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dann
12-04-2006, 07:36 PM
Scrub talk. Tips, please.

CoosCoos
12-04-2006, 07:43 PM
:sad:

They have a million threads in this forum. Just go in then and Search threads through the beginning.

gouki10
12-04-2006, 08:26 PM
please use the search funtion.

We need to seriously make a Top Tier Combos, and Match up Thread to end threads like these. A good example would be the project they were doing on Video-Opera.

Super Warrior
12-05-2006, 09:05 PM
Hell yeah, i love sentinel, and delivering a technological ass-whopping to other players using him.

He is such a badass and imposing character, plus deceptively fast. Some make the mistake of thinking he is slow but once sent gets in their face, launching kicks and rocket-punches everywhere, they are soon corrected.

Super Warrior
12-05-2006, 09:18 PM
i can't seem to do anything against sent users! even the computer gets a good hold on me with sent. i usually have psy in there to try and knock him out of the air, but he'll either call an assist, knock her up, rocketpunch + 4 supers, or just RP + super and she dies, and i get pushed into a corner and can do nothing but block the stomping. any tips?

Sentinel is weak in close-range, and weak with PROJECTILES. BB.Hood's shooting super for example, damages him pretty bad if connected.

Plus sent is so big that EVERY bullet hits him. Same for chip damage.

At my arcade there is a good guile/megaman/BB.hood player. He'll wait till all 5 meters are charged, then unleash the 3-supers attack, and then his remaining 2 meters. Even if i end up blocking it, my sentinel still sustains QUITE A BIT of chip damage. Especially useful when sentinel is low on life.

Also the snap-back. If you can, snap sent out. Unless you're against an ADVANCED player, sentinel by himself with no assist help can be pretty vulnerable to a close-range gang-up.

SNAKESHOTPEOPLE
12-05-2006, 10:21 PM
Sentinel is broken, he always has a way of beating everyone. Sentinel alone IS Marvel. GGPO

Super Warrior
12-05-2006, 11:11 PM
Sentinel is broken, he always has a way of beating everyone. Sentinel alone IS Marvel. GGPO

Not really. The other god characters like storm have him beat IMO.

Mixup
12-07-2006, 04:24 AM
Snakes right. the robot kills teams. he does not give a fuck that he's flyin solo, he's got 200% health and death patterns with the unblockable.

he's better than storm for dmg output, unblockable is so damn crucial if you land a ground hit near the corner, carry them to the wall with another super and game over

if you can execute :clap:

Super Warrior
12-07-2006, 03:06 PM
You make it sound like its hopeless, Mixup. Unless all dann plays against are god-tier tournament-level guys, I think NOT.

Every character can be beaten...

tech master
12-07-2006, 04:40 PM
umm, last time i checked sentinel is the best player in the game. super armor, TWO great assists (how often does somebody have two GREAt assists?), he does REAL good damage, the fastest fly, perfected fast flying will keep you pinned down the ENTIRE game if you dont have an anti-air, projectiles as normals that are cancellable, unblockables, guard breaks, incredible reach, one of the best DHC's, can combo after a dhc. yes he's broken and if he's beaten, its because he's beaten by a better player not a better character.

shoultzula
12-07-2006, 05:32 PM
You make it sound like its hopeless, Mixup. Unless all dann plays against are god-tier tournament-level guys, I think NOT.

Every character can be beaten...

a full sentinel is still a match. Its not over.

snake is right, that damn robot is mvc2.

Mixah
12-07-2006, 07:21 PM
You make it sound like its hopeless, Mixup. Unless all dann plays against are god-tier tournament-level guys, I think NOT.

Every character can be beaten...

......

you've obviously never played the average sentinels that frequent popular arcades... the average sentinels at chinatown fair are fucking blazing... same goes for u.pinball, and i'm sure the same can probably be said about Family in Cali... Seriously, Sentinel is so fucking easy to use, that in average level play, aka NOT with top players, solo Sent can still hold a fight down against a whole team.

Super Warrior
12-07-2006, 08:20 PM
"He'll find you! Its what he does, its all he does! He'll never stop till your life bar is gone. No more quarters. Game over man, game over!"

SRK Police: "relax theres no such thing as SRK member-hunting robots. You'll be safe here."

*later on in the night, sudden noise. SRK cops scramble, firing weapons*

Sentinel with shades on: "Rocket-Punch...Rocket Punch!"

Yaaaaaahhhh!!!! *SRK guards go flying*

*Sent continues rampage in SRK police station*

Mixah
12-07-2006, 08:23 PM
...the fuck? diaf

Super Warrior
12-07-2006, 08:26 PM
......

you've obviously never played the average sentinels that frequent popular arcades... the average sentinels at chinatown fair are fucking blazing... same goes for u.pinball, and i'm sure the same can probably be said about Family in Cali... Seriously, Sentinel is so fucking easy to use, that in average level play, aka NOT with top players, solo Sent can still hold a fight down against a whole team.

From what i hear storm is the BEST, cheapest character, etc. But i guess thats only in my arcade...

So out of the "4 gods"...you think sentinel is the toughest? i dunno...

Mixah
12-07-2006, 08:28 PM
From what i hear storm is the BEST, cheapest character, etc. But i guess thats only in my arcade...

So out of the "4 gods"...you think sentinel is the toughest? i dunno...

.... when did I say that? cheapest? you really do suck at MvC2... Great...

It's more or less a toss-up between the two. Storm wins on priority, Sentinel wins on everything else. Sentinel can't run away as safely as storm can without an assist. Sentinel also can't rush down as effectively as a storm can either. However, solo Sentinel can do much more damage upon getting a hit than storm can.

SNAKESHOTPEOPLE
12-07-2006, 10:44 PM
From what i hear storm is the BEST, cheapest character, etc. But i guess thats only in my arcade...

So out of the "4 gods"...you think sentinel is the toughest? i dunno...

You should already know yourself if you're good, not from "what you hear"

Everyone just listed the facts. Super armor, reach, 100%'s, unblockable, fastest flymode, godly damage, in and out game, fast snap out, very fast dash, good chip damage, glitched tag in, etc.

Storm is arguably up there with him because she can fight the other tops really well and she can SOMETIMES beat Sentinel in some situations. But the average storm vs the average sentinel is in sent's favor big time. I think with he counters her. All the player has to do is take their time. Storm, just plain and simple is at more of a risk.

Super Warrior
12-07-2006, 11:33 PM
.... when did I say that? cheapest? you really do suck at MvC2... Great...

I never said you said that, just thats what i'd heard from some players. That storm is best of the 4.

You should already know yourself if you're good, not from "what you hear"

I don't recall saying i was "GOOD" at the game. I'm 'ok' i guess.

And i rarely, EVER play storm, so i have no idea from a storm player's perspective, how good she is exactly against sentinel.

Mixah
12-07-2006, 11:43 PM
you said... "you"... meaning, ME, since you quoted me... GOOD FUCKING JOB AT ENGLISH!

Super Warrior
12-07-2006, 11:51 PM
you said... "you"... meaning, ME, since you quoted me... GOOD FUCKING JOB AT ENGLISH!

Ok, a little misunderstanding on my part then:smile:

tech master
12-08-2006, 03:03 AM
storm is just the opening pre-show to the sentinel concert. we all know people just runaway mashing hp's until two supers just to setup for a dhc to HSF.

KillerKai
12-08-2006, 12:23 PM
Think about it this way. How many highly successful Storm and Cable teams out there don't include Sentinel in them? Not a lot.

gouki10
12-08-2006, 01:13 PM
in marvel it's all about the situation and match up.

Storm is better than sentinel due to her being more broken, and that she holds her ground in a better way, she can start things better than sentinel, and she can rush like mag when the time is right, and Zone BETTER than sentinel, but only with right assist, but then agian why would you wanna play storm without drones/anti air, (UNLESS you MSS-A), but MSS drones is better IMO.

However Sentinel is the easier comeback character, but once you reach a high enough skill, Storm & sentinel's ability become as good as your skill. However when Storm has the advantage in life, it's harder for sentinel to touch her, than if Sentinel had the advantage and she had to touch him. Also the thing that makes sentinel so good, is that in any situation he doesn't become that much less of threat than when he had he's assist, so he stays strong all the way. Storm solo........ACTIVATE BEAST MODE OR DIE.

Mag.........Wins only if he kills off the one hit.

Cable......Wins only if they hold that shit.

IMO it's like this.

God tier
Storm
Sentinel

Top
Mag
Cable

High Mid
there rest of the cast put into high mid, mid mid, low mid, low tier.

Mixah
12-08-2006, 01:14 PM
Sentinel is in every major team except MSP... anybody that underrates sentinel as being not as good as Storm has no idea how to play this game at all. Just put the controller down.

