what do you mean by that Saotome? itīs a new option that was added after you beat the game "x" number of times or something like that?
kenmastersX
05-28-2006, 04:53 PM
Looking through Extra Options, and I see a wierd entry. What the fuck does Friendship mean, and why can I set it to infinity?
I believe that it's referring to taunts. In the Alpha games they were only doable once a match outside of Dan. It's the only thing I can think of. I'm not home right now, so could you check if this is the case?
xXx$HIN-GIEFxXx
05-28-2006, 05:06 PM
No Mech-Gief. He'd be pretty stupid though if he were in. Gief also has no marvel styled effects(no air SPD, no UFAB, no non-super ARS, no 4 hit SC-able P lariat). So far only the super popular chars get their Marvel edits.
:sad: Oh well.
Demon Dash
05-28-2006, 05:10 PM
Yeah there's some funny old options, you can even set super canceling on in A1. :confused:
Edit: Scrap that statement, 3S-Ism = X-Ism.
master akuma
05-28-2006, 05:29 PM
Yeah there's some funny old options, you can even set super canceling on in A1. :confused:
You mean cancel super moves into specials?? only in Alpha 1 game or can be done as well in Hyper Alpha if you sleect A1 groove?
Demon Dash
05-28-2006, 05:56 PM
Which version of A1 had super canceling?
master akuma
05-28-2006, 06:40 PM
Which version of A1 had super canceling?
Super Cancel in A1 as far as I know: none
Saotome Kaneda
05-29-2006, 12:13 AM
I believe that it's referring to taunts. In the Alpha games they were only doable once a match outside of Dan. It's the only thing I can think of. I'm not home right now, so could you check if this is the case?
Well, whadda ya know, it IS the inf taunt switch. I thought that would be a dipswitch star.
And MA, I'm sure you meant cancel a Super FROM a special, not TO a special.
master akuma
05-29-2006, 05:53 AM
Well, whadda ya know, it IS the inf taunt switch. I thought that would be a dipswitch star.
And MA, I'm sure you meant cancel a Super FROM a special, not TO a special.
You are right, but from what he was asking it seems that was cancelling a super move into a special.
btw: a friend of our portuguese fighting game community has Hyper Alpha and he posted that some characters can select up to more than 30 grooves??
itīs something like this:
He selected Akuma and from that character there is more than 30 possible "grooves" that the character Akuma can select?
here is the chart:
|- Zero1.
|- Zero 2.
|- Zero 2 Alpha.
|- Zero 2 (Secret): Shin Akuma (Alpha2)
|- Zero 2 Alpha (Secret): Shin Akuma (Alpha2)
|- Zero 3
| |- Green
| | |- X-ISM.
| | |- Z-ISM (A-ISM).
| | \- V-ISM.
| |- Blue
| | |- X-ISM.
| | |- Z-ISM (A-ISM).
| | \- V-ISM.
| |- Pink
| | |- X-ISM.
| | |- Z-ISM (A-ISM).
| | \- V-ISM.
| |- Orange: Classic.
| |- S-ISM Green.
| |- S-ISM Blue.
| |- S-ISM Pink.
| \- S-ISM Orange.
|
\- Zero 3 (secret): Shin Akuma (Alpha3)
|- Green
| |- X-ISM.
| |- Z-ISM (A-ISM).
| \- V-ISM.
|- Blue
| |- X-ISM.
| |- Z-ISM (A-ISM).
| \- V-ISM.
|- Pink
| |- X-ISM.
| |- Z-ISM (A-ISM).
| \- V-ISM.
|- Orange: Classic.
|- S-ISM Green.
|- S-ISM Blue.
|- S-ISM Pink.
\- S-ISM Orange.
is this possible?
Demon Dash
05-29-2006, 05:59 AM
So when will people start discussing teirs for this? I figure that would be interesting...
Tiers? Well... If I was to tier the Isms, so far imo I'd say:
CE-Ism
V-Ism
DS-Ism
3S-Ism
X-Ism
Z-Ism
VS-Ism
CE's blatantly over powered. Only X-Ism characters should benefit from 3S-Ism. DS-Ism's I think's a bit hit and miss..... If they benefit from the chains... Great; if they don't then they're going to be better off in there origional Isms. Then VS-Ism to be honest I can't see any real improvements besides the selected cast, it'll be hard to determine if the characters are even usefull. VS-Dhalsim should be beastly.
Dark Geese
05-29-2006, 06:18 AM
Man I cant wait to get my hands on this game!!! I'll input sme stuff too once I get my hands on it!
Bill Wood
05-29-2006, 08:46 AM
Just curious, has anyone here actually beat everything all of the games (not just Arcade Mode, but all Dramatic and Survival Modes)? The fact that there are Puzzle Fighter samples in the sound test has my curiousity piqued.
AlphaCrush
05-29-2006, 09:38 AM
Special Cancelling is only available for Alpha 1 on page 3 of its extra options menu. There is also an air combo switch ( combo air normals/specials/supers ) The only other way to get Super Cancelling is to pick the SF3 - ism in HSFA. Unless world tour existed on this disk, in which case there would be a 3rd option for special cancelling.
last night I went through all of the sounds and yes there are puzzle fighter songs, including the saturn remixes. Whats odd is that I could have sworn that there also were dreamcast/psx alpha 3 world tour music as well as training music.
ruff0123
05-29-2006, 12:34 PM
Just curious, has anyone here actually beat everything all of the games (not just Arcade Mode, but all Dramatic and Survival Modes)? The fact that there are Puzzle Fighter samples in the sound test has my curiousity piqued.
I beat the Zero 3 Arrange Survival and Dramatic mode but didn't unlock anything. Beating the Survival mode doesn't even trigger the save screen, it just kicks you to the menu select screen.
Currently I'm trying to beat the game with all the character but I've lost track on who I finished it with :looney:
ruthless_nash
05-29-2006, 01:12 PM
ok dudes, everytime i unlock hyper shit, i seem to lose it. can someone answer this simple question, where EXACTLY do i go to save, and where do i go to load? how much space does the total files need? thanks.
Mycah Leonhart
05-29-2006, 02:42 PM
Wow, I really want this game now.......will it ever come to X-Box Live?!
Lookin' at those pics took me back to the Mid 90's :sad:
YellowS4
05-29-2006, 03:14 PM
Ruthless, just go to options for any game and turn on auto save, it'll do that for all your games. The only thing you have to change is just settings like button config, difficulty, etc one time for each game and that's it.
TheGlow
05-30-2006, 06:03 AM
Ive found the save system odd.
With auto save off and never saving manually, my stuff is saved.
Yet when I unlocked Hyper once, it undid mycredit for SFZ1 , yet it wasnt the first or last I beat, so it seems to pick what it wants to save.
I think its horrendous it changes button setup for each joint.
Demon Dash
05-30-2006, 02:21 PM
One nice touch I'm pleased about..... I don't know how many of you have been playing vs mode, but the A and A2 characters have their own super screens. They might not be the origional ones but the orangey gold A3 screens look just as nice. Also it was cool to see Akuma's RD screen from A2 in there aswell.
