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View Full Version : The Tekken 6 Thread - December 08 for PS3 JPN port, no info on US/World


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Riot.EXE
03-18-2008, 09:37 PM
Does the arcade version of T6 have endings, or no?

No arcade tekken will EVER have an ending...ever. That's always been a rarity with 3d fighters in the arcade to begin with...be thankful Tekken gets them when they come home...we're still disconnected with the VF Cast because of no in-game-story whatsoever...

Demon_Hyo
04-02-2008, 02:07 PM
Our arcade owner said we should be getting tekken 6 next week.

Shadowhaxor
04-02-2008, 03:42 PM
Our arcade owner said we should be getting tekken 6 next week.

Ours? Who is ours? Seeing that you're from Philly, are you talking about UniPin?

AlphaDragoon
04-02-2008, 05:13 PM
No, it doesn't have character specific endings.

Thanks. :smile:

evilj
04-22-2008, 10:44 PM
Vids from the first socal tournament.

http://youtube.com/view_play_list?p=E5C51081996BF7DD

MYK has uploaded all the vids. Hella good matches, lots of games went the entire set.
Highlights
Grand Finals Aris (Dragonuv) vs Tensaikun (Zafina)
Ling vs Bob (calsonic vs myk)-if you like watching an uphill battle.
Aris vs MYK
Aris vs Suiken.
Kane's DJ play if you like watching Devil Jin.
Rage Mode!

Aris is incredibly fun to watch. He's the most aggressive tekken player I've ever seen or played against. Dragonuv has heavily improved from tekken 5 dr.
Bob and Zafina are too strong. In general the new characters are good.
I taught Calsonic how to play ling, that is all.

Atb_555
04-23-2008, 01:11 AM
Dang those matches were hell short. If you can you should get the owner to set it to 3 rounds at least.

But good stuff :tup:

hold dat
04-28-2008, 07:26 AM
i want to get into tekken...i jumped on the bandwagon too late. havent played seriously since part 3

Where do you guys go for your tekken strats/faq's and what not. I've v=been playing the hell out of DR recently

and how the hell do you do the lighting with the mishima's i know its a dp motion but i only get the lighting randomly.....:looney::looney::looney::looney::loon ey:

(forgive the scrub questions)

VR-Fist
04-28-2008, 07:38 AM
@ hold dat

You just have to be precious about timing. Ensure you do f,N,d~d/f+2, so that you're fast from d to d/f and you press 2 (RP) with the d/f - it has some tolerance (3 frames to my knowlegde).

In other words, EWGF is just faster WGF (and has hell better properities like +5 frames on block). I suggest you to train it with Devil Jin. Heihachi has less tolerance and Kazuya can do it with missing "d" input (yeah, only f,N,d/f+2).

BTW there is a fellow site of SRK called Tekken Zaibatsu - www.tekkenzaibatsu.com, top website around unless you know Korean language, hehe (www.tekkencentral.com)

hold dat
04-28-2008, 08:08 AM
@ hold dat

You just have to be precious about timing. Ensure you do f,N,d~d/f+2, so that you're fast from d to d/f and you press 2 (RP) with the d/f - it has some tolerance (3 frames to my knowlegde).

In other words, EWGF is just faster WGF (and has hell better properities like +5 frames on block). I suggest you to train it with Devil Jin. Heihachi has less tolerance and Kazuya can do it with missing "d" input (yeah, only f,N,d/f+2).

BTW there is a fellow site of SRK called Tekken Zaibatsu - www.tekkenzaibatsu.com (http://www.tekkenzaibatsu.com), top website around unless you know Korean language, hehe (www.tekkencentral.com) (http://www.tekkencentral.com))


Thank you sir...i'll be practicing that. I like King and Kaz. It seems that learning to use King will be like learning how to walk again. lol

Thanks for the Zaibatsu link

AlterGenesis
04-28-2008, 10:05 AM
Can I just get a confirmation on how to dash to link Asuka's b4, 2 ground bounce off her standard launcher? I can get it a few times, but a sometimes it doesn't work. Can someone enlighten me to any specific details?

evilj
04-28-2008, 12:40 PM
hold dat: to help you out with ewgfs, you don't have to be fast with the motion, just accurate. It's a common misconception when you first learn it.

It's not like a dp motion first of all because you must go to neutral. If you just do dp motions, no matter how fast you do it, it will not come out.

Basically start by doing the f, n,d,df motion so you can see the crouch dash.

The trick is push "2" when you're in the finger or hand is on the down part of the motion, ensuring it comes exactly out when you hit downforward. You shouldn't see the character do a crouch dash.

if you're getting d+2, your motion isn't accurate and you're pushing 2 too fast.

if you're getting df+2, your motion isn't accurate, you may or may not be pushing it at the right time but you're not going through neutral.

this sounds complicated but it's easier if you practice on a good pad. I think you're a pad player anyway so that works because pad is much easier on tekken than sf.

King is a very good character to start with imo and a good character in DR. I wouldn't use mishimas until you know the basics of tekken. I'd watch vids of k30 and "owen", two good american players.

Gimpy
04-28-2008, 05:02 PM
Thank you sir...i'll be practicing that. I like King and Kaz. It seems that learning to use King will be like learning how to walk again. lol

Thanks for the Zaibatsu link



Drop King and learn Bruce and Dragonov. :cool:

hold dat
05-03-2008, 05:38 AM
hold dat: to help you out with ewgfs, you don't have to be fast with the motion, just accurate. It's a common misconception when you first learn it.

It's not like a dp motion first of all because you must go to neutral. If you just do dp motions, no matter how fast you do it, it will not come out.

Basically start by doing the f, n,d,df motion so you can see the crouch dash.

The trick is push "2" when you're in the finger or hand is on the down part of the motion, ensuring it comes exactly out when you hit downforward. You shouldn't see the character do a crouch dash.

if you're getting d+2, your motion isn't accurate and you're pushing 2 too fast.

if you're getting df+2, your motion isn't accurate, you may or may not be pushing it at the right time but you're not going through neutral.

this sounds complicated but it's easier if you practice on a good pad. I think you're a pad player anyway so that works because pad is much easier on tekken than sf.

King is a very good character to start with imo and a good character in DR. I wouldn't use mishimas until you know the basics of tekken. I'd watch vids of k30 and "owen", two good american players.

damn evilj thanks for the tips...after trying this im getting it about 50% of the time. im gonna keep practicing though

when is this hitting american arcades...

deadfrog
05-03-2008, 06:31 AM
damn evilj thanks for the tips...after trying this im getting it about 50% of the time. im gonna keep practicing though

when is this hitting american arcades...

"Tekken 6 is not receiving an official arcade release in the United States." (http://sdtekken.com/2008/03/05/tekken-6-in-the-usa-the-good-the-bad-and-the-ugly/) To the best of my knowledge, this statement is still valid and true.

I believe there's an arcade in Texas that has a setup, and there's one in SoCal as well. I don't know if those setups are the real deal or just running at 480p in a non-dedicated candy cabinet.

In Canada, there's apparently one place in Toronto that has it, and CHQ in Vancouver that has it running in two pairs of Sega Versus City cabs.

I don't know if Europe has any or not. Other than that, you probably won't find a machine outside of the orient. We'll probably just have to wait for the PS3 release. :wasted:

AlterGenesis
05-03-2008, 12:43 PM
We do have it. We have two Tekken 6 cabinets at Lovegety Station in Toronto. Gotta practice those Asuka combos.

Helter Skelter
05-03-2008, 12:43 PM
I don't know if Europe has any or not

England has two known machines. One in London's main arcade (Trocerdaro) and one is Manchester's (Old Trafford Centre).

Atb_555
05-03-2008, 04:21 PM
And there's reportedly a second machine at Troc but they dont know where to put it lol.

MarkMan
05-04-2008, 02:10 AM
The arcade machine in SOCAL is the only dedicated Tekken 6 arcade machine in North America.

ulovemikeroch
05-04-2008, 05:08 PM
Our arcade owner said we should be getting tekken 6 next week.
Jesus, Philly is getting T6? I it gonna be dedicated? Cause those dedicated machines are slick.

ORV
05-05-2008, 05:11 PM
Zafina reminds me of my ex girlfriend... But my ex had a much prettier face.

MarkMan
05-09-2008, 06:43 PM
Not sure if you guys have been keeping up with the latest videos, but... check out:

http://sdtekken.com/tekken-6

The battle for TEKKEN LORD in Japan! The two highest ranked players, Takeyama (BOB) and Second Generation Mainstreet Ryu (KAZ) battle until one is promoted to TEKKEN LORD!

This is very high level stuff, check it out.

Saotome Kaneda
05-09-2008, 10:59 PM
Not sure if you guys have been keeping up with the latest videos, but... check out:

http://sdtekken.com/tekken-6

The battle for TEKKEN LORD in Japan! The two highest ranked players, Takeyama (BOB) and Second Generation Mainstreet Ryu (KAZ) battle until one is promoted to TEKKEN LORD!

This is very high level stuff, check it out.
I knew Tekken Lord would be soon. lol Kinda figured 2nd Mainstreet Ryu would make it too. He's raped or gotten the better of almost every player in his rank range for months now.

Diet SNK With Lime
05-11-2008, 08:04 PM
360 release FTW?

Snowman
05-12-2008, 05:37 AM
360 release FTW?
Never say never but it's not likely.

AlterGenesis
05-12-2008, 03:34 PM
Yeah, probably won't happen. But, if it does...

GG, buying PS3.

Diet SNK With Lime
05-12-2008, 04:13 PM
lol Im not buying a PS3 for Tekken... you silly goose.

AlterGenesis
05-12-2008, 04:29 PM
You might not be, but I am. Only reason to get PS3.

Son Them All
05-13-2008, 01:12 AM
You might not be, but I am. Only reason to get PS3.

Metal Gear lolz hard @ you.

AlterGenesis
05-13-2008, 08:35 AM
Meh, I don't play those kinds of games.

Riot.EXE
05-13-2008, 12:03 PM
Meh, I don't play those kinds of games.

I second that. However, I respect the MG and the MGS (damn kojima trying to be clever...)

MarkMan
05-20-2008, 09:51 PM
Newest updates on my site, http://sdtekken.com !

First Tekken Movie Image! (http://sdtekken.com/2008/05/20/first-tekken-movie-image/)

May 20, 2008

Fans who have been following the latest developments regarding the now 2009 Tekken movie (http://www.imdb.com/title/tt0411951/) are probably already aware that MMA star Cung Le has been casted as everyone’s favorite restaurant owning drunkard, Marshall Law! Mr. Le posted an image on his MySpace (http://myspace.com/cungle) page that shows him in costume, check out the full shot by clicking below!

