View Full Version : Boss Battle Discussion
specs
02-16-2007, 09:55 PM
*** THERE WILL LIKELY BE BLATANT SPOILERS IN THIS THREAD. YOU'VE BEEN WARNED. ***
I like the boss fights. When the music changes to a boss theme, and you're faced with an enemy that is clearly beyond the level of the trash you faced to get to him, I get a little more into the game. It doesn't matter what kind of game: platformers, shooters, fighters, RPGs, etc.
Quite a few of my favorite moments in video games have been stellar boss fights. The lead in and battle with Magus in Chrono Trigger was a piece of beautiful execution the likes of which you rarely see in games anymore. The sheer formidability of that last boss in Gears of War and the scenario in which you fight him is awesome. Fighting Ganondorf as the ocean suspended above comes crashing down. Fighting Shizel in Tales of Eternia on Hardcore with two other people. The sheer difficulty spikes that Demyx and Xaldin are in Kingdom Hearts 2. The list goes on and on.
Though I have to wonder just where boss battles are going in games. More and more I find that memorization fights (i.e. Megaman) just don't do it for me, unless a boss's pattern is so difficult or they change patterns so frequently that it forces you to always be alert. It kinda ruins Crash Man's appeal when I can use the same jump-shoot once-land-keep walking trick to evade his attack every single time, or that Magma Dragoon's various Shoto-moves are easy to see coming a mile away. Or in alot of 2D shoot'em'ups. I'm no expert at the games, but even I got to a point where I was one-lifing Ikaruga with decent scores, and Ikaruga, as well as other shooters, are just memorization games, with the exception of elements that are purposely random (i.e. the meteors in level 5 of Gradius V).
I liked the Kingdom Hearts 2 bosses (especially Demyx and Xaldin) because they mixed pattern-memorization with moments of unforgiving offense, brutal retaliation, and guessing games, all while occasionally going back to an easy pattern JUST to throw you off. Variation and randomization are what make bosses memorable to me these days. And in a way that almost makes me sad; like some part of my old gaming habits just died or sumthin'.
Naturally, human competition is far more varied and diverse than any computer, though some AI bots are coming close. I'd like more epic boss battles where bosses controlled almost as if there was a human driving things.
But I digress somewhat. Boss battles. What do you think of 'em? What was your favorite? What sort of bosses would you like to see in future games? Discuss. Or not. Whatever. It's all good.
Ephidel
02-16-2007, 10:00 PM
Nothing beats Fire Emblem boss fights.
Se7in
02-16-2007, 10:04 PM
To be honest, I feel boss battles can ruin some games. For example, the reason I loved the first Halo was because it had literally NO bosses. The closest thing to a boss was the drive at the end. It made it feel more realistic.
I feel as if the innovations of bosses have been so drastically overused that they're no longer creative. Some games, like GoW and Ninja Gaiden, though highly praised for their bosses, have no unprecedented ground. It feels like the same thing over and over. A boss that is slightly/majorly strong/faster/has more vitality.
I think the only person that can truly make unique boss fights is Hideo Kojima. That man has been the saving grace for boss battles as of late. Who would've though you could outwait a boss to death?
Naslectronical
02-16-2007, 10:12 PM
As far as I'm concerned, this is the hardest boss that there is, was, or ever will be. The criteria that must be met in order to reach him could be considered a boss fight in and of itself.
http://youtube.com/watch?v=w06PacV5FRY
Xero Kaiser
02-16-2007, 10:13 PM
I think the only person that can truly make unique boss fights is Hideo Kojima.
There was nothing in a MGS game that measured up to the shit in God of War
fighting omega was a pain in the ass in ZX hard mode
damien robot boss fight in snowboard kids 2 wasn't the hardest thing ever but it was super awesome
L.one H.iryu S.aga
02-16-2007, 10:15 PM
The first battle with Seymour in Final Fantasy X will always be one of my favorites simply because it introduced me to the audio orgasm that is... Attack.
IMO, Final Fantasy X Piano Collections is near broken.
Ephidel
02-16-2007, 10:19 PM
Anybody fight that Old Man in FFX-2?
He has 9,999,999hp! I'm not bullshitin'!
colguile
02-16-2007, 10:30 PM
As far as I'm concerned, this is the hardest boss that there is, was, or ever will be. The criteria that must be met in order to reach him could be considered a boss fight in and of itself.
http://youtube.com/watch?v=w06PacV5FRY
My god...
DropKick Murphy
02-16-2007, 10:30 PM
Anybody fight that Old Man in FFX-2?
He has 9,999,999hp! I'm not bullshitin'!
god damn! thats fucked up
Im diggin the boss fights in FFXII. Fucking King Bomb was tough
Darkstalker
02-16-2007, 10:43 PM
Anybody fight that Old Man in FFX-2?
He has 9,999,999hp! I'm not bullshitin'!
Old Man? Was that the guy at the bottom of Bevelle?
If so, yes.
ViciousSLASH
02-16-2007, 10:51 PM
Wiegraf in Final Fantasy Tactics.
He took no prisoners. I almost sold my game because I had to restart it.
Ephidel
02-16-2007, 10:51 PM
Old Man? Was that the guy at the bottom of Bevelle?
If so, yes.
That's him.
Toughest boss fight EVAR!!!!
Debaser
02-16-2007, 10:54 PM
Anybody fight that Old Man in FFX-2?
He has 9,999,999hp! I'm not bullshitin'!
Reminds me that I must beat that dungeon. I can't say it difficult, but the fight with Ganondorf in OoT was amazing.
Return of Shiki
02-16-2007, 10:54 PM
There was nothing in a MGS game that measured up to the shit in God of War
You're joking, right?
GoW's boss battles looked good, but were ultimately very repetitive and simply turned into a Shenmue-style button-pressing memorization fest.
Se7in
02-16-2007, 11:06 PM
You're joking, right?
GoW's boss battles looked good, but were ultimately very repetitive and simply turned into a Shenmue-style button-pressing memorization fest.
Thanks for responding to that before I did.
There is nothing unprecedented about GoW at all, 1 or 2, for that matter.
DropKick Murphy
02-16-2007, 11:07 PM
Wiegraf in Final Fantasy Tactics.
He took no prisoners. I almost sold my game because I had to restart it.
Yea he beat my ass alot.
Million
02-16-2007, 11:18 PM
My favorites of all time are still SevenForce(Gunstar Super Heroes on GBA...I never played the original version), Psycho Mantis, Another Joe and Final Captain Blue. The Black Emperor was another good one out of the VJ franchise. Another Joe was probably the most stylish, fast-paced fight in any VJ game. It's perfect to showcase that game's action at its best.
Also, Gal Gryphon and Olga Flow from PSO ep.2...those were truly epic battles...probably the best in the recent era of Phantasy Star. Gal Gryphon.....it was like a normal-size human having to fight a dinosaur in a storm...something at least brontosaurus size...with wings. Olga Flow was like a giant demonic soldier with a sword, and an instant-kill attack(the red energy flash thing...I've never survived it).
Wiegraf in Final Fantasy Tactics.
He took no prisoners. I almost sold my game because I had to restart it.
This is the thread folks. I went through the EXACT same bullshit. I quit the game entirely for 3 months. That's how depressing that fight was.
Capn Spanky
02-17-2007, 12:14 AM
Jordan on Guitar Hero 2. (Yes, its a boss) Even IF you memorize that, you still have to play it.
I thought the KH1 and 2 bosses were really easy... but the bosses themselves were totally cool.
Devil May Cry 3 had some tough bosses, and they were pretty cool too.
Castlevania has bosses I will NEVER forget. Death is such a badass.
and, I actually agree on the subject of Kojima. MGS3's bosses were really well thought out, and each boss fight feels completely different than the previous.