ZZ_Jaron
12-08-2006, 08:34 PM
Sentinel is in every major team except MSP... anybody that underrates sentinel as being not as good as Storm has no idea how to play this game at all. Just put the controller down.

Don't you mean "Get off the Stick"?

Sentinel, is kinda hard to fight against.
I just use a team like MSC so I can get good anti-air support for flying Sents, and a slight bit of projectile support for lockdown Sents.

If the Sent you are fighting is to focused on lockdowns, I would add Cable and maybe take out Magneto or Storm, but I would keep Mag so I can infinite on low flying Sents.

My best character is Sent, what am I talkin bout.

Super Warrior
12-08-2006, 08:44 PM
Don't you mean "Get off the Stick"?

No, no, he meant put the controller down.

SNAKESHOTPEOPLE
12-08-2006, 08:47 PM
That's just it. Sentinel doesn't need to be close to set you up (With the exception of Cable). He can do it off of SpitXXflySpitXXflySpitXXfly forcing you to try and jump out. Then he can work with that. The best teams in the game revolve around Sentinel. People snap Sentinel in from various teams to try and take him out quickly so that the team can lose alot of it's power (Almost all of it) because Sentinel IS the teams theme. Teams like Row, MSS, Scrub, etc would be very handicapped without Sent. If you lose him, you lose so much. Just look at some classic Jmar Sentinel comebacks. Sentinel is Much more common than any other character for comebacks and valuable to keep around to the very end.

ZZ_Jaron
12-08-2006, 08:47 PM
No, no, he meant put the controller down.

I tend to forget ppl still play on controllers.
I only play on stix, I don't get better by playin on a controller.

Mixah
12-08-2006, 08:59 PM
i play on both :)

Super Warrior
12-08-2006, 09:23 PM
I tend to forget ppl still play on controllers.
I only play on stix, I don't get better by playin on a controller.

I like playing on a controller, but lately i've been REALLY wanting to get a stick. I'm looking to get a Street fighter anniversary stick.

Super Warrior
12-08-2006, 09:42 PM
That's just it. Sentinel doesn't need to be close to set you up (With the exception of Cable). He can do it off of SpitXXflySpitXXflySpitXXfly forcing you to try and jump out. Then he can work with that. The best teams in the game revolve around Sentinel. People snap Sentinel in from various teams to try and take him out quickly so that the team can lose alot of it's power (Almost all of it) because Sentinel IS the teams theme. Teams like Row, MSS, Scrub, etc would be very handicapped without Sent. If you lose him, you lose so much. Just look at some classic Jmar Sentinel comebacks. Sentinel is Much more common than any other character for comebacks and valuable to keep around to the very end.

I always play sentinel FIRST. By the time he is finally gone, charlie and cyclops can mop up the rest.

Mixah
12-08-2006, 09:47 PM
I always play sentinel FIRST. By the time he is finally gone, charlie and cyclops can mop up the rest.
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:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :lol: :lol: :lol: :lol: :lol: :lol:

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:wink: :tup:

Super Warrior
12-08-2006, 09:53 PM
Well if I'm playing seriously, i use Sent/cable/cyclops.

Sent+Cyclops AA assist, are so beautiful together:lovin:

I'm fairly good with sent and cyclops, so if i'm not playing serious, i try to introduce a low-tier into it, instead of cable. Lately its either charlie or strider.

Mixah
12-08-2006, 10:42 PM
Well if I'm playing seriously, i use Sent/cable/cyclops.

Sent+Cyclops AA assist, are so beautiful together:lovin:

I'm fairly good with sent and cyclops, so if i'm not playing serious, i try to introduce a low-tier into it, instead of cable. Lately its either charlie or strider.
:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Super Warrior
12-08-2006, 10:49 PM
:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Whats wrong with strider? Got something against low-tiers? Damn bigot.

gouki10
12-08-2006, 10:58 PM
No he is laughing at how you say low tier, but Strider is High Mid. lol

Super Warrior
12-08-2006, 10:59 PM
No he is laughing at how you say low tier, but Strider is High Mid. lol

Strider high mid? The hell he is. For one he takes damage like a bitch, and does not do much damage on his own.

Mixah
12-08-2006, 11:32 PM
Strider high mid? The hell he is. For one he takes damage like a bitch, and does not do much damage on his own.

LMFAO, the hell? you have NO idea how to play strider. LMFAO. Strider's probably the sixth best character in the game.

Super Warrior
12-08-2006, 11:48 PM
LMFAO, the hell? you have NO idea how to play strider. LMFAO. Strider's probably the sixth best character in the game.

You're right, i don't know how to play strider much at all. But it think he is kinda cool so lately i've been trying.

6th best character in the game? I doubt that.

A strider based team would be suicide for me, without sent and cyke to turn the tide.

Mixah
12-08-2006, 11:55 PM
You're right, i don't know how to play strider much at all. But it think he is kinda cool so lately i've been trying.

6th best character in the game? I doubt that.

A strider based team would be suicide for me, without sent and cyke to turn the tide.

Strider / Sentinel / Dr. Doom = team clockwork... it's one of the best teams in the game...

http://zachd.com/mvc2/requests/clock/
There's some clock matches for you.

Green
12-09-2006, 12:34 AM
how do i shot sentinel

shoultzula
12-09-2006, 01:16 AM
Strider high mid? The hell he is. For one he takes damage like a bitch, and does not do much damage on his own.

if you want to think hes not high mid, bet that shit against me.
strider is team based. When he has the team its no joke. He will seriously wreck shit.

I can kill a full character off of one reset with stider. Kinda like magnus. Ontop of that, I can drop a full assist in 5 seconds with ssd. Not to mention that you can do 60% life right back into trap. I could go on about this but thats why I made a strider thread.

I dont know about strider being 6th best. Probaly top 10 imo but other than the top 4, the rest of the people can be debated on where they belong. After the top 4 its not really relevant any more.

the point is, strider is fucking deadly in the right hands.

Mixah
12-09-2006, 01:27 AM
strider is team based. When he has the team its no joke. He will seriously wreck shit.

I can kill a full character off of one reset with stider. Kinda like magnus. Ontop of that, I can drop a full assist in 5 seconds with ssd. Not to mention that you can do 60% life right back into trap. I could go on about this but thats why I made a strider thread.

I dont know about strider being 6th best. Probaly top 10 imo but other than the top 4, the rest of the people can be debated on where they belong. After the top 4 its not really relevant any more.

the point is, strider is fucking deadly in the right hands.

I put the tier like...

Top 4
5. Ironman
6. Strider + Cyclops
8. Spiral
9. Doom
10. BH
11. WM

etc...

craazyalfaw
12-09-2006, 06:35 AM
.... when did I say that? cheapest? you really do suck at MvC2... Great...

It's more or less a toss-up between the two. Storm wins on priority, Sentinel wins on everything else. Sentinel can't run away as safely as storm can without an assist. Sentinel also can't rush down as effectively as a storm can either. However, solo Sentinel can do much more damage upon getting a hit than storm can.

Solo sent can do more damage upon getting a hit than storm can??? I think not. he needs an ast to do real damage. Storm can combo lightning storm with almost any hit. Although its not the strongest, storm has the advantage 1 on 1. The only way sent can do damage to storm 1 on 1 is landing a fast fly combo which a good storm probably won't get hit by very often or landing a lucky hsf somehow which no storm should ever get hit by.

Mixah
12-09-2006, 07:56 AM
Solo sent can do more damage upon getting a hit than storm can??? I think not. he needs an ast to do real damage. Storm can combo lightning storm with almost any hit. Although its not the strongest, storm has the advantage 1 on 1. The only way sent can do damage to storm 1 on 1 is landing a fast fly combo which a good storm probably won't get hit by very often or landing a lucky hsf somehow which no storm should ever get hit by.

..........

Ok, based upon what I said, you just helped my argument. I said, upon getting a hit. Sentinel, potentially can kill you solo off of getting a hit. Storm gets a hit on strider... 80% damage potential... Sentinel can kill you... Getting a hit, as in... GETTING ANY HIT. I never said anything about storm vs. sent in a match, nor did I say anything about the difficulty of getting this hit. I just said, from getting a hit, Sentinel has more damage potential than Storm. Don't put words into my mouth.

craazyalfaw
12-09-2006, 02:38 PM
..........

Ok, based upon what I said, you just helped my argument. I said, upon getting a hit. Sentinel, potentially can kill you solo off of getting a hit. Storm gets a hit on strider... 80% damage potential... Sentinel can kill you... Getting a hit, as in... GETTING ANY HIT. I never said anything about storm vs. sent in a match, nor did I say anything about the difficulty of getting this hit. I just said, from getting a hit, Sentinel has more damage potential than Storm. Don't put words into my mouth.

