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Shin-Chan
04-19-2007, 08:47 PM
This is the New Video.... new combos, setups and a little more... enjoy =)

Soom The High quality version =))))

http://www.youtube.com/watch?v=AFWUAAMSnMo

Augmint
04-19-2007, 09:21 PM
Nice. Especially the assist kill stuff, 100foot kick super set ups and the 8 stomp combo.

vkuwabara
04-20-2007, 03:07 AM
as I expected from you, really good stuff.

australopitecus
04-20-2007, 08:05 AM
yeah! this video is better than before, editting is better, combos are clearer... and that multi stomp combos are insane!

congrats!

seilaoque

Deathfist
04-20-2007, 09:18 AM
Will you do a transcript for this one also?

Thanks in advance.

I also have a question. Actually, a bunch of questions...
1]What are the properties of the Chun-Li Anti Air/b assist?
2]What are some similarities and differences in terms of invulnerability and priority In relation to say, Cyclops-b, or Psylocke AA?
3]I don't remember how much invulnerability if any the assist has if any, and the level of priority. Please elaborate on this stuff.

How easy is it to fall for it, and how good is it at defeating cross-ups and triangle jumps?

Random thoughts about the Video:
-This video is much better than the first one, and I deem the first one revolutionary.
-Thank you for making me care more about what Chun-Li is capable of and wanting to explore her more. I suspected she was FAR better than everyone was giving her credit for, say, 25-35th, but I didn't expect her to be THIS good.
-The information in these 2 videos appear to be almost 100% newly discovered material. Stuff we should have figured out 6-8 years ago, but I along with everyone else were too distracted or lazy to figure out. Thank you for the information, and I look forwards to the next video. We need more revolutionary players like yourself.
-These 2 videos are the best Chun-Li videos for MvC2 ever, and are a revolution in Chun-Li.

Random Thoughts on Chun-Li:
-She FINALLY gets the attention she deserves.
-IMO She's roughly as good as [and possibly better than] Psylocke as a point character [and has better mix-ups].
-Cross-up capabilities via sj, adf, attacks. Risk of hitting on one side, than dropping out of the dash hitting on the other before hitting the ground. Maybe Shun knows something about this. I know it's possible though. Dreamcast testing proved so.
-I think she might be good against Cable. Not as good as say, Magneto, Morrigan, or Storm, but whatever...
-Drastically underrated character. Possibly low top 20 material. I'm thinking, 15-20 [meaning she's worth a VERY serious look]
-At the VERY least she should be an assist alternative [Morrigan too...].

Feel free to comment on my thoughts and questions about the character.

azis
04-20-2007, 10:17 AM
That is INSANE!

I love you, you fat stinky bastard!

Who is MEGAMAN DS?

I Know Shin-Chan, HE is the Chun-Li MASTA!

He is a friend of mine!

Go Chun, bop bop bop, bop to the TOP!

eczangief
04-20-2007, 02:46 PM
AWesome!


LVL UP!

Master Chibi
04-20-2007, 02:48 PM
You make me want to play her so bad. Seriously, I always thought she had more potential, but you outright blew shit up with her. This is a bit much but I'd love a basics tutorial with her, but I'll hit up the transcripts from the first vid before anything else.

;p

Shin-Chan
04-20-2007, 03:52 PM
At first, thank you for the attention to my videos... =) Thanks form the botton of my heart!

I also have a question. What are the properties of the Chun-Li Anti Air/b assist in relation to say, Cyclops-b, or Psylocke AA?

I don't remember how much invulnerability if any the assist has, and the level of priority.

How easy is it to fall for it, and how good is it at defeating cross-ups and triangle jumps?

Well.. all I can say for now (don't got Dreamcast nor have matchs these days) is that the angle she attacks is perfect vs Sentinel. She doen't have much invulnerability but is good enought to take off triangle jumps..... can say for sure bout cross-ups


Random thoughts about the Video:
-This video is much better than the first one, and I deem the first one revolutionary.
-Thank you for making me care more about what Chun-Li is capable of and wanting to explore her more. I suspected she was FAR better than everyone was giving her credit for, say, 25-35th, but I didn't expect her to be THIS good.
-The information in these 2 videos appear to be almost 100% newly discovered material. Stuff we should have figured out 6-8 years ago, but I along with everyone else were too distracted or lazy to figure out. Thank you for the information, and I look forwards to the next video. We need more revolutionary players like yourself.
-These 2 videos are the best Chun-Li videos for MvC2 ever, and are a revolution in Chun-Li.

- lol.. thx... I think the first one had more new stuff but.. oh well.... the second one took me much more work
- Come on.. it's really greatfull to see ppl wanting to play her again... that's enought for me =)
- I wouldn't say 100% but some easy things (like the stomp air to ground combo or the 8 stomp combos) that can make she more strong in a real match. I thinks taht was my lucky XD
-wa wait..... come on....Joo, Magnetro...blablabla... there r masters of MvC2 combovideos.... I´m just a starter =p[/quote]

Random Thoughts on Chun-Li:
-She FINALLY gets the attention she deserves.
-IMO She's roughly as good as [and possibly better than] Psylocke as a point character [and has better mix-ups].
-Cross-up capabilities via sj, adf, attacks. Risk of hitting on one side, than dropping out of the dash hitting on the other before hitting the ground. Maybe Shun knows something about this. I know it's possible though. Dreamcast testing proved so.
-I think she might be good against Cable. Not as good as say, Magneto, Morrigan, or Storm, but whatever...
-Drastically underrated character. Possibly low top 20 material. I'm thinking, 15-20 [meaning she's worth a VERY serious look]
-At the VERY least she should be an assist alternative [Morrigan too...].

-That for sure makes me happy:wgrin:
-Psylock I think has better movimantation, but I´m wornking on easy ways to make Chun-Li a better damage/mixup char (as u can se the Upper Shom... high damage combo and not that hard, or ground infinite as well). I think if u master the stomp (I think it's possible to make betwn 1-2 frames that shit) u can do an almost unpredictable mixup with a simple high low.
-Yeah she dash. sj xx add.hk can hit in the back =)
-I think she is better vs magneto(and so) cause of her tehnshoukyaku. Usin a good assist for cover (doom/sentinel/storm) it's save that tatic, and psychic Hazan Tenshoukyaku vs tri-jump r effective too (risky, bu if u got bars for a safe DHC..)
-I think she is low yeah.. but very worthable... just hard to manage... cause don't really has a safe special on block (as well DHC) and otter things.... but if u think about it... cable don't have safe dhc(some times the KK but u got the point) =).
-Chun-Li can hold the point and the assist for pretty long time, that makes her assist worthy for combos and runaways sometimes.


tats it right?

hehe... thx for the coments and all... cya =)

Shin-Chan
04-20-2007, 03:56 PM
You make me want to play her so bad. Seriously, I always thought she had more potential, but you outright blew shit up with her. This is a bit much but I'd love a basics tutorial with her, but I'll hit up the transcripts from the first vid before anything else.

;p

LOL.... wait wait... I´m not a pro nor nothing lol...a tutorial..... mmmm u can see the last video threat has a good explanation of the combos and how to make then... but tutorial... mmmmmmmm..... maybe in the future... cause it's too hard for me I guess XD but thx for your coment.... too hapy knowing ppl likes and wan't to play Chun-Li so bad!!!!!

Deathfist
04-20-2007, 07:23 PM
Dreamcasts are dirt cheap now. Just go on E-Bay, or to a popular second hand store and ask around. Phone a few. Bargain finder is a good place.

Also, check out some of the custom versions that you can find and assemble a home custom version, or ask someone for one.
It may take some research, but it is still possible to get a Dreamcast. Mine recently broke, and I was able to get it fixed because someone had the parts. Also, when I checked around using the phone, I was able to locate [and could have bought] one.

Maybe someone can find some sick guardbreaks for her. Especially ones that go right into the infinite.

My questions are as follows...
1]Are there any mid screen guard breaks for Chun-li [preferably solo ones into the infinite]
2]Are there any corner guard breaks [preferably solo ones into the infinite]
3]If so, what are they

My thought processes are along replicating a Storm, or Ironman style guardbreak where I sj, fire off an attack [lk for example...], then, airdashing forwards with attacks and guardbreaking them with a pause, lp, lk, pause, hk [1 hit], and putting them in the infinite. Not sure, haven't tested it. If it works, it'd probably be unbreakable.

I'm basically up to no good with Chun-Li. When Chun-Li gets done killing one guy with infinites [possibly into resets back into infinites...,] into snaps or supers I seriously plan to kill or maim the next guy off the guardbreak.
__________________________________________________ _____________
This IS revolutionary stuff. At least for Chun-Li, I mean. And if that assist can defeat triangle jumps, it's going with my BH, Sentinel, Cable, etc... and if it's good vs Sentinel, I won't hesitate to use it. [It does get smacked around by Capcom assist though. BOOO!!!!]

The reason I say we need more players like you is because you are at least willing to take the time to invest in characters outside the big 4, and find ways of making lesser characters useful.

I can't wait for the transcript of the second video. I already have the first.

Shin-Chan
04-21-2007, 12:38 AM
Dreamcasts are dirt cheap now. Just go on E-Bay, or to a popular second hand store and ask around. Phone a few. Bargain finder is a good place.

Also, check out some of the custom versions that you can find and assemble a home custom version, or ask someone for one.
It may take some research, but it is still possible to get a Dreamcast. Mine recently broke, and I was able to get it fixed because someone had the parts. Also, when I checked around using the phone, I was able to locate [and could have bought] one.

haloo... u.u.. I´m from Brazil man XDDD not that cheap hehe the actually I bought a optical reader already.. just didn't got here...

My questions are as follows...

1]Are there any mid screen guard breaks for Chun-li [preferably solo ones into the infinite]
2]Are there any corner guard breaks [preferably solo ones into the infinite]
3]If so, what are they

U sute r curious huh XDDD ok....
Look.. I will not tell yet the easier ones (I need stuff for the next video right? u.u) but heres a way for both situations:

Instant double jump, j.lk, wait,j.lp, j.lk, jump, lk, stomp, dash, lk, hk 1 hit....

The isntant double jump would be SJ xx with jump (the difference is that u will have the super jump property but slmaller height... helping this shit out =))

My thought processes are along replicating a Storm, or Ironman style guardbreak where I sj, fire off an attack [lk for example...], then, airdashing forwards with attacks and guardbreaking them with a pause, lp, lk, pause, hk [1 hit], and putting them in the infinite. Not sure, haven't tested it. If it works, it'd probably be unbreakable.

ops.. hadn't read that... yeah that works but it will work better in corner, i mid screen, the option I gave is more realiable (solo of course... usin psy.. nothing os these r necessary btw.... =p)

This IS revolutionary stuff. At least for Chun-Li, I mean. And if that assist can defeat triangle jumps, it's going with my BH, Sentinel, Cable, etc... and if it's good vs Sentinel, I won't hesitate to use it. [It does get smacked around by Capcom assist though. BOOO!!!!]

THx again and yeah.. u r right, get smacket by capcom BUT it still get some hits on sentinel... that will give game advantage cause capcom will be pretty defenceless u know =)


The reason I say we need more players like you is because you are at least willing to take the time to invest in characters outside the big 4, and find ways of making lesser characters useful.

