View Full Version : Alpha 3 preferd over alpha 2 on kaillera?
Captain Ryu
09-30-2006, 01:05 PM
Been playing a lot of alpha 2 on kaillera lately but I noticed more play 3. Is it preferd over 2? Do youguys ever hold any tournaments for 2 at all? Just wondering.
Also I've been playing only on mame 61 with people I know. Is 64 better all round for lag and such? I see like everyone using 64 but I heard 61 was better.
Anyway if anyone wants to get down on some a2 or something let me know. My aim is scootmagee00 and I can set up a server for us to play in. I don't even bother going to the reg servers cause it has too much lag.
DRADIX
09-30-2006, 01:13 PM
I personally prefer SFA2 over SFA3 online as well as offline. I basically started using kaillera for SFA2 but then I quickly realized that it was not so popular. If you ever see Doomsday, T-1000 or myself just contact us to play. Those two are the only guys I have ever really played. SFA2 tournament? I have NEVER seen a successful SFA2 tournament on Kaillera.
Kyokuji
09-30-2006, 01:26 PM
People who prefer A2 over A3 don't realize that it's even more broken than A3 is. CC's were way too easy in that game.
0.61 is slightly better than 0.64, but 0.64 is standard so I and most other people use it for the sake of competition.
Captain Ryu
09-30-2006, 02:34 PM
You have all the comp you need on srk. Why not just have everyone on srk start using 0.61?
I like alpha 2 and 3 its just that I started learning 2 recently and I don't know shit about 3. You'll see me picking a ism ryu all day. I'll put some time in a3 though to learn what im doing but I'm not trying that shit in godweapon lol.
Serpent
09-30-2006, 02:41 PM
People who prefer A2 over A3 don't realize that it's even more broken than A3 is. CC's were way too easy in that game.
0.61 is slightly better than 0.64, but 0.64 is standard so I and most other people use it for the sake of competition.
A3 actually has a lot more retarded shit than A2, and there's no way A3s VCs aren't more broken. A2's CCs are just easier to do, so instead of spending time learning combos (lol, combos=skill!!! lol) people are forced to rely more on positioning and smarter play. That's why generally HF and ST have stronger players as well. There's not as much combo execution there, the focus is on solid poking, hit confirming, positioning, spacing. For people that don't want to spend hours and hours practicing combos, these games show the real difference in skill.
If you're playing people that fuck up VCs, then you're not playing good people in the first place. At the higher levels of play, you just never expect anyone to ever fuck up any combos. It doesn't matter if it's "harder" or "easier" the result is always the same.
DevilJin 01
09-30-2006, 02:47 PM
Yeah...I like A2 better cuz it plays more like...SF. A3 has too much emphasis on v-ism shit (I don't like custom combo grooves).
Captain Ryu
09-30-2006, 03:04 PM
I really cant say shit about a3 since I know nothing about it but I'm feeling alpha 2. Anyway I'm looking for people to play. Hit me up on aim scootmagee00.
Blazn
09-30-2006, 05:40 PM
I prefer A3 over A2 because the variety of characters and grooves.
the thing about combo executing is that it is easier to set up but harder to do compared to a normal super.
if mess up, you take the risk of getting hit and wasting bar.
and if you do it good then you get good dmg.
thats why they make it hard to do so its risky and worth practicing.
also A2 customs.. when I activate, the guy seems to cant block.. is that part of the game?
Kyokuji
09-30-2006, 07:17 PM
If you activate near someone, there's a sort of blowback that breaks their guard.
I believe Evil Ryu's activations always cause that no matter where he is on the screen.
I should've said "a lot of" when I mentioned Alpha 2, because the main argument I hear is that A3 is broken, when A2 is pretty broken in its own right.
