View Full Version : Kaillera I quit.
Slide
09-13-2006, 08:06 PM
It's not worth it to play on this piece of shit anymore.
It mustve gotten worse.
I left kal alone for about 2 weeks, i come back on today to find myself sitting with a variety of different games open and no one would join because i was playing on Excellent.
Someone would join into the game, id say "change to excellent"
they'd respond with "why?"
then leave the game and host it themselves, on Good.
What's with people refusing to play on the best of connections and emulators?
So they can lag abuse. cause that's all they can do.
------
I caved, so i changed alias' and joined up and played on Good with .64.
got lag abused out cause i couldnt time counters or time a single move to shut down the most obvious of things.
Then i got kick banned from the server i was playing at, for losing. Because i said nothing at all, just played the game, got beat, got banned.
gg
Ryu1999
09-13-2006, 08:10 PM
I quit too. Take that take that
Zerox12
09-13-2006, 08:16 PM
Then i got kick banned from the server i was playing at, for losing. Because i said nothing at all, just played the game, got beat, got banned.
Wow, and I thought that was just me. I actually just started with Kaillera myself since i literally have nobody to play with here, but it increasingly seems as if it's not worth it. I'd get better just by practicing my execution and watching match vids instead of trying to learn tactics by playing since 90% of the tactics used wouldn't work at all offline. Something tells me I won't be using Kaillera for much longer if this bullshit continues.
Then i got kick banned from the server i was playing at, for losing. Because i said nothing at all, just played the game, got beat, got banned.
gg
Did this guy have 20-22 ping?
Edit: Oh kick banned from the server...another admin abuse then.
Serpent
09-13-2006, 09:29 PM
You lie! Offline and online are (almost) the same! Some guy played in a tourney with Ryan Hart and says so!
Ryu1999 won't play me in ST, the bum. So I quit too. He keeps claiming he is in class or something. Wtf, even if it were true, why does that matter? It's just class, what do you need it for?
Last time I was in the same situation as you, Slide, Viscant mentioned that he could hear me swearing all the way from his room. The guy flat out refused to switch to excellent. Personally, I think even on excellent it is too laggy, but atleast it's not completely irredeamable on that connection setting. The annoying thing is when people on kaillera think they're better than you because they're winning. Lag apparently means nothing. Either does the amount of time spent playing the game. I haven't really been playing anything for years now, so even games that I used to play a lot I can't really do much in now. So I'll play a few matches, and when something better opens up I'll throw an inside joke like "you're too good, I give up" and drop to play something else. Then these people will always talk shit in the room, although it doesn't matter much in the overall scheme, it is a bit silly. I mean I don't play these games, it's not like I retain ability, how am I supposed to win in lag against someone that plays the game non-stop all the time on kaillera?
I think SF is impossible to play online, and I don't think much of KOF anymore on kaillera either. I've been playing Garou a bit lately, it's kinda fun, and JDs being harder to do kinda makes the game even better imo.
qwazy
09-13-2006, 09:40 PM
It's unfortunate that a large majority of Kaillera players are stubborn, hard-headed or just plain stupid.
I cant blame you, though.
I'd say do like me and just find a close group to play with. That way you can play with people who you tolerate, play on decent connections and have a good time instead of having to deal with Kaillera fluff.
Jago87
09-14-2006, 01:39 AM
I feel ya dude. Someone was hosting a Garou game and his connection setting was Excellent, so I decided to switch to that, it really is better. Of course I'm forced to use Good because everyone else does.
You lie! Offline and online are (almost) the same! Some guy played in a tourney with Ryan Hart and says so!
I like your sarcasm, and your elitest attitude. Just cause you've been to lots of tournaments or whatever you think your so much better than anyone else on kaillera. You make it sound like your the only person any good on kaillera and that only your opinion matters.
The only difference between kaillera and offline play is the level of the players. 95% of kaillera players are probably only casual or semi hardcore.
If your game is lagging like hell instead of getting pissed off by it go play on a different server. And that "people only play on godweapon" excuse is no reason at all. Issue your challenge here, get some aims or msns of good players that are on shoryuken and kaillera and find more suitable servers to play on. Sure it takes alittle bit more hard work, but your gonna get better games.
Remember kaillera is just a casual place to meetup. Its all for fun, not everyone on there is trying to be the best player they can be.
Answer to all your lagg problems = kawaks + UOKS (and official server when hosting privately if you want p2p level performance.)
and don't complain about bullshit. GW != Kaillera
fatherbrain
09-14-2006, 05:35 AM
Another answer
ZBATTLE!!!!
Slide
09-14-2006, 08:49 AM
on Excellent it was laggy too at times, but atleast my moves weren't coming out .seconds later. THAT'S CRITICAL.
Even with all that though, GHOSTING was a big issue too.
Maybe it's my fault for ending up in situations where i have to react and be strict with inputs.
Most people dont want to play on mame 61 for capcom. And it's near impossible to get someone to play snk on may 3 .60. On a near empty or private server with LAN conn.
So I'm through. I just be wasting my time and stuff.
----
I'm just going to play on xbl now. I got halo/doa4/sfAE/pdz. Live is a much better internet service, i guess that's how it should be since it's not free.
Daidoji Kage
09-14-2006, 08:57 AM
It's not worth the frustration.
Nagata Lock II
09-14-2006, 09:01 AM
Its all for fun, not everyone on there is trying to be the best player they can be.
:rolleyes: They why are they bothering to play at all? Why would anyone strive for mediocrity? :rolleyes:
Just play people you know well? Thats what I do...
Xorcist
09-14-2006, 09:51 AM
Lag does suck terribly, I whole heartedly agree. Titch reflexes go right out the window (and that sucks for me), because once you've reacted to what you're seeing it's already too late. The lag pushes the game into a more cerebral state. Where you basically have to think ahead of your opponent.
I've played people online who have literally asked me after 15 matches or so if they're playing the same guy, or if I gave my contoller to some "better" player. When the truth is, I learned their patterns, was better able to predict their attacks, and thus took the advantage. Because I knew when I needed to block early to compensate for the lag, etc.
And this is no easy feat, by any means. Hell I'm still trying to get better at it. I'm so used to playing offline and relying on my reflexes to get the better of people, that the transition to online is a difficult one. Especially when lag can range from a fraction of a second, to a couple seconds. that can easily determine whether a super comes out as expected or just doesn't at all. I've had times I knew I inputted a super correctly, but it never came out. Turns out I was doing the movements too fast for online play. Once I started to slow down my joystick movements I noticed a total difference.
I wish you could ping limit individual games. So you don't get 150+ pinger joining up when you have a 15, and you know the game is just gonna be off.
Nagata Lock II
09-14-2006, 10:02 AM
The lag pushes the game into a more cerebral state. Where you basically have to think ahead of your opponent.
I've played people online who have literally asked me after 15 matches or so if they're playing the same guy, or if I gave my contoller to some "better" player. When the truth is, I learned their patterns, was better able to predict their attacks, and thus took the advantage. Because I knew when I needed to block early to compensate for the lag, etc.
I don't know how many people play offline at a high level but what was written right here isn't something that should be done in addition to fast reflexes, it must be done with high reflexes. If you don't have a solid mind game and a strong understanding of what an opponent is going to do before they even do it then you'll never break through to a truly high level of play. When I'm on Kaillera, I make a lot of moves that people would consider random (and successful) but I make them because people (as a general rule, there are always exceptions) make the same movements in certain situations and thus you can counter them before they even know what's hit them. It's important that players take their game up a notch mentally if they ever plan to be successful in fighting games.
fatherbrain
09-14-2006, 10:14 AM
*cough*zbattle*cough*
:rolleyes: They why are they bothering to play at all? Why would anyone strive for mediocrity? :rolleyes:
Believe it or not, but theres plenty of people who play fighting games just abit of light entertainment. It doesnt matter if there not that good, or even if have they don't have any idea how to play. As long as they can find some fun from it they will play it. Beats playing the cpu.
Middlekick
09-14-2006, 10:21 AM
The only difference between kaillera and offline play is the level of the players. 95% of kaillera players are probably only casual or semi hardcore.
The only difference? I hope you're not serious.
Slide, Which administrator banned you?
Nagata Lock II
09-14-2006, 11:00 AM
Believe it or not, but theres plenty of people who play fighting games just abit of light entertainment. It doesnt matter if there not that good, or even if have they don't have any idea how to play. As long as they can find some fun from it they will play it. Beats playing the cpu.
This replies to your post so much better than I ever could. (http://www.shoryuken.com/forums/showthread.php?t=34757)
RabbitDynamite
09-14-2006, 11:09 AM
Kaillera is inferior. Anyone who says otherwise has a case of sour grapes. If you're a begger you can't be a chooser, but to eat mcdonalds when you could have steak is insanity.
This replies to your post so much better than I ever could. (http://www.shoryuken.com/forums/showthread.php?t=34757)
Actually, that article has little to no relation to what he is talking about. The article talks about scrubs who think too highly of themselves, and don't know how to analyze videos, among other things. The players r3ko describes claim to play for fun and admit they aren't good and don't care to get better because it's not their goal to do so.
Nagata Lock II
09-14-2006, 11:38 AM
Obscurity of the link aside, I don't see how anyone can play a game with the pretense of not caring if you win or not. The whole point of the game is to beat your opponent, not beat your opponent if it requires minimal effort or whatever other excuse you want to put in there. If you go into the game not caring if you win, why bother to play? I don't see the "fun" in losing.
EveryFlowerFlow
09-14-2006, 12:15 PM
Answer to all your lagg problems = kawaks + UOKS (and official server when hosting privately if you want p2p level performance.)
and don't complain about bullshit. GW != Kaillera
you know, i hated on kawaks for a long time, but i've recently tried it again and the input response is much better than that of mame. the only problem is the number of games and games like a3 not having balrog and juni etc unlocked by default
HellSap
09-14-2006, 12:25 PM
Kaillera sucks, leave that scrubby shit to people like Emil and Nagata.
/me runs away.
Later, Slide. Maybe you can still hit up private servers sometime or something.
Obscurity of the link aside, I don't see how anyone can play a game with the pretense of not caring if you win or not. The whole point of the game is to beat your opponent, not beat your opponent if it requires minimal effort or whatever other excuse you want to put in there. If you go into the game not caring if you win, why bother to play? I don't see the "fun" in losing.
Of course most would like to win, but when they do lose it probably doesn't really bother them that much and even if it does i doubt they have any intention of figuring out why they lost and how they can improve. You got to remember these types of players are in abundance so even they get a good share of wins.
Not everyone has the drive to try and play some of these games properly. They either are unaware of the depth of the games or just don't care to look on forums, study tactics and watch match videos. Some would think its pointless.
Most of my friends have very little interest in playing fighting games, the only game they will even tolerate is tekken. None of them know how to play the game, but that doesn't stop them having a good time.
caliagent#3
09-14-2006, 03:15 PM
If you wanna play SF2 just use Zbattle or Kega. Both are very good emu's that direct connect, so little to no lag.
