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sonicspear64
06-18-2007, 09:16 PM
well.... just got random negged for my burai post.... :wtf:. Ah it can't be helped :lol:

Farpenoodle
06-18-2007, 09:35 PM
Got negged for trying to be helpful. Guess that's how it works. Haha.

Anyway joy2key SHOULD just detect your joystick if it already does in your control panel. So I'm not sure what's going on there. But here's a tutorial if you can't figure it out.

http://www.oneswitch.org.uk/2/I/JoyToKey/JoyToKey.htm

Humbag
06-19-2007, 04:56 AM
Found a silly bug with Daigo. Video gonna be uploading to youtube as I post.

ToyRobotTerror
06-19-2007, 05:08 AM
MAS stick, with digital analog, ps2/dc compatible. The main thing wrong is that my converter is forcing me to use analog, also on PSX controllers, and that the digital analog button isn't working to convert the joystick to analog. The buttons themsleves work fine, I even played with the arrowkeys to move and the stick's buttons for attacking/charging etc. How exactly would I calibrate the driver, though all that seems to happen is that the hardware itself re-installs on my computer when I install the drivers, despite already being installed.

control panel->game controllers

Humbag
06-19-2007, 05:30 AM
Well here is the video i made.

http://www.youtube.com/watch?v=aQW5uvb2OLM

Notes:

Works against every character with daigo's late j.a, j.b, and j.c then hit boost.

You can boost out or do a move or special only after like 2 seconds it seems.

2p can do whatever, 1p still might move a little, but after 2p jumps, you can move daigo around.

You can get hit out of it.

Sometimes diago will act funny when 2p jumps. Sometimes daigo keeps the blue boost tails, sometimes he doesnt.

If your back is to the corner and you do this, you will stick to them like and push them to the corner.


Wierd stupid bug, i dono if anyone has found this yet...i didnt see it posted.

ToyRobotTerror
06-19-2007, 06:51 AM
i have done the boost glitch with burai

Xenozip.
06-19-2007, 09:37 AM
Ikusat finished his combo video for BBB:
http://www.youtube.com/watch?v=0plPUeWXMag

air-teching on, no-boost combos.

Really awesome video.

sonicspear64
06-19-2007, 09:49 AM
Ikusat finished his combo video for BBB:
http://www.youtube.com/watch?v=0plPUeWXMag

air-teching on, no-boost combos.

Really awesome video.

Really good shit!!!!:tup:

Whoever makes a Manbou or Hanny combo vid is gdlk!!!

Ikusat has achieved the unachievable!!!!! :wow:

TheKoz
06-19-2007, 01:23 PM
Ikusat finished his combo video for BBB:
http://www.youtube.com/watch?v=0plPUeWXMag

air-teching on, no-boost combos.

Really awesome video.

that was a great video! i didn't know Heita could do those combos. Very nice indeed.

D'Nyc3
06-19-2007, 05:53 PM
Nice video Ikusat. Very well done. :tup:

Damn I hate when the fact is that NO one but two people gave a review on the combos I've worked my ass off for. I mean it may be agito and Burai but damn. Whatever though.....I do what I do best.


For those that don't know what im talkin about:

http://www.youtube.com/watch?v=BEllaub2om8

Enjoy if you're seeing it for the 1st time.

Sorry for the long intro it was a beta version but im too busy to work on it so..

H-F Blade
06-19-2007, 08:26 PM
Ikusat finished his combo video for BBB:
http://www.youtube.com/watch?v=0plPUeWXMag

air-teching on, no-boost combos.

Really awesome video.
Pretty neat combos for no boost.

4649
06-19-2007, 08:56 PM
i like both the vids, ikusat's seem like very good bnbs for the characters, i'd love to see a transcript
d'nyc, sick vid, along with agito i've been trying to pick up burai and ren, nice to see some very good situational high damage stuff

Xenozip.
06-19-2007, 09:49 PM
Nice video Ikusat. Very well done. :tup:

Damn I hate when the fact is that NO one but two people gave a review on the combos I've worked my ass off for. I mean it may be agito and Burai but damn. Whatever though.....I do what I do best.
-snip- Want a review? I'll be glad to give C&C. Please keep in mind that this is friendly C&C -- I liked your video to some degree, and I'm not trying to hate. But, you asked, so here's what I have to say:

A good effort, your video is a lot better than 99% of the other BBB combo vids on youtube at the moment. Your video and Ikusat's video are the only ones that don't suck right now. Your overall style and tone is good, it had a nice flow to it. I feel that if you worked on this some more you'd probably turn out with a really awesome video.

However, the intro was painfully long and had NO game-content up until 0:49. It's ok to give credit when credit is due, but you could also be putting actual content in with the credits so that the screen isn't just static text. You know, give the audience something to look at instead of making them wait through almost a full minute of text. Use split screens or subtitles or other methods like bubbles so that the credits don't "waste time". The credits can't be eating time if they are running at the same time as the content.

The combos appear to be incremental; you start with a basics and then start adding variations and expand the combo with more difficult stuff, which is actually redundant. Basically, you could just skip to the final product (the best version of the combo) and skip all the unnecessary repetition of "the basics". It felt like there were four or five actually solid combos in there, and the rest were just variations or extensions of those solid combos.

You always end the combo the same way, always a super. Again, it's kind of redundant. It's really good that you don't skip the end of the combo, because cutting the beginning or end of a combo is really bad. But, you should try and avoid repetitive combo enders like that, somehow. I personally would recommend using a split-screen so that a new combo could start on one side of the screen while the super is finishing on the other side of the screen. That way the audience could look at the super finisher if they want, or they could look at the start of the new combo instead of watching the super finisher.

You taunt. You really really need to not do that. It's absolutely redundant and slows down the video (eats away time). Ikusat used one taunt in his video because it was actually a safe setup for her healing taunt. However, that was practical and served a purpose. Again, I recommend a split-screen with video editing so that there's actual content rolling while the taunt is going (like my credits and finisher suggestion).

The character artwork (cut-scenes) in between the combos was good. It allowed you to introduce the character to the audience. You kept them short which was great, definitely keep those short. And you also did it after the first combo, which is also really great (good placement). But I have a recommendation for you:

Personally I would highly recommend trying to find artwork that isn't seen in-game or possibly even fan-art. This is because if it's seen in-game then everyone who plays this is going to be familiar with it, and thus TIRED of seeing it because they see it all the time. Especially because every other video out there right now also uses the same art, so even people who don't play it and are just casual fans will be sick of looking at the same damn character portraits seen in every other video out there. Throwing in artwork or something new that no one's seen before (or rarely seen) will be really refreshing for the audience. That's kind of what a combo video is all about anyway right? Presenting stuff no one has seen before.

Lens flare: Sorry but this is a no-no. It's a painfully common filter effect that is seen in a lot of PhotoShop images and combo videos. People are really sick of seeing it, and honestly it doesn't even look that cool. Try another filter or just don't use a generic filter-effect at all.

Seriously, I know it's very difficult to vary combos and make things innovative and unique in BBB. But if you take one thing away from my C&C; try and avoid repetition as much as possible. Even if what you add in is impractical or wasteful or even silly then it's going to be a whole lot cooler and entertaining if it's something fresh and not repetitive. You goal shouldn't always be for optimal damage outcome. If you watch Ikusat's video you'll see he brought a lot of new stuff to the table that no one has seen before, and it wasn't necessarily practical or ideal, it was just really cool and not repetitive or boring. This is the type of thing you want to be aiming for.

And I have to emphasize your video has a good foundation. But it could go from "good" to "great" or even "amazingly awesome" if you put some more work into it.

D'Nyc3
06-19-2007, 10:29 PM
Thanks, it's always good to hear that.

Believe me I've made videos long before. I mean check this out:

http://www.youtube.com/watch?v=zUMEtJI6qVs

Xenozip.
06-19-2007, 10:48 PM
^ Hehe, cool video.
----
I just realized my previous post was huge and no one will read it. Here I'll make it small for the ADD crowd:

A good effort. I feel that if you worked on this some more you'd probably turn out with a really awesome video.
Intro was too long and had NO game-content up until 0:49. Use split screens or subtitles to overlap content so that the credits don't "waste time".
Just skip to the final version of each combo (the best version of the combo) and skip all the unnecessary repetition of "the basics".
Don't always end the combo the same way. You should avoid repetitive combo enders like that. Use split-screen.
You taunt. You really really need to not do that.
I recommend using artwork that isn't seen in-game. Possibly even fan-art.
Do not use lens flare. It's a common filter effect that is seen in a lot of PhotoShop images and combo videos. People are really sick of seeing it.
And I have to emphasize your video has a good foundation. But it could go from "good" to "great" or even "amazingly awesome" if you put some more work into it.

(you can read more detailed explanations in my previous post).

Johneh
06-20-2007, 01:42 PM
Does this not work for Windows Vista? There's some text off to the side of the download that's red that says "Windows Vista" and I can't run it. =/

EDIT: I renamed the folder (twice, because the first time I just deleted the japanese text not realizing the "B B B" was a japanese character too) and it worked.

Farpenoodle
06-21-2007, 04:53 PM
We took some replays yesterday. Sadly, anything good we took desynced and this is all we're left with. Especially missing is some twins gameplay. (Who by the way are filled with retarded and bullshit.)

http://www.youtube.com/watch?v=mm36WGP5YXk
http://www.youtube.com/watch?v=Q6wblSUvPsU

No need to comment on my Senna. Besides missing combos in general, my Senna is pretty crap at this point. Haha. ACM just started playing and he seems to have picked up pretty fast.

blaze_zero
06-22-2007, 10:58 AM
Does anyone know if you can keep a combo going after Ren's second dp throw? I can't seem to keep a combo going, even if I burst.

