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View Full Version : An honest question: why is Mortal Kombat not appreciated here?


gamespy
01-25-2007, 01:54 PM
Since I've discovered this site, it seems that Mortal Kombat is on the hated side. In fact, many deem it on the same category of games such as Shaq Fu.

Why is this so?

Some say that it is unbalanced. Yet, while people complain about Marvel vs. Capcom 2, it's still brandished as a favourite.

As a Mortal Kombat fan, I completely understand if you think that Mortal Kombat Armageddon is complete *insert word here* because while I like having Kitana, Tanya, Jade, Sindel and Li Mei in the same game, it's quite clear who the MK team decided to improve for decent gameplay and who they decided to give the shaft to. And there are many other issues with the game.

The only MK games that I think are underestimated are Mortal Kombat 2, Ultimate Mortal Kombat 3, MK Trilogy and MK:Deception. The others just aren't on par.

Exactly what is it that it's missing that Tekken and Virtua Fighter and even Dead or Alive have?

Now, if you are going to say "Mortal Kombat sucks. Get over it.", kindly explain why it sucks and why I should get over it.

PimpC
01-25-2007, 02:02 PM
Well someone is going to tell you that it sucks, but you don't have to get over it, play what you want. My opinion, MK is kinda too broken for competitive play, which is what SRK is mainly about. yes MvC2 is broken, but the 100% combos I've seen in UMK3 are just wrong, and some are pretty easy. I did an 100% with Kung Lao on my cousin from seeing it once in a video...that's not right. I'm pretty sure that someone will bring some more hate for you than I can though. That's all I've got.

edit: You can throw people before they get up off of the ground too right? That's some bullshit.

altergenesis
01-25-2007, 02:16 PM
The game is broken. Then again, it depends which Mk you're referring to, as some are more offensive in what you can do in comparison to other MK games. Still, can't deny the fact that MK is relatively fun and was one of the interesting early fighting games.

Thongboy Bebop
01-25-2007, 02:24 PM
You don't go to a WWE forum and ask why there isn't more WCW talk.

N

Bacardi
01-25-2007, 02:31 PM
mka is beyond broken mm anyone any amount

archetype
01-25-2007, 02:43 PM
mka is beyond broken mm anyone any amount

where you been at mang. TRAPSTAR

ShinjiGohan
01-25-2007, 02:57 PM
actually I'd been meaning to ask. I know that supposively Chicago is home to some of the best older MK game players (Mk1-3), but where do they play? Like Lex for example?

Kyokuji
01-25-2007, 03:30 PM
UMK3 is the only Mortal Kombat game that got any kind of serious play.
The series in general just never really appealed to me gameplay wise. There is some depth in UMK3, but it's still sort of stiff and ugly the way most MK games are, and most of the things that make it deep are sort of there by accident (run jabs, etc).

DA showed some promise, but subsequent games failed to really improve the engine in anyway, and shit just got more broke as you went along. Deception was badly broken and Armageddon is chock full of ridiculously easy infinites and shit.

final_cut
01-25-2007, 03:31 PM
Probably because the developers think stuff like this is 'way awesome':
http://www.youtube.com/watch?v=xucg0sqwmqc&eurl=

Burningfist
01-25-2007, 03:32 PM
MK hasn't been a big game in America really; MK2 was big but that was about it really unless you were on the East Coast. The new MK's don't help anything; they are cool but not really the sort of game that is gonna draw Street Fighter fans in.

Kyokuji
01-25-2007, 03:34 PM
Boon and the rest of those guys don't understand shit about fighters. They got lucky with UMK3.
Street Fighter 2 holds up well today and it'll still hold up well 30 years from now. Mortal Kombat one already feels hideously dated.

