View Full Version : Vega's flying grab move.
Wazeem
12-28-2006, 12:14 PM
Now I hardly play this game and even more so hardly play it online. Today I had the urge to play it and did so online.
I got my arse handed to me by a number of players but one person striked out the most with one move. He kept doing a flying grab move with vega that seemed very imposible to get by. I couldnt work out how it was supposed to be blocked as it grabbed when I stood and was unblockable if I ducked. Counters didnt do much either.
I'm crap at it but I can still find counters most of the time but this was imposible.
What's up with that move?
Kyokuji
12-28-2006, 06:37 PM
Frankly, I was really glad when they broke this move in AE.
It's basically a 50-50 situation that he can repeat over and over again as long as he keeps getting knockdowns.
Unless you've got a reversal, that dive is going to be a problem on wake-up no matter what you do. Even guys like Gian and Chikyuu eat 3 or more in a row sometimes.
If you're playing a shoto just DP or air hurricane him out of it if you're already off the ground.
Same goes for Fei-Long, Chun', Dee-Jay, Guile, etc, minus the hurricane. Honda can just LP headbutt him out of it, and 'Gief can crouch lariat.
Some characters have standing normals that will hit him out of it, such as Dhalsim's back LP. He can use his teleport to get away as well.
It's pretty much just a guessing game in terms of figuring out whether he's going to bluff, cross you up, hit you facing forward, throw you, or sky claw instead.
Because of how quick the sky claw is, it's safer to hold back/duck while you wait to DP.
Ouroborus
12-29-2006, 03:49 AM
Frankly, I was really glad when they broke this move in AE.
and this along with o. sagat being neutered is why i rather play ST than sf2: ae
JonnyQuest
12-29-2006, 08:20 AM
i thought that vega's off the wall was bad to use. it gets punished so easily,right?
Wazeem
12-29-2006, 09:15 AM
i thought that vega's off the wall was bad to use. it gets punished so easily,right?
Your wrong, maybe when off-line but online in kaillera its very hard to get round due to the delay.
The opponent was timing it as I get up from the knock down meaning I had very little time to do a counter.
Balrogs headbutt rising move wouldnt even hit.
Kyokuji
12-29-2006, 01:17 PM
Try using the LP version. His c. FP might do something as well, I'm not sure.
Vega's wall dive is lousy if you just do it out of the blue, but if you do it after a knockdown, you force them to guess from a half a dozen different options, and you give them less time to react.
Ouroborus
12-30-2006, 12:39 AM
blanka has the easiest time dealing with the flying shenanigans.
too bad all of vega's normals eat him alive.
epsilon_
12-30-2006, 01:24 AM
straight up jump lk/lp.
Wazeem
12-30-2006, 10:38 AM
straight up jump lk/lp.
didnt work.
And I was doing balrogs rising headbut with the LP.
Ouroborus
12-30-2006, 02:09 PM
try using balrogs dash uppercut (charge back, forward +k)
if you are using balrog, you should be able to pin vega down. dash punches, standing hp, c.mk should be able to prevent him from leaving the ground.
even if the rising headbutt doesnt hit, the recovery time is not too bad, you'll avoid it, and it sends balrog far away from vega
I couldnt work out how it was supposed to be blocked as it grabbed when I stood and was unblockable if I ducked.Can't tell by your post if you already know this or not, but just like any jumping attack, you have to stand up to block the wall dive.
With Boxer, I would use the Fierce head butt. It won't hit, but it will get you out of that situation.
Kyokuji
01-01-2007, 11:45 AM
I think he's saying that if he stands up, he gets thrown. If he tries to duck it, he gets hit.
Right, but it sounded like he didn't know the wall dive can be blocked standing.
Also it should be noted that you can be thrown even if you duck.
jaminbenjamin
01-02-2007, 09:42 AM
You can't block any grabs (throws). Use Balrog's fierce headbut to escape this trap if he does it to you when you are getting up off the ground. If he tries it on you when you are already standing, you have a shitload of counters to choose from.
felineki
01-02-2007, 03:29 PM
Just wondering, what exactly did they change about this move in AE?
Goryus
01-02-2007, 06:18 PM
I hope it's just that they made it really hard to do consistently, because I have that trouble in AE but not on the actual ST machine.
Kyokuji
01-02-2007, 06:51 PM
You have to do :d::k::u: in AE instead of :d::u::k:.
Wazeem
01-03-2007, 11:37 AM
Cool, I see the Fierce Headbut allows you to dodge.
Thanks.
ShantiekaDude
01-04-2007, 11:02 AM
You have to do :d::k::u: in AE instead of :d::u::k:.
Does this apply to both the PS2 and XBox versions of AE?
Also, anybody have tips on what Bison (Dictator) should do if he's caught in this trap?
fatboy
01-04-2007, 02:42 PM
Does this apply to both the PS2 and XBox versions of AE?
Applies to PS2 only.
jaminbenjamin
01-04-2007, 08:44 PM
Bison can try to super if it's charged, do a torpedo (which has an extremely small window of invulnerability which won't get him out but will charge his meter), or else try to guess which way to block. Either way, he needs to die like the French freak that he is...
Kyokuji
01-04-2007, 09:19 PM
French? Lol.
Litany
01-06-2007, 07:05 PM
Vega is from Spain...so a safe *assumption* would be that he's...Spanish =P
jaminbenjamin
01-08-2007, 08:10 AM
Sorry, my last comment was directed towards Bison (Dictator). And you guys didn't know he was French?
bk2099
01-08-2007, 11:45 PM
not sure if it's been mentioned before but in ST o.Claw also has the wall dive glitch, could be that's where his AE glitch comes from
Kyokuji
01-09-2007, 01:43 AM
Uh, Bison wasn't french last time I checked. They never say anything about what his nationality is, just that his base is in Thailand.
JubeiNinja69
01-10-2007, 05:09 PM
if i have the super i like to bluff it or do the flying grab or claw after a knockdown.
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