Mixah
06-22-2007, 11:04 AM
is there tiers?

Darkshine
06-22-2007, 12:44 PM
Not yet. Though, I think it can be safely said that the Twins are top tier.

XAQshinor
06-22-2007, 12:47 PM
Not yet. Though, I think it can be safely said that the Twins are top tier.

i disagree :(.

Darkshine
06-22-2007, 12:51 PM
i disagree :(.

You just don't want to be seen as a top tier whore. :P

Master Chibi
06-22-2007, 01:04 PM
You just don't want to be seen as a top tier whore. :P

Pretty much.

:rofl:

XAQshinor
06-22-2007, 02:15 PM
You just don't want to be seen as a top tier whore. :P

can u honestly tell me that other chars dont have way better tools
than them. not to mention that their dmg output is pretty damn low
compared to the rest of the cast. they are hardly top tier, far from
it actually.

Warpticon
06-22-2007, 02:26 PM
I'm still maining Big Rotary, and finding that he is an absolute beast if he gets you in the corner. Midfield options are a bit sketchier.

Darkshine
06-22-2007, 02:28 PM
can u honestly tell me that other chars dont have way better tools
than them. not to mention that their dmg output is pretty damn low
compared to the rest of the cast. they are hardly top tier, far from
it actually.

Well, it's because everything they do is completely safe. Those damned arrows allow you to pull things off that you shouldn't have any business pulling off. If arrow-lady could be attacked, then, yeah, the twins wouldn't be top tier.

XAQshinor
06-22-2007, 02:39 PM
i dont even think they are top tier now. arrows take a shitload of
meter for one, they can be smacked down and they do like no
damage. if kyudo could be hit THEN they would be top tier. this
is cuz u can control her movements so u would be able to use her
a shield with proper positioning which would be stupid cuz then she
would have basically an invicible rushdown that doesnt cost meter.

twins' shit just doesnt stack up to the rest of the cast im sorry.

burai gets like 6k with no meter
daigo gets instant overheads
rouga has that bs loop
kunagi has those crossups and her mixup ablility is just too good
heita can basically fuking kill u as soon as he touches you
sanzou has those crossups and takes forever to fuking die
ren has a 4k tick throw
agito has amazing run away and that uber super and that damn circle

twins are far from top tier

FullMetalRoss
06-22-2007, 02:58 PM
You speak the truth I was always wondering why people though the twins were top. They are annoying but not that dangerous.

MAGUS1234
06-22-2007, 03:11 PM
super heita
devil/heita/kunagi
buria
twins
ever1 wlse.

H-F Blade
06-22-2007, 03:30 PM
Their pokes don't seem to be all that reliable either. I normally lose poking wars when I'm trying to use A attacks. :\

D'Nyc3
06-22-2007, 11:03 PM
I think this is game is balanced enough that anyone but Senna can win.

:rofl:

But Burai is nutz.

Nigga can punish too easily. Fuck up once and its a wrap.

ba-ro-
06-22-2007, 11:08 PM
i dont think character abilities differs that much in this game


however characters i find weak are daigo and kendou/kyuudou

Mixah
06-23-2007, 11:22 AM
I think that knife dude has some insane combos.

and daigo gets fucked in defense.

Ceirnian
06-23-2007, 11:28 AM
Did you know, if you parry an attack with burai that they can't cancel that move into anything? (includes boost cancel, super cancel etc). This still applies when you parry the twins arrow from what I can tell.

I thought that matchup was going to be tough at first, but it isn't so bad.

drzero7
06-23-2007, 12:24 PM
WTF! Why is Ko-Hatsu legalizing Super Heita?! It's quite OBVIOUS he's god tier in that game. He have all the strengths and insane damage and good defense as regular Heita with beefed up speed, better specials and normals and whatnot.

If Super Heita is legal, this game is gunna be 90% Super Heita matches!

Hidden chars should just be banned.

And man, as expected Burai is a beast. Got insane damage combos, good pressure (but not good mix-ups/crossups IMO) and parry and a manual dash.

4r5
06-23-2007, 01:27 PM
Whatever broken stuff is in the game should be allowed. This stuff needs to be found, analyzed, and tested in real world situations (like tournaments). That way when the next patch comes around it can be properly dealt with, while still keeping it cool.

Kayin
06-23-2007, 04:01 PM
I think this is game is balanced enough that anyone but Senna can win.

I guess I have no choice but to prove otherwise huh? :arazz:

Bob Poundmax
06-23-2007, 04:17 PM
I think this is game is balanced enough that anyone but Senna can win.

:rofl:

But Burai is nutz.

Nigga can punish too easily. Fuck up once and its a wrap.

Thats weird because I used here from the very beginning and had no trouble......

sonicspear64
06-23-2007, 04:22 PM
WTF! Why is Ko-Hatsu legalizing Super Heita?! It's quite OBVIOUS he's god tier in that game. He have all the strengths and insane damage and good defense as regular Heita with beefed up speed, better specials and normals and whatnot.

If Super Heita is legal, this game is gunna be 90% Super Heita matches!.
Heita players should be able to transform into Super Heita (if they can use the enhance without getting raped), but the secret char. version should be banned. Besides they way that I play Super Heita (chaining specials more than normals) would not work with the secret char. cause I would be helping the other guy out. :xeye:

ba-ro-
06-23-2007, 06:20 PM
super heita core version is banned in TRF

Warpticon
06-23-2007, 07:22 PM
I am beginning to suspect that Big Rotary may be broken. I wish my execution was up to par so I could demonstrate.

EDIT: one of the potential broken things turned out to be not so bad. However, there is still the potential for a reset using his 214H unblockable. Brokenness yet to be determined, leaning toward the "no" side, though I can still see lots of potential for future nerfing.

I just added an unblockable combo to the wiki. Also, a throw combo and a close combo that uses one bar. The latter isn't exactly complete complete, but my hands are cramping from trying so much stuff for too long and I can't even get past the second part consistently, so bleah.

Farpenoodle
06-24-2007, 12:56 AM
Now that I've been experimenting with senna for a while I'm starting to think that she's better than I initially thought. Not great mind you but enough to compete. Single bar 4.1K BnB ftw. D:

BlodiaVulcan5
06-24-2007, 02:05 AM
so did ANYONE make a guide who to download/install this? 51 pages is alot to search through. ;)

Kayin
06-24-2007, 02:07 AM
If you have the ISO, use Daemon Tools to mount the image.

Atb_555
06-24-2007, 04:08 AM
super heita core version is banned in TRF

Where are their vids?

Thanks

NeREMIXED
06-24-2007, 05:24 PM
Now that I've been experimenting with senna for a while I'm starting to think that she's better than I initially thought. Not great mind you but enough to compete. Single bar 4.1K BnB ftw. D:

what's bad about her?

Hyperhal
06-24-2007, 05:38 PM
The real question you should all ask is how you're gonna beat my Ren?

Mind you I haven't played much, but I've still found some strats you'll all love to see. When me and rogue plays you'll get to know the pain.

NeREMIXED
06-24-2007, 06:16 PM
is it possible to play online?

H-F Blade
06-24-2007, 06:18 PM
This game has no online functionality at the moment.

Darkshine
06-24-2007, 06:41 PM
The real question you should all ask is how you're gonna beat my Ren?

Mind you I haven't played much, but I've still found some strats you'll all love to see. When me and rogue plays you'll get to know the pain.

I look forward to seeing the vids of that, since I can't seem to do decent damage with Ren without consuming massive amounts of B-Gauge.

XAQshinor
06-24-2007, 07:15 PM
The real question you should all ask is how you're gonna beat my Ren?

ill show u if/when u make it to spooky's :V

Tomahawk
06-24-2007, 11:42 PM
super heita core version is banned in TRF

On Super Heita from the random selection, doesn't his taunt bring back almost all of his life bar? Too broken.

NeREMIXED
06-25-2007, 04:13 PM
Now that I've been experimenting with senna for a while I'm starting to think that she's better than I initially thought. Not great mind you but enough to compete. Single bar 4.1K BnB ftw. D:

what is 4.1k? and what is the bnb?

Farpenoodle
06-25-2007, 08:00 PM
what's bad about her?

Mainly she has problems applying pressure.

what is 4.1k? and what is the bnb?

4100? Damage? :p

2BC 6A 5BC 214C236C dash forward 2AB jABC 623C 623D

Works pretty much anywhere from what I can tell but it's harder to OTG at certain distances. But otherwise a dead simple good damage combo.

ba-ro-
06-26-2007, 05:56 AM
how about a no gauge combo
http://www.youtube.com/watch?v=wHpiM1ZJmR4

pc1x1
07-01-2007, 09:56 PM
I maybe late to the party, but I just noticed BBB, is strangely simular to Fatal Fury, Garou. Heh, will look into it ;).

nothingxs
07-01-2007, 10:16 PM
i'm a little retarded and life's been raping me but pretty much all the orders i got were sent out (since thursday)

also i need to send faight's copy too so i will try to do that when i have a chance to run to the post office!

H-F Blade
07-01-2007, 10:18 PM
I maybe late to the party, but I just noticed BBB, is strangely simular to Fatal Fury, Garou. Heh, will look into it ;).
It borrows gameplay mechanics from a bunch of different fighters actually. Boost (HnK/AH), charging a special meter (Art of Fighting), characters have X number of lives instead of rounds (Killer Instinct) etc.