Read the rest of this entry » (http://sdtekken.com/2008/05/20/first-tekken-movie-image/#more-668)



----



More Tekken 6 Machines In America! (http://sdtekken.com/2008/05/20/more-tekken-6-machines-in-america/)

May 20, 2008

Thanks to the information provided on the Tekken Zaibatsu (http://www.tekkenzaibatsu.com/) forums, word has it that a handful of TILT (http://www.tilt.com/) arcades have imported Tekken 6 from distributors in Asia! Houston, TX now has two Tekken 6 machines and Rhode Island gets one too! Here are the details for each machine:


The Galleria TILT
5015 Westheimer Road
Houston, TX 77081
$1.50 per game


Warick Mall TILT
400 Bald Hill Road
Warick, RI 02886
No info on pricing yet


Where will Tekken 6 show up next?

*Onslaught*
05-20-2008, 10:11 PM
The costume looks like cheap plastic. Is this a fan made movie or something?

Atb_555
05-20-2008, 11:07 PM
Gary Daniels as Bryan

SICK!!!

Lol

Riot.EXE
05-21-2008, 02:45 AM
Shang Tsung as Heihachi!?! good lawd.

Heihachi: Your Fathers soul is MINE!
Kazuya: JIIIIIIIIIIIIIN!!!
Heihachi: YOU WILL BE NEXT! (Heihachi throws Kazuya off of a cliff, as the Mishima Tradition dictates)

Jin Kazama then wakes up in a cold sweat...he looks over at a telegram he received. It reads: COME HOME. FATHER DROPPED DOWN VOLCANO.

Gimpy
05-21-2008, 06:27 AM
This movie seems like it has failure written all over it. Cung Le as Law? :wtf:

Saotome Kaneda
05-21-2008, 10:11 AM
Markman(or anyone near Tilt): Are those International machines or JPN machines?

Kusanagi02
05-21-2008, 04:01 PM
Well i've been talking to some of the people at this arcade in Greenbelt(Its inside Beltway Plaza Mall for those that live in the MD/DC/VA area) to see if they were thinking about obtaining Tekken 6. They're still on the fence BUT I told them i could definitely spread the word around at various message boards to get people to come that arcade even if its just for Tekken 6.

DropGate
05-21-2008, 06:39 PM
Well i've been talking to some of the people at this arcade in Greenbelt(Its inside Beltway Plaza Mall for those that live in the MD/DC/VA area) to see if they were thinking about obtaining Tekken 6. They're still on the fence BUT I told them i could definitely spread the word around at various message boards to get people to come that arcade even if its just for Tekken 6.

Hell yeah man, I'm right there with you. If they actually got it I would be spreading the word pretty damn fast.

AlterGenesis
05-22-2008, 12:27 AM
$1.50 a game? Holy shit and I thought 75 cents was bad. (It used to be $1)

Surf and Destroy
05-22-2008, 04:42 AM
Markman(or anyone near Tilt): Are those International machines or JPN machines?
'

the cabinets here in houston, are japenese, lol we hav two tekken 6 machines, and they're about 15mins away from each other





that is all

Duck Strong
05-22-2008, 06:18 AM
Metal Gear lolz hard @ you.

I lol even harder at you.

Saotome Kaneda
05-22-2008, 07:45 AM
'

the cabinets here in houston, are japenese, lol we hav two tekken 6 machines, and they're about 15mins away from each other





that is all
orly


Are they actually on the network(as stupid as that would sound)? I need to get a hold of these guys to see who they talked to because I've been hunting for a JPN board myself.

torn
05-22-2008, 02:41 PM
Rhode Island? I'm surprised NYC hasn't gotten a machine yet. Sadly there is no chance of seeing a T6 machine in Denver.

Saotome Kaneda
05-22-2008, 08:28 PM
Rhode Island? I'm surprised NYC hasn't gotten a machine yet. Sadly there is no chance of seeing a T6 machine in Denver.
Henry Cen has stated that he'd try, but the price was the deciding factor(?). Dunno if that's still the case. I know that AH2 and some other shit caused some problems funding-wise.

Diet SNK With Lime
05-23-2008, 08:18 AM
Hells yeah! TILT gives me yet another reason to stay in RI. Anyone want to christen the machine with me?

poonage
05-23-2008, 01:01 PM
orly


Are they actually on the network(as stupid as that would sound)? I need to get a hold of these guys to see who they talked to because I've been hunting for a JPN board myself.

Surf and Destroy doesn't understand the technicalities and that there are different versions of the game. Planet Zero's is an International version. You must have an International Version to use cards or upgrade versions outside of Japan.

Rojo
05-23-2008, 06:20 PM
Hells yeah! TILT gives me yet another reason to stay in RI. Anyone want to christen the machine with me?

Yeah, but is it $1.50 per game like in Texas? Tilt be charging them gas prices.

Ryo Yamazaki
05-24-2008, 07:30 AM
Apart from christie, the cast looks pretty spot on so far. Still have low expectations for the movie though

Rhio2k
05-24-2008, 07:59 AM
Man...wtf is going on with arcade releases? Florida ain't getting shit since Tekken 5/Svc. Is having a Chinatown or a high asian population in your state a prerequisite for getting the latest arcade games?

KORYNTHYAN
05-24-2008, 09:33 AM
Man...wtf is going on with arcade releases? Florida ain't getting shit since Tekken 5/Svc. Is having a Chinatown or a high asian population in your state a prerequisite for getting the latest arcade games?


You're certainly not left out on that front---the NorthWest ain't getting any
love either. I'm in Spokane, WA and we don't get anything anymore when it
comes to NAMCO (new) since T5 either. Not even DR. And it's a Tilt store of
all places too at my local mall. I mean what's the deal with NAMCO not being
able to support all their stores with their own damned games!? I don't get it
even when it's a demographical/marketing statistic.

Not even Seattle is getting anything yet.

I understand these cabinet set-ups are like $10K for the whole bundle
though. What's a stand alone cabinet though? Can't be anymore than $5-
$6K...right?

~K.

Saotome Kaneda
05-24-2008, 03:23 PM
Man...wtf is going on with arcade releases? Florida ain't getting shit since Tekken 5/Svc. Is having a Chinatown or a high asian population in your state a prerequisite for getting the latest arcade games?
long answer: yes

Superking
05-24-2008, 03:52 PM
Yeah, but is it $1.50 per game like in Texas? Tilt be charging them gas prices.

1.50 a game wtf?

Up here in Vancity we only have to pay 75 cents. :wonder:

Gorehound
07-24-2008, 01:35 PM
http://the-magicbox.com/gaming.htm

December PS3 Japanese release date for Tekken 6 :bgrin:

PozerWolf
07-24-2008, 02:52 PM
1.50 a game wtf?

Up here in Vancity we only have to pay 75 cents. :wonder:
Going to be $1 a game at Arcade UFO.

http://the-magicbox.com/gaming.htm

December PS3 Japanese release date for Tekken 6 :bgrin:
Oh shit...
But in Japan for now? Hmmmmmm... no love for America yet.


BTW, I hate to sound like a broken record (or a scrub) but anyone know if there is a current tier list also a good site to look up more tekken info?

*Onslaught*
07-24-2008, 03:01 PM
sdtekken.com

http://tekkenzaibatsu.com/forums/forumdisplay.php?s=&forumid=140

PozerWolf
07-24-2008, 06:06 PM
sdtekken.com

http://tekkenzaibatsu.com/forums/forumdisplay.php?s=&forumid=140
Thanks! :woot:

Ha, looks like I'm using Kaz.

evilj
07-25-2008, 08:59 AM
Thanks! :woot:

Ha, looks like I'm using Kaz.

If you haven't played tekken, or mishimas before, this is a bad idea imo. But everyone gotta start somewhere.

PozerWolf
07-25-2008, 10:13 AM
If you haven't played tekken, or mishimas before, this is a bad idea imo. But everyone gotta start somewhere.
I've played Tekken 5 for a bit, so I'm not stranger to it.
However, I'm still a scrub at the game.

People say its a bad idea, I don't see how. Big learning curve? So what, I can learn that shit ;o



Unless it's something else :confused:

ShinkuuR
07-25-2008, 10:27 AM
I've played Tekken 5 for a bit, so I'm not stranger to it.
However, I'm still a scrub at the game.

People say its a bad idea, I don't see how. Big learning curve? So what, I can learn that shit ;o



Unless it's something else :confused:

Mishima's are easy to learn but hard to master. If your execution skills are good, then yeah you should take them up. If not though...you're gonna have a hard time punishing whiffs and imtimidating opponents correctly, and you'll be missing out on alot of tactics you can use.

Because of that, people try to advise others from learning Mishima's because the really gifted ones are few and far between. But hey, if that's who you really want to learn, then go for it. Good luck!

KnightWarrior
07-25-2008, 11:15 AM
there's a E. Honda look a like

I guess no 360 version

PozerWolf
07-25-2008, 11:37 AM
Mishima's are easy to learn but hard to master. If your execution skills are good, then yeah you should take them up. If not though...you're gonna have a hard time punishing whiffs and imtimidating opponents correctly, and you'll be missing out on alot of tactics you can use.

Because of that, people try to advise others from learning Mishima's because the really gifted ones are few and far between. But hey, if that's who you really want to learn, then go for it. Good luck!
Thanks for the info.
But yeah, I feel as tho I should be able to get this I can learn Kaz just fine. Sure I'll have some trouble at first, but it's only a matter of time.

evilj
07-25-2008, 02:04 PM
Mishima's are easy to learn but hard to master. If your execution skills are good, then yeah you should take them up. If not though...you're gonna have a hard time punishing whiffs and imtimidating opponents correctly, and you'll be missing out on alot of tactics you can use.


You pretty much nailed it, especially the last part "you'll be missing out on a lot of tactics you can use."

Thing is even if your execution is tops, ie you can ewgf at will everytime, that doesn't mean you will win. In tekken tag, it might have worked, but not in t5 or t6.

Pozer: Originally I wrote a long post about why new tekken players shouldn't play kaz, with some examples from my local arcade. But to make it short, I think a person should learn "tekken" and have a lot of experience before they learn kazuya. Starting with mishimas, especially kazuya (even though he's number 1) is actually going to hinder you learning how to play tekken in my opinion.

We all learn from losing, but honestly most of the losses of a mishima player can be attributed to execution, if you lose because of your execution, you can't learn anything from that because execution is part of the physical game not the mental game. And suppose your execution is good (not you but any new kaz player), but you're still losing, it's because people already know (established tekken players) what to expect from kazuya. They don't really have to learn how to beat him and you're left wondering why you can't win...

If you want to get into tekken while playing a top tier character, I would suggest Dragonuv. He's like his tekken 5 character, people already know his stuff, but his stuff got really beefed up.

shoo
07-25-2008, 02:17 PM
I've played Tekken 5 for a bit, so I'm not stranger to it.
However, I'm still a scrub at the game.

People say its a bad idea, I don't see how. Big learning curve? So what, I can learn that shit ;o



Unless it's something else :confused:

ewgf's are your best friend

Saotome Kaneda
07-25-2008, 02:35 PM
if he's using bob df+2 and winning, then he's playing bob the right way

PozerWolf
07-25-2008, 04:53 PM
*snip*
I kind of see your point, but still...
I think I'll give Kaz a shot and see what I can do about it. At this moment I know nothing about him, but once more info on when the new Arcade in Austin will open I will start looking up combos/mixs up and such.

