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View Full Version : What's baku-canceling?


kenuran
03-11-2007, 12:39 PM
I'm starting to take up A/K/N groove Joe and I need to know what baku-canceling is. What it is used for and how do I do it?

50mOrEcEnTz
04-28-2007, 07:39 PM
baku cancel is rc fierce hands (however you want to do it), tap jab+fierce twice

you should get 4 hits, and no recovery animation for the 4th hit

if you do it right you should actually be able to walk up and hit s.rh to combo, there's that much advantage
--snipped from buktooth's post in another thread, but should belong here

bbq sauce
05-14-2007, 03:03 PM
does it have to be rc?

CMX
05-14-2007, 03:15 PM
does it have to be rc?

just the 1st one then baku-cancel link the rest or mix it up however you like

rock volta
05-20-2007, 11:31 AM
i still dont get it. can someone post a video?

Magnus02
10-20-2007, 12:31 PM
Actually, the jab+fierce can be tapped once, but you have to do it on the second hit of the fierce hands.

Double tapping just helps

You can go to Nestors recent vid to check it out, Tsuji vs Rai

Edit: I was noticing when I was doing whiffed hands... when I double tap jab+fierce, it cancels the hands for faster recovery, I think that's what it is.

Lionx
10-20-2007, 01:25 PM
So the requirements are that the hands have to be RCed...? Thats the part that i dont understand the most...

Magnus02
10-20-2007, 02:09 PM
no, it doesn't have to be rc'ed

DoublexxCyclone
10-26-2007, 01:22 AM
I saw the Tsuji vs Rai vid on youtube, and is that what he did to combo Joe's rush super after hands?

Magnus02
10-26-2007, 09:27 AM
Yes, that and how he linked the RH after FP TNT

mcginnis
11-06-2007, 02:37 PM
So you don't need to RC it to actually do it, right? Cause in the vid he linked it after a comboed Tnt which couldn't have been an RC since RC's can't be done in combos. I'm going to probably start practicing the baku later, I've been using it without knowing what it was. I always just thought it was the timing rather than a button combination. :sweat:

Magnus02
11-06-2007, 05:52 PM
^

Yup.

mcginnis
11-06-2007, 06:34 PM
Nice, any frame data you can give? Such as to when you should press jab+fierce, before the fierce comes out, after, or what not?

Magnus02
11-06-2007, 07:47 PM
I don't have frame data to give, but you should press jab+fierce before the 2nd hit from TNT.

I usually double tap jab+fierce to make sure I get it out. Once you get the timing down, it's not too hard.

mcginnis
11-06-2007, 08:12 PM
I've done it a couple of times but can't quite get it consistent. Probably just need a bit more practice since when I started out I couldn't even RC and now I can do it like there's no tomorrow. :sweat:

Magnus02
11-07-2007, 07:28 PM
I'll try to upload some videos eventually, but I've figured out how to do cr. lk => fp TNT => st. rh

With a non-running groove, you have to link the st. fk late, and you literally walk a step before linking the st. rh

But yeah, you'll get it down eventually.

mcginnis
11-07-2007, 07:52 PM
Do you mean with a RUNNING groove cause if it were non-running tsuji wouldn't have been able to do it in that youtube vid. If you did it with C groove then it means it can be used with all grooves, so which groove did you mean?

Magnus02
11-07-2007, 08:34 PM
I use A groove

mcginnis
11-07-2007, 08:48 PM
Guess it's all grooves then. Post some vids when you can. Overall, with Joe I focused mainly on how fast I can keep RC'ng the Tnt punches. The baku was something that I noticed when I didn't know how to RC, at first I always rushed my friend throwing as many regular tnt as I could when one time just to try it I did a special while in the punches which actually connected. It only happened about twice and then I learned that an RC makes it come out more often. I still prefer continous RC tnt over this but at least I now have more options. I saw the Tsuji vs Rai vid a few times and I think I wouldn't of taken as much damage as he did. I noticed he only rc'd a few times, don't get me wrong he has that baiku down!, but my way of playing consists of rc'ng to get close and rc'ng after blocks and after the opponent blocks. I realized that it adds a little more mind games since Joe's tnt punches are so quick that it can actually counter someone about to poke you. I tried the same tactic with Honda a few times but it doesn't matter if you can roll cancel back to back without any recovery, he still gets a major opening for pokes.