Saotome Kaneda
05-30-2006, 02:58 PM
Ive found the save system odd.
With auto save off and never saving manually, my stuff is saved.
Yet when I unlocked Hyper once, it undid mycredit for SFZ1 , yet it wasnt the first or last I beat, so it seems to pick what it wants to save.
I think its horrendous it changes button setup for each joint.
That's wierd... What I did when I first turned on the game(after doing the HDD install of course) was go to each game, turn on Auto Save in each one, and after setting auto save in that game, changing the options as necessary. that way it'll save everything regardless of what I did or unlocked. Of course you have to do it again once you unlock the other games, but it worked fine for me.
master akuma
05-30-2006, 04:34 PM
I made a correction in the groove system and added to the first post:
Normal Grooves:
SF ZERO 1
SF ZERO 2
SF ZERO 2 Gold
SF ZERO 3 Normal (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Mazi (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Saikyo (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Classic
Secret Grooves:
ISM Green (Darkstalkers)
ISM Blue (3rd Strike)
ISM Pink (Champion Edition)
ISM Orange (Marvel)
any more news to be added or changes that need to be done?
tataki
05-31-2006, 05:10 AM
I made a correction in the groove system and added to the first post:
Normal Grooves:
SF ZERO 3 Normal (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Mazi (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Saikyo (X-ISM, A-ISM, V-ISM)
SF ZERO 3 Classic
explain what are the differences plz
Evilryu2K2
05-31-2006, 05:31 AM
info taken from gamefaqs
Classic Mode -> No super meter, infinite guard meter, no air recovery, normal and special do more damage.
Mazi Mode -> May only lose one match, take more damage.
Saikyou Mode -> Major health and damage handicap.
player2
06-05-2006, 04:09 PM
I think we're misleading people with the phrase "Marvel" -ISM. Though many of the characters play in their 'Vs.' incarnations, the logo, the air-blocking,the access to all supers, the lack of ground/air-chains (and the A/Z-ISM movesets?) make it more of a 'Shadowloo' -ISM, right? The whole 'Marvel'-ISM just got my hopes up for so many characters, like Zangief for one.
All ranting aside, I really want a PS2 now. This game seems to be what I've been patiently waiting for...
^Right. And, from what I read, Bison in that mode is boss-mode Bison from A3. But they did decide to add random Marvel stuff to some characters (giant fireballs for Sak, Guy gets Stider's teleport for whatever reason etc). So people just went with "Marvel-ISM".
Dark Hadou XS
06-06-2006, 11:40 AM
Thanks Master Akuma for the thread, this was the tipping point for me wanting to buy this game. Just one question to everyone. Will the US version be the exact same as the Japanese version, meaning have all the dip switch settings, etc, etc? Also on what console versions can you perform that sick Bison infinite. I played A2 alot back in the day (I sucked hard at it:wgrin: , but I played it alot nonetheless). by chance can you pull it off on any of these versions of A2 (these are the ones I own)
PSX A2
JPN Saturn CC A2 Gold
JPN Saturn A2
Thanx Guys
Demon Dash
06-07-2006, 02:32 AM
Yes, Bison in Red S-Ism is Shadowloo Bison.
^Bison's infinite is in CE mode, also he isn't the only one with them.
Superking
06-07-2006, 03:50 AM
Total game versions available in Street Fighter Zero - Fighters Generation:
Street Fighter Zero 1
Street Fighter Zero 2
Street Fighter Zero 2 Gold
Street Fighter Zero 3
Pocket Fighter
Street Fighter Zero 1 Arrange
Street Fighter Zero 2 Arrange
Street Fighter Zero 2 Gold Arrange
Street Fighter Zero 3 Arrange
Hyper Street Fighter Alpha
I would just like to make some corrections on the titles of the games featured in SFZFG / SFAA.
Standard Games (Japanese title on the left and US on the right):
Street Fighter Zero / Street Fighter Alpha
Street Fighter Zero 2 / Street Fighter Alpha 2
Street Fighter Zero 2 Alpha / Street Fighter Alpha 2 Gold
Street Fighter Zero 3 / Street Fighter Alpha 3
Pocket Fighter / Super Gem Fighter II Mini Mix
Secret Factor Games (Japanese titles only, US titles yet to be confirmed):
Hyper Street Fighter Zero
Street Fighter Alpha 2**
Street Fighter Zero 2 Dash
Street Fighter Zero 3 (Arranged)
Street Fighter Zero 3 Upper***
**Note: This maybe a little confusing, because the arranged game for SFZ2 IS the American SFA2, how they'll do this in the US version is beyond me.
***Note: By enabling the secret factor / dip switch settings in the arranged version of SFZ3, you can actually select the unpopular Naomi Street Fighter Zero 3 Upper game.
I dunno, I thought this made more sense and is more accurate than the information presently presented.
FallingEdge
06-07-2006, 12:02 PM
I would just like to make some corrections on the titles of the games featured in SFZFG / SFAA.
Standard Games (Japanese title on the left and US on the right):
Street Fighter Zero / Street Fighter Alpha
Street Fighter Zero 2 / Street Fighter Alpha 2
Street Fighter Zero 2 Alpha / Street Fighter Alpha 2 Gold
Street Fighter Zero 3 / Street Fighter Alpha 3
Pocket Fighter / Super Gem Fighter II Mini Mix
Secret Factor Games (Japanese titles only, US titles yet to be confirmed):
Hyper Street Fighter Zero
Street Fighter Alpha 2**
Street Fighter Zero 2 Dash
Street Fighter Zero 3 (Arranged)
Street Fighter Zero 3 Upper***
**Note: This maybe a little confusing, because the arranged game for SFZ2 IS the American SFA2, how they'll do this in the US version is beyond me.
***Note: By enabling the secret factor / dip switch settings in the arranged version of SFZ3, you can actually select the unpopular Naomi Street Fighter Zero 3 Upper game.
I dunno, I thought this made more sense and is more accurate than the information presently presented.
I believe that HSFZ is part of the US version as well as the other versions of SFA/Z due to the info that was presented in the SF:AA strat guide thread.
ruthless_nash
06-07-2006, 03:59 PM
ok, can someone help me out. how do i get colour edit, and how do i select the colours ive made? thanks
Demon Dash
06-07-2006, 04:02 PM
ok, can someone help me out. how do i get colour edit, and how do i select the colours ive made? thanks
Go to display options, hold R2 and press O. In there you can choose any of the default colour settings. The colours go in order of Jab, Short, Strong, Forward, Fierce and Roundhouse so what ever costume you edited, hit that button in game and your edit will come up. To change your edit in game back to it's origional simply go back to colour edit and reset it to default.
Superking
06-08-2006, 06:19 PM
I believe that HSFZ is part of the US version as well as the other versions of SFA/Z due to the info that was presented in the SF:AA strat guide thread.