Warpticon
07-03-2007, 08:29 AM
Boy, did I just get my ass whooped something delicious. It was great.

HeartNana
07-03-2007, 04:37 PM
Yeah GG's to Warpticon and XAQ in BBB. Its nice that theres other people out there who are hungry for the game, since the community is just so small for a game so fun.

katraqueyous
07-03-2007, 08:00 PM
Yo, this game is ill. I played at at a homies crib last week. Really fun. Can't wait for some kind of console release.

Atb_555
07-04-2007, 03:44 AM
Were do you guys get the lastest match vids from?

MaybeMemories
07-04-2007, 10:11 AM
guys i take it no english version is available, any faqs out there on the system and or moves in english?

Kayin
07-04-2007, 10:17 AM
guys i take it no english version is available, any faqs out there on the system and or moves in english?

http://bbb.mizuumi.net/index.php/Main_Page

This should have what you're looking for~

H-F Blade
07-04-2007, 10:42 AM
Were do you guys get the lastest match vids from?
Match vids are kinda rare afaik. You can find a few at ko-hatsu.com or you can go to youtube and go to chinohana's page for vids from a Korean tourney.

HeartNana
07-04-2007, 08:01 PM
me and XAQ taped a buncha replays of us. Once Sp00ky sends them to one of us, we'll put them up. :D

Farpenoodle
07-04-2007, 09:22 PM
Were do you guys get the lastest match vids from?

You can also take a look at some of our casuals. Not alot in the way of character variety right now. Hoping to take some more replays soon.

http://www.youtube.com/profile?user=ikillbutterflies

Some of it is pretty crap honestly but eh.

me and XAQ taped a buncha replays of us. Once Sp00ky sends them to one of us, we'll put them up. :D

Nice. Looking forward to seeing how you guys play.

Darkshine
07-04-2007, 10:13 PM
I find those Burai vs. Agito videos hilarious, if only because it's so damned hard for Burai to get in on Agito, but once he gets in, the damage he does is rediculous. :P

That Agito player spent so much time wittling the Burai's life away, only for Burai to do the same amount of damage in a single combo.

Atb_555
07-05-2007, 04:36 AM
Awasome! Any vids would be appreciated.

Xenozip.
07-05-2007, 06:32 AM
me and XAQ taped a buncha replays of us. Once Sp00ky sends them to one of us, we'll put them up. :D

Wheee, we get to see XAQ whore out the twins, like the whores they are?

Farpenoodle
07-05-2007, 07:46 AM
I find those Burai vs. Agito videos hilarious, if only because it's so damned hard for Burai to get in on Agito, but once he gets in, the damage he does is rediculous. :P

That Agito player spent so much time wittling the Burai's life away, only for Burai to do the same amount of damage in a single combo.

Pretty much.

6Cing just makes Burai eat knife. So the only thing he can really do is jump in and parry. Which carries all kinds of risks. Especially since Agito has one of the better anti-airs in the game. But Burai only needs a couple of combos to win so it balances out. Haha.

Spoonz
07-05-2007, 09:05 AM
i finally picked up this game today, and while in training mode vs rouga he just disappeared off the screen. Is this a known glitch ? I was using ren

XAQshinor
07-05-2007, 09:19 AM
Wheee, we get to see XAQ whore out the twins, like the whores they are?

too bad they get owned up by that damn furry loli >_<

Zee Tee Bee
07-05-2007, 09:34 AM
your sleeves ain't long enough, sonny. :looney:

Rioting Soul
07-06-2007, 07:30 PM
Looky What I Found In The Mail.


Nothingxs You Is My Hero.

THIS POST WAS SUPPOSED TO BE IN ALL CAPS.

HeartNana
07-06-2007, 08:41 PM
too bad they get owned up by that damn furry loli >_<
stop whiffing 2B, son. :wgrin:

Warpticon
07-06-2007, 08:45 PM
No replays of me and anybody, though.

I seriously think I got the worst two possible matchups there. :lol:

Green
07-08-2007, 12:39 PM
How do you change the buttons?

Ceirnian
07-08-2007, 01:22 PM
options -> pad config

After that just scroll down and press the buttons you want for each attack.

Green
07-08-2007, 02:13 PM
It doesn't seem to work for me. The buttons are locked at 0, 1, 2,...6.

Xenozip.
07-09-2007, 06:16 PM
I upped some basic no-boost combo clips for Kunagi on youtube
http://www.youtube.com/watch?v=p-gx1sfqV3Q - Clips (01)

Sorry about the slight audio desync in the last combo -- hypercam is so ghetto and my version of Fraps doesn't work with my BBB for some reason.

The video is just pretty simple no-boost stuff.

I'll work on other stuff and single-boost stuff later.

xero15
07-09-2007, 09:29 PM
umm just kinda stumbled on this game while searchin youtube but ive seen a few mentions of it on here. it looks fun but it seems a little recycled. like i was watchin a match and i saw one character who looked like he was a mix of jam from GGXX and law from tekken. then a few other things here and there but as a whole it looks fun just kinda recycled. whats the deal am i trippin?

Xenozip.
07-09-2007, 11:01 PM
Nah, BBB doesn't bring anything new to the table really. Nothing new in the game system or character roster.

But it's a very "pretty" game, and the combo system is mind numbingly simplistic, so I'm sure lots of people love it. It is kind of fun dicking around in training mode a bit.

Regarding those character clones. Yeah there's a bunch of them in the game. Daigo is the Jam clone you're referring to. Kunagi is basically Chipp/r.Akiha. Senna is another samsho Ukyo/Kamui clone. Ren is quite literally Amano from LB2, very little difference. The rest of the cast is pretty generic too, except for maybe Burai (the boxer) -- but he could also be a clone from some other game I've never played before, like maybe the character in Rioting Soul's avatar (lol).

n8archer_XI
07-09-2007, 11:04 PM
How many characters are there?

D'Nyc3
07-09-2007, 11:10 PM
10 + 4 hidden characters..



It don't matter BURAI IS CRACK!

xero15
07-09-2007, 11:33 PM
lol well if that boxer is a clone of vanessa then you might as well call george lucas and tell him we have another attack of the clones.

Xenozip.
07-10-2007, 07:05 AM
I upped some more combo clips for Kunagi on youtube
http://www.youtube.com/watch?v=bPKi7LXE3yY - Clips (02)

Has some situational/char specific combos at the beginning. And then some single-use boost cancel combos.

Still working on optimizing damage output for no-boost and single-boost. I have a pretty good idea how to do it though. Gunna work on some more single-boost stuffs later, and more variations for her power-up super.

Farpenoodle
07-10-2007, 09:35 AM
*sigh* Kunagi's combos are all pretty damn boring after the first 3 variations of what is essentially the same combo. Looking forward to seeing what you can come up with for the power up super. Best I can come up with is a semi infinite in the corner where you just spam projectile.

FullMetalRoss
07-10-2007, 10:11 AM
I upped some more combo clips for Kunagi on youtube
http://www.youtube.com/watch?v=bPKi7LXE3yY - Clips (02)

Has some situational/char specific combos at the beginning. And then some single-use boost cancel combos.

Still working on optimizing damage output for no-boost and single-boost. I have a pretty good idea how to do it though. Gunna work on some more single-boost stuffs later, and more variations for her power-up super.

In the combo where you boosted after her multi-slash super, did you really need to do that? Isn't that super jump cancelable or something? I guess maybe you couldn't continue the same combo but maybe you could if you like do a quick jumpcancel at the end and then dash after them so you can combo after the wall bounce. This is all just speculation, its been awhile since I played kunagi.

Green
07-10-2007, 02:09 PM
Can anybody help me with the button config problem?

Xenozip.
07-10-2007, 02:11 PM
*sigh* Kunagi's combos are all pretty damn boring after the first 3 variations of what is essentially the same combo.-snip-
Indeed, which is basically the biggest problem with this game's combo system in the first place. The other problem is that I'm going for optimal output so naturally they all begin to look alike, but they'll all be obsoleted when I finish her 3 optimal combos.
(it basically boils down to 3 "different" combos)

After that I'll start working on non-optimal situational/wacky combos. I'm getting really sick of that 623D finisher so hopefully I finish the 3 optimals soon.

[Edit]: Anyway, it's not like I'm making a combo movie. I'm just recording shit I'm dicking around with in training mode.

-snip-
Nope. You can cancel the first few hits (first 3 I think) with any special move except 214, which basically just wastes a super stock.

You can't cancel the last hit with anything except 22D power-up super or boost. But letting the last hit connect causes a wallslam so you're forced to juggle afterward, but I wanted to add more ground-hits with 2D j.AC 2C 63214C which requires the boost cancel. Like I said, I'll work on 214D 22D stuff later (I had one of those 214D 22D combos in the (01) video).

Farpenoodle
07-10-2007, 05:17 PM
You're a better man than me. I almost can't stand to go into training mode with Kunagi anymore since I can't find anything new to do with her. Haha.

Anyway I might record some Senna stuff I've been looking into even though it's starting to suffer from the exact same problem. At the very least, she can do alot more damage than most people seem to think.

@ Green:
option.exe

I believe the first button is to change the joystick config and second button is for keyboard.

nothingxs
07-10-2007, 05:29 PM
Looky What I Found In The Mail.


Nothingxs You Is My Hero.