If using Kaz is resulting me in really bad play the first week of the game, then I'll possibly go back to Steve or Dragonuv. Until then, don't hurt to try the guy.

ewgf's are your best friend
What does ewgf mean?
I have no idea =(

Deathsythe
07-25-2008, 05:12 PM
What does ewgf mean?
I have no idea =(

Electric wind god fist. Mishima player myself actually, all I ever played from the start when I was new so it wasn't too bad.

shoo
07-25-2008, 05:19 PM
I kind of see your point, but still...
I think I'll give Kaz a shot and see what I can do about it. At this moment I know nothing about him, but once more info on when the new Arcade in Austin will open I will start looking up combos/mixs up and such.

If using Kaz is resulting me in really bad play the first week of the game, then I'll possibly go back to Steve or Dragonuv. Until then, don't hurt to try the guy.


What does ewgf mean?
I have no idea =(

main whiff punisher, best launcher, really fast, high priority, and safe on block (+5 i think)

IF you do it right.

go get tekken 5 for ps2 for like $10 and get used to the motion

go on TZ for exact info i dont wanna go too into detail



<--- someone who doesnt know crap about tekken, but i do know that

Virtua_Leon
07-25-2008, 05:57 PM
just use bob, the last thing the world needs is another mishima scrub

PozerWolf
07-25-2008, 06:07 PM
But, Crow uses Bob =(

Virtua_Leon
07-25-2008, 06:20 PM
then leo, you'll find it alot easier, probably with better results at the start, she's pretty good

Marty
07-25-2008, 08:13 PM
How are Hwoarang and Steve in this game?

evilj
07-26-2008, 12:11 AM
Hwoarang got better than his DR counterpart. He's probably top 10 I think but I'm not sure.

Steve is not as high as he was before I think, but that doesn't mean he got worse. I've never been familiar with steve so I can't say much but he should still be a solid character just because he's steve.

Saotome Kaneda
07-26-2008, 02:39 AM
Hwoarang got better than his DR counterpart. He's probably top 10 I think but I'm not sure.

Steve is not as high as he was before I think, but that doesn't mean he got worse. I've never been familiar with steve so I can't say much but he should still be a solid character just because he's steve.
A lot of Steve players were crying when 6 first came out. lol He definitely is a CH baiter now since he can't jab his way to victory anymore. He also doesn't have his old df+2 CH launcher so he actually has to take some risk to get people in the air.

DS
07-26-2008, 03:16 AM
Here's the plan: I'm importing. :tup:

l337v1n337
07-27-2008, 03:31 PM
its around $1 here at one of the places, and 1.50 at another arcade. t6 makes everyone think his/her character is top tier

edit- pozer, I wouldnt waste time with kazuya since youre still pretty new to tekken (plus Ive personally played you, etc etc etc). Bob is great, but since you mentioned dragonuv.. i'll say it now. Dragonuv is VERY GOOD! Dragonuv seems to have a lot more tricks up his sleeve than bob.

PozerWolf
07-27-2008, 08:19 PM
edit- pozer, I wouldnt waste time with kazuya since youre still pretty new to tekken (plus Ive personally played you, etc etc etc). Bob is great, but since you mentioned dragonuv.. i'll say it now. Dragonuv is VERY GOOD! Dragonuv seems to have a lot more tricks up his sleeve than bob.
If I think I know who you are, then I suppose I'll start learning Dragonuv.

Tho, when playing you it was possibly my 2nd time playing (and so on from weeklies). Thing was, I didn't know anything about combos, and the only mind game I knew where getting throws in. I was good with my spacing, seeing as how I was almost always able to get my throws in from random whiffs, too bad they were all broke :sad:

So with that said, I suppose Dragonuv.
Then if anything, Kazuya ;o


EDIT: If your that dude from Houston, then give me a month once T6 is out in Austin.
YOUR DONE!! ;o

Syxx573
07-27-2008, 11:48 PM
i thought it was just Dragnov... or is that a typo in the game >_<

Kaz is S class :) and super easy to play in 6

Snowman
07-28-2008, 03:23 AM
It was Dragunov (as in the Russian Sniper Rifle) in DR. Has his 6 name changed because he's still listed as Dragunov on the official T6 website: http://www.tekken-official.jp/tk6ac/characters/dragunov.html

l337v1n337
07-28-2008, 05:35 PM
If I think I know who you are, then I suppose I'll start learning Dragonuv.

Tho, when playing you it was possibly my 2nd time playing (and so on from weeklies). Thing was, I didn't know anything about combos, and the only mind game I knew where getting throws in. I was good with my spacing, seeing as how I was almost always able to get my throws in from random whiffs, too bad they were all broke :sad:

So with that said, I suppose Dragonuv.
Then if anything, Kazuya ;o


EDIT: If your that dude from Houston, then give me a month once T6 is out in Austin.
YOUR DONE!! ;o

aw im hurt you dont remember me. I met you through jeff (crimsondisaster) at.. some tourny somewhere. But yeah, indian tekken player. not too many of those. Either ways, if youre just starting out with tekken (which you are) you will get really frustrated if you use kaz as your main. By all means, please keep playing him. There is no other way to get better.. but I dont think it should be too tough for you to work with 2 characters at the same time.

evilj
07-28-2008, 06:33 PM
I just picked bob today and learned easy random stuff within a few seconds. Anyone know how to play bob and want to give an easy guide? I don't like to look at zaibatsu.

All I found out was df+2 is mad good,
I follow up with neutral, 2, 2, 2 uf+1+2~1 B! f+3

db+4,3+4,3 hits somehow on wall.
2,1 is good poke. f+3+4 and b+3+4 are his crazy rolls.
b+1+2 works for something.

PozerWolf
07-28-2008, 06:48 PM
aw im hurt you dont remember me. I met you through jeff (crimsondisaster) at.. some tourny somewhere. But yeah, indian tekken player. not too many of those. Either ways, if youre just starting out with tekken (which you are) you will get really frustrated if you use kaz as your main. By all means, please keep playing him. There is no other way to get better.. but I dont think it should be too tough for you to work with 2 characters at the same time.
Hehe, I got a lot of patients with fighting games, man ;o

But still, I'll take your advice and go ahead and use Dragonuv.
However, if I recall correctly I think I know who you are.

BTW, goto Arcade UFO when it opens!! =)
(Date has not been announced yet, but expect it to open soon)

l337v1n337
07-28-2008, 07:14 PM
evilj- for REALLY basic bob stuff, you already know of d/f+2. If youre using f+3 as an ender, be sure to take advantage of the fact that youre dropping them right in front of you. Otherwise its worthless and youre better off ending with 1+2, 1+2 or some other easy, mindless ender.

use db+3 as a quick low poke (its punishable, ofcourse). Also dont forget about his hell sweep (crouch dash 4), and u/f+3+4,4 or something afterwards. (sorry, someone else might be able to help you a bit better with that on here). Also, mess around with b+3 if they are on the floor rolling around. Might even get f+3 and then b+3. Also, dont forget about wr2,2.

Either ways, I dont really play Bob, but I try to play a little bit of him here and there just so I can play a little smarter against him. Note that this is just some real basic stuff, but it seems like thats all youre asking for, for now. When you want to learn more, you'll have to go to TZ for the full buzz.

pozer- yeah i'll definitely stop by ufo when I visit austin. I'll talk to ryan about it in a bit. I'll show you some t6 stuff while im there.

Syxx573
07-29-2008, 12:00 AM
Hehe, I got a lot of patients with fighting games, man ;o

are you a doctor

oh and if you want to learn bob just watch youtube

PozerWolf
07-29-2008, 10:15 AM
pozer- yeah i'll definitely stop by ufo when I visit austin. I'll talk to ryan about it in a bit. I'll show you some t6 stuff while im there.
You better, and you will!
I know your teachings won't go to waste, because I actually do look forward into taking the game seriously. And when I pick a game I want to stay serious with, I usually stick with it.

So, yar!! Teach me! :woot:

are you a doctor
I am the doctor of love!!!



No wait, I posted a link of that video Doctor Dick from youtube, I think its Not Safe For Work (NSFW).
Funny video, tho.

BaSiK_TeKniK
07-29-2008, 10:19 AM
Question hows king? hes my main. but also want to pick up Leo

Saotome Kaneda
07-29-2008, 10:43 AM
Question hows king? hes my main. but also want to pick up Leo
Overall he's similar to his DR self, just has better ways to get iSW in combos now thanks to B!. In fact, its the only post B! move you should do, as everything else that isn't a throw doesn't do as much dmg.

-His old combos with f+3 don't work anymore, gotta use his new df+4,3 string in lifting juggles
-He's better at punishing long range whiffs now thanks to b+1,2
-Thanks to a new throw his grab game is better against those that can't read hands
Overall he's solid, but AKing is slightly better this time

BaSiK_TeKniK
07-29-2008, 12:54 PM
Thanks

ssjbrydon
07-29-2008, 09:58 PM
why is ganny low tier now? i play him and yoshi and it seems they both been toned down from what i heard. what about bruce also?

Saotome Kaneda
07-30-2008, 11:10 AM
why is ganny low tier now? i play him and yoshi and it seems they both been toned down from what i heard. what about bruce also?
All the things that made Ganryu good before(safe launchers, braindead oki) are worthless now since a handful of those move got new properties/animations. Realistically he wasn't good until late in DR's lifetime when people started playing him turtle-style.

Yoshimitsu actually got better in some ways, ppl just need to adjust to his new BS.

Bruce is solid now.

BaSiK_TeKniK
07-30-2008, 07:07 PM
what about my main shemale Leo?

l337v1n337
07-30-2008, 10:57 PM
great character. Awesome juggles, with bound ending with awesome oki right afterwards. Character has great mixups as well. Overall, a fantastic character. There is just so much you can do with her, and yet she is pretty simple to play with.

Ouroborus
07-31-2008, 04:59 AM
how good is raven? thinkin of pickin him up. how bout lei?

i want to learn zafina, but heard she aint too good.

Rinsuku
07-31-2008, 05:14 AM
I'm probably late on this but, Gamechariot Gamechariot (http://gamechariot.com/08movie_tekken6.html) is showing Tekken 6 vids now. So...yay new stuff. I don't have Youtube so this is completely new to me. :shake:

l337v1n337
07-31-2008, 06:31 AM
how good is raven? thinkin of pickin him up. how bout lei?

i want to learn zafina, but heard she aint too good.

Raven is much better than the he was in DR. I dont know much about the character personally, but I know he can carry to the wall very easily even after a bound and still cause PLENTY of damage. We played tissuemon's raven to death when he was here for a couple of weeks. Too good.

as for lei- lei is better than raven. One of the best in the game. I could write a freaking book about this character.

evilj
07-31-2008, 07:43 AM
Lei is really good in this game, probably his best incarnation since tag. He has really good lows and 50/50 options.