And I'd have to disagree. At top levels, yes, you should assume that everyone has their execution down 100%, but easy high damaging combos like that make it easier than it should be for lesser players to do well. If two games both have high damage custom combos and they're considerably easier to do in one, I don't see how that encourages people to think anymore than they do in the other. Spending less time learning combos doesn't mean you'll spend more time learning other things. A good player would've done both anyway, and some random scrub won't be smart enough to do the latter. From my experience, it just means that it's that much easier for that scrub to do a ton of damage.
As for Alpha 3, it's a shame they couldn't figure out a way to retain crouch cancels but eliminate the infinites.
The one thing I will say is that I hate the guard meter they implemented in A3, and I'd wager a lot of other people did as well, because it never showed up in that capacity again (it was present in CvS2, but it took ages to GC someone). All it does is encourage scrubby offense from my experience.
I reckon a2 is better. Apart from the PP throw thing which gets rid of all the unwanted throws, I don't like most of the things they introduced in a3.
Plutoburn
09-30-2006, 07:59 PM
Each game's engine has its own pluses and minuses, I think more people play A3 because it has a bigger cast, and that means more variety.
EveryFlowerFlow
09-30-2006, 09:40 PM
People also don't like A3, and I think also hate V-ISM, because you can't really pretend you're good at the game the way you used to. You could play A2 and dick around with Ken and convince yourself that you were pretty good at the game...you can't really do that in A3, and if you don't know what you're doing, it's very easy to just get completely destroyed
pretty much sums it up for me.
Shiro_420
09-30-2006, 09:50 PM
I just noticed Kyokuji is from canda. Go canada
DRADIX
10-01-2006, 07:19 AM
People who prefer A2 over A3 don't realize that it's even more broken than A3 is. CC's were way too easy in that game.
You are entitled to your own opinion. However, I have no idea why you found it necessary to basically "knock" personal preference. I do not bother use the CC's, nor do many of the people I play with. I do not like SFA3 because there is a designated throw button, multiple hits in the air and I generally do not like the way the game plays. People can argue which one is better but all that matters to me is the one that I prefer :wgrin:.
DRADIX
Blazn
10-01-2006, 09:45 AM
well what about 3rd strike?
to me that is the best sf game IMO.
if you cant use parry that well you wont excel as much.
command grab buttons make it even more in depth.
multibple juggles.
and A3 has all the properties A2 has as mentioned in this thread.
positioning, hit confirming spacing everything said.
nobody ever said you had to rely on combos. A and V has its ups and downs. like everything else.
execution is a big part in SF and requires plenty of skill.
Sa2 is just like regular sf but with supers basically.
Kyokuji
10-02-2006, 02:25 AM
I do not bother use the CC's, nor do many of the people I play with.
Yeah, I should've said 'most' people who knock Alpha 3, but seriously that's like saying: "Alpha 3 isn't broken because I don't use V-ISM or crouch cancels".
-Midnight-
10-02-2006, 02:32 AM
I prefer A2 but I'm forced to play A3 because it's a standard mainstream everywhere :wonder:
DRADIX
10-02-2006, 09:51 AM
Sa2 is just like regular sf but with supers basically.
That's exactly my point. It plays almost like SF but with supers. Like most people here, I grew up on the original. I guess I just refuse to accept SFA3 because it is completely different; from the throws to the air juggling. I never really gave Street Fighter 3 much of a try so I cannot comment on that.
DRADIX
ramza
10-02-2006, 11:54 AM
juggle system is retarded in a3. guard bars=no, and alpha counters become near useless. lots of reasons to prefer a2 instead of a3. its much more effective and satisfying to play defensively in a2 than in a3.
Kyokuji
10-02-2006, 12:09 PM
guard bars=no
This I agree with.
alpha counters become near useless.
Uh. Damage is way lower on them, but they're just as useful if not more so. You 'need' these to avoid getting raped by VC's.
lots of reasons to prefer a2 instead of a3. its much more effective and satisfying to play defensively in a2 than in a3.
This I will also agree with.