THIS POST WAS SUPPOSED TO BE IN ALL CAPS.

you owe me some tossed salad

Xenozip.
07-10-2007, 05:33 PM
re: buttons
Just change the freaking buttons in the in-game options menu. :bluu:

Anyway I might record some Senna stuff I've been looking into even though it's starting to suffer from the exact same problem. From the look of things you're going to run into that exact same problem with nearly every character in this game. But I believe there are still some things to do, I'm just not ready to fuck around with suboptimal stuff yet (not till I finish optimal first).

Green
07-10-2007, 05:45 PM
re: buttons
Just change the freaking buttons in the in-game options menu. :bluu:
Didn't work for me.

The separate options shortcut did, though.

FullMetalRoss
07-10-2007, 06:28 PM
It's really too bad as xenozip said the combo system in this game is both very lenient and very strict at the same time, making most combos look very similar just with a few different moves put in there place. Of course there are a few hidden gems in the system such as what Ikusat found out about the twins super where if the last hit whiffs it's untechable, or how some people can dash cancel moves or in the case of PotDic(TM) he can cancel his unblockable into his command run to allow for combo follow ups.. but then since it's so prevalent it's not as cool I guess. One thing that'd be nice is to be able to see the untech time for moves in this game like certain weird rouga combos that seem like they shouldn't work do (exmp is the longer rouga combo in ikusat's video)

Outside of combos I think the freedom of meter use allowed by the meter system in this game is not exactly new but taken to a novel extent and makes for alot of fun especially when you take into account how fast it can potentially build up thanks to the crystal system and what not.

FoldoutChair
07-10-2007, 07:13 PM
Agito's a pretty unique character. A whole lot of fun, too. Only problem is that he lacks comboability.

This may've already been mentioned in this thread but you can boost cancel out of his 623 into it again provided you have boost gauge.

H-F Blade
07-10-2007, 07:48 PM
Haha, that's his roflcopter loop.

TheKoz
07-10-2007, 08:38 PM
I just recently started playing Agito. Hes a great character, but he can only combo off of so few things... but thats where his knives come in. Its a great mix up game. I play as him against my roommate because he uses Senna, and my Burai can't get close enough to smack him. I figured out some pretty awesome stuff like comboing into his 30 knife super.... I love the look on my roommates' face when I hit him with 30 knives at once :rofl:

Farpenoodle
07-11-2007, 12:14 AM
http://www.youtube.com/watch?v=D3i4hJUjWsM

Here's the Senna stuff. Have fun.

Xenozip.
07-11-2007, 06:34 PM
http://www.youtube.com/watch?v=D3i4hJUjWsM

Here's the Senna stuff. Have fun.

What I meant by chicken blocking in the comments was holding up+back to airblock. But you can break their guard with 5B since you can't airblock 5B. Also you can't chicken block against meaty attacks since jumping has a start-up.

So, to answer my own question; no you can't chicken block that mixup.

Xenozip.
07-11-2007, 06:50 PM
I wonder who's bright idea it was to make it so you can airblock everything except 5B anyway. Fucking game designers these days, wtf are they smoking.

Farpenoodle
07-11-2007, 07:10 PM
No idea.

But just to clarify, 2B can't be air-blocked either.

Haha.

FullMetalRoss
07-11-2007, 08:06 PM
I don't think 2c can be airblocked either... Daigo's 2c may also be unairblockable if I remember right hmmmm, anyway I think everyone has at least one move that can't be blocked from the air.

Yeah I wish this game had either universal airblock or some method (ahemm faultless) to airblock ground normals or just made it so ground normals are all air unblockable, though this might make for funny guard breaks which may end up being bad. Also game needs air throws plz? K, Thnx.

H-F Blade
07-11-2007, 08:37 PM
Yeah I think this game is badly in need of air throws to punish air techs. Are there any other games out there that have air teching but not air throws? I can't think of any off the top of my head.

Farpenoodle
07-11-2007, 09:10 PM
I feel it definitely could use air-throws. But maybe that's just because I find myself involutary trying to airthrow people while playing.

H-F Blade
07-11-2007, 09:15 PM
You're not the only one. There were a few matches of mine where I botched a combo and my opponent teched then I would jump up and input a throw command only to realize that there are no air throws. x_X

Xenozip.
07-11-2007, 09:29 PM
I don't think 2c can be airblocked either... Daigo's 2c may also be unairblockable if I remember right hmmmm, anyway I think everyone has at least one move that can't be blocked from the air. Nope. I just tested in training mode with Senna, Kunagi, and Rouga.

All of Senna and Kunagi's moves can be air blocked except 5B. None of their other moves are unairblockable.

All of Rouga's moves can be air blocked except 5B and 623C. None of his other moves are unairblockable.

IMO that is fucking retarded, but whatever, the game has a rack of other issues.

(ps. You should know better than to post stuff like that before testing it. :bluu: )
Also game needs air throws plz? K, Thnx.
Yeah, I agree the game needs airthrows. But if they add air throws I can only pray they don't make them comboable. Launcher->Airchain->Airthrow would make the game feel way too much like MeltyBlood.

FullMetalRoss
07-11-2007, 10:22 PM
Ah you are right, I am sorry xeno (please still be my friend) I will test stuff from now on, I just really didn't want to switch to windows cause I was doing shit in OS X... Anyways

Yeah if air throws were comboable as opposed to a way of breaking turtley air defense or to stop reptitive rush string that have small holes in them (ala Guilty Gear) it would get pretty dumb and then just be like every other doujin game out there that use air throws to help guarantee knockdown.

bellreisa
07-12-2007, 01:37 AM
Yeah I think this game is badly in need of air throws to punish air techs. Are there any other games out there that have air teching but not air throws? I can't think of any off the top of my head.

IaMP.

:V

rogueyoshi
07-12-2007, 04:48 AM
Ah you are right, I am sorry xeno (please still be my friend) I will test stuff from now on, I just really didn't want to switch to windows cause I was doing shit in OS X... Anyways

Yeah if air throws were comboable as opposed to a way of breaking turtley air defense or to stop reptitive rush string that have small holes in them (ala Guilty Gear) it would get pretty dumb and then just be like every other doujin game out there that use air throws to help guarantee knockdown.
i only know one doujin fighter that uses airthrows for that specific reason...

Xenozip.
07-12-2007, 05:09 AM
IaMP.
Somehow I think that even if IaMP had airthrows for all characters they wouldn't be particularly useful for the majority of the cast, since most characters have a fuck of a lot better options air-to-air, particularly if the opponent blocks or airtechs a setup (Sakuya/Alice/Reimu/Patchu come to mind).

In BBB I find myself constantly wishing I had either an airthrow or an attack other than 5B that fucking airguardbreaks or punishes techs. And I've been playing Kunagi for fucks sake.

Xenozip.
07-12-2007, 05:25 AM
also, i thought you weren't going to play this game?
That reminds me.

I believe I said I (had) no current interest in this game. I don't think I said I wasn't going to play it at all. IIRC, I said I would probably give it a try "eventually" because I usually at least give games a quick play-test try before passing my judgment. I'm not really taking it seriously though, just kind of messing around in training mode at the moment.

I'm pretty sure ArcanaHeart was the only game that I said I wasn't ever going to play. I think I rather punch myself than play against Kira, Lillica, and Kamui.

Xenozip.
07-13-2007, 05:58 AM
I upped some more combo clips for Kunagi on youtube
http://www.youtube.com/watch?v=F54dIExU4pM - Clips (03)

Basically the same combos again, just optimized to include all the hits that I could get. The third combo I was experimenting with 2D 22A for a quick cancel. The forth I'm pretty sure is a totally optimized midscreen bnb. In the corner you can replace 6A with 624C.

Xenozip.
07-13-2007, 08:11 AM
And now for a Senna combo
http://www.youtube.com/watch?v=Ao49PlHlQqI - Clip (01)

Cheers to Ikusat for the transcript on that one.

FullMetalRoss
07-13-2007, 08:12 AM
I upped some more combo clips for Kunagi on youtube
http://www.youtube.com/watch?v=F54dIExU4pM - Clips (03)

Basically the same combos again, just optimized to include all the hits that I could get. The third combo I was experimenting with 2D 22A for a quick cancel. The forth I'm pretty sure is a totally optimized midscreen bnb. In the corner you can replace 6A with 624C.

Fucking A claw swipe does tons of damage, I mean I realize its senna but still.

MiyagiShin X
07-13-2007, 09:18 AM
I think everyone is goona play her now...

Especially now people know mow the game works there is no reason not to use her.

Is Kunagai just as good or better?

Xenozip.
07-13-2007, 10:03 AM
Fucking A claw swipe does tons of damage, I mean I realize its senna but still. It only did that much damage because the claw was at the start of the combo, but who's gunna get hit with a meaty claw anyway? It's not practical, it's just for show.

Is Kunagai just as good or better?
I think Kunagi has better pressure and mixups.

TempestFox
07-13-2007, 01:15 PM
I think everyone is gonna play her now...

Been playing her since release day. =p

Farpenoodle
07-13-2007, 08:05 PM
Been playing her since release day. =p

Same. D:

Yay for long sleeves.

FullMetalRoss
07-13-2007, 09:48 PM
i played her in the begining she's fun, but takes lots of damage which is annoying. I play daigo now. But i haven't played in like months. Well since I was testing out that sanzou stuff.

MAGUS1234
07-13-2007, 10:42 PM
this game needs serious revamp, plus all the max damage combos were found like the first week.
cept the heita 50% no meter shit, and the super heita 90% shit.