Chrono Trigger still has the best bosses though. It wins, hands down. Slash, Flea, and Ozzie. Magus!!! The monster at the end of time. and the boss fights were always ended by some awesome/ comedic event. (that cat...) Great Game.
PozerWolf
02-17-2007, 12:22 AM
I thought the last boss with the limiter off in Star Ocean 2 was a real bitch.
Only real way to beat him is with bloody armor.
Still, I love boss battles, especially if they got a nice song to go with it.
Boss battles in almost any game is what makes the game more dramatically, seeing as how its usually some kind of epic battle, or maybe he is strong to the plot.
Return of Shiki
02-17-2007, 12:28 AM
I thought the last boss with the limiter off in Star Ocean 2 was a real bitch.
Only real way to beat him is with bloody armor.
I've beaten Unlimited Indalecio several times, and I never once used the Bloody Armor strategy. I also did it with my levels only in the low 200's.
Basically I just spammed Dias' Air Slash like my life depended on it, pinning Indy in the corner so he wouldn't move...with Claude and another random fighter automatically spamming their multi-hit specials and Rena to constantly heal and raise the dead.
Oni_Ryu
02-17-2007, 01:01 AM
Shin Megami Tensei Nocturne and the Digital Devil Saga boss battles.
The secret boss of DDS in particular, the protagonist from Nocturne, I think his name was Hitoshura or something.
The fight against him was absolutely hair pulling, you practically had to have your stats maxed out just to stand a small chance, even then the battle is mostly based on luck.
Summons demons, has a high chance of critical hits (allowing him to get up to 3 chances to attack.)
OH and Gaea's rage, worst move ever. Hits everyone for 10000 HP (granted your max is only 999, you get hit and your party is fucked.) Basically when he uses that attack he's pretty much saying "YOU FUCKED UP" using any kind of void, repel, drain, null, shield skill/item and he will end the battle with Gaea's rage. Walk into the fight with anything like that equipped and you'll get the GGPO right at the start.
Did I mention he gets his HP fully restored halfway through the fight? That and if you allow one of his allies to act 30 times, they automatically fully heal him. I actually had to keep a scrap piece of paper out to tally how many turns they got.
Yeah.... Worst boss fight ever...
Ephidel
02-17-2007, 01:07 AM
Darksteel Dragon in DQ8 fucks you over too. Without the hero's dragon soul - it's impossible.
margalis
02-17-2007, 01:31 AM
God of War bosses are strange...good attempt, average execution.
On God Mode the Hydra takes forever and is really boring. Once you learn how to predict where he is going to bite you never get hit but it still takes a while.
The Minotaur fight - on normal mode I fought him on the ground the whole time, he used a lot of variety and was pretty hard. On God Mode - I fought him on the ledge, died maybe once learning his patterns then never got hit again. He has like three different attacks total and they are all easy to avoid.
Last boss is pretty bad...his first form is really easy, even on God Mode, and his second form is just dumb. You have a game character that has all these awesome weapons and moves and what do you do - take them all away and turn the game into a really bad fighting game for the last 3 minutes! Even the background graphics are horrible during the last boss battle.
It's like they didn't start working on the final boss until a week before shipping. Ended the game on an incredibly weak note.
---
Mother Brain was a good last boss. That was pretty challenging at the time.
Capn Spanky
02-17-2007, 02:06 AM
Dullahan from Golden Sun 2. That fight was 2 parts luck, one part strategy, and one part Summons. Ok... so make that 3 parts luck. Djinni Storm!
Ephidel
02-17-2007, 02:17 AM
Dullahan from Golden Sun 2. That fight was 2 parts luck, one part strategy, and one part Summons. Ok... so make that 3 parts luck. Djinni Storm!
I forgot about that one! This man knows his stuff - Dullahan was a nightmare!
MrQuotes
02-17-2007, 02:21 AM
the final bosses in ff6 are still my all time favorite
fight w/ magus in chrono trigger also very cool
i agree that all of the kh2 bosses in the end were really well done, although dissapointingly easy.
guitar hero 2 freebird.... just because it's freebird
i also give recognition for the crystal room in mega man 2. not for being fun, but for being a pain in the ass when your a 8 year old kid trying to figure out why you cant kill the boss
Darkstalker
02-17-2007, 02:41 AM
Shin Megami Tensei Nocturne and the Digital Devil Saga boss battles.
The secret boss of DDS in particular, the protagonist from Nocturne, I think his name was Hitoshura or something.
The fight against him was absolutely hair pulling, you practically had to have your stats maxed out just to stand a small chance, even then the battle is mostly based on luck.
Summons demons, has a high chance of critical hits (allowing him to get up to 3 chances to attack.)
OH and Gaea's rage, worst move ever. Hits everyone for 10000 HP (granted your max is only 999, you get hit and your party is fucked.) Basically when he uses that attack he's pretty much saying "YOU FUCKED UP" using any kind of void, repel, drain, null, shield skill/item and he will end the battle with Gaea's rage. Walk into the fight with anything like that equipped and you'll get the GGPO right at the start.
Did I mention he gets his HP fully restored halfway through the fight? That and if you allow one of his allies to act 30 times, they automatically fully heal him. I actually had to keep a scrap piece of paper out to tally how many turns they got.
You forgot tha putting yourself to sleep is like the only way to consistently make Gaea's Rage miss, using a skill that makes your party have a 100% dodge rate when asleep. Of course, putting yourself to sleep in the first place requires luck, a sleep spells tend not to hit at the endgame, due to high luck.
I like the fight though. THIS was fun. Took me a while to figure out how to beat him.
Septimus Prime
02-17-2007, 03:10 AM
Unfortunately, with today's popular trend of including hidden, super bosses, most regular game bosses (including final bosses) are just easy and boring. This holds especially true in RPGs.
Regarding FFX-2's Trema, I was the first North American player to beat him, and he only has 999,999 HP. It got to the point where, near the end of the game's testing phase, we were all beating him by just holding down the X button, so I would hardly consider him a tough boss.
On the other hand, PS2 Shinobi's Hiruko is a monster.
Ephidel
02-17-2007, 03:26 AM
^That can't be...
Trema's speed is godlike and he casts Meteor at 25% and 50% health loss. To top that off, he casts Ultima at 75% damage. Impossible feat...
And I remember reading somewhere that he had like 9 million something HP.
Septimus Prime
02-17-2007, 03:30 AM
I know what Trema does, and I know what it says in the BradyGames guide (because I was the first person to beat Trema, it became my responsibility to test him, meaning I used every command/item in the game on him). I fixed the text in the guide, but they didn't take my correction and left my name out of it.
Anyway, 6 Iron Dukes on level 99 Mascots is a surprising combination.
Ephidel
02-17-2007, 03:37 AM
^6 Iron Dukes? Where did you locate such rare items? Something's not quite right...
Septimus Prime
02-17-2007, 03:40 AM
You get one Iron Duke each time you beat Trema. Play through the game six times to get six of them. We've played through the game probably near a hundred times per person, so it was really not a big deal.
Protip: Trema is immune to Bribe, but Paragon isn't.
Ephidel
02-17-2007, 03:51 AM
You must of used the catnip/gunner strategy the first time. There's no other way to beat Trema...
And Paragon is tough also...you're making it sound so easy when it really isn't.
Septimus Prime
02-17-2007, 04:04 AM
Actually, I didn't, although a friend of mine pulled that off shortly afterward (that combo was so strong that we actually had Cat Nip moved to the Via Infinito. In the Japanese version of the game, you get Cat Nip in the elevator in Story Level 2; now you get Enterprise there). I used three Dark Knights, one equipped with Adamantite, chain-casting Darkness and using Life Springs (Japanese item name; I don't remember the US name, but it was probably Life Spring).