How can sent kill you? fast fly combo is weak w/o any assist. And you wont' land a hsf against any other top tier very easily. Maybe you just have some damaging combo that I have never heard of with this ANY hit business. I think getting the hit is important when you talk about damage potential. I mean if I can do a 90% combo with Colossus, does that mean he has high damage potential? No, cuz the odds of getting that combo is so bad, that it doesn't matter if he has that combo. I just dont' get how solo sent has more damage potential than storm. I guess I misread your quote from before. You were taking about how storm had the advantage in potential and then sent in everything else and then you were talking about how solo sent had more damage potential than storm. I assumed you were talking about the matchup. You also contradict your self. You say sent is better in everything else and then you go, can't rush down or run away as well as storm. Why would you ever be "running away" with sentinel? He can't build meter fast and isn't great at using meter effectively on point.

Mixah
12-09-2006, 03:07 PM
How can sent kill you? fast fly combo is weak w/o any assist. And you wont' land a hsf against any other top tier very easily. Maybe you just have some damaging combo that I have never heard of with this ANY hit business. I think getting the hit is important when you talk about damage potential. I mean if I can do a 90% combo with Colossus, does that mean he has high damage potential? No, cuz the odds of getting that combo is so bad, that it doesn't matter if he has that combo. I just dont' get how solo sent has more damage potential than storm. I guess I misread your quote from before. You were taking about how storm had the advantage in potential and then sent in everything else and then you were talking about how solo sent had more damage potential than storm. I assumed you were talking about the matchup. You also contradict your self. You say sent is better in everything else and then you go, can't rush down or run away as well as storm. Why would you ever be "running away" with sentinel? He can't build meter fast and isn't great at using meter effectively on point.

corner combo:
fly, hk, unfly, hk, s.hk, sj, lk, fly, lk, hp, unfly, hp FS. dash back c.hp unblockable, rp hsf, launcher, sj, lk, fly, lk, lk, dp = 100% on cable. (EDIT: just tested this... it's more about 90% or so... end with a throw = 100%, 99.9% at the lowest))

1 meter, and an unblockable that's only escapable if they tag out in that one little frame they can tag out in.

Storm needs resets to kill 100%, and unlike sent, she has no unblockable. So tell me that the tag out is easier to get out of than a block. You obviously don't play sentinel.

Storm can deal damage easier than storm, because of what I said, in her priority. However, upon getting a hit, Sent can do more than storm can without an assist. Storm needs an assist to do damage like that too. I said storm beats sent on priority, therefore that would imply that she can deal damage easier. However, without a reset, her damage potential is around 70%. without a reset, sent is about the same, but his ability to reset, especially in the corner, is far superior to Storm, because 1. do you really expect a reset from Sentinel? and 2. Unblockable with a 1 frame escape method? nah, Sent has more guaranteed damage.

About Sent winning out in every other area, defense and attack both tower over Storms' stats. Speed-wise, Storm's not that much faster.

tech master
12-09-2006, 03:22 PM
storm is better at running away BUT sent is damn near just as good AND sents running away (spit) deals damage while storm hp's just build meter. when sent is running away he is either on the ground spitting or in the air flying meaning he is almost ALWAYS assist capable opposed to storms sj's which are not. one rocket punch xx HSF to launch almost does the damage of TWO storm LA xx LS, now if he does an unblockable, it does wayyy more. that already means storm has to work twice as hard to even it up. now sent has super armor so thats another PLUS for sent so storm would have to work even HARDER.

a solo fast fly combo doesnt do too much damage but it gives you position advantage for continue rush down and guard damage. don;t forget that you can also combo two RP's in a solo fast fly combo. if sent has somebody stuck in a corner, they're going to be stuck in that corner until they are dead unless they have an anti-air.

Capn Spanky
12-09-2006, 03:28 PM
I actualy saw a player that Used a team of Felicia Sentinel and Storm. Basically His storm and sentinel were used for fighting and his Felicia was specifically meant to kill other Sentinesl. Felicia has a fairly easy infinite that's sentinel only, and if pulled off, will SERIOUSLY damage any sentinel based team. So, basically, Sentinel has a HUGE weakness and thats his size. Sure, he has Super armor and 200% health, but he can still only take so many hits, and in an infinite, you can get as many hits as you want. The End.

Mixah
12-09-2006, 03:33 PM
200% health...... the fuck? if my sentinel ever lost to a Felicia like that, I'd stop playing Marvel.

tech master
12-09-2006, 03:34 PM
if a felicia player ever has advantage over my sentinel, i will cut off my penis. The End.

craazyalfaw
12-09-2006, 03:42 PM
corner combo:
fly, hk, unfly, hk, s.hk, sj, lk, fly, lk, hp, unfly, hp FS. dash back c.hp unblockable, rp hsf, launcher, sj, lk, fly, lk, lk, dp = 100% on cable. (EDIT: just tested this... it's more about 90% or so... end with a throw = 100%, 99.9% at the lowest))

Ok, so when you mean damage potential, you mean combos that will never be hit. Just the possiblity. For that combo to work: you need unfly, to corner them, and for them to be ducking while sent is flying? Ok, so I'll agree with you that sent has more damage potential in fantasy land but in a real match for sent to win, he has to chip away and land fast fly combos and sj/flying hp's to win. I think we are just thinking differently.

tech master
12-09-2006, 03:58 PM
it may be unlikely for that first part of the unfly combo, but a lot of people i play are fairly good at getting sents unblockable off, on opponent come in OR during random game play. obviously that leads to hsf to either another unblockable or some ground/fly rp combo which still does a shitload of damage. storm needs to do several combos if she's solo, and sent just needs that one touch to do 100+ pts of damage.

Capn Spanky
12-09-2006, 04:40 PM
Im not saying that Felicia Herself has an advantage over Sent. Im just saying that almost every character has an infinite thats fairly easy to use on Sentinel. (Like CapComs j.lp,mp,hk.) the player I saw that Dominated Sentinels was using felicia. also, by 200% health, I meant with another character being used as a standard, (is the standard for this game Ryu?) Sentinel can take twice as many hits.

RedSilverAnakris
12-09-2006, 05:59 PM
Super Warrior sucsk if he thought Strider was low tier. I havent been playing Marvel all that long and i am a NOOOOOB, but I know how deadly Strider is, this dumbass obvioulsy has never played any remotely good strider's, and he must suck with him. Felicia is an example of a low tier, Strider is mid tier at worst. I dont know why you thought that the damage tha someone takes is the biggest factor in determining tiers. Mags and Storm take a little bit over average damage, but they are still some of the best. Cammy takes damage pretty bad and she is still good, same goes with Ken. Colossus has some of the best stamina and hyper armor, but he is high mid tier at best i guess (not that im sayign colossus is a bad char, he is actually pretty good.)

Every one has an infinite on Sent., but what are the chances of you tryign to land it on a good Sent player, let alon with good assists like Cyc or Commando. Good sent players will almost never let that happen, unless they hav an off day.

Mixup
12-09-2006, 06:17 PM
ironman over cyc?!?!

............?

Mixah
12-09-2006, 06:41 PM
ironman over cyc?!?!

............?

I wouldn't have said that the begining of this past summer, but in all honesty, I haven't seen many good Cyclops' by comparison to Ironman. It just seems that IM wins more matches than Cyclops.

Mixup
12-09-2006, 07:07 PM
Most people don't give cyc a chance up front with helpers for him to use.(cyc/cable/doom is fun)

i think that cyc has better match-ups vs top chars because of his super(even though he's slow, it doesn't matter that he can't catch up to punish ur helper, cuz his qcf kk tracks too good ) If you pace the match well with him, it can be pretty damn hard to hurt his helper and to call yours safely.

Ironmans combos and rushdown/priority kinda even things up though.

Mixah
12-09-2006, 07:15 PM
Most people don't give cyc a chance up front with helpers for him to use.(cyc/cable/doom is fun)

i think that cyc has better match-ups vs top chars because of his super(even though he's slow, it doesn't matter that he can't catch up to punish ur helper, cuz his qcf kk tracks too good ) If you pace the match well with him, it can be pretty damn hard to hurt his helper and to call yours safely.

Ironmans combos and rushdown/priority kinda even things up though.

so in your opinion, would you consider them to be about equal?

Super Warrior
12-09-2006, 07:46 PM
Super Warrior sucsk if he thought Strider was low tier. I havent been playing Marvel all that long and i am a NOOOOOB, but I know how deadly Strider is, this dumbass obvioulsy has never played any remotely good strider's, and he must suck with him.

I've only played against one good strider player and that was a long time ago. He beat me, but back then i was still new to competitive style of play so i've gotten a lot better since. I dunno if he'd be able to beat me now with strider as main character.

