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M.O.D
10-05-2002, 09:06 PM
Well what can i say about M.Bison?!?!? "He is one of my favorite characters from the StreetFighter games." Well if you have any questions or suggestions please feel free to post here. Now lets try and start this thread off right. Combos!!!

Ground Combos:
1) LK, MK, HK (Hits Twice) xx Kneepress Nightmare - 59% Damage

Air Combos:
1) c.lk, c.hp, sj.lp, lk, lp, lk xx Psycho Crusher - 74% Damage
2) c.lk, c.hp, sj.lp, lk, lp, lk, hk/hp - 51% Damage
3) c.lk, c.hp, sj.lp, lk, lp, lk xx hk Scissors Kick (Hits Twice) xx Psycho Crusher - 78% Damage
4) In Corner, c.lk, c.hp, sj.lp, lk, lp, lk xx hk Scissors Kick (Hits Twice) xx Psycho Crusher, lk, lk xx Psycho Crusher - 85% Damage

Assist Combos:
1) Bison/Doom(AAA): c.lk, c.lk, c.hk + doom(AAA), lp Psycho Field, jump straight up and pause for a sec, Psycho Crusher - 61% Damage
2) Bison/Ken(AAA): c.lk, c.hk + ken(AAA) - 43% Damage
3) Bison/TBonne(Pro): In Corner, c.lk + TBonne(Pro), dash in, c.lk, c.hp, sj.lp, lk, lp, lk xx hk Scissors Kick xx Psycho Crusher, lk, lk, Psycho Crusher - 108% Damage
4) Bison/Spiral(Ground): In Corner, lk, lk, hk + spiral(Ground), lp Psycho Field, dash in, c.lk, c.hp, sj.lp, lk, lp, lk xx hk Scissors Kick xx Psycho Crusher, lk, mk, Psycho Crusher - 68% Damage

2 Lockdowns that can be done with Bison.
1) Bison/Doom(AAA): c.lk, c.lk + doom(AAA), teleport(above/behind them), skull drive, land and repeat. Holds big characters more so than others.
2) Bison/BoneWolverine: Normal Jump Straight Up, lk Scissors Kick + Wolverine(Variety) Opponent can AAA out of it and leave wolverine open, so dont over do it.

If anyone would like to comment on any of these please do so, also post what you well here, only about bison/teams with bison. Ill post some strats 2morrow.

AirFalcon
10-05-2002, 09:13 PM
I saw this Mike z video where he used ison and did 3 phsyco crushers and he also did the ball super like 5 times in a connection :eek: :eek: :eek:
Go Bison!

M.O.D
10-05-2002, 09:20 PM
Well ill add some good assist for Bison, really quick.
1) Doom(AAA): What can i say about him?!? His assist has to be 1 of the best in the game, He can also help you out on your aggressive gameing. He is good for all situations, and gives you alot of freedom. Doom is a most, while using Bison, seeing how you can do the Bison/Doom trap, which is mentioned in my last post.
2) Sprial(Pro): She is sort of like doom in more ways then 1. Her Projectile assist is good for chipping and locking down opponents in the corner. A good way of doing so is: dash in, c.lk, c.lk + spiral(Pro) xx Psycho Field, repeat. But beware of AAA when doing this.
3) Sentinel(Ground): Sentinels(Ground) is just like Spirals, mostly used for ground control. Good trick is that if you call his assist, then throw your opponent into it, if they start to turtle and then do a Psycho Crusher or something.
4) Cyclops/Ken/Capcom/BH(AAA): Try and have one of these on your team at all times. They give you more freedom to play the air if needed, and even makes flight mode a good idea sometimes. You can teleport above them canel into flight mode and call out a AAA. If the AAA comes out behind them, try and go into a Psycho Crusher. Try not to abuse these strat, as these AAA are for defense only.
4)TBonne(Pro): Her projectile assist comes in handy. It even makes rushdown with bison pretty safe. A decent rushdown tactice is: c.lk, c.lk + TBonne(Pro), c.hk, sj xx lk Scissors Kick. This is a pretty good tactic for keeping on the presure. Good in corners.

itslog1
10-06-2002, 08:18 AM
Originally posted by AirFalcon
I saw this Mike z video where he used ison and did 3 phsyco crushers and he also did the ball super like 5 times in a connection :eek: :eek: :eek:
Go Bison!

word. the ball super combo did like 100% on ruby heart.

