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View Full Version : Why is the standard for CvS2: 3-on-3?


Marty
10-15-2006, 03:28 PM
This is something that's been bugging me. Why the teams? I don't get it. There's nothing about the team element of the game that is even remotely interesting, it's not like MvC2 where there is strong team interaction, it's just "Hey, my first guy is dead, here comes the second dude". It's not even as though the second dude is another player, it's just you again. I mean I don't really mind playing the game like that, but watching 3-on-3 is just, ugh.

To summarize, did you guys start playing the game that way because it was the dafault, or because you actually find it more fun than 1 character bouts?

JackTenrac!
10-15-2006, 03:45 PM
...well, in KoF(Orochi, Ash saga, Dream Match), it's usually 3 man teams. Probably it was that. More bang for your buck? Three men fighting over two rounds is fine by me. More chances to fight and more chances to win. As well as various tactics used by each player and different circumstances the selection will have in the long run. Makes the matches more interesting and harder to depict.

Fighting 3 on 3 with the ratio system is predictable in my opinion because your opponent would know which packs the most power, but hell, it does make it exciting. You wouldn't know if the guy's packing heat in his R2 Iroi, but he's got more better game in his R1 Yamazaki and his R1 Dan.


...my two cents. Change please?

Gumbercules
10-15-2006, 03:52 PM
there's no team dynamic? maybe not as muc as marvel because of assists but you have to think who you want to place where in your team to get the most of that character. this concerns meter/health/common matchups. of course peoiple can choose R4 or other combinations but that's less health/less overall chances of doing more dmg or coming back. I like it more than one character rounds

SaBrE
10-15-2006, 03:53 PM
its simple. why not have 3 dominating characters instead of 1 or 2? also, if you do the statistics. a 3 man team has nore life than a ratio 3+1, 2+2, or a ratio 4 character. its much harder going through 3 hella good character, as opposed to 1 or 2 good characters

m121akuma
10-15-2006, 03:54 PM
Ratio Matches are infinately more interesting than normal 1-on-1 or 3-on-3 matches. Even though any team setup outside of 2/1/1 has been dead for years, the division of ratios makes the dynamics of the match far more enjoyable.

goodm0urning
10-15-2006, 04:13 PM
There's also the aspect of teaming up characters who have different strengths and weaknesses. Does one of your characters not cut it against one of theirs? You can ensure that your next guy in line has a different set of attributes, which may have a much better chance against the problem opponent.

Lebowsk1
10-15-2006, 05:07 PM
Always fun to see a R1 take down a R2.

ragingdemon123
10-15-2006, 07:09 PM
character matchups and counter characters. r4 only has like a 40% boost or so from a r 1. not worth picking 1 r4 when you can pick 2 r1 and 1 r2

UltraDavid
10-15-2006, 07:20 PM
The answer is that the 3v3 ratio battle is how it is in the arcade. Does the arcade version even have the option of 1v1? I don't know, but I know I've never seen it and that 3v3 is at least the default, if not the only, way to do it.

spudlyff8fan
10-15-2006, 08:12 PM
There's also the aspect of teaming up characters who have different strengths and weaknesses. Does one of your characters not cut it against one of theirs? You can ensure that your next guy in line has a different set of attributes, which may have a much better chance against the problem opponent.

In CvS2, though, the characters only need one strength. A good, long poke attack. Unless you're Sakura or Kyo.

But yeah...I actually prefer the 3-on-3 Team Battle to Ratio. I just don't like Ratio that much...but I also don't really play much CvS2.

But didn't some guy a few years back play using just E Honda and Blanka and win Evo or something? Not sure...

Saotome Kaneda
10-15-2006, 08:39 PM
The answer is that the 3v3 ratio battle is how it is in the arcade. Does the arcade version even have the option of 1v1? I don't know, but I know I've never seen it and that 3v3 is at least the default, if not the only, way to do it.
I've seen JPN setups have 3v3 and single instead of ratio battle, it'll say so during the demo and high score rankings. It's a dip setting as far as I know.

ohayo1234
10-15-2006, 11:51 PM
In CvS2, though, the characters only need one strength. A good, long poke attack. Unless you're Sakura or Kyo.

But yeah...I actually prefer the 3-on-3 Team Battle to Ratio. I just don't like Ratio that much...but I also don't really play much CvS2.

But didn't some guy a few years back play using just E Honda and Blanka and win Evo or something? Not sure...

Nice facts buddy. Keep spitting that knowledge

goodm0urning
10-16-2006, 12:52 AM
In CvS2, though, the characters only need one strength. A good, long poke attack.As long as we're oversimplifying everything, really the only strength you need is to be able to beat the other guy. If you can beat the other guy, you win, and if you can't, you lose. If you lose, then you should figure out how to win. If you win, you should keep winning or else you lose. I love making insightful posts.

