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gouki10
12-03-2006, 09:05 AM
ok i believe alot of people on the forums are getting confused with something.

in Mvc2 there is NO actual Unblockable( unless you count the green abyss's bubbles).

The most common so called unblockable is sentinel's hp(usually crouching). However what most of you don't know is that you CAN block it.

the C.hp isn't an unblockable attack when timed right, i becomes a CROSS UP. therefore all the time when you see it hit, it was due to the fact that they got crossed up.

Now let me make it clear, the Chances of seeing them time the c.hp perfectly that it will cross u up and reacting to it to block is less than simply holding back, because the chances of you seeing it being done right is too big of a risk. Your better off just blocking regularly, due to most people having trouble getting the "Unblockable" all the time.

Also if you don't believe me then go into trainning mode and try doing any unblockable set up on the cpu on all block, if i was unblockable the cpu can't block(like a throw), but they always do, proving that there is no unblockable, Simply Insanely good cross ups.

shoultzula
12-03-2006, 11:03 AM
ok i believe alot of people on the forums are getting confused with something.

in Mvc2 there is NO actual Unblockable( unless you count the green abyss's bubbles).

The most common so called unblockable is sentinel's hp(usually crouching). However what most of you don't know is that you CAN block it.

the C.hp isn't an unblockable attack when timed right, i becomes a CROSS UP. therefore all the time when you see it hit, it was due to the fact that they got crossed up.

Now let me make it clear, the Chances of seeing them time the c.hp perfectly that it will cross u up and reacting to it to block is less than simply holding back, because the chances of you seeing it being done right is too big of a risk. Your better off just blocking regularly, due to most people having trouble getting the "Unblockable" all the time.

Also if you don't believe me then go into trainning mode and try doing any unblockable set up on the cpu on all block, if i was unblockable the cpu can't block(like a throw), but they always do, proving that there is no unblockable, Simply Insanely good cross ups.

hmm. Sent spit corner unblockable is a an xup? never heard of that before. Doom unblockable is unblockable but random. Its a hit box issue and some characters are more susceptible to it than others.

and the computer cant be hit by sent unblockable. Same thing applies to doom. It only works when 2 humans are fighiting. Again this is a hit box issue because its easier to land this on mag\psy rather strom or tron.

THERE ARE TONS of combos that only work against humans. I've been down this road many times. I would make up something that would only work against the computer. Thats why when you practice combos, it should always be done against manual in training mode rather than the computer.

The computer will allow you to throw them when their is a projectile on the screen. You cant do this against a human player. Another example of how cpu differs from human players. Strider would easily be god tier if he could just throw when theres a projectile on the scren. 2 trap rotation and your done!

side note: I heard that you can tag on sent unblockable upon wakeup. Like a jframe tag. Anyone got any truth to that because I've tried it and couldn't do it.

gouki10
12-03-2006, 11:59 AM
as far as the doom unblockable, i believe it is another cross up, reason why you said it's easy on mag and psy is the same reason sentinel's c.hp is easy on them as well, you do it early.

jumping up is 1 frame, and blocking is 1 frame, so jump up, then block is 2 frames, so it's possible to always block when u jump str8 up, now jumping forward and back are different they are 2 frames, so a glitched c.lk with magneto, will hit a jumping back or foward oppenent.

like i said tho the unblockables are cross ups that to block you basicly are guessing whether they timed it right or not and you hold either forward or back. like i said it's bigger chance they time it wrong than right, but if you manage to develop the reaction to knowing when your character will get hit based on the sprite you might beable to block right. most likely easiest with mag, or psy cause they have to do it early so you get to see how well they timed it so either it will whiff or cross up so in that case you should hold forward.

However they might use that knowledge agianst you and do it late so that you fall into it.

Marvel is too much fun either way.