I never said it wasn't, that post of mine was just to state the proper titles of each game. And since the US version isn't out yet for people to confirm the titles of the bonus games, I decided to not post anything about them.
spoon
06-09-2006, 07:04 AM
You're right about the changes. I was playing the unlocked version of Zero 2 and was expecting Zero 2 with more characters in it, but then realised I was playing the US version of Alpha 2 instead :looney:
If anything, I'm gonna guess that the US version of Zero Fighters generation will have the Alphas as default, and Zero 2 as the unlock for Alpha 2 (i.e. they just get swapped around)
master akuma
06-09-2006, 10:40 AM
Colour Edit mode added to the first post (Thanks to Demon Dash)
master akuma
06-09-2006, 10:50 AM
I would just like to make some corrections on the titles of the games featured in SFZFG / SFAA.
Standard Games (Japanese title on the left and US on the right):
Street Fighter Zero / Street Fighter Alpha
Street Fighter Zero 2 / Street Fighter Alpha 2
Street Fighter Zero 2 Alpha / Street Fighter Alpha 2 Gold
Street Fighter Zero 3 / Street Fighter Alpha 3
Pocket Fighter / Super Gem Fighter II Mini Mix
Secret Factor Games (Japanese titles only, US titles yet to be confirmed):
Hyper Street Fighter Zero
Street Fighter Alpha 2**
Street Fighter Zero 2 Dash
Street Fighter Zero 3 (Arranged)
Street Fighter Zero 3 Upper***
**Note: This maybe a little confusing, because the arranged game for SFZ2 IS the American SFA2, how they'll do this in the US version is beyond me.
***Note: By enabling the secret factor / dip switch settings in the arranged version of SFZ3, you can actually select the unpopular Naomi Street Fighter Zero 3 Upper game.
I dunno, I thought this made more sense and is more accurate than the information presently presented.
I replaced the Total game versions by your post, many thanks Kyoji :tup: :tup:
master akuma
06-09-2006, 10:56 AM
Maybe someone already posted this here at srk, but in case if someone miss:
The first funny commercial video about SF Zero Fighters Gen.
http://www.nopers.com/video/487/street_fighter_haduken_commercial
:wgrin:
Note: does anyone knows or have anymore codes and extra/secret stuff to add to the first post?
Since the DipSwitches is kinda deep and seems to have so many codes: does anyone already got into the Dip Switch codes and found good stuff that needs to be added?)
Does the Dip Switched can covert the Jap text into English text?
Thanks guys.
polarity
06-09-2006, 11:47 AM
Wow, they're actually advertising this.
Middlekick
06-09-2006, 12:07 PM
master akuma: http://www.shoryuken.com/forums/showthread.php?t=113551&page=46
SiLLiEMutAfuKA
06-09-2006, 01:01 PM
Maybe someone already posted this here at srk, but in case if someone miss:
The first funny commercial video about SF Zero Fighters Gen.
http://www.nopers.com/video/487/street_fighter_haduken_commercial
:wgrin:
What. On. Earth.
Worst commerical ever.
Demon Dash
06-09-2006, 03:23 PM
Okay, at first I though it couldn't be done and kind of dismised it, but after actually sitting down and messing around with it I found it can be done and is a lot simpler than you might think..... Bear in mind though when I say simple... I mean complicated.
Good? Okay. When I first tried it I deemed it couldn't be done over two factors, one I couldn't do it and two, the activation for a Sonic Boom was f. and not d/f. But after a while thiking of the only other real form of Super Canceling in Street Fighter, 3rd Strike, I remembered using half circles in Charge Super Cancels.
The only way you can do this is off charging d/b as you need to charge both the Sonic Boom and Super at the same time. From here you need to do a half circle forward, passing down forward which is the second command of the Super, and activate your Sonic Boom.
Now from here you have to be quick, I've found two methods which are useful, one being more effective (for me) than the other. The first is to instantly do a full circle backward (think of standing 360) hitting kick at up forward, or, returning to neutral and manually hitting down back, up forward and kick.
Now, I actually find the second easier to pull off than the first, but both work so it should be cool. At first I concidered doing a 540 from charge which should work by the way, but if you're inconcistant with 720's like me you'll find it a lot harder to do because it will have to be fast!
Another thing which I found hard was canceling the combo off a c.mp. The recovery on the Strong makes it very akward to time, it's possible but it may take some trying. Anyway keep at it and enjoy adding Super Canceling to your Sonic boom Combos.
[:db:], :d::df: :r: + :hp:, :r::df::d::db::l::ub::u::uf: + :hk:
[d/b], hcf+p, 360/b+k
[:db:], :d::df::r: + :hp:, :db:, :uf: + :hk:
[d/b], hcf+p, d/b, u/f+k
P.S. You can also Flash Kick xx Super Flash Kick with Charlie :wink:
player2
06-09-2006, 06:03 PM
Okay, at first I though it couldn't be done and kind of dismised it, but after actually sitting down and messing around with it I found it can be done and is a lot simpler than you might think..... Bear in mind though when I say simple... I mean complicated.
If the super canceling is anything like it was in SFZ3 on the Sega Saturn (World Tour, ISM Plus), I was able to charge :db: and excecute the sonic boom by pressing :df: + :p: . Considering that I had already completed 1/2 of the input for the super, the only thing left to do was go :db: , :uf: + :k: to complete the super. Can't remember how effective this cancel was, but it sure was fun to do. This cancel can also be done with anyone with any charge character with a super with that type of input (Claw Vega, DeeJay, Charlie).
DISCLAIMER #1: It's been a while since I've played, plus the effectiveness of the cancels are up for debate, (but they're good for show). The Vega cancel is good for confusion if used correctly.
Since I'm on the topic of effective super canceling, Zangief can cancel his 360 + :k: with his FAB. What makes this so effective is that it offers scrubs like me an alternate way to execute the super besides the standard jump-in attack, empty jump-in, or the wake-up. Even if your opponent attempts an attack, you can make use of Gief's brief window of invincibility to land the super. Heck, if you want to walk the whole course of Gief's command grab, you can. Just add the 720 degree turn before the walking animation ends, or before you get hit. (May also work with Sodom as well.)
DISCLAIMER #2: I've only tried this on the SS/DC versions of ZFZ 3 with a Lv. 32 X-ISM Zangief, and that was a while ago.
Demon Dash
06-09-2006, 06:39 PM
I tried and I don't think you can activate a SB with d/f.
master akuma
06-09-2006, 07:04 PM
master akuma: http://www.shoryuken.com/forums/showthread.php?t=113551&page=46
Huge thanks man, I just updated the first post with all those Dip Switches options stuff, now just a question:
What mean exactly with these: Zero 2? Zero2'? Alpha 2? Zero 3 Upper? Zero 3 double Upper?
I know that in Japan they Call Zero, and in Europe + USA we call Alpha, but in this PS2 version we have the normal versions and alternate versions of Zeroīs/Alphaīs, right?
Can you tell wich versions are wich? is Zerp 3 Upper an alternate (the hold select + O versions)?
Can you please clear this out? once again many thnaks for all those Dip Switches info :tup:
Fell free to let me know if you find anything wrong in the first post.
Middlekick
06-09-2006, 07:48 PM
Huge thanks man, I just updated the first post with all those Dip Switches options stuff, now just a question:
What mean exactly with these: Zero 2? Zero2'? Alpha 2? Zero 3 Upper? Zero 3 double Upper?