Yeah strider is almost like akuma when it comes to taking damage. Not good unless the player is advanced, otherwise he gets killed off quickly, no life. Plus strider himself does little damage. Like the boss abyss, i can wail on him with strider and do chump damage, and abyss can't even block!

Meh i still like strider but would never pick him in place of someone like cyke or sentinel instead.

shoultzula
12-09-2006, 11:41 PM
I've only played against one good strider player and that was a long time ago. He beat me, but back then i was still new to competitive style of play so i've gotten a lot better since. I dunno if he'd be able to beat me now with strider as main character.

Yeah strider is almost like akuma when it comes to taking damage. Not good unless the player is advanced, otherwise he gets killed off quickly, no life. Plus strider himself does little damage. Like the boss abyss, i can wail on him with strider and do chump damage, and abyss can't even block!

Meh i still like strider but would never pick him in place of someone like cyke or sentinel instead.

money match me. my ssd vs w\e you want.

a good strider can be the one of toughest matchups in marvel IMO. It really depends on how much you know about it. Generally, the less you know about it, the more often you get trapped.

dann
12-10-2006, 12:00 AM
You make it sound like its hopeless, Mixup. Unless all dann plays against are god-tier tournament-level guys, I think NOT.

Every character can be beaten...

we have rowtron...

DAWOLF57
12-10-2006, 12:45 AM
I'd be cool to get top players like Jwong, Sanford, Duc, MikeZ and others to get together and decide on the positioning for all chacaters on the tiers. I'd be like marvel jury, the case is not closed till they all agree on a list.

There has been tier lists before for the entire cast but I think no one agrees with it becuase it's just a list, it doesn't give a reason why a character was placed where he/she was.

SNAKESHOTPEOPLE
12-10-2006, 09:00 AM
Yeah, this listing should go on at EVO. Get every top player and specific player (Ex. Strider players, Ironman players, rogue players, etc) and put them in a room for a couple of hours of heated debates. Leave a T.V. and a copy of marvel just incase anything has to be prooven. After everyone can somewhat agree on a list (I know some people will still leave unsure) we can close all these tier threads.

Mixah
12-10-2006, 09:57 AM
.......................While closing the tier threads would be nice... I think it would be a giant waste of time. Tiers are about as good as everything else in theory games IMO.

Capn Spanky
12-10-2006, 10:48 AM
Tiers are nice to know when picking up a game. Knowing which characters are top tier really make it easy to pick up a few wins when starting out. Of course, once you learn the top tier characters, you aren't good until you know the lower tiers as well. (That made sense, right?) Heck, maybe you'll learn a lower tier character so well, that others will stop considering him low tier.) Sentinel is top/god tier because he has the least weaknesses running against him. Im sure by next year, it will be different cuz someone is gonna discover some insane 100% combo that is easy to pull off and is unblockable (yeah, I know its unlikely, but im making a point. So there :arazz:!) Also, CapCom is high-mid like Strider, correct?

Mixah
12-10-2006, 10:58 AM
Tiers are nice to know when picking up a game. Knowing which characters are top tier really make it easy to pick up a few wins when starting out. Of course, once you learn the top tier characters, you aren't good until you know the lower tiers as well. (That made sense, right?)
You don't need to know low tiers to be good... You need to know how to play, how to take advantage over your opponents. If you're not looking for high level comp, and you get good at fighting the locals, but they don't use Sentinel, you're still good for your area, but not as an overall. Also, you don't need to know the tiers to start out. When picking your first characters, you should pick who you feel comfortable with. Learn a little bit about each character and see who you're comfortable with. Knowing tiers doesn't mean shit if you can't use them.

Heck, maybe you'll learn a lower tier character so well, that others will stop considering him low tier.) Sentinel is top/god tier because he has the least weaknesses running against him. Im sure by next year, it will be different cuz someone is gonna discover some insane 100% combo that is easy to pull off and is unblockable (yeah, I know its unlikely, but im making a point. So there :arazz:!)
Highly unlikely as Sentinel has been top tier for about five years now... So has Magneto and Cable. I think Storm was the last to be included in that, even though she's argued for the best character in the game spot. I still say Storm ain't SHIT without Sentinel...

Also, CapCom is high-mid like Strider, correct?

no, not really... Strider's top tier...
God = top 4
Top = (no order): Strider, Ironman, Cyclops, Blackheart, Doom, Spiral
High Mid = Rogue, War Machine, Tron, Megaman, Psylocke, Capcom
Mid = almost everybody else
Low Mid = Hulk, Chun, Hayato, Spiderman, Venom, both Wolverines, Thanos
Low = Servbot, Dan, Zangief
Bottom = Roll

and for what you said before, Sentinel's health is about 150%, not 200%... 200 would just be fucking broken as shit.

shoultzula
12-10-2006, 11:46 AM
tiers are always going to be debated (other than top 4) because marvel is the kind of game where you can keep making shit up. I've made tons of new shit up with strider and I can only imagine what someone like killah kelly has done with IM.

Then next year comes around and we all have new shit again. Then those tactics\strats\combos change the listings again. Even the god tier has been changed compared to the early years of marvel I believe.

I guess the only way to put it to rest would be once the game has died off, which will probably be never.

How would you rank a character like strider who has unlimited potential? Do you rank him by what you see people do or do you rank him according to his max potential? max potential strider could possibly never be reached. He's just too execution heavy to not fuck up something eventually or make a bad decision and die for it.

magnus may not be maxed out as a character either but he has 1 hit kill. His max potential becomes irrelevant to an extent because you've already won the game. Strider can't kill you in 1 hit.

Green
12-10-2006, 12:22 PM
I'm with Viscant on tiers. Storm and Sent are good against pretty much anybody, but Mag and Cable aren't universally "better" than non-Storm/Sent.

KillerKai
12-10-2006, 01:29 PM
Quite frankly, Strider players don't need to prove shit anymore. Nowadays with what some of us have accomplished, it's up to anyone who believes otherwise to prove Strider players wrong.

DAWOLF57
12-10-2006, 03:49 PM
Actually this thread was supposed to discuss how to play against Sent. Why is everyone talking about tiers?

Mixah
12-10-2006, 04:08 PM
Actually this thread was supposed to discuss how to play against Sent. Why is everyone talking about tiers?

because somebody misinterpretted what i said.

SNAKESHOTPEOPLE
12-10-2006, 04:46 PM
Actually this thread was supposed to discuss how to play against Sent. Why is everyone talking about tiers?

People have to understand that losing badly to Sentinel is a common thing because it happens like night and day. Figuring out how to beat him on your own is best. Other people's stategies work for them because they ame up with them. Learn the game first and along all that playing, you'll develope a way to beat Sentinel (Well, not beat, but NOT get destroyed) In terms of contributing to the thread, that's all I've got to say.

Yeah, tiers would contribute to the theory factor, but people will end up having to have bigger balls to make a thread about them on this site ever again.

Super Warrior
12-10-2006, 05:33 PM
because somebody misinterpretted what i said.

Damn right! :smile:

50mOrEcEnTz
12-10-2006, 07:18 PM
imo there is two ways in going about killing a godly sent, a direct an a indirect way

direct = magneto using the unblockables in the corner against sent for the win
indirect = killing sentinels assist for the win hopefully

Mixah
12-10-2006, 07:59 PM
oh lord... super warrior's premium now...

Super Warrior
12-10-2006, 11:26 PM
oh lord... super warrior's premium now...

Something wrong with that?:smile:

RedSilverAnakris
12-12-2006, 01:15 AM
yes... you thought Strider sucked and that stamina makes the majority of a character. Why does the Hulk suck even thogh his stamina is some of the highest?

dann
12-12-2006, 02:24 AM
anyways, back to sentinel, i keep getting smothered, and the people are really good at the f.hp + mag assist, rp and sometimes land xx HSF, and that does a lot of damage. the other side is that i can't really make sentinel pay. i've tried ROM but it's either you have to be super fast with the lks or mix it up (i've read the forums already)

one tactic that seems to work so far is c.lk + psy, c.lk, assist hits, c.lk, c.hk, snap out to assist char and make him pay but sentinel's never on the ground long enough for me to do that...

not only that about 4 of the people have ungodly fly unfly lks thrown with capcom's assist really locking me down in the corner...

Super Warrior
12-12-2006, 10:02 AM
yes... you thought Strider sucked and that stamina makes the majority of a character. Why does the Hulk suck even thogh his stamina is some of the highest?

I NEVER said "stamina is the majority of the character", only that its definitely a drawback. Thats why few play akuma.

And hulk is pretty decent for those who use him right. Though i never pick him.

Master Chibi
12-12-2006, 10:48 AM
if a felicia player ever has advantage over my sentinel, i will cut off my penis. The End.