I can't wait for the transcript of the second video. I already have the first. in July of 2006 I didn't had that in mind.... but When I say a Shoto here in Brazil Making miracles... Bison and Omega Red..... Stuffs for me almost impossible ... Psy as point caracter player insanelly... Don't know.. just made me retry to make sometihing good with Chun-Li..... a freind of Mine, Glauco Ishiyama sayd a lot bout making good a character u like....
Chun-Li got in my mind.... the fact she was shitty made me fell sad.. .but later made me wan't to make her good... as a chalange you know.... in the start impossible I think.. but today..... as I can you ppl say here... isn't that impossible at all...
I can tell.. I almost gave up....bu the moment I realised that the stomp could be "canceled" (the recover is canceled) into dash, I saw a light (lol) and I started again to train for new stuff... and... I got here.... I guess it's already something good...
Now that more ppl r playing with her, tryng to make her better, now she got a chence to be well played right?
TIer r important... but sometimes I think if we play with a char we like.... maybe it can make a diference right? =).... a little dreamer thought but..... well...

I say that but for now I play rowtron or MSP stuff lol.... cause I´m training her and trying to make consistent her combos and strategies to make her strom (sorry to disapoint... but I don't have recent god matches.... for not training and only 4 ppl playing marvel in my city... (no arcade and 2 of the like more CvS2 or SSF2T then marvel... so....)oh well... sorry.... I talked too much bout my life -__-

Belive me.... some players here in Brazil would make you guys surprise =))))

Finishing... I can't say how much I´m greatfull for your questions and interest cause that helps me a lot... u don't know how much... and the transcript... oh man -__- .... I will think bout it.. cause that gives a shitty work XDDDD

cya... thx for the coments

Mixup
04-21-2007, 03:32 AM
:rock:

about that guard break...:looney: :sweat:

i wouldn't say that psylocke is without a nearly equal speed hi-lo game tho(2 frames slower than chun).

her uf fk + her double jump combo followups + it leads back into same dumb hi-lo mix-up = silly,random and effective

about her assist, doesn't seem like it has any invincibility

morrigan and guile are wipin their ass with her no matter when I counter call.

cable is a wierd assist property match-up, it seems like cable has hitbox issues here. Chun comes out fast and will have her hitbox out where it hits cable before he starts the scimitar(where all its cheap priority comes from)

call her vs tron and she wont fly past any part of the rings,

even with those problems, the assist is pretty fast, so even tho it loses to projectiles like doom/tron, if you counter call early enough, she'll still win because her hitbox is fast to appear. son son assist is ridiculous for the same reason.

sonson aa will give more blockstun vs crouchblocking opponents if you compare the helpers. chun hits once from her common use range + in close. She will probably hit 2 vs the robot and jugg for a lil more blockstun. Not free stun like cyc which sucks.

I also out prioritized her with mag c.fp to beat her out as her hitbox was active, not easy to time cuz shes pops out quickly. seems like you can time hits to stop her.

Since u posted up evil chun-li set-ups, i have a couple for psy i'll throw out there.

w/ tron

uf fk, double jump lk,call tron, then mk, delay fp land-> standing lp,s.mk,bladeXXsuper

you can do other variations that are more basic, but thats a silly looking+ big life + ez dhc's(headcrush is ez 1 touch kill)

w/ jug(belly flop type, it lets her do ghetto unblockable sequences mid rush with her chains into c.fk+ jug assist hitting overhead)

that can get pretty hard to block when psy can follow up the first hi-lo blockstun with another hi-lo option. I don't think most people can block that fast.

uf fk, double jump lk+jug, mk,fk, land c.fp is pretty easy ez to dhc for 100%

instant overheads from low tiers=broken marvel at it's best

morrigans jump lp and psy uf fk can be used in ways that are faster than 9 out of 10 of magnus set-ups.

even juggy jump lk will hit on the way up if you time it properly (pretty funny to get random pin with tron and land thatXXdeath)

shin-chan, srry for the long post

videos like this one really show what happens when you put alot of effort into developing options with a "low-tier character"

more plz

HP87
04-21-2007, 04:23 AM
Shin-Chan you rocks! The master Chun Li player of the world! Its been such a long time since I've ever been so excited over a marvel combo video. I really like how the comments were included in the video. They help clueless low tier players like me understand the video very well. The editing this time round was really fantastic too. Definitely looking forward to your future works!

Shin-Chan
04-21-2007, 09:40 AM
Thank You again... and ya... I agre... the assist dont have much invulnerability (maybe none) but as I told... she has good angle vs sentinel and nas high priority in first hit. U can't hit all the time like commando/cyclops/psylock, but its really usefull.
next time I will try to show some assists uses she has (like only her =) )

And thx agian, good to se you guys liked the Edition and combos as well (this time I used Vegas lol).... next work I will take more time todo, I will make it preattyer for sure (I just need my DC then it's all solved XD)



OH.. something I forgot to put the video

The Stomp at start vs magneto is ok but dont work like that on sentinel, u can make it work just adding a lk first. so the combo would be:

j.lk+psy, stomp, dash.lk -blablabla

=)

Gasp
04-21-2007, 08:34 PM
dood when are you gonna release the transcripts
or just random combos with her

Shin-Chan
04-21-2007, 08:37 PM
mmmm I don't know.. As I told.. it take some work -__-.... how many ppl want it?

gouki10
04-21-2007, 09:35 PM
Get in touch with Preppy on this site so he hosts the video for others to dl, it is really great stuff.

That 8 hit stomp combo is nasty man, too bad chun doesn't have her air super from MvC1, if she did, she would have more retarded stuff to mess with.

Shin-Chan
04-21-2007, 09:47 PM
if she had that... she would be a really pain in the ass for Sentinel....

Oh yeah, I already talked to him..... =).... really soon you guys will get the video HQ

VS_Power
04-22-2007, 02:47 PM
i want it i want it yay Shin!!!!

pyro_dragun
04-22-2007, 08:43 PM
That video rocked.

Gasp
04-22-2007, 11:35 PM
well at least drop some knowledge about her i want to pick her up

Deathfist
04-23-2007, 06:56 AM
well at least drop some knowledge about her i want to pick her up

As hard as it is, I'm willing to wait. I don't have any say in the matter. There is alot of information in the other thread that I have copied down and am trying to get around to experimenting more with. I too want him to hurry up, but I want him to get the transcript done, and done properly. When he's ready, he'll grant us the information.

To put the value of the information he posted in these 2 threads ALREADY in perspective, it's almost like Ironman going on a date with Chun-Li, then after the date teaching her that she can do his deadliest combo or tactic with her body, techniques, and skill-set. Almost, but not quite.

Shin-Chan
04-23-2007, 07:04 AM
LOL..... u guys r valuing too much that stuff huh XDDDDD ok ok ok.......WHn I post the High quality.. I will psot the transcription. =)

Deathfist
04-24-2007, 07:12 PM
if she had that... she would be a really pain in the ass for Sentinel....

You act like that would be a bad thing. That bot's broken.

LOL..... u guys r valuing too much that stuff huh


That may be true, but it's still important none the less. The almost in what I said comes partly from the fact that some of this stuff is incredibly hard.

XDDDDD ok ok ok.......WHn I post the High quality.. I will psot the transcription. =)

Thank you. Hopefully it will be soon.

Shin-Chan
04-24-2007, 07:16 PM
Hello...... thx for the support of u guys... I know.. it took long enought.. but It´s her the high quality Plus the transcription. it's as bad as the first (my english hasn't impruved at all...) so... any questions just ask... thx

EDIT: ops... forgot the link (soon enough I noticed.... so I will survive u.u)

http://www.zachd.com/mvc2/


00:09


s.hk /\ sj.lk, sj.d+hk, dash.lk, f+hk, /\ j.lk+Thanos-a, j.mp, j.hp,

j.d+hk, (fall in bubble) \/ s.lk, s.mp xx /\ xx dash.lk, hp, f+hk \/,

(/\ xx dash.lk, hp, f+hk, \/)x6, s.lk, s.hk /\ sj.lk, sj.d+hk, dash.lk,

hk(1st hit) \/ s.lp, dp.hk xx hcf+pp

Well, This combo just have simple elements of the first video, just in

one combo (just big, not hard). Actually there is a hard part in this,

after the first setup, hitting j.lk after the f+jk is pretty hard, and

since u still in normal jump cause of the stomp, u can call assist (in

case, Thanos).


00:34


/\+psy, j.d+hk, dash.lk(wiff), \/, s.lp, s.hk /\ sj.lk,sj.d+hk,

dash.lk, hk.

Here I show a excelent start vs magneto glitched =). It doen't happen

in one frame but can happen (I guess). ANyway, I shows a good start

with psylock (works with cyclops and some others helpers) usin an

instant overhead. Cause normal jump neltar and forward leave the ground

by one frame, it's save vs glichet magneto...
As U can seem u have to call the assist before doing the stomp, so u

need to be really fast.
PS: vs sentinel u have to \/s : /\.lk+psy.
PS2: for the ones who didn't understand, I put the Gomen Ne just

because in music the singer says that too =)


00:39


(/\ xx dash.lk, hp, f+hk, \/)x6

The already known Groung Infinite. What come next is a bit interesting.


00:45


Same as before but on crouched sentinel. Whats the bigg deal with that?

well.... as far as I remenber, if u r crounched, u can't block

air/upper moves.... so...if a Sentinel for an instant block low,

yeah... he can pay taking the infinite =).... that one is a bit harder

(doens't look) cause the timing becames much more strict.


00:50


psy, (s.lp, s.mp xx /\, sj.airdash.lk, f.hk \/)x n

An infinite showed in last video, pretty hard, jut showing u can do it

from psy.


00:53

s.hk /\, sj.lk, d+hk, dash.lk, hk(1st hit) \/, [s.lp, s.hk /\, sj.lk,

d+hk, dash.lk, hk(1st hit)]x n

A new infinite. Upper Shom (lol). Much easier too. have to be careful,

if the s.lp hit too late, the s.hk will nt hit.... but it's much easier

anyway =)


01:02


Psy, /\ (crossup from below), j.d+hk(8 times)

Many ppl asked me bout that combo. Really.. it is just as it look like.

call psy, when he is falling (the opponent chars) u walk and when u

jump, make sure it cross up from below, then start stomping (timed

stomps). Don't know the advice I can give... just try... u will see...

pretty easy.


01:08

s.hk /\, sj.lk, sj.d+hk, dash.lk, hk(1st hit) \/, s.lp (...)

From here Start just a little sequence of DHCs before the setu. Nothing

special... just showing the possibilities =). THe only thing that

changes is the timing u have to DHC, nothing hard to worry.


01:38


s.hk /\, sj.d.hk, sj.d+hk, dash.lk, hk(1st hit) \/, s.lp , dp.hk,

chf+pp, (s.lp , dp.hk, chf+pp)x n

just showing a variation of the setup plus a semi infinite of supers

(as long as u have bars is an infinite) =).


01:45


Filing bars with Sj and triple jump with Stomps. Using the perfect

timing u can fill bars pretty good as u run away!


01:54


Here start some mixups of her. I always started with c.hk just to make

a wake up situation.


c.lk+psy, c.lk, s.hp, s.hk /\ Setup (everybody knows right? u.u)

a pretty simple variation, hitting from below.


02:00

Storm, throw, wave dash, launcher, Setup.

A throw variation, the wave dash HAVE to be only 2 dashes, and well

timed, if not she will not reach.


02:05


Same used when started a match, with stomp and all... nothing different

as 00:34.


02:09


/\+psy, j.d+hk, psy hits, dash.lk, hk(1st hit) \/ s.lp xx dp+kk

Just a variation, u can instaed of wiff the dash lk, wait a bit then

hit directly after psy hits.