I know that in Japan they Call Zero, and in Europe + USA we call Alpha, but in this PS2 version we have the normal versions and alternate versions of Zeroīs/Alphaīs, right?
Can you tell wich versions are wich? is Zerp 3 Upper an alternate (the hold select + O versions)?
Can you please clear this out? once again many thnaks for all those Dip Switches info :tup:
Fell free to let me know if you find anything wrong in the first post.
The four Street Fighter games in the collection are:
Street Fighter Zero
Street Fighter Zero 2
Street Fighter Zero 2 Alpha
Street Fighter Zero 3
Once you beat these games, you can access alternate versions for 3 of them by holding select when selecting the game you wish to play.
So Street Fighter Zero 2 becomes Street Fighter Alpha 2; Street Fighter Zero 2 Alpha becomes Street Fighter Zero 2 ' and Street Fighter Zero 3 becomes Street Fighter Zero 3 Upper.
Street Fighter Zero 3 Double Upper is the name of the PSP game which has Ingrid, Yun, Maki and Eagle among the cast.
My dip switch post has been updated. Please update accordingly, master akuma.
Demon Dash
06-10-2006, 05:31 AM
You need to change A3 Arrange in the dip settings for it to become Upper.
YellowS4
06-10-2006, 07:31 AM
Akuma can sc his teleport into raging demon.
Ryu1999
06-10-2006, 08:16 AM
My dip switch post has been updated. Please update accordingly, master akuma.
I'm still confused about the CC issue in HSFZ. I was unable to do any sort of CCing in this mode, and then you said you could easily. Then people said it was because of a dip switch, but I'm not seeing the dipswitch for it in your post for HSFZ, unless its also the 16th star like for SFZ3 arranged/
Middlekick
06-10-2006, 10:56 AM
I'm still confused about the CC issue in HSFZ. I was unable to do any sort of CCing in this mode, and then you said you could easily. Then people said it was because of a dip switch, but I'm not seeing the dipswitch for it in your post for HSFZ, unless its also the 16th star like for SFZ3 arranged/
For Hyper Street Fighter Zero, the crouch cancel dip is the 16th star on the top row. To enable crouch cancel, this star must be off.
Dip switch post has been updated.
master akuma
06-10-2006, 02:18 PM
The four Street Fighter games in the collection are:
Street Fighter Zero
Street Fighter Zero 2
Street Fighter Zero 2 Alpha
Street Fighter Zero 3
Once you beat these games, you can access alternate versions for 3 of them by holding select when selecting the game you wish to play.
So Street Fighter Zero 2 becomes Street Fighter Alpha 2; Street Fighter Zero 2 Alpha becomes Street Fighter Zero 2 ' and Street Fighter Zero 3 becomes Street Fighter Zero 3 Upper.
I just added that into the first post (it makes much more sense now)
master akuma
06-10-2006, 02:30 PM
More dip switch options added thanks to Middlekick.
Middlekick: I updated the first post with the info that you posted here:
http://www.shoryuken.com/forums/showpost.php?p=3162501&postcount=1134
btw: do you know if we can make or put the Oricom in one single button in Zero 2/ Alpha 2 games?
Oricom: CC
Thanks for the info man.
Bunkei
06-10-2006, 06:15 PM
For Hyper Street Fighter Zero, the crouch cancel dip is the 16th star on the top row. To enable crouch cancel, this star must be off.
Dip switch post has been updated.
But the CC's are limited to only a few reps right? A player was also remarking that CCs in Hyper Mode are harder to do because if you hit neutral state for just a fraction of a second, the combo dies. He said that A3 arcade version was alot more forgiving.
^^in answer to this, V ism characters have genuine CC inf's that can be combo'd into. (green) S-ism characters also have CC inf's but they have to be caught on counter hit or from a flip, in other words they can't be combo'd into. If you combo into them the opponent automatically flips after around 8 hits. There are other CC inf's in hyper but as far as I can tell they all follow the (green) s-ism rule I just mentioned.
Also i'd say CC's in hyper are pretty much identicle to A3. The timing seems to be just as forgiving.
ergh, having 3 threads for this game is no good.
Bunkei
06-10-2006, 06:37 PM
^^in answer to this, V ism characters have genuine CC inf's that can be combo'd into. (green) S-ism characters also have CC inf's but they have to be caught on counter hit or from a flip, in other words they can't be combo'd into. If you combo into them the opponent automatically flips after around 8 hits. There are other CC inf's in hyper but as far as I can tell they all follow the (green) s-ism rule I just mentioned.
Also i'd say CC's in hyper are pretty much identicle to A3. The timing seems to be just as forgiving.
ergh, having 3 threads for this game is no good.
That makes a lot of sense, thanks for clearing it up. For some reason I always thought that CC's can only be done in V-ism mode.
Middlekick
06-10-2006, 06:47 PM
But the CC's are limited to only a few reps right?
No. A3's crouch cancel infinites are completely intact.
A player was also remarking that CCs in Hyper Mode are harder to do because if you hit neutral state for just a fraction of a second, the combo dies.
SaBrE was referring to VCs, not crouch cancels.
He said that A3 arcade version was alot more forgiving.
He meant that VCs are a lot more forgiving when performed against characters who are able to air-recover, because a: unless the oppoenent on the receiving end of a VC watches like a hawk for the VC to fail so as to escape (which he or she should), even if you fail your VC - timing-wise - and reach a neutral state the opponent can still be juggled; and b: in the case that the opponent does air-recover, some characters have to ability to reset the VC for even more juggle damage - even though situations like this are more common in the corner. This cannot happen against the A1, A2, CE or Classic characters.
Bunkei
06-10-2006, 08:42 PM
No. A3's crouch cancel infinites are completely intact.
SaBrE was referring to VCs, not crouch cancels.
He meant that VCs are a lot more forgiving when performed against characters who are able to air-recover, because a: unless the oppoenent on the receiving end of a VC watches like a hawk for the VC to fail so as to escape (which he or she should), even if you fail your VC - timing-wise - and reach a neutral state the opponent can still be juggled; and b: in the case that the opponent does air-recover, some characters have to ability to reset the VC for even more juggle damage - even though situations like this are more common in the corner. This cannot happen against the A1, A2, CE or Classic characters.
Thanks for clearing that up. But to clarify, VC's still work the same versus A3 characters right? If so, what about if they choose any of the new Isms?
eidrian
06-11-2006, 12:48 AM
Kinda noob question but, is Yun or Ingrid in any of the million versions this game has?
Demon Dash
06-11-2006, 01:08 AM
^No, PSP Max.
Rhio2k
06-11-2006, 05:23 AM
Wish they at least threw in Maki...she fits, according to the timeline. Guess I'll never get a console Guy vs Maki matchup...
Demon Dash
06-11-2006, 10:32 AM
I'm thinking V-Ism's going to be pretty effective against the Pre Zero 3 cast, Sure the A3 characters can't flip in this match-up but neither can they. It makes their Variable Combos a lot easier and relaxing to execute. Although, a lot of the Pre Zero 3 cast have different hit boxes aswell so we'll probably see a whole range of new VC's. OTG's still work (as far as I remember, I've tested a whole load of shit today to remember it all) although it seems there is some sort of Juggle laws aginst the Pre A3 (I'm not an A3 player so knowing me it's probably nothing new).