200% health...... the fuck? if my sentinel ever lost to a Felicia like that, I'd stop playing Marvel.

Don't play me then.

:rofl: :lovin:

Mixah
12-12-2006, 11:16 AM
Don't play me then.

:rofl: :lovin:
aiiiiiite!!! haha.

I did get fucked up a while back with my MSP against somebody wit felicia / jill / cammy @ port authority.

I NEVER said "stamina is the majority of the character", only that its definitely a drawback. Thats why few play akuma.

And hulk is pretty decent for those who use him right. Though i never pick him.

people don't pick akuma, but they do pick strider, because unlike akuma, strider has oroborous, which act as a majority of his defense against characters that don't have beams / energy extension, and he fucks up cable and ironman anyway... storm still beats him tho i think...

as for hulk... yeah he CAN be good... but play my spiderman... and spiderman CAN be good.. just like zaza shows that wolverine and gambit CAN be good... any character except prolly dan and roll CAN be good... but you really wanna put that much time in a possible win, rather than put much less time into a much more likely win.

J360
12-12-2006, 12:20 PM
storm owns all. sent gets fucked up by a good storm and thats it. shes the cheapest character in the game, but magneto isnt far behind with his easily abusable rom. ask any GOOD player who the best character is and they will all say storm. I understand that sentinel is amazingly cheap and owns 100% of the tiers under him for free, but storm has way to many options and has an answer to every situation. Storm/Sent is even worse no need to explain that.

50mOrEcEnTz
12-12-2006, 12:31 PM
storm owns all. sent gets fucked up by a good storm and thats it. shes the cheapest character in the game, but magneto isnt far behind with his easily abusable rom. ask any GOOD player who the best character is and they will all say storm. I understand that sentinel is amazingly cheap and owns 100% of the tiers under him for free, but storm has way to many options and has an answer to every situation. Storm/Sent is even worse no need to explain that.
reiterating the point =) although if both storm and sent are played by very good people, storm has to be a lot more patient imo opinion than sent does (assuming sent/cap is gettin played)
i agree tho, storm pwnz all, magneto da man tho, he can take down sent too =)

SNAKESHOTPEOPLE
12-13-2006, 10:40 AM
storm owns all. sent gets fucked up by a good storm and thats it. shes the cheapest character in the game, but magneto isnt far behind with his easily abusable rom. ask any GOOD player who the best character is and they will all say storm. I understand that sentinel is amazingly cheap and owns 100% of the tiers under him for free, but storm has way to many options and has an answer to every situation. Storm/Sent is even worse no need to explain that.

Yeah, sure buddy. I'm glad you got offended by this thread :lovin:
Ask any "GOOD" player who is the best character in the game? So I'm not GOOD? We'll see the next time ironman and Strider meet :rofl:

Master Chibi
12-13-2006, 02:46 PM
I hate how the 'best' character in this game is one that can fly off the god damn screen where you can't touch her and pretty much just runs away like a little bitch.

God I hate her so bad.

D:

DAWOLF57
12-13-2006, 03:46 PM
Seriously though, how do u guys deal with a good sent backed by capcom or cyke with whatever top tier team u use?

Super Warrior
12-13-2006, 10:51 PM
Seriously though, how do u guys deal with a good sent backed by capcom or cyke with whatever top tier team u use?

Sent paired with good assists to a bit too dangerous to fight head-on.

So i try to be patient, run away, staying out of corners to prevent being locked down, and try to bait out the assists then punish them when ever possible.

tech master
12-13-2006, 11:08 PM
Seriously though, how do u guys deal with a good sent backed by capcom or cyke with whatever top tier team u use?

bait bait bait bait. you run in, they call assist, you dash back and hailstorm ahvb or whatever. next time you close in, they'll think you're doing the same thing so you can either persue attack, or cross them up with another assist. just learn what you're opponent is going to do. thats the best advice anyone can give you. oh and perfect your infinites. if its hard to get a touch, make that touch last a REALLLLY long time lol. if your mags, fuck the rom, incorporate jumping magic series infinite. its way easier to execute. or pick cable? sent doesnt look so fancy anymore when he's blocking hella bullets

50mOrEcEnTz
12-14-2006, 12:15 AM
Seriously though, how do u guys deal with a good sent backed by capcom or cyke with whatever top tier team u use?

i mean you have to take what the sent gives you, some sents play like you can't hit them, like they try to cover sent up but sometimes leave capcom open...if he gives you capcom take it, but when you get good, (i play mag, so for me) i might just c.rh+assist and then see what they do, if nothing do another tri jump then go after them. playing the baiting game and patience is best way against sent in my experience. if ur cable i suppose you dont have this problem with sent, if your storm just build meter like mad while u look for openings, eventually he will start worrying about all the chipping going on with hailstorm...hope that helped somewhat

DAWOLF57
12-14-2006, 06:06 PM
good stuff. That does give some ideas to try next time, thanx.

J360
12-15-2006, 09:02 AM
Yeah, sure buddy. I'm glad you got offended by this thread :lovin:
Ask any "GOOD" player who is the best character in the game? So I'm not GOOD? We'll see the next time ironman and Strider meet :rofl:

lol no your one of the few good who doesnt agree didnt mean it that way

dann
12-15-2006, 11:35 PM
well now that i got the ROM down more solidly, he's a little easier to manage, plus snapouts to assists are a lot easier (2 c.lks really get you started)

DAWOLF57, do you really use anakaris,gambit,morrigan as your team?

Mixup
12-16-2006, 03:45 AM
Disclaimer: this is mainly in response to u mixa, it's a ramble but i might have made a decent point or two in there somewhere...

This is a pretty big rambling post, but i've been playing only ironman,cyc and strider teams that are weaker in some way to the best characters, but are still beastly with their own retard gimmicks.

I personally think cyclops is overall slightly better(right beneath big 4+neck & neck with strider)



~he's not assist dependent like Ironman, for ironguy to shine:

~he likes to have space control with assists or somethin nice to set-up his counter hits, priority and his rush. Doom lets his normals for spacing purposes shine because of the extra options that doom opens up when you call him and get airborne(ironmans air to air counter hits...too good) You can even call doom and c.fp(GHETTO MISSLE)XXflyXXunfly...it can hit out storm-a assist if it's already flying when she's being called.If somone tries to position directly above you while ironman is flying, he can counter alot of normals into unfly infinites and big combos. if somone tries to hit him from his weakest angle combo wise(above him where his up fp will whiff), he can still up fk from the right angle to land a hit and then when it's blocked, he can unfly with normals (up fp is good there) for blockstun or and set-up ground chains/cross-ups with doom.

~Any time you cross somone thats grounded with doom, you get instant overheads and chip sequences with good high lows, he almost NEVER has those options from a simple dash in without proper assist back-up and the right scenario.

~his specials are pretty reliant on helpers to be effective vs the evil marvel teams, smart bombs won't chip/control space for shit unless you've got that ground control with a powerful assist(that hopefully chips and or gives good blockstun)

~He has good assist punishing combos too(check out the family fun guys playing im/doom.... launch+doom sequences as an assist punish, they use his air counter hit ability after a short combo on the helper, only reason it works? doom forces the point character to come up to you and eat the priority or block

~if you don't stop ironman from beasting on the helper with something before he hits them into doom he can easily re-launching your helper with another superjump cancel fk into more follow-ups (at this point, ironman can just look to the opponents air to air patterns/options and set-ups to get a good idea of how you should counter hit the opponent)...ffa ironman= ridiculous

~His flight mode gets way better when you have a good assist, doom fills the angles where the flight options are worthless, ground assists are good to make up for his lack of ranged vertical hitting normals. nobody is getting threatened by flying iron with knee drops and attacks unless he has an assist to pressure them while he drops down with priority over the opponents normals. Doc dizzle forces some of the limited duo's into ironmans good set-ups. d.fk drop when your above somone, time it after doom and before they can jump up to you.His advantage is pretty good against capcom assist here if you can time your doom well. His real problem, safe flight isn't possible against every duo.

~Ironman can't deal with storm/cycs options for wiping doom all over and making it 2 on 1. it's not easy to beat storm with any character, especially when she safely cuts off options over and over until you slip.


~Ironman is pretty limited in his options against some important duos when he tries to compete for helper damage. His slow dash+airdash speed makes him weak against cyc and counter call set-ups, all of ironmans drop doom then follow-up patterns can be simply countered. storm has the easy button, if i see doom, hail+cyc, if ironman tries to drop on her, storm can safely attack after cyc for easy follow-ups or make it a guessing game when he lands. she can attack early too using fk(wins vs too many of im's angles), then use cyc after instead for delayed set-ups. Ironmans typical cable aaa can countercall helpers well in some fights, but nothing like what storm is free to mix things up with in this match-up.