Juicy G
01-25-2007, 03:34 PM
None of the Chicago Mk players play anymore. but IMO the reason why MK gets hate is simple. Not enough gameplay. The 1st Mk came out and made a huge splash and knocked SF off it's perch as the #1 fighter. But gameplay wise it didn't even come close to SF and it kinda pissed off real fans of FG's. and Considering the long history and amount of games MK produced, and only 2 were considered great games. and considering how much the MK staff actually cared about gameplay(I've heard stories), it's hard to see why Mk is still around.

4r5
01-25-2007, 03:56 PM
Was it Boon how said fighting games should be about mashing button and having cool stuff happen?

Mizuki
01-25-2007, 04:28 PM
Probably because the developers think stuff like this is 'way awesome':
http://www.youtube.com/watch?v=xucg0sqwmqc&eurl=

YES! I get 50 from my friend, I knew there was going to be a fighting game like that on the Wii!

axeman61
01-25-2007, 04:36 PM
It's broken beyond belief and is only getting by on it's name and the online option at this point. Quality-wise, the newer installments can't stand up to any other fighter.
That would be why. You can go to Mortalkombatonline.com and peer into the MKA section for gameplay threads explaining glitches and whatnot.

Mixah
01-25-2007, 04:41 PM
MvC2 really isn't any more broken than any other fighter, especially capcom ones... it is, however, incredibly imbalanced...

True Karate
01-25-2007, 05:28 PM
The wii idea seems pretty stupid imo. I used to love MK 3. Cyrax was so entertaining. Then I stopped playing after I saw Noob in Trilogy.

Then I dabbed with Ashra in Deception. That game was ok until I played a Dairou that just kept hitting the ground and popping me up in the air. Then if u jump he throws fireballs and there is no air defense.:rofl: broken game really broken



Have to admit though, those new MK's have the best intros EVER!


outro

True Grave
01-25-2007, 05:33 PM
The 2D MK series does not have the staying power of other series like Street fighter II.

One reason i believe it to be is the graphics. The digitized stuff simply does not age as well as the nicely animated 2D sprites, in a game like X-Men COTA or ST.

Mortal kombat was probably the only franchise to do well that used digitized visuals. I can't recall an other successful game series that used them.

Pereira
01-25-2007, 05:59 PM
Mortal kombat was probably the only franchise to do well that used digitized visuals. I can't recall an other successful game series that used them.
Are you talking about fighting games only?

True Karate
01-25-2007, 06:27 PM
The 2D MK series does not have the staying power of other series like Street fighter II.

One reason i believe it to be is the graphics. The digitized stuff simply does not age as well as the nicely animated 2D sprites, in a game like X-Men COTA or ST.

Mortal kombat was probably the only franchise to do well that used digitized visuals. I can't recall an other successful game series that used them.

ultra vortex was a succses for the jaguar 64....they had poopalites!

r3ko
01-25-2007, 06:38 PM
My take on this is slightly different. I wouldn't say its just about being broken. Its more to do with the horrible gameplay. In the early MKs the movelists for characters were identical other than specials. Which is fine, but when compared to the street fighter 2 games at the time, each character had thier own individual moves, apart from Ryu and Ken. This adds awhole lot more depth to the game, and matchups become alot more complicated. This why Street fighter 2 is still played today at a competitive level, whereas the early MKs are only really played in small ciricles and umk3 on xbla.

Then we have the newer 3D MKs. These games aren't designed to compete with Street fighter anymore or any other fighting game, they are essentially fan service games. Having loads of unlockables, adventure modes and customization. The gameplay itself feels very rigid and seems designed in a way that focus is on the what your seeing on screen rather than what you have to do. Having to change stances didn't really help imo. As it is was always going to be the case that one stance for a character will be better than the others, thus nullifying the other stances uses, apart from maybe a few matchups. Also the combo breaker thing, totally nullifies the whole dial-a-combo system. These MKs just not well thought out and reek of silliness.

Maj
01-25-2007, 06:44 PM
MK designers have traditionally never paid attention to gameplay problems. Fans will find broken shit in one game, have lengthy discussions about what can be done to fix it, and when the next installment comes out, nothing has changed. Say what you will about Capcom games being imbalanced or broken. At least every broken Capcom fighting game is broken for a different reason.