Green
12-03-2006, 02:29 PM
If Sent's c.hp is a crossup why doesn't the CPU block the other way?

gouki10
12-03-2006, 02:40 PM
because sentinel's sprite isn't face the other way. you block facing toward your oppenent.

shoultzula
12-03-2006, 03:00 PM
Also if you don't believe me then go into trainning mode and try doing any unblockable set up on the cpu on all block, if i was unblockable the cpu can't block(like a throw), but they always do, proving that there is no unblockable, Simply Insanely good cross ups.

this right here tells me that your doing it wrong. Sent\doom unblockable can only be done vs a human a opponent. To my knowledge. As I said earlier, there are just some combos that can be done against humans and some that can be done only against cpu. Thats why the computer can block it.

for instance you can throw the cpu when there's a projectile on the screen. Against human players this isnt possible unless they walk into you.

vs cpu and cpu on all guard. Put the cpu in the corner the fp throw with storm. After the throw sends the up into the air, jump upfwd lk lk is unblockable on cpu only.

Theres only 1 way to test combos and that is to do it against a human opponent. cpu marvel and human marvel have differences.


because sentinel's sprite isn't face the other way. you block facing toward your oppenent.

not neccessarily. On cross throughs you have to block the opposite way of the opponent because the move hits in the back even though the opponents sprite is in front of you. Like if strom\magnus get a crossthough lk you have to block the way the move hits. Not where the opponents sprite is.

this is even more apparent with a stroms j.fp vs a standing sent. Sometimes her fp will hit sent in the back even though storm is in front of sent. You have to block that shit the opposite way of storm.

KillerKai
12-03-2006, 03:19 PM
ok i believe alot of people on the forums are getting confused with something.

in Mvc2 there is NO actual Unblockable( unless you count the green abyss's bubbles).

The most common so called unblockable is sentinel's hp(usually crouching). However what most of you don't know is that you CAN block it.

the C.hp isn't an unblockable attack when timed right, i becomes a CROSS UP. therefore all the time when you see it hit, it was due to the fact that they got crossed up.

Now let me make it clear, the Chances of seeing them time the c.hp perfectly that it will cross u up and reacting to it to block is less than simply holding back, because the chances of you seeing it being done right is too big of a risk. Your better off just blocking regularly, due to most people having trouble getting the "Unblockable" all the time.

Also if you don't believe me then go into trainning mode and try doing any unblockable set up on the cpu on all block, if i was unblockable the cpu can't block(like a throw), but they always do, proving that there is no unblockable, Simply Insanely good cross ups.

um... training mode all block doesn't prove shit. Computer blocking properties are totally different from the player's. It is an unblockable pure and simple. Try holding down forward on every fucking attempt at the sentinel unblockable. I guarantee you'll get murdered every time. People have actually tried your theory out a long time ago when the unblockable was first discovered. It was disproved soon enough.

Fun fact though. There are still unblockables in MvC2 like the magneto ambiguous crossup in the corner. Magneto can catch sentinel as his sprite is turning around, leaving him in a certain period of time when he can't block

shoultzula
12-03-2006, 03:23 PM
because sentinel's sprite isn't face the other way. you block facing toward your oppenent.

you even contradicted yourself right here because you said that sent unblockable hits xup.

theres one real way to see this move break your guard w\o doing the unblockable. Get some help and and set training mode to manual. Then have someone pick sentinel. The person who doesnt have sentinel has to SJ and block on the way up. Then have sentinel do a spit check while you're in SJ block.

you'll see your character shake. Thats when they lose their guard. Who knows why it does that but i'll fuckn take it. Death to all!

Higher-Jin
12-03-2006, 08:31 PM
You're wrong. The reason why it's unblockable is because the game doesn't detect the second hit. You know how when your opponent throws a hadouken and even though it hasn't hit you yet you can still hold back and you'll be in blocking animation? That's basically how it becomes unblockable.

It doesn't allow you to go into blocking animation because it acts as if nothing is on the screen. Now for a "glitch" that is actually a cross up and not a unblockable, that would be the blodia vulcan "glitch".

gouki10
12-03-2006, 08:40 PM
you even contradicted yourself right here because you said that sent unblockable hits xup.


you miss read what i posted, i said the sprite is blocking facing the oppenent, you block the hit as if you were blocking any other cross up, but you will be facing the oppenent when you block.