But I don't really want to derail the thread. If you wish to speak with me more on this matter, feel free to hit me up on AIM.
Protip: The fastest way to beat Paragon is to just use Bribe on him with 800k gil. I know this because one of my tasks was to try to bribe everything in the game.
Ephidel
02-17-2007, 04:17 AM
Well, I don't really own the game anymore so that's fine.
I was just amazed that someone actually beat Trema. I envy you somewhat...
Septimus Prime
02-17-2007, 04:22 AM
Yes, well, that's what happens when you log over 800 hours of playtime on a game like that. Between my friends (former co-workers) and me, we did everything there was to do in that game, and we ended up creating one "ultimate" save file with everything.
somebody has got their nose way up in air.
How does it feel to smell your own farts?
Septimus Prime
02-17-2007, 04:38 AM
That doesn't even make sense. Elevating your nose high into the air increases the distance between it and your anus.
Stop trolling.
Darkstalker
02-17-2007, 05:33 AM
Anyway, I might's well comment properly again.
The game - Metal Gear Solid
The difficulty - Extreme
The boss - Vulcan Raven
This was quite possibly the most exhilerating boss battle of my life. I'm not fighting Vulcan Raven, I'm fighting a fucking Cable/Magneto hybrid. High damage bullets, quick moving, all seeing boss. I can't remember how many retries it took me to beat him...
Weeks
02-17-2007, 06:05 AM
Dullahan from Golden Sun 2. That fight was 2 parts luck, one part strategy, and one part Summons. Ok... so make that 3 parts luck. Djinni Storm!
i only beat that guy from sheer luck, i was on like my last 3 characters.
it was cool that you actually had to have completed two completely separate games to even get to him
The game Alien Soldier (by Treasure) is like 70% boss battles. The last couple (a chick who does a Seven Force-type transformation) was relly impressive...and the last boss XI Tiger...I don't even fucking know how you're supposed to beat him. I ended up playing a ROM of the game, since it's moderately rare and was never released outside of Japan, I don't think. The copy I got was hacked with infinite health, which was fine since i just wanted to beat the game anyway. But the shit, the whole game, was really impressive.
The only PSO game I've played is the first one, and all of the boss battles in that game are cool. Not that all of them are hard, just atmosphere...the music for the De Rol or whatever the big lobster snake thing is, is too fucking good.
The monster in the Body Weapon stage of Shinobi 3. Just the scale was really cool, not to mention the fact that the boss was creepy as hell. It was't like "oh, this ninja dude is gonna kick my ass," it was like, "...WHAT THE....FUCK?"
Magneto in X-Men:CotA. That shit was epic. When that game was new, it was mind-blowing. Beats the shit out of Arcade's Revenge, that's for fucking sure. And then you fight Magneto, and he's like....a fucking boss. BOSS. If you were an X-Men fan at all, that shit was insane.
Shiva in Streets of Rage 2. The coolest motherfucker, ever. The whole last stage, where you fight all of the previous bosses was good, but Shiva just...the music. Max Man ftw. Yuzo for the motherfucking WIN.
As far as I'm concerned, this is the hardest boss that there is, was, or ever will be. The criteria that must be met in order to reach him could be considered a boss fight in and of itself.
http://youtube.com/watch?v=w06PacV5FRY
That was just fucking ridiculous.
Xero Kaiser
02-17-2007, 10:03 AM
You're joking, right?
GoW's boss battles looked good, but were ultimately very repetitive and simply turned into a Shenmue-style button-pressing memorization fest.
And in MGS all you did was run around and shoot the boss like every other game in existence. The only remotely unique boss fight was with The End and that fight fucking sucked
Bowza
02-17-2007, 10:20 AM
Darksteel Dragon in DQ8 fucks you over too. Without the hero's dragon soul - it's impossible.
Hero with lightning thrust + Yangus w/ Executioner = beat darksteel in just a few turns at level 50(or slightly below)
Mixah
02-17-2007, 10:25 AM
what shmup is that?
and my contribution........
ShinRyu in FFX......... that's the only one I couldn't beat.... Wakka and Rikku have to be part of your team? ok, ggpo.
i dont think xi-tiger was the last boss
Darkstalker
02-17-2007, 10:40 AM
what shmup is that?
and my contribution........
ShinRyu in FFX......... that's the only one I couldn't beat.... Wakka and Rikku have to be part of your team? ok, ggpo.
The SHMUP was Dodonpachi Dai Oujou, I believe...
As for FFX...isn't Wakka, Tidus, Rikku the absolute best party you could have in the game? I would think that would be a good thing. Now...if...say, Lulu and Kimahri were forced into your party...well....
Return of Shiki
02-17-2007, 10:47 AM
somebody has got their nose way up in air.
How does it feel to smell your own farts?
Septimus Prime is a former Square employee, so it's safe to assume that he's not trying to being arrogant, seeing as he most likely WORKED on the game.
Moron.
Mixah
02-17-2007, 10:48 AM
The SHMUP was Dodonpachi Dai Oujou, I believe...
As for FFX...isn't Wakka, Tidus, Rikku the absolute best party you could have in the game? I would think that would be a good thing. Now...if...say, Lulu and Kimahri were forced into your party...well....
i thought it was more like Tidus / Auron / Yuna (or at least the way i had them set up) in actuality, i didn't even use tidus, cuz i couldn't unlock the caladbolg. my final team was rikku / yuna / auron.... (hence why i probably couldn't beat shinryu)....
Return of Shiki
02-17-2007, 10:51 AM
Actually the top FFX Team was Wakka/Yuna/Tidus.
Wakka/Tidus/Rikku is the second best team due to Rikku's Ultimate Mix.
specs
02-17-2007, 11:56 AM
Someone mentioned Wiegraf. GOOD LORD was that fucker hard. And what's worse, if you saved over your previous file just before him, and couldn't possibly beat him, well FUCK YOU GAME OVER, SON. :rofl:
Chemist Ramza w/ Guts + a million self-Yells FTW. That's how I won.
More replies later. Gotta go.
Mixah
02-17-2007, 11:59 AM
what makes wakka good?
complexz
02-17-2007, 12:00 PM
astroboy omega factor on GBA had AWESOMEEEEE boss fights.
castlevania portrait of ruin had pretty cool ones recently too.
Mixah
02-17-2007, 12:02 PM
sniper wolf in MGS1 was more of a tedious boss fight than anything else... running all the fucking way back to get the sniper rifle... gay
PozerWolf
02-17-2007, 12:03 PM
I've beaten Unlimited Indalecio several times, and I never once used the Bloody Armor strategy. I also did it with my levels only in the low 200's.
Basically I just spammed Dias' Air Slash like my life depended on it, pinning Indy in the corner so he wouldn't move...with Claude and another random fighter automatically spamming their multi-hit specials and Rena to constantly heal and raise the dead.
Oh wow, even on the hardest difficulty?
If you have, then cool.
That dude was a real bitch to me ;_;
And in MGS all you did was run around and shoot the boss like every other game in existence. The only remotely unique boss fight was with The End and that fight fucking sucked
Thats a really bad way of looking at it.
Thats like me saying, "God of War bosses are so lame because all you do is hit the enemy with weapons" or something along the lines of that.
Son Them All
02-17-2007, 12:21 PM
Wiegraf in Final Fantasy Tactics.
He took no prisoners. I almost sold my game because I had to restart it.
Same here but I would later find out that neither Wiegraf (http://www.youtube.com/watch?v=4O86nOBtLwM) or Velius (http://www.youtube.com/watch?v=wfAIlrSKe8w) was very hard for SOME people. When I saw those the first time I wanted to find the first living thing I saw and kill it.