02:11


/\+cyclops. j.d+hk, dash.lk(wiff) \/,cyclops hits, /\ sj.lk, sj.d+hk,

dash (...)

same thing, using cyclops as assist, as u can see, a variation cause u

have to jump insted of waiting it land on u =)


02:20


s.hk /\ sj.lk, sj.d+hk, dash.lk, f+hk+Cyclops \/, /\sj.lk, sj.d+hk,

dash.lk, hk(1st hit) \/, s.lp xx dp+kk

Simple Setup with Cyclops as assist. again, u have to jump back. The

timing to call the cyclops is a bit strange but can be mastered with no

problems.


02:30


Setup using magneto as assist as already shown in the first video =)

s.hk /\ sj.lk, sj.d+hk, dash.lk, f+hk+psy \/, s.hp, c.hk xx hcf+kk

Setup with psy into Senertsu kyaku special. prety simple as well.



02:41


s.hk /\, sj.lk, sj.mp, sj.d+hk, dash.lk+magneto, f+hk \/ s.lp, s.mp xx

/\ sj.dash.lk, s.mp \/ s.hk /\(...)

A simple reset using the Setup plus magneto assist, The s.mp will cross

up by itself, but u can come back to the side u were or throw... a nice

reset.


02:47


s.hk /\ sj.lk, sj.d+hk, dash.lk, f+hk+Cyclops,\/ dash(change side), /\

sj.lk, sj.d+hk (...)

A simple (innocent I would say) reset with Cyclops, but sometimes

useful! can be confusin don't knowing which side Chun-Li will come from

=)


02:57


hcd+assist xx hcf+kk

an Counter that works really great from close. The best choise btw is

to do dp+kk... but that on the video it's a little harder and nicer I

gues =)... bur for a real match I think the other one will give some

really good damage.


03:00


And demonstration of invincibility of Kikoushou in DHC. Can be safe in

hail storm, proton canon, HSF... anything...., but I have to tell.. do

it for HIT.... cause the recover is pretty bad...


03:15


hcf+assist, dash, c.lk, s.lk xx dp+hk, (dp+lk) x n

Infinite launcher. Nothing much to say, this is the easiest setup.


03:27



hcf+assist, dash, c.lk, s.lk xx /\ sj.dash.lk, hk (1st hit) \/, s.lp,

s.hk /\ sj.d+hk, dash.lk, hk(1st hit), \/ s.hkx5, taunt xx dp+pp

Just a little more preatty infinite launcher. After the hk (1st hit)

actually doesn't need the s.lp cause the char will bounce, that way u

can continue the combo with no problem. Finishing with a taunt xx

special.... just for fun =)


03:41


hcf+assist, dash, c.lk, s.lk xx dp+hk, (s.hp, s.hk)x3, (s.hk)x n

Another variation, and in the video it has a catch that a few ppl

noticed. If u do the 4th (s.hp, s.hk) the s.hk will miss lol.... thats

why u need todo s.hk to continue going forward lol


03:54


Chun-Li, Hk Throw Canguing side, chun-li hits, double hailstorm.

another simple and good way to use the chun-li Assist.



04:00


s.hk /\, sj.lk, fast fly, lk+chun-Li, hp xx hcf+hp

Just an simple Sentinel Combo with assist. Good damage and easy to do.



04:16


hcf+pp, dp+hk xx hcf+kk

Few ppl noticed this one.... I used one of the most hard cancelations

of her in my oppinion. dp+hk xx hcf+kk it's hella hard cause if u screw

a little u will get dp+hp xx dp+kk... to get that timing it's pretty

hard...


04:30

It is just the Reset with magneto assist beeing teped form the back =)


04:47


Psy, /\ (crossup from below), j.d+hk(9 times), dash.d+hk.


Finishing this big shit, the 10 Stomp Combo (the joke of the 1Up is

cause in Mario u actually have to do a 10 kill in a row to gain 1UP

lol). in Juggernaut I did one last stomp just to complete 10....

well... it gives a nice dam and in a easy way... well.. it's nice =)


Ok ok thats it! Hope you guys liked and if u don't understand just ask

me or PM or anything =p... ope u all enjoyed my work and started to

look at Chun-Li at adifferent way.
Next time I will try to make something much better.... well.. thx for

all you guys =))))

AND PLAY WITH CHUN-LI DAMMIT XDDDDD

WITH CHUN, LEARN THE SHIN'S SHOM lol =pppp cyaaaaaa

Shin-Chan
04-24-2007, 08:43 PM
Jjust one more thing

THANK YOOOOOOOOOOU GUYS!!!!!! 1000 views in Yiutube in just 5 days ( the first one got 800 in a week)..... THAAAAAANK YOU GUUUUUUUYS XDDDDDDDDDD

HP87
04-25-2007, 08:58 AM
Thanks for putting up the transcript man, I'm heading to training mode soon. I think this series of Chun Li videos is probably the most revolutionary thing that has happened to Marvel since the past few years of staleness.

Shin-Chan
04-26-2007, 10:28 PM
auhahuuha wait man.... u guys r overdoing it.... if u say of the year (or start of the Year) I could belive.... =)....

beatsofdevil
05-01-2007, 09:17 AM
awesome-ness. I've been messing around with her more than before now....put her in my anakaris team in place of sonson.

ana/chun/tron

I got a doll infinite started, but I have to experiment more.

chun+tron is evil.....lock down people so bad...and then when they made a mistake I got them in the infinite lol.

chun li can be a really evil rush down character....

also her attacks seem to have high priority, beats out a lot of surprising stuff.

her lk beat out sonsons srk and her df+hk beat out a hyper roll (you know that super beats out shit) wow!

beatsofdevil
05-01-2007, 09:47 AM
One question though...

in some of the shom, or upper-shom combos

you do hk^ sj.lk, down+hk .....

and then some you do

hk^sj.lk, sj.mp, down+hk

what's the difference? why would you do one or the other?

Shin-Chan
05-01-2007, 10:05 AM
height. when u going to do a setup with assist is better the sj.mp version, but Uper shom I would say without it.

and It's a good hit confirm air vs air tatic. Cause getting a storm sometimes isn't good at all. but when u comboing or just doing rush its ok =)

EDIT: just one more thing.... bout the height u maybe already got it right? doing the mp, it will get a little higher then witouth it =) just that

beatsofdevil
05-01-2007, 10:09 AM
I see, thanks.

so most of the time, after a launcher just do sj. lk, sj down+hk for comboing.

lol another question

Q: so you can't get the ground infinite on crouching characters that are blocking low or just crouching? unless they are sentinel and perhaps juggernaut?

if so, how do you punish low-blocking characters? like in the middle of a rush down? they are blocking low so how do you hit them and what do you do from there? do you need an assist to combo into something? just wondering....

Shin-Chan
05-01-2007, 10:59 AM
Q: so you can't get the ground infinite on crouching characters that are blocking low or just crouching? unless they are sentinel and perhaps juggernaut?

if so, how do you punish low-blocking characters? like in the middle of a rush down? they are blocking low so how do you hit them and what do you do from there? do you need an assist to combo into something? just wondering....


Isntant overhead with stomp =)or if u a little far (not much) u can do sj xx airdash. hk, the second hit can catch low defence.

There is a third option ( a little riscky) u can do sj xx airdash.lk, hp.

In this situation u will with the lk, the hit high with j.hp (or h.hk, f.hk.. anyway).
But remenber, she has a really fast walk, so throws can occour really easy =)

beatsofdevil
05-01-2007, 11:26 AM
Isntant overhead with stomp =)or if u a little far (not much) u can do sj xx airdash. hk, the second hit can catch low defence.

There is a third option ( a little riscky) u can do sj xx airdash.lk, hp.

In this situation u will with the lk, the hit high with j.hp (or h.hk, f.hk.. anyway).
But remenber, she has a really fast walk, so throws can occour really easy =)
ok thanks, so you can't add anything after that stomp....unless your assist hits them?

I'll try those out!

Shin-Chan
05-01-2007, 11:55 AM
unfortunally no.... some things u can do (solo) r like stomp, dash.lk (to land faster) or cancel the recover of the stomp with a jump or.... cancel the stomp with lightining kicks (not really safe...)

EDIT: just ome more thing I remembered...
U can:

j.stomp, dash, stomp

=)

sait0u
05-05-2007, 10:05 PM
what is the song title? i can't seem to find it =(.

great video BTW. the combos and strats are great too. =)

Shin-Chan
05-05-2007, 11:47 PM
God Knows...

It's from the Anime Melancholy of Haruhi Suzumiya, band of the anime is ENOZ... something like that u can fnd =)...

thx btw lol

beatsofdevil
05-07-2007, 04:23 PM
soo....I did the ground infinite on a crouching storm...odd. I think you can do it on a crouching magz too. not sure

the upper shom is hard...mainly because of the stomp. lk>stomp seems to hit some characters better than others. sometimes the move comes out but take forever to hit the opponent, and that screws up timing and sometimes makes chun to high up to connect the dash+lk. the stomp doesn't even hit sentinel. :O

so I try to change the timing but then chun is to high up to continue...ugh! I got close on some characters..but seem random, easy against thanos, and roll and some others.

UnknownEnemyZero
05-07-2007, 10:47 PM
Any full matchs of you (Shin) playing? That'd be really cool to see you owning MSP:lovin: and Sent/Storm?

Shin-Chan
05-08-2007, 11:01 AM
soo....I did the ground infinite on a crouching storm...odd. I think you can do it on a crouching magz too. not sure

Can't, her airdash can't be started that low.... in Xmen vs Street u could... now u can't sadly...

the upper shom is hard...mainly because of the stomp. lk>stomp seems to hit some characters better than others. sometimes the move comes out but take forever to hit the opponent, and that screws up timing and sometimes makes chun to high up to connect the dash+lk. the stomp doesn't even hit sentinel. :O

I think that one easyer then the others... I think u need to masther the timing of the sj.lk, the stomp is easyer if u get that and ya... don't get sentinel.... I´m trying to make a different repetitio, setup and all...but it's hard.... that's why I showed the gorund infinite on crouched sent.... it's a good weapon.... anyway.. maybe in next video I can come out with something..

so I try to change the timing but then chun is to high up to continue...ugh! I got close on some characters..but seem random, easy against thanos, and roll and some others.

ACtuallyl there is no "to high up" =)..... u will figure that out.


Any full matchs of you (Shin) playing? That'd be really cool to see you owning MSP and Sent/Storm? sorry to disapoint, but as I told.. My DC crushed just one month later than I discovered all the things I used in both videos, so... I´m out of dreamcast ..... no training no matchs ..... so can't show much progress from now sorry =\...

WHen I get a DC I will train an show some vids as soon as possible =)

beatsofdevil
05-08-2007, 01:14 PM
[QUOTE=Shin-Chan;3891684]Can't, her airdash can't be started that low.... in Xmen vs Street u could... now u can't sadly...

[QUOTE]

are u sure? lol I thought I did, maybe her hit box?

when I say chun is to high up I meant that chun is too high above her opponent.

yeah I watched ur videos again and your lk>downhk hits really early, the stomp doesn't even seem to visually touch the opponent either :O

Shin-Chan
05-08-2007, 05:46 PM
Can't, her airdash can't be started that low.... in Xmen vs Street u could... now u can't sadly...



are u sure? lol I thought I did, maybe her hit box?

when I say chun is to high up I meant that chun is too high above her opponent.