Mixah
01-25-2007, 06:47 PM
MK designers have traditionally never paid attention to gameplay problems. Fans will find broken shit in one game, have lengthy discussions about what can be done to fix it, and when the next installment comes out, nothing has changed. Say what you will about Capcom games being imbalanced or broken. At least every broken Capcom fighting game is broken for a different reason.

THE TURTH!


EDIT: I love my typos

True Grave
01-25-2007, 07:13 PM
Are you talking about fighting games only?

Yes as far as fighting games go, i cannot recall another successful series that also used digitized graphics.

Soundatron
01-25-2007, 07:16 PM
yeah there's no depth in it all. Such abuseable b/s. The old ones feel so basic. I mean I can still find new shit in ST, not so much in old MK though.

Lantis
01-25-2007, 10:30 PM
*looks at topic*

Is that a trick question?

MiLky
01-26-2007, 01:41 AM
Yes as far as fighting games go, i cannot recall another successful series that also used digitized graphics.


Pssshhht... Obviously you haven't played Pit Fighter.

Mixah
01-26-2007, 10:28 AM
Pssshhht... Obviously you haven't played Pit Fighter.

I used to like that game when I was a little kid.... They had that next to Street Fighter, and I liked it because I could actually do good against the CPU, and not get scraped by the level 8 cabinet they had in taco bell. I went back a year later when I started to get good at street fighter from SNES, and I realized that the computer fights on the same as 8 stars on SNES... Pit Fighter... Taco Bell, the Laundromat, and the Deli all had Pit Fighter and either a 4-in-1 SNK cabinet or SF2.... good old days... :(

Anyways... Nobody likes mashers... They're just not fun... This topic has been killed already...

Shin Touyokouzan
01-26-2007, 11:00 AM
*looks at topic*

Is that a trick question?


hahahahaha:rofl:

Riot.EXE
01-26-2007, 04:29 PM
1 - They gave common 2D fighter joystick actions buttons for no real reason...Block should only be a button in the 3D realm...while it is not necessary there, its better suited for it. Having run as a button is like playing either of the MVC's with Megaman and doing charged buster combos...its cumbersome and unnecessary...they should have made it a double tap forward like everyone else.

2 - The Character designs are not timeless classics...some are alright, but most are just plain retarded...

3 - Why the fuck did it take Raiden 7 installments to become evil like he was apparently percieved to be in the ending of the first game? (He was bored with humanity and created a tournament among the gods, thusly causing the end of the world.)

4 - Street Fighter knockoffs > Mortal Kombat Knockoffs

5 - Most fighting games get upgrades to fix BALANCE ISSUES...if you remember, MK4 got 2 upgrades because the game didn't function properly (I.E. Player 2's Block wouldn't work most of the time) I'm pretty sure that my theory of UMK3 being nothing more than an Apology letter for leaving out the ninjas is sound.

6 - Harpoon, Uppercut, Teleport...infinite sweeping...net, combo, net, combo...Broken

7 - Ermac was rumored to be a hidden ninja in the first game...they gave him to us in UMK3...people swore up and down that they saw Sub-Zero change into a polar bear...they gave that to us in MK3 in the form of anamalities...Fanservice at its finest (not necessarily bad, but fans shouldn't be running things that much)

8 - 3D MK's = STIFF ASS RIGORMORTIS FIGHTER 2 TURBO!!!

9 - DoA's Stage interaction > MKA's Stage interaction

10 - Brutalities = K's Chain Driver with an explosion at the end...

However, in MK's Favor...