Serpent
10-02-2006, 12:12 PM
well what about 3rd strike?
to me that is the best sf game IMO.
if you cant use parry that well you wont excel as much.
command grab buttons make it even more in depth.
multibple juggles.
and A3 has all the properties A2 has as mentioned in this thread.
positioning, hit confirming spacing everything said.
nobody ever said you had to rely on combos. A and V has its ups and downs. like everything else.
execution is a big part in SF and requires plenty of skill.
Sa2 is just like regular sf but with supers basically.
Nope, newer games reward luck and combo execution a lot more than the older games did. That is a complaint many great players have had with the newer games, instead of forcing players to make up the difference in footsie and other basic skills, Capcom simply lessened their impact so weaker players could compete. This is why the OG players still own new players in the older games, even if the new players are dominant in the newer games, the newer players just do not have as strong a base in winning without the gimmicks. Simply put, an OG player that puts time into learning combos in newer games will get better much quicker than a new player that has combos in new games trying to play OG games.
In A3 for instance, regular attacks do almost no damage. The game is basically turtle/runaway to build meter, then try to hit your VC. I've played with top tourney players offline, so I feel like I have a pretty good grasp on what goes on. It's just the way A3 is set up. There's a lot off bullshit in A3. I can play both games, but to pretend A2 is some broken unplayable crap is just stupid. A3 is just as bad, but it's newer. Also I don't think A3 is nearly as fun, but it does have some different things to do and a bit more variety. Balance is pretty bad in A3 though I think compared to A2. The bullshit in A3 to me is a lot more annoying than the stuff in A2, so if I go by fun factor I take A2. The only reason I play A3 sometimes is because nobody plays A2.
ramza
10-02-2006, 12:23 PM
Uh. Damage is way lower on them, but they're just as useful if not more so. You 'need' these to avoid getting raped by VC's.
my point is, that's the only purpose they serve in a3. nowhere near as useful as a2, you don't get punished for using them liberally.
EveryFlowerFlow
10-02-2006, 12:39 PM
my point is, that's the only purpose they serve in a3. nowhere near as useful as a2, you don't get punished for using them liberally.
good. watch the b3 vids. you see never see less that 5 alpha counters in one round. retarded. for ken it was a free srk which takes a little less than 1/6 of life. the reduction and guard meter in a3 stopped the dependancy and abuse. a welcome change imo.
In A3 for instance, regular attacks do almost no damage. The game is basically turtle/runaway to build meter, then try to hit your VC.
Runaway to build meter? The game is nothing like that at all. And I'd love to here how the balance is bad in a3, especially when compared to a2. the only character arguably over everyone else is v-akuma and even he's not overpowered, everything else is fair game. keep up with a-cho you rarely see the same characters winning it all each time. it's not 3s.
Blazn
10-02-2006, 01:18 PM
ok besides crouch cancels and and one or two characters with Vism
what is so broken about A3?
you have more varieties, more mix up more possibilities and just as easy to get out of the corner.
well to be honest.. I just like A3 because its way faster in terms fo speed and decision making.
and Sf2 had the cheapest grabbing system ever
Serpent
10-02-2006, 01:40 PM
Runaway to build meter? The game is nothing like that at all. And I'd love to here how the balance is bad in a3, especially when compared to a2. the only character arguably over everyone else is v-akuma and even he's not overpowered, everything else is fair game. keep up with a-cho you rarely see the same characters winning it all each time. it's not 3s.
V-Sak and V-Akuma are in a tier of their own. Everyone else is lower than them. You can't even use most A-groove chars, I think only Guy, Gen? and Chun can even be considered passable there. The reason why people build meter is because regular attacks do a few pixels of damage, but VCs can do 70% or more. The entire game is based on landing your VC. That's one of the reasons V-Akuma is so good, abuse short HK and whiff throws to build meter, then do VC. That's not deep gameplay to me. That's just hella stupid.