Lv.32 Z-Ism Rose
02-17-2007, 12:39 PM
Barubary for Breath of Fire 2. Bitch was so hard that he depleted 90% of my items inventory just beating him. Thank god the last boss was easy comapred to him:)
VG Emblem
02-17-2007, 12:45 PM
Abyssion from Tales of Symphonia is STILL my favorite boss fight. He was a combination of all of your characters with stupidly high HP and speed. Even though I've fought a harder one (Neo-Shinryu in FFV Advance), this fight was actually fun, challenging, and not frustrating.
This is the pinnacle of a boss fight that doesn't require some stupid gimmick but instead sheer skill and strategy to defeat, IMO.
ViciousSLASH
02-17-2007, 01:17 PM
Same here but I would later find out that neither Wiegraf (http://www.youtube.com/watch?v=4O86nOBtLwM) or Velius (http://www.youtube.com/watch?v=wfAIlrSKe8w) was very hard for SOME people. When I saw those the first time I wanted to find the first living thing I saw and kill it.
It's still hard, he just made it look easy.
"After using yell to up my speed to max (50), I used accumulate to up my physical attack to max (99), and throw stone does 2 multiplied by phs att, in this case 2·99 = 198
Don't go around accusing people for no reason, k?"
Wiegraf is no joke.
Shadow of the Colossus should be mentioned too, mainly because that game literally is one giant boss fight.
The last boss fight in Lunar Silver Star Story was fun. I felt like I accomplished something after I killed ghaleon.
Lebowsk1
02-17-2007, 01:37 PM
The last boss fight in Lunar Silver Star Story was fun. I felt like I accomplished something after I killed ghaleon.
I stopped playing after reaching him because I got sick of being killed by the giant final form and having to sit through all the FMV to replay it. Gotta go back to that sometime though, with FAQ in hand...
But for me the best boss battle in an RPG is from Lunar: Eternal Blue and it is Borgan. So tough that, after beating the first form of the final boss, one of the characters says something like "well that was easy. Borgan was a tougher fight than that!" He's a fat, floating wizard guy who has a totally devastating smart bomb attack, and also three orbs hovering around him, each with a different ability and each being possible to attack individually.
Treasure give good boss. Radiant Silvergun is like 75% bosses. NO REFUGE, BE ATTITUDE FOR GAINS. There are so many great ones, but my favourite is probably the doppleganger ship that imitates all of your own ship's weapons (but with a creative twist to each one). I never beat it without losing a life but it seems like a fair fight to me.
Goenitz from KOF 96 is a favourite fighting game boss for me, love the background too, very dramatic (the ruined stadium). Scrolling fighting games, hmm... Earth/Sky spirits from Guardian heroes... best just to block and let the Golden Boy take care of 'em! (may take a while though)
A recent boss I enjoyed was the insectoid conductor from Castlevania: Dawn of Sorrow. Was fun learning all the locust patterns and devising ways to avoid them.
I bought Okami today and am hoping for some quality bossage.
Ephidel
02-17-2007, 01:51 PM
Hero with lightning thrust + Yangus w/ Executioner = beat darksteel in just a few turns at level 50(or slightly below)
True, however, will you risk your life on 50% accuracy when the enemy can attack 3 times?
Capn Spanky
02-17-2007, 02:13 PM
A recent boss I enjoyed was the insectoid conductor from Castlevania: Dawn of Sorrow. Was fun learning all the locust patterns and devising ways to avoid them.
I thought Abaddon was pretty lame. With the Hippogryph (SP) and Death souls, you're guaranteed to win. Then, in Boss Rush mode, when you play him again, using his own soul against him. Death + Abaddon = Invincibility. Though, Castlevania bosses are really cool.
MrQuotes
02-17-2007, 02:40 PM
Barubary for Breath of Fire 2. Bitch was so hard that he depleted 90% of my items inventory just beating him. Thank god the last boss was easy comapred to him:)
that was a very fun boss fight if you decided to go 1 on 1, unfortunately it cost me all of the extract i collected through the whole time i was leveling.
metroid prime- metal ripley, for some reason seeing him in a huge 3-D form was awe inspiring
And the last boss on ff2 for the snes- fuck it took me a month of playing him over and over again. Even at level 80 plus he was still a monster.
Capn Spanky
02-17-2007, 03:05 PM
metroid prime- metal ripley, for some reason seeing him in a huge 3-D form was awe inspiring
Yes! I completely forgot about this, but now that you bring it up I too really enjoyed this fight.
SFFanatic
02-17-2007, 03:13 PM
Ninja Gaiden Black has amazingly boss fights. They mixed around their fighting patterns, they had back-ups scrubs, they had great atmosphere and music, etc. I love that game.
Viewtiful Joe's bosses were kickass as well. Big, colorful, loud, and a good ol' challenge. The final battle with Captain Blue vs Viewtiful Joe; ol' school vs new school, fighting over the fate of the world and shit: Don't get much better than that.
4Play
02-17-2007, 03:51 PM
metroid prime- metal ripley, for some reason seeing him in a huge 3-D form was awe inspiring
Oh Hell yeah! Metal Rpley was tight! To me that was the hardest boss in the whole game. Yet in Metroid Fusion Ripley was dissapointing, so easy.
Insaniac2
02-17-2007, 05:31 PM
last form of Wily in Mega Man 7
such bullshit
Bowza
02-17-2007, 05:38 PM
True, however, will you risk your life on 50% accuracy when the enemy can attack 3 times?
Well, as long as jessica is using sage's stone, and angelo is using multiheal, you should be fine(and they both have kazing just incase). He doesn't have that much HP and leveling all the way up to 60 just for dragon soul(even though it looks cool), is too much work just to beat him.
Return of Shiki
02-17-2007, 05:46 PM
Oh wow, even on the hardest difficulty?
If you have, then cool.
That dude was a real bitch to me ;_;
No, oh GOD no.
On Universe difficulty you HAVE to have Max Levels and cheat with the Bloody Armor. If you can beat Unlimited Indy on Universe mode WITHOUT being cheap with Bloody Armor or random Angol Shield kills you have my deepest props. :sweat:
what makes wakka good?
Attack Reels= 13 * 99999 damage...the second strongest attack in the game besides Mindy's Passado.
{PFH}-Lake
02-17-2007, 07:23 PM
Gate in MMx6
Wellman
02-17-2007, 07:36 PM
Hulk Davison will forever be memorable due to him yelling catchphrase before the fight and, that last one, where you know he was about to say bitch.
Got to show love Master Hand in Smash Bros. because I SO didn't see that motherfucker coming!
Ki Shima
02-17-2007, 07:40 PM
Oni_Ryu: im not looking forward to that DDS fight at all, im on beck right now, i need to level up a bit more to beat him, so me beating this secret boss looks like its gonna happen after i complete DDS 2 :rofl:.
how about the star fox series bosses, those bosses were epic.
anyone remember the last boss in Golden Axe? :rofl: the new GA better be good or im gonna be heart broken, i heard its an online rpg tho
King9999
02-17-2007, 08:14 PM
Most recently, I liked the final boss battle in Castlevania: PoR. The Dracula + Death assist was pretty cool. The scythe/nuke attack is pretty brutal.
Lei Mana
02-17-2007, 11:16 PM
Actually the top FFX Team was Wakka/Yuna/Tidus.
Wakka/Tidus/Rikku is the second best team due to Rikku's Ultimate Mix.
Yuna above Rikku?
http://www.youtube.com/watch?v=dm_VVrVTvU0
I beg to differ, sir.
