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View Full Version : Street Fighter 3 3rd Strike works on 360 now!!


Fatghost28
04-19-2007, 09:42 AM
Get the download here:

http://www.microsoft.com/downloads/details...;DisplayLang=en


SFAC probably works in no small part thanks to everyone who spammed emails to backcomp@microsoft.com

THanks a lot if you sent emails. me.gif

Now send emails asking for Marvel vs Capcom 2!!!

biggrin.gif

BTW, SF3 looks amazing scaled to 720p.


Lets start sending emails asking for Marvel vs Capcom 2!!!!

Tat guy
04-19-2007, 09:47 AM
Now for CvS2

RyanDG
04-19-2007, 09:51 AM
Mind posting the full link, the one you posted is broken.

spudlyff8fan
04-19-2007, 09:59 AM
He's a liar.

RyanDG
04-19-2007, 10:05 AM
He's a liar.


Na he's not. There was an update posted yesterday. I've found it. Though it doesn't come with a list, it does seem that SFA is indeed playable from other reports.

RyanDG
04-19-2007, 10:07 AM
http://www.microsoft.com/downloads/details.aspx?
FamilyID=603aa2f7-bbca-4fa6-b679-794bca845577&DisplayLang=en

There's the link for those interested. (combine the two parts, since it won't allow you to copy paste the full url)

MiyagiShin X
04-19-2007, 10:10 AM
This now uped the 360 in my mind. Now plz get CVS2 on there.

I need to go to someones house and see how 3rd looks on HD.

RyanDG
04-19-2007, 10:18 AM
I was able to verifiy it... SFAC does work now. The only other game I tested was Panzer Dragoon Orta, which runs in 720p now as well.

Hotness.

spudlyff8fan
04-19-2007, 10:21 AM
I just popped my SF:AC into my 360 and it gave me a strong "hell naw."

RyanDG
04-19-2007, 10:25 AM
You have to manually download the patch right now. The autoupdate won't probably be up until later this week (prolly Monday more than likely).

Biolink
04-19-2007, 10:28 AM
Sweet.Now my Xbox is obsolete and i can finally get rid of it.

Manix25
04-19-2007, 10:33 AM
I got it working too.Make sure you open up the file and burn whats inside the file.

footmeetsskull
04-19-2007, 10:34 AM
i cant remember is 3s the only game with online play or can you play the anniversary edition online as well?

spudlyff8fan
04-19-2007, 10:39 AM
Get the download here:

http://www.microsoft.com/downloads/details...;DisplayLang=en


SFAC probably works in no small part thanks to everyone who spammed emails to backcomp@microsoft.com

THanks a lot if you sent emails. me.gif

Now send emails asking for Marvel vs Capcom 2!!!

biggrin.gif

BTW, SF3 looks amazing scaled to 720p.


Lets start sending emails asking for Marvel vs Capcom 2!!!!

I'm sorry I called you a lying slut.

It actually does work.

MiyagiShin X
04-19-2007, 10:40 AM
I just popped my SF:AC into my 360 and it gave me a strong "hell naw."

um well dont you have to dl a patch man?

RyanDG
04-19-2007, 10:47 AM
So who's going to start the MvC 2 petition now since that game still doesn't work? ;)

Fatghost28
04-19-2007, 10:52 AM
I'm sorry I called you a lying slut.

It actually does work.



I would never, ever lie about something so important.

Here's a tinyurl to use to cross post this...spread the word, lets get people back online

http://tinyurl.com/278ywq

caliagent#3
04-19-2007, 10:55 AM
I got it working too.Make sure you open up the file and burn whats inside the file.

hehe...i was skeptical until you confirmed it. downloading the update now

akuma001
04-19-2007, 10:56 AM
so if i have live on my 360, then will i be able to play third strike online through it?

yoooooon
04-19-2007, 10:58 AM
holy jesus fuckballs christ
this is sex

Fatghost28
04-19-2007, 10:59 AM
so if i have live on my 360, then will i be able to play third strike online through it?

Yes.

It asks you to download an Xbox Live update though.

eddymasta
04-19-2007, 11:14 AM
damn, I dont have a cd burner(dont ask) is there any way for me to get this on my 360 without burning a cd?

spudlyff8fan
04-19-2007, 11:16 AM
Wait a week.

yoooooon
04-19-2007, 11:17 AM
can anyone confirm that anniversary collection DOES work in 720p/1080i?

HeaTBlazn
04-19-2007, 11:26 AM
how is the online play dammit!!!

holy shit im so excited zomg.... asijdw

Fatghost28
04-19-2007, 11:31 AM
can anyone confirm that anniversary collection DOES work in 720p/1080i?



