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monkeyspank
01-23-2007, 06:15 PM
Aite so i use Sent(drones),storm(ground),colossus (antiair). And i wanted to give yall some tips on how to use this team. First of all sents fastfly combo takes off more than it would with commando. And if u cant do fastfly for the life of u just do this simple combo.

Sent+colossus combos
Launch,call colossus.fp,rocket punch. Ez damage and it sends them to the wall.
C.Fk *hit for 2 hits* call out colossus, Rocketpunch xxx super, and after that well u should know what to do lol.

Theres not really much combos to do just the basic ones u see done with any other antiair. Also colossus's antiair ends up behind the person when he lands so hes usually pretty safe.

-----------------------------------------------------------------

Storm+colossus combos
1c.lk,c.lk, call colossus,fk, he hits, and u can either do.
A) launch, magic series, LA xxxx LS
B)tri jump,lk,c.lk,c.lp, launch magic series LA xxx LS

2)launch, call colossus,fp or fk,dash foward,lk,lk, LA xxx LS or
b. instead of dashing forward do storms triple fierce combo which is almost exactly like mags.

3)s.lp,lp,colossus, Hailstorm-Ez damage similar to commandos version.

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Colossus

Colossus can do mad damage real fast, his c.fk has alot of range and u can go into a tackle and call out either assist (storm or sent) and lead into another combo. His best pokes are his j.lp and standing lp, his FP is good to cuz it does damage but u can get punished by assist like commando. LP is safe cuz its fast and he has a good amount of range. Also if u read the opponent and know there going to try n roll out of his c.fk just dash back and do c.lk,lk, shoulder,or u can call out drones while u dash back and try n cross them up somehow.
[I]

[B]Strategy's

Now for strats on how to fight against the big 4.
(colossus on point or has been snaped back)

Vs.Sentinal- Colossus's lp is good and is his tackles, even if sent throws out a lk in the air do a tackle u will hit his foot and he'll go flying. J.Fk is good too and if u hit u can go to a combo and do damage. Be careful cuz most sentinals come in paired with capcom or cyke so try and guess what there going to do and counter that.

VS.Storm-Well shes a bitch cuz most of em fear u and start to run away doing typhoons and what not. Just gain meter by doing j.fp's and if u think itll work wave dash and do his dive super under em. But what i usually do is i wait for her to do another typhoon and say i have 2 meters i'd usually dhc to storm. But like i said if hes the only one alive do that dive super under them. If its a cocky storm and they start rushing u down get that armor on. But only put the armor on thru setups which ill get to in a bit.

Vs.Mag- Omg so much fun here, mag is so ez to kill with colossus. Well that is if u know how to block his stuff. But one hit in should lead into a combo and mag should have @ least half life gone by then. But again use armor. His armor is so fucked up that if rouge kiss's him while he has it on she has SUPER armor which means it takes 3 regular hits to launch her lol. But magneto can be a pain if he lands that hit in and keeps the pressure going. When that happens just try and block mags shit n pushblock mags, try n get him da fuck outa there if things go bad.

Vs.Cable- Oh man heres a pain in the ass for ya, but ive gotten around cable and heres what ive come up with. When cable does j.fp-gernade, wave dash and do a tackle u should either eat the bullet or hit him depending on how far he is.Also a neat trick i found out is when cable trys Guardbreaking you just pushblock and do colossus's super. Works great IMO. But just try and not get shot or else ggpo you :sad:.

Hyper Armor setups
Well for the most part i always do my setups like this.
A) lk,lk,any assist, armor.
B)c.fk,any assist, tackle,armor.

Or if u land a tackle and they go flying just activate it.Never ever just do his armor super out in the blue or else youll eat some kinda super.

Resets
lol i have to work on this section but heres a funny one ive done.
1)launch,lk tackle,Dive super- this is similar to other resets im sure some of u seen.
IE storms launch go on the other side launch again.

Mixups
Also heres a little crossup i found out.
(in corner + no roll)c.fk,command throw ( this pops them up),wave dash once,launch,etc.

I personally think this is the best team for colossus. Shit any mid-low tier for that matter. Ive tried colossus with mag eh not the same mag is a lil too fast for colossus. Hes alright with cable but just not as solid IMO.