Well, now I can see how Yuna's aeons could put her in the top 3 but Rikku has a spot there as well, I'm sure of it. The Mix overdrive is just too good to say otherwise.
http://www.youtube.com/watch?v=yfTkzcc7cIM
Lucretz
02-17-2007, 11:49 PM
.. was Wiegraf the dragoon guy who was the one guy's son? I recognize the area they were fighting in but I can't remember what he did. I don't think I had any trouble with him. >_>
The only fight in FFT that I had any problem with was the one with a bunch of Chocobos at the base of this waterfall, I think and that wasn't even a boss fight. Crazy ass levelled up Chocobos.
Uhhh, boss battles ..
I dunno, fighting Sephiroth probably had the most reverence for me, since I was hardcore in love with FFVII back in the day. Recently, the last fight in Bully, I thought was pretty well done. Nothing else is really coming to mind for me right now. Oh, and the last fighter in Super Punch-Out.
Lebowsk1
02-18-2007, 05:07 AM
I thought Abaddon was pretty lame. With the Hippogryph (SP) and Death souls, you're guaranteed to win. Then, in Boss Rush mode, when you play him again, using his own soul against him. Death + Abaddon = Invincibility. Though, Castlevania bosses are really cool.
Well yeah, I guess it depends on what souls/weapons you have to use against him. I was quite light on the souls because I couldnt be bothered doing the whole "soul hunting" thing (repeatedly going back to an area and killing a guy until you randomly get his soul). I was doing things like firing up the vertical hurriance soul and using it to shield me from locusts that attacked from above etc.
Darkstalker
02-18-2007, 05:38 AM
.. was Wiegraf the dragoon guy who was the one guy's son? I recognize the area they were fighting in but I can't remember what he did. I don't think I had any trouble with him. >_>
That's Izlude.
Wiegraf is that bastard you fight one on one in that second fight in Riovane's Castle (end of Chapter...3, I think). You know, the Knight that has Punch Arts. Possibly the second hardest compulsory battle in the game too (hardest was probably the one after that >_<).
Final Fantasy Tactics' battles were awesome though. Wiegraf was one of the best battles, but I think the best was the last one with Gafgarion. That was interesting, to say the least. Your party on one side against a bunch of generics, Ramza soloing old Gaffy. Not particularly difficult, but memorable.
Algus gets props too. His fight was pathetically easy, but the way he is really sticks in your head.
Someone mentioned Wiegraf. GOOD LORD was that fucker hard. And what's worse, if you saved over your previous file just before him, and couldn't possibly beat him, well FUCK YOU GAME OVER, SON. :rofl:
I somewhat ran into this problem. However, I figured out how to beat him regardless, I just kept running away and doing Scream, eventually boosting my speed so that I got about 5-6 turns before he did. It is somewhat difficult to run away from him such that he doesn't get in range to do his special attacks, but it's possible. I killed him before he got a chance to hit me. After he transforms, you still keep those bonuses from the previous battle, so you can kill him before he gets a chance to attack.
Stevie White
02-18-2007, 07:43 AM
No one has mentioned Igniz yet? Well fuck Igniz. Once you figure out what you can abuse on him, he's manageable, but that is one of the few times I ever felt a programmer was out to get me.
void216
02-18-2007, 10:17 AM
igniz was beautiful lots of great animation, but once brutal god project came out the first time. i was like damn thats a nice super. then it just kept on going and i was like fuck, fuck, nooooo!!!! damn that 80% damage super. i beat him not abusing the bug but just doing rai jin ken and ryoko ranbu
princess sissy i thought was going to be easy but damn her adubo in a box move.
i liked fighting ganon in wind waker that was very satisfying and when link stabbed in the head that was beautiful.
BananaWeed
02-18-2007, 10:42 AM
Yuna above Rikku?
http://www.youtube.com/watch?v=dm_VVrVTvU0
I beg to differ, sir.
The 'Dreadful Battle' music from FF2 is fucking top tier. Best. Boss. Music. Ever.
:tup:
Contra 3 for SNES was pretty good. I liked the megaman games too - to a point. I stopped playing after megaman X.
Return of Shiki
02-18-2007, 01:13 PM
Yuna above Rikku?
http://www.youtube.com/watch?v=dm_VVrVTvU0
I beg to differ, sir.
Well, now I can see how Yuna's aeons could put her in the top 3 but Rikku has a spot there as well, I'm sure of it. The Mix overdrive is just too good to say otherwise.
http://www.youtube.com/watch?v=yfTkzcc7cIM
Well, in a No Sphere Grid game obviously her mixes increase in importance.
In a regular game, once Tidus and Wakka can do 99,999 damage with each hit of their Overdrives then Rikku's mixes aren't really needed.
Well, in a No Sphere Grid game obviously her mixes increase in importance.
In a regular game, once Tidus and Wakka can do 99,999 damage with each hit of their Overdrives then Rikku's mixes aren't really needed.
Her mixes are considerably more useful in the International version, against Penance.
specs
02-18-2007, 01:24 PM
I somewhat ran into this problem. However, I figured out how to beat him regardless, I just kept running away and doing Scream, eventually boosting my speed so that I got about 5-6 turns before he did. It is somewhat difficult to run away from him such that he doesn't get in range to do his special attacks, but it's possible. I killed him before he got a chance to hit me. After he transforms, you still keep those bonuses from the previous battle, so you can kill him before he gets a chance to attack.
That's how I beat him, except I used Yell (Scream is Ch. 4 only). Chemist Ramza + Auto-Potion + no Normal potions in inventory (so Auto-Potion used only Hi-Potions) + Gun = long boring way to beat Wiegraf.
And the fight with Elmdor right after is super-hard too, since Rafa has a 50/50 chance of dying before you even get a turn. However, if she runs away, you can try to learn Ultima in that fight. :rofl:
hawaiigamer142
02-18-2007, 03:11 PM
Did anyone else get pumped the fuck up when you got to a boss battle in River City Ransom and the music got more intense?
Those were the days, mang.
Lei Mana
02-18-2007, 07:29 PM
Well, in a No Sphere Grid game obviously her mixes increase in importance.
In a regular game, once Tidus and Wakka can do 99,999 damage with each hit of their Overdrives then Rikku's mixes aren't really needed.
At that point there's really no need to do that much damage, is there? Aside from beating a handfull of remaining monsters in the monster arena, there's pretty much no reason in leveling the characters up that much. I still think Rikku is a vital character because she can do things like raise stats, defense and damage (Trio of 9999) throughout the game as opposed to having to level Tidus and Wakka which could take a few days. Not trying to argue, just kinda think it's fucked up seeing Rikku thrown to the wasteside over a couple of overdrives and aeons when she has so much more potential than those from the start.
Return of Shiki
02-18-2007, 08:32 PM
At that point there's really no need to do that much damage, is there? Aside from beating a handfull of remaining monsters in the monster arena, there's pretty much no reason in leveling the characters up that much. I still think Rikku is a vital character because she can do things like raise stats, defense and damage (Trio of 9999) throughout the game as opposed to having to level Tidus and Wakka which could take a few days. Not trying to argue, just kinda think it's fucked up seeing Rikku thrown to the wasteside over a couple of overdrives and aeons when she has so much more potential than those from the start.
Tiers are tiers.
If you're going to tier characters, you have to consider them at their maximum potential.
Once Tidus and Wakka can do enough damage, Rikku's mixes are obsolete. There is also no substitute in the game for Yuna's Aeons.
Lei Mana
02-18-2007, 09:11 PM
Like I said, no arguement. I don't post here enough to hang with you guys on the art of reasoning. Just trying to think of this logically. No one sits down and plays Final Fantasy 10 with fully leveled up characters. I'm just trying to stress how much Rikku is worthy of a top 3 spot as any of the other characters you named.
Septimus Prime
02-18-2007, 09:37 PM
I sit down and play FFX (or FF anything) with fully leveled characters; I find it fun that way sometimes.
And I would definitely place Yuna at top tier in the game but keep her in the back. That way, I could swap her in immediately before a tough monster's turn comes up to call an Aeon, who takes the hit for me.