~if storm hails when ironman is in range to block cyclops, he can't threaten her with his priority. Bombs can be pretty annoying so it's easier to drop cyc and just do your follow-ups. he loses alot of his zoning strengths when cyc eats up doom, this fight sucks for ironman, too easy to get your helper hurt and you gotta block...alot.

that match is the reason i think cyc is better overall.

I don't get to play vs alot of different comp much anymore, but we have a few players and I play ALOT of im/cable/doom and cyclops teams nowadays. When i compare ironmans options without a helper like that, he is way more limited for layering his gameplay from one set-up to the next.

END IRONMAN THOUGHTS/BAD MATCHUP

~I feel like cyc fills up space easier. Fp bullet is too good when used properly to space and set-up his counter hits and safe helper calls or basic positioning. similar concept as ironman dropping some bombs and then positioning so he has a priority advantage with his ~normals~ for dmg. ironmans issue there is that he can't damage the helper from alot of angles, cyclops has way more options from far range to do 30%-40% chunks of life and with good duo's you just dhc for more life. cyc/storm vs strider/doom isn't a great match but if strider slips up with an assist call or you guard cancel him after he starts re-chaining(only certain strings though), doom can lose 65%-70% from tigerknee kicksuper mash,late dhc hail. ironman is only good at punishing helpers in close when he's has blockstun/priority options. cyclops has the option to call a helper and easily cover it OR punish the opponents super/re-positioning attempt(flight ect)

~it's the biggest thing imo that separates cyclops from ironman and strider, an airsuper that is really really versatile at all things that matter.


~strider has good dmg output while killing assists with his orbs, kill that helper with resets in the middle of the super while you keep juggling them ... only problem is that he needs a helper to limit the opponents options when they try to counter you. Unless you know how to do solo orb damage its all damage scaled.... Everyone knows strider really beasts when his helpers give him dmg potential.ridiculous damage, but can't do it from the air and not as easy to punish important supers like hailstorm. orb is still ridiculously good, even when you're fighting storm/sent who floods your assist calls with phoonsXXhail and robots, it just has to be set-up properly against the best duos. it can't be used as a basic counter to limit storms super and other strengths that she has.

~To limit some of storms ground to air options cyc can sj and fall to a good supering position at mid-sj height, a little below the middle of the overall height of the screen so you're out of range of the top of her standing fk hitbox, now if you swing she knows she can win with proper distancing, but you can cancel anything she might want to do with kick super from that posistion alone. if she goes up to hail, aim it. If she sticks out fk, super her, the height is good for dmg and it's pretty easy to aim it and mash for full damage. This is really good in a one on one match between storm and cyc, she can typically just use her priority for an easy safe option as somone lands...



~on damage from bad angles:Anytime you hit somone mid-air(assist or point) the only way to max the damage is by constant contact with cyc's super, keep adjusting his aim even when it's throwing the opponent upwards.

~The problem with that type of assist punish is you can't limit the opponents movements/options while you're making contact on the vulnerable assist. Pretty much need to hail dhc there to make it worth doing. Only thing he can do is fake the punish with a couple of hits on the helper and then re-direct back to the point when they try to counter you in some cases, depending on the match-up i'll dhc faster or slower depending on what they can throw at me to stop me(storm cant hail him, dhc into his own storm is too fast and an easy way to force more damage from his kick super.

~damn this is a long post

~cyclops doesn't get as many ways to open up the opponent BUT he covers his help better against the best characters.I think cyclops is the best BASIC character in the game...better equipped as a solo character to handle most situations than either of them.

random edit: about cyclops air super.... the only other air supers in the game that i think are better, ahvb, dooms photons, guard cancel turns those supers into something worse than abusive(versatility on dooms gcXXphoton is too good, eats up peoples movements for free hits all the time)

cycs is bomb too

gouki10
12-16-2006, 08:07 AM
mike what happens if the storm does a LA on a falling cyc, from mid screen(full screen is alittle risky). What options does cyc have there?

also what about cyc vs sentinel, what are some things that cyc can do there.

Mixup
12-16-2006, 09:28 AM
Both of those match-ups are hard, it's important that cyclops is able to punish them in the really important ways.

mobility options-storms airdash from proper spacing+lightning strike from some of the stronger angles both become risks if cyc is sniping her movement. Vs storm, everyone has to block *in close* because the bitch has too much priority.

sentinel has to fly/unfly properly and use his assist for cover when cyc has meter.

just basic threats.

their helpers-storm can't random hail+assist unless she has perfect spacing. Sentinel has to unfly and block for his friend when you bait out helpers with double jumpXXsuper. any time you catch storm or sent slippin, you can punish from a distance WHILE limiting their strengths.

Ironman and strider have to set-up their top tier assist punishing vs the best characters, their options(the safe ones) are limited Ex: an assist getting caught up in orbs, to stop storm from using c.fk against him, he needs a REALLY specific set-up just so he's safe during the punish. Thats a real match-up problems vs one of storms normals when strider is out to punish helpers.


grounded orb activate vs storm dumping bar+drones....not a great idea, not versatile like cyc,, he only has to try to get away from what storms doing so he can snipe her from the proper angle.

against sentinel if you pick your shots right, you can counter hit him well enough to bait an assist attempt. If you aim right on the helper(even with sent blocking for his homie) you can still blast off 35% life(it's easiest to max dmg a standing sentinel+helper when cyc does a grounded kick super, not the best spot for cyc to be fighting sentinel....). two kick supers from cyc and the match has a decidedly different pace to it. his double jump set-ups are dope against sent. I mostly take my time in this fight and work around sentinels strengths(catch him when he runs out of unfly and be patient for an opportunity when he has it, blasting helpers,building bar and looking for counter hits)

He punishes both of their supers in the best way possible imo(safe after most attempts).

Guard cancel oc. fk is useful vs some rushdown strings. Gc uppercutXXsuper is really good, just hard to time. I don't go for gc all day, just when i'm getting harrassed with repeated helper set-ups so i can break free and move/counter.

cyclops has the priority that he needs for good counter hitting, he can punish anywhere against even the best super+cheap helpers in the game(only cable can easy counter with his ahvb)

It's not entirely what CYC can do in those match-ups, he plays solid basic all day no matter who he's fighting. It's what he is able to -prevent- that dictates the pacing of the match and really gives him the upper hand for alot of late game scenarios.

Not sure if any of that is useful but basics seem to work for me.

edit: eder is always picking sentinel off with cyclops ground sweep, that move is dope.

I'm all ears for reasons why strider and ironman contribute more than cyc in a team set-up.

shoultzula
12-16-2006, 06:37 PM
I'm all ears for reasons why strider and ironman contribute more than cyc in a team set-up.

if your basing your tier ranking along the line of how they fight and how good their assist is, strider wouldn't even make top 10. His assists are useless.:confused: I wish strider had the bomb as one of his assist types. ssd would be so much more beastly.

strider doesn't help the team. HE is the team. Your right about cyke though. From personal exp, cyke may not have one hit kill but he is damn good as point and his kk super rocks. IM has one hit kill but his assists isnt nearly as good nor does he have an air super. Cyke does contribute more to the team that IM does.

would you rank strider lower because of his skill smith level? Anytime you fuck up its potential death against the right teams. Its not uncommon for strider to fuck something up once or multiple times a game. Even making a wrong strategical decision mid game can kill you. I've ran it for years and still fuck up teleports and that damn grab super has killed me more times than I can remember. The amount of execution strider needs to compete against the better teams isn't fair. He has to work 3x harder against all teams just to stand a chance.

thats gotta be a factor somehow.

Mixup
12-16-2006, 08:03 PM
If you asked me to ignore assist strength, even then I still think cyclops has more(reliable) opportunities to counter top tier characters. Strider is a pure execution character, of course he's more likely to fuck up some tiny part of his trap and end up paying for it.

cyc is as easy to execute as any character in the game....and he has a solid gameplan in most phases of a fight.

he's also perfect for balancing team chemistry. He's beastly on point and beastly as a helper....

Marvel is a team game, If you're ranking characters, it's all going to boil down to match-ups anyways. I feel like cyc does enough in all aspects of his game to put him @ 5th in the rankings.

Striders lack of team chemistry and his stamina are pretty clear knocks against him. he may be a monster on point but you have to run crippled duos(sent/doom) to build a *barely*functioning team. He needs the two separate assists to complete his game and limit the opponents options vs his basic moveset.

strider and cyc are only separated by small differences(strider has better mobility than cyc, but cyc doesn't need teleport to be effective)

strider has a better match with cable, i think cyc has a better one with storm.