Saotome Kaneda
07-31-2008, 09:25 AM
Lei is really good in this game, probably his best incarnation since tag. He has really good lows and 50/50 options.
This is the part I don't understand. A LOT of US Lei players say he sucked in 5.0-DR. And now they're singing praises(for the most part) and the only major changes I see are changes to formerly unsafe yet unlaunchable moves, a damage boost, and additions to his overall movelist. A good deal of the shit I see now in T6 is just adjustments of the shit he had in DR.

evilj
07-31-2008, 09:39 AM
Well whatever the reason, he's better. It's the little things. I don't go on zaibatsu or talk theory fighter, I can only comment on my own observations and experience in person.

The additions are a plus, it seems harder to hit him in general, and to see his lows. He can punish with them faster and his juggles do more damage in general. In DR, it feels like I could get cleaned hit about 4-5 times and I was dead. In this game, it feels like 3-4... whether that's because of lei, or bound or wall, it don't matter.

In tekken 4, he was like bottom 3 imo. Tekken 5.0 he was still not great, DR I thought he was a solid character, not tops but solid.

Sometimes characters always get better Ling for example, has gotten better throughout the years but that doesn't mean they go up in the tier listing. If anything she's low in tekken 6 because everyone else got much better. I don't even play her anymore and she's been my main. Her short arms are bad.

On the otherhand, I haven't played lei since tag and was actually considering picking him up as my secondary next to devil jin. I sold out and went to Bob though :( My scrub bob was already getting wins. I might pick up lei or julia.

BaSiK_TeKniK
07-31-2008, 09:39 AM
great character. Awesome juggles, with bound ending with awesome oki right afterwards. Character has great mixups as well. Overall, a fantastic character. There is just so much you can do with her, and yet she is pretty simple to play with.

yeah she seems good to play. I may play as her If i ever get to a machine. I see that she is pretty high in the rankings too. :wink:

ShinkuuR
07-31-2008, 11:20 AM
This is the part I don't understand. A LOT of US Lei players say he sucked in 5.0-DR. And now they're singing praises(for the most part) and the only major changes I see are changes to formerly unsafe yet unlaunchable moves, a damage boost, and additions to his overall movelist. A good deal of the shit I see now in T6 is just adjustments of the shit he had in DR.

I don't know much about T6 Lei, but he still seems to rely on 50/50 mixups to get the job done. He's probably better on damage, but that's goes for mostly everybody on T6 thanks to bound(Lei seems to benefit from it more though). His shenanigans and new animations are great because they make him a fresh character again and give him more options, but it's only a matter of time until we get used to his new shit(like with Yoshi :mad: )

I would like to see a Lei expert point out the finer details though.

l337v1n337
07-31-2008, 07:18 PM
Saotome- but really, those adjustments were what changed him from a completely shit character to something amazing. He was great in DR as well btw. The changes you listed well warrant his increased ranking.

The very MAIN thing is easy damage. In 5.0 it was near impossible to be damaging with Lei.. and now he is on par with the other characters, and better than most. This is off any launcher. Lei also has fantastic options on the wall now.

Moves like d+4,4 and d/f+1,1 make him awesome at close-range. d/f+1 is ridiculously fast. I was talking to crow about this and even he mentioned you cant fight lei head-on. Only way is to stay away and bait, now. Lets not forget snk 1,2,1,2. Really I use this mostly for the 1,2,1 part into panther. This puts a lot of pressure on the opponent as snk 1,2~f goes into snk; 1,2,1~f is panther.. and 1,2,1,2~f is snake again (granted the last hit is high.. but its something to use from time to time if they get used to spamming something after the 1,2,1).

bt d+1 seems to be much quicker now(though I could be mistaken.. but it beats out a LOT of stuff it wouldnt beat in the previous games) Add to this the damage you can NOW get compared to his previous iterations, and its game time. Also you have your d/b+4. Its tougher to launch with JUST d/b+4 this time around.. but d/b+4,4 still knocksdown at any range. However any decent lei player will learn this range quickly and use it to his advantage. D/b+4~snk, ss pnt 2, 2, f n 2, bound? its great.

Another new gem is b+4. This is a very quick low (similar to steve's db3). b+4~B goes into backturn afterwards. If the b+4 connects, you have a mixup.

Drunken stance is something I also enjoy a lot. Tapping f once will send you flying forward in a very drunkard style dash. The dash will look ridiculously vulnerable.. he dashes quickly and stops right in your face with his drunk little fists. think jackie chan (as if you couldnt). Great thing about this is that you can cancel out of the dash at any time. Not only that, you can even cancel regular MOVES out of this. Basically think really long drunken dash.. but in the middle of it I can whip out a d/b+4. This just adds a whole new element to this stance and ofcourse makes the opponent think more than twice. Also, I love going into drunken stance after a wall combo.
You can either dru 1 into the wall.. do a low.. or use dru 1+3 or 2+4. This is his old Drg1 throw. The break for this is now 1+2, though the throw comes out very quickly if youre right at the wall and they are right there. Also, he will attempt to throw twice if the first one misses (though I dont care much for this). Either ways, if you do it correctly, the wr3 on the wall can also CROSS OVER. This means the youre now sandwiched between the wal and the opponent, with your opponent on the floor and youre facing the wall (back to the opponent). This is good news for you. If they roll, bt d+1 will connect. If they use a 3 to get up with, your bt d+1 will connect as well.
And if you want to have the cross over guaranteed after the throw on the wall.. a d+4 will do the trick every single time.
There is also the subject of his ground stances. I wont lie.. I thought they looked cool and what not, but I absolutely hated them at first. I thought they ruined the only good thing lei had going for him since 5.0. I couldnt have been more wrong... the freedom lei has between all his ground stances is ridiculos. These stances I use more for baiting than anything else. I try not going directly into the stances while close to the opponent. However the fact that I can wake up directly in drunken by pressing 1+2 in any of the ground stances is great.
Simple scenario.. say youre on the ground head away feet towards face down. a 1+2 will make you rise immediately into drunken stance.. however you will be backturned. Backturn drunken will make your opponents think its open season. However now you can even bust out a bt d+1 while in drunken.. and again RIDICULOUSLY fast.
Another thing I like about the ground stances.. I could do the typical 4~3 slide.. which would cross up the opponent. Typically a 3 is guaranteed after this. However as soon as this slide connects I immediately hit 1+2 again to rise into bt drunken.. to give me yet another mixup, again with great damage either ways.

There is a lot more to it than just this. I know the changes arent much.. its just bits and pieces here and there.. but this has completely changed lei's FEEL in this game. It actually makes him seem like a complete character capable of hanging with the big boys.. which he does.

ShinkuuR
08-01-2008, 05:35 AM
Saotome- but really, those adjustments were what changed him from a completely shit character to something amazing. He was great in DR as well btw. The changes you listed well warrant his increased ranking.



Damn Lei looks like a beast on paper!:amazed: I might take him up again, but between learning Zafina and relearning Julia I'll probably have my hands full.

I don't see much about Miguel anymore. I have to catch up on him...

Saotome Kaneda
08-01-2008, 07:36 AM
some people dont change title, even with new info.
If we get new info I WILL CHANGE THE THREAD TITLE, MUCH LIKE HOW I DID WHEN THE JPN RELEASE WAS ANNOUNCED.

l337v1n337
08-01-2008, 10:03 AM
Damn Lei looks like a beast on paper!:amazed: I might take him up again, but between learning Zafina and relearning Julia I'll probably have my hands full.

I don't see much about Miguel anymore. I have to catch up on him...

paper is one thing.. but when you pick him up and actually give him some time he feels amazing. Ive been playing t6 since feb. of this year.. im pretty glad I decided to stick with him. Im doing pretty well with him over here.

Saotome Kaneda
08-01-2008, 10:20 AM
paper is one thing.. but when you pick him up and actually give him some time he feels amazing. Ive been playing t6 since feb. of this year.. im pretty glad I decided to stick with him. Im doing pretty well with him over here.
See, this and your last post is what I haven't seen a lot of. Then again, most of my Lei feedback comes from TZ posters(who for the most part suck) and Blood Red, who swears up and down that DR Lei is so horrible(and I remember him saying more of the same about T6 Lei) and that he has to work so hard to do shit. Lei is one of the few chars in the game who has honest 50/50s, with at least one of those options either being safe or having some avoidance property.

PozerWolf
08-01-2008, 10:36 AM
So yeah, looking into Dragunov, and notice something called "B!" or "W!"?

And, in this video:
http://ca.youtube.com/watch?v=3qccw4Agjao what combo is he doing there?

Sorry for the all the noob questions, but I want to have a little more info by the end of the today before I get a chance to play again :sad::wink:

ShinkuuR
08-01-2008, 10:48 AM
So yeah, looking into Dragunov, and notice something called "B!" or "W!"?

And, in this video:
http://ca.youtube.com/watch?v=3qccw4Agjao what combo is he doing there?

Sorry for the all the noob questions, but I want to have a little more info by the end of the today before I get a chance to play again :sad::wink:

B!=Bound. A move that you use during a juggle that slams you on the ground but still bounces you up a little, enabling you to continue the combo.

W!=Wall Splat. When you're slammed against the wall via juggle or a strong move when the opponent's back is next to the wall (deathfists, most launching attacks, etc)

That first juggle was df+2, 4,1, 1, 2,1,3, W!, f,f+2, B!, b+4,2 IIRC. The stomp doesn't look guarenteed.

PozerWolf
08-01-2008, 11:14 AM
B!=Bound. A move that you use during a juggle that slams you on the ground but still bounces you up a little, enabling you to continue the combo.

W!=Wall Splat. When you're slammed against the wall via juggle or a strong move when the opponent's back is next to the wall (deathfists, most launching attacks, etc)

That first juggle was df+2, 4,1, 1, 2,1,3, W!, f,f+2, B!, b+4,2 IIRC. The stomp doesn't look guarenteed.
Ah, thanks for the info!
Yeah, I've seen both B! and W!, I just didn't know what they mean. Oh well, gotta find out how to do B!.

Oh, and thanks for the info on the 1st combo.
I mainly needed to know just so I can see what I'm looking at when trying to do the combos tonight.

Thank youz :china:

ShinkuuR
08-01-2008, 11:43 AM
Ah, thanks for the info!
Yeah, I've seen both B! and W!, I just didn't know what they mean. Oh well, gotta find out how to do B!.

Oh, and thanks for the info on the 1st combo.
I mainly needed to know just so I can see what I'm looking at when trying to do the combos tonight.

Thank youz :china:

http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=107217

It looks like his bound moves are:
-b+1+2
-4,3
-f,f+2
-1,3,2

Basically just look for attacks that look like they can slam/push people on the ground, and they will probably be bound moves.

archetype
08-01-2008, 11:51 AM
I hope my boy Wang is aight in this.

bobino
08-01-2008, 11:54 AM
wang isnt as good in 6 as he is in dr in my opinion but he still has some decent options. just feels like they are forcing you to not really launch with him and just stay on the ground

PozerWolf
08-02-2008, 01:54 AM
Day 1 of playing Tekken 6.