Xenozip.
07-14-2007, 12:30 AM
this game needs serious revamp, plus all the max damage combos were found like the first week.
cept the heita 50% no meter shit, and the super heita 90% shit.
Yeah. Here's what I think needs fixing:

* Bursting needs to not be so fucking good. Make them slower and more punishable.
* Guard reversals need to be more expensive, slower, and more punishable.
* Wallslams need a max limitation (IMO 3 wallslams max), with 1 groundlslam max.
* More moves need to be unairblockable -- it's stupid to have only 5B for anti-air guard break.
* Uncomboable airthrows need to be added.
* Hit/block advantage needs to be adjusted, speed needs to be adjusted
* Scaled Knockback and gravity need to be adjusted
* Proration on normals/specials/supers and damage scaling definitely needs adjusting.
* Fix the fucking volume levels.

FullMetalRoss
07-14-2007, 12:36 AM
I agree with everything cept the wallslam limit, I like the way wallslams work currently. But everything else you are definetly spot on about.

bellreisa
07-14-2007, 01:26 AM
Sounds like Melty Blood v.2.004...

MAGUS1234
07-14-2007, 01:26 AM
no I agree with everything plus
-groundpriority to jumpins needs to be fixed(too fast,jump ins too slow)
-character jump attack animations need to hit crouching character( I mean c'mon)
-hidden cahrs not playable(in vs)
-heita dash cancel gone and super heitas
-less meter for combos, like too many gems IMHO. Alot of combos can go on forever, or way to long with this feature
-take delay wakeup and add like a roll or quick get-up thats punishable. ( I hate waiting and not being able to set up cool oki)

..I know there was more that bugged me, but thats all I can think of rite now

Xenozip.
07-14-2007, 02:13 AM
-snip- In addition to my complaints, I agree with you. But I kinda thought the Heita/super-Heita stuff was a given (like seriously).

Although I'm not really sure about the roll/wakeup stuff. That's like a really big gray area for me though, so whatever.

Farpenoodle
07-14-2007, 04:38 AM
http://www.youtube.com/watch?v=8xMNMEZeXsQ

Found this while looking around youtube. Mostly stuff we've already seen, but has some interesting things for Senna.

Xenozip.
07-15-2007, 12:38 AM
http://www.youtube.com/watch?v=acFSDWsGXTM
... broken ... :bluu:

Farpenoodle
07-15-2007, 01:43 AM
Wow. For some reason I had always assumed you can't burst out of supers. b0rken.

Xenozip.
07-15-2007, 01:54 AM
Well what's really fucked up about it is you can't cancel the 4th-9th hit of Kunagi's 214D super or any part of her 623D super at all. So during the 4th-9th hit she's completely vulnerable to retaliation. And any time after the 623D super she's completely vulnerable on the way down.

You can boost cancel the 10th hit of her 214D super to get away but if the opponent bursts on the first hit (which they can do on reaction to the super flash) they have plenty of time to punish her.

You can also cancel the first three hits but they go so fast that I doubt anyone would be able to cancel them on reaction to the opponent's burst.

In other words, you can't use a super with Kunagi when the opponent has 4 stocks. Otherwise you basically just open yourself up for a free punishment combo.

I'm sure other characters are like this too, I'm just too lazy and disgusted with the game to do any thorough testing.

[Edit]: I guess it's all the more reason to find damaging no-super+1-boost combos.

Xenozip.
07-15-2007, 07:42 AM
Here's a silly Kendo combo.
http://www.youtube.com/watch?v=OrliF7dpyC8 - Clip (01)

Again, cheers to Ikusat for the transcript for the first half of the combo. I kinda improvised the arrow shot and the rest after the arrow.

Xenozip.
07-15-2007, 07:54 AM
-less meter for combos, like too many gems IMHO. Alot of combos can go on forever, or way to long with this feature
Yeah I'm starting to see that too. Kendo's air super builds a fuckton of meter for Kendo and not the opponent, which is ridiculous. I'm so not use to gaining meter for using a super, I don't think you should gain meter for super hits at all, or at least the opponent should be gaining more than you.

I mean Kendo's air super builds back her bar, and if the last hit whiffs she can add more hits to build even more. How silly is that. It feels like I'm freakin playing 3S Makoto SA.2.

Rioting Soul
07-25-2007, 12:45 AM
What is a normal Heita supposed to do against a turtling Senna? Anything I do gets stuffed be her neutral B. I know the Heita combo that guarantees a taunt but he's turtling his ass off so I can never land it.

Farpenoodle
07-26-2007, 12:36 AM
If I'm not wrong. Most of her normals are actually somewhat unsafe. So it might work to simply run in and block. But then I don't know if Heita has fast enough moves to punish anyway.

Since you're using Heita, maybe the command run would work. Lol.

rogueyoshi
07-26-2007, 05:34 AM
http://www.youtube.com/watch?v=acFSDWsGXTM
... broken ... :bluu:

like i said on the comment, that is worse than monster's old burst system...

Xenozip.
07-26-2007, 08:04 AM
like i said on the comment, that is worse than monster's old burst system... Agreed, it's pretty bad.

It's feels like a cross between Melty Blood v.2.004, and Monster 1.0b. :|

No wallslam limit? LOL
75% life BnBs? LOL
Broken Burst system? LOL
Airblock anything and everything except 5B? LOL
Playable broken-tier boss characters? LOL

Meh, needs a new patch really bad.

rogueyoshi
07-26-2007, 01:50 PM
maybe 5b is intended to be the universal anti air of sorts. kinda like gg or garou.

Xenozip.
07-26-2007, 01:56 PM
There's lots of other things you can't air-block other than the command-upperbody-inv moves in both titles. And there's airthrows in GG. :bluu:

alpha10th
07-26-2007, 08:29 PM
Hey guys. Glad to find someone playing BBB.

I've been playing around with Burai (the boxer).

Since there's no net play option, I've been just killing computers...making combos.

I made a video showcasing some of his parrying and comboing.

Check it out at youtube.

http://www.youtube.com/watch?v=3f-S7C5dUsE

MAGUS1234
07-26-2007, 08:50 PM
but theres no timing with the pary...its so dumb(no offense) but like te first time I picked up burai I found 60% health combos and was able to parry the kunagi multi strike super in 2 tryies...wack.

alpha10th
07-26-2007, 09:11 PM
Yeah....In this game, if you get hit once, you pretty much lose at least 50% of your health.

So parrying, while it's much easier to do compared to the ones in SF3, MOTW, GG (Jam), etc, it's still somewhat suicidal to try it often.

As written on the video comment, the video was mostly for the show, not too be implemented in real fight exactly.

However, what I found was that parry will happen accidentally while trying to use other moves.
If you can grab that moment, that's when it becomes very useful.

Hayama Akito
08-02-2007, 10:22 AM
Meh, needs a new patch really bad.

Im almost sure that B3 will receive not a patch, but a whole new sequel instead, that "1st Impression" is not only the main reason, but the original BigBang Age still got A LOT of characters that can be in the game, like these:

http://www.alicesoft.com/bancho/chr/chr52.jpg
http://www.alicesoft.com/bancho/chr/chr38.jpg
http://www.alicesoft.com/bancho/chr/chr56.jpg
http://www.alicesoft.com/bancho/chr/chr42.jpg
http://www.alicesoft.com/bancho/chr/chr35.jpg

And the game is very popular not only in the Doujin scene but also in Ko-Hatsu and some others Arcades and events in Akihabara (and, well, outside Japan, like here in SRK) so im very sure that it just a matter of time.

NRF is making the SAME thing as French Bread with Melty Blood, all over again.

Rioting Soul
08-02-2007, 10:56 AM
Is anybody not OK with this game not having chip damage for specials and supers?

Xiii
08-02-2007, 11:12 AM
I rather like chip damage in my fighting games.

Rioting Soul
08-02-2007, 11:22 AM
I do too. I thought this game was going to be perfect for me. What a fool I was.

Senna's 5B makes me want to kill ppl.

Lonk
08-02-2007, 12:06 PM
Anyone else notice the wiki doesn't list Burai's qcf+C?

It seems pretty awesome for negating some of the push back I get in the following combo and letting the dp+B connect.

5B,8B,6A,HCB+A,6A,HCB+A,6A,QCF+C,DP+B,2B,6B,HCB+C, 2B,6B,HCB+C

Simplistic and outdone by other no meter combos, I know. But it is easy and the damage is still nothing to laugh at.

Also what are the invincibility properties of his "dandy step" attacks. From what I've seen they appear to act in the exact reverse of Slayer's (invincibility on the return step instead of the back step). Can anyone else comment on this?

MiyagiShin X
08-02-2007, 12:37 PM
Are they planning to patch this game up anytime soon?

Mystic_bash
08-04-2007, 08:55 PM
I saw a video where some of the characters had moves they dont currently have, Anyone know wtf happened to those moves? Rouga had like a kick launcher super, And kunagi had these blade like things that revolve around her.

4r5
08-04-2007, 09:14 PM
pre-release build. they gone now

Raziel_LOK
08-05-2007, 07:29 PM
it's looking that TRF are testing a 1.20 version already. http://www.trftrf.com/index.html

Hayama Akito
08-05-2007, 09:35 PM
A bad but interesting Babelfish translation:

大量の新技追加に加え、Bパワーアーツを超える新たな必殺技が!?
駆け引きを深める回避行動や新システムにも注目が集まる!

"In addition to mass new skill addition, the new necessary shooting skill which exceeds B power arts! ? Attention focuses even in evasive action and the new system which deepen the running pulling!"

Mass new skill addition? new system? we all know that Babelfish sucks but sounds like anyway the game will have a lot of changes.

Xenozip.
08-05-2007, 10:14 PM
New special moves? hmm..

"necessary shooting skill" usually means special/super move.