NoAffinity
09-14-2006, 03:47 PM
I've got an idea: instead of investing all this time and energy into bitching and moaning and threatening to quit, why not invest an equal or greater amount of effort into evolving online play. I see a decent handful of good players here chiming in, some threatening to quit playing online altogether. Now, I'm not the one to say do or don't go...if you wanna go, then I'm not the one to stop ya. But, instead how about playing exclusively on newer emus (H2Kaillera, Kawaks, FBA, and many others continually receive updates), with your preferred connection type, to set an example? Personally, if I can't find a game and I see somebody waiting on a different emu, I will switch to match up with them...and many a time I have gone searching for said emu if I didn't already have it. Of course, by the time I get said emu, configure directories and inputs, and get back online, inevitably the person is gone...but, hey, I've got it for next time. And that's beside the point, cuz if any one of you better, generally respected players were to start a thread a) calling foolz out on such and such emu, server and connection type, or b) congregating to convince the masses that such and such emu is a better choice, I bet you would see results. Heck, if the better players would only play exclusively on a particular (better than Mame32k 0.64) emu, then the lesser-skilled regular players would have to follow suit. You see where this is leading? The evolution would propagate down to the bottom of the totem pole, and new bodies would have to use whatever emu has been deemed/proven itself as most playable.
So, first point of order: which emu is currently best?
Kyokuji
09-14-2006, 03:54 PM
I don't think it helps that you play the game that's probably most affected by lag. To the extent where an entire ISM is made somewhat unviable. The only other game I can think of that gets it as bad is ST, since one combo will finish you in that and lagging seriously fucks things up. The fact that you use a character who is extremely timing dependant on his chains probably doesn't make things any easier either.
If you're ever in the mood again, I'm always up for a game on excellent. You might be pleasantly surprised by uh, how much less shitty my Cody is now, lol. Wouldn't be rape like before in any case.
I have had days where I get sick of it all though. The lag, the idiots, the same old games from 5 years ago, but I don't really have a whole lot of other options, so I just grit my teeth and stick with it.
Kawaks does indeed have less input lag, but it has a host of other problems, not including fucking over keyboard users more or less. MAME32k 0.61 is about as good anyway.
NoAffinity
09-14-2006, 04:07 PM
I don't think it helps that you play the game that's probably most affected by lag. To the extent where an entire ISM is made somewhat unviable. The only other game I can think of that gets it as bad is ST, since one combo will finish you in that and lagging seriously fucks things up. The fact that you use a character who is extremely timing dependant on his chains probably doesn't make things any easier either.
If you're talking to me, I haven't played a3 in months. ST and CE are pretty much all I personally play these days. :wonder: My personal outlook on it is: the guy on the other end is dealing with the same crap I am. Granted, if it gets too laggy, I personally will say so, offer "ggs" and move on. But, that's just me. I gauge the level of lag by the music. If the music is skipping, then that's a pretty good indication that latency sucks...but if the music can play through normally, then anything else is irrelevant, imho. I am certainly interested to know of potentially less laggy solutions to this equation, though, and even more interested in those of us that play extremely frequently doing something to help evolve the kaillera community.
If you were referring to me, I will gladly play some a3 on excellent some time. I will keep my eye open for you. :)
Kyokuji
09-14-2006, 04:17 PM
I was talking to Slide, lol.
We have never played Alpha 3 together.
NoAffinity
09-14-2006, 04:26 PM
I was talking to Slide, lol.
We have never played Alpha 3 together.
Didn't think so, hehe...man, you gotta use a quote if you're gonna be responding a page later. ;) But I will still keep an eye open....the revolution starts here, BROTHER!!! :p
Hitman
09-14-2006, 04:54 PM
Everyone has to deal with the same lag. Blame losses on lag is just retarded. If you are the Alex Valle of SF you would easily beat down 99% of the people online with a little adjustment.
I would bet $$$ that 9 out of 10 times, the person who beat you 10-0 online would beat you offline as well, barring a really, really laggy connection which you should get out anyway.
I play on good 100% of the times and people combo into supers and do their infinity's in VS games just fine and VCs in A3 just fine. The only time I had to go excellent was against you and I hardly notice a difference between excellent and good, I would say there are vastly superior players than you online and you need to L2P. There are people who beat me in A3 like 10 in a row in every game.
Majority of the people have no access to offline opponent those days. I have no desire to go to tournaments nor I really take 10-15 years old games seriously. People who play on Kaillera are MUCH MUCH BETTER than vast majority of the people who play offline (aka friends who come over to my place occassionally, they play fighters like once every 3 months). I play Kaillera to get the "good old days" arcade feeling, not to trying to win the next Evo thank you very much.
Good players will adjust instead of moaning "this crap would never work offline" when offline is dead and people who play online won't even bother with it. Kaillera is every bit as good as XBL (minus ranking), perhaps you need to stop sharing connection with roommate who download bittorrent or check your ISP.
The "I can't play online" excuse is just so silly when people who play FPS that require split second twitch or RTS that requires 200+ APM JUST FINE. You are not special, either adapt or get out of the kitchen cause you can't handle heat.
NoAffinity i like the idea of switching to a more up to date emulator, but as the situation stands there is no need. The most popular games you will find the usual suspects, a3, mvc, kof etc. All those games are played on the current most popular emulators.
Mame32k0.64 hasn't had an update for a little while, but what were the last games added, kof2003, ss5sp, etc. Basically the last the neogeo games. And Kawaks is has just about every neogeo and cps1+2 game running on it now.
So the only way i can see players switcing emulaters is when one of them can run a game (properly at full speed with no emu glitches) people actually want to play.
Martial Masters looks promising with it running on mame now, but its not running right yet. Also if the cps3 encryption ever gets cracked 3s would no doubt draw a large crowd. But by far the most promising games will be the 3d games.
Wouldn't it be a treat to play tekken Tag, Doa 2, VF2/3 or Soul calibur on kaillera through mame. These would draw people in by the barrel full. Most of these games start up if i remember correctly, just loads of glitches and super slow down. So they can't be that far off from becoming playable.
Also the ps2 emu is coming in leaps and bounds, hopefully they will include a p2p system but if its kaillera i'll take it.
I think before we start switching emulators, we need to support mame development and so they can get these newer games working on their latest builds. Any ideas on how we can do this.
caliagent#3
09-14-2006, 05:09 PM
Everyone has to deal with the same lag. Blame losses on lag is just retarded. If you are the Alex Valle of SF you would easily beat down 99% of the people online with a little adjustment.
I would bet $$$ that 9 out of 10 times, the person who beat you 10-0 online would beat you offline as well, barring a really, really laggy connection which you should get out anyway.
I play on good 100% of the times and people combo into supers and do their infinity's in VS games just fine and VCs in A3 just fine. The only time I had to go excellent was against you and I hardly notice a difference between excellent and good, I would say there are vastly superior players than you online and you need to L2P. There are people who beat me in A3 like 10 in a row in every game.
Majority of the people have no access to offline opponent those days. I have no desire to go to tournaments nor I really take 10-15 years old games seriously. People who play on Kaillera are MUCH MUCH BETTER than vast majority of the people who play offline (aka friends who come over to my place occassionally, they play fighters like once every 3 months). I play Kaillera to get the "good old days" arcade feeling, not to trying to win the next Evo thank you very much.
Good players will adjust instead of moaning "this crap would never work offline" when offline is dead and people who play online won't even bother with it. Kaillera is every bit as good as XBL (minus ranking), perhaps you need to stop sharing connection with roommate who download bittorrent or check your ISP.
The "I can't play online" excuse is just so silly when people who play FPS that require split second twitch or RTS that requires 200+ APM JUST FINE. You are not special, either adapt or get out of the kitchen cause you can't handle heat.
FPS' are made with online play in mind. They have systems intact that counter act the lag present from playing online. These arcades games don't.
Ryu1999
09-14-2006, 05:11 PM
The only time I had to go excellent was against you and I hardly notice a difference between excellent and good, I would say there are vastly superior players than you online and you need to L2P. There are people who beat me in A3 like 10 in a row in every game.
Not likely. Slide is easily one of the best players I've ever played in A3. The difference between playing him on good and excellent is like Pre and Post K-Fed Britney. If you can't tell the difference between good and excellent, then you're either a) lucky in that you have an exceptional connection or b) used to dealing with lag that you've innately compensated so that you've desensitized yourself ot it.
And I'll grant you that most players that win more offline will win more online, but there are certain people who play chars who are completely worthless in lag, like Slide. He's stubborn however, in that he refuses to kowtow to lag abuse. Me, I'll play dirty and pick Gief or Chun if delay gets bad enough and lag abuse like mad, but I guess he just has more scruples than me.
Kaillera is inferior. Anyone who says otherwise has a case of sour grapes. If you're a begger you can't be a chooser, but to eat mcdonalds when you could have steak is insanity.
Thats a nice way of focring your thaughts. But the thing is, you cant see anything with those painted sunglasses you are wearing other than what is painted. They are meant to be for display but you put them on anyway.
Kaillera is an almost ideal implementation of netplay for these emulators. You heard me! Thats exactly what I said and thats exactly how it is! Of course, you would not know anyway. Because you are still wearing those painted glasses. And ZBATTLE better than Kaillera? Anyone with minimum ammount of knowledge of server/client and p2p architecture in netplay's context would speak otherwise.
And you blind lot still go to GFW which uses a server that currently does nothing, nothing at all and not a thing to handle delay. Anyone but a meathead would consider it illegitimate. But you meatheads go there anyway and complain everyday about how the delay is bad. And whats the point of this thrad? Nobody cares if you meatheads quit kaillera or become homosexual.
:arazz: :arazz: :arazz:
qwazy
09-14-2006, 05:29 PM
Answer to all your lagg problems = kawaks + UOKS (and official server when hosting privately if you want p2p level performance.)
and don't complain about bullshit. GW != Kaillera
What server is UOKS? Hook it up with an IP, dawgy. :wgrin:
Slide
09-14-2006, 05:29 PM
Everyone has to deal with the same lag. Blame losses on lag is just retarded. If you are the Alex Valle of SF you would easily beat down 99% of the people online with a little adjustment.
I would bet $$$ that 9 out of 10 times, the person who beat you 10-0 online would beat you offline as well, barring a really, really laggy connection which you should get out anyway.
I play on good 100% of the times and people combo into supers and do their infinity's in VS games just fine and VCs in A3 just fine. The only time I had to go excellent was against you and I hardly notice a difference between excellent and good, I would say there are vastly superior players than you online and you need to L2P. There are people who beat me in A3 like 10 in a row in every game.
Majority of the people have no access to offline opponent those days. I have no desire to go to tournaments nor I really take 10-15 years old games seriously. People who play on Kaillera are MUCH MUCH BETTER than vast majority of the people who play offline (aka friends who come over to my place occassionally, they play fighters like once every 3 months). I play Kaillera to get the "good old days" arcade feeling, not to trying to win the next Evo thank you very much.