1 - Mortal Kombat: The Movie > Street Fighter: The Movie (American Live Action)

2 - Mortal Kombat's Cartoon was just as bad as Street Fighters American Cartoon

3 - Mortal Kombat: Shaolin Monks > Street Fighter 2010: The Final Fight (not Canon by any means, but still bad)

4 - Killing off the main character of the series in MK5 = BALLS

5 - Knowing a live action TV show based on your game is bad (Mortal Kombat: Konquest) and ensuring that it never gets a second season by having the main villain kill off EVERYONE OF IMPORTANCE! Priceless and Brilliant.

Akiha Tohno
01-26-2007, 04:35 PM
In my opinion, In comparison to a majority, if not all Fighters, MK is not in the same league.. but I agree that some parts of the series are fun.. like the movies. The movies were good. Puzzle Kombat in MKDeception was just a rip off of Puzzle Fighter Turbo, a Street Fighter puzzle game.. so they were sort of trying to ride off of SF's fame methinks. Honestly, I don't think they did the right thing with Mortal Kombat, bringing it into a 3D atmosphere. I dont get any enjoyment out of it. It could be the art, or the graphics being too.. dirty..? but I dont know what made me think of MK on a lower scale. It's not as fun as Street Fighter or KOF or GG or Melty Blood or Virtua fighter.. I don't even rate it above Ehrgeiz. If course its all my opinion, though.

ruthless_nash
01-26-2007, 05:26 PM
An honest answer: Because its shit.

Akiha Tohno
01-26-2007, 05:28 PM
An honest answer: Because its shit.

Thats kind of going overboard. It can be fun, and the newer ones have Puzzle Kombat and the racing game. Its not all that bad. I just dont think its on the class of the other 'fighter' games.

FMJaguar
01-26-2007, 06:16 PM
Really MK should be a lot hotter than it is, what it's missing IMO, is that segment of hardcore players that are going to put some meat behind their demands in terms of press / play / etc...

A lot of the people that were into MK at that level have jumped ship. At this point noone really knows who the best MK player is, where the big MK events are, etc.. etc... so when people say they have ideas to fix the gameplay, it sounds more like a random person on the internet instead of a community voice.

To be honest i think it's a lot easier to fix MK than people think, MK already is making new games, already has moved onto 3d, and already has decent story/1p/extra modes... it just needs to get some influence from a community of serious gamers.

SuicidalGrandpa
01-26-2007, 06:57 PM
MK hate stems from the fact that the developers of the game spend more time on boosting the roster with worthless characters and making more stupid fatalities instead of actually working on game mechanics and replayability.

The_Dragon
01-26-2007, 09:10 PM
MK no longer retains a hardcore segment in its community because the designers and producers of the game openly mocked them, and the concerns they had. Ed Boon more or less gave the hardcore members of the MK fan community the finger when they criticized the problems in the game system and asked that they be fixed. The MK series is purely and completely designed around pleasing the softcore fans at this point, and most likely always was.

FMJaguar
01-26-2007, 09:27 PM
MK no longer retains a hardcore segment in its community because the designers and producers of the game openly mocked them, and the concerns they had. Ed Boon more or less gave the hardcore members of the MK fan community the finger when they criticized the problems in the game system and asked that they be fixed. The MK series is purely and completely designed around pleasing the softcore fans at this point, and most likely always was.

The only reason he, and other companies feel they can respond like that, is that they feel that the competitive gamers are not relevant. If all the MK knowledge is through what the company releases, it doesn't matter how the game plays competitively. If competitive gaming becomes a force outside of the companies producing the games, they can control the media, and in turn, help control how they make the games.

If the most watched vids were of high level players using whatever was in the game, and we controlled the spin, explaining that we believe in playing the game the way it was made, and that they need to make a better game next time, they will be forced to account for it.

Unless competitive gamers are a louder voice, and unless they use that voice to do things other than call people n00bs and argue over which game sucks more, the companies will feel it's ok to ignore them. Casual gamers would follow the competitive gamers more than they would a commercial.

Akiha Tohno
01-26-2007, 09:34 PM
MK hate stems from the fact that the developers of the game spend more time on boosting the roster with worthless characters and making more stupid fatalities instead of actually working on game mechanics and replayability.