Ill post some match vids later. If you have anything ask or if u have anything to share plz post :lovin: .

philOpia
01-24-2007, 10:14 AM
lol i play the same team as well...random stuff for you...

Sent Proj/ground, storm ground, colossus AAA. All combos were tested on cable and they do 80/143 points of damage or more. DHC into hail or HSF is almost guaranteed death or super hurt.

cu.FK, land, call in storm, c.fp, storm assist hits, then...
-dash in c.fp XX FP giant swing. [best option with no meter]
-LK tackle XX head dive
-[corner] dash in c.fp xx FK tackle xx head dive.
-[corner] TK giant swing, land, c.lk(otg), s.fk, s.fp xx head dive

cu.fk, land, call in sent proj, c.fp, assist hits, then...
-dash in s.fk, sj.fp xx head dive.
-FK tackle [best option if no meter]
-[corner] FK tackle xx Head dive

cu.FK, land, s.fk, then...
-call in storm proj/sent ground, sj.lp xx fk tackle [crossunder/reset] assit hits, s.fk, sj.fp xx head dive.
-call in storm, sj.lp, lp, fp, assist juggles, land, s.fk, sj.lp, lp xx head dive, [dhc into hail]

[corner] j.fp, land, s.fk, sj.lp, lk, lp, lk, F+fp, fk, land, c.lk, c.lp, pause, call in sent ground, FP throw into drones, s.fk, sj.fp xx head dive

Colossus' dashing c.fp has such a huge hit range. I think its nearly half screen.
-[blocked] call sent ground, dash c.fp, assit hits...you can cancel into super armor and recover just as drones are finishing. If they low block, you can dash, j.fp overhead while they block the drones.

Tag in combos [hits opponents]:
-tag in storm, dash s.fp + colossus xx hail
-tag in sent, s.fk, call colossus, sj.fp, assit hits, xx RP
-tag in colossus, call sent proj, j.fp, assist hits, xx head dive

-SJ.lp comes out very fast and is very good vs sentinel (as mentioned above). It comes out fast and beats out a few things. the best thing is its easy to hit confirm so if you see a sj.lp hit, go for a sj.fp xx head dive.

Guardbreak:
-j.lp, pause, head dive/lk tackle.

...more stuff later.

monkeyspank
01-24-2007, 02:50 PM
That team is the shit. But anyways nice stuff man.

tharimrattler
01-25-2007, 02:46 AM
I have been using this team for a while now and it is probably my favorite.

Good stuff so far. Some fun combos are:

s.hk + drones, sj.lp, sj.hp,(sends them to the ground + drones hit), hk.
^Kind of like 2 fly screens in one combo. hp sends them to fly screen towards the gound. drones hit before they hit the ground. hk hits them after drones hit causing forward fly screen.

s.hk + drones, sj.lp, sj.mp, sj.f+hp, (land and drones hit), wave dash and
a) launch
b) snapout

Which brings me to the next point. Use his snapout. It seems to come out really fast and often snaps point character + assist. (especially in HYPER armor mode. if they try to call assist + super or anything snap their shit out. If you snap them out + thier assist do this:

1) wave dash, c.lk, s.hk, sj.lp, tackle,
next comes the tricky part. (i think i made this shit):
2) sj.(backwards!)lp, tackle
repeat #2 until they die.

That will also work if you kill point character while the assist is still on screen. Just do s.hk, sj.lp, tackle. then repeat #2.

Maybe more later...

monkeyspank
01-25-2007, 03:39 PM
Haha i was going to get to snapback options right now. Thats pretty intreasting..but what i do when i get in a snapback with the assist out is...

dash or wave dash depending on how far u are from the corner,c.lk,launch, n just do fk tackles til they die! But..ive never thought of using his armor n then snapback lol some good shit.

Also i found out by the computers colossus that u can connect 3 lp's!!!!! I WAS LIKE OMFGWTFBBQ!!11!11!! some fucked up shit lol.

monkeyspank
01-26-2007, 01:11 AM
K now im'a give you all some tips on how to beat other teams with what i like to call "ColossusThrax" (which is Sent,storm,col).

Vs MSP (Sent first)
Now then msp, well what can i say that team is indeed a wildcard. But colossusthrax has an upperhand due to pyslocke having shitty defence. Also heres a couple of options u can do @ the start of the round.