Good players will adjust instead of moaning "this crap would never work offline" when offline is dead and people who play online won't even bother with it. Kaillera is every bit as good as XBL (minus ranking), perhaps you need to stop sharing connection with roommate who download bittorrent or check your ISP.
The "I can't play online" excuse is just so silly when people who play FPS that require split second twitch or RTS that requires 200+ APM JUST FINE. You are not special, either adapt or get out of the kitchen cause you can't handle heat.
LOL! :rofl:
You dont know me, you dont know where i live, what i do, you basically don't know a damn thing about me.
I dont think you've ever even played me before, correct me if im wrong.
You're just making assumptions. You're trying to throw shit at a wall and see what sticks.
I don't give a shit if there are vastly superior people on kaillera than me or not! I don't have anything to prove to you or anyone else that's playing on kal. If did i'd join every game and challenge everybody, and i'd ALSO adapt to the lag. Which I wont. Cause it screws you when you play offline.
I can't or won't adapt to the lag, so I got out of the kitchen. I bet you feel real good now.
And you blind lot still go to GFW which uses a server that currently does nothing, nothing at all and not a thing to handle delay. Anyone but a meathead would consider it illegitimate. But you meatheads go there anyway and complain everyday about how the delay is bad. And whats the point of this thrad? Nobody cares if you meatheads quit kaillera or become homosexual.
:arazz: :arazz: :arazz:
once again people runaway with assumptions.
I don't even like godweapon. that place ghosts the most imo, straight up.
90%+ of the time i didnt even PLAY in that server.
lol steppin into shit like you know what's going on.
Everyone has to deal with the same lag. Blame losses on lag is just retarded. If you are the Alex Valle of SF you would easily beat down 99% of the people online with a little adjustment.
First off, yes everyone has the same lag but not everyone exploits it. Secondly, Alex Valle wouldn't even bother with kaillera because his reaction game would go out the window and it would be no fun for him.
I play on good 100% of the times and people combo into supers and do their infinity's in VS games just fine and VCs in A3 just fine. The only time I had to go excellent was against you and I hardly notice a difference between excellent and good, I would say there are vastly superior players than you online and you need to L2P. There are people who beat me in A3 like 10 in a row in every game.
No one's even talking about comboing. Technically, combos in a delayed game would have to be done the same speed as they would be done in the arcade. The only problem is that you would have to be able to do this combo without actually looking at the screen or listening to the sound of the character during the combo (since if you do, then you would probably mess up the combo since the game is delayed). Now if the game was lagged, then that on top of hte delay would make alot of combos pretty difficult to do.
Majority of the people have no access to offline opponent those days. I have no desire to go to tournaments nor I really take 10-15 years old games seriously. People who play on Kaillera are MUCH MUCH BETTER than vast majority of the people who play offline
.....
Kaillera is every bit as good as XBL (minus ranking), perhaps you need to stop sharing connection with roommate who download bittorrent or check your ISP.
No Kaillera is not the same as XBL...and no he isn't running bittorrents and his connectiond oesn't really suck (from wheN I played him).
You must be one of those players that don't care about reaction gameplay, and just toss out random shit for no reason (assumed from your ignorant post).
JedahsMinistry
09-14-2006, 06:43 PM
What server is UOKS? Hook it up with an IP, dawgy. :wgrin:
When the server list works, anything with a .92 version is the last UOKS.
Unfortunately, there are none in the US.
I myself have wanted to host a small semi-public server with it, but can't find an acceptible host willing to work with me.
If you want to give hosting a UOKS server a shot, you can find it here, under "TRAC's Server":
http://www.darktemplarz.com/downloads.php
It doesn't have the multitude of admin and user functions that Emulinker does, but it doesn't have ghosting either. Several abuse prevention functions are in UOKS, which are outlined in the .conf file.
EveryFlowerFlow
09-14-2006, 06:45 PM
EDIT: fuck it, there's too much wrong with hitman's post to even begin.
Overworld
09-14-2006, 07:10 PM
So um Slide, does your departure from kaillera really need a thread? Or was this made with the intent of having a nice arguement afterwards?
Also Nagata, not everything needs to be about competition, there are plenty of people who just have fun hanging out with friends, and may not have any particular interest in the thing the people are doing. Say bowling, I like to go out bowling with my friends, I'm terrible, but just like hanging out and doing it, I have no desire to become some master bowler, and you'll never find me buying a ball or shoes, but I'm game whenever people wanna go. It's that sort of attitude you'll find on kaillera, it's not people who necessarily want to lose, but they are just hanging out, and losing isn't the end of the world.
caliagent#3
09-14-2006, 07:23 PM
Kaillera is an almost ideal implementation of netplay for these emulators. You heard me! Thats exactly what I said and thats exactly how it is! Of course, you would not know anyway. Because you are still wearing those painted glasses. And ZBATTLE better than Kaillera? Anyone with minimum ammount of knowledge of server/client and p2p architecture in netplay's context would speak otherwise.
Have you tried Zbattle. There is very little delay. Lag on zbattle consists of the game frame skipping. Kaillera ALWAYS has delay, even in optimum conditions.
lol steppin into shit like you know what's going on.
I belive I do. Never had any of your absurd problems. Seriously...whats wrong with good and excelent? If you like excelent and others like good...you play on excelent and they play on good. And why excelent? Why not lan for even less delay? Wait...I think I can guess...you are using the same server as they use in GW which does not even work with LAN, leaving alone different connection settings. On proper kaillera servers, I played on LAN on kaillera with dialup and 150+ ping smoothly. Kaillera is designed to work with whatever ping and connection setting you have with minimum delay based on your own ping. Never had that noticeable delay problems once I switched to ADSL from dialup and my ping dropped below 90. You are judgeing steak by tasting a spoon of milk and have no idea whats going on.
Ryu1999
09-14-2006, 07:44 PM
I belive I do. Never had any of your absurd problems. Seriously...whats wrong with good and excelent? If you like excelent and others like good...you play on excelent and they play on good. And why excelent? Why not lan for even less delay? Wait...I think I can guess...you are using the same server as they use in GW which does not even work with LAN, leaving alone different connection settings. On proper kaillera servers, I played on LAN on kaillera with dialup and 150+ ping smoothly. Kaillera is designed to work with whatever ping and connection setting you have with minimum delay based on your own ping. Never had that noticeable delay problems once I switched to ADSL from dialup and my ping dropped below 90. You are judgeing steak by tasting a spoon of milk and have no idea whats going on.
I got stupider from reading that. Thanks
Kyokuji
09-14-2006, 07:45 PM
On proper kaillera servers, I played on LAN on kaillera with dialup and 150+ ping smoothly.
I severely doubt that, and if you'd gotten used to dial-up then of course ADSL will seem godly in comparison.
Honestly, a lot of the people who 'don't' complain, are only like that because they play in a very basic manner.
I severely doubt that, and if you'd gotten used to dial-up then of course ADSL will seem godly in comparison.
Honestly, a lot of the people who 'don't' complain, are only like that because they play in a very basic manner.
Dialup's upstream speed is high enough to support emulators like mame or kawaks on LAN. Might not work with Project64.
I doubt you played on any non-emulinker servers. Emulinker server always has that minimum delay thing and doesnot even allow different connection settings. Even if you have 0 ping and you are playing with someone of 50 ping...it will lagg. On official server, if you have 0 ping, you get 0 ping response.
Kyokuji
09-14-2006, 08:01 PM
I've been on kaillera since it's conception, I've played on a lot of servers, and you're kidding yourself if you honestly think these games have ever been playable on dial-up. Hell, most FPS games aren't even.
qwazy
09-14-2006, 09:55 PM
Well, I'm not gonna' defend one side against another, but with friends (who lived across the country) I'd be able to have some decent-to-good games when we had dial-up. Then we all got cable, and had good games.
I'm not gonna' say that playing online is just like offline, because a lot of know it's different but there's ways to get the better online experience.
Hitman
09-14-2006, 10:03 PM
When I say people on Kaillera are better than people offline doesn't include the tourney players. I am talking about in general. I have 10+ friends that played fighters at least some point in their lives and none of them are anywhere near as good as the competition on Kaillera. Simply because they have long stopped playing fighters and would only enjoy a few casual rounds when they come over to my place.
I want you guys play against someone called Interceptor (Gief Killer) in Super Turbo. His connection is not as good as most others for me, but for whatever reason he does all his combos flawlessly and I feel like I am playing against one of the tourney players, completely outclassed. Now he never played offline before and learned the game online completely, he probably will never step into a tournament but I have no doubt he can beat 99% of the people online or offline.
The only thing missing for me would be a casual ranking system (DC = loss, come on it is not hard to implement) that keeps records.
cygnus
09-14-2006, 10:19 PM
If you play KOF 98, Garou, Samsho 4 or Last Blade 2, you could join the Poporu exodus.
Check my sig.
Pity you still don't know the difference between connection settings even after being there for that long. Pity you still havent figured out how kaillera works. No im not kidding myself. I've played on dialup and dialup and I am sure its maths adds up.
Lets see: LAN and Kawaks/mame on worst case:
kaillera is contentiously synchronous lower ping first serve architecture
sends 3 instructions per packet to handle packet loss and on LAN it does it 60 frames per second:
(packet header size + [Instruction header + instruction id + inst username + data len + data] x 3) * FPS
= (1 + [4 + 1 + 1 + 2 + 2] * 3) * 60
= (1 + 10 * 3) * 60
= 31 * 60
= 1860 bytes per seconds minimunm upload speed required in worst case..
Thats the worst case. But as you are playing on LAN, it is highly probably that ther will be a match for one of your previously sent frames and it will send its one byte index rather than the whole thing. If half of your key combinations per second have not been seen before:
speed needed
= 31 * 30 + (1 + [4 + 1 + 1 + 1] * 3) * 30
= 31 * 30 + 22 * 30
= 1590 byte per second
Best case, if you just spectate and don't press any keya:
= 22 * 60
= 1320 bytes per second
Similarly: excelent/kawaks worst case = 1110 bytes / seconds
Similarly: good/kawaks worst case = 860 bytes / seconds
This is only for upload. Download would vary depending on no of players. Its like poload on higher connection setting exept with the same FPS you have. 2 player game on LAN/kawaks, download speed = 2220 bytes per second
as long as you get that ammount of data to server per second in time...you'll have a smooth game. Its cleaner than I expected...so simple that you don't even need a calculator to figure it out. Mayb the dialups in your country are shit that it cant support that. But typical dialup speeds here are 56kbps*1000bpkb/8bpB bytes per second and about 1/3 of that upstream. More than enough. Unless you have one of those isps who likes to put 5000 users through one modem, it will work.
Kyokuji
09-14-2006, 10:48 PM
Intercepter is good, but he likes to use a lot of multiple jump-in stuff which doesn't fly as well offline.
Guys like DGV and Jinrai are much more intimidating in ST.