Also that has to do with the fact that after a throw the cpu doesn't block until it hits the floor, i know what you are talking about, but blocking is something both the cpu and humans can do, all you have to do is hold the stick in the right direction.

Jin, i know what your talking about, and i used to think the samething until i tested it with a friend and we actually blocked it holding forward.

gouki10
12-03-2006, 08:45 PM
Try holding down forward on every fucking attempt at the sentinel unblockable. I guarantee you'll get murdered every time.

yes because like i said it is a bigger risk trying to block the c.hp forward, rather than just blocking back.

Fun fact though. There are still unblockables in MvC2 like the magneto ambiguous crossup in the corner. Magneto can catch sentinel as his sprite is turning around, leaving him in a certain period of time when he can't block

no that is also blockable, people simply don't react.

however i think it might be possible that marvel plays in point frames. like 0.5 frames. if so then you might be right due to the cross up hitting faster than the block.

ragnafrak
12-03-2006, 08:47 PM
gouki10 i'm pretty sure you're wrong on this.. in the unblockable thread it tells you to test it with some holding back.. you'll see them in block animation on the way down.. right before they get hit they fall normally, then the 2nd hit catches them. the game won't allow you to block in the direction of the other player's point character, if this were true, you could call out magneto and do c.HP and potentially make them block two directions at once.. but the game will never count you holding forward as block for anything. your explanation just doesn't make sense.

gouki10
12-03-2006, 09:00 PM
the second hit cross ups, the thing you have to realize is that both hits are right next to each other on the hp, so you will be block for a sec. then when the sec. hit goes to your back you get hit, just like all cross ups go to your back.

like i said you can block the hit, but it's too big of a risk.

tech master
12-03-2006, 10:17 PM
i'm sorry but i have to completely disagree. how can it be a cross up if somebody is on the other side? with most capcom games its designed for oyu to have to be blocking in the opposite direction of where the character is, never has any projectile/super been able to cause the person to have to block in respect to the projectile in mvc2 or any other recent capcom game. why would the game make it any different for that projectile? if it crosses up, techincally anytime you block a normal mouth beam, you should be required to immediately block foward after the first hit because it crosses up right? well thats not the case, so how can it be a crossup?

Higher-Jin
12-03-2006, 11:39 PM
What do you guys say? Is this guy trying too hard to be a troll or what? Should I lay down the ban hammer no jutsu?

I don't want to make noobs feel like they can't ask questions or put foward theories, but this smells of troll to me.

KillerKai
12-04-2006, 01:24 AM
no that is also blockable, people simply don't react.


no, you're a fucking idiot. it's been tested by holding both directions and proven.

Higher Jin, it's all yours. Hammer this fuck.

funkymusic
12-04-2006, 03:03 AM
WHAT!?!?! After all these years there isnt any unblockables!


psh

ImPerfectCell
12-04-2006, 07:54 AM
no, you're a fucking idiot. it's been tested by holding both directions and proven.

Higher Jin, it's all yours. Hammer this fuck.

no need for all that. the way we get innovation in this 6 year old game is by people asking questions and debating theories. We should welcome debates like this as long as they dont turn into flame wars.

PS. if it was tested by holding both directions then he is wrong and theres no possible way to block.

gouki10
12-04-2006, 08:59 AM
ok first and for most i don't mean to sound like a troll, this is a discussion, maybe what i have said has given the impression that i am trying to hard to prove something and dismissing your opinions/facts.

But i swear that me and my friends have blocked sentinel's c.hp unblockable while comming in holding forward.

if you feel the need close the thread jin, i may not have sufficient evidence to prove this so i understand if you choose to do so.

Im going to see if it's possible to record us holding the stick forward while someone does the unblockable, but don't count on it cause we are all lazy fucks.

gouki10
12-04-2006, 09:04 AM
if it was tested by holding both directions then he is wrong and theres no possible way to block.

