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fate6617
09-22-2002, 11:27 PM
Doesnt matter the order.... this is probably the most popular team right now.

Might as well start a thread on how to beat this team.

piece

S3nTiN3L
09-22-2002, 11:43 PM
TEAM SKILLZ
yes this team is a pain in the ass. also Team Skillz 1.5 is too....storm/sent/capcom.
i too would like to hear sum strats.
but kill assist would be my first objective when playing thsi team.

REALPLAYER
09-23-2002, 12:50 AM
Cable/CapCom gets rushed for free by Mag and Storm. (but you have to have your rushdown down pat!!)

After that, with Sent/CapCom, just concentrate on killing CapCom.

One good counter team would be Mag(for killing Cable/CapCom)/Cable/AAA(for killing Sent/CapCom)

Just my $0.02.

DeathFromAbove
09-23-2002, 01:10 AM
Ken/Cammy AA works good against this team, since it's designed to deny assist calling. Cable and Strider are good against it for the same reason. Well, that's my opinion anyway.

-DFA

REALPLAYER
09-23-2002, 01:28 AM
Oh yeah, a Doom-b based team would also give that team trouble since Doom-b > CapCom-b in priority.

Something like Cable/Storm/Doom or the generic S/D teams.

Nathan 5ummers
09-23-2002, 01:38 AM
oohhh

GeekBoy
09-23-2002, 08:50 AM
My main concerns are to eliminate either Commando or Sentinel first. Because I'd rather deal with Cable/Commando than Sent/Commando. The best thing to do most likely is try to stay inside the space in front of the point character, if you rush them down, either they'll back dash and you'll fly past Commando or they'll stay there, in that case, block Commando, call an assist to punish him and start going for cross ups or something.

Naslectronical
09-23-2002, 09:11 AM
My main objective when fighting this team is to either punish Capcom until he's dead, snap him in, or land the helper infinite on him. Some Sentinels you can catch with a random Hypergrav and then snap in Capcom, guard break him, and then kill him off, making the fight ALOT easier.

My Mag is usually up first against Sent, so...

Usually I'll try to bait out Capcom, then call Psy or IM-B. If it hits, it usually catches them both, so I can snap out Sentinel, dash forward and juggle Capcom with c. lk, c. hp, launch until he dies. Then guardbreak Cable and take off atleast half his life. This causes Cable to have to rush you down, so you can just play it smart and punish his assists.

Sometimes I'm able to land an infinite, reset, 100% on Sent, so it's my 3 full life characters vs. Cable and Capcom, and that duo really can't chip for shit, so I can just play it smart and not go for anything risky. Again Cable would have to rush me down, so I can catch him jumping in with Psy or IM-B, and then snap in Capcom, kill him, and then it's just Cable vs. Mag and my two friends:evil:

More later....

gatsby
09-23-2002, 11:05 AM
my main team rite now is marrow, gambit, and charlie. I can beat sentinel no prob, but cable and cap/com give me prob. Should i change my team and who?

Bonesaw
09-23-2002, 11:48 AM
Marrow does kick ass...She should be top tier..anyway...I'm not saying this just because I have a collosus avatar..collosus anti-air beats sentinel and capcom...goes thru both...and sentinel can't fly to upper back corners to avoid it..

Bonesaw
09-23-2002, 11:49 AM
Originally posted by gatsby
my main team rite now is marrow, gambit, and charlie. I can beat sentinel no prob, but cable and cap/com give me prob. Should i change my team and who?

what kind of combos can you do with marrow with that team? talk to me if you need marrow help...hehe!

fate6617
09-23-2002, 01:44 PM
good strats... but theres got to be more than just snapping in commando.

Also, killing commando is not that easy. Anyone who plays that team well isnt going to let their commando die.