I am playing it in 1080i and it looks amazing.

spudlyff8fan
04-19-2007, 11:36 AM
I'm playing it online right now and it's solid.

Eduardo24
04-19-2007, 11:39 AM
Fatghost for PRESIDENT

RyanDG
04-19-2007, 11:39 AM
http://arcaderenaissance.blogspot.com/2007/04/update-xbox-360-backwards-compatability.html

I've taken the liberty of posting up all the games that are featured in this update on my site. Here's the list:

Avatar: The Last Airbender
Breakdown
Call of Duty 2: Big Red One
Call of Duty 3
Cars
Crash Bandicoot 5: Wrath of Cortex
Dai Senryaku VII: Modern Military Tactics
FIFA Soccer 2007
Full Spectrum Warrior
Guilty Gear Isuka
Jet Set Radio Future
Mech Assault 2: Lone Wolf
Mercenaries
Nascar 2006: Total Team Control
NFL Fever 2004
Oddworld: Munch's Oddysee
Panzer Dragoon Orta
Phantom Dust
Reservoir Dogs
Return To Castle Wolfenstein
Rugby League 2
Sonic Riders
Soul Calibur 2(Updated)
Star Wars Republic Commando
Street Fighter Anniversary Collection
The King of Fighters Neowave
The King of Fighters 2002 & 2003
Tiger Woods 07
Tony Hawk's Underground
Ultra Bust-a-Move
Unreal Championship 2: The Liandri Conflict
Xiaolin Showdown

spudlyff8fan
04-19-2007, 11:43 AM
AND KOF NEOWAVE?!??!?!

::explodes::

Eduardo24
04-19-2007, 11:47 AM
No Guilty Gear X2?

But anyway X360>PS3 (because you can play the 2d fighters online)

Bring on fucking Marvel!!!!

DevilJin 01
04-19-2007, 11:50 AM
Bout time I guess. The way things are looking I may have to pick up a 360.


























NOT!

spudlyff8fan
04-19-2007, 11:51 AM
That's ok, everyone knows you wouldn't want a 360...

most people who seek prostate stimulation don't.

Eduardo24
04-19-2007, 11:55 AM
oh wow

Hol Horse
04-19-2007, 12:00 PM
does it fix lag on hd sets?

aktham
04-19-2007, 12:10 PM
http://arcaderenaissance.blogspot.com/2007/04/update-xbox-360-backwards-compatability.html

I've taken the liberty of posting up all the games that are featured in this update on my site. Here's the list:

Avatar: The Last Airbender
Breakdown
Call of Duty 2: Big Red One
Call of Duty 3
Cars
Crash Bandicoot 5: Wrath of Cortex
Dai Senryaku VII: Modern Military Tactics
FIFA Soccer 2007
Full Spectrum Warrior
Guilty Gear Isuka
Jet Set Radio Future
Mech Assault 2: Lone Wolf
Mercenaries
Nascar 2006: Total Team Control
NFL Fever 2004
Oddworld: Munch's Oddysee
Panzer Dragoon Orta
Phantom Dust
Reservoir Dogs
Return To Castle Wolfenstein
Rugby League 2
Sonic Riders
Soul Calibur 2(Updated)
Star Wars Republic Commando
Street Fighter Anniversary Collection
The King of Fighters Neowave
The King of Fighters 2002 & 2003
Tiger Woods 07
Tony Hawk's Underground
Ultra Bust-a-Move
Unreal Championship 2: The Liandri Conflict
Xiaolin Showdown

Sweet :lovin:

Fatghost28
04-19-2007, 12:16 PM
does it fix lag on hd sets?

Yeah. The 360 outputs a 720p/1080i/1080p signal, so if you have a DLP or other set with 480p lag, this would fix it.

I played it in both 1080i and 720p, overall it's nicer in 720p. Looks incredible. Very smooth and clear.

SaBrE
04-19-2007, 12:19 PM
awesome news. i can play it again =)

RyanDG
04-19-2007, 12:28 PM
Using the patch and burning it is no longer necessary... It seems if you are connected online, all you have to do is input the disc and it'll queue the update.

The Epidemic
04-19-2007, 12:32 PM
Yes Oh God Yes!!!!

TaygetaVendetta
04-19-2007, 12:34 PM
It took a little more than a year, but now theres use for that DOA4 stick :wgrin:

Digitalbooty
04-19-2007, 12:36 PM
I'm greatful we have AC on 360 now, but what's up with isuka being updated but not reload? Oh well...

spudlyff8fan
04-19-2007, 12:38 PM
Cuz Isuka's in Japan....

