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icefuzzion2003
01-30-2007, 04:38 AM
Hi guys, I need your help on choosing which team i should focus on. I don't really care too much for the big 4, so Sent, mag, storm and cable are out.

I can't decide on which character to focus on, charlie or guile. I like them both, but guile is better against people that run away (anti storm / sent), while charlie is better vs ground (he is my anti mag / rogue).

Guile AA/ Charlie Proj/ Doom AA My main basic team
Guile AA/ Charlie proj/ Tron Proj ;-/

Charlie only:

Charlie proj/ Capcom AA/ Doom Or should I use Cyke instead of Capcom?
Charlie's AA sets up Capcom's sword special, Capcom + doom = good run away, trap chip, Doom + Capcom = anti assist and etc. Charlie + Cyke assit = free kick super.

Charlie AA/ Doom AA/ Tron Proj my bootleg rouge /storm/ tron team.

Well, your input will be thanked in advanced.

gouki10
01-30-2007, 07:05 AM
back when i didn't know anything about the tops i played guile/charlie/tron

all it gives is ok spacing vs msp and "CAN" stop sentinel/capcom if played right.

really you should learn charile/sentinel-Y/Guile

or Guile or Charile/sentinel/tron or capcom

sentinel is too good not to want to learn

rising_player
01-30-2007, 10:00 AM
Just use whoever you think your better with. If you want just use guile and charlie on the same team.

The best way to make your own team isn't to ask someone else, but to use whichever character you enjoy using the most.

True Grave
01-30-2007, 06:50 PM
Guile AA/ Charlie proj/ Tron Proj ;-/

How about: Charlie(or Guile) AA/Cyclops AA/Tron Projectile.

With that team you will have good power, anti-air, projectiles, and Defense.

Charlie & guile in the same team appears kinda redundant, when you could be throwing in someone else(like Cyke) to add-in that extra something, and better expand the team's over all ability.

Either way, slow sonic booms rock! :lovin:

sentinel is too good not to want to learn

Yeah I love Sentinel, but he IS more than a bit overplayed. I could understand wanting to be a little different, than the other 1000 sent players out there.

Higher-Jin
01-30-2007, 10:52 PM
Charlie/Juggernaut-A are a good low tier duo.

I'm biased towards Charlie, but Guile has a better anti air assist by far. I still believe Charlie is a overall much better point character (although Guile still has many useful tools himself).

Juggernaut-B/Charlie-A or B/Blackheart-B make a pretty decent low tier team. Juggernaut needs people who can help against run away since he just can't catch them.

Read the low tier thread for some tips and comboes on Charlie/Juggernaut. But here is the low down:

With Jugg-A Charlie can combo off his overhead, into his sonic break, and chip with his sonic break. Overall Charlie's AA assist is much better than his projectile assist, BUT his projetile assist allows you to glitch juggernaut for practically free.

Just work in a power up, then alpha counter into sonic boom after almost anything. If they start waiting for you to tag in or just stare at you so you won't alpha counter then USE IT TO YOUR ADVANTAGE. Try to walk up to them and throw them, throw some fierces backed with a assist and power up again. They WILL eventually start attacking you or doing something stupid. Remember Juggernaut still does good damage with his headcrush comboes even if he's not glitched, because of that you shouldn't desperately go only for the glitch since it makes you predictable and vulnerable.

Tips for Charlie/Juggernaut/Blackheart

- Charlie can very easily DHC or tag into a glitched headcrush from most of his supers (check links on bottom of this post for more info)

- Charlie and BH's anti air help immensely in controlling the air

- Charlie and BH assist coincide very well. If mags or storm is tri-jumping you then simply call BH then flash kick. It should cover you almost completely and give you a chance to rush in or at least get away.

- Charlie + Jugg-A can lead to very respectable chip with razor kicks, booms, and sonic breaks (fully mashed) thrown into the mix. Not to mention throw set ups because of how long jugg-A keeps them occupied.

- If you catch your opponent with Blackheart's j. rh infinite, immediately tag in juggernaut as soon as possible (to prevent damage scaling which happens FAST in his infinite) in order to hit a headcrush (preferrably glitched).

