View Full Version : Any basic combos?
MaybeMemories
05-27-2007, 05:07 AM
I find myself just throwing AFTER i parry a predictable shoryuken etc on opponents wakeup. Besides an SA, is there any other combo that punishes with maximum damage [beside b.HP -> fireball]
[nevermind= i didnt realise there was 3 pages of threads here, del this, or il edit it with something nice later :)]
probably s/c.hp xx mk sbk?
MaybeMemories
05-30-2007, 07:34 AM
sorry english please?
s.hp link MK ? does that link?
does c.mk sbk link aswell? wouldnt work for me, ex sbk does
thanks
Kuprin
05-31-2007, 07:42 PM
That is English. Standing or Crouching HP cancels into MK SBK. C.mk afaik won't link into SBK, and linking into EX SBK is IMO a waste of meter.
Gaijinblaze
05-31-2007, 08:47 PM
Standing HP doesn't cancel into anything... Doom probably meant b+HP, but that requires slightly better execution. c.MK x short SBK does combo as well.
MaybeMemories
06-01-2007, 04:06 AM
so b.HP into M.SBK?
im gonna test this out, its never worked.
so b.HP into M.SBK?
im gonna test this out, its never worked.
why wouldn't it work? it definitely works
MaybeMemories
06-02-2007, 05:22 AM
SBK = spinning bird kick right?
have my doubts cause u gotta buffer down for 2 sec !
Robinho
06-02-2007, 08:47 AM
Charge down, then back+fierce quickly cancelled into mk sbk. It's a good combo to use if you block a shippuu. It won't happen very much, but it's good to know
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