Yeah, that what I meant. What u can do is whiff a airdash.lk, then hit a j.hp. Or.... one more thing, u can do sj xx ad.hk. he second hit CAN hit crouched magneto, BUT isn't enought for an infinite.... sad....


yeah I watched ur videos again and your lk>downhk hits really early, the stomp doesn't even seem to visually touch the opponent either :O

=) see? get that timing, and u wil see that the Upper SHom is much easyer...

beatsofdevil
06-18-2007, 11:26 AM
Ok, so it wasn't just me with the upper-shom comboes.....

It seems if I press lk, hk, sj.lk sjd+hk it doesn't connect right.

but if I don't press a lk and just press hk I can do it all right

pressing lk pushes them too far away to hit the stomp right....heck on some characters lk pushes them too far away for even her hk to combo right after.

So, shin, what do you do after a connect standing lk, hk launch?

DJ-B13
06-18-2007, 09:13 PM
we need to make a Chun-Li video Shin-Chan together~!!!:cool:

Shin-Chan
06-19-2007, 07:03 AM
Ok, so it wasn't just me with the upper-shom comboes.....

It seems if I press lk, hk, sj.lk sjd+hk it doesn't connect right.

but if I don't press a lk and just press hk I can do it all right

pressing lk pushes them too far away to hit the stomp right....heck on some characters lk pushes them too far away for even her hk to combo right after.

So, shin, what do you do after a connect standing lk, hk launch?

SO u realised lol.

Anyway... in a match I think it would worth try to conect standing lk andhk, isnted would better do crouch lk, standind hk right?

Anyway... this what I am going to tell works for either crouch or standing lk:

sj.lp, sj.mp, stomp, dash.lk, hk 1 hit, land.....

sj.lk, wait, sj.lp, sj.lk, wait, j.lk, stomp, dash.lk, hk 1 hit land... (this metod works better if the initial heigh was uncertain, with the double jump here u can corret the height then continue;

sj.lk, wait, dash.lk, hk (1 hit) land...: This methos works on sentinel, but can't call assist in mid air.....

I think thats it, there ar other ways out, but there I think are the best option in these situations =)...
That is a problem, even magneto sometimes have that problem after an air attack. U can try just to dash in with the standing lk, it shouldl work Fine =)


[quote]we need to make a Chun-Li video Shin-Chan together~!!!

That would be an honor =).... but I just got My DC.... I barelly can make the things I did on the video -__- need to train all over again... then I can Try again to figure new stuff but surelly I can't wait to do that thing with you =)

beatsofdevil
06-19-2007, 07:08 AM
well no, even if you dash in and press lk the hk won't hit after. try on b.b.hood for example...they really weakened her in this game...

Shin-Chan
06-19-2007, 07:20 AM
well no, even if you dash in and press lk the hk won't hit after. try on b.b.hood for example...they really weakened her in this game...

Just because of you now, I discovered a good stuff here =)

I will explain one thing that I think you know, but otter persons maybe don't.

some ppl may realised the diference between s.hk and df.hk, the only difference is that she walks a bi on s.hk. ok.

But in combo like u were saying: s.lk, s.hk, conecting, she executes the df automaticly, thats why u can't hit some cahrs.... bb.hood, spiral etc.... BUT....again Thaks to you, I came out with a good solution.

Insted of doind s.lk, s.hk.... U can make s.lk, wait, s.hk. U know why? it isn't a chain combo, it's a linker!!!! Because u didn't use it as a link she will walk foward catching cahrs she couldn't!!!!

Thx for that really!!! and u will see, that linkers is too easy.... works too with c.lk fine =))))

beatsofdevil
06-19-2007, 07:32 AM
Just because of you now, I discovered a good stuff here =)

I will explain one thing that I think you know, but otter persons maybe don't.

some ppl may realised the diference between s.hk and df.hk, the only difference is that she walks a bi on s.hk. ok.

But in combo like u were saying: s.lk, s.hk, conecting, she executes the df automaticly, thats why u can't hit some cahrs.... bb.hood, spiral etc.... BUT....again Thaks to you, I came out with a good solution.

Insted of doind s.lk, s.hk.... U can make s.lk, wait, s.hk. U know why? it isn't a chain combo, it's a linker!!!! Because u didn't use it as a link she will walk foward catching cahrs she couldn't!!!!

Thx for that really!!! and u will see, that linkers is too easy.... works too with c.lk fine =))))

Mhmmm. I see. so this will still combo though? and maybe now you can do sj.lk sj.d+hk after?

I'll definately use that now.

otherwise the only way to combo would be to lk, mp, sj. ad sj.lk, sj.hp, sj.f+hk which is not very practical

Shin-Chan
06-19-2007, 07:34 AM
Mhmmm. I see. so this will still combo though? and maybe now you can do sj.lk sj.d+hk after?

I'll definately use that now.

otherwise the only way to combo would be to lk, mp, sj. ad sj.lk, sj.hp, sj.f+hk which is not very practical


Indeed, the stomp combo nowworks fine =) thanks a lot!

beatsofdevil
06-19-2007, 07:36 AM
thank you too!

I'm also using air dash+hk during rush-down more often now...very tricky ;)

Shin-Chan
06-19-2007, 07:56 AM
thank you too!

I'm also using air dash+hk during rush-down more often now...very tricky ;)

yeah! se second hit can hit croucher chars.... and the first hit has a nice hitbox picking ones who jump out =) one more thing, I just tried.... is possible to do:


launcher, sj.lk, stomp, dash lk, hk 1 hit, land dp+kk

Without needing the s.lp.... .. lol

beatsofdevil
06-19-2007, 09:57 AM
oh yeah, because theres enough hitstun where you have a bit of time before you press .lp that means you can do that one too. did you try connecting her other supers?

Shin-Chan
06-20-2007, 08:24 AM
SO, I didn't tryed with every char, but with magneto storm and cable, kikoushoy don't seen to connect in middle screen..... but Senretsu kyaku connects, but can't mash (most of the times, when catch in OTG or mid-air, Senretsu kyaku can't be mashed, or else the opponent will just go out of the super or block the last hit).

in Corner it all connects ok, and u can do a semi-infinite with dp.hk xx kikoshou =)

beatsofdevil
06-20-2007, 09:17 AM
SO, I didn't tryed with every char, but with magneto storm and cable, kikoushoy don't seen to connect in middle screen..... but Senretsu kyaku connects, but can't mash (most of the times, when catch in OTG or mid-air, Senretsu kyaku can't be mashed, or else the opponent will just go out of the super or block the last hit).

in Corner it all connects ok, and u can do a semi-infinite with dp.hk xx kikoshou =)in what sort of combo?

hk, sj. lk, sj.stomp, ad.lk, ad.hk (1hit), kikosho?

Shin-Chan
06-20-2007, 09:26 AM
hk, sj. lk, sj.stomp, ad.lk, ad.hk (1hit), land, dp.hk xx kikosho?

that sort =) and


hk, sj. lk, sj.stomp, ad.lk, ad.hk (1hit), dp.hk xx senretsu kyaku works fine, just don't mash =)

beatsofdevil
06-20-2007, 09:46 AM
cool, they can have their uses

Shin-Chan
06-20-2007, 11:23 AM
I can't belive my mo crushed my VgA Box just now -__- ... still can't play dreamcast for a wile... jsut now... I started to discover a followuap for the 8 stomp combo...

DJ-B13
06-24-2007, 08:42 PM
man We need to make a chun-li video together Shin-Chan~!!!:pleased:

Shin-Chan
06-27-2007, 10:56 PM
maaan.. I need your MSN lol

DJ-B13
06-28-2007, 02:02 AM
maaan.. I need your MSN lol

haha GET AIM~!! :cool:

beatsofdevil
06-29-2007, 07:43 AM
So I was messing around with Chun Li and psylocke/storm/magneto assists....damn...the amount of resets...crazy ass resets! going into and out of the shom and uppershom and back again. even some resets with out assists....and that whole calling assists in the air makes some resets even crazier. chun li can get crazy....but of course she has to get that hit first which is the hard part.

just something to note for people

you can combo a snap out after a hk(1hit), lp in a combo like upper shom

oh yeah, and for an unmashable while romming with magneto

rom, jlk+chun,j.hp, aduf tempest

though you might've mentioned that already...

Shin-Chan
07-01-2007, 10:26 AM
In my first video I mentioned but in a different way....

Ya.... getting the first hit it's really hard cause her safe game is turtle lets say.... stomp here, stomp there..... then u go for combo, reset etc....

glad someone is playing her at this point.... sooooo happy T____T

beatsofdevil
07-02-2007, 06:54 AM
some other things

hk, sj.lk, sj.stomp, adf.lk, hk (1hit) land lp, mp, hk can connect

crouching mp can be superjump cancelled so cr.lk, cr.mp sj.lk blahblah connects

jump adf lk, mp, mk, hp is an infinite

jump adf lk, hp, hk is an infinite

jump adf, lk, hp, hk (1hit) is an infinite

fdf+KK is her most damaging super combo I believe?

Shin-Chan
07-02-2007, 09:35 AM
hk, sj.lk, sj.stomp, adf.lk, hk (1hit) land lp, mp, hk can connect
Some small chars doens't.

crouching mp can be superjump cancelled so cr.lk, cr.mp sj.lk blahblah connects U mean Suki Cancel? o.ô

EDIT: Ops my wrong.... and uhn..... u didn't really saw my video T__T

jump adf lk, mp, mk, hp is an infinite

jump adf lk, hp, hk is an infinite

jump adf, lk, hp, hk (1hit) is an infinite u didn't saw my first video...... T____T for real....

fdf+KK is her most damaging super combo I believe? sure... but in corner Kikousho is a better option cause u can continuea and after an infinite or DHC sometimes is better hcf+kk + mash for hits =).

PS: Sometimes the dp+kk aif conected wrongly doens't connect the last hit, the most damaging one ....

PS2: http://www.youtube.com/watch?v=ndvBBCUDO04... hers my first video,... Here I start with the basics =)

beatsofdevil
07-03-2007, 07:29 AM
Oh no I did see the video =]

I don't remember a crouching mp being sj. cancelled, I'll take another look, but yeah, just mentioning.

Shin-Chan
07-03-2007, 12:19 PM
oh... sorry then.... I belive in the description of hat combovideo I sayd thatis possible to sj.cancel almost any normal of hers... like s.mk s.hp or cr.mk... if not.... oh well thx for remembering =)

beatsofdevil
07-03-2007, 12:20 PM
when's the new video coming out? hehe

Shin-Chan
07-03-2007, 02:29 PM
lol..... calm down.. just fixed (again) my dreamcast.... but in the right time u will see it XD

Insomniac487
07-31-2007, 05:57 PM
glad to hear about your dreamcast. I think we're all expecting something big again from you. maybe you'll shock the marvel community once again? and have everybody saying "WTF JUST HAPPENED? SH*T, HOW"S THAT EVEN POSSIBLE?!? DAMN" haha

any hints to what your new vids will contain? some chunli vs toptier matches maybe? other low tier char tutorial vids? :smokin:

Shin-Chan
08-02-2007, 06:10 AM
Hint?.... =).... wel... let's see..... Now I will do a work NOT ALONE.... and.... the continuation of mine... wil have some new stuff.... ... mmmm.....let'sa see I made the 8 stomp combo and though it wasn't enought lol.....and..... oh..... better keep secret u.u... just be patient... and thx for the coments as always!!

