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LuvMyCap
03-29-2007, 08:29 PM
Is the PS2 version of this game like the arcade?
Or at least for practice?
Or it vary or have somethings removes?

ILLiterate
03-29-2007, 09:07 PM
Good for practice, but from what I know the ports of the game aren't that good

Use it to get your combos down and test out new characters, or just to play at home with friends

rYo_sakaZaki
03-30-2007, 06:24 AM
it's hard to rom and fast fly in PS2 coz of the controller... also, LA xx LS...

BornAgainCommunist
03-30-2007, 04:13 PM
the controller will take more time then the arcade, but its fun just the same.

LA xx LS can be done (in the air) by pushing x(lk) and r1(pp) xx LS.

LuvMyCap
03-31-2007, 09:37 AM
Are the characters sizes correct?
And in what speed is play?
Free, Turbo1,Turbo2?

BornAgainCommunist
03-31-2007, 06:44 PM
Are the characters sizes correct?
And in what speed is play?
Free, Turbo1,Turbo2?

character sizes.... i am not sure anymore...it might just be that the ps2 characters are overly sharpened, which might just fool the eye, i dont know.

speed.... free, turbo 1, turbo 2 i dont think turbo 1 in training mode and arcade turbo are the same so mabey there is 4.

ParryPerson.
03-31-2007, 08:25 PM
Ok since no one knows anything in this thread so far...

PS2 is fine, other than sounding and looking a little more asstastic than it's DC brother, everything that needs to be there is there.

There is SLIGHT timing diffs (I learned ROM on DC, went to PS2 no problem, learned IM infinite on PS2, went to DC no problem) but nothing major.

People say that point char's can get caught (around 10% chance according to Viscant) when AC'ing but that does happen on arcade and DC as well (just not as frequently.)

PS2 is a fine port to practice on. It as Sent unblockable/all infinites/juggs glitch and anything else used in tourney marvel.

To the thread starter, you really, really, REALLY should have searched, this is a question that is asked all to often.

LuvMyCap
03-31-2007, 09:40 PM
My bad, thanks alot

ZZ_Jaron
03-31-2007, 11:51 PM
Ok since no one knows anything in this thread so far...

PS2 is fine, other than sounding and looking a little more asstastic than it's DC brother, everything that needs to be there is there.

There is SLIGHT timing diffs (I learned ROM on DC, went to PS2 no problem, learned IM infinite on PS2, went to DC no problem) but nothing major.

People say that point char's can get caught (around 10% chance according to Viscant) when AC'ing but that does happen on arcade and DC as well (just not as frequently.)

PS2 is a fine port to practice on. It as Sent unblockable/all infinites/juggs glitch and anything else used in tourney marvel.

To the thread starter, you really, really, REALLY should have searched, this is a question that is asked all to often.

You say its pretty much perfect, others say its slower.:confused:

I have noticed 1 thing, SENTINEL!
So many tiny hings w/ Sent in the PS2 version.
1.) Storm's infinite on Sent sometimes knocks him too far back (not on a wall)
2.) Some OTG's don't work on him (Psy's u.hk inf, Mag's nj inf)
3.) SJing out of HSF is alot harder.
4.) Sanford's unfly combo no longer works on all chars (normal size chars)

Also Morrigans inf is incredibl hard to do on the PS2.

BornAgainCommunist
04-02-2007, 05:46 AM
Ok since no one knows anything in this thread so far...

PS2 is fine, other than sounding and looking a little more asstastic than it's DC brother, everything that needs to be there is there.

There is SLIGHT timing diffs (I learned ROM on DC, went to PS2 no problem, learned IM infinite on PS2, went to DC no problem) but nothing major.

People say that point char's can get caught (around 10% chance according to Viscant) when AC'ing but that does happen on arcade and DC as well (just not as frequently.)

PS2 is a fine port to practice on. It as Sent unblockable/all infinites/juggs glitch and anything else used in tourney marvel.

To the thread starter, you really, really, REALLY should have searched, this is a question that is asked all to often.

really, really REALLY?

ParryPerson.
04-02-2007, 06:20 AM
really.

myleftshoe
04-03-2007, 05:36 PM
The big differences that dont really matter:
Sometimes if you try to counter a character in the one leaving or both gets hit.

Some random glitches (I.E. magnus hp grab, assist, tempest freezes game)

I don't really see much differnce for combos but Sanford combos ARE slightly over my head.