Lei Mana
02-18-2007, 09:57 PM
Meh, I knew I'd fuck that post up somehow. I meant to say "No one sits down and plays Final Fantasy 10 for the first time with fully leveled up characters.". Big piece of that puzzle was missing. Sorry bout that.
Septimus Prime
02-18-2007, 10:05 PM
Yeah, see, I do that too. :smile:
Bowza
02-18-2007, 10:42 PM
I think overleveling takes a lot away from some RPG's. Like a friend of mine overlevels like STUPID on Final Fantasy XII, and I just didn't understand his logic. He kills the first Demon Wall in only a matter of seconds with the amount of days he spent leveling up. A monster hunt too difficult? Just level up another 10 levels and kill it in a few hits. It takes away from any type of strategy i'm sure the developers intended for you to use to go through the game.
Capn Spanky
02-18-2007, 10:51 PM
Strategy? WTF is Strategy... but enough about made up words. I thought Vergil in DMC 3 was a fun fight.
Lv.32 Z-Ism Rose
02-18-2007, 10:51 PM
Over-leveling can be pretty bad. I know a few people who leveled up Ramza in FF Tactics to Lv 99 in the first battles or so. They thought it was broken, until they met their first band of Chocobos...... It turned out really bad since all the random battles were stupid difficult and the story battles were piss easy...
Return of Shiki
02-18-2007, 11:08 PM
I don't personally over-level.
I understand that some people do in order to see how far they can take their game. Some people have more fun trying to break the game or create "god" characters...me, I like to leave a challenge for myself, beat the game, and then move on.
Enough digression from the topic from me, though.
ShinAkumax
02-18-2007, 11:50 PM
Over-leveling can be pretty bad. I know a few people who leveled up Ramza in FF Tactics to Lv 99 in the first battles or so. They thought it was broken, until they met their first band of Chocobos...... It turned out really bad since all the random battles were stupid difficult and the story battles were piss easy...
That's why you make beasts join you. Then you have an army of level 99 beasts running around killing everything.
I played FF8 with all my shit gamesharked. It was fun to destroy everything. Monsters feared me. I only played that game once and it was far from honest.
Technolance
02-19-2007, 12:37 AM
I beat Weigraf/Velius on my first try. I had no idea what was going on either. I'd just gotten gut punched for like 3/4ths of my health, when a random class change a few battles earlier saved me. Samurai + random Meatbone Slash = Holy shit I won!
DMC3's Beowulf and Final Vergil. Beowulf just cuz it's fun beating giants fuckers to death, and Vergil cuz it was just an intense fight. I mean, dramatic music, plus random Round Trips, teleporting, and when you think you're about to win, he starts the DT rushdown.
ZOE2's Aumaan Anubis. After that tedious battle in compressed space, beating his ass with the pinnacle of orbital frame brokeness was wonderful, not to mention the drama-kill at the very end. Shit was awesome.
Bionic Commando: Hitler. At the time I didn't know who Hilter was, but blowing his head up freaked me the fuck out as a kid.
I think overleveling takes a lot away from some RPG's. Like a friend of mine overlevels like STUPID on Final Fantasy XII, and I just didn't understand his logic. He kills the first Demon Wall in only a matter of seconds with the amount of days he spent leveling up. A monster hunt too difficult? Just level up another 10 levels and kill it in a few hits. It takes away from any type of strategy i'm sure the developers intended for you to use to go through the game.
Yep, that's pretty much what I think too. In fact, I hate when I get lost in a new dungeon and end up fighting too many enemies, because often times I end up leveling too much, making the rest of the game easy. This is why I really liked FF8's idea of leveling up enemies as you level up, even though they don't have a logical explanation as to why enemies would get stronger when you do.
ReptarBar
02-19-2007, 08:57 AM
As far as I'm concerned, this is the hardest boss that there is, was, or ever will be. The criteria that must be met in order to reach him could be considered a boss fight in and of itself.
http://youtube.com/watch?v=w06PacV5FRY
holy mother of god...
specs
02-19-2007, 09:14 AM
Re: over-leveling.
If I ever make an RPG, some enemies will have static stats, but others (mostly bosses, but some normal mobs too) will scale to your level. FF8 had the right idea, but bad execution on it, since there was little difference between level 33 and level 100 as long as you've got the right Junctions (that system was TERRIBLE).
Bosses definitely should level up with you, and should always challenge the party. I remember Legend of Legaia. The first time I played it through, I had no idea what the Point Card was. Without that broken item to make the game a breeze (almost), EVERY BOSS RIPS YOUR SCROTUM OFF AND HANDS IT TO YOU ON A PLATTER WITH A VARIETY OF OTHER SALTED CURED PARTS OF YOUR BODY. Good lord. Every boss in that game had a "if you don't defend this you're ALL going to die" move. ... It was AWESOME. :tup: The Point Card shouldn't have existed.
OPTIONAL BOSSES: I'm getting sick of optional bosses that are harder than the game's final boss. If I ever make a game, the final boss will have a normal form where beating him gets you a bad ending. If you beat every optional sidequest and boss, though, the final boss will go all "Limiter Off" on you, and said boss will be the hardest fight. The reward? A GOOD ending. :)
DIFFICULTY JUMP BOSSES: I love these. Nothing breaks the monotony of an easy game quite like a boss that just unexpectedly rips you to shreds. The following such bosses stand out most in my mind:
Lashiec (Phantasy Star 4): GOOD CHRIST. This was the first boss I ever had to level up for, and even ten or so levels later he still almost won. Laughter = one of the best boss BGMs, like, ever.
Demyx and (later) Xaldin (KH2 Proud Mode, not pussy-ass Normal mode): Demyx makes himself out to be a cowardly pretty boy. But then, he turns all serious and shows it all to be an act. Good. Fucking. Lord. And later, Xaldin is even harder. Hell, I had a friend who played on Normal mode and STILL found him hard. Xaldin is the hardest fight in that game for the level you fight him at, harder than Sephiroth or the FF crew or any of the other fights in the game. Both Demyx and Xaldin mix some classic pattern-style gameplay with moments of merciless, brutal offense (when Xaldin starts glowing, you start running; he's about to do something that makes Omnislash look shitty).
Gergoth and Abaddon (Castlevania: Dawn of Sorrow): the seal-drawing in this game is bullshit, but if you look past that there's a near Symphony of the Night-level game waiting underneath. Meaning, like SotN, it's pretty easy... until you meet Gergoth. I beat him on my first try wasting each and every last healing item in my inventory. It was unreal how much harder he is than the bosses that come before him. He has a pattern, but he gives you very little room to maneuver. Much later in the game you encounter Abaddon, whose sometimes-insta-kill-combo insect swarms were a downright menace until you learned how they moved.
The giant alchemy-using rat in Secret of Evermore: my lord. The game was pretty hard, with labyrinth-like dungeons and sometimes brutal enemies and bosses, but this dude just takes the cake. All he does is cast spell after spell after spell. He can't be interrupted. It's a war of who kills the other guy first, but he has too much health to just go at him and hope to outlast him; you have to heal yourself first. This guy was just menacingly difficult. BTW you can't dodge spells in this game; he casts a damage spell, you're getting hit, end of story.
This next one needs a setup:
- Plug Sonic 2 into Sonic and Knuckles (or use Sonic Mega Collection).
- Play through until Metropolis Zone Act 3, get the last checkpoint, then hurl yourself into a pit and die (or do ANYTHING to go back to ZERO rings BEFORE the platform.
- Get on the platform, grab no rings, and face off against the boss.
