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tech master
01-19-2007, 01:11 PM
i've never done it, but my homie told me he seen it happen. then the other day a bunch of people saw it happen. sentinel launched, lp, lk, RP and colussus rolled when he hit the ground. no assist hit him, just straight up rolled and no screen shift BUT he still got knocked down to the ground like a normal FS animation. anyone know why?when? btw, it was midscreen. i'd be completely pissed if i was sent and tried to get the unblockable off then somebody friggin ROLLED

Demon Dash
01-19-2007, 05:12 PM
What's FS? You mean HSF?

Green
01-19-2007, 07:46 PM
Flying screen

sealhunta
01-19-2007, 08:54 PM
i dont think that wasa flying screen, that just happens so the guy cant keep combo-ing u. like if ur magneto and u jump in with two lks then u launch and hk thinking ur going to rom and the character hits the ground.

Green
01-19-2007, 09:11 PM
i dont think that wasa flying screen, that just happens so the guy cant keep combo-ing u. like if ur magneto and u jump in with two lks then u launch and hk thinking ur going to rom and the character hits the ground.
That's flying screen.

Demon Dash
01-19-2007, 09:14 PM
Flying screen has a few different visual stages. The main one is after comboing into a heavy attack and the screen actually flies. Second is if you don't combo and go stright into a heavy attack, by doing so the opponent will fly to the ground. Flying screen has still been caused meaning no re-launch.

Green
01-19-2007, 11:00 PM
Flying screen has a few different visual stages. The main one is after comboing into a heavy attack and the screen actually flies. Second is if you don't combo and go stright into a heavy attack, by doing so the opponent will fly to the ground. Flying screen has still been caused meaning no re-launch.
How can flying screen be caused if they recover before they hit the ground?

shoultzula
01-20-2007, 03:11 AM
marvel is a weird game. Sometimes you will see shit that you will only ever see once. When something weird happens your best bet it to remember every single thing that happened before that and try to recreate it in training mode.

I've witnessed a good share of what marvel can actually shit out and its not pretty. Things that usually dont work, work sometimes. THATS MARVEL.

Demon Dash
01-20-2007, 09:17 AM
How can flying screen be caused if they recover before they hit the ground?
I never said they recover, I'm just explaining the different types of flying screen...

Green
01-20-2007, 01:32 PM
I never said they recover, I'm just explaining the different types of flying screen...
They DO recover if you hit them with only one fierce. Or, if you hit them with two fierces without launching them, they will also recover, IIRC. In neither of those cases will flying screen be caused.

Demon Dash
01-20-2007, 02:28 PM
Of course it does, that's why you can't re-launch or super jump cancel after c.lk, c.hp, sj.hp, ad/df + hp, c.lk, c.hp...

It's also why you can c.lk, c.hp + Storm-Proj, sj.hp, ad/df + hp, c.lk, c.hp^/c.hk (sjc) because Storm breaks flying screen.

Actually you do have a point, does two fierces make the difference? I just find it wierd how air dasing before comboing into flying screen causes the same effect.

Ajin
01-20-2007, 03:02 PM
A FS is activated by most fierce attacks and certain specials/supers in a super jump if they're preceeded in the combo by another super jumping attack (or they are multi-hit, like Doom's gun). This is why Magneto can follow a launcher, sj. HK with air dash and LK, but only if you don't start the combo off with a triangle jump or super jump attack.

There's only one type of flying screen, and it basically just centers the attacked character on the screen, hence why when they get sent off flying, the screen follows quickly. If you manage to continue the combo, the screen stays locked on them. If you're in the corner, it's not as obvious, but in the middle of the arena, the screen will shake plenty if you continue attacking the character (see, Iron Man's FS version of the infinite).

There's a few possibilities to the original question:

1) Dr House sez: EVERYBODY LIES!

2) The opponent might have gotten hit by an unseen assist attack on the way down which cancelled the flying screen.

3) Everybody lies, even when they think they're not (might have misinterpreted something they saw)

4) If they were OTGed by one attack they would roll away, albeit in the opposite direction.

Green
01-20-2007, 07:35 PM
Of course it does, that's why you can't re-launch or super jump cancel after c.lk, c.hp, sj.hp, ad/df + hp, c.lk, c.hp...

It's also why you can c.lk, c.hp + Storm-Proj, sj.hp, ad/df + hp, c.lk, c.hp^/c.hk (sjc) because Storm breaks flying screen.

Actually you do have a point, does two fierces make the difference? I just find it wierd how air dasing before comboing into flying screen causes the same effect.
Of course what does? When did I say that one could relaunch or sjxx after five fierce?