But it's lame that they don't have it there, you're right.

sir_arthur
04-19-2007, 12:48 PM
yes, i really nice excuse to buy a 360, keep em comming microsoft :lovin:

Kr33p
04-19-2007, 12:54 PM
Is the online play any better than that of the original XBOX's? I hear 3s on XBL is atrocious.

DevilJin 01
04-19-2007, 12:56 PM
That's ok, everyone knows you wouldn't want a 360...

most people who seek prostate stimulation don't.

LOL. I noticed no one had made an anti 360 comment yet so I just decided to throw one in cuz I know you're like a hawk on an empty box of chicken with that stuff. Everytime someone rags on DOA you're there like Batman. Which is cool cuz I used to support DOA back in the day too. Just not paying 350+ bucks to do it. I like 3S too much and the competitive scene I have in my area for it is too good. I liked both 3S and DOA but 3S's scene is just that much better.

I'll wait for maybe this Xmas to decide. Who knows...I might actually get a PS3. I bought the original Xbox when it first came out...but I'm not really super interested in the way games are going these days. I'm a fighting gamer and DOA/VF5/Tekken is nice but I feel in the future that's about all we'll have to choose from in the US. I guess I just have a thing for the old stuff. I guess that'll save me some money for when I really do feel like buying a new system.

spudlyff8fan
04-19-2007, 01:01 PM
Everytime someone rags on DOA you're there like Batman.Only DOA4.

[/quote]the competitive scene I have in my area for it is too good. [/quote]Congratulations. You're in an embarassingly small minority there :rofl:

Silentness!
04-19-2007, 01:10 PM
My parents made the mistake of buying a 360. I mean they got us a "wonderful" 360 for Christmas.

Long story short: Can I buy a converter for my MAS stick so that I can plug it into the 360? I might try Xbox live, but I"m wondering if I could use my MAS stick.

DevilJin 01
04-19-2007, 01:14 PM
Only DOA4.

the competitive scene I have in my area for it is too good. [/quote]Congratulations. You're in an embarassingly small minority there :rofl:[/QUOTE]

Truth. You gonna be at Evo East or Vegas?

Fatghost28
04-19-2007, 01:14 PM
Is the online play any better than that of the original XBOX's? I hear 3s on XBL is atrocious.

I played a bit earlier today and it was really really good. Four matches, only the last one had a little lag, parries worked with no problem

Ruesselbaer
04-19-2007, 01:19 PM
yeah if i had not played it 5 minutes ago i would not believe it.

now there's much more use for my custom stick :looney: :looney:

Dios <-X->
04-19-2007, 01:19 PM
i just shit my pants. see you guys online !

Fadedsun303
04-19-2007, 01:38 PM
Does it play any smoother than it did on xbox?

This is great news! Also, does the magic box work on the 360?

DevilJin 01
04-19-2007, 01:42 PM
Does it play any smoother than it did on xbox?

This is great news! Also, does the magic box work on the 360?

LOL. If the regular Xbox controllers dont work you can bet the magic box dont. You can't put any Xbox 1 device into 360. Hit those tech talk forums and ask someone to make a modded stick for you or buy a DOA4 stick.

Cowdisease
04-19-2007, 02:06 PM
LOL. If the regular Xbox controllers dont work you can bet the magic box dont. You can't put any Xbox 1 device into 360. Hit those tech talk forums and ask someone to make a modded stick for you or buy a DOA4 stick.Or if money is burning holes in your pockets, there's always this (http://gopodular.com/swappable_cartridge_encoders/microsoft_xbox_360_arcade_controller_cartridge.htm ).

Fatghost28
04-19-2007, 02:06 PM
Street Fighter 3 Third Strike does have a slow down issue.

When both characters are jumping, and one of them has a super jump that goes beyond the screen (like Oro or Necro) 3/4 times, there will be a slow down or hitch. Seems to be related to moving the screen...happens more when you are jumping toward or away than straight up or down.

You can test it by going to training mode and setting the dummy character to jump and doing super jumps with the other character.

Email MS at backcomp@microsoft.com and get this issue fixed! :arr

Rhythm1c
04-19-2007, 02:22 PM
Panzar dragoon and Jet set radio future worked fine. Just gave them a test run.


The only game in my collection I'd want to be able to play now is gunvalkrye. Also, Time to go out and buy street fighter aniversary collection.