So they probably mean super moves that are more powerful than B-supers (current regular supers). My educated guess is that the supers we have now (that cost one b-stock) are just ex-versions of special moves, but these new "b power arts" will be like actual supers, like melty blood and vampire savior.

Evasive action could mean anything.. Rolling, dodging, backstep, backdash, tech rolling, tech throwing, etc, who knows.

I just hope they change everything that's already been pointed out in this thread. Like the shitty burst system, airguard system, etc.

PersonaDark
08-05-2007, 10:49 PM
New special moves? hmm..

"necessary shooting skill" usually means special/super move.

So they probably mean super moves that are more powerful than B-supers (current regular supers). My educated guess is that the supers we have now (that cost one b-stock) are just ex-versions of special moves, but these new "b power arts" will be like actual supers, like melty blood and vampire savior.

Evasive action could mean anything.. Rolling, dodging, backstep, backdash, tech rolling, tech throwing, etc, who knows.

I just hope they change everything that's already been pointed out in this thread. Like the shitty burst system, airguard system, etc.

My only wish is that they tweak the amount of stamina moves drain for certain characters like the Twins and Agito, (Not to the point of making them broken however) and give Agito something more to work with.

Air charging would be nice, but would probably wreck things

D'Nyc3
08-06-2007, 04:41 PM
Just make Burai the same and im all for it!

FullMetalRoss
08-06-2007, 10:44 PM
it'd be nice if they put in airthrows. I actually want to start playing this game again so I can get back into Kunagi but she'd be more fun if there was airthrows... For now I'll stick to the daigo cheese.

Mr. Sinister
08-07-2007, 04:35 AM
Guess it's time for me to get back to business with Burai. I hope they don't change him too much. Does anyone know the date the patch is scheduled for release?

CarreauOverkill
08-10-2007, 09:25 AM
Is Burai's [6]D a glitch or a feature? Boosting with forward down makes Burai do 8A after 4 seconds or so. I think it's pretty funny, though I can't find any use for it.

TALrules
08-14-2007, 01:37 AM
will this game ever have netplay?

Zelikazi
08-16-2007, 09:07 PM
I've subtitled the tutorial vid. Feel free to link to it to help new players out.
http://www.youtube.com/watch?v=_7IBPekZw4Y

nekich
08-17-2007, 04:44 PM
Seems like all the rights and whatnot were passed over to some AJA team (http://aja-games.com/).

Don't know if it's good or bad, but there's no more BBB info at the NRF site.

Atb_555
08-17-2007, 04:54 PM
Shit....where can I get the last update then? Didnt download it at the time.

CarreauOverkill
08-18-2007, 08:37 AM
Atb_555:

http://aja-games.com/nrf.htm

Zelikazi
08-20-2007, 12:14 AM
Created a CMV.
At a minimum, the first 30 seconds should set it apart from the rest.
http://www.youtube.com/watch?v=bQ0tq11NSlU

cain[e]
08-20-2007, 07:47 AM
Just played this game last friday at a friends dorm. It was ok, but I felt that there was a little too much gimmicky stuff in it for me, like the whole taunt ability stuff.

Which leads me to my question, how many characters have special taunt abilities, to my knowledge there are just two.

vapulus
08-20-2007, 08:12 AM
;4210540']Just played this game last friday at a friends dorm. It was ok, but I felt that there was a little too much gimmicky stuff in it for me, like the whole taunt ability stuff.

Which leads me to my question, how many characters have special taunt abilities, to my knowledge there are just two.

Everybody has some form of buff from taunting.

Spooty Whiteboy
08-20-2007, 11:54 AM
Everybody has some form of buff from taunting.

Except Super Haita. He buffs the opponent.

MAGUS1234
08-20-2007, 12:43 PM
^^^ he gains like 1/3 his health o.O
or are you talking about heita powered up.?

FullMetalRoss
08-20-2007, 02:00 PM
Created a CMV.
At a minimum, the first 30 seconds should set it apart from the rest.
http://www.youtube.com/watch?v=bQ0tq11NSlU

Pretty cool combo video, Showed some nice combos some we have seen variations on before but it's nice you took some of them to a further level. As for that daigo stuff in the begining I know at least the theory of that combo existed but it was definetly nice to see it in a video, I was actually just making a replay of the same thing yesterday! haha. Anyway I would say for me the best part was the standing combo on ryouga that was something I hadn't seen done before so nice work!

I think my only complaint would be the fact that, Big Bang Beat combos rapidly become less impressive the more you play the game because the combo system i so free, there isn't alot of time spent on interesting setups it's more just learning all the small properties of the extra moves, and then comboing into them and boosting, not your fault just a general bbb problem.

sonicspear64
08-20-2007, 02:05 PM
^^^ he gains like 1/3 his health o.O
or are you talking about heita powered up.?

He's talking about Heita powered up into Super Heita. He gives the opponent .5 a super bar. Of course the normal Super Heita gains a max of 1/3 of his health back.

Alt
08-20-2007, 05:17 PM
Is there gonna be a tourny for this at Evo? Looked through the thread and Evo forum and didn't see anything about one.

If not, I'll $10 MM all comers 2/3 until I'm broke or rich. I don't got a laptop but I'm gonna have my desktop PC set up in my room so we can play there if you don't have a laptop either. I'm available Fri 5PM-Whenever, Sat Whenever-6PM, Sun 2PM-Whenever.

Casual matches are fine too.

If interested, PM me with your cell# and I'll give you mine, also mention if you have a specific time in mind.

Spooty Whiteboy
08-20-2007, 05:49 PM
He's talking about Heita powered up into Super Heita. He gives the opponent .5 a super bar. Of course the normal Super Heita gains a max of 1/3 of his health back.

Yeah, I was talking about Normal Heita/Super Heita. I don't even count extra Super Heita as a character; he's fucking BROKE.

Zelikazi
08-21-2007, 07:15 AM
@ KabukiMono

Thanks for your review. :smile:
I know exactly where you're coming from with the diminishing returns on new combos the more you play the game, it's like the game almost affords too much freedom. It can actually serve to make difficult combos seem easier than they are, because viewers just start to assume you can do anything you want in this game...hah.
I like the game, though, and I still look out for CMVs since some interesting stuff shows up sometimes.

Master Chibi
08-21-2007, 07:40 AM
Is there gonna be a tourny for this at Evo? Looked through the thread and Evo forum and didn't see anything about one.

If not, I'll $10 MM all comers 2/3 until I'm broke or rich. I don't got a laptop but I'm gonna have my desktop PC set up in my room so we can play there if you don't have a laptop either. I'm available Fri 5PM-Whenever, Sat Whenever-6PM, Sun 2PM-Whenever.

Casual matches are fine too.

If interested, PM me with your cell# and I'll give you mine, also mention if you have a specific time in mind.

http://forums.shoryuken.com/showthread.php?t=134564

Fabolous206
08-23-2007, 11:21 PM
r the secret characters legal in serious play?

MAGUS1234
08-23-2007, 11:27 PM
Is there serious play cause the secret characters?

Fabolous206
08-23-2007, 11:29 PM
lol i jus hope devil diago is legal

Xenozip.
08-23-2007, 11:31 PM
Still no ETA on the "new" patch?

Fabolous206
08-23-2007, 11:33 PM
there is a new patch???wuts the newest 1 im playin 1.1 i think

SuicidalGrandpa
08-23-2007, 11:37 PM
Oh God, not another Doujin Fighter I'll try and get into...

Ah well, this one still isn't free, right? That'll save me.

Fabolous206
08-23-2007, 11:39 PM
this game is soo tuff..... whats the new version like any new moves ?

nekich
08-24-2007, 03:45 AM
umm. the 1.02 patch is out already. 12.5 megs.
GET - http://aja-games.com/nrf.htm

bellreisa
08-24-2007, 04:20 AM
http://bbb.mizuumi.net/stuff

Faster DL here.

EDIT: First things I noticed: Boost is maxed at 5.00 now and characters now have "Big Bang Break" moves.

Rouga's Spike is now 623A/B, and is airtechable.

Rouga's Big Bang Break is 214Boost after initially connecting his Wild Fang, but you need 3 taunts for it to work. Consumes 2 B stocks.

Super Heita sucks.

ReXXXSoprano
08-24-2007, 04:48 AM
There isn't an option to change the Boost to 9.99 or are you just stuck with 5.00?

bellreisa
08-24-2007, 04:52 AM
Setting max boost in training gives you 5.00.

Xenozip.
08-24-2007, 04:59 AM
Command interpreter changed. Tapping or holding down or diagonal down, then either forwards or back will cause a qcf or qcb. So 16, 26, and 36 are all treated as 236 (qcf) which is ridiculous.

Airdashing no longer costs B-meter. Instead it drains a tiny bit of P-meter.

22P no longer refills your entire P-meter. But rather just some of it.

You can still airblock everything except 5B. And the burst system (B-Escape) still works the same, apparently.

Kunagi has a 4C/6C.. No freaking clue what it's supposed to do though.

Kunagi's 6A ditched?
The inputs for Kunagi's moves are totally changed.
236a is old command jump -- 236a a teleports to the ground instead of air
236b is her old claw swipe (slower?)
236c is her old fireball

623a is now a command short jump
623b is now a command jump
623c is her old uppercut
air 623b command jumps backwards

214b and 214c will knock down a standing opponent. 214c will instantly ground an airborne opponent.
Her teleports were modified slightly.

22D makes Kunagi's 214 HUUUUUUGGGGGGEEEEEE, lol.