Launch with Storm in the corner, and wait just long enough so that they come out of hit stun (ending the combo) before super jumping. Then, do sj.hk addf sj.hk. You won't be able to complete the corner combo UNLESS you had done sj.lk sj.hk addf sj.hk. EDIT: This is kinda tough. It's easier to do it with Gene Splice assist.

Of course, everybody knows that if you combo sj.hk addf sj.hk after s.hk, the corner combo works just fine.

tech master
01-20-2007, 10:06 PM
There's a few possibilities to the original question:

1) Dr House sez: EVERYBODY LIES!

2) The opponent might have gotten hit by an unseen assist attack on the way down which cancelled the flying screen.

3) Everybody lies, even when they think they're not (might have misinterpreted something they saw)

4) If they were OTGed by one attack they would roll away, albeit in the opposite direction.

1) i have no damn reason to LIE. :rolleyes:

2) they didnt get hit at all. it was plain as the eye can see. a simple launch, lp, lp, RP. there was the flying screen animation and the opponent was hit striaght to the ground and rolled. since when can you roll out of a airborn rp? immediately after it happened at least 4 OTHER PEOPLE asked what just happened because they saw it also.

3) like i said, i have no reason to like and thats just stupid to imply twice im lying

4) there was no OTG. how hard is it to understand a sentinels launch lp lp rp combo?

5) if you think that it can't happen based on what you know of the game, you must not play the game enough. as shoultzula said, theres been tons of weird glitches that some people have never seen. you can't just assume it doesnt happen if it strays from the traditional thought of the games mechanics. im sure many people have even experienced the one hit fly screen shit too. just another example. and i dont know why your explaining FS when this thread is not asking what it is.

Green
01-21-2007, 12:03 AM
This is why Magneto can follow a launcher, sj. HK with air dash and LK, but only if you don't start the combo off with a triangle jump or super jump attack.
lol, this is wrong.

Ajin
01-21-2007, 12:05 AM
I never said you had to be the one lying. Sorry, I didn't mean to undermine your credibility, but when a statement begins with "my friend told me..." it's always good to be a little skeptical. Otherwise you could end up with a purple monkey dishwasher.

Now, the 4 points I gave are more likely than a weird glitch. As you said, weird stuff happens, but it wouldn't be weird if it happened all the time. It's the very first thing you should address.

If you're so sure that neither of my scenarios applies and that it could only have been some sort of weird bug, then we move on to the next step. Could you maybe give as much information about the match as possible? Maybe you could have discovered something really cool, but lp lp RP doesn't quite cut it. What was the lineup and assists? Was it an arcade? If so, do you know if it was an earlier version? Did the opponent actually TRY to roll or was it automatic? Did Sentinel glitch a throw earlier that maybe screwed with the flying screen? Stuff like that.

Ajin
01-21-2007, 12:13 AM
lol, this is wrong.

I don't mind being wrong as long as I'm corrected. You say it's wrong, but I know for a fact that at least part of that is true. Which part is wrong? I am trying to kink out some details.

Green
01-21-2007, 12:20 AM
I don't mind being wrong as long as I'm corrected. You say it's wrong, but I know for a fact that at least part of that is true. Which part is wrong? I am trying to kink out some details.
The problem is, you should not state something that is not true. I'm sure you know why that is.

As for the actual subject matter: attacks performed in super jump mode will not necessarily cause flying screen upon execution of a single fierce attack after launch. e.g.:

Mag - sj tj.hk dc.lk c.hp ^ sj.hk

This will not cause flying screen, even though the tj.hk (which is a tri-jump attack AND is done in super jump mode) starts the combo. You stated that it works only if you don't start the combo off with a triangle jump or super jump attack.

sealhunta
01-21-2007, 12:22 AM
isnt there a differnce between a knockdown and a flying screen

like if ur with iron man u can launch and press lk and hold down HP and the oppoenent will be knocked down which is rollable but that isnt a flying screen

if u dont see the "magenetic shockwave" lines then it wasnt a flying screen

Green
01-21-2007, 12:27 AM
isnt there a differnce between a knockdown and a flying screen
"Knockdown" is a very vague term. Don't use it.
like if ur with iron man u can launch and press lk and hold down HP and the oppoenent will be knocked down which is rollable but that isnt a flying screen
That is flying screen, and it usually cannot be rolled. The specific case you are talking about does NOT allow rolling unless an assist hits them after the d+hp.
if u dont see the "magenetic shockwave" lines then it wasnt a flying screen
What lines?