Silentness!
04-19-2007, 02:35 PM
LOL. If the regular Xbox controllers dont work you can bet the magic box dont. You can't put any Xbox 1 device into 360. Hit those tech talk forums and ask someone to make a modded stick for you or buy a DOA4 stick.

DOA4 stick any good for 3s?

I might buy that stick instead of using my MAS stick.

Captain Ryu
04-19-2007, 02:52 PM
Street Fighter 3 Third Strike does have a slow down issue.

When both characters are jumping, and one of them has a super jump that goes beyond the screen (like Oro or Necro) 3/4 times, there will be a slow down or hitch. Seems to be related to moving the screen...happens more when you are jumping toward or away than straight up or down.

You can test it by going to training mode and setting the dummy character to jump and doing super jumps with the other character.

Email MS at backcomp@microsoft.com and get this issue fixed! :arr


Yeah this happened to me when I dp'ed someone super jumping out of the air. I wasn't sure if it was lag or the game itself. Seems like blocked fireballs from shotos look weird too.

Silentness!
04-19-2007, 02:57 PM
HOLY SHIT? $160 for a DOA4 stick? Get the fuck outta here...

plasmakill
04-19-2007, 02:59 PM
Well dam, I guess petitions do work sometimes.

DevilJin 01
04-19-2007, 03:00 PM
DOA4 stick any good for 3s?

I might buy that stick instead of using my MAS stick.

Depends on if you can get used to it out of the box. It's probably similar to say a Hori Fighting Stick as far as the build type/feel. I would look into modding it with Sanwa/Seimitsu (sp?) parts.

BTW 160 dollars is an amazing price for a subpar stick.

Chupacabra
04-19-2007, 03:03 PM
maybe we should write them and tell them that we're pleased (although hopefully that bug or wahtever gets sorted).

Captain Ryu
04-19-2007, 03:30 PM
Depends on if you can get used to it out of the box. It's probably similar to say a Hori Fighting Stick as far as the build type/feel. I would look into modding it with Sanwa/Seimitsu (sp?) parts.

BTW 160 dollars is an amazing price for a subpar stick.

Shit was like 50 bucks when i got it. I got it when it first came out though, should have got 2 of them.

caliagent#3
04-19-2007, 03:33 PM
HOLY SHIT? $160 for a DOA4 stick? Get the fuck outta here...

i'll sell you one for $100

SuicidalGrandpa
04-19-2007, 03:33 PM
Oooh baby, just got online with it. My gamertag is Sir Web Slinger, I will be expecting invites shortly.

The square gate (I'm under the impression that most sticks don't use a square gate) is a little frustrating for me, I'm not sure why. My Shoryukens and Supers suffer a lot from it, but I will learn!

Fatghost28
04-19-2007, 03:33 PM
maybe we should write them and tell them that we're pleased (although hopefully that bug or wahtever gets sorted).

My guess is the slowdown wasn't noticed in testing.

Email them at backcomp@microsoft.com and tell them about the bug. If enough of us do it, they'll probably fix it in the next update. It doesn't seem like it's a major issue, just a glitch about drawing the background when the super jump shifts the screen.

DieDeadDeath
04-19-2007, 03:43 PM
fuck. 360 died last week.

final_cut
04-19-2007, 03:48 PM
Damn I bought 3 doa sticks for 15 bucks each, those things were on clearance!

DJTPC
04-19-2007, 04:21 PM
Anyone can post some pics ?

Would to see what it looks like

c0rderr0y
04-19-2007, 04:33 PM
Damn I bought 3 doa sticks for 15 bucks each, those things were on clearance!

What store was this ?!?

BTW I will be playing tonight my Live name is corderr0y 2nd 0 is a zero.

oopsIdiditagain
04-19-2007, 04:37 PM
It's not SF3

it's AE!

Although the online community seems to have forgot that there are 2 games on the disc and play 3s only,

must grumble

unless people have suddenly started playing ae version online again by the bucket load I'll stick to my HF. I like AE version, except for ce bison spam

Bare Knuckle 2
04-19-2007, 04:43 PM
fuck. 360 died last week.

I feel your pain, mine died last week as well.:sad:

Chipp Zanuff v5
04-19-2007, 04:51 PM
well thats interesting. It actually does work -_-

kesh!
04-19-2007, 04:58 PM
damn i could use a stick now

oopsIdiditagain
04-19-2007, 05:00 PM
isn't there an adapter thing for the 360 that lets you use ps2 controllers?

anyone tried it?

asherdude
04-19-2007, 05:40 PM
The thing is even coming though in high-def now. My tv's settings are reading 720P while I'm playing it. I never knew that SF3TS had so much detail in the background! It's just soo beautiful, man! Beautiful! :lovin:

Darklightjg1
04-19-2007, 06:25 PM
isn't there an adapter thing for the 360 that lets you use ps2 controllers?

anyone tried it?