The problem with that is that we will need records of on what character they tested this on/ and what did they use to test it.

The only way to be compeletely sure is if someone goes into training mode, sets a programmed pad to snap out, then time the unblockable over -Repeat, and try blocking both ways.

Higher-Jin
12-04-2006, 01:07 PM
There's no real problem here. The real reason you come off as a troll is because you are stating something that is pretty much incorrect. However in the interest of open discussion I'll let this go foward for now unless it gets out of hand.

I have to say that I'm pretty much 99.9% chance you're wrong about the unblockable actually being a cross up, mainly because I just tested it. If you're just trying to bring foward discussion then there's no problem, but if you are a troll I'll figure it out just by how you post in other threads. So don't worry, if you're just wrong I won't punish you for that, it's essential that we aren't afraid to ask questions.

Carry on, but in my personal opinion I have to disagree with your theory.

The problem with that is that we will need records of on what character they tested this on/ and what did they use to test it.

The only way to be compeletely sure is if someone goes into training mode, sets a programmed pad to snap out, then time the unblockable over -Repeat, and try blocking both ways.


As far as this goes that's also incorrect. As long as you have two control pads you can do it easily. Just hold down and press hp at the right time with one control and then press up, then foward on the second controller. I do it all the time, that's how I practice the unblockable by myself, except I usually hold up back on the second controller. (you'll see the second player's character shake abruptly in between the jump, that's because it lets go of block momentarily while the second hit of sentinel's beam is on the screen)

Mixup
12-04-2006, 05:19 PM
might as well hit the start button when the opponent starts the "unblockable".

Preppy
12-04-2006, 05:54 PM
My counter-unblockable is Tron. Fat bitch FTW.

gouki10
12-05-2006, 02:00 PM
^ she is so hard to hit with it, i just give up on her and do a dp rp, and a projectile assist when she's comming in.

newplayer
12-05-2006, 08:52 PM
Isn't the Cable j.hp when next char come in is UNBLOCKABLE??

As well as for Doom j.lp & Ironman j.(up)hp...??

Of cause it just for next char come in, but still is an UNBLOCKABLE....

tech master
12-06-2006, 01:32 AM
techincally its not an unblockable, its a guard break. if it was unblockable they'd simply just get hit by the bullet. the technical unblockable is the move after the guard break.

Magnetro
12-06-2006, 04:23 AM
The problem with that is that we will need records of on what character they tested this on/ and what did they use to test it.

The only way to be compeletely sure is if someone goes into training mode, sets a programmed pad to snap out, then time the unblockable over -Repeat, and try blocking both ways.

ok. i get it.


this might help

CLICK HERE (http://www.denjin-video.com/magnetro/Sentinel%20Unblockable%20Vid.wmv)

shoultzula
12-06-2006, 12:15 PM
ok. i get it.


this might help

CLICK HERE (http://www.denjin-video.com/magnetro/Sentinel%20Unblockable%20Vid.wmv)

thread done.

funkymusic
12-06-2006, 12:58 PM
ok. i get it.


this might help

CLICK HERE (http://www.denjin-video.com/magnetro/Sentinel%20Unblockable%20Vid.wmv)


<3 magnetro

tech master
12-06-2006, 03:01 PM
thats what i call timing to perfection. he friggin did it perfect EVERY single time

gouki10
12-06-2006, 03:16 PM
Nuts in My Mouth.........lol, atleast now we have the proof.....(walks away in shame.).......NOT!!!

i can't help but wonder something, what excatly is it that makes the the unblockable an unblockable, i noticed that on commando both hits hit, meaning it isn't that you can only block the second if you block the first, And obivously it simply is unblockable both ways.

So is it possible to make any normal an unblockable?

Green
12-06-2006, 03:30 PM
So is it possible to make any normal an unblockable?

How do you figure?

Some of the beams only hit Capcom once.