Obliterate
10-16-2006, 02:58 AM
In MVC2 at my arcade (at the time) we would have team games, where when you switch out, you are actually switching out to another human being. IE when I switch out I'm giving the controls over to my friend or partner. Definetly makes it another level of interesting, but can get complicated when you bring them in and you want the transition to be smooth, without them eating a level 3 team super.

Lebowsk1
10-16-2006, 06:18 AM
In CvS2, though, the characters only need one strength. A good, long poke attack.
Last I heard Dhalsim wasnt top tier.

Zaelar
10-16-2006, 07:04 AM
Dhalsim doesn't have any _good_, long poke attacks.

Last I heard Kyosuke was garbage tier.

FSgamer
10-16-2006, 07:12 AM
This is something that's been bugging me. Why the teams? I don't get it. There's nothing about the team element of the game that is even remotely interesting, it's not like MvC2 where there is strong team interaction, it's just "Hey, my first guy is dead, here comes the second dude". It's not even as though the second dude is another player, it's just you again. I mean I don't really mind playing the game like that, but watching 3-on-3 is just, ugh.
Obviously you don't understand anything about counter match-ups.

spudlyff8fan
10-16-2006, 09:34 AM
As long as we're oversimplifying everything, really the only strength you need is to be able to beat the other guy. If you can beat the other guy, you win, and if you can't, you lose. If you lose, then you should figure out how to win. If you win, you should keep winning or else you lose. I love making insightful posts.

HAHAHAHA funny.

CvS2 isn't even a bad game because of it. But It's not even debatable that the chief move of almost all the high-tier characters is a good, strong poke attack. Case and point. Sagat. Blanka. Hibiki. Rolento. Bison. Vega. Etc. Etc.

Marty
10-16-2006, 09:41 AM
Obviously you don't understand anything about counter match-ups.

What my post alluded to was whether there was anything different about the 3-vs-3 aspect in CvS2 that you couldn't gain from another game by simply playing 3 matches with three different pre determined characters.

Which was answered.

FMJaguar
10-16-2006, 12:12 PM
The standard is ratio battle because it's the default, i don't mind single or ratio mode, but there's not any overwhelming reason to switch from default.

Also there was a singles tournament at evo BYOC, i think the vids are on kim's site.

evilmuffinmanX
10-16-2006, 01:46 PM
they should just make it ratio match and then make it 2r/2r vs 2r/2r

just to speed up the time this deadass game takes at tourneys...:wasted:

supermin
10-16-2006, 01:56 PM
HAHAHAHA funny.

CvS2 isn't even a bad game because of it. But It's not even debatable that the chief move of almost all the high-tier characters is a good, strong poke attack. Case and point. Sagat. Blanka. Hibiki. Rolento. Bison. Vega. Etc. Etc.

you dunno how to play fighting games do you. mash c.hp harder and see how far you get next time

cygnus
10-16-2006, 02:01 PM
man that's weird how good moves makes characters good thats a crazy concept

Lebowsk1
10-18-2006, 02:57 PM
HAHAHAHA funny.

CvS2 isn't even a bad game because of it. But It's not even debatable that the chief move of almost all the high-tier characters is a good, strong poke attack. Case and point. Sagat. Blanka. Hibiki. Rolento. Bison. Vega. Etc. Etc.

I think if you did a statistical break-down of how each character inflicted damage, you'd find that a good strong, long poke attack was not "chief" among them. The game is no longer about crouching fierce vs crouching fierce. Look at who won your Evolution tournament! Unless I am embarrasingly mistaken, he used N-Gouki and would gladly take a hit in order to get in close and combo away. That's RUSHDOWN baby, it's alive and well in Cvs2.

First of all, you can just roll-cancel through pokes. Blanka's rc electricity, which has virtually no range, is at least as important to him as his crouching fierce. Yeah, Vega's a poking nightmare but he needs to rc his rolling attack too. Sagat's combo into super seems to me to drag him back into matches sliding out of his control much more than his crouching fierce.

This may sound like basic, general stuff but when you're just arguing against the idea that CvS2 is a pokefest you don't have to break the game down that deeply.

Sure, a good long poke is a pre-requisite to being top-tier...

but NO WAY is it all you need! I've watched a lot of vids so I know what I'm talking about! :looney:


With regards the actual topic...

The ratio system is, for me, a double-edged sword. I like the way it does away with the "win/lose" for individual characters. Finishing the last few pixels of a character off hardly qualifies as a win, but there's always a chance that character on a few pixels of life might take a quarter, or even half, your bar before you manage. The dynamics between the characters are a lot more interesting like that.

But this, in turn, makes it very hard to record individual character match-up stats for a gaming session, if you're partial to that kind of thing. It's hard to see how different characters match up because they are always facing each other with differing amounts of health, especially if you mix up your team a lot.

But overall I like the ratio system.