Rhio2k
06-11-2006, 04:25 PM
I remember 2 things about Alpha 1 Dan: whenever he threw you, even though he had the same throws as Ryu and Akuma, he tossed you farther than they ever could. And whenever he kick ac'ed you, you'd fly back farther than was normal. Does he have these abilities in HSFA when you play him in A-1 ism?
Ryu1999
06-11-2006, 09:33 PM
I'm thinking V-Ism's going to be pretty effective against the Pre Zero 3 cast, Sure the A3 characters can't flip in this match-up but neither can they. It makes their Variable Combos a lot easier and relaxing to execute. Although, a lot of the Pre Zero 3 cast have different hit boxes aswell so we'll probably see a whole range of new VC's. OTG's still work (as far as I remember, I've tested a whole load of shit today to remember it all) although it seems there is some sort of Juggle laws aginst the Pre A3 (I'm not an A3 player so knowing me it's probably nothing new).
Actually VCs on non-A3 character are a crapshoot. Neutral states, as discussed above, are a lot tighter pre-A3 so sometimes VCs won't work.
I once tried Akuma's scrub anti-air VC (VC1, jab dp->[fierce fb->flip punch]x n) on CE Ken and on A2 Ryu and the fireball just passed through the opponenet's body as they were falling. Then a few tries later, the fb connected. Its pretty inconsistent.
Tigard's Own Dr. Evil
06-11-2006, 11:01 PM
This might have been covered, but what are the differences between regular and Upper A3?
Demon Dash
06-12-2006, 03:17 PM
Oh by the way Akuma the colour edit is R1, not R2. My bad...
master akuma
06-12-2006, 03:28 PM
Oh by the way Akuma the colour edit is R1, not R2. My bad...
alright, post edited.
any more news about more findings?
thanks agains for the heads up Demon :tup:
Superking
06-13-2006, 10:54 AM
I guess I'll mention it here and in the other thread I guess, since people seem to be checking both this thread and the other.
c/p of my post from GC:
I'd just like to mention the BGM for the specific Isms in HSFA which I noticed. Of course these are character dependent, and will depend on whether or not said character appeared in said game.
Alpha - Alpha (CPS2)
Alpha 2 - Alpha 2 (CPS2)
Alpha 2 Gold - Alpha 2 (PSX/Saturn Arrange)
Alpha 3 Normal/Mazi/Saikyo X-Ism - SSF2/ST (CPS2)
Alpha 3 Normal/Mazi/Saikyo A/V-Ism - Alpha 3 (CPS2)
Alpha 3 Classic - WW/CE/HF (CPS1)
Alpha 3 Green S-Ism / Red S-Ism - Alpha 3 (CPS2)
Alpha 3 Blue S-Ism - ST (3DO Arrange)
Alpha 3 Pink S-Ism - WW/CE/HF (CPS1)
Also in the sound test for some reason, not only does it include the aforementioned music above, but it also includes BGM from the Super Nintendo port of Alpha 2, the CPS1 version of Alpha 1, the PSX/Saturn arranged tracks of Alpha 1, and for some reason the CPS2 and PlayStation Arranged music (complete with the Sakura image song: "I want you to know") of Puzzle Fighter. Makes you think they were thinking about putting in Puzzle Fighter but changed their minds in the last minute. lol
Demon Dash
06-13-2006, 11:17 AM
Or maybe it is there and everyone's too busy playing hyper to come across it..... Final Fight music is sposedly there aswell.
Superking
06-13-2006, 11:48 AM
Hmm, if what you say about the FF music is true, then those songs I didn't recognize that sounded CPS1-like that didn't sound like any Street Fighter could possibly be FF. Haven't played FF in years so I can't remember. X_x
Anyway I did try to see if you could unlock Puzzle Fighter, besides the standard games that need to be beaten, I beat all the arranged games as well (Alpha 2, Zero 2 Dash, Zero 3 (Arranged), and Zero 3 Upper), and nothing showed up, and holding select on Pocket Fighter doesn't do anything. =/
Who knows it could or could not be in there. =x
yeah i've done all survival modes and dramatic battle modes too... nothing. I think if there's anything else in there you'll have to 1 round the games on high level or something. I remember you used to get special endings on the old console versions, maybe it's the same here.
Or, of course, there's nothing else to find and all those tracks can be atributed to certain character matches in hyper.
The Legend2
06-13-2006, 04:04 PM
Are the supers in the "Marvel-ism" powered up, as well? I.E. Ryu's beam Shinkuu?
ruthless_nash
06-13-2006, 04:23 PM
ite, i found a "cheat" lol.
if you play alpha 3 arrange (i was playing alpha 3 upper), hold start and press down whilst your on classic mode, you can get the shadowloo ism. didnt notice any difference other then shin bison, so meh.. whatever
Superking
06-13-2006, 06:30 PM
Are the supers in the "Marvel-ism" powered up, as well? I.E. Ryu's beam Shinkuu?
No, and that's the thing, it's not really a "Marvel-ism" at the end of the day and is just the "Shin Bison-ism" really.
Like Red S-Ism Sakura isn't exactly MSF/MvC2 Sakura, she's a weird mix of the Marvel Sakura and Sunburned Sakura. She has the upward ground fireball, big regular fireball, air big fireball, Akuma teleports and Raging Demon.
The same is said about some other versions, while many just have like 1 move taken from the Versus and given to them as a bonus. And the rest of the cast doesn't get anything new.
Some weird things are like Akuma getting the 3S Super air fireball instead of his Marvel Super air fireball from the Versus games.
Oh yeah if people didn't notice yet, picking Evil Ryu in Red S-Ism lets you use his Akuma transformation from MvC1, well sorta.
EDIT: Regarding the FF music thing, if you play Cody/Guy/Rolento/Sodom in Classic mode, you get all their old CPS1 Final Fight music.
And for some reason if you use Guy in X-Ism you will get the CPS1 Alpha 1 BGM, but if you use other A1 characters like Birde or Charlie in X-Ism you just get the regular A3 music, how odd. =x
Still no answer for the Puzzle Fighter music though. :xeye:
UrIeNaToR
06-14-2006, 12:31 PM
QUESTION ABOUT AN OPTION FOR ALPHA/ZERO...WHAT IS THIS? Tengu Walking juggle extender: e.g Shinkuu Tatsu-> jumping strong-> Shinkuu Tatsu is now possible when this switch is enabled: on/off
...THANX.
AiRiC
06-14-2006, 09:46 PM
wasnt there a code to add more stars... to make the game harder... or was that something else???
EVERDRED
06-15-2006, 12:23 AM
do the parry groove ism characters have a forward and back dash?
Saotome Kaneda
06-15-2006, 05:20 AM
do the parry groove ism characters have a forward and back dash?
Nope.
Goldsplinter
06-15-2006, 12:14 PM
Why is it that the on/off little symbol sometimes pops up under between the super bars in a match? Or is it not randomly?
