View Full Version : ST: Renda Kara Canceling
ShinVega
10-17-2006, 06:08 AM
I'm starting wonder if my button order is correct for Renda Kara.
Example: Bison; Jump in FP (hold dn+awy), [c.J*2, fwd, bck+s/c.J, Jab+fwd+Short]...jump SP*2
I'm almost pressing Jab simultaneously with fwd+short. I'm specifically asking about [] I want to make sure that I'm doing it correctly.
Thanks
PS. I realize that I could use negative edge instead.
What are you trying to do exactly? If you want to do c.LP x2, s.LP xx super, you don't need renda kara canceling.
rogueyoshi
10-20-2006, 10:01 AM
no, hes trying to do c.LPx2 renda kara-ed into super, and what you're doing is wrong.
what you want is:
j.FP(hold db), c.LPx2, f b+LP, f+LK. that last part must be done super fast and is hella hard.
c.LP x2, s.LP xx super is easier but wont hit most crouching opponents(i think).
personally, i would just use Maj's combo.
Duck Strong
10-20-2006, 04:36 PM
^change the last part to f+LP~LK
regardless, isn't renda kara cancelling when you cancel jabs into a jump?
Renda kara is a rapid-fire Jab or Short being kara canceled. It can be a jump, a special, a super, etc...doesn't really matter what you cancel it into.
ShinVega
10-21-2006, 11:10 AM
Thanks rogueyoshi, I was doing it like that b/f. It never came out (at least now I know I was inputting correct). I didn't need to Kara Cancel in order to complete the combo. It's EXTREMELY difficult.
Also, Is there any way to super cancel a 720? I can't think of any way to do it. A tick throw doesn't count since there's that 1 neutral frame.
polarity
10-21-2006, 04:52 PM
Thanks rogueyoshi, I was doing it like that b/f. It never came out (at least now I know I was inputting correct). I didn't need to Kara Cancel in order to complete the combo. It's EXTREMELY difficult.
Also, Is there any way to super cancel a 720? I can't think of any way to do it. A tick throw doesn't count since there's that 1 neutral frame.
:confused: You do know the reason ticking exists is because you can't throw people out of hit/blockstun, right?
ShinVega
10-22-2006, 05:25 AM
Yes, I knew that. I just figured there might be a way since it's a super combo (I was also thinking along the lines of Sim, since his is half circles and I have yet to s.cancel that). I wasn't sure if the same rules applied to super combos. It seems like I read somewhere that was possible.
Super throws follow the same rules as normal/special throws.
tolkien
11-05-2006, 07:42 PM
how do i do a jumping kick after doing jabs, what to press?
For example, with Guile, to do st.Jab x2 -> j.RH, you'd press Jab, Jab, Jab~up/toward~RH
(The tilde ~ means "press immediately after.")
To do st.Jab x2 into jump, you have to press Jab three times. Kara cancel the third Jab, then immediately cancel that Jab into a jump.
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