View Full Version : MVC2 "Running Away" style of Gameplay...
Super Warrior
11-04-2006, 06:34 PM
So what are you thoughts on "running away", or what i like to call the "Run&Gun" style of gameplay used in MVC2? Anyone here use it depending on who you play as? Do you hate it? etc.
Lately i've been playing at the arcades, there have been some annoying whiners around, because i've been using this style. Basically its like this: I'm a fairly decent player at MVC2, but there's this one guy there who used beat me ALOT. He would use Guile, BB.hood and T-bone.
The big thing for him was T-bone's dreaded projectile assist, which does as much damage as a super when connected, and this guy was *REALLY* good at sandwiching by characters between his guile and T-bone assist, pretty much opening a "whoop-ass clinic" on me.
Recently i've begun to step up my game, picking characters like Cable, sentinal, and Cyclops. In order to counter his close-range power, i'm been doing the "Run&Gun" and am fairly successful at it. I love punishing the hell out of his t-bone assist when he brings it out, with cable. As well as staying away from the rest of his close-range characters. There is also the "mind-game" advantage too. When someone has to constantly chase you, it eventually frustrates them to the point where they'll make mistakes. Such as leaving their(T-bone) assist out in the open for cable to blast:wgrin:
In my opinin running away is a very legit strategy. You're using one style of gameplay to counter another, in this case countering close-range strengths. Also if the guy still beats me, at least he'll have to work for that victory, darnit.
But then there is the whining by the others player(s) that comes along into this: "Waaaa! stop running away!".
IMO, there is nothing wrong with this gameplay style. The only thing i'm guilty of is refusing to fall into that guy's trap by playing *HIS* game style.
So what do you think? Is Run&Gun a legit strategy? Do you employ this style? Or are you one of the guys who whines when other players do it? etc.
ytwojay
11-04-2006, 06:50 PM
Just pick Commando. Crying is for bitches.
Super Warrior
11-04-2006, 07:06 PM
Just pick Commando. Crying is for bitches.
Yeah i would pick cable, cyclops, and commando. Though lately i've been trying to get better with sentinel, so i'll pick sentinal, cable and cyclops.
Kinda of a "team sentinel" thing going. Sent does the long range stuff, with cable/cyclops handling close-range with their anti-air assists(since sentinel is weak close-range, they help break-up close rushdowns).
Super Warrior
11-05-2006, 02:47 PM
Awwwww damn! mods moved my thread to the "MVC2 strategy forum". NOBODY ever looks here to read stuff, unless they want to search through previous topics for help on something.
This was'ent a help topic, it was a "FIGHTING GAME DISCUSSION" topic damnit!:sad: :sad:
*puts a R.I.P THREAD up since no one will ever see this thread down here*
gouki10
11-05-2006, 03:32 PM
Whinning is for the weak.........
tell that guy to step his game up, or shut up.
Green
11-05-2006, 03:36 PM
It's his own fault for losing.
rising_player
11-05-2006, 04:06 PM
Lol whenever I get annoyed at some guy for a playing a certain style I keep it to myself.
As for people who actually do whine out loud about it, it just shows that they're too weak minded to play the "mind game".
RedSilverAnakris
11-05-2006, 11:37 PM
of course keep away is legitamate. My team is 2/3 keep away.
Super Warrior
11-06-2006, 10:32 AM
of course keep away is legitamate. My team is 2/3 keep away.
Yup especially against one of those insane magneto/storm players like i also encounter at my arcade. If i don't play keep away with them, and go straight-foward, i'll just get air-comboed or "infinited" to death.
By keeping away with cable or sentinel, along with good assists, i take them completly out of their game. Their constant attempts to rush me down, only gets them hit more by my assists&supers.
To anyone from facebook reading this thread: http://www.shoryuken.com/forums/showpost.php?p=3434938&postcount=5
:wgrin:
Deathfist
11-10-2006, 10:19 AM
So what do you think? Is Run&Gun a legit strategy?
Yes.
Do you employ this style?
Yes, but only when I want to win. That seems to be a chronic condition for me because it really sucks to lose...
Or are you one of the guys who whines when other players do it? etc.