Bonesaw
10-06-2002, 09:28 AM
Cooler combo with Doom Anti-air

bla..bla..bla...cr HK+Doom...cancel cr HK into qcb lp, then do Bison's ball super...


This way all/most of doom's rocks hit the opoonent...

M.O.D
10-06-2002, 01:42 PM
Ya ive seen those videos, the Psycho Field he done that in the corner, and the 3 Psycho Crushers is a lil hard to do, but i think he also got that done in the corner. But anyways on to the startegys.
1)Pixies: These guys are not that much threat to Bison. Pixie characters can be annoying and pest, but always "remain calm". Reason for this is that if you lose your calm, then you tend to slip up and make a mistake, then you well be punished. Head Stomp is pretty useful against characters that like to jump in alot, using this in conjunction with flight mode and teleports is also very helpful. Bison is stronger then almost all the pixies, and they take good amounts of damage. One good air combo sould leave them hurt very badly.

2)Beamers: Teleport will definitely come in handy against characters like these. Most beamers tend to play keepaway and run like pussies, bison can take a good number of them if you remember a few things. 1)teleport 2)Be Very Agile 3)Psycho Field

3)Powerful Characters: Besides from Sentinel, these guys have to be close to do damage. You must be very careful, but dont run like a pussy. Dont throw out random supers, bewar of assist that might set up you for deadly combos, and be careful when using your assist. Againts Sentinel, Sentinel players like to chip you alot, with HSF xx Beam xx RocketPunch xx HSF ect. So really just play Sentinel like you would a "Beam Character". And dont use teleport to much, seeing how he can hit you with a rocketpunch then HSF ect. If he goes into flight mode just Head Stomp, try and lock him down with Psycho Fields.

Ill post more indepth strats later on today, if anyone has any questions please feel free to ask. Im trying to have this thread big, and not die in 2 days. :p

WiLD_DaIGo
10-06-2002, 05:34 PM
so what would u do against a runaway storm or a strider doom team? im just curious

M.O.D
10-06-2002, 06:55 PM
Well against a Strider/Doom team i would use Bison/Sentinel/Doom, Id do the Bison/Doom trap (hoping i can pull it off before he does his trap), and if he has a run away strom, you well have to use BlackHeart(AAA) or CapCom(AAA), if you dont have either of them it well be very hard to keep storm from running away all match. If you wait for her to land try and get here in the Bison/Doom trap as much as you can. But it might just be me, but im pretty good with the Bison/Doom trap, and can pretty much trap almost any character, but once you learn them you can do it as well.

M.O.D
10-06-2002, 06:56 PM
Ill go more in-depth later on tonight, about to watch a movie. "Most Wanted" with one of the waynes brothers.

BlackTiger
10-06-2002, 08:22 PM
Heh, I use Bison/Doom/Cykes. and its quiet a solid team.

Heres A little idea I thought up and I call it the mind game-trap. this trap is with Doom and it goes like this:

dash, c.lp +Doom assist, c.lkXX Pyscho Field

If it connects:

dash, s.lk x2, s.hk XX Knee Press XX Psycho Crusher.

**his combo DOES work because dooms rocks keep the oppenent from touching the ground**

If it doesnt connect dash away and send an HP. psycho field. They go defensive then continue with the mind game trap. If they come at you hard then call Cykes assist and send them back into it with a j.HK.

Again this is something I thought up and I've only tried it once against my brothers Dhalsim/Cable/Sent team. Even though I messed up a couple of times and gave my bro hell for a bit, but he picked up on it and smashed my ass. :)

M.O.D
10-06-2002, 08:39 PM
Heh, sounds pretty solid until your opponent learns it. :lol: But thats good that you posted that here, I thank you. If anyone has any questions/suggestions please post here, Im trying to get this thread to live and not die out like alot of the others, so please post here. Thanks

M.Bison
10-06-2002, 08:51 PM
Hey everyone my "Bro - M.O.D" is on vacation for a while, so i well be taken care of the questions anyone has for "Bison". Now ask away... :)

KKCapcom2
10-07-2002, 03:00 AM
Um let see, his normal launcher as in anti air, should own everyboddy in the air.