If you play KOF 98, Garou, Samsho 4 or Last Blade 2, you could join the Poporu exodus.
I'd rather play somewhere where my ping is below 100ms thank you.
Last Blade 2 does not work at pings over like 80 anyway. High level play in that is totally dependant on linking which doesn't work when it's skipping all the time.
0746, you can flaunt as many figures as you like. Your definition of playable would differ greatly from mine. I can almost guarantee you that.
I don't even think 80ms is playable half the time, let alone 150.
cygnus
09-14-2006, 10:55 PM
Why do you assume your ping will be over 100ms? I'm not talking about playing against Koreans.
Kyokuji
09-14-2006, 10:57 PM
Now there are a few drawbacks to this service. Firstly, if you aren't on the West coast, you won't be able to have very playable games with Koreans. I got an account to play SS4 with other US players, but I don't know if there are any US players playing any other games (I'm guessing no). Of course, you can remedy this by signing up your friends.
No pre-existing population = having to play the koreans, and I severely doubt there will be much of an audience for this if we can't even get people to switch to 0.61 or a newer MAME.
And if the service is being backed by Playmore, then why is it free?
cygnus
09-14-2006, 11:08 PM
No pre-existing population = having to play the koreans, and I severely doubt there will be much of an audience for this if we can't even get people to switch to 0.61 or a newer MAME.
And if the service is being backed by Playmore, then why is it free?
You are absolutely right, it's impossible to have massive amounts of new people play there. But I'm not talking about getting everyrone and their brother to switch (most players on Kaillera play Capcom games anyway). If you are a dedicated player in any of those games, and know a few other dedicated players whom you regularly play, I don't see the issue with those few players making the transition.
Is having a million scrubs to fight on Kaillera really that much of a benefit over being able to play 10~15 players who are at your level?
Why is it free? Why is Gunbound free? Not only is it free, it's an original (shitty) game to boot.
0746, you can flaunt as many figures as you like. Your definition of playable would differ greatly from mine. I can almost guarantee you that.
I don't even think 80ms is playable half the time, let alone 150.
You did not read anything I said. Still wearing painted sunglasses. Its almost like a doh that you wont get anywhere with your garbage truck. At least do some research before you talk shit because you are still under the impression that connection setting should corrolate to ping.
With Dialup + LAN + kaillera + 150+ ping, not emulinker, the game will be smooth with some delays similar to the ammount you get normally with emulinker.
Serpent
09-15-2006, 12:37 AM
You did not read anything I said. Still wearing painted sunglasses. Its almost like a doh that you wont get anywhere with your garbage truck. At least do some research before you talk shit because you are still under the impression that connection setting should corrolate to ping.
With Dialup + LAN + kaillera + 150+ ping, not emulinker, the game will be smooth with some delays similar to the ammount you get normally with emulinker.
Connection setting correlates with frame rate, so yes, you have more precise input and reaction under excellent as opposed to good.
That's the thing with throwing out a bunch of numbers, you don't have to talk about where you got them and you don't even have to be right about what they mean, you can just blather on about how you're right. Most people lie in arguments and don't check their sources or anything, they quickly claim they're right. Most people also completely ignore counterarguments, and pretend that either the counterarguments are wrong or they didn't happen. Most people are pretty annoying. It's why I wish I was rich and could live a secluded life.
Ryu1999
09-15-2006, 11:08 AM
I want you guys play against someone called Interceptor (Gief Killer) in Super Turbo. His connection is not as good as most others for me, but for whatever reason he does all his combos flawlessly and I feel like I am playing against one of the tourney players, completely outclassed. Now he never played offline before and learned the game online completely, he probably will never step into a tournament but I have no doubt he can beat 99% of the people online or offline.
Believe me, I ranked him top 5 on my ST list, but its more a testament to how bad most people are on kal at this game (including myself). He is nowhere near as good as you make him out to be. Like Kyokuji said, he jumps way too much, has no concept of footsies and throws out whiff dps like its Christmas. I have no doubt that if he played and trained under someone like DGV, he could be really good because he has some knowledge of the game. But right now he plays uber online tactics which wouldn' t fly against the better players offline.
Connection setting correlates with frame rate, so yes, you have more precise input and reaction under excellent as opposed to good.
That's the thing with throwing out a bunch of numbers, you don't have to talk about where you got them and you don't even have to be right about what they mean, you can just blather on about how you're right. Most people lie in arguments and don't check their sources or anything, they quickly claim they're right. Most people also completely ignore counterarguments, and pretend that either the counterarguments are wrong or they didn't happen. Most people are pretty annoying. It's why I wish I was rich and could live a secluded life.
Your first paragraph is inaccurate. You are trying to critique quantum theory after watching a science fiction movie about time travel. Advanced emulators like mame32k .108+ overclock framerate to 2-4x when sending savestates etc. So they achive rates around 120-240+ fps. And their games run at normal rates. So if your connection is on excelent, only half of their savestates get transfered? Dont take my word for it if you think I am talking shit. Find it out yourself.
And how can connection setting relate to accuracy? Your MAME does not know or care about what connection setting your client is running. Like I said, dont take my word for it..find it out yourself if you think im talking shit. It runs constantly at 60fps all the time and does not even know what ping you have. It can't know what ping or connection setting you have. Even if MAME somehow hacked your kaillera client and did know, there would have been no point. Dont take my word for it if you think I am talking shit. Find it out yourself. But don't talk shit!
Connection setting does not mean anything different to the the emulator and its gameplay. It has nothing to do with your ping. If it did, that part would have been left out or would never have been introduced. You dont get different pings based on your connection setting. To the server and client, it refers to how many new frames to enclose per packet so it can do with sending less no of packets. To the user, independently with ping, it merely refers to delay. Nothing more and nothing less.
Like I said, dont belive it...find out.
You can look at work that has been done:
http://kaillera.com/forums/viewtopic.php?t=4745
http://singleclick.com/~openkaillera/
http://www.emulinker.org/index.php?page=Kaillera_Network_Protocol
http://prdownloads.sourceforge.net/okai/base_protocol-0.83.zip?download
or rediscover everything by yourself
still
dont talk shit!
NoAffinity
09-15-2006, 12:21 PM
I think before we start switching emulators, we need to support mame development and so they can get these newer games working on their latest builds. Any ideas on how we can do this.
Sorry for not being active in this since yesterday...
From my understanding, the primary issue with 3d game emulation being slow is that Mame puts all emulated processing on the CPU. If you've ever seen a CPU try 3d emulation, it is not pretty, nor is it exceptionally fast, in terms of FPS. The MAME guys have acknowledged this issue, and responded that trying to make MAME offput video processing to video cars would take a much greater amount of time and energy than any of them are willing to commit. This has been a major deterrent of unofficial mame build hackers, too, I beleive. Can't say I blame them on that. I believe there was also the issue of not being able to emulate accurately, if offputting to 3d cards, but rather tweaking the handling of the graphic processing...and that goes against the official MAME guys' credo and moral validation for keeping the project alive. But, there are emus, such as Zinc, which do handle 3d processing differently than Mame, and games like SFEX and other 3d'ers run great on it...but, Zinc at least, does not integrate online play, and its emulation is limited. And, of course, there's Chankast, but the guys that do that have already said they will not implement online play. Of course, you also have to consider that the greater the graphic quality, the greater the bandwidth needed to play online.
I think there are plenty of things in the pipe, in terms of technology, that will one day allow us to play the mentioned games basically in real time, but for better or worse, it isn't happening right now.
Serpent
09-15-2006, 12:37 PM
Your first paragraph is inaccurate. You are trying to critique quantum theory after watching a science fiction movie about time travel. Advanced emulators like mame32k .108+ overclock framerate to 2-4x when sending savestates etc. So they achive rates around 120-240+ fps. And their games run at normal rates. So if your connection is on excelent, only half of their savestates get transfered? Dont take my word for it if you think I am talking shit. Find it out yourself.
And how can connection setting relate to accuracy? Your MAME does not know or care about what connection setting your client is running. Like I said, dont take my word for it..find it out yourself if you think im talking shit. It runs constantly at 60fps all the time and does not even know what ping you have. It can't know what ping or connection setting you have. Even if MAME somehow hacked your kaillera client and did know, there would have been no point. Dont take my word for it if you think I am talking shit. Find it out yourself. But don't talk shit!
Connection setting does not mean anything different to the the emulator and its gameplay. It has nothing to do with your ping. If it did, that part would have been left out or would never have been introduced. You dont get different pings based on your connection setting. To the server and client, it refers to how many new frames to enclose per packet so it can do with sending less no of packets. To the user, independently with ping, it merely refers to delay. Nothing more and nothing less.
Like I said, dont belive it...find out.
You can look at work that has been done:
http://kaillera.com/forums/viewtopic.php?t=4745
http://singleclick.com/~openkaillera/
http://www.emulinker.org/index.php?page=Kaillera_Network_Protocol
http://prdownloads.sourceforge.net/okai/base_protocol-0.83.zip?download
or rediscover everything by yourself
still
dont talk shit!
Yo dumbass, nobody said your ping changes depending on the connection type. You can use all the numbers you want, but common sense beats everything else. Simply put, it's much easier to get moves out and react on excellent than it is on good. You are, of course, too ignorant to understand what the numbers mean, and you are apparently too weak of a player to notice the difference. Again, stupid people like you don't understand simple things. Just misinterpreting random data doesn't mean you're right, it just means you are wrong and alse deluded.
EDIT- If you believe there is no difference, then why argue and complain? Just switch to excellent and don't bitch. Simple.
qwazy
09-15-2006, 12:58 PM
Simply put, it's much easier to get moves out and react on excellent than it is on good.
To the server and client, it refers to how many new frames to enclose per packet so it can do with sending less no of packets. To the user, independently with ping, it merely refers to delay.
Same thing?
I'm just wondering 0746, how are you currently involved in the creation of kaillera? Were you involved in it's programming before, or any current open source projects, etc?
Serpent
09-15-2006, 01:23 PM
Same thing?
According to him, can't be, since he says it's all the same (and then goes on to post what you pointed out). I think he's just a troll. How can anyone think those two connection types are the same?
Captain Ryu
09-15-2006, 01:48 PM
Everyone has to deal with the same lag. Blame losses on lag is just retarded. If you are the Alex Valle of SF you would easily beat down 99% of the people online with a little adjustment.
I would bet $$$ that 9 out of 10 times, the person who beat you 10-0 online would beat you offline as well, barring a really, really laggy connection which you should get out anyway.
I play on good 100% of the times and people combo into supers and do their infinity's in VS games just fine and VCs in A3 just fine. The only time I had to go excellent was against you and I hardly notice a difference between excellent and good, I would say there are vastly superior players than you online and you need to L2P. There are people who beat me in A3 like 10 in a row in every game.