I don't think a-cho vids override the state of the game in the US, since you're playing in the US not Japan, and their tourney format is different. As someone that's watched top A3 tourney players in action, and played against them, that is my view on this game. I suppose you watching vids and playing on kaillera somehow makes you more qualified to comment. From what I hear, it's not like you're even good on kaillera, how can an inferior player such as yourself possibly be able to comment on the game over myself?
ok besides crouch cancels and and one or two characters with Vism
what is so broken about A3?
you have more varieties, more mix up more possibilities and just as easy to get out of the corner.
and Sf2 had the cheapest grabbing system ever
Stupid hit boxes, fucked up move priorities, one system/combo being the entire focus of gameplay. Sim's airthrow was pretty fucking stupid, Chun's priorities on a lot of stuff is stupid. Blanka, Sagat and Bison are pretty stupid too. So's Gief. The only reason nobody comments on those chars is because VC is even more stupid, and beats their stupidity. If you took out VCs in this game, it would be one off the worst games ever. It is just horribly put together and sloppy. There's no real variety to this game, since you like 3s imagine a game where every character is Yun or Chun-li, and that's A3. Everyone picks Yun because he's better, but if they didn't, it'd just be Chun-li vs. Chun-li for every match.
When caliagent said the stupid stuff doesn't work offline, it's because he meant offline everyone can use Yun, so they just ignore the stupid stuff entirely. Beating stupid things with something that is slightly less stupid doesn't make the game good at all. If A3 was so good, why is it never at Evo?
shadowcharlie
10-02-2006, 01:43 PM
Nope, .i hope u are joking about luck and combo rewards. in the next paragraph down u complain about how much a3 normals do damage wise. reward combo ratio? luck ? do a 3 hit combo in ST and please compare the rewards to a game that cam out later -_- i dont understand how a games that has technical system with reduced damage can be talked about in the same sentace as luck.
.>>>
in general
most of the arguments about a3 i see in this thread are pretty bias and claim very broad unfounded things as reasons to dislike it. what if i came out and said a2 is just a borring poke fest with emphasis on turtling? keep it to "i like personally___ more" dont try to justify yourself so much
Kyokuji
10-02-2006, 01:57 PM
Beating stupid things with something that is slightly less stupid doesn't make the game good at all. If A3 was so good, why is it never at Evo?
While I agree with you about hitboxes and other shit, that's not the best way of judging a fighter's credibility. They have DoA at EVO, but not KoF or Guilty Gear, and I don't see Alpha 2 anywhere either. I don't think most of the good A3 players will deny that the game is broke as shit, it's just that A2 is just as broke in different ways. You also have to remember that up until recently, all the home ports of A3 were really fucked up, which doesn't help matters given that EVO is a console only tourney.
My beef is not with people who prefer A2. Hell I like the game. It's just that people say they dislike A3 because it's broke, when I know that they don't know how to play A2 well enough to comment either.
Honestly though, most of the newer Capcom fighters are horribly broke in some way or another. CvS2, 3S, CFE, MvC2. So we gotta make some concessions somewhere if we're gonna be playing anything other than ST at EVO.
Captain Ryu
10-02-2006, 02:33 PM
Are all the alpha ports in alpha antholgy accurate to the arcade versions?
Kyokuji
10-02-2006, 02:53 PM
Not 100%, but you can make it pretty much the same by messing around with the dipswitches.
Forget about A3 characters in that game though. VC's only work on other A3 characters, and there's no reason to use any of the other ISM's over A1/A2 stuff.
Blazn
10-02-2006, 04:23 PM
Stupid hit boxes, fucked up move priorities, one system/combo being the entire focus of gameplay. Sim's airthrow was pretty fucking stupid, Chun's priorities on a lot of stuff is stupid. Blanka, Sagat and Bison are pretty stupid too. So's Gief. The only reason nobody comments on those chars is because VC is even more stupid, and beats their stupidity. If you took out VCs in this game, it would be one off the worst games ever. It is just horribly put together and sloppy. There's no real variety to this game, since you like 3s imagine a game where every character is Yun or Chun-li, and that's A3. Everyone picks Yun because he's better, but if they didn't, it'd just be Chun-li vs. Chun-li for every match.