Steer clear of the XFPS 360 (the only working converter out so far, I think). I thought it was just online lag at first because I KNOW my execution isn't that bad (Although everyone else seemed to be playing smoothly. I was actually starting to second guess myself :lol:).

So I hooked up both the PS2 version and this version, went to training mode and kept switching back and forth to check on my execution for several moves and combos. I even went to parry training to try to parry a few simple things. Even the cursor on the menus would occasionally move randomly when I didn't press anything. I've drawn the conclusion that this thing has some pretty shitty input (my execution's fine on PS2). Half the time, I can't even punish mistakes as well as I normally could. I don't know about you, but nothing is more frustrating for me than not being able to execute something when it is not my own fault. :tdown:

'Not worth it. Keep your $80 (I wish I could've told that to another member I reccomended it to some time ago).
I hope Hori makes an HRAP or something for this system soon.

Superking
04-19-2007, 06:34 PM
I hope Hori makes an HRAP or something for this system soon.

More than likely it'll be a Hori Fighting Stick.

HuStLeMaN17
04-19-2007, 07:30 PM
I just ordered this from ebay can somebody please confirm that you do not need to burn the game, all you have to do is just put it in the 360 right????

Fatghost28
04-19-2007, 07:32 PM
I just ordered this from ebay can somebody please confirm that you do not need to burn the game, all you have to do is just put it in the 360 right????


Yeah just put the disc in your 360 and it should play.


While you're waiting for your copy to arrive, send an email to backcomp@microsoft.com and tell them about the Third Strike slowdown issue:


When both characters are jumping, and one of them has a super jump that goes beyond the screen (like Oro or Necro) 3/4 times, there will be a slow down or hitch. Seems to be related to moving the screen...happens more when you are jumping toward or away than straight up or down.

You can test it by going to training mode and setting the dummy character to jump and doing super jumps with the other character.

Email MS at backcomp@microsoft.com and get this issue fixed!

HuStLeMaN17
04-19-2007, 08:01 PM
Ok thanks i'll def let them know

SaBrE
04-19-2007, 08:31 PM
lol they wont ever fix that slowdown. pretty much every game on the bc list isnt perfect, thats emulation for you. its gonna happen. and i dont think they care. if they did, they would BC the whole catalog perfectly. but if memory serves me right, this is the last bc update

asianxcore
04-19-2007, 08:34 PM
lol they wont ever fix that slowdown. pretty much every game on the bc list isnt perfect, thats emulation for you. its gonna happen

I noticed on the BC list Soul Calibur 2 (updated) was mentioned. Did they go back and fix the problems from the last BC download?

SaveFighting
04-19-2007, 08:38 PM
lol they wont ever fix that slowdown. pretty much every game on the bc list isnt perfect, thats emulation for you. its gonna happen. and i dont think they care. if they did, they would BC the whole catalog perfectly. but if memory serves me right, this is the last bc update

It's not the last BC update. And, before this happened you saw people saying 'LOL THEY WONT EVER MAKE SFAC B.C' well they did. For all we know it's a simple fix.

Surprisingly we saw the most 2D fighters get added to the B.C list. So, it makes me think it was not as hard for them to get the games to work once they figured it out for SFAC.

I'd say the B.C for 3rd Strike is close to 90%+ only a few glitches from what I've seen. Impressive.

SuicidalGrandpa
04-19-2007, 10:37 PM
Not a lot of activity today. Are ya'll going to be playing more often now that it's BC?

Dummy Account
04-19-2007, 10:51 PM
I'll be on in a minute.

EDIT: Wow, fuck this. The DoA 4 stick is beyond useless. you can map 4 punches and one kick. I was able to get a semi working config that looks like this:
Jab strong fierce
short kickx3 punchx3

The Mullah
04-19-2007, 11:15 PM
kara dp + slow down looks kinda nice, haha

Zero ace
04-19-2007, 11:30 PM
the doa 4 stick only cost 50 cash over here. anyway all we need now is cvs2 and cfj. :rofl: marvel never was on xbox live so its not needed

onimusha10154
04-20-2007, 12:18 AM
Wow that sucks. So DoA4 stick was a no go eh? I'd really hate to play the game on the 360 controller. Great controller, but just not for fighters like this one IMO.

