View Full Version : CvS2: Balrog COME ON SAND BAG!
GeekBoy
10-02-2002, 08:46 PM
The other Balrog thread link is broke, so here's a new one to discuss the BEST boxer of SF (fuck Dudley!)
Favorite Grooves = CAPK
B&B: c.Jabx2, Fierce Headbutt
Pokes: Just about every normal he has
Style: Defense, offense, either or
Must know combos: c.Jabx2, Crazy Buffalo and c.RH, Gigaton Blow (COME ROUND!!!!!!!!!!!)
Rolling Start
10-02-2002, 11:06 PM
Couple things:
In N-Groove, with 3 stocks, does this work: block a jump-in, alpha counter (his headbutt, right?) and right when you land, break stock, gigaton blow? I know Bison can do this with the super Psycho Crusher, so I figure it would work with rog as well. Except for Rog leaves the ground for his alpha counter, so i don't know.
Does anyone else think that the turn around punch should have had autoguard a la Chang's Breaking Iron Ball? It would have a made a useless move semi-useful. Not that Balrog really needs another move that bad, but STILL! Who can't see that shit coming? At least with autoguard you could at least counter shit with it...
BusterWolf
10-03-2002, 01:01 AM
On Sagat walk back and fourth and press HP....Poke and link with ducking MP...and super when open...thats it...Rush hits are obvious so use them wisely...and just whoop ass....Little girl chars own him up so be careful...
-Dr.B:cool:
Wassup NGL Geekboy!!!!
GeekBoy
10-03-2002, 06:53 AM
Yep...probably out of all the characters I play, Balrog is the most confident vs Sagat. Cause when it comes down to it, once Sagat is on the corner, it's curtains. S.Fierce goes over Sagat's c.Fierce, c.MP will stuff Sagat's low pokes, and all that Sagat can really do is Tiger Shot you or hope you misjudge a s.Fierce to do a super...
Balrog is still one of the great turtlers of the game, people ARE scared when you sit, since you have like 30 different options to everything they're gonna do.
Orochi Pickle
10-03-2002, 10:19 AM
I really like balrog. he is a powerhouse that is fun to play with. just started using him and he doesn't do to bad. watching an playing people at golfland is fun with him although i still have trouble fighting sagats and such. his supers are too good sometimes the speed and the invicibility on the normal super and the strength on the lvl 3 one is great he is my kinda character. that is all for now till i learn him better.:D
-Pickledude-
bison812
10-03-2002, 01:40 PM
Balrog can be very deadly if place in the right hands. My question is can he be useful at all in N or S. I was thinking because of the dodge in S that he could offer some problems for ppl. I was also wondering since meter can be build pretty fast in N that he would be very good. I can see where he would be very good in P because if you can parry then Balrog becomes another huge problem for ppl. What about his A grove combos i thought they only work on medium/large characters. does he have another cc i dont know about.
GeekBoy
10-03-2002, 01:45 PM
I don't like using Balrog in N because he doesn't get to charge often...Run rushes aren't really great with Balrog...but K groove suits him better because he can chill and JD and still get lots of meter and be the scariest thing you've ever seen with his lvl 3 + 25% more damage.
bison812
10-03-2002, 01:46 PM
Originally posted by Rolling Start
Couple things:
Does anyone else think that the turn around punch should have had autoguard a la Chang's Breaking Iron Ball? It would have a made a useless move semi-useful. Not that Balrog really needs another move that bad, but STILL! Who can't see that shit coming? At least with autoguard you could at least counter shit with it...
I agree if his turn around punch could be cancel then a lot of ppl would be scared to throw out random moves.
bison812
10-03-2002, 01:48 PM
Originally posted by GeekBoy
I don't like using Balrog in N because he doesn't get to charge often...Run rushes aren't really great with Balrog...but K groove suits him better because he can chill and JD and still get lots of meter and be the scariest thing you've ever seen with his lvl 3 + 25% more damage.
Thanksim going to switch him from N to K because i really then think about the JD part at all. Just one thing do you think is better as a Ratio 1 or 2 or does it just matter on the player.
GeekBoy
10-03-2002, 01:51 PM
Originally posted by bison812
Thanksim going to switch him from N to K because i really then think about the JD part at all. Just one thing do you think is better as a Ratio 1 or 2 or does it just matter on the player.
He does a lot of damage whichever ratio he is, I prefer him as a 1 though, since I'll have someone like Sagat on my team.