BlackTiger
10-07-2002, 04:45 AM
The trap I mentioned earlier works with CapCom's AAA too, exxept that you have to draw a block out of them to send them back into the Psycho Field. If you dont draw a block and it lands, its a wake up call on the opponent and you can go on the offensive.

My current team has change to Bison/Doom/CapCom just so you know..

M.Bison
10-08-2002, 01:52 PM
My boy use's Bison/CapCom/Cammy, he gets you into the corner with Bison/Cammy, and traps you with something like, "s.lp, lk, lp + cammy, Psycho Field, and then uses a jump in and does it all over". But my current team is also "Bison/Doom/CapCom". I love the Bison/Doom trap, and i also CapCom is a pretty good AAA. Another team i am practicing with is "Bison/Doom/BlackHeart" cause you got the Bison/Doom trap and Bison/BH trap.

M.Bison
10-08-2002, 01:59 PM
I know this does not matter to some of you, but these are my current teams i play with.

1) Strider/Doom/CapCom
2) Strider/Doom/IceMan
3) Bison/Doom/CapCom
4) Bison/SilverSamurai/Cyclops

If you would like in-depth strats with these teams please post here and ill get back to you asap. Thanks

BlackTiger
10-08-2002, 09:34 PM
I'm starting to notice a trend. Most Bison players are also strider or spiral players. And they all love traps....:D

M.Bison
10-08-2002, 09:49 PM
HEH I dont normally play "Strider/Doom" that much. I only play that team to put my friend in training. We watch to much DBZ Movies, so im kind of like "Goku" and he is like "Gohan" HEH :lol: Got to teach him everything i know.

M.Bison
10-08-2002, 09:51 PM
HEH, But i do like Traps... :lol: I Normally play Bison/Ken/Doom, that has to be one of my new teams i play with Bison. And i very rarely use the Bison/Doom trap. RARELY HEH!!! (More like ALL the time" :lol: :evil: :lol:

M.Bison
10-09-2002, 12:33 AM
Sup All!!! This thread is for bison and bison only, if you want to post a team/suggestions for bison ONLY!!!! Now lets get down to business shall we.

1) Air/Ground Combos:
1) Jump in hk, \ / d.s.lk, lk, hk xx Knee Press Nightmare
2) Jump in hk, \ / d.s.lk, lk, c.hp, / \ sj.lp, lk, lp, lk xx hk Double Knee Press xx Psycho Crusher
3) c.lk, c.hp, sj.lp, lk, lp, lk xx Psycho Crusher
4) c.lk, c.hp, sj.lp, lk, lp, lk, hp or hk
5) In Corner, c.lk, c.hp, sj.lp, lk, lp xx hk Scissors Kick xx Psycho Crusher, lk, lk xx Psycho Crusher

More to come, thats about all the combos i do with bison, if you have some that i havent mentioned please feel free to post them here. Now on to the strats.

2) Character Strats:
1) Pixies - Bison souldnt really have any problem with pixies. All tough pixies are annoying, just remain calm that is going to be very hard seeing how pixies are on your ass 24/7. Head Stomp is a pretty good move to keep them from jumping in on you. Use your assist to keep them from constantly rushing you down. While calling your assist try and use "Psycho Fields" to try and protect them and you as much as possible. Bison is alot stronger then almost all the pixies, so take advantage of that.

2) Beamers - These guys might give bison a problem, id just use teleport as much as i can when they try and beam me. Bison can pretty much handle beamers farely well if you remember one thing, "Teleport". If you can do this on instinct, will definitely help you out, cause a missed projectile well set them up for a air combo/ground combo which they well think twice on shooting out beams without a assist to cover them. Make sure you never stay still seeing how they can lock you down and you dont want that, so super jump alot with a mixture of teleporting.

3) Powerful Characters - Besides from Sentinel, these guys have to be close to you to do anything. You must play carefully when up close, but dont run like a bitch cause they are like 10 times your size, cause size doesnt matter. Just remember one thing "The Bigger They Are, The Harder They Fall". Watch out when using your assist, cause they well get punished, and watch what you do against opponents assist cause they may be setting you up for a very very damaging combo. Bison is faster, and has the ability to chip, so hopefully you can make this match up short and sweet. Now against sentinel everything is totally different, most sentinel players like to kill most people by chippage. I think the best way to play against sentinel is thinking him as a "beam character" just be very carefully on using the teleport. The only way i can fight against sentinel is if i have a good "chip damage character", Doom is the only real good "chip damage character" that comes to mind. :evil: As soon as you can lock him down and dont let up, If you are fighting a sentinel that likes to fly, then let him do that all he wants. Got something to say for that shit "HEAD STOMP THAT SHIT!".