- Win. And good luck. You WILL need it. :evil:
Fighting game bosses: Magneto from CotA was SUPER-HARD. Not ST Akuma hard, but close. Onslaught was hard... at first, but gets easy once you figure him out, though the super-high damage his moves do is still a threat. SNK bosses are pretty hard methinks, though I don't like alot of SNK games.
Oh, and before I forget: HARD-MODE WILY in Megaman Powered Up. He's kinda easy w/ Roll. Everyone else cries themselves to sleep, ESPECIALLY Megaman. :sad:
KnuckIfYouBuckley
02-19-2007, 09:41 AM
I remember that fight with Wiegraf in FFT. What I can't remember is how much time I spent just running around that board and powering up Ramza until I could move in for the kill....
And the fight with Ghaleon in Lunar Silver Star is awesome. That must have lasted like, half an hour. Lunar was really good about the balance thing, seeing as how every boss' HP was always a multiple of whatever Alex's level was.
Speaking of balance, Omega Weapon was a pushover in FFX. Mind you I spent alot of time in the Omega Ruins buffing my characters up (my Yuna is damn close to having her entire Sphere Grid filled up)...but man, it's like my characters bitch-slapped that boss. The fight was like, Use Lancelet with Kimhari to get Nova, Steal with Rikku, I buffed my defense b/c I expected a long fight, and then three attacks later...GGPO. :confused:
craptastic
02-19-2007, 09:57 AM
check out this rediculous boss battle, another shooter type game like that one somebody else posted.
http://www.youtube.com/watch?v=s3NGDZRKN9Q
Shin-Mech-Brian
02-19-2007, 10:00 AM
DMC3 was pretty tough on the first two playthroughs for me. A new favorite of mine is beating the Hell Wyrm in FFXII. I was a good level 75 or so, with auto-phoenix, bubble and power armlets and it still took me about an hour to kill it.
It was great - I put down the controller and went and washed the dishes, harrassed my two cats for a bit, did some posting on different forums, then go back in and check on everyone 10-15 minutes later and everyone's still whacking away. Rinse and repeat for another three similar sessions and it was done.
Previously, without auto-bubble, the wife tried killing it and we fought that fucker for almost 90 minutes and she died probably a few thousand hit points from the end. I thought she was going to throw the controller at the TV.
Fucking X-Men: CotA Magneto to me is still one of the toughest battles for me. Amazingly cheap s.o.b.
Lebowsk1
02-19-2007, 12:38 PM
Much later in the game you encounter Abaddon, whose sometimes-insta-kill-combo insect swarms were a downright menace until you learned how they moved.
THANKYOU
Team Abaddon ftw.
Yumi Saotome
02-19-2007, 01:47 PM
No, oh GOD no.
On Universe difficulty you HAVE to have Max Levels and cheat with the Bloody Armor. If you can beat Unlimited Indy on Universe mode WITHOUT being cheap with Bloody Armor or random Angol Shield kills you have my deepest props. :sweat:
Actually, it isn't that hard. Unlimited Indy on Universe mode has more HP yeah, but he also has less MP so after awhile he stops casting stuff. Proficient Ripper blast owns the hell out of him too. You don't even need to be level 200 to win, or bloody armor.
The damn queen angel on the other hand....
My favorite last boss is actually Morgoth from Angband and variants. It could take you days or even weeks to finally reach him, and then he utterly screws you over in some ridiculous way and not only do you die, you also get the wonderful privilege of having to start over from scratch. Every face off is nerve wracking, especially since the RNG can randomly kill you at any given instant.
In Alundra, the last boss was kinda disappointing given what you had to do to get to him. I never would've imagined anyone having the balls to make the last level of their game a damn Hamiltonian chain. I would've thought that doing so would piss off every casual gamer everywhere.
Personally, I think all final boss matches should be like this :rofl:
http://www.nicovideo.jp/watch/utFes1Dq69AXY
specs
02-22-2007, 09:05 AM
In Alundra, the last boss was kinda disappointing given what you had to do to get to him. I never would've imagined anyone having the balls to make the last level of their game a damn Hamiltonian chain. I would've thought that doing so would piss off every casual gamer everywhere.
What is a Hamiltonian Chain? I played Alundra only briefly; I beat a few bosses but didn't get far enough to meet that girl who looked like she's the same race as Alundra himself.
{PFH}-Lake
02-22-2007, 09:10 AM
some of the last bosses in the KOF games make me want to kill everyone in the world.
Septimus Prime
02-22-2007, 09:11 AM
Maybe he means a Markov chain Monte Carlo (http://en.wikipedia.org/wiki/Markov_chain_Monte_Carlo), which would seem to be correct for that damn dungeon. I got to it, but I never ended up beating it, so I never even saw the last boss. :bluu:
specs
02-22-2007, 10:13 AM
Thanks for the link, Sep... but that all went over my head.
Though I read an FAQ over at GameFAQs real quick and I can now see why the hell I'd want to rip out my eyeballs over it.
Septimus Prime
02-22-2007, 12:13 PM
Yeah. Alundra is like the epitome of unforgiving. You find out about this right away when you discover that slimes (the weakest and most common enemies in the game) take eight hits to kill (even with the Holy Sword—the best sword you can get through normal gameplay—it takes two hits). And then you hit the first dungeon, and it's harder than anything in any other game, followed by a first boss who has no trouble kicking your ass and making you start the dungeon over. Then the game's difficulty really skyrockets after that.
ShinAkumax
02-22-2007, 12:49 PM
Wow... I want to play that game. Then again 7th rune was no cakewalk either. The only thing wrong with that game is that there is only one ending.
Lucky my friend and I where playing different characters.
raishinken
02-22-2007, 12:59 PM
I really don't play RPG'S that much but as far as action games go........ My hardest fight was in my Fav game of all time Shinobi 3 RotM! The last boss was really ridiculaos to me! Alot of the points you can't even hit him, You try to Ninja kick him and he just flex's you off! You can't even use attacking Ninjitsu " BELIVE IT " and the lighting armor would last maybe 4 hits max! sucks 2 be you if you didn't have over 200 knives by boss time and if you die, its back to 75! anybody else remember this game?
Septimus Prime
02-22-2007, 12:59 PM
Well, unlike 7th Saga and Battletoads, Alundra is actually beatable. It's just very hard and unforgiving, but there's no stops-you-dead-for-sure bullshit (like Valsu if you're not using him in 7S or any level in BT). And, unlike Drahkken, it's not ridiculously boring.
specs
02-22-2007, 01:46 PM
From what little of Alundra I played I did find it fun. In the manual, Working Designs mentioned that in the original version of the game, the bosses were super easy and had a ton of health, so boss fights were boring and took forever. They changed it so that bosses took less time to kill, but their attacks were made more threatening.
Working Designs was cool. It's just too bad they crumbled.
Meh, who knows, maybe Alundra will find its way to XBL arcade. :rofl: I'd buy it.
________
More boss battle goodness:
- Legion (Granfaloon): not the shitty Ghost Rider movie Legion. :tdown: I mean the circular mass of bodies that first appeared in Symphony of the Night. :tup: Not terribly hard, but the sheer coolness of the fight cannot be matched. Screaming bodies detaching and coming after you as you hack away at the ball of flesh to reveal a grotesque laser-shooting inner core... too good.
- Diablo (from Diablo 2): fuck that pretender Baal. Diablo was THE boss. The dude actually TAUNTS you he's so badass, shooting red lightning beams and pulsing waves of fire like nobody's business. Plus he can cold-touch you to slow you down, and the bastard casts Bone Prisons on your town portals and minions! Diablo was a wicked fight. Too bad Baal was so disappointing.