bodler
11-11-2007, 11:39 AM
kn nowi know you ugys are gonna say im noiob...but what does RC and tnt means, please tell me cause i need to know to understand this tread, cause thats the most common words i see

mcginnis
11-11-2007, 12:02 PM
RC = Roll Canceling
Tnt = Joe's multi-hand attack (any punch 5 times)

And everyone has been a noob at one point. No one knows the game before they play it. :rofl:

bodler
11-11-2007, 03:23 PM
RC = Roll Canceling
Tnt = Joe's multi-hand attack (any punch 5 times)

And everyone has been a noob at one point. No one knows the game before they play it. :rofl:

thanks alot..im no noob lol, just something i dint know

ok um is it just me or we cant RC is cvs2 EO ? this fuckin sucks man, i hope rc's are delayed in tourneys as well then

CMX
11-12-2007, 11:50 PM
thanks alot..im no noob lol, just something i dint know

ok um is it just me or we cant RC is cvs2 EO ? this fuckin sucks man, i hope rc's are delayed in tourneys as well then

CvS2 EO is the revised CvS2 where they took out RC's when they found out about it. And a couple other minor changes I think.

bodler
11-13-2007, 04:43 PM
CvS2 EO is the revised CvS2 where they took out RC's when they found out about it. And a couple other minor changes I think.

yea i just noticed. but do they keep it in big names tournaments?

mcginnis
11-13-2007, 04:50 PM
no, they use the ps2 port which has RC's in it.

bodler
11-13-2007, 05:39 PM
no, they use the ps2 port which has RC's in it.

AH FUUUUCK!!!!

mcginnis
11-13-2007, 05:54 PM
lol, do you like RC or not?

bodler
11-14-2007, 07:13 AM
lol, do you like RC or not?

well thing is i dont wanna get RC'ed againts good players while i cant do shit about cos i cant even practice it at home..

mcginnis
11-14-2007, 08:43 AM
Well, ps2 (fat versions) are running close to 50 or 60 bucks on ebay. Just add a cvs2 ps2 version for about 20 and you can practice all that for about 80 bucks. Roll canceling isn't too hard if you get the concept but you do need a lot of practice to do it consistently rather than just once in a while. When I was a beginner watching some guys RC blanka's electricity I was all impressed since they could do it about 3-4 times back to back. After say about 2 months I can do that now as well, actually more if I need to. In reality you can learn it in a day but I've just been putting in a few minutes every now and then against the cpu on survival to get the RC's better. If you need some pointers let me know since my way of learning revolves around doing it several ways.:sweat:

Magnus02
11-14-2007, 06:55 PM
If you get RC'ed, and you know they're gonna RC: Throw.

mcginnis
11-14-2007, 07:27 PM
Not all RC can be thrown. I mean technically you should be able to but a good RC'er knows his range and at what range it's best to RC.

Magnus02
11-14-2007, 07:33 PM
So, in the instance they're waking up, and they RC, and you're right next to them... you would throw... technically speaking, if they're point blank and they're gonna RC, you would throw.

Hence... If you know they're gonna RC: Throw

There are only a few things I know of that you can't throw even if you're right next to them, and one of them is wake up RC Hurricane Kicks with shoto's.

mcginnis
11-14-2007, 08:08 PM
It still isn't a very safe thing to do. RC's have different timing so if you ARE point blank on a wake up it would depend on how long the guy delays the RC and how fast it comes out. Yea, for something like honda's hand slaps since it has a pretty slow startup which makes him move forward a bit before the actual hit a grab would be best but you don't know if he'll do that or the charge move which actually lifts him off the ground and can't let him get grabbed. I guess in the end it still is mostly mind games but whenever I'm on wakeup I tend to RC moves that are harder to get grabbed or punished and try to use a Fierce or Roundhouse which will cancel the grab if they actually catch you.

Magnus02
11-14-2007, 10:03 PM
I'm not going to argue on this subject.

Wake up RC's.

If someone delays their RC, and you still press forward+fp/rh, you'll still get a throw. If they RC, they get thrown.

I don't really get your argument.

Also, i said.... If you know they're gonna RC. Keyword = If.

bodler
11-15-2007, 05:30 AM
you guys are making feel bad about not having RC on my EO version, shit i guess i really have to spend 80 bucks like mguinis said

mcginnis
11-15-2007, 07:46 AM
It's worth it IMO. I used to think RC was pointless since I could use k groove but it adds a whole new level of play to the game.

kenuran
11-30-2007, 09:48 PM
Wow I didnt think that this thread would get this big. Well anyway, you can baku-cancel any version of the TNT punch not just the fierce version and it doesn't need to be roll-canceled.