More detailed strats people.. cmon

KaiSing
09-23-2002, 01:48 PM
Strider/Cyclops/Doom flat out counters that team
Storm/Sent/Doom and Storm/Sent/Commando work wonders.
Magz/Cable/Tron works since tron stuffs commando AAA.
Storm/Sent/Cyclops also does well

fear_tetsuo
09-23-2002, 02:06 PM
I can deal with sent/cable/capcom pretty good but how would u deal with sent/cable/bh? Sent corners u with BH's asstist the whole game, how do u get around it?

boychoi
09-23-2002, 03:30 PM
Originally posted by fear_tetsuo
I can deal with sent/cable/capcom pretty good but how would u deal with sent/cable/bh? Sent corners u with BH's asstist the whole game, how do u get around it?

After the Bh assit is over jump and assit capcom then theyll have to unfly or get hit then u can just RUSH THAT SHIT DOWN!!!!!! or dont let sent in the air and then RUSH THAT SHIT DOWN!

fear_tetsuo
09-23-2002, 03:54 PM
Well i think this is how the trap goes:hp lazer +BH assist- drones-hp lazer-drones-HSF and it basically repeats. I get trapped by this all the time and cant ever get out of it. I think that is basically how it goes but what i remeber is that all i see is BH, lazers ,and drones.

09-23-2002, 06:14 PM
i'd like to learn more about fighting against this team, lets please stay on topic.

AirFalcon
09-23-2002, 07:21 PM
MY FAVORITE TEAM
but no strats
just call capcom when they rush down then viper beam
then people call me CHEAP but its SKILL
:D

fate6617
09-23-2002, 09:34 PM
bump.. this thread is too important to go unnoticed.

BarrelO
09-23-2002, 09:58 PM
Ugh. I hate this team so fucking much. One of the main things I hate about it is that the most obvious counter (a Cable-based team, like Cable/Storm/Cyclops) can be neutralized by switching the order. Cable vs. Cable = tossup. Storm vs. Sentinel = tossup. Gay. The problem I see with using Doom assist to counter Commando is that while it stuffs Commando, it doesn't knock Sent out of the air, which means he's free to stay above you and stomp on your head. Also, since a most people put Doom third, it means you don't have a true AAA to keep Sentinel grounded.

With that being said, I like Cyclops/Strider/Doom against this team. I'd start Cyclops first for a number of reasons. Both Cyke and Strider do well on Sentinel, but I think starting Strider on Sent is a risky proposition. Starting with only one level, he won't be able to keep Sent locked down for any length of time. That increases the chances of Sent landing a few lucky hits, and given Strider's shitty stamina, that isn't a good thing. Besides, it's better to have Strider fresh for Cable. In addition, if Cyke is in trouble, he can DHC to Ouroboros, but if Strider's in trouble, he can't DHC safely to Cyke.

Also, I don't see how Storm/Sent/AAA beats Sent/Cable/Commando. The way I see it, S/C/C more or less straight up counters Storm/Sent. Commando assist means that Sent doesn't have to chase down Storm when she's running away, which reduces the risk of getting baited into Lightning Attacks, and as long as he's above her stomping on her head, she should never have the clearance for pull off a Hailstorm. Plus, even if she does manage to land her DHC, you've got Cable coming in against Sentinel.

FOBio
09-23-2002, 10:37 PM
DAMMIT!

can't you guys see??? it's sonson. SONSON! who can deny a magical monkey with a rubber stick!?!?


ok, i'm kidding. but just wondering...CAN son son be ok? her wall climb can get to cable, can't it? cancel wall climb once close to avoid getting hit by commando, call doom or some other assist to stuff commando, and attack cable. ok, i really suck agianst cable. but i've been into a son son groove for awhile now. she's just so fun!

Black Sentinel
09-23-2002, 10:47 PM
I would have to say Cable/Storm/Cyclops beats Sentinel/Cable/Commando with counter/counter/counter. Of course, as previously mentioned, switching the order also switches the match's favor. Sentinel/Strider/Doom also does well...but its a Strider/Doom team, so there are inherent risks in choosing that team as well. Sentinel/Cable/Doom (Genghis' old team) also should beat this team, simply because Doom beats CapCom. If its Sentinel vs Sentinel, Cable is a sufficient anti air to bother Sentinel and Doom eats Commando. Just make sure YOU'RE Cable doesn't become too depleted. All in all, I think Sentinel/Cable/CapCom is one of the safest teams in the game, along with Storm/Sentinel/Commando and MSP...the results speak for themselves. All these teams have easy, practical ways to win.