Magnetro
12-06-2006, 04:21 PM
Sadly, I can't really say why it hits twice sometimes and once other times. Maybe there is no way to get it to hit twice 100% of the time...

Timing makes the cr.hp unblockable...Maybe that's it. Whether it hits twice or not is just random.

Anyway, blocking the other way clearly doesn't work.


(btw it was programmed...notice the extremely weird backwards wave dashes)

And no you can't make ANY normal unblockable, the trick to getting an unblockable in mvc2 is if

1) there is no reason for you to block - it's a glitch (sent/doom) or you're killing frames with DHC or something else.
2) the hitboxes are messed up on both sides. (storm/mag/other)
3) Shuma's blockstun/eyeball unblockable

ImPerfectCell
12-06-2006, 05:44 PM
lol well there u have it. Nothing like a Magnetro vid to remove all doubts

newplayer
12-06-2006, 07:05 PM
techincally its not an unblockable, its a guard break. if it was unblockable they'd simply just get hit by the bullet. the technical unblockable is the move after the guard break.

I see, really not familiar with those technical words. Thanks.
Guard break... doesn't use like this in CvS2.... :wasted:

BB Hood
12-07-2006, 10:36 AM
I knew you where gonna add some little combo of yours at the end magnetro.

Mixah
12-07-2006, 07:27 PM
...

Sentinel's unblockable is an unblockable, because the game literally doesn't let you block. it has absolutly nothing to do with crossups... you just, can't block it... same with doom. the hitbox lasts on the screen longer than the game thinks it's there, therefore, you can't block it.

as for why it hits twice, sometimes you get hit by the second hit of it, which magically appears after the "blockable" one goes away... the second one is always there, just sometimes, you don't get hit by it... that's the only reason i can think of as to why it hits sometimes

as far as your knowledge gouki... you know nothing.

SNAKESHOTPEOPLE
12-07-2006, 10:57 PM
Yeah, you did mention gouki that there is no real unblockable in this game, but other than the obvious ones, look at chaos demension. That is clearly an unblockable. Clear as a sunny day.

tech master
12-08-2006, 03:07 AM
every move after a guard break is potentially an unblockable

RedSilverAnakris
12-09-2006, 06:06 PM
Another Unblockable is Shuma's Mystic Stare, and Anakaris' Mummy wrap, Spiral's Metamprhosis Level 3, thos are clearly UNBLOCKABLE. Another unblockable is Jin's Blodia Punch or Mags Magnetic Shockwave (when your assist has been hit first and you sit there and try to block it after)

50mOrEcEnTz
12-09-2006, 07:47 PM
just for players tryin to actually know, sentinel's c.fp on a character drop is unblockable, not a cross up, dont listen to the gossip xD

doom's c.rh is unblockable but kinda sux xD

magneto has two unblockables on sentinel and one CrAzY crossup on regular people that i swear sometimes it is unblockable

Alucard20
12-09-2006, 10:06 PM
just for players tryin to actually know, sentinel's c.fp on a character drop is unblockable, not a cross up, dont listen to the gossip xD

doom's c.rh is unblockable but kinda sux xD

magneto has two unblockables on sentinel and one CrAzY crossup on regular people that i swear sometimes it is unblockable

I'm interested in knowing those unblockables on sent and that cross up. If u don't mind, can u explain?

-----------------------------------
@the *** that -rep me.
-rep me again for asking a question.Ya fuckin ***.Have the balls next time to fuckin leave your name.

Magnetro
12-10-2006, 10:08 AM
go watch djb13's videos on www.zachd.com/mvc2 I forgot which mag video shows it... It's one of the later ones

50mOrEcEnTz
12-10-2006, 07:26 PM
I'm interested in knowing those unblockables on sent and that cross up. If u don't mind, can u explain?
in the corner on sent come down with three lights out of the infinite and c.rh when you land, c.rh will hit, it is unblockable, they can roll but if they do it puts them back in the corner

the other one in the corner is harder but u can't do nething about it, this is the 1 magnetro is talkin about, come down with three lights out of the infinte and dash forward s.fp, sj cancel back to infinite. this can be done netime you have sentinel in the infinite but iono, its kinda hard to hit midscreen xD

the cross up is similar to the sent unblockable on other characters, come down with three lights out of the infinite then dash forward c.fp into a tempest combo or something for the kill....or maybe its just a cross up...but i swear there is something more, can any1 test tthis?