No, I'm not...
My style of play is based on run and gun. I only complain if the controllers are bad. Even then, I try not to complain about that because it could be me just simply screwing up commands in the heat of battle and THINKING it's the controllers. When you get annoyed, if they figure out you're annoyed, they'll have a winning formula against you. Right now, you have one on him. Force him to take himself to the next level, or step aside for those who will.
Whiners are bitches.
Bitches deserve to get fucked.
Continue to rape him like the bitch he is :lol:
More later [like strategies to make your opponent's death even faster] if I remember.
tech master
11-14-2006, 05:48 PM
if you really want to win, i dont really care if you run away. but IMO, playing keep away is boring as shit. games are for fun right? instead of playing other characters that are good at keeping away, why don't you learn a rush based team such as magneto based teams. the best way to defend against an opponent is to learn their style. cable vs. cable is the most boring shit i've ever seen. its much more fun (it really is) to trick your opponent with mixups/resets in crackhead like motions than to kill an opponent off three TK AHVB. but hey, if you're simply looking for wins. then disregard everything i just said.
gouki10
11-15-2006, 08:03 AM
When it comes down to it, you have to play according to the character, and the match up.
YES LETS RUSH MAGNETO WITH CABLE, AND RUN AWAY WITH MAGNETO VS CABLE.
Radiant93
11-15-2006, 10:26 AM
cable vs. cable is the most boring shit i've ever seen
true. but it's not maybe the "most" IMO. well, at least for you. i think the most boring shit/matchup would be BH vs BH. (omg! goblins and demons are everywhere. LOL)
BB Hood
11-16-2006, 01:15 PM
Is Run&Gun a legit strategy?
Well it works if that is what you mean.
Do you employ this style?
No, I dont use Storm.
Or are you one of the guys who whines when other players do it? etc.
I whine but to myself or friends. Im not just talking about alittle run away either . I mean like the whole game seeing super jumping and hearing hahahahahaha from storm. Damn that bitch.
Deathfist
11-16-2006, 02:22 PM
Here's a strategy to use against the Guile-BBHood-Tron user since you like Sent-Cable-Cyc. This should work against players that aren't strong or haven't figured out the game yet.
WARNING: MASSIVE POST ALERT
When I find that they are complainers, or if I think they suck [and I know I can get away with it...], I "occasionally" resort to this kind of stuff. I don't do all of this on a really good player as they will probably be able to escape it, or will play in a manner that stops you from starting this kind of thing. Using a Magneto is one such way to prevent such behavior because although it can work there, the risks outweigh the rewards just because if you lose the initiative too badly, the firepower he carries could kill you, your assist, or both. Other ways include using Storm. You can use this strategy to pass the time till you face someone who knows what they're doing.
Basically, you want to score an air combo off a Cyclops hit into a knockdown, or a ground throw when they block Cyclops. From there you'll probably be able to use the Cable-Sentinel trap and walk him down till he is in the corner should he not know how to defeat it. If that happens, then go back to the Cable-Cyclops corner trap and kill him ridiculously fast if he doesn't know how to beat that one either.
1]Use a switch glitch to start Cable and allow for a dlk, Call Cyclops[watch for assists and or the hit], Dmk chain.
If they...
a- get hit, dash forwards, sj and do an air combo that results in a knockdown. Objective 1 accomplished.
b- block, you dash in, block low, and then go ducking lk, and grab them tossing them across the screen or fake the low hit, and use the blocked Cyclops as the tick for the throw. If they tech hit, it's still good as they fly to the opposite side of the screen. Objective 1 accomplished.
c- Call an assist, it won't hit you because you were looking for it at the exact spot I told you to look for it. That's a spot just before it can hit you. Also, you were leading with a normal attack into an assist call, so your assist is always the second called. Since it's invulnerable, theirs will ALWAYS be taken out by yours. Just throw them as illustrated in b. Objective 1 accomplished.
d-Block, you can tiger knee grenade while they're blocking Cyclops, explode it over their head, and go for the Cable-Sent trap immediately.