Amen to that, Sui. I couldn't have said it better myself.

True Grave
01-26-2007, 09:35 PM
Pssshhht... Obviously you haven't played Pit Fighter.

Yes i have played pit fighter, but i do not think that was a successful arcade title. A sequel was not even made either that i know of.

3 - Mortal Kombat: Shaolin Monks > Street Fighter 2010: The Final Fight (not Canon by any means, but still bad)

I liked MK:SM a lot! First MK title i really ENJOYED in YEARS.

Adventure games such as those, is what they should be branching out and making more of.

Lantis
01-26-2007, 10:03 PM
like the movies. The movies were good.

No no no. You say "MOVIE", not "MOVIE-S."

The first movie was decent at best (what with all the plot inconsistencies that were there...but then again, it was directed by Paul "I like to change everything" Anderson).

The second movie...well...let's not go there. :confused:

Riot.EXE
01-26-2007, 10:52 PM
No no no. You say "MOVIE", not "MOVIE-S."

The first movie was decent at best (what with all the plot inconsistencies that were there...but then again, it was directed by Paul "I like to change everything" Anderson).

The second movie...well...let's not go there. :confused:

Indeed...we shall NOT go there...ever.

Captain Ryu
01-26-2007, 10:54 PM
UMK3 actually has a pretty decent following. Even some people here on SRK like it including me.

roninwarrior24
01-26-2007, 10:57 PM
Mortal Kombat Armageddon's intro is badass. The problem, though, was that I got bored with the standard characters almost immediately, and although I really like the KAF mode, my character felt so broken that my friends might cringe by just watching me use him (This is coming from a mid-level MK player at best. It was way too easy to break your custom characters.). Wind projectile+juggle infinite THAT DOESN'T DAMAGE SCALE=GGPO easily.

If I said that the entire MK series sucked, than I would be lying. Just about everyone would be lying if they said that. However, the series just hasn't gone past the gimmick/wow factor, yet this doesn't really matter since it gets praised like mad (and, for some reason, UMK3 gets shunned upon) by most review sites.

Vic Viper
01-26-2007, 11:08 PM
Don't forget about MK: Armageddon's Style Shift air infinites, which was why aerial kombat was a bad idea. Some are very easy to do, and some are hard.

Also, Midway tends to either suck or be lazy in the emulation department. Examples:

-Console versions of MK2 won't let you fight Smoke thanks to some retarded pause menu problem.
-Unlockable characters have to be reentered again in both MK3 and UMK3. I mean, couldn't they have just add an option to just have them unlocked instead of doing the damn UKK?

Lantis
01-26-2007, 11:15 PM
-Console versions of MK2 won't let you fight Smoke thanks to some retarded pause menu problem.


Uhhh...I remember being able to fight Smoke kinda easily in my SNES MK II. :confused:

True Grave
01-26-2007, 11:18 PM
No no no. You say "MOVIE", not "MOVIE-S."

The first movie was decent at best (what with all the plot inconsistencies that were there...but then again, it was directed by Paul "I like to change everything" Anderson).

The second movie...well...let's not go there. :confused:

I loved the first Mortal Kombat movie. It is the best game-movie to date, and surely holds a spot somewhere on my all-time favorite movies list.

The second one, well, vomit inducing.

Uhhh...I remember being able to fight Smoke kinda easily in my SNES MK II. :confused:

Perhaps he means the recent console MKII that was in the midway classics title.

CarpeNoctumXIII
01-26-2007, 11:18 PM
Wow, where to begin? Honestly, the series has far too many problems in the gameplay department that were already discussed. Character balance, system brokeness, and it's too damn shallow. But, in all honesty, it's just a forgetable series. Everything from the characters, to the story, to the mechanics, to everything else in between, the series is just forgetable in every way. I'm surprised it even sells anymore, to be honest. Look at how hard Sega, Namco, Arc System/Sammy, and SNK all try to improve their respective fighters. Not all of them are perfect in every sense, but at least the effort is there to keep these games alive. These guys listen to the hardcore fans, and give them(for the most part), what they want while still keeping the interest of the casual. MK will be appreciated more when Ed Boon decides to take his big ugly head out of his ass and try to improve the gameplay, and not just sit there and add stupid mini games and "totally coolzz" Wii controls.