Mixah
12-10-2006, 07:29 PM
in the corner on sent come down with three lights out of the infinite and c.rh when you land, c.rh will hit, it is unblockable, they can roll but if they do it puts them back in the corner

the other one in the corner is harder but u can't do nething about it, this is the 1 magnetro is talkin about, come down with three lights out of the infinte and dash forward s.fp, sj cancel back to infinite. this can be done netime you have sentinel in the infinite but iono, its kinda hard to hit midscreen xD

the cross up is similar to the sent unblockable on other characters, come down with three lights out of the infinite then dash forward c.fp into a tempest combo or something for the kill....or maybe its just a cross up...but i swear there is something more, can any1 test tthis?

i don't think that last one's an unblockable... it can be blocked, but randomly... even the player who's using magneto doesn't really know which side it's going to hit on. it's just really awkward...
iono, can somebody with a program pad try it out and make the one pad always do the reset and the other pad always hold a specified direction?

Green
12-10-2006, 07:39 PM
If timed properly, it should hit while Sent is turning around and can't block, I think.

Magnetro
12-11-2006, 07:37 AM
i don't think that last one's an unblockable... it can be blocked, but randomly... even the player who's using magneto doesn't really know which side it's going to hit on. it's just really awkward...
iono, can somebody with a program pad try it out and make the one pad always do the reset and the other pad always hold a specified direction?

s.hp in corner is unblockable.

funkymusic
12-11-2006, 07:48 AM
Throws are unblockable.

Mixah
12-11-2006, 07:58 AM
s.hp in corner is unblockable.

i was referring to c.hp. i know that s.hp is.


the cross up is similar to the sent unblockable on other characters, come down with three lights out of the infinite then dash forward c.fp into a tempest combo or something for the kill....or maybe its just a cross up...but i swear there is something more, can any1 test tthis?

Magnetro
12-11-2006, 04:30 PM
i was referring to c.hp. i know that s.hp is.

oh okay.. it's a cross-up (cr.hp ((the launcher)).

The only time it isn't is when it hits sent super late but sent lands and you can't do anything.

Green
12-11-2006, 05:14 PM
For the s.hp unblockable on Sent in the corner, do you do add sj.d+lk sj.mp sj.mk or addf sj.d+lk...?

Also, can the CPU block it in all-guard mode?

gouki10
12-11-2006, 08:13 PM
^ actually the cpu can block ANYTHING(except throws that don't hit(except shuma' chaos deminsion) in all-guard mode, which was the first evidence i used to back up my theory on sentinel's c.hp being blockable.

shoultzula
12-11-2006, 08:34 PM
^ actually the cpu can block ANYTHING(except throws that don't hit(except shuma' chaos deminsion) in all-guard mode, which was the first evidence i used to back up my theory on sentinel's c.hp being blockable.

not anything.

there are unblockables for the cpu as well. Storm has one that comes to my mind immediately and I'm sure there others. FP throw with strom in the corner with computer on all guard. Then after she throw them up in the air, normal j.upfwd j.short j.short on the opposite side. cpu unblcokable only. There has to be others though.

50mOrEcEnTz
12-11-2006, 09:13 PM
oh okay.. it's a cross-up (cr.hp ((the launcher)).