Sodom
10-03-2002, 04:57 PM
Well in S groove his dodge attacks are good and his level one is one of the most abuseable to just throw out there.
GeekBoy
10-04-2002, 09:03 AM
If you're having trouble linking Balrog's supers from his Jabs...you could always do a form of NE cancelling...
So do c.Jab, c.Jab, c.Jab(hold), motion+Strong or Fierce or Roundhouse...If you wanna do a Lvl 1: Just let go of Jab where you would press any other button.
bison812
10-04-2002, 10:35 AM
I tried Balrog last night in A grove. I was wondering was his cc c.RH, jab rush punch, short/forward hook punch to the corner then super. I was wondering was this right and was there others.
Also what are some of his best and worst match ups.
GeekBoy
10-04-2002, 01:34 PM
Originally posted by bison812
I tried Balrog last night in A grove. I was wondering was his cc c.RH, jab rush punch, short/forward hook punch to the corner then super. I was wondering was this right and was there others.
Also what are some of his best and worst match ups.
Balrog's DAMAGING custom is: Activate, s.Fierce, Fierce Dash Straight, RH Dash Upper xN xx Crazy Buffalo.
The problem with this custom is setting it up...the only time you'll ever get to use this is if you either dizzy someone or they make a big mistake and you'll be able to nail it when they come back down.
Best matchups...people who can't block either s.Fierce or Jab Dash Straight...no...but they do have a big weakness against Balrog...Balrog is a good match vs Sagat, especially if you get Sagat into the corner, then he has little to no chance to getting out c.Fierce if you're on the aggressive.
Worst...people who can really be running all over, Vega, Bison, Rolento.
Phobos
10-04-2002, 02:45 PM
Iam having problems w/Vega .What moves /or supers ,should I use against him? I know his level 3 is good , I mostly use C,A,K
grooves. thanks
Nemesis00
10-04-2002, 06:55 PM
Originally posted by Phobos
Iam having problems w/Vega .What moves /or supers ,should I use against him? I know his level 3 is good , I mostly use C,A,K
grooves. thanks
When he jumps at you hit Cr.HP. This is Balrog's anti-air. Also I believe you can also do his HK Uppercut Dash, since it auto traces I think. Vega's poke out beat yours and hes twice as fast. I hate this match-up.
GeekBoy
10-04-2002, 07:16 PM
I think Balrog's c.MP can stuff the early phases of Vega's c.MP. If he's turtling, you can turtle to, and your turtle is probably more useful, you have more options once you decide to sit down.
Although it's hard to win this match since your s.Fierce and Straight Rush are rendered obsolete, you basically have to counterpoke and have to get lucky with RCing...
GeekBoy
10-05-2002, 10:20 AM
Also...but this is if you have like FAST FAST reflexes...if Vega happens to whiff a c.Strong, you could activate CC, and land him with a low Rush Punch, and go into the standard Dash Upper AA custom.
Rolling Start
10-05-2002, 10:27 AM
Has anyone tried the alpha counter into gigaton blow combo i suggested???
Oh yeah, and the RH dashing upper does track and auto-punch right under the opponent, and IIRC, there isn't anyone who jumps high enough to dodge the punch. Am i right?
skisonic
10-05-2002, 04:10 PM
i lost faith in the sagat vs balrog match a long time ago, personally(i dont need to hear any flames/responses/rebuttal/arguments on this one. its just my view) unless Rog is roll cancelling, sagat still has that shit pretty tight. and i cant roll cancel charge moves very easily People keep saying balrogs s.fierce is so much better, but i see Sagat slap that shit in the face with his own pretty damn consisently.
Rogs c.strong just aint all that great from my experience as far as poking goes, his c.forward is better as far as i can tell, although you cant cancel off it.
But for my additions to the piece.
Bread and Butter combo is 2 low jabs into jab(i think) headbutt, in the event that you want a knockdown. You can do three low jabs into headbutt on bigger characters. Of course if you dont want them on the ground then do the jabs(only 2 i think) into jab rush punch.
You want an auto guard on the Turnaround Punch? Try this:
roll with your index+thumb, then roll your thumb to the right immeadiately striking strong+fierce with your middle + ring fingers. DO NOT CHARGE THE MOVE or the roll cancel will be negated, but if you do it right its one of the easiest types of RC and youre invulnerable for the startup of the punch.
His a-combos i used were as follows:
if opponents is WIDE open, activate, s.fierce,RH Dash Upperx9,Short dash UpperxN, finish with rush punch super.