Vic Viper
01-26-2007, 11:44 PM
Perhaps he means the recent console MKII that was in the midway classics title.

Yup, I mean those. Forgot to say Midway Arcade Treasures 2.

Maybe Sirlin could explain why the emulation of the MK games sucked so bad, since he works with Digital Eclipes. I mean, did Boon ever think of making an option to have characters unlocked already for the bonus UMK3 on the Premium Edition of MKA? But I bet Sirlin might not read this thread or probably wasn't involved with the emulation of the Midway games.

Also, I believe the old 16-bit versions of the MK games won't even let you pause in mid game.

{PFH}-Lake
01-27-2007, 12:15 AM
Mk games were ok nothing that great, Now vampire savoir 2 should have been more popular. Still one of the best fighters ever. But people rather play lame fighting games.

Soundatron
01-27-2007, 12:49 AM
4 - Killing off the main character of the series in MK5 = BALLS



amen. Lui Kang and Shao Khan both dead. Who could ask for more lol?

MiLky
01-27-2007, 02:09 AM
I like how some thought my Pit Fighter comment was serious.

On a side note, I liked MK2 as a fun switch up here and there between my SF and SS playing.

Lantis
01-27-2007, 10:50 AM
Also, I believe the old 16-bit versions of the MK games won't even let you pause in mid game.

I think the 16-bit versions of MK 3 could enable a pause feature via a secret menu screen.

Vic Viper
01-28-2007, 06:28 PM
I think the 16-bit versions of MK 3 could enable a pause feature via a secret menu screen.

Yup, only the SNES version of MK3. And only the SNES versions of MK1 and MK2 will let you pause at the Battle Plan screen.

EWAShock
02-07-2007, 02:44 AM
UMK3 is the only MK game that should get attention on this site, and basically it does. About 90% of the MK related talk that has gone on with this site is around UMK3.

If anyone is interested in competitive UMK3, head over to the place to be. ultimatemk.com because that's the only place you're going to learn how to play.

Red Exodus
02-07-2007, 07:51 AM
Was it Boon how said fighting games should be about mashing button and having cool stuff happen?

Maybe.

But it also doesn't help when I play the current MKs against my friends who
have weeks of playtime ahead of me, and I'm able to beat them down because
of the horribly predictable moves and combos.

Seriously, block and counter. That's how newbies win against anyone in that
game.

It also doesn't help when literally every character has a move that can be abused
to cheapness.

Rioting Soul
02-07-2007, 08:50 AM
Ed Boon is the anti-thesis of what SRK is based on. I'm suprised that throwing is still an option in current MKs.

sirblew
02-14-2007, 09:28 AM
I liked MK:SM a lot! First MK title i really ENJOYED in YEARS.

Adventure games such as those, is what they should be branching out and making more of.

Here here! :tup:

Z!M
02-14-2007, 05:51 PM
As much as i like some character designs (IMO movado was awsome to me) I would have to say that the controls are just horrible to play with. I mean have you tried to jump and then do a move. it takes like fucking 2 seconds for the game to respond. Mind you im talking about MKA here. Not only that but by putting in combos already for the fighters it leaves the game feeling kinda of closed off. sure third strike had combos and links already put in ala dial a combo types but you could still link attacks and find new combinations. in MKA you do a preprogrammed combo and then link another pre programmed combo. And getting rid of 3 styles to 2 styles. WTF man, who cares if 2 characters have 1 style in common, it might add a little depth to it by making you adjust styles to better fight someone who has a common style.