I forget to bring my small sheet of combos and forget how to do any =/

l337v1n337
08-02-2008, 07:41 AM
where are you playing?

Saotome Kaneda
08-02-2008, 08:34 AM
Day 1 of playing Tekken 6.

I forget to bring my small sheet of combos and forget how to do any =/
hahahaha

Mycah Leonhart
08-02-2008, 09:02 AM
where are you playing?



Where else would we be playing at in Houston :wink:

PozerWolf
08-02-2008, 10:44 AM
I was playing in Austin actually.
Arcade UFO, son!

They had a trial run before any kind of grand opening.
For more info about it, just go here: http://forums.shoryuken.com/showthread.php?t=146422

There going to be a 2nd trial run (if you want in on that), but I'd wait for the Grand Opening.



But yeah, playing Dragonuv was kind of fun.
I think I may stick with him... hmmmmm...

evilj
08-02-2008, 11:56 AM
dragonuv's WR 2 (fff+2) is too good, and it looks cool.

DS
08-02-2008, 12:42 PM
So, has anyone used Bruce yet? If so, some combos would be nice and a general outlook of how he plays compared to T5DR. His mixups are looking pretty fucking good from the vids I've seen, but has anyone had that hands-on experience yet?

Strike_Prime
08-02-2008, 12:59 PM
i tried out miguel, that guy is A BEAST, his unblockable is probably the funniest one to hit the tekken series

his basic set up of 1, 2, 1+2 does some crazy damage alone and it causes B! so it just gets better and better, he also has a launcher that sends people 5 stories high....:wow:

and this isnt even including his savage stance :rock:

MarkMan
08-02-2008, 01:25 PM
i tried out miguel, that guy is A BEAST, his unblockable is probably the funniest one to hit the tekken series

his basic set up of 1, 2, 1+2 does some crazy damage alone and it causes B! so it just gets better and better, he also has a launcher that sends people 5 stories high....:wow:

and this isnt even including his savage stance :rock:

Where did you play T6 at? I see you're from SD in your location?

Strike_Prime
08-03-2008, 12:17 AM
Where did you play T6 at? I see you're from SD in your location?


yup born and raised haha i went to the SDT room at comic con, but i played it at vegas in new york new york, it cost too damn much so i only played one game ($3.00!!!!:mad:)

but if your brother's name is alexman, then i know him cause me and him went to elementry school together

Surf and Destroy
08-03-2008, 04:13 PM
So, has anyone used Bruce yet? If so, some combos would be nice and a general outlook of how he plays compared to T5DR. His mixups are looking pretty fucking good from the vids I've seen, but has anyone had that hands-on experience yet?
'


we've bin pplaying around a alittle with bruce, he has a "tiger knee" move that literally goes about 20 ft into the air, prolly the highest move in the game, lmao tekken is such trash



that is all

Helter Skelter
08-03-2008, 10:39 PM
'


we've bin pplaying around a alittle with bruce, he has a "tiger knee" move that literally goes about 20 ft into the air, prolly the highest move in the game, lmao tekken is such trash



that is all

Hasn't Bruce had that move since the original Tekken 5?

Saotome Kaneda
08-03-2008, 11:44 PM
Hasn't Bruce had that move since the original Tekken 5?

Yup. And IIRC Surf has been saying the same shit since then too.

MarkMan
08-04-2008, 08:41 AM
yup born and raised haha i went to the SDT room at comic con, but i played it at vegas in new york new york, it cost too damn much so i only played one game ($3.00!!!!:mad:)

but if your brother's name is alexman, then i know him cause me and him went to elementry school together


Yea, that's my bro lol. Small world, lol.

$3 = X_X

Gimpy
08-04-2008, 08:49 AM
$3 a game? :wtf: That's gas prices. You better be one bounding mofo!. :lol:

Strike_Prime
08-05-2008, 11:06 AM
$3 a game? :wtf: That's gas prices. You better be one bounding mofo!. :lol:

Yea, that's my bro lol. Small world, lol.

$3 = X_X

haha it is a small world

3 bucks a game is wayyyyyy too much, even if the machine cost about 24,000:arazz:

now if they lowered it to 75 cents a game....:woot: haha wont happen for a while

so next time you go to vegas and play T6 in new york new york, be sure you know what the hell your doing or else its 3 bucks down the drain.....

l337v1n337
08-05-2008, 05:00 PM
haha it is a small world

3 bucks a game is wayyyyyy too much, even if the machine cost about 24,000:arazz:

now if they lowered it to 75 cents a game....:woot: haha wont happen for a while

so next time you go to vegas and play T6 in new york new york, be sure you know what the hell your doing or else its 3 bucks down the drain.....

3 bucks works if its in vegas right on the strip

mugenXinfinite
08-06-2008, 11:31 PM
i know jin got some new moves, bryan is madd and murdok is a monster
i hope this comes to US before SF4 thats the only time i will have for other games

PozerWolf
08-07-2008, 05:43 PM
So is there a place that tells what means what on Tekken 6.

Like what W! and B! means (which I know now, but still).
I'm looking up stuff on Kaz and see something called "Ewgf" and no one really explaining what it is (they know the term so well).

Wondering if there is like a place that defines what all these prefixes mean.
If not, then what is "Ewgf"?

l337v1n337
08-07-2008, 07:40 PM
So is there a place that tells what means what on Tekken 6.

Like what W! and B! means (which I know now, but still).
I'm looking up stuff on Kaz and see something called "Ewgf" and no one really explaining what it is (they know the term so well).

Wondering if there is like a place that defines what all these prefixes mean.
If not, then what is "Ewgf"?

javascript:MM_openBrWindow('../legend.php','Legend','scrollbars=yes,resizable=no, width=390,height=420')

not sure if that link works. if not, just go to tekkenzaibatsu.com and look at the top tabs for the legend.

edit- link failed so hard. yeah tz -> legend

CrimsonDisaster
08-10-2008, 06:42 PM
Pozer-
EWGF = Electric Wind God Fist = that fast sparkly uppercut launcher that all the Mishimas have = just frame DP. I've told you this at least a few times yo.

Vineet-
Let's get some games in when you come up to Austin, I will show you the power of my Tekken scrub style.

l337v1n337
08-10-2008, 10:39 PM
till this be the same as last time? one machbreaker = 75% damage? man that was awesome

PozerWolf
08-10-2008, 10:59 PM
Pozer-
EWGF = Electric Wind God Fist = that fast sparkly uppercut launcher that all the Mishimas have = just frame DP. I've told you this at least a few times yo.
We all know what it is, but not many know what the prefix was >_>

Saotome Kaneda
08-11-2008, 08:21 AM
till this be the same as last time? one machbreaker = 75% damage? man that was awesome
lol no
Unless you saw something I haven't seen yet. =/ Machbreaker is hardly used outside of combos now.

CrimsonDisaster
08-11-2008, 12:17 PM
We all know what it is, but not many know what the prefix was >_>

EWGF isn't a prefix. Learn some grammar son!

SK:
It was something silly involving walls and a lot of bad tech decisions IIRC

Saotome Kaneda
08-11-2008, 10:54 PM
EWGF isn't a prefix. Learn some grammar son!

SK:
It was something silly involving walls and a lot of bad tech decisions IIRC
Oh, so basically someone losing mad life by being stupid? That's ANY FG, really. Tekken just makes it easier. :tup:

Terry_nb
08-13-2008, 01:06 AM
Got Jin some serious upgrades, like some T4 2,1 and Scraper cheese? I mean it was harsh to play him in T5 ... Outside of Nina all the tops owned me, a medicore T player for fun, usually. Would be great to anger a friend of mine who takes it all seriously. :) Well the game won't be out anytime soon though ...

Switch Blade
08-13-2008, 05:23 AM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/

Helter Skelter
08-13-2008, 04:07 PM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/

I love this combo video. It's all kinds of retarded.

Saotome Kaneda
08-13-2008, 04:39 PM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/
I'll be watching that when I get back to my room.

Akuma4Real
08-13-2008, 06:48 PM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/

:rofl: that's crazy man. I wonder what patch this is as well, it'd be surprising if it's the latest.

CarpeNoctumXIII
08-13-2008, 07:37 PM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/

Ugh...this is why I never got into Tekken all that much.

Atomic Moth
08-13-2008, 07:43 PM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/

I guess the lesson is to not pick Kuma or Jack

ZeonTheUnborn
08-13-2008, 07:55 PM
[/INDENT]Hasn't Bruce had that move since the original Tekken 5?

They've upgraded that move. You can do two of them now. So it's QCF 3+4, 3+4. Bruces mixups make him a beast. His kick, dash, uppercut move juggles like a bitch and they've increased his speed. Basically...Bruce fights more like Tony Jaa. More fluid. But Jack 6, that bitch has some combo potential...and Leo. Jeez, Leo is also a beast and FINALLY I can combo with Raven thanks to bound. But uh...the new final boss and the bonus battle are kinda cheap. You can't throw neither of em...and both of em are bigger than you...waaaaaaay bigger. Damn toyota robot. Bitch shot a laser and made me fall through the ring.

Saotome Kaneda
08-13-2008, 08:35 PM
I guess the lesson is to not pick Kuma or Jack
it's been known for years that big characters have always been the best combo dummies

Saotome Kaneda
08-13-2008, 11:16 PM
In other news, the KYSG crew has outdone themselves with this vid. A good handful of those you'll be hard-pressed to recreate. But the core of some of those combos are there, and will change some people's BnBs/wall juice.

Also, Namco-Bandai better take these vids as a clue to fix juggle and grounded properties on the bigs, because this shit has made it hard for them to be worthwile for a while now. The last time big chars have been good was the last no-wall Tekken.

The_Dragon
08-13-2008, 11:27 PM
That was an impressive video.

VangardB
08-14-2008, 05:25 AM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/

Jack 6 100% without rage....wow.

ReXXXSoprano
08-14-2008, 07:05 AM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/

That shit was baneeners. Just sucks I won't get my hands on this before December.

Saotome Kaneda
08-14-2008, 07:38 AM
Jack 6 100% without rage....wow.
The old 100% was based off a similar setup. I think if J6 had the old CH df+1212 his combos would be like that almost all the time. Have fun getting iWR+2 at wall tho lol

I like the King one where they did the zero-clearance iSW. Only on programpad can you get that.

Inca
08-14-2008, 12:25 PM
Latest Tekken 6 combo vid

8 minutes long

http://www.youtube.com/watch?v=kFU1ElNBQYY&eurl=http://sdtekken.com/tekken-6/

it's a kysg vid so don't expect to even get remotely close to landing these juggles. He uses a programmable stick, been doing this since t3. He even said that some juggles although he programmed them they aren't 100% guarenteed to land everytime. He says it takes a fair amount of attempts for the combo to even land correctly. So don't get worried about people doing those in offline matches let alone online matches in the future. Yes the juggles are definitely impressive to watch but they lose their appeal once you realize they are 100% impractical and impossible to land.