BTW, has anybody tried ps2 version of 3rd strike on the ps3 on 480p or if 480p is even possible for the game on the ps3? I only have the ps2 version of SFAC at the moment.

Fatghost28
04-20-2007, 04:52 AM
Wow that sucks. So DoA4 stick was a no go eh? I'd really hate to play the game on the 360 controller. Great controller, but just not for fighters like this one IMO.

BTW, has anybody tried ps2 version of 3rd strike on the ps3 on 480p or if 480p is even possible for the game on the ps3? I only have the ps2 version of SFAC at the moment.


The PS3 will force SFAC to run in 480p (unless you have your system set to 480i only).


However, SFAC on PS2 was not a 480p game. So the PS3 displays each interlaced field as a full frame, but doesn't do any deinterlacing or scaling...

It's a little hard to describe, but when you play, you'll be able to see in certain frames the comb effect of the interlacing. It's really noticeable if you pick Yun and activate Genei-Jin - the blue overlay will display interlaced.

In general it looks pretty ok, but definately comparing it to how 3rd Strike looks on 360, the Xbox version is much, much better looking (and the Xbox version has 5.1 surround too).

Here are some pics I took of SFAC running in 720p on my 360:


http://img259.imageshack.us/my.php?image=sa400020kc7.jpg

http://img370.imageshack.us/my.php?image=sa400021rh0.jpg

http://img406.imageshack.us/my.php?image=sa400025xz8.jpg

http://img406.imageshack.us/my.php?image=sa400027mo5.jpg

spudlyff8fan
04-20-2007, 07:35 AM
EDIT: Wow, fuck this. The DoA 4 stick is beyond useless. you can map 4 punches and one kick. I was able to get a semi working config that looks like this:
Jab strong fierce
short kickx3 punchx3

I don't know what you're talking about, but I have the DOA4 stick and it works perfectly fine with it.

Ruesselbaer
04-20-2007, 07:44 AM
is there a possibility to map the triggers somehow?

Dummy Account
04-20-2007, 08:08 AM
Yeah, it works as in the game accepts input from the stick, but the way it's set up(B, X, and Y on top, A, LT, RT on bottom) makes it literally impossible to map forward and roundhouse since the options in 3S only let you configure a,b,x,y,black and white(which are LB and RB on the 360, respectively).

poonage
04-20-2007, 08:11 AM
The PS3 will force SFAC to run in 480p (unless you have your system set to 480i only).


However, SFAC on PS2 was not a 480p game. So the PS3 displays each interlaced field as a full frame, but doesn't do any deinterlacing or scaling...

It's a little hard to describe, but when you play, you'll be able to see in certain frames the comb effect of the interlacing. It's really noticeable if you pick Yun and activate Genei-Jin - the blue overlay will display interlaced.


Actually (and I think I already explained this to you once) the PS3 does NOT display each interlaced field as a full frame. The PS3 DEINTERLACES content when it forces 480p, that's why it buffers 2 frames (aka, why there is 2 frames of built-in lag on PS3 in backwards compatibility mode when you're using HDMI or Component with 480p checked). You can play PS2 3rd Strike on almost ANY HDTV and it will do the same thing, even though it's still deinterlacing. Typical deinterlacing algorithms just can't handle 3rd Strike because of how quickly the sprites change in such a short number of frames.

Summary: PS3 performs deinterlacing and lags by 2 frames if the game does not have Progressive Scan support.

spudlyff8fan
04-20-2007, 08:14 AM
Yeah, it works as in the game accepts input from the stick, but the way it's set up(B, X, and Y on top, A, LT, RT on bottom) makes it literally impossible to map forward and roundhouse since the options in 3S only let you configure a,b,x,y,black and white(which are LB and RB on the 360, respectively).

Look, pal.

You're wrong.

You can play 3S on the DOA4 stick perfectly. I'm doing it right now.

Dummy Account
04-20-2007, 08:57 AM
How do you map attacks to the triggers then?

LeRaldo
04-20-2007, 10:36 AM
How do you map attacks to the triggers then?
The mappings I believe you want:
X: M.Punch
Y: H.Punch
White: H.Kick
A: L.Kick
B: L.Punch
Black: M.Kick

Cowdisease
04-20-2007, 10:48 AM
The mappings I believe you want:
X: M.Punch
Y: H.Punch
White: H.Kick
A: L.Kick
B: L.Punch
Black: M.KickConfirmed on playing Third Strike with no problems on the DOA4 stick.