Majority of the people have no access to offline opponent those days. I have no desire to go to tournaments nor I really take 10-15 years old games seriously. People who play on Kaillera are MUCH MUCH BETTER than vast majority of the people who play offline (aka friends who come over to my place occassionally, they play fighters like once every 3 months). I play Kaillera to get the "good old days" arcade feeling, not to trying to win the next Evo thank you very much.
Good players will adjust instead of moaning "this crap would never work offline" when offline is dead and people who play online won't even bother with it. Kaillera is every bit as good as XBL (minus ranking), perhaps you need to stop sharing connection with roommate who download bittorrent or check your ISP.
The "I can't play online" excuse is just so silly when people who play FPS that require split second twitch or RTS that requires 200+ APM JUST FINE. You are not special, either adapt or get out of the kitchen cause you can't handle heat.
Lol you're crazy man. I've had people beat me online and they couldnt really score any wins on me offline. It's a completely different game dude. Oh and xbox live runs way better than kaillera imo. Actually it should really be fact. In terms of input delay live blows kaillera away.
Slide
09-15-2006, 02:22 PM
So pretty much, Hitman and 0746, i dont even have to say much to either one of you anymore. You both really have no one that agrees with you. haha, telling people they need to "L2P". If ya'll both actually "L2P"ed yourselves then you'd know exactly where and how the lag and delay in Good and 64 effect things for worse.
I wouldnt even be surprised if both Hitman and 0746 were the same user posting under both those names.
Having all that delay and whatnot just has you learning how play guessing games. AND it shows you how to abuse things that dont fly, cause you dont really get punished as hard as you should be.
EDIT: people that REALLY know how to combo big in the lag, tear me up too cause i cant defend the obvious start ups to it. It's always to their benefit to just keep at it.
Yo dumbass, nobody said your ping changes depending on the connection type. You can use all the numbers you want, but common sense beats everything else. Simply put, it's much easier to get moves out and react on excellent than it is on good. You are, of course, too ignorant to understand what the numbers mean, and you are apparently too weak of a player to notice the difference. Again, stupid people like you don't understand simple things. Just misinterpreting random data doesn't mean you're right, it just means you are wrong and alse deluded.You say I am too ignorent to understand while you dont understand it at all. I am not misinterpreting randomly.
I know I am not and I know you are because there was a time I thaught its like that. It was a good enough understanding at abasic level but most of the things i coded based on this assumption did not work. Does not make sense for emulators to send less data because of connection setting...it would mean you would run the game at half the speed. Thanks to Moosehead clearing things up for me and I am doing exactly the same thing. Someone said it in this thread or a previous one that you do reaction based gaming. The reason its easier to do moves or I should say it feels easier to do moves on excelent than good is because there is less delay and hence is more responsive. Not because it goes at 30 fps instead of 20. There are still people who will do long infinites and a whole lot of other shit on good connection setting. Well, they just vomet them and dont care as long as the first hit got through. Their shit will work equally good if they play on bad. They are just used to the delay.
Same thing?Not the same thing. All games in MAME always run at 60 frames per second, both offline and online all the time. Let me tell you that he does not understand what connection setting means. Your games would run fine on 120 fps connection if thats how the emulator worked without any loosing any integrity irrespective whatever connection setting he picked.
Serpent
09-15-2006, 02:56 PM
If instead of saying frame rate, if I said input frames or something like that, would that change anything? I don't mean the rate at which the frames are displayed on screen or anything like that. I just mean how inputs are recognized or accepted. I would not have reacted the way I did if you hadn't attacked me, but now that you seem to actually want to discuss things I'm cool with that.
Slide
09-15-2006, 03:09 PM
You say I am too ignorent to understand while you dont understand it at all. I am not misinterpreting randomly.
I know I am not and I know you are because there was a time I thaught its like that. It was a good enough understanding at abasic level but most of the things i coded based on this assumption did not work. Does not make sense for emulators to send less data because of connection setting...it would mean you would run the game at half the speed. Thanks to Moosehead clearing things up for me and I am doing exactly the same thing. Someone said it in this thread or a previous one that you do reaction based gaming. The reason its easier to do moves or I should say it feels easier to do moves on excelent than good is because there is less delay and hence is more responsive. Not because it goes at 30 fps instead of 20. There are still people who will do long infinites and a whole lot of other shit on good connection setting. Well, they just vomet them and dont care as long as the first hit got through. Their shit will work equally good if they play on bad. They are just used to the delay.
You make much much better sense here.
I'm not used to the delay at ALL.
I refuse to compensate cause that hurts me when im offline cause then i'd have to change again.
Still i think that the older mame versions are better cause they wouldnt slow down at all. I used to play in private servers on LAN with mame .61 for capcom and may 3 mame .60 for snk.
It was great then.
Delay hurts you, i dont care what anyone that only plays on kal says. When you get that last sec reversal when youre watching your opponents every move, and you spot them change up. You get that reversal and you turn the MOMENTUM, and can clearly see the pace of matches you'll know what im saying.
Kal feels too much like a random guessing fight in the filth.
Kyokuji
09-15-2006, 04:24 PM
Aye. One of the worst things about lag is that it can totally kill someone's momentum.
Like sometimes I'll be watching someone make a huge comback against his opponent, and then it'll lag and no one'll get hit, but you know that guy's probably gonna lose now, because his momentum/rhythm is gone.
Sometimes, all your opponent needs is that extra half a second to compose himself.
caliagent#3
09-15-2006, 04:37 PM
You say I am too ignorent to understand while you dont understand it at all. I am not misinterpreting randomly.
But you said Kaillera is better than Zbattle, when in reality it's the other way around. You make it SOUND like you know what you're talking about, but in actuality you really don't.
Kyokuji
09-15-2006, 06:35 PM
I think I know who this guy is. There's some dude named Kaillera Client in GodWeapon who I always see babbling on about all this stuff.
If instead of saying frame rate, if I said input frames or something like that, would that change anything? I don't mean the rate at which the frames are displayed on screen or anything like that. I just mean how inputs are recognized or accepted. I would not have reacted the way I did if you hadn't attacked me, but now that you seem to actually want to discuss things I'm cool with that.
I'll try to give you the scenario. Consider 2 players on a server with 0 ping. One is on LAN and the other is on bad. When the game starts, both of the emus load up the game and reads keyvalue from your keyboard and controllers and gives it to kaillera client. When client receives the first keyframe from your emulator, it knows your game is all loaded up. It sends a singnal to server saying I'm loaded up. When everyone is loaded up, server sends another signal to all players at once saying your game is loaded up. Since both of them have 0 ping, both of them recieve that signal almost immidiately. Thats when the game begins. The client that is on LAN connection setting sends the data it has immidiately after it receives the ready signal. Why? Because It assumes that mame goes at 60fps and sending the frame now wont alter the no of packets sent. It sends it immidiately and gives execution control back to the emulator. But for the guy who is on bad, he is only supposed to transfer 10 packets per frame. If he sends his frame immidiately like the guy on LAN, he will end up sending 60 packets per second as MAME runs at 60 frames per second and thats not what the user wants. So it does not send the frame and just gives execusion control back to MAME.
On the second frame, MAME on both player's end does the same thing in reading the person's keyboard and controller button states and gives it to the clients. Client of the person on LAN does the same thing as before and sends the second keyframe to server because it assumes MAME runs at 60 frames per second and it wants to send 60 packets and there is no problem sending data each frame. But it has 0ms ping. The game is running at 60 frames per second and each frame takes 1000ms per second / 60 frames per second = 16.6666667 ms per frame. I.e. mame gives frames to client at that interval. It has been more than 0 ms (the client's ping) since it sent his keyframes to server last time. So it expects server to have sent a response to his previously sent keyframes. And thats when it checks if there is any data and if there is none, it waits for the data until it receives it. Once it receives the data it gives it to MAME and thats the maximum delay for that player who is on LAN connection setting with 0 ping. As long as he pings less than 16.6666ms, that will be his maximum delay. He is on delay tier 1 for LAN connection setting. If he pings 20 ms, he is on delay tier 2 and client no longer expects the frame sent now to be available on the next frame. It expects them another frame later. And it will not wait on the second frame for the data sent on first frame. Because if it does, it will take more than 16.666667ms + MAME has to do a lot of processing too and hence the next frame will be sent later than in another 16.6667ms and it will create discontinuity...When it becomes discontinuous, the effect will echo on and create huge choppy laggy and unplayable start.
As for the guy on bad, he cant send data on second frame :/ because if he sends data on every second frame, he will end up sending 30 packets per second. User only wants 10 packets transferred per second. So client just saves the frame on its local memory and gives execusion control back to mame. This goes on till the 6th frame. If it sends data every 6th frame, it will end up sending 10 packets per second and thats exactly what the user wants. And thats exactly what the client does and sends all 6 frames at once. So you have that obvious 6 frames delay at the start. But then when it gets to the server on the next frame, server will wait for 6 frames until it has enough data from player 1 to send to it. So the client who is on bad cant expect frames from server before another 6 frames. So he gets the first frame he gave to client back on the 12th frame. Thats 0 ping optimim condition. But what if the guy who is on bad has a ping of 60 ms? It will take his data 30 ms to get to server (thats what kaillera assumes) and then that 6 frames delay so the server has enough frames to send to him and then another 30 ms for data to travel back to him. so he has that intrinsic 180ish ms delay just for choosing bad with 60 ping. This system even works with dialup regardless of connection setting because users are discriminated based on their ping.
Now why did I say Emulinker does not work? Because server does all this calculation and tells client what delay tier they belong to. Client simply follows orders. And emulinker has that delay tier value hardcoded in it. It always says you are on the second delay tier (i was wrong before saying it was on first but ive confirmed with emulinker coders some time after that.) So the person on bad with 60 ms, instead of forcibly waiting for data on the 12th frame, does it on 18th frame (it only does the waiting stuff when its time to send). That means the game starts out real smooth with that extra bit of delay.
This also mean if you belong to a delay tier greater than 2 and you are using lan, for example if you ping more than 2 * 16.6666666667ms = bit more than 33ms, it will forcibly stall on the second frame to wait for data from server and will send the next frame later and server will get the next frame later and send it to you even later and this will continue on and the game will fuck up with emulinker.
Suprafast made a nice little mod for emulinker to set this delay tier value which would allow you to set the delay to less or more if you have less or more ping. But the last time i tried, it seemed to be game specific. That doesnot work either. Setting the delay to more just means you will lagg more and to less means you will chop to death. It just means you will be able play with hisher ping with more ping. Even if it was made userspecific, it would not work. Because emulinker's internal architecture discriminates between black or white and not based on ping. It requires that everyone must play on the same connection setting regardless of their ping. And regardless of their ping, server does not send responses to clients before it has keyframe values from all the players. So your ping is 13 ms and you are playing with this 70 ms dude who is trying lan out, server wont have keyvalues before 30 ms and you are stalling on second frame not sending any value and it just gets worse and worse like a chain reaction. Thats not how its meant to me and of course...I dont disagree that its unplayable...on emulinker servers. But then it works worse than kaillera server in this respect and you guys have been playing on emulinker server since the last lot of script kiddies. My argument is, it does not make sense for it to be generalised for all of kaillera. Thats not how kaillera is meant to work and thats not how it works. You don't say all games suck because you came across one shit one. And you should not argue all games suck with your experiance of playing only one game. Its mo different from those people who tries their first fighter game and gets smashed heavily and never plays it again and says stuff like "fighters are ***."