Saotome Kaneda
08-14-2008, 01:25 PM
kysg isn't a he, it's a they, watch the credits next time



I imagine the ones they refer to would be the Marduk groundthrow one, that Nina one in the temple after the broken wall, possibly the Lee one(thanks to angles). There's more but those just look fucked from my POV.

Inca
08-14-2008, 03:04 PM
lol credits who even watches credits to combo vids, I rarely watch credits at the movie theaters. I don't really care if kysg is 1 or 50 guys the combos are 100% impractical. Yes it a great exhibition, but that's about it, to land those combos you need to do inputs at about 1 frame per input, line up both chars on the map at the exact coordinates, line up pluto with venus, drink a couple v8s, do a line a coke and hope the namco devs did a good job with predictable hit boxes.

Atb_555
08-14-2008, 03:25 PM
it's a kysg vid so don't expect to even get remotely close to landing these juggles. He uses a programmable stick, been doing this since t3. He even said that some juggles although he programmed them they aren't 100% guarenteed to land everytime. He says it takes a fair amount of attempts for the combo to even land correctly. So don't get worried about people doing those in offline matches let alone online matches in the future. Yes the juggles are definitely impressive to watch but they lose their appeal once you realize they are 100% impractical and impossible to land.

But T6 isnt release on console yet so how could they even use a programmable stick?

Saotome Kaneda
08-14-2008, 04:04 PM
But T6 isnt release on console yet so how could they even use a programmable stick?
It doesn't take much to solder/move some wires so that your stick/pad inputs are read by the game as long as you know what you're doing.



tl;dr
You obviously didn't pay attention to what I said earlier. A good deal of those combos have portions that are VERY useful, and can be used in lieu of what some people are using as filler now. The Mishima combos in particular all have large parts that can be done by humans. Don't just write it off just because KYSG had performed it, because a lot of top Japanese players gave input as well(I saw Matador up there in the half second credits that wasn't that far after the J6 combo fadeout). I remember after certain older KYSG vids people doing their combos within weeks, or adaptations of them.

Hell, that A.King one I could probably do. The only hard part in that whole thing is getting the spacing for the cartwheel, and making sure you don't get WS+1 instead of GS. People were doing DU, DU, df+1, f+1+2_d+2 B! for a few weeks before I left back in April.

Atomic Moth
08-14-2008, 09:27 PM
Just for reference, which characters are included in the 'big' class? I really haven't looked since T3

I would think of the top of my head:

Big: Jack, Kuma, Marduk

Big, not tall: Ganryu

Upper mid: King

Meaning that Kuma is easier to juggle than Ganryu who is easier than King.


I always figured King was the boundary between big and mid size.

Saotome Kaneda
08-14-2008, 09:49 PM
Just for reference, which characters are included in the 'big' class? I really haven't looked since T3

I would think of the top of my head:

Big: Jack, Kuma, Marduk

Big, not tall: Ganryu

Upper mid: King

Meaning that Kuma is easier to juggle than Ganryu who is easier than King.


I always figured King was the boundary between big and mid size.
According to what I remember in T5, it goes:

Kuma(special)
Jack, Marduk(special)
King(AKing)
Ganryu
Rest of males
All Females
Ling

Kuma is special because he's the fattest big guy. Some combos actually DROP on him because of his weird hitbox.

Marduk is special because he's the tallest big guy. I haven't seen much that is 'duk specific since 6 electrics.

King is large, but not large enough to put him into the big class. Ganryu actually is pretty small. He's smaller than Jack.

Timstuff
08-14-2008, 10:15 PM
Out of curiousity, is it normal for this game to cost $3.00 per play, or is my arcade just downright mad?

KORYNTHYAN
08-15-2008, 12:51 AM
AFter playing so much SCIV and then seeing this video...(and also owning/playing VF5),
I'm almost convinced that Tekken is no longer of any interest to me. Which is sad,
because it used to be my life. The game is BORING---jugglejugglejugglejuggle
wallsplatjugglejugglejuggle.

~K.

Surf and Destroy
08-15-2008, 01:08 AM
Out of curiousity, is it normal for this game to cost $3.00 per play, or is my arcade just downright mad?
'

dude thats alot, here in Houston its $1.50, your geting ripped off





that is all

l337v1n337
08-16-2008, 01:03 PM
lol no
Unless you saw something I haven't seen yet. =/ Machbreaker is hardly used outside of combos now.

?

i was talking to jeff (crimson) about how we played at evo south... where i'd be on 30% health or something and jeff/pozer would be at 150.

good times.

Saotome Kaneda
08-16-2008, 01:27 PM
?

i was talking to jeff (crimson) about how we played at evo south... where i'd be on 30% health or something and jeff/pozer would be at 150.

good times.
The point of my reply was that for the most part Bryan has much better punishers now so Machbreaker isn't really used as much.

blazeu25
08-16-2008, 02:02 PM
dont no if this was posted but ill post it anyways

as of aug 10, 2008, the updated (tougeki) tier list is.................

S+
Kazuya, Jin, Devil Jin, Bob

S
Anna, Dragunov, Lei, Raven, Roger.jr

A+
Armor King, Zafina, Jack6, Julia, Nina, Bryan, Heihachi, Miguel, Lee, Lili, Leo, Law, Yoshimitsu

A
Asuka, Eddy, King, Kuma&Panda, Xiaoyu, Steve, Hwoarang, Feng, Bruce, Paul, Marduk, Wang

B+
Ganryu, Baek

evilj
08-16-2008, 07:46 PM
That looks pretty accurate, I didn't really know jin's potential until recently. Never seen roger jr in action either.

Dragonuv, Raven, Lei around the same with dragonuv ahead makes sense, I would think leo but be in the same tier as well.

Shishioh
08-16-2008, 07:54 PM
Paul is ass as expected.

Everyone else gets all the new crazy shit but him....

Saotome Kaneda
08-16-2008, 08:44 PM
That looks pretty accurate, I didn't really know jin's potential until recently. Never seen roger jr in action either.

Dragonuv, Raven, Lei around the same with dragonuv ahead makes sense, I would think leo but be in the same tier as well.
I didn't say anything earlier, but Jin carries to the wall w/o bound the best of all the Mishimas, and probably the best in the game thanks to b+2,1(IIRC). It's also a braindead punisher that gives disturbing +frame games almost as bad as his old 2,1. All of the rest of his ground game is solid too. His hellsweep not being AS slow as it used to makes it better too.

Roger Jr. is up there because the stupid dmg you get off of ANY launcher, having possibly the BEST homing attack in the game (tailwhip, aka df+3), and her punch range not being ass anymore(reanimated 2,1 helps a WHOLE lot).

And thanks to f+4 post B!, Jack-6 has raised up a bit. After the A99 patch people were having problems getting good damage since you had to sacrifice so much before B! in order to get full df+1212 to hit.

Also, LOL Baek and Ganryu. You niggas suck. Too bad for Baek though, because he really needed to get better boosts but the fact that he has like 0 useful B! moves outside of FLA really hurt him, along with the fact that he's still stupid basic. Ganryu on the other hand, while I understand some of his nerfs/changes, he didn't need to get fucked THAT bad. lol


EDIT
Re: Shishioh - To be honest, EVERYONE ELSE but the B rank has good shit and can challenge the top, its just that in some cases it's just not enough. Once again the main factor from what I see is how well they can pressure, how well they can punish, and (for the most part) how much damage/pressure can you get from any hit(specifically sweeping lows).

evilj
08-16-2008, 09:03 PM
Paul is ass as expected.

Everyone else gets all the new crazy shit but him....

You know what I actually find it a lot harder to fight against paul in this game than in previous games. He has this new slow ass low that seems impossible to block for me for some reason that leads to almost 50% damage.

Also his old d+1,2 d+1,4,2 mixup, which is the oldest thing he's had is actually a lot harder to block lol. Eating that against the wall sucks.

sao kan: Yeah you're absolutely right, I didn't know the notation but that's exactly the move I was thinking about when I said jin was good. It takes you so far without bound, and very good on regular hit. I might have to say he's above devil jin just because he's so much easier use.

Playing mishimas (kaz, dj) really really suck if your execution is less than 85%.
I think hwoarang belongs in A+ tier somewhere next to armor king but that's just me.

Saotome Kaneda
08-16-2008, 09:35 PM
You know what I actually find it a lot harder to fight against paul in this game than in previous games. He has this new slow ass low that seems impossible to block for me for some reason that leads to almost 50% damage.

Also his old d+1,2 d+1,4,2 mixup, which is the oldest thing he's had is actually a lot harder to block lol. Eating that against the wall sucks.

sao kan: Yeah you're absolutely right, I didn't know the notation but that's exactly the move I was thinking about when I said jin was good. It takes you so far without bound, and very good on regular hit. I might have to say he's above devil jin just because he's so much easier use.

Playing mishimas (kaz, dj) really really suck if your execution is less than 85%.
I think hwoarang belongs in A+ tier somewhere next to armor king but that's just me.

Re: Paul
qcf+1+2 is what you're thinking of, and it's a stupid low that you know you shouldnt get hit with but it snips you anyway. lol I know how you feel.
As for Falling Leaf BS, its because they swapped the timing for it. You can actually fuzzy low parry and not get hit by either part because the sweep is WAY faster now. OTOH, it makes for some dumb juggles since he can do d+1,4,2 off of wakeup sweeps now, amongst other things.

Hwoarang, I don't think belongs that high, because he has to try SO HORD. If your D is on point and you know what he's capable of, the worst you'll get hit with off of him is his random lows. He is still decent on punishing and whiff punishing though. He just doesn't have anything scary. lol

As for Jin, I agree with the tier list, he's WAY easier to handle than DJin, simply because he has a hopkick. lol Jin has WAY more ways of getting you into the air, and NONE of them require you to B! early(DJ hellsweeps). Ease of use + better combos = better ranking. The same reason why A.King is a whole rank above King this game, even with all of his buffs and changes King has to rely on riskier shit to get dmg, and his wall dmg is lacking. A.King's juggles are easier, and if he's on a walled stage, GGPO. lol King can't do a mid-screen combo, knock them away post-B!, and still get damn good wall DMG(post B! df+1, f+2,1 W! SW).


I like how niggas was saying Julia was ass, and now she's at the top of the A+ tier. lol All because they were worried that she had no good B! combos. How far we've come.

Shishioh
08-16-2008, 09:39 PM
QCF 1+2 gets me killed too much to use it with him.

Phoenix Smasher has next to no pushback now so it's even more punishable.

They took his rapid fire to the low attack away completely so that leaves that move onesided.

His regular punch launcher has no range whatsoever anymore.

Nerfed damage on PS also.


They had no reason to nerf him like this. He was already just midtier....now he's ass tier.