Anti Air : charge back, forward plus K (hit the opponent out of the air with the Dash Uppercut), activate, juggle [to corner] with dash short uppers, [in corner] fierce dash punch XN, super.
my only other balrog trick is the tick throw stuff I do. Basically, low short, kick throw. dash over body - repeat....mixup...blah blah blah.
GeekBoy
10-05-2002, 07:07 PM
Originally posted by Rolling Start
Has anyone tried the alpha counter into gigaton blow combo i suggested???
Oh yeah, and the RH dashing upper does track and auto-punch right under the opponent, and IIRC, there isn't anyone who jumps high enough to dodge the punch. Am i right?
Actually...I believe that Bison can superjump over it, he won't get hit at the peak of the jump. Bison probably has a better advantage over Balrog because of his dive punch crap. Balrog can't AA it because that dive punch has a LOT of priority and it'll beat almost anything clean out, I still don't know what anyone can use to stuff it. But anyways...I believe the AC xx Gigaton Blow can work, but you'll only get like...5-6 hits off of it.
bison812
10-07-2002, 12:49 PM
I played a sagat player and i notice that when rog has him in the corner and is doing all the right things sagat becomes obsolete but i think it all depends on your reflexes. RCing with him is very hard Im still practicing the DAMN THING. Anyway after the fight i was consider very cheap because i drew him to the corner and i wounld not let off of him. I think playing Balrog takes timing and you have to have timing with him to win.
SSJ Char
10-10-2002, 12:12 AM
can everyone tell me the basics of balrog? i just started using him, and im not too sure how to. i saw a guy doing his charge move, but when it was blocked, he went low right away. how do you do this? also, if his d,u k is blocked, can you get punished?
Ouroborus
10-10-2002, 06:14 AM
C groove Balrog > N groove Balrog.
His dash is one of the better ones in the game, almost as good as Cammys, on par, if not better than Naks. You can rush in, do some jabs, throw, etc. Also the fact that you can store your super unleashing one of the fastest most damaging level 3's in the game makes this groove better than N groove Balrog.
A groove is pretty tight, too bad his best CC only hits standing opponents.
Still, nothing was as good as EX Balrog.
Gandido
10-10-2002, 08:37 AM
Originally posted by Ouroborus
A groove is pretty tight, too bad his best CC only hits standing opponents.
Low rh, s.rh, and a juggling b,f + K hits crouchers, foo.
Orochi Pickle
10-10-2002, 10:47 AM
in n groove do you really have enough time to counter then break a stock and then do the gigaton blow????:eek:
if so wow is about all i can say.
Jesus loves you all with an everlasting love.:D:D:D
-Pickledude-
Ouroborus
10-10-2002, 11:07 AM
Originally posted by Gandido
Low rh, s.rh, and a juggling b,f + K hits crouchers, foo.
too bad it does no where as much as the normal one.
Gandido
10-10-2002, 11:13 AM
Still, you can push it up to 8000. I don't know why people are like well too bad I can't get 9500+. You have to have fast button pressing for that one. This one, you don't. Geeze...
Orochi Pickle
10-10-2002, 11:40 AM
really in A groove it isn't always about damage since you build meter so fast that you will be able to do the damage later so the fact that it doesn't do as much is irrevelant. you are able to hit crouchers that is what matter. and i don't even play A groove anymore no offense just like N better.
Ouroborus
10-10-2002, 12:56 PM
Originally posted by Gandido
Still, you can push it up to 8000. I don't know why people are like well too bad I can't get 9500+. You have to have fast button pressing for that one. This one, you don't. Geeze...
i can only get that juggling one up to the 6500 mark, perhaps you can show me how to get more damage?
ChainReaction
10-24-2002, 08:51 PM
any strat aganst a turtling honda?
cruelfist
10-24-2002, 09:41 PM
is this a rumor but does ROg have low hit points like morrigan?
i read somehing on these forums a while back saying he takes the same amout vega does but he has power to back it up.. is this true?
SEbastard
10-25-2002, 12:34 AM
Originally posted by ChainReaction
any strat aganst a turtling honda?
walk (or run) towards them, then anticipate when the head but is going to come out........stop, and jump backwards, and FP them out of it.
Turtle even harder than they do.
Or just throw, a lot.
snk dude
10-25-2002, 11:02 AM
Originally posted by ChainReaction
any strat aganst a turtling honda?