Pressing 22D DURING her 22D activation screen freeze will do some like weird hidden super and blades fly around her like a shield.

bellreisa
08-24-2007, 05:10 AM
Yeah that's the move they removed from the prelim builds.

Xenozip.
08-24-2007, 05:16 AM
Well this is disappointing. None of the primary problems with the game were addressed in this patch. All the changes are totally arbitrary char-specific changes. They didn't fix any of the problems with the game system mechanics.

And this command interpreter change is fucking stupid IMO.

bellreisa
08-24-2007, 05:23 AM
Yeah this patch is kinda awful.

ReXXXSoprano
08-24-2007, 05:30 AM
Burai got the shaft. His 6+B no longer works as an OTG/Juggle anymore. It's some weird command attack where he flashes and then throws a punch afterwards. And you can't do anything afterwards. So if you did A, 6+B and tried to Boost or C Step or anything for that matter it will not come out. But his Big Bang Break is 623D and right as the move finishes 623D again for the Big Bang Break.

EDIT: Whoever gave me the rep, Thanks. Much Appreciated!

Bob Poundmax
08-24-2007, 08:22 AM
So basically this game is still unfinished? Dammit!!!

Mystic_bash
08-24-2007, 08:29 AM
This game sucks now. ;_;
Back to EFZ I go!

Fabolous206
08-24-2007, 09:21 AM
shit how do u install the patch

Hayama Akito
08-24-2007, 09:30 AM
EDIT: Re-written because my English sucks.

Downloading... well, if it sucks, im very sure that this is not the last patch.

To be honest 5 power bars sounds much more logical for kill all those 80% damage combos.

Bob Poundmax
08-24-2007, 10:20 AM
This really pisses me off because this game had potential with some balancing and character upgrades((and additions)) and whatnot but no they just had to release a half assed patch.

pc1x1
08-24-2007, 11:39 AM
dmg multiplier is now instant

MAGUS1234
08-24-2007, 12:26 PM
heita cant do damage now :( plus his taunt is still ass
super heitta completely different character


How do you do dmaage in this game :/

Xenozip.
08-24-2007, 12:49 PM
Yeah really, this is ridiculous. Hopefully they play test this shit and fix it soon.
To be honest 5 power bars sounds much more logical for kill all those 80% damage combos.
I don't think the super stocks were the problem. Most characters could do 50% or more damage with two or less stocks. The problem was how the damage scaling was handled (hint: very very poorly).

MAGUS1234
08-24-2007, 02:36 PM
actually they kinda fixed alot of the bs I thought they wouldnt.
Senna's new super = OMG damage
potemkin jump ins are godly like they should
the 6c attacks are really cool
heta can still dash cancel but not as much damage not as many dahses = good :/
super hieta is plyable now
ren's about the same

and ya, kunagi is krazy durable now :/

Hyperhal
08-24-2007, 02:55 PM
The good or bad durable

Ren needs more damaging stuff/even better oki

Spooty Whiteboy
08-24-2007, 04:12 PM
heita cant do damage now :( plus his taunt is still ass
super heitta completely different character

Have you figured out Heita's Big Bang Break? It is 623D after his 623D super (uppercut). Does decent damage, and gives him a taunt (actually part of the move).

EDIT: Also, in the air, you can now boost up or down.

Double EDIT: I find it hilarious that Ren pokes them after he hits with his BBB.

MAGUS1234
08-24-2007, 04:44 PM
I couldnt find the timing for his bbb(heita), when is it?

and wth did devils do again?

and ryouga got some wierd shit where you can air super then air super again for free?

EDIt: ok I got it, ya thats pretty good. If anything for the taunt.

Spooty Whiteboy
08-24-2007, 06:08 PM
Most of the BBB are easy to figure out. The only one that gave me trouble was dictator potemkin. To do his, you have to do an alpha counter (D while guarding), then it's 214D (could be 236D...I don't remember off the top of my head, but it's one of those).

D'Nyc3
08-24-2007, 07:11 PM
Daigo Changes:

-His 2B sweeps
-His 22C is now 22A
-His 214C is now 214B
-His 236C is now 236B
-His 623C is now 623B
-His air 236C is now 236A
-His air 5A > 5B lags
-*HOT SHIT* His 6A BOUNCES... So you can combo into it
-As for combos effecting....not really so my daigo combo video is still in effect

ALOT of NEW combos son!

MAGUS1234
08-24-2007, 08:27 PM
Most of the BBB are easy to figure out. The only one that gave me trouble was dictator potemkin. To do his, you have to do an alpha counter (D while guarding), then it's 214D (could be 236D...I don't remember off the top of my head, but it's one of those).

hmm whats
rens
agito
burai
ryougas?

I cant figure out what to do.

Darkshine
08-24-2007, 08:58 PM
It seems that the command lists in game are outdated, and as such, the only list we can use is the notepad file that comes with the patch.

Fabolous206
08-24-2007, 10:10 PM
ok so wuts goin on wit the secret characters???? can i pik them witout ne1 bitchin??

Mr. Sinister
08-25-2007, 03:33 AM
I can't do any of the commands for the Big bang break that has been mentioned. I think I installed the patch correctly. I have five bars maximum after I put in the patch. Could I have done something incorrectly?

Spooty Whiteboy
08-25-2007, 05:59 AM
hmm whats
rens
agito
burai
ryougas?

I cant figure out what to do.

Rougas - 214D; then 214D again. You have to taunt all 3 times first.

Agito - 22D; then immediately 22D again.

Burai - 236D; then 236D. Wait till after last hit of the first 236D to do the second.

Ren - Perform GO TO HELL!; then 63214D. You have to get the best headbutt.

D'Nyc3
08-25-2007, 07:07 AM
Giving you guys the heads up that rouga is still beast cuase he has his loops.....

MaybeMemories
08-25-2007, 09:36 AM
question
how do i config my stick?
buttons work, not directionals.

in options its all greyd out? [not in game options, but options.exe]

.dub.
08-25-2007, 10:38 AM
question
how do i config my stick?
buttons work, not directionals.

in options its all greyd out? [not in game options, but options.exe]

The way I sorted this problem was with the use of joy2key.
I made a profile with only the direction keys assinged to the stick. No buttons.

Then go ingame and set your keys there. (the buttons are detected in the ingame options but not via the config for me)

MaybeMemories
08-25-2007, 11:13 AM
thanks alot .dub. i was thinking that, what way have you got your keys setup btw?

Warpticon
08-25-2007, 01:04 PM
Sanzou's 214H is now...214 or 236H. Why? Also, his 22L/M/H launches in the air, and can be canceled into 214/236H or 21436L. I don't understand the purpose of most of this.

LiSyaoran
08-25-2007, 02:16 PM
Well this is disappointing. None of the primary problems with the game were addressed in this patch. All the changes are totally arbitrary char-specific changes. They didn't fix any of the problems with the game system mechanics.

And this command interpreter change is fucking stupid IMO.
What are these main problems? Not saying they don't exist..

LiSyaoran
08-25-2007, 02:20 PM
This post is from Mr_Tolkien on Dustloop


I'm happy to say you that bigbangbeatbase.com is definitively OPEN, and that even if contents are small now, I hope they'll grew fast :p

The link :

http://www.bigbangbeatbase.com

The forum :

http://forum.bigbangbeatbase.com

Hope you'll enjoy the site !

Available now :

A big Forum, with a sub section per character, ...
4 content sections on the site :
- News
- Videos
- Combos
- Guides
And the possiblity to add thing in them (Of course, i'll need to check it out first, but the more admin there will be, the easier we'll do this ^_^ )

MAGUS1234
08-25-2007, 02:22 PM
THX spooty! still cant get the 22d one, but I think its my pad
Anyway, Senna lost her fancy loop, but I still found some 3500 combos, and some 4000 with a bar. I really like wha they gave her in this one.

Cool site btw ^^^ The game is still moot without arcade or online release :/

sonicspear64
08-25-2007, 02:37 PM
Loving Heita's new 623C :cool:. Reminds me alot of Sean's Dragon Smash in NG and 2I.

Fadedsun303
08-25-2007, 03:03 PM
How do I uninstall this game?

LiSyaoran
08-25-2007, 03:17 PM
I think the major thing I've seen that sucks is the charging has been change horriblely. A full second to wait now before charging and B-Assist charging doesn't shit for the amount of meter it cost. FUCK!

LiSyaoran
08-25-2007, 03:59 PM
Here are the changes in Daigo that I've seen so far.
http://arom-productions.com/bbbb/forum/viewtopic.php?p=20#20

Spooty Whiteboy
08-25-2007, 04:26 PM
THX spooty! still cant get the 22d one, but I think its my pad
Anyway, Senna lost her fancy loop, but I still found some 3500 combos, and some 4000 with a bar. I really like wha they gave her in this one.

Cool site btw ^^^ The game is still moot without arcade or online release :/

Are you letting the first 22d hit the opponent? When Agito does 22d a blue ring comes off him, and that can hit the opponent (knocks them down); that has to hit them for the second part to be done.

Shinigami Zero
08-25-2007, 07:43 PM
(Hello all. I don't believe I'd posted on the board at all yet. I've learned lots from each of you. Thanks!)

Alright. Maybe it was always like this and I didn't notice but I just installed the 102 patch and man was I in for a surprise. I'm practicing in the story mode and I'm pulling off my combos as regular when suddenly - I find that I can't use C anymore or not until I least had enough P-meter to perform it.

I don't recall it being that way in the beginning. I was in a middle of a combo I'd just discovered and was getting real happy about it when... WHAM!!... I can't finish it 'cause I don't have access to C.

i just need to know whether I'm the crazy one or not. Did the P-meter always respond in this way (decreasing) as you attacked?