M.Bison
10-09-2002, 12:47 AM
Character Specific....
1) Magneto: Magneto is alot faster then bison and can build meter like it aint nothing, he well be one of your best match ups. I think a very good bison can beat a very good magneto, but it sure in hell wont be easy. :) Learn to throw, that well be one of the best things to do in this match up. Psycho Fields well help against his rushing, so throw them out to keep him back. Id keep in mind if you dont have "BlackHeart/CapCom" it well be impossible to defeat a runaway magneto/strom, so it is best to have 1 of the 2 in your team. Dont show no mercy against magneto, play as dirty as you can, if he is coming in after you killed a character, throw a "HP Psycho Shot" he well either block it or take the hit, then throw a "Psycho Explosion.

2) Storm: You must have BlackHeart/CapCom, if not a runaway storm well take the game. She aint all that strong so when you get the chance to damage her, DO IT!. If you can keep her from Super Jumping then you might have a pretty good chance on defeating strom. But id really suggest having BH/CapCom AAA, it well make your fight a little bit easier.

3) BlackHeart: Alot of BH players well super jump throw demons dash throw more demons, and chip you to death. Dont be afraid of him with he is out on point, but be more afraid of him as a assist, cause his AAA can track you any where on the screen. Try to play off reflexes and punish his mistakes and blocked attacks.

These are the main characters that are played around here, besides from cable, but there is really nothing you can do against him, seeing how any mistake you do "AHVB, AHVB etc." So i have nothing to say about this character.

Im out, about to sleep so ill holla at yall 2morrow, any questions/comments please post here. Holla

4neqs
10-09-2002, 06:25 AM
Bison works well when he's backed up with a Dr. Doom AAA, yes?

M.Bison
10-09-2002, 10:34 AM
Yes! Doom has to be 1 of the best assist for Bison, Cause there is a lock down with bison/doom, ill post it later, im out to dip and go see my son. So ill holla at yall later

angry
10-13-2002, 02:24 PM
M.Bison/MOD: What's that cammy trap you were talking about? You didn't say the cammy assist type, so could you possibly explain that in a little more detail?

Also, have any tips/ideas for a ken (expansion), cammy (b), and psylocke team along with bison? I'm experimenting among teams here myself and was wondering what you thought about bison paired up with those characters.

Another thing, is there a movelist resource that everyone uses? I can use bison pretty well but i'm missing some of the "official names" for moves that you guys use in here. If there's a movelist thing on this site, I haven't found it. Thanks.

Psycho Crusher
10-15-2002, 01:35 AM
Sorry i been working alot this past 2 weeks, now let me see if i can help you out a bit.

[QUOTE]M.Bison/MOD: What's that cammy trap you were talking about? You didn't say the cammy assist type, so could you possibly explain that in a little more detail?

Cammy's assist type is "Dash". What he does is locks you down inth ecorner, not much to say aobut that. Also, cant help yall out with that, thats my boys team and i cant have people copying his style. Sowwie

[QUOTE]Also, have any tips/ideas for a ken (expansion), cammy (b), and psylocke team along with bison? I'm experimenting among teams here myself and was wondering what you thought about bison paired up with those characters.

Id have to say "If you can play Ken/Cammy good they would work with Bison", Now that is my opinion alot of people would think they suck for Bison, which in some cases id would agree. But the best assist that i have found would have to be Doom(AAA), Everyone uses him and knows that Doom(AAA) has to be the greatest assist out there. But i was going to try something with Psylocke, but i think im going to change Psyclock for Cyclops, I am going to try "c.lk, c.lk + Cyc Assist, Jump, Psycho Crusher" hehe pretty easy to do but after the "c.lk, c.lk + Cyc Assist, Jump" you can go into air combo/Knee Press into Psycho Crusher. If you need some pointers/combos or anything just post here, I try and come to the thread every day, but work has been a bi*ch lately.