Boon said himself that the fighters were the same and he wanted the special moves to be the big diffrence. And that he was a fan of free hits thus the freeze and spear moves.

Ok Ed Boon let someone hold you down and ill give you a free hit fucker!!

Strider2k2
02-14-2007, 06:04 PM
At one point in my childhood i liked MK more than SF. MK2, MK3 and UMK3 specifically. After that, it all went downhill from there. Most of the problems with the MK games that got to me were the fact that there were waaay too many similar characters, a lack of full movelists in the game manuals, unforgiving A.I., reliance on dial-a-combos, gamebreaking glitches, etc.

However, because of Ed Boon's willingness to churn out more MK games...i honestly would want the MK series to regain it's lost thunder by changing and improving the gameplay. If MK Shaolin Monks was any indication, the MK series can do well with the right type of gameplay implemented.

power333
02-15-2007, 11:46 AM
Pit Fighter was one of the most enjoyed arcade game in the era pre-SF@. Only TMNT could beat it.



Anyways, how can I learn all these easy infinites and what not? I know it sucks and yadda, yadda, but I got MKA and would like to play with the best combos in it for a while. Does anybody have anything good for Onaga? I think this character design is pretty cool

Mr.boy
02-15-2007, 12:12 PM
Mortal Kombat blows donkey penis and it always has, every flavor of it. :arazz:

*InVeRs3*
02-15-2007, 01:13 PM
Remember back in the day when there was a war between MK and SF fans? It seems like you were one or the other. Sometimes even both.

The aftertaste of the 90s still remains even today.

Street Fighter is also the original fighting game of the 90s. After that, there were many copycats.

pherai
02-15-2007, 05:54 PM
Uhhh...I remember being able to fight Smoke kinda easily in my SNES MK II. :confused:

Then you don't remember it because I remember having to spend way too much time and effort fighting the cpu 30 times or something. Of course I did it anyway.

1/2Man1/2God
02-15-2007, 05:59 PM
MK sucks..after MK TRILOGY it fell of.Shaolin Monks wasn't awful but it wasn't great neither.All other MK's suck ass.

Kang Do
02-15-2007, 06:02 PM
Ed Boon is the anti-thesis of what SRK is based on. I'm suprised that throwing is still an option in current MKs.

That's because you can block throws. :rofl:

Well not in the actual fighting games but in Shaolin Monks, the enemies can actually block your throws.

GosBroDansFan
02-17-2007, 07:47 AM
That's because you can block throws. :rofl:

Well not in the actual fighting games but in Shaolin Monks, the enemies can actually block your throws.

And in the 2D MK's throws can always be avoided.

And to actually comment on the thread, lol...

Most of the MK games aren't good. I usually use the 2D's as an example cause MK1 is like an alpha test. MK2 is a beta test, MK3 is beta 2, and UMK3 is a release candidate. It's really close to a finished product which is why it's deep, balanced, and a lot of fun to play even at high level. But MK1 and MK2 just shouldn't have been released. With other fighting games, I get the feeling they would have developed 1 game a lot longer and released a finished product.

And then the 3D games came out and it feels like more of the same, where each game feels like it wasn't really supposed to be released yet, except it didn't get to the point where the gameplay was actually good. If anything the 3D games reached their pinnacle with MKDA and went downhill dramatically from there.

In the end, I think it was luck that led to UMK3 being a good fighter. Luck that wasn't around for the other MK games.

Also, based on a lot of the comments I've seen here, it's not as appreciated because it's pretty different. People think a block button and a run button have to be bad. But the gameplay elements they add are actually really good. Move buffering, runjabbing, runbursts, they make the game very interesting. But they go against the norms of sooo many other fighting games.

Son Them All
02-18-2007, 01:06 AM
Ed Boon is the anti-thesis of what SRK is based on. I'm suprised that throwing is still an option in current MKs.