The controllers are dope. thnx to havin an pp and kk button. Now i have godly ad, wave dash, unlfy, and supers are easier too.

The differnce btwn ps2 and dc doesnt really that bad. I think it depends on your level of play

BornAgainCommunist
04-04-2007, 02:16 PM
the thing that really makes crisp wave dashes on ps2 is not pp.....its the dpad canceling.

merton85xgm
04-05-2007, 11:27 PM
I use an XArcade with the ps2 version at home and I haven't found any real differences between it and the arcade. A few glitches work differently...mostly with Magneto's Hp throw, which glitches with Colossus under Super Armor and Zangeif gone metal. Gameplay seems to be the same. Anything I can do on the arcade I can do on the ps2 version. It is alot more...sharp? Pixilated? But that hardly matters.

tharimrattler
04-06-2007, 01:30 AM
PS2 version sucks for the alpha counter glitch alone.

De4dEyE
04-06-2007, 10:21 AM
jor.

People say that point char's can get caught (around 10% chance according to Viscant) when AC'ing but that does happen on arcade and DC as well (just not as frequently.)


It NEVER happens on arcade/DC.


And ps2 port is just a weird speed. The biggest problem is the counter glitch, Cable gets a big boost with that shit.

ParryPerson.
04-06-2007, 10:24 AM
It NEVER happens on arcade/DC.


And ps2 port is just a weird speed. The biggest problem is the counter glitch, Cable gets a big boost with that shit.

really.

thats odd considering it's happened to me twice, it's happened to Viscant, Skisonic, and other people that play marvel all the time.

I know you like to think you know a lot about marvel, but in this one case, you are wrong.

De4dEyE
04-06-2007, 10:28 AM
really.

thats odd considering it's happened to me twice, it's happened to Viscant, Skisonic, and other people that play marvel all the time.

I know you like to think you know a lot about marvel, but in this one case, you are wrong.

Hmm, this instance let's assume I'm wrong - does that mean you still think PS2 is a good port because DC/arcade have a chance for a counter glitch [which is 'lower', according to you]?

Oh and I don't think I know a lot about Marvel, I just think I'm better than 90% of this board. If you play enough, you pick up on the most common engine things.

ParryPerson.
04-06-2007, 10:33 AM
Don't be silly please. And don't try to start something out of nothing.

Of course it happens tons more on PS2, of course the DC/arcade ports are tons better.

Don't try and start silly stuff just because I correct you when you say it "never" happens on arcade/DC.

PS2 is a "ok" port. not a "Great" port.

De4dEyE
04-06-2007, 10:38 AM
Don't be silly please. And don't try to start something out of nothing.

Of course it happens tons more on PS2, of course the DC/arcade ports are tons better.

Don't try and start silly stuff just because I correct you when you say it "never" happens on arcade/DC.

PS2 is a "ok" port. not a "Great" port.

Don't try to start what? I'm just stating what's true.

And if it does happen on arcade/DC, then that's fine, though I'd never run into that problem or even know anyone that has, and it'd be nice to have one of those people [or a post from them] clarify whether or not it'd be common enough to actually recognize.

PS2 is a "weird" port. Obviously this wouldn't be one the first choices, rather 3rd/4th or something. Is it playable? Sure. Is it a version you'd want to have in a tournament setting? No. So if the OP has no choice, then the PS2 version is indeed good - since it's the only thing you can use.

ParryPerson.
04-06-2007, 10:55 AM
Which is what I said in my first post.

Congrats on reading.

De4dEyE
04-06-2007, 11:38 AM
Which is what I said in my first post.

Congrats on reading.

Considering what I said in my post doesn't really match up to what you said in your first post, I'd say you failed in your own reading.

Triplejjj
04-06-2007, 04:01 PM
I've decided to make a small contribution to this thread since I've now read at least six other threads with somewhat conflicting reports on this issue. So, I would appreceiate if some of the more experienced posters can confirm or deny the following list of differences I'm posting, so this could hopefully be the last thread of this kind.

1) More slowdown: especially on the bonus river level (not the snowy one) where the slowdown is INSANE. Parry person mentioned Ice stage?

2) Alpha Counter glitch: ie charas leaving the screen get hit.Others have all had that "glitch" happen on the arcade and the DC port.