"WTF JUST HAPPENED? SH*T, HOW"S THAT EVEN POSSIBLE?!? DAMN" LLOL

Augmint
09-17-2007, 06:41 PM
Found a nice reset with storm proj assist in training mode - don't think this has been posted.

launch, sj Lk, stomp, f , f dash Lk + storm proj , dj - jump up airthrow on to storm proj, launch or super.
dj airthrow is hard to get though.

After her standing throw in the corner chun can follow up a D+Lk otg with her 100f/kick super (qcf+2K) - works on normal sized char. - does a few hits on cable but he can block the last few.
d+Lk and Tron assist, s.Hp into qcf+2K works too.

beatsofdevil
09-17-2007, 07:57 PM
she can do a lot after a corner throw/throw into assist

instead of super, go for the shom.

she has plenty of resets because of that evil stomp dash assist

Shin-Chan
09-18-2007, 06:34 AM
yeah =).... and she has easyer combos and more deadly like u can do the setup to kikoushou and repeat it., but the reset with storm looksa nice =)

Insomniac487
09-18-2007, 12:49 PM
I saw shin-chan reply and i thought it was a new chun li vid. haha.

Dude, i can't get the chun li infinite down! the basic re-jump one :( i can SJ cancel, dash.lk,, hp, f+hk.... no problem, but when i go to rejump and repeat, i can't get another hit in. Any tips?!?

Shin-Chan
09-18-2007, 02:10 PM
hehe.. sorry bout that...working on the vidf... just wait... =)))

bout the infinit.... I don't get your problem..... with hit u doesn't connect? tje first dash.lk?

Augmint
09-18-2007, 07:19 PM
she can do a lot after a corner throw/throw into assist

instead of super, go for the shom.

she has plenty of resets because of that evil stomp dash assist

yeah she can alot more from the throw - might be useful after doing Shom, land lp, dp+Hk XX kikosho , d+Lk otg into 100 f Kick super.
I posted it cos I was suprised that it linked.

j Lk, stomp, AD forward Lk, ...works after corner throw too.


SHIN - hope you have some good combos on sent for your next vid.

HuStLeMaN17
10-14-2007, 07:15 PM
I know Im late but WOW that was AMAZING!!!

Mixup
10-15-2007, 11:26 PM
chun is toooooo good with tron assist, we're puttin in some heavy work on this crazy char....

most people dont' realize just how many mobility tricks she has....

beatsofdevil
10-16-2007, 08:22 AM
tron for dump damage, but psy for dump resets

J360
10-16-2007, 09:13 AM
I've been using chun for a bit and first off i just want to point out that those chun combos have been around for a bit (as seen in the older Meikoyosusui vids) but the character herself was never given an in depth look into what her options/possibilities were so i just have to say good shit to you shin! I saw both vids when you first released them but never got around to commenting on them. I still have trouble preforming the air to ground a.k.a. shom infinite on characters but everything else i have down packed. I'll be waiting on your upcoming vids and i hope you keep up the intensity on these vids as well.

most people dont' realize just how many mobility tricks she has....
hehe have you tried chun/doom/tron? She has amazing damage setups and her corner game doom is serious. The fact that she can call out a helper in sj mode if she makes contact with her stomp is godlike. The bitch is broken, stomps,rocks,damage,throws into rocks, setups for kicks off tron, instant over heads, double snap game, triple jump cheeziness lock downs with rocks and invincible dhc makes that team buff as fuck!

shoultzula
10-16-2007, 11:49 AM
chun is easy top 15 material. There has to be some room made for her up there because she's that damn good. SJ, DJ cancel gives her a really low SJ angle and she still has 1 more jump or can perform an air dash. Its multiple angles now :lovin:

I like chun\cyke\tron as of now. Safe dhc's, alpha counter in, cyke sets up her infinite, and cyke can basically dhc in off of any of her supers clean. That can't be said about the other AA's in the game.

Chun basically sets up her own reset game. If you get any extended series behind tron on hit, end you series with a SJC move which she has quite a few. Then you get a relayered attacked string, land and call tron, mixup again. BROKE!

beatsofdevil
10-16-2007, 12:13 PM
safe dhc's except against cable of course.

I like storms assist in chun/storm/psy to help with chun's range problem and getting ground hits. good for some resets too, especially throw reset. My favorite chun reset is still the launch, lk, stomp, ad+lk+psy. superjump height reset, no one expects it, you barely switch sides before she hits and it's the very last hit of her psy blade all the way up there. then you can go to upper or lower shom and more resets from there. like shom, lp, mp, sjc.lk,land on other side, stomp+psy etc. and of course safe DHC against cable too. and Storm/Psy rocks.

I'll probably try chun/cyc/tron....It would be similar to morrigan/cyc/tron too bad chun doesn't have her air super so she could launch, knock into cyc, super like morrigan :'(

but stuff like doom rocks sounds great too, since like with mags or iron man, she can infinite off nearly any hit

shoultzula
10-16-2007, 11:30 PM
booop, baaapp!!!!

Mixup
10-17-2007, 03:34 AM
quit posting all my shit foo:annoy:

beatsofdevil
10-17-2007, 08:15 AM
IM/tron is probably 4th best assist for IM? after rocks, drones, and *sigh* psy. probably tied with cyc

yeah you can use chun AA sorta like a worse sonsonAA which is sorta like cable AA

sq.j+hk during rush down patterns is great, no escape

needsta try a bunch of unconventional assists and see what your can do with them with her sj.stomp shit

Shin-Chan
10-17-2007, 09:40 AM
WOw, I havn't seen the topic for a wile, and has tons of discutions... NICE!!! lol

I´m still working on the Chun-Li video .... some new combos and strategies (I saw ppl playing with cyclops, doom and Tron... I will try to make more stuff for these ones then.... and more good stuff bout her invincible special/dhc.

I´m trying some more advanced combos like 12+ stomps.... but I think the important thing to do is to show the basic/highdamage/praticable ones =)..... I will focus on that.

beatsofdevil
10-17-2007, 09:46 AM
WOw, I havn't seen the topic for a wile, and has tons of discutions... NICE!!! lol

I´m still working on the Chun-Li video .... some new combos and strategies (I saw ppl playing with cyclops, doom and Tron... I will try to make more stuff for these ones then.... and more good stuff bout her invincible special/dhc.

I´m trying some more advanced combos like 12+ stomps.... but I think the important thing to do is to show the basic/highdamage/praticable ones =)..... I will focus on that.
can't wait.

is it possible to get any match footage?

Shin-Chan
10-17-2007, 10:06 AM
for now no.... When I get a camera I will do so =)

shoultzula
10-17-2007, 02:04 PM
quit posting all my shit foo:annoy:

:rofl:

rob the muzz blind.

Mixup
10-17-2007, 02:28 PM
I installed spare eyes on the back of my dome

chun/tron is stooooopid

shin, record some matches of you starting chun-li on point. maybe some of your favorite low tier teams? I'd like to see some of your matches when you give chun more assists to work with.

chun/morrigan/tron is pretty fun:sweat::wasted::sweat:

Shin-Chan
10-18-2007, 08:25 AM
shoultzula, Mixup

I just saw your nicks... ok ok I got it wrong =\......

shoultzula
10-18-2007, 10:12 PM
shoultzula, Mixup

I just saw your nicks... ok ok I got it wrong =\......

hahaha, its no big deal but I do think its pretty funny. One of the best typo's I've read.

more chun plz?

Mixup
10-19-2007, 04:26 AM
shoultzula, Mixup

I just saw your nicks... ok ok I got it wrong =\......

:lovin::rofl::lovin::wgrin:

edit: I posted up another chun li thread for strategies and priority/ matchups, help me out with high lvl tricks/setups ;p

everything that i've been working on is in the thread and some questions that i have for those with priority knowledge ect...

Kunoichi Sakura
10-24-2007, 12:29 AM
question! :lovin:

for the standard ground infinite (I think thats what its called =p) ...

sj. xx dash, lp, fp, f+fk

do you have to repeat the super jump because in the video it looks like Chun Li just jumps in and continues it. Plus I don't the the blue splash dash thing at the bottom come out in it.. I'am really confused but I hope thats right because redoing the sj consistantly is kinda hard :sad:

J360
10-24-2007, 08:46 AM
question! :lovin:

for the standard ground infinite (I think thats what its called =p) ...

sj. xx dash, lp, fp, f+fk

do you have to repeat the super jump because in the video it looks like Chun Li just jumps in and continues it. Plus I don't the the blue splash dash thing at the bottom come out in it.. I'am really confused but I hope thats right because redoing the sj consistantly is kinda hard :sad:

you can do it with normal jump as well

beatsofdevil
10-24-2007, 10:41 AM
ok shin, so like I said before, I've been hitting crouching opponents with sqj.lk,hp,hk. I said that it hit a crouching storm before. and just yesterday it hit a ken who was obviously in crouch-hit animation. perhaps it was a bit late, but it hits sometimes.

Kunoichi Sakura
10-24-2007, 10:06 PM
you can do it with normal jump as well

Really thats cool :lovin:

is it the same setup? cause my attacks miss alot when trying with normal jump.... :sad:

beatsofdevil
10-24-2007, 10:37 PM
if you want to setup up the infinite you'll have to super jump cancel the normal. only the first rep will have to be superjumped, the rest can be normal jumped. just hold up/forward and do the commands

Shin-Chan
10-28-2007, 02:00 PM
actually... even th first can be in normal jump. u only NEED to use sj when u start with a ground combo, then u sj cancel for the infinite =)))

beasofdevil: The height ur talking is really hard to imagine.... like... it is possible to sj.lk wiff , then hit a crouched storm.... but u mean really the infinite repetition?

Insomniac487
10-28-2007, 03:46 PM
Shin, I saw you post and I thought it was a new video.. lol.

anyways, I think after countless hours of training with chun li in training mode, ive only been able to do a couple of the things in the vid. but i couldn't get the rejump infinite down, sadly. only like 2 reps. i gave up, but just watching your vids again makes me wanna go pratice some more. cause i wanna get that down so i can bust it out in the arcades, haha :smokin:

beatsofdevil
10-28-2007, 03:51 PM
Shin: the air dash lk, hp, hk hit a crouching ken (and storm before too)

Shin-Chan
10-28-2007, 08:38 PM
beastsofdevil: really? mmm today I got time... I will see what I can do.

Insomniac87: Lol.. don't orry..... when u get the timing u will do it more normally. The secraet u know right? First: hit tehe fist sj.lk as soon as u can. And second: Hit the first hit of HK (after airdash) as later as possible. That will help I guess. =)... but u could focus on resets u know.... can kill more faster XD . In my next Video It will be much less flashhy combos.. and more killing tactics and Chun-Li teams..... but It will take a time.. sorry =\

jaded
11-22-2007, 10:21 PM
how are you guys doing the air dash in the upper shom and ground infinite?
I'm assuming you're using both punches to air dash forward... i don't see how it's even humanly possible to do it with 2 taps forward lol.

chunli is way too fast.

I hope to see this stuff in matches some day... but maybe the infinites are too hard to be practical?I dunno...

the only infinites i see done consistently are simple ones like IM and magneto ROM (which is 1 button with air dashes)... seems like harder infinites just aren't practical enough.


HOT STUFF THO... who knows, maybe if people practice enough they'll get it down. back to training mode...

beatsofdevil
11-22-2007, 10:27 PM
upper shom can be either PP or >>

lower shom, ground infinite (and air dashes off of sj. cancels) are PP

lol PP

jaded
11-23-2007, 09:46 PM
all I know is.. after a few hours of practice...
Shin's got some MAD skillz.