True x100. It's pretty clear that any good idea that MK has ever implemented has been Tobias's idea. He was obviously the brains behind the operation, and MK went to shit when he left. Boon's just a man with a uni-brow that doesn't know how to make fightng games, and yet, he does.

Give Dave Jaffe the MK franchise and it would own. *sigh* my ultimate pipe dream

CoMpOuNd
02-18-2007, 01:18 AM
MK is too easy. It took me longer too learn how too do a 1080 in the game 1080 for N64 then too pull 100%'ers on MK.

word.

ShotgunSteve
02-18-2007, 05:48 PM
MK is too easy. It took me longer too learn how too do a 1080 in the game 1080 for N64 then too pull 100%'ers on MK.

word.

limed for great justice.

EWAShock
02-19-2007, 06:26 PM
I see a continuing trend of ignorance with every single MK thread posted on here. It'd be one thing if the people who bash MK specifically said "All MK games except UMK3 suck" but they don't, they don't even know what it is they don't like and most likely never played anything beyond MKII.

Oh well.

Rhythm1c
02-19-2007, 06:49 PM
Remember back in the day when there was a war between MK and SF fans?




and street fighter won said war..........

pherai
02-19-2007, 06:55 PM
and street fighter won said war..........

Maybe from a competitive standpoint, but MK outsells SF. Not to say they have any credibility, but even video game publications will tell you MK has evolved as a franchise much more than SF. As much as I love SF much more than MK, I don't know on what basis you could say SF won against MK, outside of a competitive point of view.

Biolink
02-19-2007, 07:50 PM
All style and no substance makes Biolink a dull boy.


I have only ever played two Mortal Kombat games seriously.

Mortal Kombat 3 for the N64 which I actually considered to be a pretty good game(Probably the best in the series which isn't saying a whole lot).

Mortal Kombat:Deadly Alliance which I received as a Christmas gift and I didn't want it to go to waste.

People were and still are enamored by the blood,violence,and fatalaties.I was part of that group as well at one time.I didn't play games competitively at all between 1998-2000 and even i was smart enough to tell that there was a big drop off in gameplay value between Mortal Kombat 3 and Mortal Kombat 4.

Biolink
02-19-2007, 07:56 PM
and street fighter won said war..........

Street Fighter was winning at first.Peopel got tired of the updates,and Mortal Kombat swooped right in,and most of Street Fighter's popularity swooped right out,from a mainstream point of view.

ST Vega
02-19-2007, 09:02 PM
My reasons for MK hate:

1) Character designs. (Taven? Daegon? MEAT?)
2) Parrying throws in MKA?


That said, I do enjoy playing UMK3 on xbl. Really fun game, and I can see why it's considered the best in the series. It's not GG, but it's fun.

ninjagrinder
02-20-2007, 09:47 AM
All style and no substance makes Biolink a dull boy.


I have only ever played two Mortal Kombat games seriously.

Mortal Kombat 3 for the N64 which I actually considered to be a pretty good game(Probably the best in the series which isn't saying a whole lot).

Mortal Kombat:Deadly Alliance which I received as a Christmas gift and I didn't want it to go to waste.

People were and still are enamored by the blood,violence,and fatalaties.I was part of that group as well at one time.I didn't play games competitively at all between 1998-2000 and even i was smart enough to tell that there was a big drop off in gameplay value between Mortal Kombat 3 and Mortal Kombat 4.
hmmmmmm...

ytwojay
02-20-2007, 10:03 AM
In fact, many deem it on the same category of games such as Shaq Fu.
I'm going to have to disagree with you here. Shaq Fu is hilarious and is fun for both hardcore and casual gamers alike. And boy, what a story!
Shaquille O'Neal wanders into a kung fu dojo while heading to a charity basketball game in Tokyo, Japan and stumbles into another dimension, where he is forced to rescue a young boy named Nezu from the evil mummy Sett-Ra.
You don't go to a WWE forum and ask why there isn't more WCW talk.

N
Because WCW sucks? ;D