-Side note: any time you dash forwards and go ducking lk, then call an assist with Cable, if you look for the hit or block when you call the assist, you will be able to throw them if blocked, or mk them allowing Cyclops to combo at will. This can be perticularly deadly if you decide to instead of call Cyclops, back throw them into Sentinel should their back be to the wall.
2]Cable-Sentinel-y Drone Trap
hp, call sentinel, Bangx4, hold grenade till it explodes on their body while walking forwards, repeat the second the grenade makes physical contact.
-If they get hit, this is the combo: hp, call sentinel, bangx4, grenade, bangx4, scimitar XX AHVB, and go back into the trap.
-The idea here is to walk him down so that after each rep he is being forced back into the far corner.
-Keep doing this till you can creep in just close enough for your ground dash to allow your sprite into theirs.
3]Cable-Cyc corner trap
Dash in+watch for assist, DB+lk, call Cyclops+watch for assist+ watch for the db-lk's hit, dmk if the dlk is blocked, Tiger knee grenade, repeat.
-I explained this part at the beginning for the most part, but there are some additional notes here...
-If a dlk, call Cyclops, dmk ever hits, dash in[if mid-screen], superjump, lp, lk, mp, mk, hp, hk [unrollable otg], lk,mk. You can throw here, or attempt another dlk, call Cyc, dmk.
-You're trying to bait out an assist call with his back to the wall so you can use all the meter and destroy the assist.
-You're also trying to immobilize him and get him conditioned to block low, so do 8-12 reps of this.
-If he's cornered, you only want throws into the corner, and I'd probably stop using them [unless I want to call Sentinel and throw them into him...]
-When you get bored of this, you can do some of the following...
3a-1 Detonate a grenade just a little early so that if he stands up, he eats it, and if he doesn't, he can't move. His only viable option since his back is to the wall at this point is to call an assist, but knowing this, you can simply call Cyclops the second you see it and it dies right there. You can probably just drop the grenade as usual without caring as long as it's placed right and he won't be able to stop the next step...
3a-2 Jump on him. If he...
-Stands up, go ducking lk, call Cyclops, dmk. If blocked, TK Grenade. If it hits, dash, super-jump, lp, lk, mp, mk, hp, hk[unroll-able otg], lk, mk, then either call Sentinel and back throw him into that, throw him into the corner, or go for a second dlk, call Cyclops while looking for assists to kill, dmk.
-Ducks, flying lp him into the dlk call Cyclops, dmk [unless you see an assist in which case you call Cyclops, block, then kill it]. IF it hits, dash [optional], super jump, and air combo him.
If after all of this deviousness his defense STILL doesn't crack, dash in, dlk, call Sentinel, back throw, jumping lp, hp, AHVB. When done after the following air combo it's a kill...
dlk, call cyclops, dmk, dash, sj, lp, lk, mp, mk, hp, otg hk, lk, mk, call Sentinel and back throw, wait, jump, lp, hp, AHVB
There. Now he can't complain about you running from him. You trapped him with Sentinel and drove him into the corner, you trapped him there with Cyclops and rushed him down, you played mix-ups, you destroyed his assists with AHVB, There. Now you gave the player something WORSE to complain about. The only thing that worries me here is that Tron assist, so I'd simply bait it out and kill it
tech master
11-16-2006, 02:53 PM
When it comes down to it, you have to play according to the character, and the match up.
YES LETS RUSH MAGNETO WITH CABLE, AND RUN AWAY WITH MAGNETO VS CABLE.
i hope this post wasnt made in regards to mine. even though cable teamed with other characters besides sent, is quite good at rushing, never did i say run away with magneto nor did i say rush with cable. i said if you can't defend against magnetos rush down, then PLAY MAGNETO. knowing your opponent is way more effective than playing a character well. you can play a character the way they're supposed to be played, BUT IF YOUR OPPONENT knows how you work, then he's going to know your weaknesses even if you're playing to perfection. i mean think about it, if a guy is saying the only way he can defend against crazy mag/storm players is by picking cable, you dont find something wrong with that? that someone can beat somebody with more skill
cable requires less execution, zones retardedly easily that even the scrubbiest of scrubs can be effective with, less strategy to kill someone, can kill you with 3xAHVB (you're retarded if you think this requires any skill whatsoever) not to mention he can catch any assist/person slipping in a matter of a couple frames.
now i'm not saying nobody should use cable (i'm quite fond of Mag/Cable/Sent and IM/Cable/Doom) i'm just saying yes he's very effective and very easy to win with, but just remember that we're playing video games. why not strive for excellence with a better team that takes more skill to use which is also more fun to use. if your mind can keep up with magneto/sent i'm sure you'll understand the game MUCH better regardless of what character you're using.