NoiNoiPinoy
12-23-2007, 07:09 PM
RC = Roll Canceling
Tnt = Joe's multi-hand attack (any punch 5 times)

And everyone has been a noob at one point. No one knows the game before they play it. :rofl:

God damn it, stop giving away Joe secrets.

Btw, have u done crazy shit like cancel hands into hands? Happens sometimes on accident when im being an asshole and mashing.

O and that argument above about the throwing wakeup RCs. Joe can just wake up short, short, super people that think they're fancy by standing there and throwing you.

mcginnis
12-23-2007, 07:16 PM
Yea, I don't try to use hands hands, though. But, back when I was a beginner and mashed to do 'em they came out all the time. Fact is that I was baku canceling w/o even knowing what it was.:lol: I just assumed it was a strict timing thing since I would cancel the hands into the special but not consistently.

The more Joe players the better :tup: Although, I think you're the ONLY one I've ever played against that used RC and not just rely on his slide kick which most beginners try to spam.

NoiNoiPinoy
12-23-2007, 07:39 PM
Nah my Joe has gotten rancid lately. A's in college = bad CvS2 play.

Yeah I've used Joe since 2005. My best Joe was during Evo 2006 when I finally got hands super down 99% (even lvl 1s). Now I'm lucky to even get an RC out.

Maybe I should start using Gief or Dhalsim seriously instead. Or go to the darkside with A-Honda, Bison, Blanka......

mcginnis
12-23-2007, 07:46 PM
:rofl: I've been playing Joe since CVS2 was released back in 2001 but was never any good. No comp over here, (close anyways). Seeing you play him with RCs back at texas showdown made me realize that I had to get in on that. Even if you don't play him anymore and join the A-team I will always be sporting him.:nunchuck:

NoiNoiPinoy
12-23-2007, 07:58 PM
lol damn that was a long time ago. I should have advanced in that tourney....

Nah ill probably still use Joe, but everyone knows my tricks now.

mcginnis
12-23-2007, 08:03 PM
Well, don't know if I have any "tricks" per se with Joe but my game plan has always been a pop lv.3 or chip until they can't block it. Learning RC made him a lot safer because before I'd either take a big risk by using non RC hands or pop lv.3 but now I have that and baku (which I should probably try to perfect as well).

NoiNoiPinoy
12-23-2007, 10:08 PM
O shit, wait, were you that K-Joe player? Damn thats old school.

I know some decent 50/50 setups with Joe involving the corner and the mp fireball. There are some nice tricks with the hands cancel too using the throw or short short super. Buncha fun stuff like that.

Also, one of his best anti-airs isn't the double cyclone surprisingly, its the lvl 3 other hurricane super. It doesn't have lag.

mcginnis
12-23-2007, 10:16 PM
Yea, used to play K a lot since I REFUSED to learn RC if you can believe that. The thing I learned constantly playing my friend is that, although, the regular lv. 3 super is a better anti-air it's more likely to be missed since I'm usually fighting close range and they could cross up and miss the lv.3 completely.

One thing that I'm trying to get better at, which I actually pulled off at that last tourney is to make them choose between jumping, rc, or rolling. I do that to my friend a lot and makes the people play my game. This way they're trying to rely on me messing up an RC which I will rarely do now. So, if they jump->RC, if they RC->RC since Joe usually has a better RC than other characters, and if they roll-> I'll grab or wait till the end and slide to get a knockdown. I still need more experience against K-groovers and I'm thinking N-groove may help since it has a short jump.

NoiNoiPinoy
12-24-2007, 11:48 PM
Thats a no-no, ppl still poke not because they are 'testing your RC', but because its good risk reward in their favor. Most of the top tiers have better range than Joe and its difficult to do anything after hitting them with hands cuz ur usually gonna be way out of range. BUT if they HIT you, they can super or whatever retarded shit a top tier has. O and Blanka by FAR out RCs Joe. Honda is also beefy enough to murder him too.

One of my buddies in San Antonio is also an RC whore like me, but I still do meaties and stuff cuz i dont care about getting hit by the RC since I'll get rewarded with a super opportunity if he messes up. And remember, EVERYONE messes up RCs, even the Japanese.