I dunno how the hell you do the air dash lk so fast you don't even see the dash in your videos.

I got 1 cycle of the infinite to work after the few hours of practice.

Seems like (correct me if I'm wrong) that after you launch, you tap up to sj, but immediately hold down for sj. lk, sj. d+rh (makes the sj d+rh easier if you're holding down from the beginning). Also have to hit the sj. rh late, like you said, otherwise you get 2 hits. And can't hit forward accidentally with the SJ. rh (1 hit) otherwise you get her other sj. rh.

Are you using a joystick Shin? Something tells me this is pretty damn close to impossible on a stick haha.. I can't imagine tapping up for sj. and holding back down on a stick fast enough..

AMAZING VIDEO tho! Very very nice editing skills, too.

beatsofdevil
11-24-2007, 01:35 AM
lol. that's just basic combo execution problems you're having. it honestly is not that hard....especially the parts you're talking about. just keep practicing

jaded
11-24-2007, 03:28 PM
I practiced some more, and it's not easy to get the air dash to come out instantly, and even after that, it has to be 1 hit rh, and after that, the s. jab has to be quick or the rh misses.

I'll believe it's not that hard when I see it in a match.

beatsofdevil
11-25-2007, 01:23 PM
i do it enough in my games, when I can get a hit....just practice it

the "instant" air dash really isn't as hard as you make it to seem

the 1hit rh and standing.lp are harder though, sometimes it seems more practical to combo to assist and go for resets in that situation, or go for the lower shom instead

learn more combo's and infs. with others characters, "instant" air dash+attack where you don't even see the air dash is quite common.

yo Shin, where you at?

Shin-Chan
11-25-2007, 07:02 PM
I´m here... sorry..... I´m having some business in my life that... well... just hard stuff...

anyway... bout the airdash.lk... dude.... it's just like the standing hk (1 hit) sj cancel of Magneto.... it isn´t as hard as it looks like!!!

I will give 2 tips:

1- it´s all about music. If u can understand that, then u done... if not... sorry.. it's too hard to explain I guess....
2 - I will explain How I do it in my hand:/

s.hk /\ sj.lk, sj.d+hk

Now here happens the Stomp Right? right in the moment that the Stomp Hits, u can't Cancel with Airdash (remember u only cancel the Recover of the stomp into airdash) So I do the first foward sort of here. So when she starts the recover of the stomp, is when u gotta do the other foward+j.lk.

So it will be something like s.hk /\ sj.lk, sj.d+hk, f, wait, f.j.lk, wait, j.hk. etc

So if u get the timing, u will see, u can do it a little slower then it looks.... just train a bit and u will get the timing =)))

PS: U can get the combo with pp, j.lk..... I don't like that much in upper shom, but if works better with u... jsut use and have fun =)))

the 1hit rh and standing.lp are harder though, sometimes it seems more practical to combo to assist and go for resets in that situation, or go for the lower shom instead

I Agree.... for some strange reason, in storm is much easyer do the Upper Shom, Cable/MAgneto/others seem to be a little harder.... strange hit boxes maybe....

JAded: LOL... thx..... isn't anything that much..... I've done in my arcade stick.... and none of then r that difficult ..... just some practice and some mmmm... easyer wais to do something that loooks hard (like the instant airdash of upper shom=) )

I hope it helped.... =)... sorry to take so long to answer.... but don't worry, always I will try to answer any question =)))

jaded
11-25-2007, 09:15 PM
thanks for the tips guys. Shin, I'll try that f, pause, f+lk part. Maybe that's what I was missing, cuz i was often doing f,f+lk right away.. and most of the time it wouldn't come out.

i hope to see chunli in some matches soon!

jaded
01-01-2008, 09:27 PM
after practicing until my contacts dried out (the TV was looking blurry lol), I've concluded that upper shom is near impossible to do .. and that's on Storm in practice mode, let alone in a real match.

The s. jab misses too much and 1-hit rh is hard to time.

If the other characters besides Storm are even harder, I don't know what to say.

Can anyone show a match where the upper shom is being used? Is there possibly a way to make upper shom easier, maybe with using sj. forward instead of the 1-hit sj. rh ?

it looks mad cool, but I really want to see a match of someone using it.

beatsofdevil
01-02-2008, 10:18 AM
usually for me storm is pretty easy to get it on...hmmm

the s.jab only misses because of you're timing.

do sj.lk, stomp right away on the way up, wait a bit, P+P~lk, wait, hk,....

just do knock into assist combos I guess.

can you do the first rep of upper shom into supers? just practice that lp, hk.

the hardest things is getting the first hit in a real match, but storm and psy assists help. (storm for comboing on ground, and psy to knock em up and follow with a lp to launch to upper shom or lp to shom)

I hope that helps, but it just seems to be a combo thing in your case, just keep practicing...

jaded
01-02-2008, 10:36 AM
usually for me storm is pretty easy to get it on...hmmm

the s.jab only misses because of you're timing.

do sj.lk, stomp right away on the way up, wait a bit, P+P~lk, wait, hk,....

just do knock into assist combos I guess.

can you do the first rep of upper shom into supers? just practice that lp, hk.

the hardest things is getting the first hit in a real match, but storm and psy assists help. (storm for comboing on ground, and psy to knock em up and follow with a lp to launch to upper shom or lp to shom)

I hope that helps, but it just seems to be a combo thing in your case, just keep practicing...


Yea, I can do the first rep of the upper shom into supers, but as far as repeating it, it's just not reliable enough.

Many times I get the sj. rh (1-hit), but then the s. jab misses. Is that also a matter of timing? If the sj. rh hits once, is it still possible that s. jab can miss? If it can still miss, man.. talk about crazy skills to get that....

beatsofdevil
01-02-2008, 10:48 AM
well yeah, it can miss if you mistimed something in the combo. everything in the air should be easy enough to combo, but that s.lp, hk is the hardest part and you really need to get the timing for it. just go for super/assist hit/reset. it's only to be fancy if you can get it down well enough (and some nice resets)

jaded
01-02-2008, 08:59 PM
wow another 3 hours of practice. I've finally got some stuff to help others who are still trying to do this:

1) Practice on Psylocke. She seems even easier to do this infinite on than Storm (or maybe it's just me).

2) Start by going to the corner and using s. jab, s. rh to start the infinite. This will get you in the habit of doing s. jab, s. rh.

3) Hit sj. short, sj. d+rh immediately after take off, just like Shin said. Then you have to cancel the sj d+rh late into an airdash short. The point of doing sj. short, sj. d+rh is that it sets the opponent up higher in the air so that your air dash short can connect.

4) The s. jab, s. rh at the end seems hard to connect at times. It seems like you have to hit them kind of early.

5) Practice until the screen gets blurry. It takes some serious practice. And even then, I don't know how you'd land this in a match... there are pros that still f up AHVB, let alone something like this infinite.

Shin-Chan
01-03-2008, 07:34 AM
U have to know when u r missind the s.lp, that's important... jst delay or make faster the s.lp then it will connect =)

Augmint
01-03-2008, 08:35 PM
Just adding a tip for landing f,d,d/f + HK xx qcf +2P kikosho super.
You can cancel it like doing Dooms rocks to Photon array super - and its way easier.

Just make sure you do f,d,d/f, f +K then press 2P - the qcf command is already registered so you can just press 2P to get out the super.
Timing has to be quick.

And launch sj lk,stomp, airdash LK and storm proj , mk, dj and airthrow onto storm proj works - easier than just Lk and storm, dj airthrow.

Shin-Chan
01-04-2008, 04:38 AM
the motion cancel, I mentioned taht before =) but more importantly with dp.HK xx hcf+HK super. I think to cancel with Kykousho don't need taht short cut... ohwell...

beatsofdevil
01-04-2008, 09:17 AM
yeah, I thought I mentioned it already too =P

Augmint
01-04-2008, 08:09 PM
I looked but couldn't find it. My bad.

Tam
01-19-2008, 02:53 AM
more chunli!

RisunoMeijin
02-15-2008, 08:36 PM
Any more word on whos hitboxes get hit by chuns ground inf. while crounching other than sent? We really need a list of ppl. that are affected by that, if it really works on ken and storm(?) while they are crouching thats a pretty big deal.

I know the hitbox on her sj.AD lk is funky and big, cause on like standing omega red (kinda short, weird standing and crouching hitboxes) i can do the s.mp sjc > 1 rep of ground inf > s.mp > 1 rep, from like mad far away, where it doesnt even look like sj.AD lk would connect in extreme distance situations, but it does.

And am i the only one thinking how ridiculous it is that chuns mid-screen throw leads to death with storms proj. and one good reset with a library of resets to choose from? Thats just crazy sick, not even helmet or iron guy can do that, i think this more than makes up for somewhat lack of overhead pressure. Its just soooo easy to tick into her throws due to her walk speed, like shin mentioned earlier. Certain ground inf. strings setups throws like crazy good. Im growing more and more impressed with chun in this game the more i play her.

beatsofdevil
02-16-2008, 01:13 AM
I was owning msps and santhraxs the other day with her....do not sleep on her.....she is an evil bitch when she gets close

RisunoMeijin
02-16-2008, 04:07 PM
so...the throw thing with storm. That works with sent drones as a wakeup forced block if done far, and a free combo if the throw is reversed direction. It is very possible to cross up air dash fp on opponents wake-up, so this works as a pretty sick mixup out of a throw. You can do the shom setup out of the reversed throw combo, although you might need to use the double jump on the way down with some hitboxes, as the launch after throw into drones sends them pretty high.

Chuns wall throw = c.lk c.mp > shom
(call sent) Chuns wall throw = walk forward , start shom

you can throw into psy and launch on sent, or c.lk(otg) mp sjc shom

chun/sent/psy is a beast :o

beatsofdevil
02-16-2008, 07:29 PM
btw...I swear I got that ad.lk on crouching characeters some more times....hmmm

RisunoMeijin
02-16-2008, 07:48 PM
Ok, i think i may have somewhat of an explanation. Try to start the ground infinite on psy midscreen, then try on the wall. I think the hitbox on chuns ad.lk hits lower out in front than it does above her knee. Maybe if instead of repping it as quickly as possible, a delayed RH on the drop and a real shallow ad.lk might maintain a distance where you can hit lower with it. Ill mess with it, but staying far away while you do the inf might be difficult. :\

Although, you really only need to catch one rep to assist or launch into shom anyway. The reason to exploit this would be its a way higher damage combo than the shom being 1 light : 2 fierce as opposed to 3 light : one fierce

also:

Launch, short, stomp, AD, lk + ironman, Rh (land) shom
Call iron man on the FP of the ground inf (land) jab, strong (pause) shom
Call iron man (pause) throw, dash, shom
Obviously the OTG c.short > s.strong > shom still applies

Mixup
02-18-2008, 06:38 PM
lil chun/tron side note

ghetto magneto reset w a twist

dash under call tron then jump instant overhead XXwhiff cancel

easy to combo

easy to follow up again when they somehow block



i'm tellin u guys... her flip kick is anti guard cancel as a mofo, she gets free relayers after pushblock. i just modify the timing of the flip kick depending on when they pushblock me(she can sandwhich them on reaction or land front side)

headstomp mixup after is too easy

RisunoMeijin
02-20-2008, 05:05 PM
Ok, so... wall throw with chun on most ppl (mags,storm, & cable tested) = shom. No rolling just hit them on the way down. This is some nasty shit, because you can ground inf to the wall, tic a throw, and shom to death. If you dont mind using the meter, you can just begin kikoshu juggling right outta the throw. Nasty. On the chars that you cant get the shom outta the wall throw, you can call drones right before the throw to get enough time to start shom (on sent and blackheart you have to call drones pause throw).