When caliagent said the stupid stuff doesn't work offline, it's because he meant offline everyone can use Yun, so they just ignore the stupid stuff entirely. Beating stupid things with something that is slightly less stupid doesn't make the game good at all. If A3 was so good, why is it never at Evo?
wow with that many cast of cheap characters... wouldnt it be even for them to fight eachother then?
I dont know what you mean by characters being stupid but there is a handful of characters that can use V ism effectively. just look at all xenozips videos.
there are so many ways to defeat those characters your talking about if you actually try to learn it.
your giving me the assumption that you get pwned by Vism then call it stupid.
if you keep getting AA Vism then dont jump.
if aKuma tries his unblockables guard cancel and stay out of the corner
if Sim is air grabbing. why are you jumping with him?
and if you want to to play guy effectively you HAVE to learn his combos and chains.
I still dont really understand what your real problem is.
Im guessing you really truly hate all MVC series.
to make it clear, I dont hate A2 I just dont find it as much fun as A3 the lack of air gaurd makes some projectiles abuseable
A3 has alot of possibilities and makes you rethink over and over.
cygnus
10-02-2006, 04:28 PM
those are some great tips you should write a guide
EveryFlowerFlow
10-02-2006, 05:14 PM
V-Sak and V-Akuma are in a tier of their own. Everyone else is lower than them. You can't even use most A-groove chars, I think only Guy, Gen? and Chun can even be considered passable there. The reason why people build meter is because regular attacks do a few pixels of damage, but VCs can do 70% or more. The entire game is based on landing your VC. That's one of the reasons V-Akuma is so good, abuse short HK and whiff throws to build meter, then do VC. That's not deep gameplay to me. That's just hella stupid.
sak isn't with akuma. most people put sim above sak. the only reason some people consider sak 'broken' is because she's so simple to use and is deadly at the same time. yeah people whiff attacks and throws on knockdown etc to build meter, nothing new. you said they run away and turtle to do it, no they don't. you'll be hard pressed to find a high level match fitting your description of gameplay. whiff throws to build meter, then do VC? wtf? that would only work if the other person doesn't know what their doing. you don't just activate at random and *poof* *pow* win the match.
I don't think a-cho vids override the state of the game in the US, since you're playing in the US not Japan, and their tourney format is different. As someone that's watched top A3 tourney players in action, and played against them, that is my view on this game. I suppose you watching vids and playing on kaillera somehow makes you more qualified to comment. From what I hear, it's not like you're even good on kaillera, how can an inferior player such as yourself possibly be able to comment on the game over myself?
The state of the game in the US, doesn't mean shit because dumb people think the game is all v-ism and toss it aside. No exploration, or at least partial original, whatsoever hence why everyone plays the same cookie cut akuma's sakuras or whatever. The game became stale because everyone ate from the same plate. I bring up a-cho because new stuff gets put on display consistantly. Why do you think all of a sudden old "decent" characters like sodom have shot up in the tiers or V-chun being a solid contender for the top tier?
others post dumb shit about how it doesn't meet some standard of OG sf to hid their own inadequacies. are they the same games? And please tell what does Japan vs US tourney format has to do with anything.
I suppose you watching vids and playing on kaillera somehow makes you more qualified to comment.
Nah, it the fact that you quite clearly know very little about what you are talking about or rather are posting half truths coated in bs, leading other people other people who don't know any better astray with your garbage.
From what I hear, it's not like you're even good on kaillera, how can an inferior player such as yourself possibly be able to comment on the game over myself?
hear from who? only few people from this site have ever played me offline and even then that was mostly 3s. choi and cole for a3 almost weekly in 04. ortiz once in a blue moon. So that only leaves kaillera as a gauge. since when does what a person can do online determine whether they are good or not? that some new shit among you superior players? please stfu. the fact that you can sit there and say the game is all whiff throws and vc, is legal tender enough for me to correct your backward ass.
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