Daidoji Kage
06-15-2006, 12:22 PM
Why is it that the on/off little symbol sometimes pops up under between the super bars in a match? Or is it not randomly?
I think that happens when someone chooses Mazi mode.
ShinJN
06-15-2006, 12:53 PM
Master Akuma, update your post to include the US version of unlockables to make it a complete post. I was reading some of your posts in the other thread and you replied back with JPN unlocables when the person was talking about the US version of the game.
UrIeNaToR
06-15-2006, 02:20 PM
QUESTION ABOUT AN OPTION FOR ALPHA/ZERO...WHAT IS THIS? Tengu Walking juggle extender: e.g Shinkuu Tatsu-> jumping strong-> Shinkuu Tatsu is now possible when this switch is enabled: on/off
...THANX.
Goldsplinter
06-15-2006, 05:10 PM
Oh yeah if people didn't notice yet, picking Evil Ryu in Red S-Ism lets you use his Akuma transformation from MvC1, well sorta.
What's that?
Oh yeah and Evil Ryu, Marvel-ism, has the fat hadoukens, if it was not mentioned. Didn't know about Sakura Marvel-ism, gonna try her.
Is there anything different in Marvel-ism Combo/fight wise? The jab-short-strong-forward-fierce-roundhouse is not working lol.
And the CE Characters are STRONG AS FOCK!
CE-ism E.Honda has his walking fast-punches again (Which I love!).
And Dhalsim has that slide-grab :)
I love this game. The thing is, i'm wooping my siblings too much with it, so they might not want to play that much.
SNkNuT
06-15-2006, 05:57 PM
ok i want alpha 3 to be as close to the arcade as possible. what dipswitch settings should i use?
Spooty Whiteboy
06-15-2006, 06:22 PM
ok i want alpha 3 to be as close to the arcade as possible. what dipswitch settings should i use?
98/07/27ver
master akuma
06-15-2006, 06:34 PM
Master Akuma, update your post to include the US version of unlockables to make it a complete post. I was reading some of your posts in the other thread and you replied back with JPN unlocables when the person was talking about the US version of the game.
Sorry but I´m kinda lost here (I have been in and out doing some things with lack of time)
what do you mean with the "unlockables"? are you talking about the dip switches codes? I will be glad to update the first post with more dip switches codes.
I hope I´m not make a confusion here about the dip switches deal.
Demon Dash
06-15-2006, 06:59 PM
For those of you that dont know some CE characters have the rapid fire short property, c.lk, lk+hp.
Spooty Whiteboy
06-15-2006, 07:01 PM
For those of you that dont know some CE characters have the rapid fire short property, c.lk, lk+hp.
Isn't that just the CPS chain? All X-ISM characters have it, and I would think that all CE characters should have it too...shouldn't they?
Demon Dash
06-15-2006, 07:16 PM
Isn't that just the CPS chain? All X-ISM characters have it, and I would think that all CE characters should have it too...shouldn't they?
Yeah, some people might not know that, it's only for characters with rapid fire shorts as far as I know.
Mashf3st
06-16-2006, 01:01 AM
ok i just beat alpha 2 and alpha 2 gold yet i havent recieved any extra versions. when I beat alpha 3 I did. Is this a glitch in the us version?
spotlanx
06-16-2006, 01:24 AM
i have had the same thing, beat A3 and you get SECRET GAME 1 (Alpha 3 Arrange),
Beat all games and you get SECRET GAME 2 (Hyper SF Alpha)
don't think A2 and A2G have extra versions since you unlocked them in SFZFG.
(well A2G anyways, no A2Arrange in AA i have found or not found)
Demon Dash
06-16-2006, 04:48 AM
So does the US version of A2G have Cammy in from start?
c0rderr0y
06-16-2006, 08:39 AM
So does the US version of A2G have Cammy in from start?
Yes Push start on M Bison twice.
rusbar
06-16-2006, 10:56 AM
i have had the same thing, beat A3 and you get SECRET GAME 1 (Alpha 3 Arrange),
Beat all games and you get SECRET GAME 2 (Hyper SF Alpha)
don't think A2 and A2G have extra versions since you unlocked them in SFZFG.
(well A2G anyways, no A2Arrange in AA i have found or not found)
you're right, there's only alpha 3 arrange then hyper sf alpha
god these names are so confusing
reminds me of the ex plus alpha dash crap
xXx$HIN-GIEFxXx
06-16-2006, 02:15 PM
Not sure if this had been said but Marvel-ISM Chun has a different animation for her Fireball super, she shoots out a sonic boom type animation that adds a extra 5 hits if done in the corner. I advise only doing it in the corner because it only does 5 hits outside the corner because of the push back.
Also Ryu Marvel-ISM has his 3rd strike super uppercut animation instead of his Alpha elbow charge uppercut animation.
SNkNuT
06-16-2006, 02:29 PM
ok i just beat alpha 2 and alpha 2 gold yet i havent recieved any extra versions. when I beat alpha 3 I did. Is this a glitch in the us version?
no not a glitch. iirc US alpha 2 is the arrange mode of zero 2. alpha 2 gold doesn't have arrange mode.
Demon Dash
06-16-2006, 02:39 PM
So are the US mising out on anything important?
What do you think will happen with the PAL version?
CaliLifeStyle
06-16-2006, 04:10 PM
Did Cammy have her own music in Alpha 2 Gold? I was playing as Alpha2G Cammy and she had her own music.
Nokato
06-16-2006, 04:13 PM
you're right, there's only alpha 3 arrange then hyper sf alpha
god these names are so confusing
reminds me of the ex plus alpha dash crap
They're not that confusing. Beat the following.
Street Fighter Alpha
Street Fighter Alpha 2
Street Fighter Alpha 2 Gold
Street Fighter Alpha 3
Street Fighter Alpha 3 Arrange
Pocket Fighter
When you beat Alpha 3 you will gain access to Alpha 3 Arrange. After you've beaten Arrange, and you've beaten all the other games, Hyper Street Fighter Alpha should show up. Its not that confusing.
Hearts
06-16-2006, 07:19 PM
no not a glitch. iirc US alpha 2 is the arrange mode of zero 2. alpha 2 gold doesn't have arrange mode.
Yes, it does. There is an arrange mode for A2 Gold as well, and the U.S. version is indeed just that.
supabeast
06-16-2006, 10:43 PM
Am I correct in believing that Alpha 3 Arranged (US) is just the PS1 version of Alpha 3? I've noticed that the backgrounds are missing some of their animations that were dropped from the PS1 version to get the game to fit into the RAM, but were left in the Dreamcast version - for example, on Ken's stage there should be reflections of the rippling water under the bridge.
I am sooo buying this game - I grabbed a torrent just to make sure that Capcom didn't decide to just fuck over all the Americans and screw up the whole game, but aside from the lack of online play (Which will be in the Xbox version Capcom releases in six months just like they did with AE) I can't see anything really wrong or missing. It's too bad Capcom can't put this much thought into making a new game that isn't a Resident Evil/Onimusha sequel.