- With blackheart you can switch out a powered up juggernaut by doing the following:

1. Alpha counter xxx Ground Judgement Day

2. When your opponent is in the air, Headcrush (make sure juggernaut does not actually touch his opponent with the headcrush or else he'll use up his power up and thus not be glitched) DHC into BH Super (armageddon if they are above you, judgement day if they will land on it)

- If you opt for using Charlie-A I should let you know that alot of shit becomes safer:

1. C. lk, Standing HP (call Charlie-A) xxx Power Up (by the time the boom hits charlie should be just about gone)

2. (call charlie-A) + headcrush (not 100% safe, but with certain timing it can be)

3. (call charlie-A) + Bat Dad Splash (hcf+K)

4. (call charlie-A) + Juggernaut Fierces

Everything else I know about charlie and charlie+juggernaut is denoted here:

(much more charlie specific)
http://forums.shoryuken.com/showpost.php?p=3596193&postcount=163

and here

(some Charlie+Jugg stuff)
http://forums.shoryuken.com/showpost.php?p=3598664&postcount=165

gouki10
01-31-2007, 02:16 PM
cool shit higher jin, i'd give you rep, but i can't so i give you props.:rock: :cool: :clap:

icefuzzion2003
02-01-2007, 01:58 AM
Nice jin, but any ideas towards any other characters outside of Juggy and BH? Juggy is too slow for me and a lot of people play as storm cable ,etc and a lot of other run away characters; plus there is only one guy who plays as blackheart and all he does is the hk demon infinite, no combos are anything, just infinite and super.

Demon Dash
02-01-2007, 03:14 PM
I admire inovation, but picking low tiers to play seriously is stupid... Don't let my opinion stop you though...

Alucard20
02-01-2007, 05:41 PM
I admire inovation, but picking low tiers to play seriously is stupid... Don't let my opinion stop you though...


How is picking low tier stupid, if u want to play serious?I play seriously with my wolvie team and I don't think that's stupid!I seen kapkom own TOP TIERS with Anakaris.

Jin Cena
02-04-2007, 09:17 PM
Those wolvie teams that you have, aren't even pure low tier :wonder:

RedSilverAnakris
02-05-2007, 12:39 AM
Omega Red/SilverSamurai/Anakaris

Mixup
02-05-2007, 02:46 AM
I can't decide on which character to focus on, charlie or guile. I like them both, but guile is better against people that run away (anti storm / sent), while charlie is better vs ground (he is my anti mag / rogue).

Guile AA/ Charlie Proj/ Doom AA My main basic team
Guile AA/ Charlie proj/ Tron Proj ;-/

Charlie only:

Charlie proj/ Capcom AA/ Doom Or should I use Cyke instead of Capcom?
Charlie's AA sets up Capcom's sword special, Capcom + doom = good run away, trap chip, Doom + Capcom = anti assist and etc. Charlie + Cyke assit = free kick super.

Charlie AA/ Doom AA/ Tron Proj my bootleg rouge /storm/ tron team.


both charlie and guile are still somehow really good considering all the bs in this game.

charlie has a couple extra offensive options that might get you hits with a cross-up flip kick or overhead mix-up, basic stuff, but he has more trouble vs the cheapest characters. Comparing charlie aaa vs guile aaa against rushdown is another big difference. for team chemistry, guile is the winner, his aaa works with everyone. Charlie has zero horizontal hitbox.

guiles air flash kick and basic priority really put him in a class above charlie. sounds simple, but being able to counter hit well vs the top tiers is absolutely necessary. when trying to fight sentinel, guile can counter hit well with lp,fpXXflashkick(joshwong trademark) when sent sj's at guile from underneath. to deal with sent horizontally at sj height, guile has fk for reach and priority, and he can still throw a flash kick to prevent some offensive strings. guiles fp also beastly priority. Charlie has bananna kick craziness, it doesn't level out imo.


Playing charlie(proj)/guile(aaa)/doom is a pretty good squad overall, you have great aaa with guile 2nd, you have good ground control/spacing/chip with boom+doom+flip kicks+lk flash kick+c.fp . you also still have good mix-ups with doom assist+overheads+tiger knee flip kick cross-ups.

guile/charlie/tron is a decent team, weak vs alot of the mid-high to top tier keep away teams. if charlie could rush better vs sent storm cable doom strider spiral ironman....then he'd be set...:wasted:

marrow/guile/tron is beastly because marrow can punish like crazy while she controls the pace of the fight, she has a beastly super with an unstoppable aaa. guile comes in 2nd and wins on priority and beastly tron assist+booms. charlie is without a dominant tactic that opens up his mindgames when fighting vs top characters.

cammy partners reaaaaaaally well with guile/tron

morrigan is good with guile/tron

omega red is good with guile/tron

venom is good with guile/tron

megaman is " "

rogue is " "

if you wanted to go the opposite direction and keep charlie on your team, then you're almost forced to pick sentinel and a solid aaa so he can keep up with the crazy keep-away+ safe rushdown that he's up against.

cable doesn't really give a fuck if you're guile or charlie, he's still going to shoot you.

having a mid-tier character that has a decent offense is crucial.

morrigan,anakaris,rogue are all ridiculously hard to block when they are backed with tron. they even have different varieties of rush when you compare them to mag + storm. morrigan + ironman are the only mid-tier characters that i know have instant overheads that you can combo in a variety of ways.