Be aware that when color selecting your character, it does not follow your button mapping, but the default button configuration. For example, L.Punch selects the character's default color. The default mapping for the button is X, but it has to be changed to B on the DOA4 stick. Yet, if you want to pick the default color, you still have to press X even though you'll map it as M.Punch on the DOA4 stick. Keep that in mind, especially if you want the L.Punch+M.Kick+H.Punch color (which on the DOA4 stick is X+B+RT, IIRC).

final_cut
04-20-2007, 10:52 AM
How do you map attacks to the triggers then?

Black and white on the original xbox did the same as the LT and RT respectively, so just go by that.

sycoticfatboi
04-20-2007, 11:29 AM
anyone know if xbox 360 live can play with xbox regular live or its all the same shit?

Anyone tried kof 2002/2003 on 360 live yet?

CarpeNoctumXIII
04-20-2007, 11:31 AM
anyone know if xbox 360 live can play with xbox regular live or its all the same shit?

Anyone tried kof 2002/2003 on 360 live yet?

Same shit. I want GGXX#r now.

spartan 3
04-20-2007, 12:06 PM
Guys, don't quote me on this, but I think I solved the slowdown issue.

Try turning the filter off in the screen adjust menu and see for yourselves. So far I haven't encountered any slowdown.

Anyone else fine too?

NVM - Still happens on Yun's stage :(

Suavion
04-20-2007, 12:07 PM
Does anyone know if you can hookup the original xbox controller to the 360? I don't even own one so I can't try this out but I plan on buying ne in the future. I know there is an adapter that lets you hookup the OG xbox pad to a computer and the 360 uses usb...I think. Just want to know if anybody has tried it.

HuStLeMaN17
04-20-2007, 12:30 PM
Does the xbox 360 doa stick with this game?

and if so how do i map the buttons correctly?

LeRaldo
04-20-2007, 02:05 PM
Does the xbox 360 doa stick with this game?

and if so how do i map the buttons correctly?

Yes, it does work. Read my earlier post for the correct mappings.

CarpeNoctumXIII
04-20-2007, 02:27 PM
Guys, don't quote me on this, but I think I solved the slowdown issue.

Try turning the filter off in the screen adjust menu and see for yourselves. So far I haven't encountered any slowdown.

Anyone else fine too?

NVM - Still happens on Yun's stage :(

Yeah, still happens. What I do to see if it works I go to training with Remy vs Ryu, on Ryu's stage. Go to the corner and do a c.HP into his RFK and the slow down will show itself, regardless of what filter setting you have.

Rhythm1c
04-20-2007, 03:30 PM
How bad is the slowdown? does it make the game unplayable?

spartan 3
04-20-2007, 03:52 PM
It's still playable. The slowdown only happens frequently in a few stages (Yun and Yang's most notable). It doesn't happen during ground fighting, but if you jump in the air, the game slows down for a second or two. At most, it might screw up your parry time, but you can always play the game on a stage other than the ones that have slowdown and you'll be fine.

Aside from that issue, it works fine, and looks great :)

onimusha10154
04-20-2007, 04:28 PM
Actually (and I think I already explained this to you once) the PS3 does NOT display each interlaced field as a full frame. The PS3 DEINTERLACES content when it forces 480p, that's why it buffers 2 frames (aka, why there is 2 frames of built-in lag on PS3 in backwards compatibility mode when you're using HDMI or Component with 480p checked). You can play PS2 3rd Strike on almost ANY HDTV and it will do the same thing, even though it's still deinterlacing. Typical deinterlacing algorithms just can't handle 3rd Strike because of how quickly the sprites change in such a short number of frames.

Summary: PS3 performs deinterlacing and lags by 2 frames if the game does not have Progressive Scan support.

Thanks for the information about the PS3. Never had to the chance to do any testing on that system with my 480i games. So I guess ps2 3rd strike is plagued with hdtv lag no matter what huh? That's unfortunate. But its good to hear that the DoA4 stick can work with the game. I'm in the process of looking for the game and stick right now.

Preppy
04-20-2007, 05:07 PM
maybe we should write them and tell them that we're pleased (although hopefully that bug or wahtever gets sorted).I sent mail to the head of that team telling them I want to buy the team pizza and beer.

Yay. :tup:

I realize the likelihood is low, but I'll still hope for Marvel here. I'm jealous of all you 3S fans.