And I didn't appreciate that "make him dumb" shit in T5 either.

evilj
08-16-2008, 09:47 PM
Re: Paul
qcf+1+2 is what you're thinking of, and it's a stupid low that you know you shouldnt get hit with but it snips you anyway. lol I know how you feel.
As for Falling Leaf BS, its because they swapped the timing for it. You can actually fuzzy low parry and not get hit by either part because the sweep is WAY faster now. OTOH, it makes for some dumb juggles since he can do d+1,4,2 off of wakeup sweeps now, amongst other things.

Hwoarang, I don't think belongs that high, because he has to try SO HORD. If your D is on point and you know what he's capable of, the worst you'll get hit with off of him is his random lows. He is still decent on punishing and whiff punishing though. He just doesn't have anything scary. lol

As for Jin, I agree with the tier list, he's WAY easier to handle than DJin, simply because he has a hopkick. lol Jin has WAY more ways of getting you into the air, and NONE of them require you to B! early(DJ hellsweeps). Ease of use + better combos = better ranking. The same reason why A.King is a whole rank above King this game, even with all of his buffs and changes King has to rely on riskier shit to get dmg, and his wall dmg is lacking. A.King's juggles are easier, and if he's on a walled stage, GGPO. lol King can't do a mid-screen combo, knock them away post-B!, and still get damn good wall DMG(post B! df+1, f+2,1 W! SW).


I like how niggas was saying Julia was ass, and now she's at the top of the A+ tier. lol All because they were worried that she had no good B! combos. How far we've come.


Fuzzy low parrying eh, ok I will try that next time I play. It's faster? No wonder it feels like I always get hit by the d+1,4 and when I actually duck, I get hit by the stupid delayed punch. That never happened to me before. I'm wondering if I can ewgf between the d+1 and the delayed 2. Yeah I feel stupid when I get hit by qcf+1+2, it's like miguel's db+1 except slower (I can't block that either)

As far as hwoarang, maybe it's because I play Devil Jin, and I do know how hwoarang (damn I can't call him bob anymore) works, but I still feel compelled to interrupt him, otherwise his strings will never end and I'm just sitting there trying to block everything. I can't backdash anymore upclose so I'm only left with down jabs and sidewalk. I will concede to the tier listing because he still has to land a hit to do damage, but once you're against the wall, it's sickening.

Hearing your post makes me want to stop playing devil jin completely, I tried kazuya but I just never liked the character even though he's pretty much the closest thing to devil jin, and he's better than dj in this game.

I did however, pick up julia instead of bob as my secondary, but if you have any tips off the top of your head, shoot! I don't like to go to zaibatsu because I hate reading through pages of stuff, and I swear there's a bunch of noobs that post a bunch of stuff that don't even make sense, I used to post there maybe 6 years ago when I was just a noob and I did the exact same thing.

AFAIK, she's not so much a counterhit hunting, annoyance pressuring with her elbow into mad axes character anymore (which is the way she used to be and the way I still play her) Suiken, the top lei in socal, tells me she's all about wall carrying now.

I know there's that new move that hits grounded (forgot the notation already but it's with the 2 button) and a move where she tilts her head down and hits you with both arms d+1+2? u+1+2. What is the bread and butter juggle this time around?

Shishioh
08-16-2008, 09:53 PM
Another thing about d+4 with Paul: The sweep has less range now compared to 5. Just move out of range and he'll have to work harder to mixup with it.

BaSiK_TeKniK
08-16-2008, 10:09 PM
goodness Miguel looks mad fun to play

intellect edit: even though Miguel is a street fighter his fighting style is very close resemblance to french savate combat

Atb_555
08-17-2008, 07:02 AM
It's also a braindead punisher that gives disturbing +frame games almost as bad as his old 2,1.


Which mover are you talking about? I dont play Jin but I was thinking of picking him up when it comes out on PS3 so I can practice in my own time rather than spend £1 (=$2) ago just to get owned silly down the arcades.

Dwin
08-17-2008, 07:20 AM
This game has always seemed foreign to me, basically what I see is matches consisting of trying to get position to do whatever they do aka, long ass dial em' up combos. Higher level of this play is to use a combo to put your opponenet in a position on wake up where the same thing is to happen(or wall combo). Im guessing their is some kind of mixup game based more on positioning rather than hit levels or throws(which seem not to be used much). Combine this with regular fighting game stuff like punishing and traps. I dabble in vf so sometimes the things going on this game seem like this since im use to a strong throwing game in general in 3d fighters.

This is basically what I get when i see Tekken matches......


/rant

Button_Masher
08-17-2008, 07:36 AM
anyone remember the KYSG TTT combo vids
that was pretty good..and also the Jang Ik Su vid

CarpeNoctumXIII
08-17-2008, 07:55 AM
anyone remember the KYSG TTT combo vids
that was pretty good..and also the Jang Ik Su vid

I remember one KYSG TTT video that was pretty awesome. Can't remember the name though, but had almost every character.

*EDIT*Found it. (http://uk.youtube.com/watch?v=sjK68O-OFmU)*/EDIT*

Great stuff.

Saotome Kaneda
08-17-2008, 09:00 AM
QCF 1+2 gets me killed too much to use it with him.

Phoenix Smasher has next to no pushback now so it's even more punishable.

They took his rapid fire to the low attack away completely so that leaves that move onesided.

His regular punch launcher has no range whatsoever anymore.

Nerfed damage on PS also.


They had no reason to nerf him like this. He was already just midtier....now he's ass tier.

And I didn't appreciate that "make him dumb" shit in T5 either.
Never said qcf+1+2 is worth using on people, just that it's a slow low that some people that have no problems blocking/low parrying quick lows but fuck up when something slower comes out get hit by when they shouldn't. lol

It's not just that PS has less pushback, but that more people have long-range punishers for it now. It's still -14/15 IIRC.

Rapid fire to low? 1,d+4? 2,d+3? What are you talking about?

df+2 still has the range it should have, and it still beats jabs when used right. Dunno who you're playing that it's not working.

CH PS still does dmg as it should.

He's fine, just not busted like other chars. This is the first time Kuma's been better than him though. lol

Fuzzy low parrying eh, ok I will try that next time I play. It's faster? No wonder it feels like I always get hit by the d+1,4 and when I actually duck, I get hit by the stupid delayed punch. That never happened to me before. I'm wondering if I can ewgf between the d+1 and the delayed 2. Yeah I feel stupid when I get hit by qcf+1+2, it's like miguel's db+1 except slower (I can't block that either)

As far as hwoarang, maybe it's because I play Devil Jin, and I do know how hwoarang (damn I can't call him bob anymore) works, but I still feel compelled to interrupt him, otherwise his strings will never end and I'm just sitting there trying to block everything. I can't backdash anymore upclose so I'm only left with down jabs and sidewalk. I will concede to the tier listing because he still has to land a hit to do damage, but once you're against the wall, it's sickening.

Hearing your post makes me want to stop playing devil jin completely, I tried kazuya but I just never liked the character even though he's pretty much the closest thing to devil jin, and he's better than dj in this game.

I did however, pick up julia instead of bob as my secondary, but if you have any tips off the top of your head, shoot! I don't like to go to zaibatsu because I hate reading through pages of stuff, and I swear there's a bunch of noobs that post a bunch of stuff that don't even make sense, I used to post there maybe 6 years ago when I was just a noob and I did the exact same thing.

AFAIK, she's not so much a counterhit hunting, annoyance pressuring with her elbow into mad axes character anymore (which is the way she used to be and the way I still play her) Suiken, the top lei in socal, tells me she's all about wall carrying now.

I know there's that new move that hits grounded (forgot the notation already but it's with the 2 button) and a move where she tilts her head down and hits you with both arms d+1+2? u+1+2. What is the bread and butter juggle this time around?
After d+1 if they don't stop or go into crouch(if they commit to the chain), you can hopkick and beat both options because the PS is slower now. Or you can just parry at the timing for the sweep then come back up to block. It's way easier now.

Like I said with Hwoarang, the "wall of crap" only works if he can somewhere in there get a strong hit, enough small ones, or a launch/stun in. Otherwise he'll flail at you all day, and there's ALWAYS a hole you can interrupt him in. Just learn what his options are, and what your opp tends to do. Every Hwo user has their own little flowchart.

As for DJ/Jin, you have to work so much harder to do similar shit with DJ, Jin is just so much better than him now. Everything DJ can do, Jin can and in many cases, do better. Seriously, the fact that Jin has a hopkick makes him way more accessible.

I'm not a Julia player so I have no hints for you. TZ is safe as long as you stick to the combo threads and some of the other stickies, but avoid the other BS threads. But yes, she still has ground game, but it's not your focus anymore.
Another thing about d+4 with Paul: The sweep has less range now compared to 5. Just move out of range and he'll have to work harder to mixup with it.
He has enough other goofy mid range/close range mids that he can get in and get the mixup, you can't just win off of just PS/Demo Man mixups anymore.

goodness Miguel looks mad fun to play

intellect edit: even though Miguel is a street fighter his fighting style is very close resemblance to french savate combat
Mig is fun. Try him when you get the chance.
Which mover are you talking about? I dont play Jin but I was thinking of picking him up when it comes out on PS3 so I can practice in my own time rather than spend £1 (=$2) ago just to get owned silly down the arcades.
I pointed it out before. It should be B+2,1 but I'm not entirely sure. It's a "low" thrust punch into a lifting palm. Both mid, delayable, NC.
This game has always seemed foreign to me, basically what I see is matches consisting of trying to get position to do whatever they do aka, long ass dial em' up combos. Higher level of this play is to use a combo to put your opponenet in a position on wake up where the same thing is to happen(or wall combo). Im guessing their is some kind of mixup game based more on positioning rather than hit levels or throws(which seem not to be used much). Combine this with regular fighting game stuff like punishing and traps. I dabble in vf so sometimes the things going on this game seem like this since im use to a strong throwing game in general in 3d fighters.

This is basically what I get when i see Tekken matches......


/rant
It's exactly that. Because throws take SO LONG to come out(normal throws are 12, long range is 16, some special throws are 10) and if you're good enough you can see what throw is coming thanks to the hands telegraphing your intent it almost eliminates throws from the game, so you have to mixup safe mids and lows if your opp's defense is good. Because of relatively worthless throw game it has devolved into "crack that shell", frame trap games, and once you get that hit making the most of it.

VF has always been a more grounded game, and back in the TTT days there was a lot more groundplay.

MarkMan
08-17-2008, 09:15 AM
This game has always seemed foreign to me, basically what I see is matches consisting of trying to get position to do whatever they do aka, long ass dial em' up combos. Higher level of this play is to use a combo to put your opponenet in a position on wake up where the same thing is to happen(or wall combo). Im guessing their is some kind of mixup game based more on positioning rather than hit levels or throws(which seem not to be used much). Combine this with regular fighting game stuff like punishing and traps. I dabble in vf so sometimes the things going on this game seem like this since im use to a strong throwing game in general in 3d fighters.

This is basically what I get when i see Tekken matches......


/rant

Pretty much. Love this game.

lol.

tataki
08-17-2008, 09:19 AM
Pretty much. Love this game.

lol.

now that youtube hates you where can i get my share of japanese/korean tekken vids in the sea of random people around the world messing with the game?