The only time it isn't is when it hits sent super late but sent lands and you can't do anything.

i dont mean do c.fp on sent xD

the c.fp seems to be very sketchy on what side it wants to hit on when u do c.fp on regular characters....but maybe i suk at testing:lol:

tech master
12-11-2006, 11:20 PM
its pretty easy for me and other people lol, maybe you just need getting used to

J360
12-18-2006, 07:03 AM
unblockable is unblockable and thats it training mode is all qwerky when it comes to blocking. for years people have tried the same thing and never get out of the spit because its simply unblockable, it cannot exist as a cross up if the character isnt on the other side as well, crossups exist when the character well.... crosses up in his or her physical form. if that were the case than iron mans crouching fp can hit behind but it doesnt cross up nor is it unblockable, why would it be any different if it is also a crouching fp projectile. Sentinels spit is simply a misdetection on the games part to the hit.

DAWOLF57
12-18-2006, 07:36 PM
How would sent's D. HP be a cross-up when he's standing right in front of the opponent?

Also Jill's Flame Zombie is unblockable if there are no other attacks on screen for u to go into block mode. U can dodge it or smack it though.

SNAKESHOTPEOPLE
12-19-2006, 01:07 AM
Magneto's late roundhouse is unblockable. If you get it out as a meaty hit.

Rickstah
12-19-2006, 04:07 AM
dhc dhalsims throw super into ironman cannon is unblockable

no cross up there

am i correct?

shoultzula
12-19-2006, 11:53 AM
dhc dhalsims throw super into ironman cannon is unblockable

no cross up there

am i correct?

yea but the opponent can't be in block animation.

hail \ photon as a dhc out are also unblockable.

I never noticed it before but mike jones does look like a ninja turtle. lol

ParryPerson.
12-20-2006, 08:02 AM
What do you guys say? Is this guy trying too hard to be a troll or what? Should I lay down the ban hammer no jutsu?

I don't want to make noobs feel like they can't ask questions or put foward theories, but this smells of troll to me.

I vote yes. He's trying way to hard to come up with something "new". Crossup? Are you an idiot? The game doesn't detect the second hit, it's the game engine.

Whats sad is he never admits he was wrong when he so obviously is. Sent unblockable doesn't even ACT like a cross up. This is foolish games.

Members admit they are wrong, and move on, trolls grind it in to the ground never admiting they were wrong for one reason: attention.


edit: there are alot of unblockables, everyone knows certain frames of Mags Cr.HK are unblockable, Viscant was telling me (was it Shady? I can't remember, I think that was it would do that shit to sent all the time. And the fact he's basing this on CPU training mode all block setting is retarded. Alot of things that work in real matches don't work in training mode.

This thread should be closed.

tech master
12-20-2006, 01:02 PM
yea but the opponent can't be in block animation.

hail \ photon as a dhc out are also unblockable.

I never noticed it before but mike jones does look like a ninja turtle. lol

hail is actually a little slower than proton and i've been able to block it on numerous occasions when the dhc occured and i wasn't blocking. i thought proton cannon was damn near 0 frames, but i think i remember someone saying that 1 frame passes during the dhc to PC but its still nearly impossible to block. although, that could have also just been an incident where somebody didnt dhc fast enough.

I vote yes. He's trying way to hard to come up with something "new". Crossup? Are you an idiot? The game doesn't detect the second hit, it's the game engine.

Whats sad is he never admits he was wrong when he so obviously is. Sent unblockable doesn't even ACT like a cross up. This is foolish games.

Members admit they are wrong, and move on, trolls grind it in to the ground never admiting they were wrong for one reason: attention.


he was asking if he was a troll, you shouldnt ban a person because he has an opinion. if most people think sent is the best, you can't ban somebody for saying magneto is the best. trolls are here to cause problems and post with intent of knowing its just going to be garbage. but if he honestly believed it, he has done nothing wrong. he may be stupid for it, but you cant ban somebody for being stupid either :)

Mixah
12-20-2006, 01:05 PM
if they're at the bottom right, and you're on the P1 side, and you do hail and immediately DHC out to proton, the hails are still too far for you to be in block animation... you'll get hit with the proton if you're holding down/back.

shoultzula
12-20-2006, 01:13 PM
hail is actually a little slower than proton and i've been able to block it on numerous occasions when the dhc occured and i wasn't blocking. i thought proton cannon was damn near 0 frames, but i think i remember someone saying that 1 frame passes during the dhc to PC but its still nearly impossible to block. although, that could have also just been an incident where somebody didnt dhc fast enough.


dhc OUT not in. That means storm does hail and she dhc's. I have a witness.

dhc out = storm going out from dhc
dhc in = storm coming in from a dhc

big difference.