Deathfist
11-16-2006, 03:10 PM
Forgotten detail I didn't want to put in the previous post since it's too big as is...
When you hit a ducking lk, call Cyc, dmk, if you want to score the multiple AHVB, jump back, between the second and third hits, press hp, land, and TK AHVB, or AHVB before landing and let the hp drag them down into it.
Deathfist
11-16-2006, 03:51 PM
Tech Master, you just gave me an idea when you recommended against
cable. Any team that happens to have Cyclops as an assist in it should destroy the player in question here, so I'm thinking...
Storm, Sent, Cyc
-Gives them something else to whine about. Storm and Sentinel are probably too powerful to be concidered fair in this game vs most of the characters, but all of us [myself included] are far too sadistic and enjoy them too much to give a dam or complain about it.
BH, Magneto, Cyc,
-Switch-Glitch in Magneto, Rom to snap to bring in Tron, Launch+BH, hold uf[hp, wait, Tempest, lp,lk,mp,]airdash uf lp,lk,mp,mk tempest pseudo-frame cancel, Armageddon, Tron Dies or almost dies from full. You can probably reset her to ensure her death from the above combo. [It'll kill Cable outright, her stamina is greater than Cables so she might survive unless you reset her into it somehow. In either case, she's not likely to be a factor in the match if you land this on her anymore.]..
MS-Cyc
-MSP with a better stamina assist that pins more than Psylocke, and will give the double snap if you can rom them down into it...
MST [Mag/Storm/Tron]
-His strategy with 2 characters that can do it better.
gouki10
11-16-2006, 04:33 PM
snip.
ok first off no i wasn't saying anything to your post.
The point i was trying to get across was that to play a character good you must understand there match ups.
If someone says that they can beat your magneto with cable and not magneto then either A. they can't play magneto vs magneto very well or B. they like you said don't have the excution for magneto( cause he needs it), but can play the match up well.
If A. is the case then they need to realize what they are doing wrong, and in Magneto vs Magneto, your better off just chilling and making them come to you and then counter, or put them in a position where you have the advantage then take the offense, rather than just rush at the sametime without knowing what to do excatly like both trying to do tri jumps at each other at the sametime.
If B. is the case then they need to develop excution by going to trainning mode and practicing there combos and mix ups to the point where they don't worry about them in a match and just focus on playing the match correctly.
when excution isn't the problem then you can Think freely and acting perfectly in accord to your oppenent.
Best Strat to get good at any game is to develop excution, learn the match ups and develop strats to defeat your oppenent.
tech master
11-17-2006, 04:28 AM
woops sorry, didnt mean to misunderstand but i'm trying to elaborate on that point. if those are the cases they should really learn mags. don't necessarily have to use them as a character for serious match but i guarantee it would be fun as shit to learn them and have exciting high paced casual matches. once they learn that cracked out style of game play their cable will be much easier to learn and the game will have seemed to "slow down" and those crazy magneto/storm players wouldn't seem so "crazy" anymore. not only that, you will learn how to defend against them a lot better, and not only that but now you know more characters and that REALLY opens up the selection of top tier teams. i
Deathfist
11-17-2006, 06:07 AM
woops sorry, didnt mean to misunderstand but i'm trying to elaborate on that point. if those are the cases they should really learn mags. don't necessarily have to use them as a character for serious match but i guarantee it would be fun as shit to learn them and have exciting high paced casual matches. once they learn that cracked out style of game play their cable will be much easier to learn and the game will have seemed to "slow down" and those crazy magneto/storm players wouldn't seem so "crazy" anymore. not only that, you will learn how to defend against them a lot better, and not only that but now you know more characters and that REALLY opens up the selection of top tier teams. i
That would actually open low tiers as well if you think about it. Characters like Rogue, Morrigan, etc...
