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gotmagic777
02-06-2007, 06:11 PM
I am a newbie at MvC2, but I have been playing SFIII and CvS2 for a while. I wonder how I should start playing this game and who should I use.

Thanks a bunch in advance.

Edsel,

Green
02-06-2007, 07:12 PM
Storm/Sent/Capcom, baby, yeah.

gouki10
02-06-2007, 08:18 PM
lol pick who you like, then do your H.W on the team, then play people.

simple as that.

sealhunta
02-07-2007, 12:08 AM
learn storm so u get an idea of how to play as in tactics and strategy. techniques and gameplay

Magnetro
02-07-2007, 12:56 AM
Read a lot about the game mechanics and read tons of threads or watch videos.

As for who to use, I can't help you, most people use storm/sent/assist

Ken34
02-07-2007, 05:40 PM
IMO, pick who you like, but it would be in your best interest to learn storm and to also learn mags' rom. im not saying you need to use them, but learn them, because it is always good to know what your up against, and you will be facing many storm and mags....

True Grave
02-07-2007, 06:48 PM
I am a newbie at MvC2, but I have been playing SFIII and CvS2 for a while. I wonder how I should start playing this game and who should I use.

Thanks a bunch in advance.

Edsel,

Just pick who YOU like and learn the basics first. Play through the game on Max Difficulty a bunch of times, while the CPU is not at all challenging to experienced players, it provides a decent punching bag for noobs to learn the ropes.

Realize that a lot of the stuff you do against CPU, probably won't work against a real player. Pay particular attention to the combo system, air combos, and the importance of being able to combo into a super for a guaranteed hit.

Also learn the value of assists. Assisting is a HUGE part of the game, learning how to use them to help, to DEFEND your assist characters when out, and learning how to PUNISH the assists of others is crucial to strategy.

Get a console version. Don't think you can just go to the arcade and pick things up after a few long sessions. The training mode in console versions help out a lot too for practicing.

Starting out, I guess I would recommend using:
Guile/Anti-air
Cyclops/Anti-Air
Juggernaut/Dash assist.

A somewhat basic team utilizing Speed, Power, projectiles, and Good assist ability.

ZZ_Jaron
02-10-2007, 02:34 AM
IMO, pick who you like, but it would be in your best interest to learn storm and to also learn mags' rom. im not saying you need to use them, but learn them, because it is always good to know what your up against, and you will be facing many storm and mags....

NO
Do not attempt to learn any of the gods yet.
If oyu start off playing w/ the gods, it ony makes learning and training harder.
Start off w/ Low-tiers, build up some team strategy, then slowly add gods that work w/ that team.

Just like me.
*I started off w/ Hayato/Strider/Akuma
*Eventually dropped Hayato for Psy
*After winning a few matches w/ Akuma/Strider/Psy, I attempted to go IM.
*Learned Tri-Jump/Airdash then replaced IM w/ Mag
*New team became Akuma/Mag/Psy
*Soon learned storm to make MSP
*later got the game then learned al the side chars.

Slowly learn the game mechanics, I learned more just playin at arcades than reading something telling you what to do.

Green
02-10-2007, 12:29 PM
NO
Do not attempt to learn any of the gods yet.
If oyu start off playing w/ the gods, it ony makes learning and training harder.
Start off w/ Low-tiers, build up some team strategy, then slowly add gods that work w/ that team.

Just like me.
*I started off w/ Hayato/Strider/Akuma
*Eventually dropped Hayato for Psy
*After winning a few matches w/ Akuma/Strider/Psy, I attempted to go IM.
*Learned Tri-Jump/Airdash then replaced IM w/ Mag
*New team became Akuma/Mag/Psy
*Soon learned storm to make MSP
*later got the game then learned al the side chars.

Slowly learn the game mechanics, I learned more just playin at arcades than reading something telling you what to do.
Viscant would have a fit.

Ken34
02-10-2007, 05:59 PM
NO
Do not attempt to learn any of the gods yet.
If oyu start off playing w/ the gods, it ony makes learning and training harder.
Start off w/ Low-tiers, build up some team strategy, then slowly add gods that work w/ that team.

Just like me.
*I started off w/ Hayato/Strider/Akuma
*Eventually dropped Hayato for Psy
*After winning a few matches w/ Akuma/Strider/Psy, I attempted to go IM.
*Learned Tri-Jump/Airdash then replaced IM w/ Mag
*New team became Akuma/Mag/Psy
*Soon learned storm to make MSP
*later got the game then learned al the side chars.

Slowly learn the game mechanics, I learned more just playin at arcades than reading something telling you what to do.

re-read what i said, I never said learn them first, i said play who you like, but to eventually become competitive at this game, it would be in his best interest to learn storm and mags...i guess i should have added "down the line" to not confuse you....