Kyokuji> I've been to GW less than 5 times in total (counting occations rather than no of logins) and never once did I speak about kaillera other than asking how to use the new setdelay feature works once.
please excuse my rather long post
Hitman
09-15-2006, 09:50 PM
Blame your losses on online tactics is just weak. First time I played against Interceptor he crossed me up roundhouse standing fierce jab dragon punch 100% of the times, I have no idea why I couldn't block such a simple combo, but he landed it like 100 times in a row. Whenever I tried to do it on him he blocked it 100% of the times.
Our connection wasn't ideal, Super Turbo Speed 3 online is too fast IMO, I couldn't get jab dragon punch out reliably and I had to resort to crouch fierce's, yet he had no problem whatsoever jab dp me out of pretty much everything I threw at him.
Sometimes it is called ADMITTING YOU ARE PLAYING AGAINST A SUPERIOR PLAYER who is MORE ADAPTABLE than you are. Is online a different game than offline? Of course! But I will guarantee Interceptor would beat the vast majority of you offline as well. Unless you are a V-ism player (why don't you just play A-ism or stick to simplest VCs and STFU about lag?) or something you don't magically beat someone going from online to offline.
Super turbo on speed 3 is very very very very fast, almost too fast. Even the tourney players will rarely ever wake up DP against jump ins. I guarantee you offline play for majority of the scrubs like me will favor jump-ins as well. Ooooo and the godly "mix-ups" aka tick throws, it is again possible because of the retarded game speed, I have seen countless tourney players trapped in a corner and ticked throw to death just like a Kaillera match. I would say ST is THE most heavily luck-based tourney game out there. Just watch Jwong in Evo East finals, second round, three tick throws from Balrog. Or heck mighty Alex Valle ticked throwed 4 times in same round. Seriously the Valle match looks just like a Kaillera match.
url]http://www.youtube.com/watch?v=lqYHVFIDSbc[/url]
http://www.srkvideos.com/evo/matchvids/2006/west/hsf2/EvoWest2k6-HSF2-09-AlexWolfe_vs_AlexValle-LB.zip
For the last time, for a dead genre, it is almost impossible to find consistent offline competition. A lot of us have gave up on offline play COMPLETELY, there is ONLY online play, thank you very much.
Any given day there is far more people playing on XBL and Kaillera than offline. Online is the future, offline is only if you are serious enough to play in tournaments and don't want to lose your timing or something. That is like less than 0.5% of the population that plays fighters at least once a month.
Kyokuji
09-15-2006, 09:57 PM
Uh, actually Ryu's about the same as he is buddy, and I play Intercepter quite frequently and we go back and forth most of the time. Like I said before, guys like Jinrai and DGV are much better.
What are you, his agent or something? Nobody was complaining about anything. Just making a statement about his playing style. It wasn't out of malice or anything. Just a statement of fact.
For the last time, for a dead genre, it is almost impossible to find consistent offline competition.
Maybe in your area and mine, but not in a lot of other places.
And why the hell did you suddenly switch gears and start talking about Alpha 3 mid-paragraph? Intercepter doesn't even really play that game.
You're pulling a lot of figures out of your ass, and making a lot of poorly reasoned blanket statements.
0746, I don't care how good your netcode is. Fighters are not playable at 150ms period. Maybe for basic stuff, but there's no way you're going to be able to do VC's or links or anything like that at that kind of ping.
Blame your losses on online tactics is just weak.
Lol...HOW is it weak to blame losses on online tactics when it is usually the online tactic that results in the loss? I don't understand your mentality at all. People are complaining about things that CLEARLY exist and clearly affect the outcome of the match to the point where the lesser skilled players have their gameplay improved due to lag. Noobs online can toss out random shit for no reason and partially get away with it. This is the reality.
Look, I played you in kof2k2 and you just mashed. You didn't seem to even know the importance of reaction gameplay...how can you make comments related to reaction gameplay if you aren't a reaction player?
If someone says "I know I hit the attack button before I saw the opponent's animation make contact with my character, and the move(or any other move) I was trying to do never came", then who are you to say they are making up excuses? How would you know? How can you say I'm making excuses when I know that DOES happen to me.
Sometimes it is called ADMITTING YOU ARE PLAYING AGAINST A SUPERIOR PLAYER who is MORE ADAPTABLE than you are.
Why would you admit something like that if it wasn't true? First off, we aren't even talking about just people that end up beating others online and not offline. We are talking about tactics that just end up working better online and offline. These tactics are mainlyl used by beginneres who don't even know what they are doing. It's not that they are adapting, it's that they don't even know that what they are doing would get annihilated in the reality.
Unless you are a V-ism player (why don't you just play A-ism or stick to simplest VCs and STFU about lag?) or something you don't magically beat someone going from online to offline.
Why not...explain yourself.
For the last time, for a dead genre, it is almost impossible to find consistent offline competition. A lot of us have gave up on offline play COMPLETELY, there is ONLY online play, thank you very much.
Any given day there is far more people playing on XBL and Kaillera than offline. Online is the future, offline is only if you are serious enough to play in tournaments and don't want to lose your timing or something. That is like less than 0.5% of the population that plays fighters at least once a month.
Where did you come up with these statistics? How are you going to know how many people are walking into arcades around the US and Canada? Give me the source for your statistics...
Serpent
09-15-2006, 10:35 PM
I find it laughable that someone thinks online players outnumber offline players. Just because you don't know offline players doesn't mean they don't exist. In arcades, college campuses, apartments and houses across the country people will meet up to play games. Most of these people do not enter tournaments. The online player base is extremely small. If Capcom and these other companies depended on online players, they'd have gone out of business a long time ago. There are maybe 300 people on kaillera that play fighting games, and that's a very generous estimate. I don't know how many people are on Xbox Live, but for online players to outnumber offline players, the player base would have to be over 50% of the game sales. And if that were true, the developers would have made virtually no money from the sale of the game, as they'd only move very limited numbers of the game. As someone that used to go to arcades and gatherings of people, I can attest to the fact that of every 20 or so people at any gathering, maybe 1 or 2 would play online.
It also sounds to me that you just suck period, so I don't understand why you've been chosen as the official talent evaluator. You're like those scrubs at the arcade that refuse to play, and when you do play, no matter to who, you've lost. You base your entire talent judgment based on who beat you more badly, or whoever you see beating people by more. I've always thought it stupid when someone says A beat C, and C beat D, so A must be able to beat D. This is not sound logic. Fighting games are about matchups and playstyles, a person that barely beats everyone is a much better player than someone who destroys half the people he plays.
And as Kyo pointed out, why are you switching mid-stream from ST to A3? I don't know who interceptor is, but it sounds like he's not actually that good. There's an easy way to test though, just have the guy step up onto ZBattle, where the lag isn't nearly as stupid, and see how he does. I don't think ZBattle is as good as offline play, but it sure as fuck is a hell of a lot closer than kaillera is.
Hitman
09-15-2006, 11:04 PM
I don't play KOF (except 94, the only version I am strong in), you can clearly I didn't know what low jumps are or max is or CD counters are and barely knew the move set for the characters, and I got destroyed, just as I would be in offline play. And it is hard to improve in KOF when everyone I play against pretty much either OCV me or win by 1.5 bar or more. The learning curve is too steep.
Play CE or A2, these are my strongest games. I never claimed to be good, but I assure you in those games if you can't beat me online, you won't beat me offline. At this day and age, unless I played a certain fighter a lot when I grew up, I won't be good at it nor I would spend the neccessary time to get good at it.
None of the 2D fighters played at Evo still sell today. And most people do not go to those gatherings you talk about. They play online, XBL or Kaillera. Look at the PS2 (a much much more popular system) board for Street Fighter Anniversary:
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=918998
Zero posts, that is how popular the game is. I am sure PS2 version sold more copies too. But how many people still play it outside of those that read SRK.com?
At least for Xbox there is still interest, due to online play, even if the system has a far smaller installed base than PS2.
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=920669
DOA4 is easily the most popular fighting game in the U.S. today (everywhere except SRK, just like soccer is the most popular sports everywhere except the US, just like KOF is more popular than SF everywhere else except the US, you can see my point, just because it is not popular in SRK doesn't mean it is not popular). Used in pro gaming tournaments like WCG, only fighting game to have sponsored players, and the main reason is online play.
BTW, while Kaillera is not nearly as big as XBL (nor it ever will be, the whole emulator/rom thing is still not legit afterall), it is far bigger than you give it credit for. KOF97 is the biggest game on Kaillera by a HUUUUUUUUUUUUGE margin, yet you wouldn't even see a single game hosted for it if you look at the U.S. servers. The number of players you see on godweapon represent a tiny fraction of the player base for Kaillera. For something completely free, completely home brew, completely fan supported, it is pretty damn good.
http://www.kaillera.com/
20 players that does one gathering every week is way, way less play time than 20 people that play online everyday.
Kyokuji> Depends on how and who you play with. If its 150 ms ping on "bad" connection setting, you can think about saying bye bye...you are better off not even starting. On LAN, thats still less than 1/5 of a seconds delay. Well, good connection setting on emulinker still means a possible hardcoded max delay of 9 frames regardless of whatever ping you have. Thats exactly 150ms. Its a bit stupid but if you model people's luck statistically with the normal curve, you have some people who are there with their semi-average ping. And they get to come to forums like this and make special threads to bitch about "kaillera." Well, you cant really blame them can you? They are merely bitching about what they see. And guess what, it becomes a nice little bitching thread that even the mod has to ignore because he likes his zbattle so much. And when someone goes thats not how it is, you all go get him. He does not know anything because he he does not agree with me. My garbage truck is as good as his limousine koz its mine.
Hitman
09-15-2006, 11:15 PM
I do agree ZBATTLE has better netcode than Kaillera. Client to client is simply superior to server to client. Kaillera's client/server architecture is superior in scalability, but quite flawed for 1v1 games. There is no reason any data should be send/received to the server at all during gameplay, just a direct P2P connection would be better.
However until it is supported by an arcade emulator, it is useless. Kaillera's gameplay came a long way over the last three years, I am getting much smoother play than ever before that ZBATTLE is obsolete.
Hitman
09-15-2006, 11:34 PM
One last thing. The biggest difficulty for Kaillera to grow is the fact that it is not really legal. If I start a thread with a clean zip file that contains MAME 0.64 + all the popular games played on US servers today, so that people can download and start playing in five minutes, it would bring significant interest.