Vs Mag/psy
1).Say you do the switch trick (which would be a wise thing) you can do s.lk,s.lp,RP xxx super IF mag decides to go for s.lp,c.hk. If done right you can beat out mags hit due to the superarmor and go into super or w.e u decide on to.

2).Again with the switch trick. K say now mag wants to go short,short @ the start. Ez just do s.lk,s.lk this will beat him out. Now u can do either snapback or just go into any super (HSF recommended).

Punishing rushdown
Alright heres something ive found out. When they rush u down just keep pushblocking and callin out colossus but of course try not to be to predictable. Cuz you dont wanna dash back and get fucked up now lol. Also if there rushing u down call out colossus and use FK drones with sent and if u see him trying to hit u dhc to hailstorm.


(Storm first)
Vs Mag/psy
Now then this is where it really becomes on how good you are with storm. Cuz mag will try to be all over that ass, but heres what you do. Keep your distance from mag or you be the one rushing down and have the upperhand. Just call colossus everytime u see pys come up and hailstorm her bitchass. But again dont be careless and be predictable. After a few combos mag should be dead.

(Colossus first)
K well heres where it gets tricky but @ the same time fun. A couple things i do is try and land a c.Fk if i can do that i can do a shoulder + drones into his armor super.If mag rolls he'll be near an armored colossus ready to kill. When storm comes in just bait her out to call pys and do a tackle + drones but make sure to do it in the air case she wants to throw a typhoon.

Well i dont think you all need advice on how to beat pys so ill just skip her lol. Um well This is @ least what i try to do when i play against msp. If you have any other tactics plz share :sweat:

tharimrattler
01-26-2007, 02:42 AM
sent with colossus assist:

s.lk + colossus, s.mp, hp rp, HSF.

this combo does tons of damge because of rp AND colossus shoulder bash before HSF. Should be 5 hits before super.

This team is called "Team Rattler" around here lol.

Gotta go, post more later.

monkeyspank
02-04-2007, 05:16 AM
Hmm what matchups would you all like to know?

Intoxicatedse7en
02-16-2007, 12:56 PM
Something I found usefull with Colossus is this team
.
Colossus - AA
Storm - Projectile
Doom - AA

With Colossus, use Doom or Storm's to create any horizontal trap. With that in place do j. HP with Colssus. If you get it right, it counts as an overhead, sorta like Rogue's j.HP.

With that you can easily combo into anything.

Storm, while she's out you can use Colossus AA into a hail storm. If you're versing a sentinel it's easy to do.

Doom and Storm go together pretty good. Storm's projectile, like Tron's, you can sometimes get that lk. lk. to a launcher. Then to whatever combo you want.

That's all I've come up with. I rarely ever use this team, but I was able to a
Spiral, Sent, CapCom team with it.

monkeyspank
02-19-2007, 10:48 AM
Nice stuff mang. I have some vids of me playing wif colossus but the person that has em hasnt ripped em yet -_- so sorry.

Deathfist
02-20-2007, 02:58 PM
Minor detail: In the match against Magneto when using Colossus, you still have to be careful. If he punch throws you and snaps you, your metal armor is GONE!!!

Pablo_the_Mex
02-22-2007, 04:23 PM
I use Colossus on point (colossus, sent, cykez). I have wrecked many a msp/mss with this team.

I was just wondering, what tactics do you guys use when you fight team scrub? I know that not having storm on my team reduces my chances a lot, I just don't like her. I just can't figure out a way around good cables and sentinels backed by commando.

tharimrattler
02-23-2007, 03:44 AM
Team Scrub can put too much on the screen and punish too well for colossus teams.

monkeyspank
02-25-2007, 11:13 PM
Minor detail: In the match against Magneto when using Colossus, you still have to be careful. If he punch throws you and snaps you, your metal armor is GONE!!!

Thats why you tech hit. Just as soon as u see a grab push f+ any button





For team scrub.
Well it all depends on how good YOU are with the characters u have. I mean if u can rush down properly with storm,do FF with sent constantly,and have good blocking skills all it takes is a lil patience and once u see an opurtunity to take out comando or just fuck up his world take that chance and do it. That is the best advice i can give.

xxphilopiaxx
03-19-2007, 12:11 AM
cykes/colossus AAA infinite set up.