If he is turtling for a sumo headbutt, just throwout s.jabs. Also once in awhile do a s.feirce, then jab straight dash punch(make sure you use the tip of his glove range). Just zone with him, don't get too close to him, that what he is trying to get you to do. Play a little mind game on him.
ChainReaction
10-26-2002, 05:33 PM
Originally posted by GeekBoy
Must know combos: c.Jabx2, Crazy Buffalo and c.RH, Gigaton Blow (COME ROUND!!!!!!!!!!!)
u can link the gigaton blow from c.RH ???
GeekBoy
10-26-2002, 07:10 PM
Originally posted by ChainReaction
u can link the gigaton blow from c.RH ???
Uh, yeah.
MCTek
10-26-2002, 07:39 PM
headbutt counter? what about turn around punch?
basic
10-26-2002, 09:10 PM
My problem with Rog is that whenever I fight people they pick the small characters and are albe to duck underneath his S.fp and dash punches. Pisses me off.
MCTek
10-26-2002, 09:28 PM
yeah pixie characters really takes away a big part of Balrog's game. You have to use dashing low punch to pressure. The good thing about most small characters is that their reach is always kinda crap so you can just stick out standing fierces outside of their range, and occasionally throw out dashing slides.
CrazyBalrog18
02-08-2003, 11:53 AM
Balrog can be real fun to play but his learning curve is high. Key anti air that you must do on reaction is the Dash punch with short. Low forward and low fierce are good, standing fierce covers a huge distance. Now Balrog is really most dangerous in K and C. In K he'll get meter and when he is "enraged" he can just do gigaton blow as soon as the other character even moves forward. In the meantime u just attack them with low forward and strongs, throws, when they jump, anti air, when they turtle, throw, when they walk forward GIGATON BLOW! C Groove, low fierce NO NO NO NO NO NO NO EXCAPE! ANother thing is don't rely on low roundhouse super because it's not as easy to link as low fierce. and all these mini combos dont do much damage. You should stick to his powerful hits like standing fierce and a 2 in 1 combo, like low short to fierce rush. and throw. Against honda jump back with fierce or jab. or when he tries to headbutt u GIGATONBLOW!
"I AM CHAMP!":lol: :lol:
Superassrider
02-08-2003, 12:54 PM
Balrog is an awesome character,i use him more as a rushdown character and i use him A and K groove. One thing u must know is C.LP links with his C.MP which is pretty good for rushing, running to your opponent and poking him is awesome,he has so much range he literally whoopes turtlers (IMO). In K groove just defending is the key to a win,after any just defending u can land almost any pokes,which makes u a rusher,but it avoids u from getting rushed.
Also in A groove u probably have noticed but i think balrog has the best roll of the game,i suggest u abuse of it, and to those who are whining about him not getting the best combos since ur opponent has to be standing, go to namonaki.com and check his anti-air A-Groove,pretty nice and damaging,its almost like the other ones,just starts as an anti-air, his dash is pretty ok,i prefer the run for balrog but thats my opinion anyway.
Could u elaborate more on the fact that he would get whooped by small female characters??? Never heard of it,never had a problem with small female characters,is it because his A-Groove can t be done well against them or something????
GeekBoy
02-08-2003, 01:01 PM
OK...any REASONABLE person playing a charged lvl 3 Rog in K isn't gonna be stupid enough to stay on the offense, how many lvl 3s you will get and you will LAND are a different concept altogether. Superassrider's concept to play a K-Rog is a lot more accurate and a workable strategy, but c.LP doesn't link to c.MP outside of counter hits.
Rog doesn't have the best roll, but it's one of the best (best is like Iori). IMO, you can do his ground custom off a tripguard loss situation (since I think people who get nailed by tripguard loss customs are standing up), you would do that by -> Activate, c.MK, s.RH x2, s.FP, FP Rush, RH Rush xN, super.
Balrog does poorly against smaller characters because they dodge his most important weaopn: s.Fierce. You can't use your low rushes anymore outside of throw setups too, since they're easily punishable in general and if you're playing against Cammy or something, you'll get hit by her s.Fierce xx lvl 3. You would rely more on throwing, jump-ins to simple combos, and counter-hits on more of your damage.
Ponder
02-08-2003, 01:30 PM
Big, topicless threads like this make it hard to find information (especially when they grow to > 10 or 20 pages in length). Please try to create threads with more focused subjects (e.g. Balrog's TAP, Good uses for the l.rush punch, setups for P-Groove, etc).
Large, generic threads like these will be closed in the future.
Thanks
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