Before someone call me out on that DOA4 more popular than all the 2D fighters combined statement. Count the number of threads with replies for last two days in DOA4 forum:
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=928260
Now count the number of threads with replies for last two days in Tekken 5 forum (PS2 install base >>>>>>>>>>>>>>>>>> Xbox 360):
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=920588
Last but not least, count the number of threads with replies for last 48 hours on Shoryuken Fighting Games Discussion Forum:
http://www.shoryuken.com/forums/forumdisplay.php?f=2
It isn't scientific sure, but it should definitely tell the story.
Kyokuji
09-15-2006, 11:42 PM
KOF97 is the biggest game on Kaillera by a HUUUUUUUUUUUUGE margin
Only people in China play it. Everywhere else it's 98 or 2002.
Slide
09-16-2006, 12:47 AM
had alot to drink last nite im going to re-read what was posted past like 8pm or so.
EveryFlowerFlow
09-16-2006, 03:41 AM
None of the 2D fighters played at Evo still sell today. And most people do not go to those gatherings you talk about. They play online, XBL or Kaillera. Look at the PS2 (a much much more popular system) board for Street Fighter Anniversary:
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=918998
Zero posts, that is how popular the game is. I am sure PS2 version sold more copies too. But how many people still play it outside of those that read SRK.com?
At least for Xbox there is still interest, due to online play, even if the system has a far smaller installed base than PS2.
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=920669
God your stupid. Since when does the number of posts on gamefaqs serve as the litmus test for what's going on in the fighting communtity? And to top it all of you posted the wrong damn links. here's the right one (http://img179.imageshack.us/img179/8803/gfly8.jpg). (smaller number is topics, larger one is number of posts). Not that it matters but PS2 SFAC has always been the more lively board. Always.
DOA4 is easily the most popular fighting game in the U.S. today (everywhere except SRK, just like soccer is the most popular sports everywhere except the US, just like KOF is more popular than SF everywhere else except the US, you can see my point, just because it is not popular in SRK doesn't mean it is not popular). Used in pro gaming tournaments like WCG, only fighting game to have sponsored players, and the main reason is online play.
BTW, while Kaillera is not nearly as big as XBL (nor it ever will be, the whole emulator/rom thing is still not legit afterall), it is far bigger than you give it credit for. KOF97 is the biggest game on Kaillera by a HUUUUUUUUUUUUGE margin, yet you wouldn't even see a single game hosted for it if you look at the U.S. servers. The number of players you see on godweapon represent a tiny fraction of the player base for Kaillera. For something completely free, completely home brew, completely fan supported, it is pretty damn good.
http://www.kaillera.com/
More random bullshit. DOA most popular game in the US? lmao where? amongst who? real fighter fans or rich kids who got it as a bundle for there 360's for christmas? proof? link? nah nothing, foh. And lol at KOF being more popular than SF everywhere except the US, get you head out you own ass.
Lastly, no KOF'97 isn't the most popular game on kaillera. The number one game changes during the day as the time changes. When the US is awake marvel is No.1, at 3am in the morning KOF, Winning Eleven or some other random game can creep up
Hitman you can't compare SF srk boards to gamefaqs boards for doa or tekken. You either have to compare the gamefaqs SF boards with them, or compare srk to main tekken and doa sites.
www.tekkenzaibatsu.com
www.doacentral.com (not sure if this is the main one)
I'd still bank my money on srk having far more traffic, simply cause it encompasses alot more games, has a longer history and is home to the largest fighting game tournament in the world.
Rocklee, kof absolutely slaughter mvc and other marvel games on kaillera. In the chinese and other asian servers al your really find is kof and other snk games. Also if the kaillera.com website is to go by anything, then its quite clear kof rules. Of the top ten games 6 of them are kof. Kof97 alone makes up 20% of the all games being played on kaillera. MVC is only 2%, even in prime time in godweapon i doubt they come anywhere near kof.
arstal
09-16-2006, 06:06 AM
Another theory I have on that, is that the lower amount of animation frames in KOF compared to other games, makes it more friendly to online play, then say capcom games- SNK's crappy graphics actually does them a favor in this case.
RabbitDynamite
09-16-2006, 06:33 AM
Oh, internet drama, how I love it so. Over-reaction to the left of me, bollocks to the right, and here I am...
Hitman
09-16-2006, 06:57 AM
I am sure dead or alive series (3/Ultimate/4) sold more copies last five years than the top five 2D fighters combined. I will find some stats later. There is a reason the game is in WCG. SF is only relevant for those who grew up with it. 10-15 year olds of today will never touch it. Without new blood coming in, it is simply hopeless.
Ryu1999
09-16-2006, 09:24 AM
Blame your losses on online tactics is just weak. First time I played against Interceptor he crossed me up roundhouse standing fierce jab dragon punch 100% of the times, I have no idea why I couldn't block such a simple combo, but he landed it like 100 times in a row. Whenever I tried to do it on him he blocked it 100% of the times.
Our connection wasn't ideal, Super Turbo Speed 3 online is too fast IMO, I couldn't get jab dragon punch out reliably and I had to resort to crouch fierce's, yet he had no problem whatsoever jab dp me out of pretty much everything I threw at him.
Sometimes it is called ADMITTING YOU ARE PLAYING AGAINST A SUPERIOR PLAYER who is MORE ADAPTABLE than you are. Is online a different game than offline? Of course! But I will guarantee Interceptor would beat the vast majority of you offline as well. Unless you are a V-ism player (why don't you just play A-ism or stick to simplest VCs and STFU about lag?) or something you don't magically beat someone going from online to offline.
1) I already said Interceptor is better than me in ST, which is not really a big deal since I suck pretty bad in that game. Consequently, it doesn't change the fact he would lose to anyone who's semi decent offline. I emphasize offline since there are only like 3 truly decent players at ST online
2) Super Turbo 3 on World/U.S. is not Tourney standard. If you read any of the ST threads you realize that Japan Turbo 3 = U.S./World Turbo 2. I told Interceptor this, but he doesn't care I don't think. Given that adding extra speed to a game makes offense so much easier, especailly when defense was handicapped by lag/delay in the first place
3) Lolerskates. I'd like to see anyone on Kal beat me into submission at a3 offline that isn't Eishi or Slide. Its not going to happen. Especially not that scrub Quinton, Taiwanese (and all his aliases), and definitely not Hadou Ken/Doomsday
Hitman
09-16-2006, 10:07 AM
I told him he is just too fast for me and asked him to slow the game down to 1 and he did. I can actually win 1 out of 5 if I intentionally pick counter characters.
You are actually saying that someone can beat you 10-0 online and lose to you 0-10 offline? You really think this is possible?
Slide
09-16-2006, 10:14 AM
I thought that those kaillera.com statistics were out of wack and only in tune with the mames that supported up to kof97 anyway? Then most emulation sites started supporting kof98 but i dont think the stats put it in though.
When kof2002 was dumped and played by EVERYONE, kof97 was still placed higher. I dont think that games like kof2002 are even a game that's included in the kaillera.com statistic set. But im unsure cause i haven't even visited that dumb site for years.
---
Also hitman, im willing to bet you that if you posted a zip of mame 61 for ST and A3 and 64 for those games, 61 would be the most enjoyed of the two. EVERYONE that's made the switch from 64 to 61, as far as i know have all prefered the latter. Their game improved too because of it.
You are actually saying that someone can beat you 10-0 online and lose to you 0-10 offline? You really think this is possible?
Nobody said this. We're simply saying there are many cases where someone can beat you online, and then use those same tactics on you offline and lose most of the time.
Serpent
09-16-2006, 10:44 AM
None of the 2D fighters played at Evo still sell today. And most people do not go to those gatherings you talk about. They play online, XBL or Kaillera. Look at the PS2 (a much much more popular system) board for Street Fighter Anniversary:
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=918998
Zero posts, that is how popular the game is. I am sure PS2 version sold more copies too. But how many people still play it outside of those that read SRK.com?
At least for Xbox there is still interest, due to online play, even if the system has a far smaller installed base than PS2.
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=920669
20 players that does one gathering every week is way, way less play time than 20 people that play online everyday.
I checked kaillera yesterday, and there were maybe 50 people online in all of the US. I'm sure more than 50 people passed CTF, one arcade in the country, that night alone. Maybe you play kaillera every night, but I'm certain most of those 50 people do not play everyday.
You are, once again, wrong on how many people play and how often. Again, where are you getting your statistics from? Nowhere. Head onto some other gaming message boards, you'll notice that people still play games like 3s and CvS2 with their friends, and these people have never even heard of SRK. You need boards where people actually post socially, not gamefaqs boards dedicated to specific games. One of the jobs I had about a year ago, we'd bust out the PS2 and play 3s. These people did not know what SRK was, but they were into the game. They couldn't match up to me, but they certainly played before I got there and after I left. I met up with an old friend from HS before I left for Cali, he and like 5 other people were playing random fighting games, like Project Justice, 3s and a few others, and again, they didn't know SRK existed and couldn't match up to me. They were just casual players. They frequently met up to play games, that's another 5 people. So there's 10 people that play games offline that I just happened to come in contact with, and you're trying to tell me that's some rare occurrence that happens nowhere else in the country? Did I happen to run into the only 10 people in the country that played offline? Or should I discount the other 20 or so people at university when I was an undergrad, and pretend that nobody played in any other undergrad in the country?
Your numbers suck, your thought processes suck, and you suck. You're a joke.
EveryFlowerFlow
09-16-2006, 10:50 AM
challenge is the only 02 that is listed. 4p marvel doesn't show even though it's played as much as regular. right now theres about 23 97 games going in those in the top 10. 11 mvc games and yet it only shows as 2%. I'm not even sure if emulinker posts stats the way the normal servers do. the stats are either hella outta wack or it doesn't even work properly
DRADIX
09-16-2006, 11:18 AM
Play CE or A2, these are my strongest games. I never claimed to be good, but I assure you in those games if you can't beat me online, you won't beat me offline.
Your strongest eh? Ok, well I challenge you to some games of SFA2. Rarely do I ever get to play people in SFA2 (Finally something good came out of this thread :lol: ).
DRADIX
Captain Ryu
09-16-2006, 11:43 AM
I told him he is just too fast for me and asked him to slow the game down to 1 and he did. I can actually win 1 out of 5 if I intentionally pick counter characters.
You are actually saying that someone can beat you 10-0 online and lose to you 0-10 offline? You really think this is possible?
I beat alex valle in a set of matches online in cvs2 on xbox live a long time ago. I guess I must have been better than him right? Damn I must be one of the best in america. lol damn I wish that were true but I was just some random guy from long island who won with lag.
On top of that I wasn't even really any good at all at the time. I had like no ground game but lag helped my style. He would have destroyed me offline.
Your logic is flawed dude. Please stop posting this bs about people being better than others cause they win online.
challenge is the only 02 that is listed. 4p marvel doesn't show even though it's played as much as regular. right now theres about 23 97 games going in those in the top 10. 11 mvc games and yet it only shows as 2%. I'm not even sure if emulinker posts stats the way the normal servers do. the stats are either hella outta wack or it doesn't even work properly
I'd like to know where you got those statistics from, if its just from the waiting game list then that is wrong, as it doesn't pick up most of the games.