Also, kinda crazy amingo esque reset ive been working on, is working out really well in match.

Ground inf x n, launch + drones, cancel to air dash asap on launcher sjc

this puts them in the air, pinned between you (also airborne) and the drones. If they dont see the cross up, you can sj.RH (mad priority) them into the drones > shom. If they do see the cross up (which is really obvious because of the drones you can see them blocking lol) you can air throw them into the drones > shom.

solo you can:

Ground inf x n, launch, sjc airdash asap, sj.jab, strong (land) dash under c.lk s.mp sjc > ground inf x n

LMAO when i hit ppl all day with this, and start mixing it up when they catch on. When they just dont know where to block anymore, throw into psy, c.lk s.mp shom

also, ground inf to wall, drones into 100 kicks super DHC sent leaves the opponent airborne in hitstun perfectly setup for the 50 hit sent wall combo.

One other thing is that when preforming the shom, I notice sometimes that even when both hits of the RH connect, i can still chain s.jab, and sometimes it causes FSD. Both instances are well into combo, so its not just the 3 air hits. I was wondering if anyone had any reasoning for this.

jaded
02-25-2008, 09:27 AM
videos please!


all of this chunli stuff sounds sick! can anybody post a single match vid?
everyone would appreciate it.

Shin-Chan
03-06-2008, 07:30 PM
wow... ppl r inovating.....

So nice that ppl really liked Chun-Li as I Do XD

jaded
03-07-2008, 07:41 AM
i think chunli sounds amazing.

what's more amazing is that if she's such a great character with infinites better than ironman, crossups faster than magneto and storm, and she cleans house even as assist, i don't know why there are no match videos?

hell, if I were kicking people's ass who were using SSC or MSP or mag/cable/sent, you can be sure I'd be recording match vids left and right to show how good my chun li is instead of just talking about her. i'd even use my cell phone camera.

unless we're beating our little sisters sonson/zangief/thanos team with chunli and calling that a real match.

beatsofdevil
03-07-2008, 09:20 AM
idk, people are just too lazy to record....

like Gabe's Anakaris is hot, and his sonson is off the chain. But the only time he was really recorded was from someone else at a tourney....people just don't record, we just want to play! There's no room, time, space, whatever...

RisunoMeijin
03-07-2008, 01:53 PM
Im working on my high-tier playable chun. Ill upload some match vids as soon as I find someone out in the boonies with a camcorder. xD

A big problem is her stamina, she dies hella quick. But much like Iron Guy, she only needs that one hit despite her shortcomings. She is quick enough to capitilize on most mistakes, but vs. sent/cap good luck getting ppl to make mistakes against chun.

One of the key things ive noticed in this matchup is sents best weapon is to keep you pinned with his f. shorts, and f.rh's. Gooo high priority projectile quality snapout! If you have psy, this is the oppertunity you need to guard break, kill commando. After sent looses his AAA chun has plenty of opportunity to get in.

beatsofdevil
03-07-2008, 02:11 PM
that snapout stays out forever...people have ran into it thinking it's ended quickly like other snaps...except for maybe amingo's (it lasts a while right?)...

speaking of snaps, Anakaris' is practically full-screen...doesn't even visually connect and you're snapped...and your assist too.

The MSP (and other teams) that I had like 20wins+ with Chun said he was gonna bring a recorder, but it didn't accept a card or something. Seriously, people just don't record...

RisunoMeijin
03-07-2008, 04:59 PM
Yeah, ive seen amingo's hit 2x keeping the point in and completly defeating the purpose. xD

Ah, what a wonderful game we play. :lovin:

On a side note, playing a random team yesterday I realized you can counter to amingo into his infinite with the dash (?) assist type if your opponent is pinned pretty close to the wall. Its pretty funny, and the actual counter stuffs alot of pokes when someone is attempting to pressure their way out.

Back to chun though;

There is a tourney tomorrow, im talking to some ppl about recording, if all goes well, we will have some vids of my chun on point in tourney and perhaps in MM play.
Im sure after FR we will have some footage of at least a few beastly chun li's in action. Im not sure if im ready to pick chun at FR though >.>; Its just a lack of experience compared to most of the top tier stuff I play though, I have mad faith in chun as a character.

jaded
03-10-2008, 07:37 AM
Yeah, ive seen amingo's hit 2x keeping the point in and completly defeating the purpose. xD

Ah, what a wonderful game we play. :lovin:

On a side note, playing a random team yesterday I realized you can counter to amingo into his infinite with the dash (?) assist type if your opponent is pinned pretty close to the wall. Its pretty funny, and the actual counter stuffs alot of pokes when someone is attempting to pressure their way out.

Back to chun though;

There is a tourney tomorrow, im talking to some ppl about recording, if all goes well, we will have some vids of my chun on point in tourney and perhaps in MM play.
Im sure after FR we will have some footage of at least a few beastly chun li's in action. Im not sure if im ready to pick chun at FR though >.>; Its just a lack of experience compared to most of the top tier stuff I play though, I have mad faith in chun as a character.

awesome guys, thanks.

yea, it doesn't matter whether it's tourney or just warm up matches or whatever.. just ANY matches would be cool to see a good chunli in action. I think that'll help people in this forum a lot, too, to get a good idea of how to play her against upper-mid tier and higher teams.

looking forward to seeing them!

RisunoMeijin
03-10-2008, 01:34 PM
So like, a few really good ppl showed @ the tourney, I didnt feel my chun was ready. Ima orginize a casual session real soon though, and ill see if i cant get you some chun on point vs. decent thrax, matrix, msp and the such.

rogueish 1
03-14-2008, 10:04 AM
I have been trying to perfect my chun and shes pretty fun to play with. Maybe im just saying the same old thing but a few little tricks I learned she has are F+fp (baby kikosho) acts like a projectile so u can use it from a distance to nullify certain projectiles (hadoken, unibeam, war machines missles, sonic booms etc) and B+fp has pretty good priority and its deceivingly quick.

rogueish 1
03-16-2008, 08:39 AM
Has anyone figured out a way to upper shom into a snap out with chun? I have tried to cancel the lp. into snapout but to no avail maybe my timings off.

RisunoMeijin
03-17-2008, 11:40 AM
Im almost 100% positive the s.jab combos to snap.

judge_rl
03-19-2008, 03:30 PM
when is the next chun vid coming out? or some footage of mvc2 advanced chun in play? i would REALLY like to see

jaded
03-20-2008, 07:30 AM
when is the next chun vid coming out? or some footage of mvc2 advanced chun in play? i would REALLY like to see

everybody would like to see, esp. if it's footage at the arcade in a real match.


I guess it's too hard to tape. meanwhile some people have the equipment to make a random video of combos of something like jill and hulk, complete with music and video editing.

go figure.

beatsofdevil, any chance you could record a match? Shom can't (or hasn't since it was requested a long time ago), risunomeijin can't, mixup can't. I think that about sums up anyone who says chun li infinites are easy in a match.

the few people I have faith in actually doing these types of technical infinites in a real match are Sanford and jw, cuz I've seen them pull off sick storm infinites in casuals at cf. but that's just me.

beatsofdevil
03-20-2008, 08:04 AM
everybody would like to see, esp. if it's footage at the arcade in a real match.


I guess it's too hard to tape. meanwhile some people have the equipment to make a random video of combos of something like jill and hulk, complete with music and video editing.

go figure.

beatsofdevil, any chance you could record a match? Shom can't (or hasn't since it was requested a long time ago), risunomeijin can't, mixup can't. I think that about sums up anyone who says chun li infinites are easy in a match.

the few people I have faith in actually doing these types of technical infinites in a real match are Sanford and jw, cuz I've seen them pull off sick storm infinites in casuals at cf. but that's just me.well, storm infs. are easier...and it's easier to get the right hit to set it up.

hmm, well now that I'm doing casuals at my buds place, maybe we can try to record, though he's not the best.

I actually did the upper-shom to Hugo's (placed 9 in evo-north) magneto last friday at the arcade.

I'll see what I can do. but you really should take our word for it. the execution isn't as hard as you believe, but getting that hit sometimes is. I'll start playing with chun again (been focusing on MSP/MST)

I also got the shom off...

but take in mind, people are busy!

RisunoMeijin
03-21-2008, 10:28 AM
Yeah, the infinites are pretty easy actually, its getting the first hit against a good player that is the hard part. Out of maybe 10 or so matches I played chun at FR, I only had like 2 chances to mess up the infinite in the first place. At the same time sir, you have to realize:

Ground inf > Shom/Upper Shom

It does ALOT more damage, and is easier to land. The only times that you could land either of those that you wouldnt just go for ground would be:

Meeting air-to-air = lk, stomp, dash, pause, RH into shom

After an assist like Psy : s.lp s.RH into upper shom into shom

After an assist like cyke : same as meeting air-to-air

If the drones hit like opponent mid-air and you go straight into shom.

Other than that, its better to ground infinite to 20ish hits, and either go to the shom for kikoshu juggles = 1 hit kill or go for a throw (reset) into the shom for one hit kill with 1 reset. There simply isnt enough good reason to do these infinites unless the opponent gives it to you in alot of cases.

I tried to get my chun recorded at FR, but I had to play in the tourney, and there were so many MM's by the time the TV was available Preppy was tired with good reason. None of the casual rooms I went to were recording....

Actually; I take that back, my chun got recorded in Detroits room, I dont recall offhand if I did the shom at all, but im sure I landed the ground infinite at least a couple of times. Ill check youtube and let you guys know when it gets uploaded.

Basically, what im trying to say, is if you saw the hypothetical best chun in the world, you wouldnt see mad reps of shom or upper shom unless he/she was showing off. Maybe taking someone to the wall occasionally after an air to air, but that would still only be like 2-4 reps at most.

beatsofdevil
03-21-2008, 10:58 AM
I actually attempt a shom/upper shom after every psy hit.

the problem for me is, they closed down the arcades which had the sticks that my execution was best on. The one that's left and various sticks for console aren't nearly as good to me. I can hardly do the ground infinite correctly on them (whereas I could do all her infs [and other chars.] better on a DC pad)

RisunoMeijin
03-21-2008, 01:22 PM
thats what im saying, psy hits, s.jab, s.RH into upper shom :wgrin:

its funny you mention DC pad; ive got almost all her shit down alot better on pad right now....i really need to make a stick.

beatsofdevil
03-21-2008, 01:24 PM
or you can go straight to shom,

but what I meant was, I usually get more chances for shom/upper-shom than ground infinite...what with people crouching and not always staying on the ground and all.

RisunoMeijin
03-21-2008, 01:32 PM
Upper shom for a rep or 2 does more damage before scaling, and leads to the shom.
Although on alot of hitboxes its more reliable to go to shom straight afterwards, so I see what you are saying.

Yeah, ppl crouching (sans sent, obviously) destroys alot of potential for landing the ground inf :shake: I usually only land it when its for free (accidental GHVB or tempest or something along those lines) or when i reset into it. One of the reasons I love chun + drones is it really opens up the potential to land the ground inf, which is one touch death on pretty much anyone if you have enough meter for a kikoshu juggle or DHC.

The thing I love about the SJC lower shom is the reset potential! You can really make your opponent :confused: mixing up stomps and crosses and hitting c.lk s.mp > ground inf.