Oh, and question - Has an updated move list come out?

MAGUS1234
08-25-2007, 08:00 PM
some 6C- attacks take a little bar, like heita 6c burai, well just about everyone actually.

Xenozip.
08-25-2007, 08:01 PM
No, originally only special moves drained P-meter.

Now C attacks, throws, and airdashes cost P-meter (along with special moves of course).

LiSyaoran
08-25-2007, 08:02 PM
Oh, and question - Has an updated move list come out?Were actually working on one at BBBB, when ever we get it up, ill make sure to post. unless theres something else up there.

sonicspear64
08-25-2007, 08:06 PM
Super Heita's QCBx2 + D move is even worse this time because he flies higher in the air, hits the ground, then bounces back up (when the character has already recovered.....:wtf:). Not even worth finishing the opponent with :tdown:.

D'Nyc3
08-25-2007, 08:07 PM
So now that the new patch is out I think I can make a tier list now:

S Tier
Kunagi
Rouga


A-tier
Twins
Senna
Agito

B-Tier
Daigo
Burai
Super Heita

C-tier
Sanzou
Devil Daigo

D-Tier
Ren
Heita

Low Tier
Well obviously....

Xenozip.
08-25-2007, 08:16 PM
Kunagi's new b&b is something like
2abc 623a j.c 5abc 236a.c 2a5bc hj.abc 623c 623d
or
5a2a5b2bc 623a j.c 5abc 236a.c 2c 623a j.c 5abc hj.abc 623c 623d
or
5a2a5b2bc 623a j.c 5bc (1hit) j.a.b.c 214a 236a.c 2c 623a j.c 5bc j.a.b.c j.bc 623c 623d

So basically the same as it was before, just with the new 623a j.c move, lol.

She can also now do 2abc 236c 5abc, but I don't know why you would do that.

-snip-
Why are you making a tier list so soon after it's been patched? Have you played against anyone at all?

MAGUS1234
08-25-2007, 08:28 PM
moves took P- before Xeno, just not alot(overheads, forward movement hops..ect)

And the tier list looks a little random....RTyouga? I know Agito got way buff, but Burai is trash

D'Nyc3
08-25-2007, 08:29 PM
No but come on...lets be logical here.

Shinigami Zero
08-25-2007, 08:40 PM
I was aware that, for instance, Rouga's f.A drained a li'l meter as it was a command technique. It's just that I notice now that C - be it jumping, standing, crouching, or command forward or back results in draining a nice chunk of meter.

I think I understand the principle around it as so much comes from the use of that button. It just caught me off guard so I had to ask.

SolRahlX
08-25-2007, 08:43 PM
Big Bang Break Demo Video showing all of them... that I know of. http://youtube.com/watch?v=AoZQ0vM7s6w

Shinigami Zero
08-25-2007, 08:53 PM
Big thanks for posting that vid Sol. I'd read something about the BBBreak (for some reason I see guys spinning on their heads) but had yet to see or perform a single one.

I just got the patch about, oh, an hour ago.

MAGUS1234
08-25-2007, 08:55 PM
I was aware that, for instance, Rouga's f.A drained a li'l meter as it was a command technique. It's just that I notice now that C - be it jumping, standing, crouching, or command forward or back results in draining a nice chunk of meter.

I think I understand the principle around it as so much comes from the use of that button. It just caught me off guard so I had to ask.

oh I see what your sayin, that is kinda wack, I mean its a NORMAL. I think its prolly a fuck up.

Oh btw if you mash directionals while you charge it drains health and builds it like 5 times faster.

Shinigami Zero
08-25-2007, 09:13 PM
Oh btw if you mash directionals while you charge it drains health and builds it like 5 times faster.

I learned that tidbit by experimenting with ways of building meter. I said to myself, "How DBZ can this shit get?" So everytime I charge I perform 1 quick 360. I just don't care for how that drains health. I mean... seriously.

oh I see what your sayin, that is kinda wack, I mean its a NORMAL. I think its prolly a fuck up.

I wholeheartedly agree. As a person who uses Ren... do I need to say anymore?

Xenozip.
08-25-2007, 09:28 PM
I think its prolly a fuck up.
If you meant that non-literally, then yeah, I think this whole patch is a fuck up.

D'Nyc3
08-25-2007, 10:21 PM
I don't know about you guys but Daigo is on another level.

EX Special moves????


Retarded

LiSyaoran
08-25-2007, 11:52 PM
I think so far the only bad things I've seen are that P-Charge takes a second to start now, which it wasn't to easy to find time to charge in the first place. This wouldn't be so bad if they didn't change 22P but they did. It only builds 20-25% P-Gauge using a full B meter instead of 100% like before. Thats all crap. I mean, now moves don't take as much P-Gauge anymore, but when you run out... good fucken luck.
Other then that, I few small changes I don't like, but there plenty more small ones that I do like.

Xenozip.
08-26-2007, 12:11 AM
You can special cancel the 22P, and you can also cancel the 22P into another 22P. So if you use 3 or 4 stocks with like [22P]x4 you can fill your P-Meter instantly.

That gives Kunagi a bit of an advantage since she can teleport cancel or command-jump cancel her 22P pretty quick.

I'm working on some new Kunagi stuff. Should be finished soon.
dmg multiplier is now instant It was instant in the last version too.

If you start a combo from a 2A the damage would be significantly less than starting from a j.C or special move.

Ikusat told me about damage scaling for normals/specials/supers/boosts back in early July. He also explained how the first hit-scaling worked. And he also has a list of the defense ratings for each character.

[7/9-03:46] <ikusat> all hits have like a 96.666666% scaled proration
[7/9-03:46] <ikusat> special hits have a 95.555555% scale proration
[7/9-03:46] <ikusat> super moves all have 80% prorated scaling
[7/9-03:47] <ikusat> boost scaling is 100% 85% 70% 55% 40% for 1 boost, 2 boost etc
[7/9-03:51] <ikusat> every 1 point of life lost means an 0.004% less damage taken

[7/9-03:54] <ikusat> sanzou: 89%
[7/9-03:54] <ikusat> heita: 91.5%
[7/9-03:54] <ikusat> rouga, daigo: 97.5%
[7/9-03:54] <ikusat> ren: 100%
[7/9-03:54] <ikusat> burai: 103.5%
[7/9-03:54] <ikusat> senna, agito, kendou: 109.5%
[7/9-03:54] <ikusat> kunagi: 115%

Oh btw if you mash directionals while you charge it drains health and builds it like 5 times faster. That was a feature in the last version too.

If you notice, you can't P-Charge past your lifebar. But if you spin the directionals while P-Charging you can actually drain your life in order to add more P-Meter at the cost of life. Which I know you could do in the older version.

LiSyaoran
08-26-2007, 02:27 AM
If you notice, you can't P-Charge past your lifebar. But if you spin the directionals while P-Charging you can actually drain your life in order to add more P-Meter at the cost of life. Which I know you could do in the older version.
And gain more attack power as well

Xenozip.
08-26-2007, 03:10 AM
http://www.youtube.com/watch?v=5RbTWsK_GJs

Kunagi 1.02 stuff.

Which, if you notice, looks almost the same as her 1.01 stuff, just a lot less claw swipes.

Meanwhile, Fraps still does not work with BBB on my system, yet Fraps works with every other game I have. And Hypercam seems to have a lot of problems with certain backgrounds (frame drops). Oh well.

And with that done, back to playing a different game until another patch is released.

polarity
08-26-2007, 03:20 AM
Big Bang Break Demo Video showing all of them... that I know of. http://youtube.com/watch?v=AoZQ0vM7s6w

ok i dont even play this game but i just gotta know what the fuck is the deal with that horrible metalcore cover of holy diver

Xenozip.
08-26-2007, 04:38 AM
[7/9-03:47] <ikusat> boost scaling is 100% 85% 70% 55% 40% for 1 boost, 2 boost etc
That reminds me. Everyone who does a lot of boost cancels in their combos/videos should really really be paying attention to the above quoted text.

If you're using 3 boosts in a combo, your combo fucking sucks.

Chipp Zanuff v5
08-26-2007, 05:45 AM
I commend you for making a tier list for a an extremely horrible game -_-

I dont understand why people still play this game honestly. On the topic of tier lists, how are you making a tier list for a patch that was just released????

Farpenoodle
08-26-2007, 08:23 AM
Wow. I'm thinking I'll wait for one more patch before I pick this game up again. Or at least until some form of netplay.

Shinigami Zero
08-26-2007, 12:03 PM
I enjoy this game despite it faults. I'm not willing to discard it just yet. What am I wondering about is what other games are there to play that are just as fun? I'm not all the interested in Monster and I have A. Blitzkampf (which is a blast I just enjoy this a little more). I've been looking at Eternal Fighter Zero and been considering playing it for quite awhile now as well as Scarlet Weather Rhapsody.

What does the group suggest? I need something to fill in the void as I wait for another patch and when I grow tired of practicing with Ren/Rouga/Tenrou.

MAGUS1234
08-26-2007, 12:09 PM
I cant bring myself to play Loli fighters, I get too many people wandering around my house that just be wierd

LiSyaoran
08-26-2007, 12:26 PM
I commend you for making a tier list for a an extremely horrible game -_-

I dont understand why people still play this game honestly. On the topic of tier lists, how are you making a tier list for a patch that was just released????
And HnK is any better?? lol, gtfo

Fabolous206
08-26-2007, 01:13 PM
Hnk Is The Shit