I was in 1p corner and that corner is broken. Alot of weird things happen there. 1p corner is like the bermuda triangle of marvel.

tech master
12-20-2006, 01:19 PM
sorry, didnt read that. could you further elaborate on how its unblockable? i'm still a little confused.

shoultzula
12-20-2006, 02:12 PM
sorry, didnt read that. could you further elaborate on how its unblockable? i'm still a little confused.

you know, if I had an answer, I'd keep it to myself and hor it.

all I can say is that it happened in the 1p corner and that corner is broken. You wouldn't believe what I've seen happen in that corner.

1p corner = bermuda triangle of marvel.

tech master
12-20-2006, 02:21 PM
you know, if I had an answer, I'd keep it to myself and hor it.

or maybe you do have an answer and doing exactly what you said you'd do :looney:

ParryPerson.
12-20-2006, 02:27 PM
one time on P1 side I hit a War Machine with a psy shot in the air and he just stood there with his shield flashing like frozen for 3 seconds and then just fell.


P1 side = weird.

RedSilverAnakris
12-22-2006, 03:35 AM
One time, I did an magic series in teh corner with omega red on bison, but delayed the HK long enough for me to be able to OTG then do j.LP, j.MP, j.HP, the comp wasn't blocking so immediatley I launch and went for the exact same combo two more times, and during the 4th one before the HP, he just flew way the hell up, and dint come down for 5 seconds for some reason, adn this happend to almost every char (mind you this is Level one whent he comp never blocks).

Green
12-22-2006, 12:10 PM
One time, I did an magic series in teh corner with omega red on bison, but delayed the HK long enough for me to be able to OTG then do j.LP, j.MP, j.HP, the comp wasn't blocking so immediatley I launch and went for the exact same combo two more times, and during the 4th one before the HP, he just flew way the hell up, and dint come down for 5 seconds for some reason, adn this happend to almost every char (mind you this is Level one whent he comp never blocks).
Are you sure he didn't dizzy?

RedSilverAnakris
12-23-2006, 01:18 PM
Im pretty sure he din't dizzy, he just kind of launched, the dizzy only happens with 40+ hits, I did only 20 hits max maybe and he just flew, but then again, this combo wasn continuous, there were breaks and holes, the comp jsut dint block. wierd eh?

Green
12-23-2006, 01:35 PM
Dizzies can occur outside combos. For example, ROM somebody for 40ish hits, let them land, then jab them. They might fly off, depending on how many hits you did.

RedSilverAnakris
12-25-2006, 01:47 PM
i know, but theses air combos had slight gaps between them, so I was only doing max 11 hits, then restarted the combo, doing 11 again, pause, 11 again. It ads up to 40, but dizzy only occurs if you continou for 40 straight hits, am i wrong?

tech master
12-25-2006, 03:10 PM
no,you can get dizzy outside a 40 hit combo. the dizzy meter or whatever its called (lol) doesnt reset when a combo does so as long as you attack fast enough between combos they should still get dizzy

Green
12-25-2006, 03:11 PM
am i wrong?
Yes. The dizzy counter keeps going unless there's a pause of ~2 seconds between hits, at which time it resets to 0.

Mixah
12-25-2006, 03:26 PM
dizzy is also random...

for example... go into training... do a rom setup and rom till dizzy... if you restart training mode, do the exact same setup, and rom again, there's a chance they might dizzy at a different number. also, different attacks do different amounts of dizzy... the rom counter can go slightly higher on average if you do the c.lk, c.hp, sj, hk, addf, lk, lk, land rom setup than if you did the hk throw c.lk, c.hk rom setup...