Ajin
01-21-2007, 12:37 AM
The problem is, you should not state something that is not true. I'm sure you know why that is.

As for the actual subject matter: attacks performed in super jump mode will not necessarily cause flying screen upon execution of a single fierce attack after launch. e.g.:

Mag - sj tj.hk dc.lk c.hp ^ sj.hk

This will not cause flying screen, even though the tj.hk (which is a tri-jump attack AND is done in super jump mode) starts the combo. You stated that it works

Thanks, something in the back of my mind was telling me that there might have been an exception to single fierce attacks. I do know though that if you hit light, light or light, fierce during the triangle jump/super jump that you will get a flying screen from a lone fierce. Does it work for one light attack though?

Might be going off the topic of the original question though. Maybe should hit a reply in a different thread.

Green
01-21-2007, 12:43 AM
It's TWO OR MORE attacks in the air that cause FS off a fierce. Make sure whatever you claim is tested... although to be mistaken about something as simple as this leads me to believe that you've never played this game more than a couple of times.

Almost forgot - it doesn't matter if the two air attacks are in normal jump or super jump mode. Both cases will cause FS off fierce.

All of the above is only applicable to air-to-ground attacks, not air-to-air. There are a different set of rules governing those.

Demon Dash
01-21-2007, 04:33 AM
Of course what does? When did I say that one could relaunch or sjxx after five fierce?
Never said you did... No, I forget there was two fierces in that combo, you're right. I thought it was just one super jumping heavy attack, not two super jumping attacks.

sealhunta
01-21-2007, 01:15 PM
isnt a flying screen specifically when the oppoent goes flying and ur character ground dashes to keep up with the camera. like mags 5 fierce combo he is so fast that he "out runs" the flying screen. okay, ur probably rite i havent played in a few days and i didnt pay attention to this.

tech master
01-21-2007, 05:35 PM
IRONMANS launch, lp, d+hp is not rollable.

Ajin, one person was using Colossus, sent, storm, the other team i forgot it just had sentinel on it. no previous glitches before it happened and i never asked him if he intended to roll

tharimrattler
01-21-2007, 09:54 PM
i tried to roll

tech master
01-21-2007, 10:19 PM
lol sup mark the FS roll king. must be cheating! wheres the gameshark? lol

tharimrattler
01-21-2007, 11:28 PM
lol

i have been told that before. along with where is the game genie?
another thing i heard once: oh you didnt know? mark used to work for capcom. he cheats.

lol

sorry, random weird shit just happens to me.

matt: we should prepare for the next tourney the same way we did this one.

tech master
01-22-2007, 03:41 AM
yea, hopefully the big names actually show up!

philOpia
01-24-2007, 10:33 AM
I think it has to do with the no screen shift. Thats what probably glitched it.

If you think about it, when it connects, sents sj.rocket punch does 1 of 2 things.

1. it causes the flying screen. It sends the opponent flying, the screen shifts, and sent auto-dashes in. This is caused when the FS is activated, like so with a simple launch, sj.lk, lk, RP combo.

2. after it hits, the opponent flips out...(LOL...) meaning, they recover and land on their feet. This is caused when the FS is not activated.

Neither cause a FS 'knockdown'. Example mags: launch, sj.lp, lk, lp, lk, fp causes the FS, but no screen shift. Its a FS 'knockdown'.

anyway, back to sent...I didnt see it myself, but the only think I can think of is that a pseudo-corner was created, thus the 'FS knockdown' was causes midscreen (as it would've happened in an actual corner.)

Then...I dont know...maybe the game shifted screens and an FSD was caused, allowing colossus to roll. who knows?

tech master
01-25-2007, 01:42 PM
eh, that sounds like it could be it. but i still think it was a game shark or cheat codes. marks a cheater, his sentinel is getting too good. damn your re-fly rush down

J360
01-25-2007, 02:46 PM
this is actually pretty common here in New York. usually it happens with sent when the person whos getting hit calls an assist and the assist doesnt take part in the flying screen since it doesnt get hit so it locks the screen.and the rocket punch wont send em anyway there wont even be flying screen properties involved its completely broken. im not 100% on this but usually when i see it its pretty much the same scenario.

tharimrattler
01-25-2007, 02:48 PM
Interesting.

Magnetro
01-25-2007, 07:31 PM
watch meik7 and 8 you'll see it happen

ParryPerson.
01-29-2007, 07:41 AM
Wow. Good job @ Green for keeping these newbs in check at the start.

It's scary when newbs start throwing around what they think they know about something.

We should just let magnetro answer every question lol