Not all low tier characters are as bad as everyone thinks.
gouki10
11-17-2006, 07:56 AM
i like Gambit/drones/ anti air
and bonerine/xxx/rocks.
beatsofdevil
11-17-2006, 04:41 PM
it seems for people who solely play runaway...they never get better. they just get wins but not really experience. some think they have skill...but no most of the time they don't. I would try some mags if I were you. you'll have trouble against way better people because you haven't learned and your execution might be extremely crappy.
at least that's what I've seen. Now there are good players who don't only play runaway, but do so occassionaly. and they are good because they have more skill and not the crap execution you get from always/only playing runaway. they can also implement rush down in and be truly versatile.
playing to win is not that great unless it's a tournament, even then. I suggest you experiment, yes you may lose a lot but that's how you truly gain knowledge
gouki10
11-17-2006, 09:45 PM
the best way to play or learn a game is to play not to lose, instead of trying to win.
just play to survive without mashing buttons.
Radiant93
11-19-2006, 02:20 AM
just play to survive without mashing buttons.
what if your opponent uses HGxxTempest against you and he does it perfectly like 10/10 times. ermm... but i get what you mean though. just play calm and relaxed.
gouki10
11-19-2006, 07:51 AM
yeah in other words just play as hard as you need to, don't risk doing a combo or a set up where you know your excution isn't 100%. Playing to learn and improve is the best way to look at the game, rather than worrying about your win/lose count.
50mOrEcEnTz
11-19-2006, 10:26 PM
contrary to popular belief running away is very hard against good people and doesn't really win the amount of games that people believe it does:arazz:
gouki10
11-22-2006, 11:11 AM
^ for sho, try playing Sentinel/Mag-A vs, Mag/Psy.................HIT THE BLOCK BUTTON.
pimp2303
11-23-2006, 10:15 PM
playin runaway requires alot of skill ive played against some of the best mags players and ive played against some of the good storm players. Try blockin most of their shit for 99 secs and u will quickly realize how hard it can be. While playin those characters may help ur execution it isnt necessary. U can learn execution by playin sent or even learnin some advanced stuff with cable. Personally to beat his team have u tried just learnin how to play ur team that u were playin to max ability. Cause in a low tier versus low tier match u have just as good of chance as winnin as he does. Im pretty sure me and pat would destroy prob 80% percent of the ppl in this room with just rogue and tron. Then they would discover its not always such a bad idea just to runaway.
Deathfist
12-04-2006, 07:42 AM
Rogue Tron is some evil shit.
ParryPerson.
12-20-2006, 08:13 AM
You do what it takes to win. If they whine just tell them they can do it to.
I had a guy play me and I was trying to teach him, he was good, but didn't know top strats or why top tier was top tier. I just ran after getting a small lead and he just shook his head saying "Man thats just stupid I can understand like giving me a chance but that shit will get you ass kicking in real life man"
I said "Have you even ever been to a tourny? Do you know what EVO is? Wong?" He said "I've been to TONS OF tournys and your wrong sent is to big and slow and this storm stuff you would be kicked out of the arcade"
So I did it for 6 more matches, for some reason he kept coming back. Whats sad is he was a cool guy before this owned him. I came back 1 month later, and he picks storm and runs away the whole match!!! People that whine are just whining because they are losing and can't take it.
So when I came back I was surprised that he couldn't even get out off cable gunshot x4 + drones, nade trap. Isn't that the most basic crap ever? He was on the ground for 2 mintues calling me "stupid" and "scrubby". I said "Theres a hole newb, jump.... now" and then he stopped whining.
Do what it takes to win, ignore whining.
RedSilverAnakris
12-22-2006, 03:28 AM
I should not be one to talk as I have never been to an organized big tourney since ive only been playing a year, but what shitty toruney did this guy go to? sent is too slow? Bannign from arcade just for playing Storm as one of the ways she can/should be played?