They're really close to each other overall, cyc just has a slight edge as a stand-alone character in some situations.

cyc as a 3rd can compliment two characters that have favorable match-ups against most of the cast(storm/sent cable/sent mag/storm), then his strength as an assist and his strength on point are easy to apply.

striders reliance on doom always make his teammates weaker. if he was able to get by without doom as his 3rd, that would allow his partners to be effective. as it is, he'll force your other main character to rely on doom, creating shitty match-ups before strider even comes into play.

I've seen enough of your strider beasting to know he's really good with partners

When you have to put another character on point though.... the only thing he'll add to their game....dhc orbs.... he's a really limited character in the ways he can benefit his team. Thats a big problem in this game imo.

SNAKESHOTPEOPLE
12-16-2006, 08:05 PM
Especially if you and your assist get crossed up in orbs and double snaped. God I love Strider. But aside from that. Strider likes to hog the spot light. Strider doesn't contribute to teams at all. He doesn't believe in team work. Strider is all about "Okay, I'm going to fuck these guys up, I need you guys to help me" and that's it. His only negatives is his team contribution, questionable assists, bad chin (can't take hits), damage output, and those annoying mistake moves. Overall though, he can have two projectiles on the screen at once. One ground and one air add an assist and that's some kick ass control. He has the stringest projectile in the game, that bomb. Double jump and his teleport is graceful as Hell. Not to mention he has great priority and good meter building skills. Fast normals, assist killing ability. All of those advantages he has are the best of their kind.

Although, I think Doom is all around best basic character. Best chip in the game, unblockable, a lot of mix up, some of the best throws in the game, great priority, useful fly mode, fast air dash, easy infinite, pretty moderate triangle jump, one of the best dashes in the game, good assist, decent air control, nice ground control, great damage output, decent run away game/keep away game, and he has no solid counter. Doom is Godlike. Sometimes when I'm fighting Spiral I start Doom. He's a pain to all trap teams. In all honesty, he was the only character that intimidated my strider in the low tier tourney at NEC. Random tk APA works wonders....

Mixah
12-16-2006, 09:55 PM
Mike, thanks for proceeding to own me up, make me look and feel like a scrub, and proving me straight up wrong. You're 100% right on all of those points, as far as I can see. :tup:

J360
12-18-2006, 06:50 AM
Although, I think Doom is all around best basic character. Best chip in the game, unblockable, a lot of mix up, some of the best throws in the game, great priority, useful fly mode, fast air dash, easy infinite, pretty moderate triangle jump, one of the best dashes in the game, good assist, decent air control, nice ground control, great damage output, decent run away game/keep away game, and he has no solid counter. Doom is Godlike. Sometimes when I'm fighting Spiral I start Doom. He's a pain to all trap teams. In all honesty, he was the only character that intimidated my strider in the low tier tourney at NEC. Random tk APA works wonders....

i agree doom is godlike =D

rising_player
12-18-2006, 01:28 PM
So whats a good and basic strategy against Sentinle when using strider/doom?

tech master
12-18-2006, 01:49 PM
sentinel sucks against both of them since they spam a bunch of tiny objects over the screen and sent is too huge and just gets hit lol, i try and stray away from sentinel teams when fighting against strider. sentinel relies on small amount of hits and high damage so you need someone who can stay in control in a match more with like resets and what not. so you're pretty much set since strider is perfect for that, spam with birds and teleports+doom just like every trap you'd do. if you get ORBS off you can go to striders infinite. with doom, just keep the typical game plan because its especially effective against sentinel

shoultzula
12-18-2006, 09:09 PM
sentinel sucks against both of them since they spam a bunch of tiny objects over the screen and sent is too huge and just gets hit lol, i try and stray away from sentinel teams when fighting against strider. sentinel relies on small amount of hits and high damage so you need someone who can stay in control in a match more with like resets and what not. so you're pretty much set since strider is perfect for that, spam with birds and teleports+doom just like every trap you'd do. if you get ORBS off you can go to striders infinite. with doom, just keep the typical game plan because its especially effective against sentinel

dont ever undestimate the robot. Hes not top 2 in the game for nothing and he seriously wreck s\d. I think the only bad matchup sent has is against cable but that can be side stepped with good sent teams.

the only time sent is easy to beat with s\d is if the opponent doesn't know shit about fighting s\d.

So whats a good and basic strategy against Sentinle when using strider/doom?

this match is much easier with drones on your team. If you get a chance to call drones, its a free activation for strider.

best strat is to sandwhich him between doom. That way its an easy pin. Don't ever fight him in the air unless you have orbs. Strider controls the ground to normal jump height. Thats where you want the fight to take place.

always go for the infinite if you land a hit orbs on a stand sent. If you have sent in the corner during orbs, tag into doom and do his infinite, to photon super, then dhc orbs. doom inf on sent is extremely easy, you can fuck up the timing and still land it. Gotta love that fat hit box.

try not to fuck up any execution sensitive spots like teleport into wall climbs or grab super instead of orbs. Thats basically a dead strider.

pick your spots and play patiently. If you have the trap mastered, that helps quite a bit. Sent can basically spit check strider all day and if you teleport he can get away. Remember that j+rh overheads sent for 9 damage and you can do this 2-3 times during orbs. Cheap

s\d vs sent solo is not easy.

KillerKai
12-20-2006, 05:39 PM
Sentinel shits on doom big time. Don't even touch that match if you're doom.

Capn Spanky
01-04-2007, 07:17 PM
If a sentinel is good enough, he'll find a way to win... the only guaranteed way to beat a sentinel is to reach across the cabinet to your opponent's side, and mash their start button... ( I dont condone or encourage this though.) Another really good anti sentinel is... Sentinel.

DAWOLF57
01-04-2007, 07:54 PM
Quit riding sentinals mechanical dick... j/k :P

Deathfist
01-23-2007, 08:12 AM
Please make a list of characters that you want strategies for using against Sentinel. This way we know what to help you with if we wish to help you at all. And for the rest of us, the topic is "How do I beat Sentinel" not who is the best character in the game.

Since we're off topic so bad here, I'll say that Storm or Sentinel is the absolute top dog in MvC2. And my vote goes to Sentinel.

IMO every argument for Storm being the best is usually a side effect of SOMETHING Sentinel has riding her coat tails. And that [among other things] just solidifies Sentinel's presence at the top.

Now, let's try to get back on topic.

Mixah
01-23-2007, 08:42 AM
Sentinel killed doom when people learned how to fly.

ParryPerson.
01-23-2007, 10:44 AM
One of the main problems with Doom is people still play him like it's 02. Dash Fierice against mags is great, and when sent is flying around safe ground photons piss him off. His sj.u addf is godlike.

He has more tools than sj photons and j.hp.

shoultzula
01-23-2007, 01:22 PM
a good trick to hit a flying sent is to sj and photon super. You want sent to fly over it. You throw out as many as you can before doom can be hit. Then you dhc into a safe super.

since flight mode is dependant upon where the point character is, you just switched max flight mode for sent from sj height to ground height since you just dhc-ed. Doom photons will hit that sent a majority of the time unless the sent player knows how to get around it.

Its an old trick. I land it quite often in tourney play.

either people never really knew about it or forgot about it.

doom inf on sent is redicously easy. You can fuck up the timing and still get it. Gotta love that fat robot.

also dooms overheads aren't that bad. The ones that aim @ the front are easy to block but the ones where he goes overhead xup are much harder to block. He's not magnus or anything but people do get hit by them if they're not paying attention.

GC, TK photon super is beastly. That tk photon super is like 0 frames.

True Grave
01-29-2007, 04:33 PM
If a sentinel is good enough, he'll find a way to win... the only guaranteed way to beat a sentinel is to reach across the cabinet to your opponent's side, and mash their start button... ( I dont condone or encourage this though.) Another really good anti sentinel is... Sentinel.

Cable is a good anti-sent i would think. Since sent is so big that most projectiles will hit him, cable's grenades work well to keep him at bay, and one sent slip-up leads to AHVB.

Capn Spanky
01-31-2007, 08:07 AM
A single quick flight error on sentinel's part, and AHVB x3 is gonna chase him down. I will say, Sentinel is good, but if someone knows what to look for in a Sentinel match, and knows what is considered a Sentinel "error" and can punish it, then thats who is going to win the match. Even punishing with something thats NOT AHVB x3 works. As shoultzula said, throw out something safe, and then DHC into something that rapes sentinel hard.

dann
02-11-2007, 04:44 PM
I've also learned being patient works well. Just jump around and block for about half a minute until they get impatient, then call psy and ROM into a snapout. I don't know, sometimes if I call psy at the wrong moment, she's dead.