RisunoMeijin
03-21-2008, 04:04 PM
FTW @:

Shallow n.jump or else you cross on the way down. Getting the stomp in as early as possible after leaving the ground should be taken into account as well.

call psy n.jump stomp (psy hits) {falling from stomp long pause} j.lp s.RH upper shom

or (works on most hitboxes)

call psy n.jump stomp (psy hits) {falling from stomp short pause} AD lk, RH shom

go instant as hell overhead into inf. into snap or kikoshu juggles for quick kill

chun is a fucking beast

Deathfist
03-21-2008, 05:30 PM
Hey, Shin-Chan, When are you coming out with part 3?

Shin-Chan
03-22-2008, 04:43 PM
Actually I have to wait an answer before starting that, but when I start, I think I will be able to release soon..

omg this threat is walking nicelly with good strats!!!! I am so satisfied that ppl really r enjoying playing with her...

beatsofdevil
03-27-2008, 06:51 PM
Oh, and I'm pretty sure I mentioned it already, but upper-shom, land, st.lp st.mp snapout combos (or lower shom, land, lp mp snap)

jaded
04-10-2008, 07:22 AM
Hm so I tried doing something interesting:

change jab to be jab+fierce (air dash) on the DREAMCAST in training mode.


The ground infinite (j. airdash short, fierce, f+rh) is STILL incredibly hard to land, even with dash programmed as a single button. TRY IT, as the air dash doesn't even come out properly half the time (you get fierce instead).



Has anyone produced a single match video? I'm writing this off as 'done by a programming pad' for now until I see a single match video, preferrably at an arcade. There is nobody at CF who can even do these ChunLi infinites in matches (and trust me, there are technical players there that will blow away technical players across the world), and everyone out there who can 'supposedly' do this stuff doesn't have a vid camera or time or their DC broke or something. convenient, and I guess that explains why nobody is using ChunLi ANYWHERE.

beatsofdevil
04-10-2008, 07:55 AM
wow...trust us dood, or me at least, I have gotten each of the infinites off at least once. and I def. don't need to justify it with you. regardless, you don't have to keep bringing it up and practice it yourself. you have the timing on the air dash wrong anyway...though I do notice on some machines it's easier than others...marvel is weird.

RisunoMeijin
04-10-2008, 10:15 AM
Make sure you wait to airdash....you cant air dash untill like frame 4 or 5 of jump or superjump. Its a real short pause but it is there. There is a video on youtube of me playing abit of chun. Its nothing special though, and the quality sucks. Ill come back with the link when i get some free time, im on my way out the door right now. Try searching carrollton marvel casuals?

jaded
04-10-2008, 11:36 AM
Thanks for posting RisunoMeijin.

http://www.youtube.com/watch?v=tupDLKiLloY&feature=related

http://www.youtube.com/watch?v=gOe18NqIv0o&feature=related

http://www.youtube.com/watch?v=Xi9LdcuHVIM&feature=related

I give you credit for using ChunLi against the same teams everyone is familiar with (cuz I try to do the same thing), and I see you go for the infinite attempts which is great.

I think these vids show just how hard it is to pull off in a match.

Your maneuverability is pretty good, it's just that I'd like to see a match where someone pulls off the infinites since that's Chun Li's new game-breaking info that hasn't seen the light of day outside of a combo video.

RisunoMeijin
04-10-2008, 11:55 AM
Yeah,

Most of those guys are kinda weaksauce, so its really sad i did so badly xD. Slick Vick is the exception, he is just rusty. I kept missing the dash in the air cause either cause I suck or because the jab button was loose, take your pick. If i am on the mas as opposed to the arcade my execution goes up a notch.

I just wanted to show you i am on top of getting you videos, its just hard to get ppl together to play against, get a camera, and then on top of that rape them with chun xD

Ill get more high quality stuff together soon, and ill do my best to actually prove my point of chuns inf's not being to hard to pull off in match play. :rofl:

I actually do catch ppl with 3 of her infinites pretty regularly, its really not that bad. The ground inf is straight up easy. The upper shom is kinda strict on timing depending on which char you do it to, and the lower shom is about as hard as SJC c.strong with iron guy.

RisunoMeijin
04-14-2008, 09:44 AM
I had a MM with 3 chun li vs. 3 sent....I lost xD. But I did pretty good. I also realized her expansion is actually pretty damn good/cool. Go low when it hits and OTG to whatever. Too much fun.

Shin-Chan
04-17-2008, 09:53 AM
Hm so I tried doing something interesting:

change jab to be jab+fierce (air dash) on the DREAMCAST in training mode.


The ground infinite (j. airdash short, fierce, f+rh) is STILL incredibly hard to land, even with dash programmed as a single button. TRY IT, as the air dash doesn't even come out properly half the time (you get fierce instead).



Has anyone produced a single match video? I'm writing this off as 'done by a programming pad' for now until I see a single match video, preferrably at an arcade. There is nobody at CF who can even do these ChunLi infinites in matches (and trust me, there are technical players there that will blow away technical players across the world), and everyone out there who can 'supposedly' do this stuff doesn't have a vid camera or time or their DC broke or something. convenient, and I guess that explains why nobody is using ChunLi ANYWHERE.

Dude... u have a serius problem with execution....

With Upper Shom I would say ok cause u need good timing to land (and if u have a good timing, it can become a really usable tool).... and the ground one..... dude... its easyer then ROM.... what r u doing?....

Many ppl can do it, as u see... if u can't, its just lack of skills... don't say its programable pad =\ cause u r offending me and all the ppl here who say they can do... =\...

beatsofdevil
04-17-2008, 10:33 AM
no...but it's a lightning quick cancel!!! It's not humanly possible to tap forward twice that quickly. The dash comes out so fast you don't even see it!!!</sarcasm>

jaded: maybe a different setup? on one arcade (controls and even game speed seemed different, from another arcade and from dreamcast) I could do that stuff easy, others not so much....try different controls too.

jaded
04-17-2008, 10:53 AM
think of it as a compliment. I have yet to see anybody pull it off at CF , which arguably has the best players in MvC2 in the world.

I'm really curious to see a match video of somebody using chunli, because if it were really usable in a match and it were as easy as you make it sound, then I very easily see how she could compete with top tier no questions asked. She's incredibly fast and her crossup from the infinites (esp. upper shom) would be sick. Once you pin sentinel down ONCE he's dead because he either eats c. short + tron, c. forward or he eats infinite. I don't know what's worse.


I'm going to try more controls. Rom is 10000x easier than uppershom or the ground infinite(even the scrubs do it at CF), and I'm not even going to talk about lower shom.

RisunoMeijin
04-17-2008, 01:32 PM
Only reason you see the rom more is because ppl. whore magneto. Think about it.

Rom:

Hj. short, forward (pause) AD/DF short, (short pause) forward


Ground inf.

J. AD/F Short (short pause) Fierce Punch, (Char. Specific pause) RH


The only difference is the place you put the air dash. I know most ppl dont slide, I do, and its exactly the same technique as doing the rom. [dash to short kick] It is as easy to preform, only harder to land because you can't place them into the inf. from any position like rom. You can only hit confirm standing opponents into it, unless you are playing against sent.

The upper shom uses exactly the same technique, AD/F to short kick. This is exactly as hard as the rom, its just working out the timing issues, which takes abit with the rom as well.

Mixup
04-17-2008, 03:14 PM
i seriously doubt that the technical players at cf are practicing with chun-li

RisunoMeijin
04-19-2008, 10:22 AM
^ Also how much of this stuff is actually new? Mike prolly knows alot better than most of us. Back when i didnt even play in the arcades I knew stomp put you in normal jump which = assist call, AD, being GB. So does wall jump actually.

Ive seen the ground inf before, but I never saw the upper shom or the lower shom before shin chan's vid.

Ive also been practicing the ultra cheesy Lightning Kick cross up inf on the wall. Throw, s.lp, s.mp, snap walk up Lightning Kicks for life. xD

Some of this stuff is really old Jaded, its just that Shin Chan let some of the newer players like me know how game breaking she can be. I mean, Ive been playing with Magnus for over a year now, and chun for like 2 or 3 months almost. Thats another good reason why you dont see the infinites that much. Ppl that REALLY want to get good know that no matter how good she is, she will always be overshadowed by magnus.

I personally am starting to think she should be in top 10 though. She has freakin 1-touch team kill with no assist. She is like an Iron Guy with a weaksauce GB, and better mobility (- fly mode is an issue though) better overheads than Iron Guy though from my experience. Its just a matter of having execution with her that is on that level.

jaded
04-19-2008, 06:46 PM
I'd like to make her good, believe me. I'm working up strider/tron to be something pretty nasty lately (hopefully I can make some match vids soon), but I just don't have a better 3rd character than Cable.

What's this about her lightning kick cross up inf? You use snapback and do lightning legs on their assist you mean? I'm not sure what the throw does to set this up. Please explain.

thanks.

RisunoMeijin
04-20-2008, 08:13 PM
After you snap someone out or kill someone on the wall, do lightning kicks slightly offscreen. They hit from the back when the new point char comes out, but still push from the front, and juggles forever on many characters. You can set this up from the throw because on 90% of the cast you can wall throw, lp, mp, snap.

Doesnt seem to work very well on sent. :sad:

shoultzula
04-21-2008, 02:00 PM
I think for a GB, a short hop technique might be in order. Maybe something like SJ, DJ cancel, sj.lp, sj.lk and I think from here its a hit confirm

on block, you should land before them, and s.rh should be free.

on hit, you might be able to TJ, sj.lk, sj.d+rh, adf sj.lk, sj.rh, land, s.lp, s.rh

just a guess but those short hop techniques usually work out fairly well.

jaded
04-22-2008, 09:29 AM
After you snap someone out or kill someone on the wall, do lightning kicks slightly offscreen. They hit from the back when the new point char comes out, but still push from the front, and juggles forever on many characters. You can set this up from the throw because on 90% of the cast you can wall throw, lp, mp, snap.

Doesnt seem to work very well on sent. :sad:


whoa that's crazy. I have to try that out.
so you kill the next person coming in for free with no way out? Isn't that kinda game breaking??

Is this similar to what causes Strider orbs to be an unblockable when new char comes in?

Augmint
04-22-2008, 09:52 PM
I think incoming characters could probably trade if they can hit chun Li in the head (Kinda like hitting storms s Hk).
Then there are people who could naturally avoid it - i.e storm, Doom.

As for her being top 10 material - thats dubious.

shoultzula
04-23-2008, 12:30 PM
I think incoming characters could probably trade if they can hit chun Li in the head (Kinda like hitting storms s Hk).
Then there are people who could naturally avoid it - i.e storm, Doom.

As for her being top 10 material - thats dubious.

trading could be a possibility but something like that would need testing. As far as getting around it, I don't think that will work. All you gotta do is aim higher to counter the float angle and you should still hit them.

whats not top 10 about her? and that goes for anyone that think she's not top 10. @ least list why she's not up there. I just want to see why you guys think she's not up there.

yes, it still has to be proven but if you have eyes, anyone can see why should would be considered one of the best characters in the game. The bitch can infinite anywhere during jump heights as long as you get the proper angle. Who else gets SJ height, counter hit, infinite outside of IM\WM? magnus can't do that and neither can storm.

judge_rl
04-23-2008, 12:53 PM
*sigh*

Everytime I see a new post in this thread, I think it's Shin-Chan giving a link for the debut o