gambit/guile/tron would be really good too

icefuzzion2003
02-05-2007, 03:23 AM
both charlie and guile are still somehow really good considering all the bs in this game.

charlie has a couple extra offensive options that might get you hits with a cross-up flip kick or overhead mix-up, basic stuff, but he has more trouble vs the cheapest characters. Comparing charlie aaa vs guile aaa against rushdown is another big difference. for team chemistry, guile is the winner, his aaa works with everyone. Charlie has zero horizontal hitbox.

guiles air flash kick and basic priority really put him in a class above charlie. sounds simple, but being able to counter hit well vs the top tiers is absolutely necessary. when trying to fight sentinel, guile can counter hit well with lp,fpXXflashkick(joshwong trademark) when sent sj's at guile from underneath. to deal with sent horizontally at sj height, guile has fk for reach and priority, and he can still throw a flash kick to prevent some offensive strings. guiles fp also beastly priority. Charlie has bananna kick craziness, it doesn't level out imo.


Playing charlie(proj)/guile(aaa)/doom is a pretty good squad overall, you have great aaa with guile 2nd, you have good ground control/spacing/chip with boom+doom+flip kicks+lk flash kick+c.fp . you also still have good mix-ups with doom assist+overheads+tiger knee flip kick cross-ups.

guile/charlie/tron is a decent team, weak vs alot of the mid-high to top tier keep away teams. if charlie could rush better vs sent storm cable doom strider spiral ironman....then he'd be set...:wasted:

marrow/guile/tron is beastly because marrow can punish like crazy while she controls the pace of the fight, she has a beastly super with an unstoppable aaa. guile comes in 2nd and wins on priority and beastly tron assist+booms. charlie is without a dominant tactic that opens up his mindgames when fighting vs top characters.

cammy partners reaaaaaaally well with guile/tron

morrigan is good with guile/tron

omega red is good with guile/tron

venom is good with guile/tron

megaman is " "

rogue is " "

if you wanted to go the opposite direction and keep charlie on your team, then you're almost forced to pick sentinel and a solid aaa so he can keep up with the crazy keep-away+ safe rushdown that he's up against.

cable doesn't really give a fuck if you're guile or charlie, he's still going to shoot you.

having a mid-tier character that has a decent offense is crucial.

morrigan,anakaris,rogue are all ridiculously hard to block when they are backed with tron. they even have different varieties of rush when you compare them to mag + storm. morrigan + ironman are the only mid-tier characters that i know have instant overheads that you can combo in a variety of ways.

gambit/guile/tron would be really good too

Yeah, Guile IS my better character, while Charlie has so much style. I like to throw a lp with either Guile or Charlie after I've killed a character and taunt before the next character comes out. Guile + Charlie on proj = is pretty good rush down, I also like Guile + Charlie + Ken, but I think I may need someone like Capcom for AA, but Ken is better at countering rush on point due to instant start up + invinciblity.

I dunno though, I would like to use storm or sent; but with storm, I cant get used to her combos or how she floats. Sent is too big when people get near him ( he is my worse match up at times if people use doom's aa assist or capcom assist combos). I think I may switch to cammy or so since I like how she plays on point; guile charlie chunli would be my military squad, but she sucks bad :-/

Oh yeah, I tried Charlie + Juggy and it owned! Blackheart + Juggy assist rapes also. :looney: Too bad i suck with juggy on point :-/

Mixup
02-05-2007, 03:48 AM
the better you get with sentinel, the faster he moves, it takes some time but the robot is pretty fuckin fast.

charlie/guile/doom
charlie/guile/sent

those are your best bets

if you wanna run low(er) tier, cammy/charlie/guile is pretty good too

keep using storm, she's too good, nobody can really stop her in marvel, the bitch has a counter for everything.

icefuzzion2003
02-05-2007, 04:29 AM
I feel dumb, I also noticed that you can combo a sonic boom into a super flash kick :wasted: I may have to leave both guile and charlie on aa since a lot of people play keep away. Does anyone know if a Guile/Charlie can air combo off of each other's anti air combo? I do it but I don't know if it actually does dmg because of the screen scaling durning a air combo. My DC laser doesnt read anymore so I cant go and pratice it :-(

Also, what about Doom's Variety assist?

Alucard20
02-05-2007, 07:59 AM
Those wolvie teams that you have, aren't even pure low tier :wonder:

The teams isn't low tier,but wolvie is.When I say "How is picking low tier stupid, if u want to play serious" I'm talkin about the character, not the team.

dann
02-05-2007, 09:37 AM
There's a guy who plays with Charlie here. He throw's a lot, then OTG into a super. It's rollable, but most people have trouble with it.