Black Guy
06-17-2006, 02:26 AM
Just beat all the games including the arranges, and I am trying out all the moves for each mode. I tried out Marvel vs. mode (classical) and it is pretty good, however, I cant seem to do the push blocking. I know read somewhere that you could do it. Could someone please explain how it is done? Thanks in advance.:wgrin:
Varleran
06-17-2006, 09:10 AM
That's in Darkstalkers mode, not Marvel.
cent208
06-17-2006, 09:34 AM
Is there an "easy select", for picking Dan, Akuma, and M. Bison in SFA1? The strategy guide has the arcade method for choosing them. I remember in the Saturn version after you met certain criteria, I believe you had to beat cpu Akuma, Dan, M. Bison, you could just press down the the question mark to pick them, no complicated code needed.
Thanks,
cent208
CaliLifeStyle
06-17-2006, 10:04 AM
Am I correct in believing that Alpha 3 Arranged (US) is just the PS1 version of Alpha 3? I've noticed that the backgrounds are missing some of their animations that were dropped from the PS1 version to get the game to fit into the RAM, but were left in the Dreamcast version - for example, on Ken's stage there should be reflections of the rippling water under the bridge.
The Alpha 3's in this game are the arcade versions. The PS1 and DC versions had added effects. For example, the PS1 version had 3D hit sparks but the arcade doesn't.
CaliLifeStyle
06-17-2006, 10:08 AM
Is there an "easy select", for picking Dan, Akuma, and M. Bison in SFA1? The strategy guide has the arcade method for choosing them. I remember in the Saturn version after you met certain criteria, I believe you had to beat cpu Akuma, Dan, M. Bison, you could just press down the the question mark to pick them, no complicated code needed.
Thanks,
cent208
Quickly tap select. That's a random select button. After a few presses the secret characters will be highlighted. When the cursor lands on who you want just select them. There is not too many characters so the chances of landing on Akuma, Dan, or Bison is high. So far I have been able to select who I want without time running out.
c0rderr0y
06-17-2006, 10:09 AM
How do you do Guys "Raging Demon" type move?
CaliLifeStyle
06-17-2006, 10:13 AM
How do you do Guys "Raging Demon" type move?
HCB x 2 + any punch.
This only works in Alpha 3 A-ism and X-ism. Also works for Green, Blue, and Red S-ism in HSFA.
Mowbs
06-17-2006, 01:40 PM
For those who purchased the US version of the game:
I'm pretty sure there are only two steps to unlocking Hyper SFA.
1) Beat SFA3. This will unlock SFA3 arrange mode (secret game 1)
2) Beats SFA3 arrange. This will unlock HSFA (secret game 2)
I'm also pretty sure that the alpha 2 and alpha 2 gold arrange modes are standard on the US version (i.e. you can use cammy by pressing start on bison twice and whatnot).
Demon Dash
06-17-2006, 01:43 PM
To be honest I wouldn't hope on an online version, the game's already 4.5gb, I don't think there'll be room for much else. As much as I'd love it I can't see it happening.
chaoscntrl77
06-17-2006, 01:45 PM
For those who purchased the US version of the game:
I'm pretty sure there are only two steps to unlocking Hyper SFA.
1) Beat SFA3. This will unlock SFA3 arrange mode (secret game 1)
2) Beats SFA3 arrange. This will unlock HSFA (secret game 2)
I'm also pretty sure that the alpha 2 and alpha 2 gold arrange modes are standard on the US version (i.e. you can use cammy by pressing start on bison twice and whatnot).
I beat Bison in A3, then right after, I played A3upper, got to Bison, and lost. After the credits rolled, it told me that I unlocked a secret game and I ended up being able to select HSFA. So I guess you just have to reach Bison in A3upper, you don' thave to beat him. Has anyone else noticed this or was this mentioned before and I skipped it?
EDIT: nvm, a reply at the other thread answered my question.
SlaughterX
06-17-2006, 03:56 PM
How do I get Dark Sakura?
supabeast
06-17-2006, 04:48 PM
To be honest I wouldn't hope on an online version, the game's already 4.5gb, I don't think there'll be room for much else. As much as I'd love it I can't see it happening.
The game isn't close to 4.5 gigabytes. PS2 games just have huge amounts of worthless garbage space crammed into the filesystems to fuck with pirates. At one time it made duplicating PS2 games a pretty big pain-in-the-ass, but with the advent of two-to-eight megabit cable internet service, it's sort of become a moot point, as people can just leave all the extra garbage crammed into the iso images.
Demon Dash
06-17-2006, 04:52 PM
The game isn't close to 4.5 gigabytes. PS2 games just have huge amounts of worthless garbage space crammed into the filesystems to fuck with pirates. At one time it made duplicating PS2 games a pretty big pain-in-the-ass, but with the advent of two-to-eight megabit cable internet service, it's sort of become a moot point, as people can just leave all the extra garbage crammed into the iso images.
Seen. So if they wanted to they could make the file size smaller? I just realised aswell the US version should be smaller again as it's lacking two games..... Does it have extra dip settings in A2 and A2G?
Return of Shiki
06-17-2006, 05:53 PM
SF4 is a myth. I bet SF5 will come out first.
Nice. I'd sig if I had more room.
Not sure if this had been said but Marvel-ISM Chun has a different animation for her Fireball super, she shoots out a sonic boom type animation that adds a extra 5 hits if done in the corner.
I don't think it's exclusive to Marvel-ISM because her Level 3 in A-ISM is like that too.
HCB x 2 + any punch.
This only works in Alpha 3 A-ism and X-ism. Also works for Green, Blue, and Red S-ism in HSFA.
Guy also has it in Alpha 2 Gold.
Demon Dash
06-17-2006, 06:10 PM
Red S-Ism characters have their A-Ism move sets, there was a few instances I thought I'd found new moves which turned out to be in A. I think it's goot though because it gives you a chance to use A-Characters in a normal mode. I like quite a few A-Character's move sets which I suck with in A-Ism, it's nice to have the other touches and all supers.
Mowbs
06-18-2006, 11:17 AM
I beat Bison in A3, then right after, I played A3upper, got to Bison, and lost. After the credits rolled, it told me that I unlocked a secret game and I ended up being able to select HSFA. So I guess you just have to reach Bison in A3upper, you don' thave to beat him. Has anyone else noticed this or was this mentioned before and I skipped it?
EDIT: nvm, a reply at the other thread answered my question.
Yea, you actually don't have to beat him in either version. I just wanted to let the US users know that you don't have to beat any of the games besides A3 and A3upper to unlock Hyper. Also, A2upper and A2Gupper are standard (being that tha "arrange" madoes in the japanese versions are the US version...i think)
Flamie Z
06-18-2006, 11:49 AM
Can you use Cammy in arcade mode in the US SFAA version of SFA2G? I heard she got a story in the arcade mode in the Japanese version.
Mowbs
06-18-2006, 12:24 PM
Can you use Cammy in arcade mode in the US SFAA version of SFA2G? I heard she got a story in the arcade mode in the Japanese version.
You can use her. Hit start twice while highlighting Bison. Not sure if she has a "story."
ruthless_nash
06-18-2006, 02:26 PM
can someone give me a link to, or a list of, all the secret moves in pocket fighter?
kenmastersX
06-18-2006, 02:39 PM
can someone give me a link to, or a list of, all the secret moves in pocket fighter?