HuStLeMaN17
04-20-2007, 07:56 PM
Sup preppy great job with all the vids youve been puttin up lately I really enjoy them :)

Fatghost28
04-20-2007, 08:37 PM
Actually (and I think I already explained this to you once) the PS3 does NOT display each interlaced field as a full frame. The PS3 DEINTERLACES content when it forces 480p, that's why it buffers 2 frames (aka, why there is 2 frames of built-in lag on PS3 in backwards compatibility mode when you're using HDMI or Component with 480p checked). You can play PS2 3rd Strike on almost ANY HDTV and it will do the same thing, even though it's still deinterlacing. Typical deinterlacing algorithms just can't handle 3rd Strike because of how quickly the sprites change in such a short number of frames.

Summary: PS3 performs deinterlacing and lags by 2 frames if the game does not have Progressive Scan support.


Why is interlacing clearly noticeable when I play SF3 on PS3 with forced 480p in things like the dust clouds on the ground and the parry /genei jin overlays? If the frames were de-interlaced, wouldn't they be filled in?

poonage
04-20-2007, 09:21 PM
Why is interlacing clearly noticeable when I play SF3 on PS3 with forced 480p in things like the dust clouds on the ground and the parry /genei jin overlays? If the frames were de-interlaced, wouldn't they be filled in?

If the frames were interlaced, the whole screen would be interlaced, not just the parry and Genei-Jin animations.

/common sense


What you're seeing isn't "interlaced frames", it's a deinterlacing artifact called "combing". Combing is the artifact that occurs when improper deinterlacing causes a comb-like effect on some parts of the image, distorting them.

Additionally, if it were just displaying alternate fields (instead of performing deinterlacing) there wouldn't be any lag, but it's already confirmed that there are two frames of lag. These are the two frames that the PS3 buffers so that deinterlacing can be performed.

onimusha10154
04-21-2007, 12:42 AM
I think our only chance of having a good game of 3rd strike on the ps3 is if Capcom USA releases an SFIII Collection for the PS3 similar to SFAA on the ps2 with all arcade ports of the game. If they can port all the SFIII cps3 arcade ports onto a Blue-ray disc and make it 1080p compatable, that'd be awesome. (A Hyper SFIII would be interesting to see too). 20th SF anniversary is coming up, so you never know, they might do it. Its been awhile since we had New Generation and 2nd Impact on console. Double Impact was pretty good on the DC.

Fatghost28
04-21-2007, 05:08 AM
If the frames were interlaced, the whole screen would be interlaced, not just the parry and Genei-Jin animations.

/common sense


What you're seeing isn't "interlaced frames", it's a deinterlacing artifact called "combing". Combing is the artifact that occurs when improper deinterlacing causes a comb-like effect on some parts of the image, distorting them.

Additionally, if it were just displaying alternate fields (instead of performing deinterlacing) there wouldn't be any lag, but it's already confirmed that there are two frames of lag. These are the two frames that the PS3 buffers so that deinterlacing can be performed.


OK, thanks for clearing it up!

Ki Shima
04-21-2007, 10:02 AM
are you lot serious????


please tell me you lot arent being stupid again??



edit:its ok i read through the thread :wonder:

Rhythm1c
04-21-2007, 07:34 PM
I just got the game today for xbox. Loving it, I've been onthe dreamcast version for years now.

I just had to spend an 20 minutes in parry training. Maybe it is my imagination, but parries seem so much more strict in the xbox verison of th game in comparision to the dreamcast version.


I miss how the music switched only between the rounds that was a cool effect :(
Loved the new remixed music in hyper street fighter 2 however.

onimusha10154
04-22-2007, 12:31 AM
I just got the game today for xbox. Loving it, I've been onthe dreamcast version for years now.

I just had to spend an 20 minutes in parry training. Maybe it is my imagination, but parries seem so much more strict in the xbox verison of th game in comparision to the dreamcast version.


I miss how the music switched only between the rounds that was a cool effect :(
Loved the new remixed music in hyper street fighter 2 however.

DC version was great IMO even though it was based on Ver. B. I think the parrying timing in the xbox/ps2 and dc version differ due to the different versions of the game. My problem with the xbox version is getting used to playing SF on the 360 controller. Its gonna feel awkward and take some time to get used to.

Rhythm1c
04-22-2007, 01:01 AM
DC version was great IMO even though it was based on Ver. B. I think the parrying timing in the xbox/ps2 and dc version differ due to the different versions of the game. My problem with the xbox version is getting used to playing SF on the 360 controller. Its gonna feel awkward and take some time to get used to.




True, The dpad is ass and is messing up my already bad execution :(

I am having a lot of problems with it registering "upforward" when trying to do anything. So instread of a DP I jump :/


I'm starting to think about getting the doa4 arcade stick. I could use it on my pc as well. It is about time I started to move away from pads.