DeathFromAbove
09-24-2002, 01:58 AM
How about Mag/XXX/Commando?

Mag/Capcom is pretty tough for Sent, IMO, and if he kills Sentinel, he'll go through Cable like a fat woman through a Sizzler. And they pretty much have to start Sent, since Mag/Capcom is direct counter/counter for Cable/Sent-Y. Dunno who to put in that middle spot...Cable? Storm? Juggernaut?:D j/k

(¨·.9øßL¥ñ.·¨)
10-20-2002, 03:33 PM
Originally posted by fear_tetsuo
Well i think this is how the trap goes:hp lazer +BH assist- drones-hp lazer-drones-HSF and it basically repeats. I get trapped by this all the time and cant ever get out of it. I think that is basically how it goes but what i remeber is that all i see is BH, lazers ,and drones.

1)well as soon as he does the laser there is a split second gap that allows u to dash out of the trap by goin under the drones and past the ice... requires a lot of precision...

2)or u can take the ice hit so it can pop u into the air allowing u to dash,fly or super so u can punish the trapping bastard

3)u can also call out your assist to take the hits when u have cable and modifying immediately...

2 and 3 require sacrifices but u should be willing to make them cuz it will get u out and allow u to punish.

have more strats but cant think of them cuz nobody really plays that shit against me anymore... i'll try and remember the rest and post at a later time...

hope it helps...

laterz

Naslectronical
10-20-2002, 03:54 PM
Another option is to tag out over the drones. You only have to block one hit of the Inferno, so just tag out right after the laser and just as you see the drones come out, and the tag in will hit Sentinel and send him flying, giving you a free combo.

That's my favourite thing to do.

magnus
10-20-2002, 04:41 PM
Originally posted by FOBio
DAMMIT!

can't you guys see??? it's sonson. SONSON! who can deny a magical monkey with a rubber stick!?!?


ok, i'm kidding. but just wondering...CAN son son be ok? her wall climb can get to cable, can't it? cancel wall climb once close to avoid getting hit by commando, call doom or some other assist to stuff commando, and attack cable. ok, i really suck agianst cable. but i've been into a son son groove for awhile now. she's just so fun!


actually, son son can be a big threat to sentinel only as an assist. her aa covers alot of range that will keep sent out of the sky. the only problem with sonson is that she does not take damage all that well.

If you are going to use her, use her as bait to punish comando and knock sentinel out of the sky. Her rushdown is ok, but not that effective against this team. Plus, I don't think that you want to play sent one-on-one using sonson if it comes down to that.

Sephiroth2435
10-20-2002, 05:11 PM
Cable, Storm, Cammy. If they put Cable 1st then Storm, Cable, Cammy.

taiji
10-20-2002, 05:15 PM
my 2 cents on this matter...

msp > team scrub :)

J.Lo
10-20-2002, 06:28 PM
yeah cable/doom can beat this team. also just like cable wins in general...like most fights.

B.P.R Inc
10-20-2002, 06:50 PM
Originally posted by J.Lo
yeah cable/doom can beat this team. also just like cable wins in general...like most fights.

What the hell are you talking about your filling all the S&T full of shit...

Sephiroth2435
10-20-2002, 07:01 PM
Originally posted by J.Lo
yeah cable/doom can beat this team. also just like cable wins in general...like most fights. If Sent gets Cable in the corner and Cable has Doom for his anti air then Cable will have a tuff time getting out of the corner.

master ken
10-20-2002, 10:00 PM
I like using mag/storm/cyc against that team, all I do is bait capcom than conters it with cyc aaa then I rush sentinel's fat ass :p If I hit him once, I either do a big damaging combo or snap capcom in. As soon as you kill either capcom or sentinel with mag, it's game over, you can even just run away with storm and still win the match :p

The other team I like to use against team homo is sentinel/mag/cable.

mag/xxx/doom is good too against sentinel/capcom, sentinel can't call capcom anytime he wants because doom aaa will stop capcom aaa, but you gotta be carefull cause sentinel can stomp on doom.