[cykes] launch + colossus, sj.fk, colossus hits, d.lk, d.lp, pause, d.lk, d.lp, land, oc. FK...

tharimrattler
03-19-2007, 12:12 AM
LOL phil nice.

Random but good.

Keep em coming. =)

EDIT: wtf posted within 1 minute?!? too good! lol

xxphilopiaxx
03-19-2007, 12:29 AM
dude. I played team stupid damage in new mexico...i almost perfected against a team scrub. Team SD is hella dope.

tharimrattler
03-19-2007, 12:59 AM
Lol Tsd Ftmfw!

tharimrattler
04-05-2007, 11:26 PM
Hey phil GGs last week. Wish I could have stayed later. Next time you are in town give me a call.

So lately I have been experimenting with the qcf + p move. Basically using it in different situations to try to find real uses for this move. It seems that this move catches people off guard, especially if they are moving in for an attack. This move is too random though and should be used in moderation.

Can c.hk be used as an unblockable? Kind of random but we will see.

Deathfist
04-25-2007, 07:08 PM
MISTAKE: If Rogue kisses Colossus while He's armorized, she doesn't get super armor, she gets Metal armor. If a character has metal armor they cannot be put in hit stun [meaning launching is impossible], and attacks just slow them down. Unlike Zangief's metal mode, Colossus and Rogue will be able to block [no combos unless you're punishing the recovery of a move]

Tito Mel
05-17-2007, 08:03 PM
also, her kiss bar is longer than collosuses, so she has metal armor for longer than collosus HAHAHAHAHAHA

monkeyspank
05-18-2007, 03:26 AM
No no if rouge kisses col while hes in super she can get launched it just takes 3 hits to launch her unlike sent 2.

Tharimrattler: Hes c.fk is pretty good it has long ass range plus with drones aww man its fucking safe. Also u can put on that armor so theres always that. Hmm only time i whore out his command throw is when hes in armor mode but if u find anything let me know.

tharimrattler
05-18-2007, 04:07 AM
Try this sometimes:

C.hk + drones, qcf + hk.

Lands on the other side and drones often crossup for combo.

Only use I found for the command "throw" is to do it after you KO a character, and the next character is coming in. It seems to work a lot of times.

monkeyspank
05-18-2007, 08:28 AM
Think (after char dies)j.lp commando throw would work as a gb? I mean ive done it buut only a few times iono if the guy wasnt blocking or what but try it out.

tharimrattler
05-18-2007, 09:42 AM
You mean command throw? or do you mean j.lp + commando?

I have tried j.lp, command throw for gb too. It worked a couple times, but i dont know if itactually gb them.

Nice avatar.

monkeyspank
05-18-2007, 02:12 PM
WHoops yeah i ment command throw LOL @ commando throw man i was so high xD. And thx i made it myself.

monkeyspank
08-26-2007, 09:43 PM
Well its not the best footage of me playing but heres a vid of me using ssc. Tell me what u think.http://www.youtube.com/watch?v=vQM26Ua3ufs Ima put some more later tho.

myleftshoe
09-01-2007, 06:33 PM
there was no use of colosuss on point....

tharimrattler
09-01-2007, 09:54 PM
What are you talking about? Colossus on point is a viable tactic depending on the team you are up against.

xxphilopiaxx
10-18-2007, 08:08 PM
Colossus instant over-head.

Im trying to get a video this, but so far I havent had any luck.

Anyway, when you land from colossus air throw (the pile-driver) mash on FP and you will get a very, very low j.fp animation. About the same height as his c.fp. The same thing works with FK, you get a low j.fk animation.

[Corner] launch, sj.lp, lk, lp, FP throw, land, mash on FP/instant overhead, land > whatever
[Midscreen] launch, sj.lp, lk, lp, FP throw, land, opponent rolls, mash on FK/Instant overhead will crossup, land > whatever.

The overhead comes out as the opponent is getting up. It actually hits meaty, so it might hit low if they're standing. Unfortunately, I was only able to test it on a crouching AI.

I can only get it to come out maybe once out of 20 tries, but this isnt a lose situation. It either comes out or it doesnt.

tharimrattler
10-18-2007, 08:38 PM
Wow nice discovery phil. I never saw this, I will at least try it now.