Btw, about the regular cyclone super. Its a better super cuz it can be used on reaction more than anticipation (some characters with fast jumps actually LAND before double cyclone comes out). Using it wrong gets you crossed up of course. Use it like you would his uppercut as anti air. Joe's only anti crossup is double cyclone.

N-Joe = garbage imo. Even his low jump is 'floaty'.

mcginnis
12-25-2007, 09:27 AM
Well, after experimenting a bit with him I know if you do RCs back to back it's extremely hard to get the timing down for a poke. I used to try that with honda and would just get splattered with pokes from eagle since honda's RC is so slow to do repeatedly. Also, when I fought hondas at that tourney w/ Joe I felt that I had the adavantage. Not arrogant but, just the way the match was going since I didn't get hit as much as he did and in an RC battle the person who does it second usually wins.:lol: On the reg. super I'm not sure since I haven't used it for a while but I think since he uses a regular tornado into a hyper one; if they jump-you super-and they haven't attacked-they can kick you out of it since you're no longer in an invincibility state. I think that's one of the reasons I stopped using it. I usually have trouble against blanca since I NEED to get close and once I do he could cross Joe up which you know Joe is horrible against cross ups.

NoiNoiPinoy
12-25-2007, 03:27 PM
lol try playing Mago's Honda with Joe (shit even just Oscar's Honda). Its not pretty. Joe dishes out no damage and Honda gives plenty, compounded on the fact that Joe's HP is damn low. Me and Oscar are the only Honda players in Texas basically. I think almost everyone in the country quit him.

RCs back to back is more of a mind game thing, don't use it as a main tactic. Its good with Joe since his hands are so fast...but remember you aren't invincible forever...

When you use the regular tornado super, you do it deep like you would a shoryuken. Its gotta be lvl 3. If you've been kicked out of it, either your doing it WAAAAYY to early or the other guy is a lucky bastard with the timing.

And yeah, RC Blanka = dead Joe. Its luck to beat him. One of the worst matches in the game.

mcginnis
12-27-2007, 08:11 AM
Managed to play a few rounds of CVS2. (been playing too much KOFXI and NGBC) I tried the lv.3 regular hurricane and yea, it connected if I delayed it but it does about HALF the damage of the double. I guess if you want to waste your well stocked lv.3 for a safer hit then that'd be the way to go. I, however, have gotten pretty good at the lv.3 double and I prefer the power to it. That and the fact that I know how much chip it can do and NO ONE has been able to JD it or Parry it since it's wicked fast. I don't know how good or if I actually improve by the next time that I go 'cause my friend ATM wants to play nothing but KOFXI and NGBC.

NoiNoiPinoy
12-27-2007, 03:37 PM
lol of course the double is beefier, thats why they put that lame lag in it.

What the hell is NGBC?

mcginnis
12-27-2007, 03:57 PM
Neo Geo Battle Coliseum, I'd think that since your <_< hungry the beefier would've been your choice too. :rofl: I'm starting to get more into those games since he's the only guy that I can play with around here. I can't be going to houston everyday (wish I could, though)

NoiNoiPinoy
12-27-2007, 07:03 PM
Just move there, lol. Thats what im doing.

To be honest I DO use the double cyclone more, but its good to use the normal cyclone in 'fireball trap' situations.

RagingStormX
01-05-2008, 06:45 PM
lol try playing Mago's Honda with Joe (shit even just Oscar's Honda). Its not pretty. Joe dishes out no damage and Honda gives plenty, compounded on the fact that Joe's HP is damn low. Me and Oscar are the only Honda players in Texas basically. I think almost everyone in the country quit him.

RCs back to back is more of a mind game thing, don't use it as a main tactic. Its good with Joe since his hands are so fast...but remember you aren't invincible forever...

When you use the regular tornado super, you do it deep like you would a shoryuken. Its gotta be lvl 3. If you've been kicked out of it, either your doing it WAAAAYY to early or the other guy is a lucky bastard with the timing.

And yeah, RC Blanka = dead Joe. Its luck to beat him. One of the worst matches in the game.

Or you just suck Chris lol.

NoiNoiPinoy
01-09-2008, 02:56 PM
lol shut up Jeff. Go get OCV'd by Honda players in tournament.

wepeel
08-29-2008, 05:07 AM
Wow. Every post by CMX in this thread has been mis-information.
Someone needs to consolidate the Joe forums...