Well im out. Holla

P.S. Movelist go to "www.gamefaq.com" search "Marvel Vs Capcom 2" then go to either "Arcade/DC" and click on "FAQ". Hope that helps.

squidney_01
12-23-2002, 04:41 PM
Aight, I've never been much of a Bison fan in this game (mainly b/c his lack of good offensive moves), but I'm starting to have some fun with him. But I can't seem to land this corner combo all of the time, only maybe 1 out of every 6 tries.

dash-in, s.lk, c.mk, c.hp SJ. lp, lk, mp, mk, hk Double Knee-Press XX Psycho Crusher....lk, lk XX Psycho Crusher

I'm strugling with the LK that follows the first pyscho crusher. I've tried all sorts of techniques....hit counting, extreme mashing for more hits, no mashing for fewer hits, frame watching.....I still can't seem to land it very well. Does anyone know an easier sure fire way of landing this? When should I hit the LK after the Psycho Crusher? Just annoying me, b/c I can do most combos in the game with easy, and this one's giving me a lot of trouble.

StriderX
01-21-2003, 05:44 PM
I find it easier to connect a lp after a Pyscho Crusher, but that might just be me.

As far as Bison strats go, I haven't really played Bison against serious comp yet, but I have noticed a coupla things. First off, his j.fp seems to have quite a bit of range and priority. The actual connection part extends past his hand. Second, his teleport, although it has a bit of lag, is fairly safe since it doesn't show where you're reappearing from. You can abuse this and the asisst game.

More later, I don't feel like posting.

01-21-2003, 07:09 PM
i'm pretty sure the damage is off pretty bad for some of those combo's posted in the beginning of the thread. the bison air combo doesn't do nearly 80% life:lol:

Also, launch magic series into psycho crusher doesn't work in this game...

gbursine
01-21-2003, 09:22 PM
what's a bison/doom lockdown/trap on smaller characters?

zeronian
02-06-2003, 12:14 PM
Originally posted by mixup
i'm pretty sure the damage is off pretty bad for some of those combo's posted in the beginning of the thread. the bison air combo doesn't do nearly 80% life:lol:

Also, launch magic series into psycho crusher doesn't work in this game...

actually it does. :)

I have a problem. I always do a devil reverse when I launch with him. I try to delay the sj lp but I still get it. ugh.

TS
02-20-2003, 08:48 PM
Originally posted by zeronian


actually it does. :)

I have a problem. I always do a devil reverse when I launch with him. I try to delay the sj lp but I still get it. ugh.

you are getting the devil's reverse because of The Negative Edge.

in capcom games you can either do a move my doing the motion and hitting the button (ie qcf+p), which is the regular way...or you can do it by doing the motion and releasing the button (hold p, qcf+release p). You are doing c.fp, up+release fp, which activates the devil's reverse. Go through arcade mode and mess around with it vs the CPU so you can learn the timing, and you'll be fine.

S0N NGUYEN
02-26-2003, 03:58 PM
Can someone post the mikeZ vids??!!Thx!

Armagedon
03-26-2003, 11:51 AM
I don't know if anyone posted that before but Bison's stomp is pretty good to stop a Runaway Storm.

shadownumberO
09-11-2003, 03:54 PM
Originally posted by KKCapcom2
Um let see, his normal launcher as in anti air, should own everyboddy in the air. This is bull shit dont believe em:lame:

j1lLFaN
04-07-2004, 08:04 PM
Originally posted by M.Bison
My boy use's Bison/CapCom/Cammy, he gets you into the corner with Bison/Cammy, and traps you with something like, "s.lp, lk, lp + cammy, Psycho Field, and then uses a jump in and does it all over".

Maaaad Pushable. Pushblock owns that.

P.S. could anybody please explain the Bison/Doom Trap?

Kairio
06-12-2004, 12:58 AM
kablah

old bisron combos.

corner
c. lk c hk, fierce pyscho ballxxball super to whatever.

c.fk, firce pyscho ball dash lp st fk mod pyscho crusher

launcher after c fk pyscho ball.

mid screen fk mod pyscrush

not sure what to do after mid screen cfk pb dawsh jab. maybe mod super

all this stuff sucks.

- u c d

The Bucket Of Truth
09-19-2004, 12:41 PM
Maaaad Pushable. Pushblock owns that.

P.S. could anybody please explain the Bison/Doom Trap?it's all about calling doom and teleporting behind them then jumping over them. it's a poor trap that dosent even hold them down. super jump owns it for free.