I was also suspicious of those statistics. So i went browsing on some of the top asian servers that i could get on. 95% of the games are kof. Maybe those statistcs on the site are dated or not entirely accurate. But i'd definitely say kof gets more play than mvc on kaillera easily. Godweapon is like the only true major server in America. Reps is the major european server. But if look at the asian servers theres a good 5-6 which are about the same size, and they are packed with kof games.
Kyokuji
09-16-2006, 01:01 PM
I don't know why any of us even care anymore when Hitman is a self admitted scrub.
think he was refering to: http://anti3d.com/statistics.php and http://kaillera.com/stats.php
mvsc is low on offifial kaillera stats page but about 20% on anti3d's stats page
Isn't the anti3d statistics based on the backup kaillera server list, which only submitted servers are apart of? If thats the case, then i can see why alot of asian servers would be missed out.
Video
09-16-2006, 04:53 PM
Slide gave this board more activity than it's seen all month.
Mystic_bash
09-16-2006, 05:55 PM
Just start up your own server for when you wanna play against someone you know, Me and rage02 used to play vs like that all the time, A few lag spikes here and there but nothing too serious to fuck up our gameplay. We played on low though, since our computers suck :(
Captain Ryu
09-16-2006, 06:14 PM
The lowest input delay I ever got on kaillera was about half a second and that shit sucks :tdown: I would have a ping of like 10 and so would the other guy but the delay was still bad. I usually don't get a lot of spikes though.
Jebus! Another one! Thanks for the info Captain Ryu ^_^.
r3cko> those infos are passed to kaillera/anti3d from server. I would think anti3d.com can get stats off any public emulinker servers.
Hitman
09-16-2006, 10:29 PM
I checked kaillera yesterday, and there were maybe 50 people online in all of the US. I'm sure more than 50 people passed CTF, one arcade in the country, that night alone. Maybe you play kaillera every night, but I'm certain most of those 50 people do not play everyday.
Where did you get your numbers? Every night after 8PM, there is a lot more than 50 people on godweapon ALONE. Heck I am getting 49 people right now at 1:30AM Sunday morning on GW, yeah there are people playing in CF right now. Yeah right. I am sure far more than 50 players passed through godweapon alone every night. More like 200+.
"Me and my friend and I still play fighters offline" mean absolutely nothing. Go on XBL and XB Live Arcade and see how many people play online at any given night compared to people still playing on obsolete technology. Kaillera isn't really legal, it will never be truly main stream like XBL and 360.
Basically in term of number of matchs/hours played everyday in the U.S., kaillera >>>>>>>> arcade play, XBL >>>>>>> offline play, it is not even close. You forgot the number of "machines" that a Kaillera server can toss up. You can have 8 people waiting online in CF (yeah right, ROFL, but just to say this is the case) to play A3, but meanwhile four "machines" are played online getting 4 times the action. During prime time with 20-30 "machines" being played non-stop on godweapon alone, the number of matchs/hours people spend their dwarf the arcades. Heck, CF is like the only arcade with 2D fighters being played in a 500 mile radius? Heck at least half the people that goes into CF don't play 2D fighters at all?
Nothing like competition 24/7 and owning people who think they are hotshots offline. Top players beat me online period. I love it when scrubs pick the top tiers to abuse high priority pokes that are hard to stop in lag, tick throws that are even harder to stop in lag, yet cry foul/noob/scrub when I kill them with repeated body splashes.
I suck in A3, if you lose to me online in A3 you are NOT good period. A good vanilla A-Ryu that combos supers reliably can beat me 10-0 regardless of character I pick.
ANTI3D:
Only tracks like 25 servers, the real Kaillera tracks 200+. You will see this if you use the Anti3D DLL then try the official DLL to refresh server list.
I use ANTI3D too because there is no reason for me to ping servers in China. But it is anything but the full data set.
VS games are only big in the US, the whole super hero theme and over the top play is very popular. It is extinct everywhere else. The American Football of fighting games. KOF is soccer.
Hitman
09-16-2006, 10:57 PM
Also, I love it when idiots make retarded statements like "My ping is 10 ms so is my opponent and I get half second delays". God, for starters, if people can't get high quality play on Kaillera do you think Godweapon would be almost always full and impossible to get on during prime time?
Stop downloading porn over bit torrent while you are playing the damn game, or at least check your wireless router and make sure no one else is doing so, or call your ISP and get the RIGHT upload bandwidth. Sooo many things you can do to improve your playing experience.
L2P. QQ more.
Kyokuji
09-16-2006, 11:39 PM
GodWeapon averages about 100 players at peak, with about a dozen or so players in Anti3D and about 30-40 playing SSB in Emularena.
Seriously though Hitman, why don't you actually play some of these people before you talk? I'm sure most of them would mop the floor with you. Especially since you seem to think Intercepter is the god of ST.
I wonder if you realize how ridiculous you sound saying shit like: "People who think they're hotshots offline". Offline is the only turf that matters period. You can get a general idea of who the better player is online, but if you get two people of the same skill level going at it, luck plays a much larger factor online than it does off.
Also, leave the fucking SC/WC terminology at home. It's obnoxious.
Also, I love it when idiots make retarded statements like "My ping is 10 ms so is my opponent and I get half second delays". God, for starters, if people can't get high quality play on Kaillera do you think Godweapon would be almost always full and impossible to get on during prime time?
Stop downloading porn over bit torrent while you are playing the damn game, or at least check your wireless router and make sure no one else is doing so, or call your ISP and get the RIGHT upload bandwidth. Sooo many things you can do to improve your playing experience.
L2P. QQ more.
Not idiots! Unlucky!
Hitman
09-17-2006, 12:19 AM
Peak number of players != number of players that goes through a night. Who is going to play from 8PM-3AM (East + West Coast) all the way through?
BTW, Kyokuji my jaw dropped when I heard you play on keyboard lol. This is yet another flawless example of a good player can adapt to anything.
My hand is too sore from playing on P360. I will consider ebaying it hehe. Maybe I need to hit the gym more often.
shinkibigami9
09-17-2006, 01:10 AM
Ok.. is this arguement about if online or offline play is king? I hope its not lol especially on SRK.
BTW, Kyokuji my jaw dropped when I heard you play on keyboard lol. This is yet another flawless example of a good player can adapt to anything.
haha, I also play on keyboard...it's really not a handicap like many people say it is, it's just different.
brian
09-17-2006, 02:45 AM
champion edition is marginally playable on kaillera, because its slow, so only the tougher reaction/timing stuff is screwed up. that's it. lol at ppl who think they're playing a3 on kaillera.
-=KOH=-
09-17-2006, 03:32 AM
After reading 50% of this post I'm just going to assume you are all really bored.
EveryFlowerFlow
09-17-2006, 03:32 AM
champion edition is marginally playable on kaillera, because its slow, so only the tougher reaction/timing stuff is screwed up. that's it. lol at ppl who think they're playing a3 on kaillera.
hey, do you play online? i remember playing you at the bearcade when it was still open (r.i.p. :sad:) And I think you share in fellow hated for 'blakuma' :wgrin:.
AcidGlow
09-17-2006, 06:32 AM
I never noticed an improvement from Good to Excellent setting so I just play on Good... I join those T3 servers when I want a coop game but for 1 vs 1 stuff I just load a server myself and let them join my address.
For some reason... Anti3d and God Weapon have SOO much more lag now... it's horrible to play on so I don't bother on those servers anymore really..
EveryFlowerFlow
09-17-2006, 06:49 AM
For some reason... Anti3d and God Weapon have SOO much more lag now...
it's called emulinker
Captain Ryu
09-17-2006, 12:57 PM
Also, I love it when idiots make retarded statements like "My ping is 10 ms so is my opponent and I get half second delays". God, for starters, if people can't get high quality play on Kaillera do you think Godweapon would be almost always full and impossible to get on during prime time?
Stop downloading porn over bit torrent while you are playing the damn game, or at least check your wireless router and make sure no one else is doing so, or call your ISP and get the RIGHT upload bandwidth. Sooo many things you can do to improve your playing experience.
L2P. QQ more.
ok asshole... You call me an idiot because I explained how much lag I get on kaillera? You're a fucking retard that takes online play seriously. I never downloaded when I played and I'm on a wired connection. My upload is about 2mb and my download is 10mb. You're the fucking idiot coming on talking like you know what's up but in reality you're a fucking moron. I don't even play on kaillera anymore because it isn't fun playing with lag like that. If it's me then why are my connections 100x better on xbox live? Kaillera has always been like that but you probably don't notice because you fucking suck.
All you talk about is combo into super like it's how to be a god in sf but any decent player knows that all ground game and everything goes out the window that that shitty lag. No it's ok though, if you can combo into super online you must be good.
Also I go to CF a lot and the place is fucking packed out on weekends and so are other good arcades around the country. On top of that you have a lot of places around NY and I'm sure other states where people rent systems and shit so they can get together and play. Kailerra is 99% random scrubs (hitman) that think they're good, this is probably why the GW server is always full. Retards like you can't get enough of random lag fighter.
Tell me this... How come every top online player that tried to play in a tourney got raped? I guess some random guy from some random place is better than some of few really good players that play online and off cause they win games against them? Are you fucking kidding me? You have like 100 people trying to explain to you that you're a fucking retard but you still come back with some dumb ass comments.
brian
09-17-2006, 12:59 PM
hey, do you play online? i remember playing you at the bearcade when it was still open (r.i.p. :sad:) And I think you share in fellow hated for 'blakuma' :wgrin:.
Yeah I play online, for lack of anything better to do at the moment. So, who are you? Not that many ppl at the bearcade played ST.
Captain Ryu
09-17-2006, 01:46 PM
Everyone has to deal with the same lag. Blame losses on lag is just retarded. If you are the Alex Valle of SF you would easily beat down 99% of the people online with a little adjustment.
Lol like I said before I guess I must be one of the greatest cause I beat valle in a set on CVS2 live. I'm sure lag didn't effect him 1 bit lol.
Lol like I said before I guess I must be one of the greatest cause I beat valle in a set on CVS2 live. I'm sure lag didn't effect him 1 bit lol.
No, he was saying that everyone has the same lag. Since you were able to adapt to the lag better than Valle, this means you are a better player than Valle.........:confused:
Captain Ryu
09-17-2006, 02:19 PM
No, he was saying that everyone has the same lag. Since you were able to adapt to the lag better than Valle, this means you are a better player than Valle.........:confused:
But I didnt actually adapt to anything. I just played random as fuck and scored some wins. Doing random shit that doesnt make sense isn't adapting but I guess hitman see's it that way. I had no ground game whatsoever at the time either. I was a jump happy scrub.
Basically if you want to be good online you have to abuse lag. It's the best way to play if you want to win online but it makes the game suck. It's not even fun playing like th