BaSiK_TeKniK
08-17-2008, 09:37 AM
now that youtube hates you where can i get my share of japanese/korean tekken vids in the sea of random people around the world messing with the game?

same here.


we need more tekken love

l337v1n337
08-17-2008, 10:05 AM
this game is still too easy

BaSiK_TeKniK
08-17-2008, 10:17 AM
this game is still too easy

it really is. I dont see how folks complain so much about it. Its not that hard to pick up.

Saotome Kaneda
08-17-2008, 10:45 AM
it really is. I dont see how folks complain so much about it. Its not that hard to pick up.
This is actually the easiest the game has ever been. lol

BaSiK_TeKniK
08-17-2008, 11:30 AM
This is actually the easiest the game has ever been. lol

:lol:

Saotome Kaneda
08-17-2008, 11:43 AM
You obviously didn't pay attention to what I said earlier. A good deal of those combos have portions that are VERY useful, and can be used in lieu of what some people are using as filler now. The Mishima combos in particular all have large parts that can be done by humans. Don't just write it off just because KYSG had performed it, because a lot of top Japanese players gave input as well(I saw Matador up there in the half second credits that wasn't that far after the J6 combo fadeout). I remember after certain older KYSG vids people doing their combos within weeks, or adaptations of them.

Hell, that A.King one I could probably do. The only hard part in that whole thing is getting the spacing for the cartwheel, and making sure you don't get WS+1 instead of GS. People were doing DU, DU, df+1, f+1+2_d+2 B! for a few weeks before I left back in April.

After watching the vid again, a LOT of the things done in those vids are very much possible by human hands, and for the most part are better than the BnBs known right now. The spacing specific ones and the BT only combos are really the only hard ones short of the Mishima EWGFx3 ones, the Nina qcf+1xn one and a small handful of others that involve walls or wall+ floorbreak.

The real broken shit will come once the KYSG team gets their hands on the home version.

Shishioh
08-17-2008, 02:15 PM
Never said qcf+1+2 is worth using on people, just that it's a slow low that some people that have no problems blocking/low parrying quick lows but fuck up when something slower comes out get hit by when they shouldn't. lol

It's not just that PS has less pushback, but that more people have long-range punishers for it now. It's still -14/15 IIRC.

Rapid fire to low? 1,d+4? 2,d+3? What are you talking about?

df+2 still has the range it should have, and it still beats jabs when used right. Dunno who you're playing that it's not working.

CH PS still does dmg as it should.

He's fine, just not busted like other chars. This is the first time Kuma's been better than him though. lol

After d+1 if they don't stop or go into crouch(if they commit to the chain), you can hopkick and beat both options because the PS is slower now. Or you can just parry at the timing for the sweep then come back up to block. It's way easier now.

Like I said with Hwoarang, the "wall of crap" only works if he can somewhere in there get a strong hit, enough small ones, or a launch/stun in. Otherwise he'll flail at you all day, and there's ALWAYS a hole you can interrupt him in. Just learn what his options are, and what your opp tends to do. Every Hwo user has their own little flowchart.

As for DJ/Jin, you have to work so much harder to do similar shit with DJ, Jin is just so much better than him now. Everything DJ can do, Jin can and in many cases, do better. Seriously, the fact that Jin has a hopkick makes him way more accessible.

I'm not a Julia player so I have no hints for you. TZ is safe as long as you stick to the combo threads and some of the other stickies, but avoid the other BS threads. But yes, she still has ground game, but it's not your focus anymore.

He has enough other goofy mid range/close range mids that he can get in and get the mixup, you can't just win off of just PS/Demo Man mixups anymore.


Mig is fun. Try him when you get the chance.

I pointed it out before. It should be B+2,1 but I'm not entirely sure. It's a "low" thrust punch into a lifting palm. Both mid, delayable, NC.

It's exactly that. Because throws take SO LONG to come out(normal throws are 12, long range is 16, some special throws are 10) and if you're good enough you can see what throw is coming thanks to the hands telegraphing your intent it almost eliminates throws from the game, so you have to mixup safe mids and lows if your opp's defense is good. Because of relatively worthless throw game it has devolved into "crack that shell", frame trap games, and once you get that hit making the most of it.

VF has always been a more grounded game, and back in the TTT days there was a lot more groundplay.


Dude...It took Crow to show me how useless Paul is now.

One of his elbow moves animation changed for the worse so it now misses in some juggles.

By Rapidfire I mean qcb+3,2,2....he needed that and now is it's gone.

The only thing good about his d+4 is that it picks them up off the floor after some crazy shit

His launcher animation changed to a sideways uppercut that has no range, trust me on this. I wasted about 10 dollars playing him.

They just made stupid changes to him without merit.

Saotome Kaneda
08-17-2008, 02:48 PM
Dude...It took Crow to show me how useless Paul is now.

One of his elbow moves animation changed for the worse so it now misses in some juggles.

By Rapidfire I mean qcb+3,2,2....he needed that and now is it's gone.

The only thing good about his d+4 is that it picks them up off the floor after some crazy shit

His launcher animation changed to a sideways uppercut that has no range, trust me on this. I wasted about 10 dollars playing him.

They just made stupid changes to him without merit.

By changed elbow I think you mean the ff+2 chain? Yeah, but you really don't need that in combos anymore since B! Demolition Man > ff+2:1. The real problem with it is that sometimes the followups whiff on hit/block(I think it was the JF followup) on STANDING OPPONENTS.

The swayback chain is another one that I don't really think is a bad loss because once again, he has Demo Man for combo stuff. Unless you mean the cancelled low punch, in which case if you were abusing that you deserve to get hit out of it. I don't see how he could've possibly "needed that".

Thanks to the change in speed he can get d+1,4,2 off of a LOT of shit that you used to have to settle for just hammerfist on. This is a BIG boost IMO, because in almost any juggle if the hammerfist hits, then the whole string hits. This is good for wall carry without wasting a B!.

As for df+2, he's not fucking Jack, and didn't deserve a safe NH launcher, the same way they raped everyone else's df+2 starting with Steve's. It may have no range, but if you're worried about ranged launchers he STILL HAS HOPKICK WHICH LEADS TO THE SAME OR BETTER DAMAGE.

Trust me, I've played plenty of Japanese Paul. He's okay, just get over the changes.

TGS
08-17-2008, 03:18 PM
dont no if this was posted but ill post it anyways

as of aug 10, 2008, the updated (tougeki) tier list is.................

S+
Kazuya, Jin, Devil Jin, Bob

S
Anna, Dragunov, Lei, Raven, Roger.jr

A+
Armor King, Zafina, Jack6, Julia, Nina, Bryan, Heihachi, Miguel, Lee, Lili, Leo, Law, Yoshimitsu

A
Asuka, Eddy, King, Kuma&Panda, Xiaoyu, Steve, Hwoarang, Feng, Bruce, Paul, Marduk, Wang

B+
Ganryu, Baek

Wow, Heihachi isn't S-tier anymore? Was the loss of his OG Twin Pistons really that bad? :confused:

Saotome Kaneda
08-17-2008, 03:40 PM
Wow, Heihachi isn't S-tier anymore? Was the loss of his OG Twin Pistons really that bad? :confused:
Yes. lol Same as how Miguel dropped really fucking fast once they fixed his TP. Hei just doesn't have the BS that the other Mishimas do.

Shishioh
08-17-2008, 04:37 PM
By changed elbow I think you mean the ff+2 chain? Yeah, but you really don't need that in combos anymore since B! Demolition Man > ff+2:1. The real problem with it is that sometimes the followups whiff on hit/block(I think it was the JF followup) on STANDING OPPONENTS.

The swayback chain is another one that I don't really think is a bad loss because once again, he has Demo Man for combo stuff. Unless you mean the cancelled low punch, in which case if you were abusing that you deserve to get hit out of it. I don't see how he could've possibly "needed that".

Thanks to the change in speed he can get d+1,4,2 off of a LOT of shit that you used to have to settle for just hammerfist on. This is a BIG boost IMO, because in almost any juggle if the hammerfist hits, then the whole string hits. This is good for wall carry without wasting a B!.

As for df+2, he's not fucking Jack, and didn't deserve a safe NH launcher, the same way they raped everyone else's df+2 starting with Steve's. It may have no range, but if you're worried about ranged launchers he STILL HAS HOPKICK WHICH LEADS TO THE SAME OR BETTER DAMAGE.

Trust me, I've played plenty of Japanese Paul. He's okay, just get over the changes.

But he's my main. I have plenty to be worried about.

Saotome Kaneda
08-17-2008, 04:49 PM
But he's my main. I have plenty to be worried about.
Heh. Can't help but grin at that. Sorry bro, you're gonna have to make that shit work.

Be like me, main 2 chars, be proficient with almost half the cast and decent with the rest. =p

Shishioh
08-17-2008, 05:06 PM
I quit him already. I play Kaz now. I'm tired of being left behind. I'll start on top now with DJ bringing up the rear.

BaSiK_TeKniK
08-17-2008, 06:06 PM
Yes. lol Same as how Miguel dropped really fucking fast once they fixed his TP. Hei just doesn't have the BS that the other Mishimas do.

damn. but Miguel fairs pretty well right? Im sure he can take out the tops easily. not like it matters to me :wonder: I want to main him

l337v1n337
08-17-2008, 06:20 PM
miguel is an overplayed scrub character. If youre going to use him, you better be on point and be fresh. Every miguel player ive seen plays the exact same.. makes it pretty easy to play against miguels that way. dont get me wrong.. he's good.. but dont just jock the same noob stuff every other miguel is doing

edit- and he cant take out the tops easily. if that were the case.. miguel would be top above them

Saotome Kaneda
08-17-2008, 07:02 PM
If Mig had his initial revision shit(safe TP, slightly better juggles thanks to less pushback), he'd be higher, but not out of the A+ rank. He's fun, but l337 is right, most people play him exactly the same.


The number one nerf I never understood to this day was taking away A.King's db+3 combos. That will be BS until the day I die.

BaSiK_TeKniK
08-17-2008, 08:54 PM
miguel is an overplayed scrub character. If youre going to use him, you better be on point and be fresh. Every miguel player ive seen plays the exact same.. makes it pretty easy to play against miguels that way. dont get me wrong.. he's good.. but dont just jock the same noob stuff every other miguel is doing

edit- and he cant take out the tops easily. if that were the case.. miguel would be top above them

hmmm damn scrubs always messing things up. Ill just have to put that extra effort then.

any good B&B for him? I figure I might as well get a jumpstart with him. I need someone post a good rundown of Miguel like dos and don'ts (if that makes any sense)

Saotome Kaneda
08-17-2008, 09:32 PM
launchers
df+2,1
uf+4
(1,2,) 1+2
ws+2,2*
db+[1]*

* these have specific followup combos
basic combox
df+4,1 df+4,1 df+2,2 B!
^^^^^^^^^^
pretty much all you need, works off of the 1st 3 launchers