ZZ_Jaron
02-10-2007, 07:45 PM
re-read what i said, I never said learn them first, i said play who you like, but to eventually become competitive at this game, it would be in his best interest to learn storm and mags...i guess i should have added "down the line" to not confuse you....

Oh, ok.
When I read the "but" I took it a little wrong.

Green
02-10-2007, 09:22 PM
What I'm wondering is, why waste time learning stuff that isn't applicable to high-level play? About the only thing you bring with you from a low-tier team is how to block... which is definitely an asset. However, you're going to have to learn a whole new team again if you want to win against anyone decent.

ZZ_Jaron
02-10-2007, 11:06 PM
What I'm wondering is, why waste time learning stuff that isn't applicable to high-level play? About the only thing you bring with you from a low-tier team is how to block... which is definitely an asset. However, you're going to have to learn a whole new team again if you want to win against anyone decent.

Thats why you have to put time, practice, and alot of quarters on getting better.
Starting off w/ traps, rushdowns, and combos only slows down the learning process because there is so little that you already know. Learn basics then after mastering that, work on advanced tactics, then learn perect execution.

shoultzula
02-10-2007, 11:15 PM
Thats why you have to put time, practice, and alot of quarters on getting better.
Starting off w/ traps, rushdowns, and combos only slows down the learning process because there is so little that you already know. Learn basics then after mastering that, work on advanced tactics, then learn perect execution.

everything you mentioned can be learned while playing with top tier squads.

Green
02-10-2007, 11:30 PM
Thats why you have to put time, practice, and alot of quarters on getting better.
Starting off w/ traps, rushdowns, and combos only slows down the learning process because there is so little that you already know. Learn basics then after mastering that, work on advanced tactics, then learn perect execution.
You can grasp the basics simply by playing the computer and watching match videos ("interpreting" is actually what you should be doing). Playing the game on DC makes near-perfect execution easy to achieve if you have a stick.

Advanced tactics can be gleaned from match videos and playing against other people.

In short, shoultzula's correct; none of the things you mentioned need be done with low-tier characters. In fact, low-tier characters have few or no useful traps; part of the reason why they're low-tier. Same goes for rushdown. Combos, as I stated, can be mastered in training mode.

True Grave
02-10-2007, 11:38 PM
What I'm wondering is, why waste time learning stuff that isn't applicable to high-level play? About the only thing you bring with you from a low-tier team is how to block... which is definitely an asset. However, you're going to have to learn a whole new team again if you want to win against anyone decent.

There is more to MvC2 than strictly high-level play, otherwise the only characters anyone would ever pick would be the same, boring, 4 god tiers.

Playing competitive is ok, but so is playing to have fun and test oneself by using lower-tier characters that require more focus, concentration, and creativity to win with.

Robinho
02-11-2007, 08:19 AM
I started playing about a month ago, and chose Storm/Cable/Cammy... it was a good team for me and I hadn't much problem with execution. Later, y changed Cammy and put Commando... now I want to put Cyclops instead (to set-up easier AHVB). I have not much problem playing against average players (I play A LOT against god tiers), except when they use characters that I don't know well, like anakaris or tron. So... as advice, maybe it's not a bad idea to learn low tiers, just so you know how to fight when somebody who uses them plays against you.

Demon Dash
02-11-2007, 11:10 AM
There is more to MvC2 than strictly high-level play, otherwise the only characters anyone would ever pick would be the same, boring, 4 god tiers.
:confused:

True Grave
02-11-2007, 11:17 AM
:confused:

Why confused?

Green
02-11-2007, 11:21 AM
Why confused?
Because that's what happens.
There is more to MvC2 than strictly high-level play, otherwise the only characters anyone would ever pick would be the same, boring, 4 god tiers.

Playing competitive is ok, but so is playing to have fun and test oneself by using lower-tier characters that require more focus, concentration, and creativity to win with.
Only applicable if you don't plan to advance as far as possible in tournaments.

True Grave
02-11-2007, 11:50 AM
Because that's what happens.

Only applicable if you don't plan to advance as far as possible in tournaments.

Well not all of us are into strict high-tournament level stuff. I play for fun in arcades, and while I know how to use high-tiers like sentinel, lately I've been trying to not do so as often.

Sentinel takes the fun out of it by making it too easy. If I do pick him, I try to pick some low tiers for my other guys to try and balance things out.

Green
02-11-2007, 11:52 AM
Heh. Then, gotmagic777, if you never want to get better, I wholeheartedly recommend crippling yourself with low-tier characters.

True Grave
02-11-2007, 11:59 AM
There are 56 characters in MvC2. Just playing the same 4 top tiers gets hella boring after a while.

It is quite refreshing and fun, to branch off and learn other chars even if they are low-tiers.

<-----Charlie User

Heh. Then, gotmagic777, if you never want to get better, I wholeheartedly recommend crippling yourself with low-tier characters.

gotmagic777, don't be one of "those guys" who only picks the god-tiers and has No clue whatsoever how to play any one else.