The movelist in-game has pretty much all the moves, at least last time I checked.
ImMrDurp
06-18-2006, 04:16 PM
US Alpha Anthology doesn't have movelists.
aznflict
06-18-2006, 04:39 PM
So, reading the BradyGames SFAA guide, it has a Recommended dipswitch setting for each Alpha game. However, there is no mention on Alpha 2 Gold. Should it be left on default or switched to it's only other version?
Is there a comprehensive list of what version each game should be on?
cent208
06-18-2006, 06:19 PM
Quickly tap select. That's a random select button. After a few presses the secret characters will be highlighted. When the cursor lands on who you want just select them. There is not too many characters so the chances of landing on Akuma, Dan, or Bison is high. So far I have been able to select who I want without time running out.
Thanks for info, that is very helpful but not nearly as easy as it was it pick them with the "easy select" of the saturn/ps1 versions. the following is straight from the official SFA1 strategy guide i bought 10 years ago. the following codes allow you to unlock the "easy select" dan, akuma, and m. bison. I was wondering if someone is willing to test them out on the SFAA version of SFA1. Thank you.
Dan: "beat the game on level 6 difficulty and defeat computer controlled dan. it doesn't matter if you continue or change characters as long as you fulfill the first two requirements." To fight computer controlled Dan you must start the game with any character except dan and use the same win quote five times in a row. to select win quotes you have to hold up, down, left or right while holding down 3 buttons. i do not know which buttons you are supposed to hold down.
M. Bison: "beat the game on level 8 difficulty and defeat Bison as the final boss. it doesn't matter if you continue or change characters as long as you fulfill the first two requirements."
Akuma: "you must defeat akuma as the eight opponent." To fight computer controlled Akuma you must play on difficulty level 5 and choose any character except Akuma. If you are on player 1's side you must choose player 1's color. If you are on player 2's side you must choose player 2's color. Now you must defeat the first seven character without continuing. You also need to win at least 10 rounds with a super combo finish.
Lv.32 Z-Ism Rose
06-18-2006, 06:56 PM
Is the color edit option available in the american release of SFAA? I hold R1 on display adjust (I havent seen anything that says disply option), but nothing seems to happen.
Goldsplinter
06-18-2006, 07:24 PM
***If you press Select on a button in controller configuration the button will turn purpleish and make that button into Turbo.
Don't know if that's new or not.
Also anyway to fight the computer in versus mode?
Bernie
06-18-2006, 11:06 PM
good stuff
Mr. Epstein, please check your PMs.
xXx$HIN-GIEFxXx
06-19-2006, 12:33 AM
Is their a Colour edit mode for HSFA? or I'm I pressing the right buttons??:confused:
I got the editer on all but HSFA.
cent208
06-19-2006, 04:34 AM
the day of the guide deadline[/i], which is why there are a few errors in the guide regarding some settings and dipswitch stuff, among other things) so we said screw it. If A2G was important to you, I'm sorry, but you're in the minority.
For anyone bothered by no character breakdowns of DeeJay/FeiLong/THawk/Guile (apparently this really bothered some people), we didn't know Upper/HSFA were in until the last minute basically, and made a decision to not do a section for the upper characters. Again, much like A2G, this decision was based on that A3 Upper never had a competitive arcade scene here. This is also why there was not more detail about HSFA and the new Isms. That was all very last minute.
I believe Kamui has a list of what every dipswitch setting actually does but got it too late to include in the guide, and he's on a trip right now anyway. When he gets back at the end of the month, we'll be working on A3 frame data to put on the Bradygames site, as well as a tutorial/combo video or two. We'll consider throwing A3 Upper character profiles on there along with dipswitch settings too (assuming Kamui actually did get a list of them, and I didn't just see that in a dream or something).
Finally, the editors actually made some mistakes editing so some minor details are wrong, and occasionally a phrase or two doesn't really make sense. There are also places where they formatted a screenshot or two incorrectly (like in the Alpha Essentials section, when I talk about cross-ups, there are two screenshots and I say "As you can see, Sakura blah blah blah" and obviously that should be a screenshot of Sakura MK from the front, and Sakura MK crossing up and hitting from the back, but instead it's a pic of Karin stand RH and a pic of like, Sakura landing kick throw. I'm sure most people can tell it was obviously just formatted wrong but for a complete noobie it might be confusing). I'm going to compile a corrections list for the guide; whether Brady will want that on their site or not, I don't know yet. If they don't I'll just post it someplace here.
I am interested in a the breakdown of the EX A2G characters as well as the A3Upper characters. Could you post these on Brady's website? Thanks
Best Kind Boxer
06-19-2006, 06:55 AM
Is the color edit option available in the american release of SFAA? I hold R1 on display adjust (I havent seen anything that says disply option), but nothing seems to happen.
Anyone?
Return of Shiki
06-19-2006, 05:01 PM
The color edit mode is still in.
Hold R2 down and select Display mode.
Best Kind Boxer
06-19-2006, 05:22 PM
..it doesn't work in HSFA
xXx$HIN-GIEFxXx
06-19-2006, 10:24 PM
..it doesn't work in HSFA
Yep which is fucking stupid since it's probably the most played game on the collection.:rolleyes:
Episode_667
06-20-2006, 08:56 AM
Quick HFSA extra options question: In the Secrets FAQ (http://www.gamefaqs.com/console/ps2/game/931620.html) on GameFAQs, the section on Extra Options for HFSA mentions an option to revert the command for throws to 1 button, instead of A3 style PP / KK. I can't find anything like that in the US version - was this only present in the JPN version, or are there more than 3 pages of extra options to unlock?
CaliLifeStyle
06-20-2006, 10:28 AM
Quick HFSA extra options question: In the Secrets FAQ (http://www.gamefaqs.com/console/ps2/game/931620.html) on GameFAQs, the section on Extra Options for HFSA mentions an option to revert the command for throws to 1 button, instead of A3 style PP / KK. I can't find anything like that in the US version - was this only present in the JPN version, or are there more than 3 pages of extra options to unlock?
That's not in Hyper. That option is only in the Street Fighter Alpha 3's.
Goldsplinter
06-20-2006, 10:28 AM
Is there a way to play the Computer in versus mode???? There has to be a secret in there.
Demon Dash
06-20-2006, 10:42 AM
^Go to exit and press start.
Cenotaph
06-20-2006, 12:05 PM
How do I access the dipswitch options? Someone please help me out.
BTW. have any of you tried Evil Ryu with Marvel-ism? Sick as fuck.
Goldsplinter
06-20-2006, 02:22 PM
^Go to exit and press start.
That doesn't work. And I'm talking about the American Version.
CaliLifeStyle
06-20-2006, 02:46 PM
Is there a way to play the Computer in versus mode???? There has to be a secret in there.
Go to options and then game options. You'll see something that says Player 2 Human. Change that to Player 2 COM. You'll have to have a controller in player 2's port for it to work because you'll have to select the computers fighter with player 2's controller. This works for all the games in the collection.
skankin garbage
06-20-2006, 04:18 PM
He