3) Sprite size Diffs: Mags S.HP whiffs standing Strider at a closer range than in other versions. Some sprites have actually changed in size. (99.99999999999% combos work)

4) The cyclops assist invincibilty: people say in the ps2 version, he can come in and HIT (while the opponent is attacking, or just starting they're special, etc) but he goes away instantly since he also takes damage. And in the dreamcast/arcade version, he's invincible up UNTIL the little optic blast.

5) Commando RH Throw of Death: Not mashable for as much damage as on DC or Arcade?

6) Speed difference: Slight if not barely noticeable at all, eg diff timing with ROM, IM Infinite etc? Due to a difference in default speed of 'Turbo' on Ps2 and the Turbo speed default on DC and Arcade?

7)Assist Delay: c.lk, clk, rocket punch with magneto + sentinel. there's a lag.

8)Inferior Graphics: Ps2 ver missing animations present on DC/Aracade?

9)Inferior Audio: Sound effects sometimes are out of sync or lag, in addition to lacking clarity.

With all these differences it makes my wish Capcom did an arcade perfect collection for the Marvel vs Capcom series, similar to what they did with the Street fighter Alpha series, so the community could have access to an arcade perfect port of MVC2, that would be customisable through dipswitches on Ps2. For that I would gladly start a petition to Capcom. Sighs, anyone agree with me on this.

JSN723
04-08-2007, 05:33 PM
What about the Japanese or Korean versions of this? Are they any known problems with these?

sir_arthur
04-10-2007, 01:50 PM
and is xbox version the same as the ps2?

Mixah
04-10-2007, 07:22 PM
the xbox is the ps2 port without the MASSIVE slowdown when two sent/capcoms are there, without the buggy music, and yeah... that's it.

pyro_dragun
04-13-2007, 03:00 PM
Hmm, looks like I'm gonna have to buy myself a dreamcast and MvC2 for it. Those 2 combined are cheaper than MvC2 on the PS2 anyways (At least on e-bay they are).

Green
04-13-2007, 06:20 PM
Parry, I have never been hit out of an AC/DHC (outgoing character, of course). Also, PS2 seems to encounter slowdown much more frequently than DC. On DC, it's mostly Captain Sword that slows things down.

ParryPerson.
04-13-2007, 06:34 PM
Parry, I have never been hit out of an AC/DHC (outgoing character, of course). Also, PS2 seems to encounter slowdown much more frequently than DC. On DC, it's mostly Captain Sword that slows things down.

I'm sorry thats never happened to you, but that doesn't change the fact that it does happen.

In my tests I have confirmed point getting caught in a AC happens in DC as well, but as I have said already, not anywhere near as much.

Ephidel
04-14-2007, 01:44 AM
I think it went like this as for recommending ports for MvC2...

DC>Xbox>PS2

But if you can get your hands on either one, big + for your training.

JSN723
04-14-2007, 10:45 AM
but does anyone know if an imported japanese or korean one is the same and wont have any problems? (assuming your ps2 can play imported games of course.)

BornAgainCommunist
04-16-2007, 07:05 AM
i play ps2 everyday and get hit out of AC all the time.

Btw...if you do play ps2, try switching the R1 R2 commands with eachother.

#reload
04-16-2007, 10:32 AM
eh, i've never owned any other version other than PS2... any of the shit that matters will still be in the ps2. unfly, unblockable, infinites, etc. shit like mag whiffing strider doesn't matter...it's very trivial. the slowdown is there but is never EVER a problem to me (probably because i'm playing off of a hard drive...shit loads hella fast, especially when the versus screen comes up). if it wasn't for the assist counter glitch, there wouldn't be anything wrong with it. and who gives a shit about marvel music :confused:

the marvel port isn't as good as DC, but hey, at least it doesn't have p groove super cancels. for friendlies and casuals, there should be no problem with it.

Spoonz
04-19-2007, 03:55 PM
just a quick question

can strider be otg'ed more than once in a combo ?

i was playing around in the jap ps2 version and was able to do hypergrav x tempest, cr lk , cr hk, hypergrav x tempest, cr lk , cr hk, hypergrav x tempest, cr lk , cr hk etc and it all combos :S

ParryPerson.
04-19-2007, 04:16 PM
that works on more people than just strider, it all depends on how high they are in tempest and their size.

anyone with a brain will mash out though.