- Bowser (New Super Mario Bros.): you encounter him three times. First, at the end of World 1, where you beat him the old-fashioned way of running by him and taking out the bridge. He falls into the lava, turns into a skeleton, and you move on. You encounter him again in the middle of World 8 as a skeleton, where he mimics the hammer-throwing of the later SMB1 Bowser encounters. Again, bridge. Then you face him a final time, revived to his normal self. The bridge is how you win again, but he leaves you few openings, and if you try to get hit and run THROUGH him, he bitch-throws you back. All three fights were good throwbacks, and the last one managed to be mildly difficult (which is tough to say about ANY Mario game boss, but meh).
- Bowser (Mario 3): ... one well-timed, well-thrown hammer will kill him. ONE. :sad:
- Metal Madness/Metal Overlord: as much as I hate Sega these days, and as much as I hate to praise anything they've done in the last 10 years, you gotta hand it to them for taking Metal Sonic and making him a truly scary presence. The subplot of Metal Sonic absorbing Shadow's and Chaos's DNA, rebuilding his own body from scratch, and then in a scene that has to rank amongst the coolest I've seen in a video game, transforms his body into the metallic/demonic Metal Overlord, was pure awesomeness. The fight against him, like a better version of Bizarro Sephiroth, was also gold.
- Bloodlord Mandokir (WoW): I don't like raiding, but when I did raid in Zul Gurub, this boss stands out. You get auto-revived during the fight a set number of times, but each time Mandokir offs one of your guys, he levels up. This makes the fight rather intense, and yet there's some humor to be had. He'll occasionally say "DING!" when he levels, and sometimes when he does, if the other bosses in ZG are still alive, they'll say "Grats!" :rofl:
Septimus Prime
02-22-2007, 01:52 PM
Side note: Mega Mario beats Star Mario. That kind of sucks. :sad:
Hunter D
02-22-2007, 01:56 PM
Kelfka(Final Fantasy 6)
M Bison(SF2)
Super Contra bosses
Ninja Gaiden bosses
Sniper Fox(Metal Gear Solid remake)
Resident Evil 4 bosses
Strider bosses(One of the best games ever made IMO. Doesn't get enough love. Genesis FTW.)
Ghouls and Ghosts series(all of the bosses)
Working Designs was cool. It's just too bad they crumbled.
they did???? i remember the last thing i played by working designs was like ... battle hunter
that game was cool but i never finished it because i never thought it was possible to finish it
locoghoul
02-22-2007, 02:29 PM
regarding music:
ninja gaiden boss´music was kick ass. i liked also Krang´s music from TMNT2 for nes, Megaman 7 boss music (it was cool when the sound went off and then the life bar of the boss started to fill) and imo Kaptain Krool´s music at the end of Donkey Kong Country was good too.
about difficulty, i really haven´t play too many rpgs but i can agree with some posters here that MM7 Willy was bs and the final boss from Golden Axe was hella hard too (jeez i miss that game). hmm, maybe the final boss of Doom 2 was hard too.
Yumi Saotome
02-22-2007, 07:08 PM
What is a Hamiltonian Chain? I played Alundra only briefly; I beat a few bosses but didn't get far enough to meet that girl who looked like she's the same race as Alundra himself.
Huh, Wiki doesn't have it.
Basically, the premise is that if you're given a set of rooms and pathways to each room you have to visit each room exactly once and end up where you started at the end. The pathway that solves that puzzle is called a Hamiltonian chain. If you visit a room more than once, then you have to start over. What makes a Hamiltonian chain unique is that there is no algorithmic solution better than brute force. Meaning the best and only way to find it is to map all the possible routes out and figuring out by hand which one is the Hamiltonian chain.
You would think that using such a puzzle would be too evil, but meh.
DA GAME
02-22-2007, 07:38 PM
Don't know if this name hasn't been brought up but has everyone forgotten how cheap Justice is from the 1st Guilty Gear? She(that's right she) made it impossible for you to beat her,The Gamma Ray took off ALL of your energy EVEN when blocking.The other super move was the same way even did more damage with it dashing.
youngcipher
02-22-2007, 07:50 PM
http://www.youtube.com/watch?v=w06PacV5FRY
http://www.youtube.com/watch?v=s3NGDZRKN9Q
dam that shit is gay
Mixah
02-22-2007, 07:53 PM
i swear, some shmups are just insane
Nightwing1990
02-22-2007, 08:19 PM
Metal Gear best boss fights
Darkstalker
02-22-2007, 08:22 PM
I beat good old Zophar (Lunar 2: Eternal Blue last boss) at level 40 or so average.
Christ, that was memorable. And hard. Fight lasted bout an hour and a half...
specs
03-20-2007, 11:38 AM
Semi-thread-resurrection... though if it sinks again I'll let it die.
I beat three of the new optional bosses in the GBA FF6 (Leviathan, Gilgamesh, Gigantaur) and I gotta say that the fights were disappointing. My guys were late 30s early 40s, but Terra and Locke had Quick, and Quick = almost Hammer Bros. Suit broken, so that was that.
As for cool boss fights... I'm gonna bring up another KH one. :rofl: Sora vs. the Queen of Hearts in KH1. Alice could never fight back in the original movie, but SORA and pals just lay the smack down to the queen and her cards. Too good. :tup:
kof4life
03-20-2007, 11:59 AM
Semi-thread-resurrection... though if it sinks again I'll let it die.
I beat three of the new optional bosses in the GBA FF6 (Leviathan, Gilgamesh, Gigantaur) and I gotta say that the fights were disappointing. My guys were late 30s early 40s, but Terra and Locke had Quick, and Quick = almost Hammer Bros. Suit broken, so that was that.
As for cool boss fights... I'm gonna bring up another KH one. :rofl: Sora vs. the Queen of Hearts in KH1. Alice could never fight back in the original movie, but SORA and pals just lay the smack down to the queen and her cards. Too good. :tup:
KH1 boss fights weren't nearly as good as the ones in KH2 IMO. The last cluster of battles against Xemnas were so frickin' epic!
leon_shore
03-20-2007, 12:25 PM
I'm probably the only person here who has fought Ganon in Zelda: Link to the Past, and never won. I tried every single possible method to kill Ganon, but nothing worked. After 3 hours of failure, 50+ reloads, I gave up on killing Ganon. I was a defeated gamer. Well, it turns out that I missed the only item that can kill Ganon; some kind of silver arrows. Other than that, I was rather disappointed at his retarded appearance and lack of wow factor.
Afterwards, if my suspicions hold true, Princess Zelda gives Link an imperial blowjob of Tri-Forcian proportions pushing the boundaries of 16-bit pixelated goodness, and they live happily ever after. The End.
PozerWolf
03-20-2007, 12:31 PM
- Bloodlord Mandokir (WoW): I don't like raiding, but when I did raid in Zul Gurub, this boss stands out. You get auto-revived during the fight a set number of times, but each time Mandokir offs one of your guys, he levels up. This makes the fight rather intense, and yet there's some humor to be had. He'll occasionally say "DING!" when he levels, and sometimes when he does, if the other bosses in ZG are still alive, they'll say "Grats!" :rofl:
Oh wtf, thats new to me :lol:
Mizuki
03-20-2007, 12:40 PM
Metal Slug boss battles.... WTF
Capn Spanky
03-20-2007, 09:08 PM
I'm probably the only person here who has fought Ganon in Zelda: Link to the Past, and never won. I tried every single possible method to kill Ganon, but nothing worked. After 3 hours of failure, 50+ reloads, I gave up on killing Ganon. I was a defeated gamer. Well, it turns out that I missed the only item that can kill Ganon; some kind of silver arrows. Other than that, I was rather disappointed at his retarded appearance and lack of wow factor.
Afterwards, if my suspicions hold true, Princess Zelda gives Link an imperial blowjob of Tri-Forcian proportions pushing the boundaries of 16-bit pixelated goodness, and they live happily ever after. The End.
Then go get the silver arrows. Seriously, this game is easy.
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