:clap:

xxphilopiaxx
10-18-2007, 10:54 PM
Tyler and I were testing it. It comes out more if you hold down and mash on fp. I'll try and figure out the timing.

tharimrattler
10-22-2007, 08:26 PM
This shit is fucking weird looking. LOL.

Is this a glitch or something like that? It just looks so wrong. Makes me wonder what other random weird properties other moves/throws have.

Mixup
11-04-2007, 12:56 AM
Activate Hulk up mode

anytime somone drops a helper

dash in s.fk+ delayed tron call, sj d.fpXX down forward tackleXXsuper

i know alot of people will reposition out of it with square jumps ect, but it's pretty funny

for ez mode dmg, c.fk+tronXXtackleXXhulk up

tharimrattler
11-04-2007, 10:08 AM
That's a funny combo. Doesn't seem practical in a real match though.

I do use c.hk+ assist, tackle, hyper armor mode. It is safe against a lot of characters, but not all. This works with a lot of assists. This reminds me of a LOL combo I did one time.

c.hk + IM AAA, tackle, hyper armor. (repulsor blast hits them off the ground then hits a couple more times). Then you can otg c.lk, s.hk, sj.lp, sj.lk, sj.mp, tackle, super, dhc.

When I did that I did not have a good DHC, and I did not test it since. I think that can be a 100% though with a good multi-hit super. (hail? maybe tronne rush super?)

xxphilopiaxx
11-05-2007, 01:42 AM
off the top of my head, the tron rush super wont hit....but i could be wrong. DF hail would be the ideal DHC.

Pablo_the_Mex
12-04-2007, 06:48 PM
Colossus instant over-head.

Im trying to get a video this, but so far I havent had any luck.

Anyway, when you land from colossus air throw (the pile-driver) mash on FP and you will get a very, very low j.fp animation. About the same height as his c.fp. The same thing works with FK, you get a low j.fk animation.

[Corner] launch, sj.lp, lk, lp, FP throw, land, mash on FP/instant overhead, land > whatever
[Midscreen] launch, sj.lp, lk, lp, FP throw, land, opponent rolls, mash on FK/Instant overhead will crossup, land > whatever.

The overhead comes out as the opponent is getting up. It actually hits meaty, so it might hit low if they're standing. Unfortunately, I was only able to test it on a crouching AI.

I can only get it to come out maybe once out of 20 tries, but this isnt a lose situation. It either comes out or it doesnt.

This is madness. I will have to test this out for myself. Good shit man.

jaded
12-05-2007, 11:18 AM
Activate Hulk up mode

anytime somone drops a helper

dash in s.fk+ delayed tron call, sj d.fpXX down forward tackleXXsuper

i know alot of people will reposition out of it with square jumps ect, but it's pretty funny

for ez mode dmg, c.fk+tronXXtackleXXhulk up


i even prefer j. rh, c. rh + tron, tackle, provided you're in the air already.

col+tron causes stalemate or a better for free against MSP provided Mag doesn't touch you from the start. If you get powerup, mag/storm have to run away from you the whole entire time.

and yes, people have actually done that to me at cf.

rogueish 1
04-23-2008, 03:25 AM
I play rogue and as far as i know it is not possible to launch rogue when she has colossus' super armor (it last three times as long too but colossus players are few and far in between.)

jaded
05-05-2008, 09:23 AM
that's cool. I had no idea she could get colossus level super armor my kissing iron-mode colossus (or presumably iron gief). I guess her kiss is considered a throw as opposed to a hit? that's pretty hot actually.

rogueish 1
05-05-2008, 04:24 PM
Yeah she can get gief's iron body or jin's desperation mode.

J360
05-06-2008, 08:35 AM
rogue can kiss silver samurai after doing 2 or more ice power ups and she will get mega armor.

SNAKESHOTPEOPLE
06-02-2008, 09:02 AM
rogue can kiss silver samurai after doing 2 or more ice power ups and she will get mega armor.

Your mother can can kiss silver samurai after doing 2 or more ice power ups and she will get mega armor

OperA123
10-07-2008, 07:38 AM
Your mother can can kiss silver samurai after doing 2 or more ice power ups and she will get mega armor

hahahahahhaahha....lol