What's a Sentinel error look like?

tech master
02-11-2007, 04:53 PM
sentinel doesnt have too many errors unless he's playing cable.

flying without unfly = AHVB
a blocked RP = AHVB
FF Combo incorrectly timed = AHVB
Pushblocked HSF = AHVB
Incorrectly timed wake up unblockable = pushblock + AAA , AHVB
incorrectly timed COME in unblockable = bullet, AHVB
Crouching during a cables j.hp = AHVB

Green
02-11-2007, 04:56 PM
sentinel doesnt have too many errors unless he's playing cable.

flying without unfly = AHVB
a blocked RP = AHVB
FF Combo incorrectly timed = AHVB
Pushblocked HSF = AHVB
Incorrectly timed wake up unblockable = pushblock + AAA , AHVB
incorrectly timed COME in unblockable = bullet, AHVB
Crouching during a cables j.hp = AHVB
You can't unblockable an incoming Cable even if it's perfectly timed.

tech master
02-11-2007, 05:06 PM
really? never knew that. maybe cuz im not a cable person haha. is there any particular reason why?

Green
02-11-2007, 05:29 PM
Mash j.hp xx HVB as soon as you come in. You'll super before you land on the beam.

Describe the:

<<Incorrectly timed wake up unblockable = pushblock + AAA , AHVB>>

for me? More details about pushblock+AAA, please.

sealhunta
02-11-2007, 06:46 PM
Dr. Doom has an inifinite on Sentinel????? if so what is it plz.

tech master
02-12-2007, 09:20 AM
Mash j.hp xx HVB as soon as you come in. You'll super before you land on the beam.

Describe the:

<<Incorrectly timed wake up unblockable = pushblock + AAA , AHVB>>

for me? More details about pushblock+AAA, please.

oh, i guess i already knew that.

for the incorrectly timed wake up unblockable if they do it a little late. pushblock + aaa. heres a link to a vid

http://www.youtube.com/watch?v=wx2E7gICaxk

start at 2:10

Augmint
02-12-2007, 08:10 PM
Dr. Doom has an inifinite on Sentinel????? if so what is it plz.

corner infinite. launch, sj lk,mp,Hk (some people do variations... 4 hits instead of 3 - basically you want Dooms sj Hk to hit lower on sent's body) fly, tap down, lk, mp, Hk, fly lk,mp, Hk etc... Easier on big people - big hitboxes.

It's on MikeZ Doom combo vid - Preppy should still be hosting it.

Demon Dash
02-12-2007, 08:21 PM
Storm vs Sentinel is always interesting...

CoMpOuNd
02-12-2007, 08:57 PM
Use hood. Chip away at Sent, just keepin chipping away with her super. Use doom for assist.

I'd know 'cause whenever I use sent my buddy knows I always fly with him. He busts out hood and just start chippin away so I get forced to bust out capcom on the bitch.


word.

dann
02-14-2007, 10:02 PM
do you guys recommend staying on the ground, or getting airborne with magneto? it seems everytime i get airborne, i'll eat commando blasts and frying pans, and when i stay on the ground, f.lk keeps me away.

BoBoBo
02-23-2007, 01:09 PM
The best thing to do I believe is to zone and turtle, until he calls CapCom and punish, and knock him off the air and start your rushdown. If he doesn't call CapCom and whiff a lk then you can probably throw projectiles out at him then rush him down.

dann
02-25-2007, 05:32 PM
so i'm getting closer and closer. I found my problem was that I tend to sj a lot in the air, where i'd get blindsighted by capcom or whacked with sj.hp by sent, or into a f.fly combo, so i started ground dashing a lot.

i'd wait for him to super jump, dash underneath real quick, block the capcom that i know is coming, and sometiems i'll be able to jump up and start the ROM inf in his way down through cross up. usually after meter building x4 or so, i'll wait till sent tries to chip me then i'll counter out into ahvb.

that does not work against "GOOD" sentinel players.

True Grave
02-25-2007, 06:56 PM
so i'm getting closer and closer. I found my problem was that I tend to sj a lot in the air, where i'd get blindsighted by capcom or whacked with sj.hp by sent, or into a f.fly combo, so i started ground dashing a lot.

i'd wait for him to super jump, dash underneath real quick, block the capcom that i know is coming, and sometiems i'll be able to jump up and start the ROM inf in his way down through cross up. usually after meter building x4 or so, i'll wait till sent tries to chip me then i'll counter out into ahvb.

that does not work against "GOOD" sentinel players.

You are playing with Cable? One tip which I would think is common sense to most cable players: Always stay OFF the ground.

The corner is sent's best friend. A sent usually can't pin you in the corner if your always staying in the air.

Green
02-25-2007, 07:01 PM
You are playing with Cable? One tip which I would think is common sense to most cable players: Always stay OFF the ground.

The corner is sent's best friend. A sent usually can't pin you in the corner if your always staying in the air.
Last I heard, Cable didn't have the ROM. Also, it's very easy for a Sent to pin you in the corner if you keep jumping back.

i'd wait for him to super jump, dash underneath real quick, block the capcom that i know is coming, and sometiems i'll be able to jump up and start the ROM inf in his way down through cross up. usually after meter building x4 or so, i'll wait till sent tries to chip me then i'll counter out into ahvb.
If you can start ROM, take them to the corner and HG xx MT until they die.

dann
02-26-2007, 09:40 AM
I actually do use cable; my main team is mag/cab/psy. It's bad team chemistry or what not, but with most players I can run away with cable and call out random psy for easy ahvb or if they try to punish, into ahvb. That works with most players, especially with those who have a dependency on capcom or cyke or other anti-air assists.

What sucks is when I play people who are good with MSS, both their mag and sent don't really depend on other assist characters and they're really able to shut down mostly everything. The only hope I have against those sent players is random ahvb x3.

And isn't HG xx MT mashable?

Green
02-26-2007, 12:02 PM
I actually do use cable; my main team is mag/cab/psy. It's bad team chemistry or what not, but with most players I can run away with cable and call out random psy for easy ahvb or if they try to punish, into ahvb. That works with most players, especially with those who have a dependency on capcom or cyke or other anti-air assists.

What sucks is when I play people who are good with MSS, both their mag and sent don't really depend on other assist characters and they're really able to shut down mostly everything. The only hope I have against those sent players is random ahvb x3.

And isn't HG xx MT mashable?
Yes, but for some reason it's more difficult in the corner. People rarely mash out in the corner.

Cisco
03-12-2007, 06:27 PM
Cable. You need to shoot that mther fucker down

True Grave
03-12-2007, 09:13 PM
Combination of Cable w/Commando assist to knock his big robot ass out of the sky, when he is trying to fly and position himself right above you.

Also lots of jumping. You Do NOT want to remain on the ground with cable, EVER. Although thats the same with cable Vs anyone, but particularly important with Sentinel. That and stay out of the corner no matter what.

If you have storm on your team, a little hail is in order when sent is flying.

Cisco
03-13-2007, 05:18 PM
I heard that cable/guile shuts down sentinel better than Cable/capcom...

tech master
03-13-2007, 05:33 PM
it depends. capcom serves better for instant counter when the opponent is about to attack cable. guile is better for preventing sentinel from getting close enough to attack. the only problem with guile, is if sent gets passed, that leaves sentinel free to rush down cable

dann
11-07-2008, 03:40 PM
Here's a thread revival if anyone still checks these boards. Any ideas how to fight a Sentinel that flies straight up? Sam B vs Josh 360 (http://zachd.com/mvc2/matches/Ohio/Seasons%20Beatings%20III%202008-10-18/xx%20MM%20Josh360%20(2W%20MagIMSent)%20vs%20SamB%2 0(4W%20MSS).wmv), Sam does it to Josh a few times during the match.

tech master
11-07-2008, 07:50 PM
using what character/team?

judge_rl
11-07-2008, 10:54 PM
Here's a thread revival if anyone still checks these boards. Any ideas how to fight a Sentinel that flies straight up? Sam B vs Josh 360 (http://zachd.com/mvc2/matches/Ohio/Seasons%20Beatings%20III%202008-10-18/xx%20MM%20Josh360%20(2W%20MagIMSent)%20vs%20SamB%2 0(4W%20MSS).wmv), Sam does it to Josh a few times during the match.

Vary your approach. You can:

-sj while blocking to see what they do to avoid getting hit with a fast fly or just a lk,mk,uf rp...if you notice you gain the positional advantage, use it (e.g., you sj while blocking, sent attacks you, you pushblock, and then go from there since you still have an AD conserved)

-change your angle of sj, instead of going straight up under sentinel, try approaching from away and up and then if he tries to rise too late, AD/F for the hit

-try to cross-up on the ground

-use priority to catch the upwards fly: la u xx ls; hg xx tempest

Again, like above, it depends on who you are using (and i assumed you meant mag/storm/sent) and what your assists are

But always try and correct your positioning, be aware of who has positional advantage, and be able to learn from your mistakes

dann
11-08-2008, 06:47 PM
You're right, MSS.