I'm not saying don't play them at all, but it is nice to mix it up a little. Like 1 God tier+2 mid tiers, etc.

shoultzula
02-11-2007, 12:55 PM
damn.... this is sad

theres 2 ways to play marvel:

1: tournament teams. The god tiers or even high top tiers like ironman\strider\spiral teams. If your goal is to win, you might as well give yourself the best chance possible which means picking a good team.

2: play for fun. Run who you want who cares

Green
02-11-2007, 03:25 PM
<_Green> if a noob asked you what team they should start with in marvel
<_Green> what would you say
<Viscant> storm/sent/X
<Viscant> but definitely sentinel
<Viscant> you can't be good at marvel if you don't understand sentinel
<Viscant> you don't have to pick him (although 75% of teams will)
<Viscant> but you should know enough about him that if you want to play msp or something, you know what he's gonna do
<Viscant> if you just want to learn marvel and have only seen people play it
<_Green> http://forums.shoryuken.com/showthread.php?t=126130
<Viscant> you should probably pick storm/sent/cable
<Viscant> so you have the best chance to win
<Viscant> all 3 of those characters can win
<Viscant> when you get better, add in commando instead of cable
<_Green> specifically, this guy's post: http://forums.shoryuken.com/showpost.php?p=3631850&postcount=8
<Viscant> but start with cable so you know what to do with/against him
<Viscant> and that's an awful post

True Grave
02-11-2007, 10:21 PM
To each his own I suppose.

sealhunta
02-12-2007, 07:39 PM
but sent might litterally be too hard to start with (execution wise), once u learn storm or even doom or something then u can learn how to move ur fingers fast enough for fast flys and the likes

Demon Dash
02-12-2007, 08:36 PM
but sent might litterally be too hard to start with (execution wise), once u learn storm or even doom or something then u can learn how to move ur fingers fast enough for fast flys and the likes
Some how I find Storm's rush down would be harder than stomp paterns... That's how I started, learned Sentinel so I could actually do something.

ParryPerson.
02-19-2007, 07:41 AM
NO
Do not attempt to learn any of the gods yet.
If oyu start off playing w/ the gods, it ony makes learning and training harder.
Start off w/ Low-tiers, build up some team strategy, then slowly add gods that work w/ that team.

Just like me.
*I started off w/ Hayato/Strider/Akuma
*Eventually dropped Hayato for Psy
*After winning a few matches w/ Akuma/Strider/Psy, I attempted to go IM.
*Learned Tri-Jump/Airdash then replaced IM w/ Mag
*New team became Akuma/Mag/Psy
*Soon learned storm to make MSP
*later got the game then learned al the side chars.

Slowly learn the game mechanics, I learned more just playin at arcades than reading something telling you what to do.



Anyone wanting to pick up marvel should know this post is the stupidist thing I've ever seen. Anyone that really plays marvel would say the same.

Horrible post, really bad.

EDIT: And sent being hard to start with? Don't be a fool. There is a reason everyone has him in their teams, even if theirs isn't as good as others. The fact is, Sent is a beast, even if you don't know how to Fast Fly combo or do other harder shit, whats so hard about standing or crouch HP? Whats so hard about j.lk being half the screen? Whats so hard about spit, RP, HSF, repeat? Whats so hard to fly around and stomp + call capcom?

Saying Sent is hard to pick up is stupid. He has things that are harder to do you should learn at some point, but having sent in your team even if you are not the BEST with him is still a good thing to have, and this way you force yourself to learn him anyway.

a lot of really bad information in this thread.

Kayin
02-19-2007, 08:05 AM
People just need to admit the game is broken. Yeah it's got 54 characters, doesn't mean all of them are good.

No offense to any casual players either, but I wouldn't exactly take advice from one unless you're casual yourself. If you want to win you need to accept the fact that the game is broken and do what you need to do. Don't like that? Play something else.

gouki10
02-19-2007, 10:45 AM
top tiers are the better characters because of damage output

but that doesn't mean that a "low tier" user can't beat them with perfect control.

Kayin
02-19-2007, 10:52 AM
That's dependent on the game. Tiers exist, yes, but how far apart those tiers are really depends on the game. Some characters are just simply flawed to the point where is doesn't matter how 'good' you are with them.

Green
02-19-2007, 10:58 AM
but sent might litterally be too hard to start with (execution wise), once u learn storm or even doom or something then u can learn how to move ur fingers fast enough for fast flys and the likes
You do know Sentinel has powerful nj and sj combos along with that broken ground combo, right? You don't need fast fly to win.

SuicidalGrandpa
02-19-2007, 11:20 PM
I can't stand Sentinel. Ew.

Edit: But I forgot to mention that it never stopped me from trying to play him. I still am, but I just...have something against him. Still...Sent would probably be a good addition to your team...I dunno, I'm still a scrub. Ask Parry