Cable gun+Drones, he couldnt find the hole? Did he at least try to jump at all, or did he just stare at the screen like he was watching a porno.
Higher-Jin
12-22-2006, 05:46 PM
Scrubs are never happy unless they win. Even if you sit there and let them hit you with their assists/comboes/projectiles they'll still whine if you beat them on their own terms. Just try to find people who aren't morons, that's my advice.
Capn Spanky
12-22-2006, 06:15 PM
Scrubs are never happy unless they win. Even if you sit there and let them hit you with their assists/comboes/projectiles they'll still whine if you beat them on their own terms. Just try to find people who aren't morons, that's my advice.
I nominate you for some sort of award... Better yet, take Dr. Phil's job. That's better advice than he's ever given anyone on his show.
Deathfist
12-26-2006, 09:22 PM
Scrubs are never happy unless they win. Even if you sit there and let them hit you with their assists/comboes/projectiles they'll still whine if you beat them on their own terms. Just try to find people who aren't morons, that's my advice.
Truer words were never spoken.
I have another answer for that btw, you can do what I do...
You use patience and politenes, but your deliberately employ a play style intended to drive your opponents insane. The most important part of the strategy is to be as patient courteous, and polite with these cunts as possible. You want to keep them around so you can exploit them, rape them, and take free wins. When done properly, you can build massive win streaks this way, or calm everyone down, and you'll ALL become better players this way. Here's how...
1]Use the strategy that your opponent[s] find the most difficult to beat you with and wait till they lose.
2]When they do, use one of the following lines [or something similar to it...].
-If the strategy is working well, I'd be an idiot to not use it.
-Too late, I'm already using the characters. I'm stuck with my strategy.
-Hey man, I'm just trying to take you to the next level of play.
-I'm sorry, but if I don't stop doing this you won't get any better.
-Learn how to stop me then. It's not like it's overly hard.
-If you don't like the way I'm playing, simply find a strategy that will prevent me from doing it.
-The time you're spending complaining is better served thinking of how to beat my strategy.
-The time you're spending getting mad could be better served thinking of how to win against me.
-It's not cheapness, it's patience. You make mistakes, I punish them. Simple equation.
-You're getting too frustrated to play effectively. Calm down.
-I'm exploiting your frustration. Calm down.
-You're too frustrated to play me. Observe, and come up with a way to beat me.
-If you don't like the way I play, don't play me. [Save this one for if you finally give up and he won't take the hint that you're just raping him because he's being stupid].
Here's what usually happens since you're being polite....
1]They spend the entire day over a barrel getting raped by you.
-You simply smile and enjoy the ride.
-Free practice all day for your $0.50
2]They improve or get lucky and eventually beat you and quit complaining temporarily.
-In turn this simply frees you to use an even MORE annoying tactic on them causing him to lose even MORE.
-In rare instances they keep beating you. That's life, simply practice what you were preaching earlier and you'll get your win back against them anyways and become a better player for it.
3]They give up eventually.
-Players that won't complain and are eager to learn will be free to play the game.
-Yes, one less bitch to worry about.
4]Here's the best part...
NOBODY HATES YOU!!!
Always be polite, patient and courteous no matter what. You might frustrate them even more that way since they can't get a rise out of you. Never ever forget that these people are acting like pussies, and pussies are there to get fucked.
Seriously though. This thing reminds me of a game of Marvel Super Heroes, or at least that's what I think it was. 2 players were playing each other. 1 of the 2 players was turtling in the corner. Cyclops landed a hit, and started going hk, hk, low optic blast, hk, hk, low opticblast, hk, hk, low opticblast over and over and over again infiniting him. I'm laughing at this guy thinking stuff like "WTF???" and "Cyclops can do that combo!!?? " and "I've Gotta Try That, That's so cool".
After he lost to the guy, he complained saying...
"You're a fucking cheapass, Why'd you infinite me. I'll never forget the winner's response to his statement.
"Well, I saw you liked hanging out in the corner, so I thought I'd show you that the corner isn't your friend"
:rofl:
I nearly fell on the ground laughing after that.
That's the power of a good player over a scrub.
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