View Full Version : CPS3 Broken!!!
Update on CPX3 translated from Speksnk:
I have the new compilation yet the new thing working in my xbox right now, with the Street Fighter III 2nd Impact concretely.
I have daros “mean-bad” the news… finally will not admit 720p the emulator, the console that resolution is had left without memory (single they load Warzard and Street Fighter III New Generation). And good, to 1080p it is that directly the games do not piyan 60 fps
Therefore, the emulator will include a autolimiter that will lower the resolution although the console is formed for 720p.
Shungokustasu
08-20-2007, 06:45 PM
I have no Image for the Sf3 No-Cd Jpn file. Sound is good, but it just doesn't show an image. However the US version is fine also my other games. Can anyone tell me what's the problem?
leaveal
08-21-2007, 03:56 AM
is Mame++ ever getting joystick support? i just think it's too weird that i can't select "enable joystick" in the game options.
MaybeMemories
08-21-2007, 04:38 AM
thats only the case when windows cant pick up ur joy
alien nose job
08-21-2007, 01:11 PM
is Mame++ ever getting joystick support? i just think it's too weird that i can't select "enable joystick" in the game options.
edit your mame.ini file with notepad and manually write :
"joystick 1" (instead of joystick 0)
under :
#
# INPUT DEVICE OPTIONS
#
this should work...
leaveal
08-21-2007, 07:40 PM
thats only the case when windows cant pick up ur joy
the stick works for FBA, ElSemi's CPS3 emu, and Kawaks (i hate kawaks). :(
alien nose job:
thanks, i'll try that when i'm done with work.
Dragonfave723
08-22-2007, 06:09 PM
Update from Wesker (translated by Google):
Tomorrow, if everything goes… the first public version well will be put in circulation on these hours…
Looks like either August 23rd or 24th is a target date for a first public release of CPX3.
CPX3 v1.0 for Xbox finally released!
Download here: http://www.google.com/translate?u=http%3A%2F%2Fwww.speksnk.org%2Fforo%2F viewtopic.php%3Ft%3D67142&langpair=es%7Cen&hl=en&ie=UTF8
SNAAAAKE
08-23-2007, 03:55 PM
uh..dont think you are supposed to post a link mang. its techinally illegal because its build with XDK. just a thought :wgrin:
good lookin out though..I am gonna try right nowz !!
Shodokan123
08-23-2007, 03:59 PM
no full speed = garbage
I haven't really been keeping up with the emus. I know there was a version with savestates a while back. Has there been a version released with frame by frame recording or any kind of input recording? cheers for any info.
no full speed = garbage
Fullspeed is impossible on a standard 64MB Xbox although I would expect it to run fullspeed on a Xbox with 128MB of RAM.
MaybeMemories
08-23-2007, 04:09 PM
its hardly garbage :) but the whole concept of it being on xbox flys by me
lets be honest here cps3 is Street fighter 3 ;)
SNAAAAKE
08-23-2007, 04:10 PM
I am gonna install a 64mb chip I guess..dont really care about sf3 but I like having everything anyway lol
Shodokan123
08-23-2007, 04:19 PM
its hardly garbage :) but the whole concept of it being on xbox flys by me
lets be honest here cps3 is Street fighter 3 ;)
xbox 3s > frame skip cps3 3s
MaybeMemories
08-23-2007, 04:20 PM
i take it youre agreeing ?
Toodles
08-23-2007, 04:21 PM
I am gonna install a 64mb chip I guess..dont really care about sf3 but I like having everything anyway lol
I though he said specifically that he would not be coding in support for 128MB systems. There's definitely no mention of it in that first post that got linked.
xbox 3s > frame skip cps3 3s
CPS3 != 3S
Shodokan123
08-23-2007, 04:21 PM
i take it youre agreeing ?
i agree cps3 = sf3.... meaning that it running like shit on x-box = waste of time.
MaybeMemories
08-23-2007, 04:27 PM
i agree cps3 = sf3.... meaning that it running like shit on x-box = waste of time....i agree
seriously, great achievement but SMALL market.
Shodokan123
08-23-2007, 04:31 PM
I though he said specifically that he would not be coding in support for 128MB systems. There's definitely no mention of it in that first post that got linked.
CPS3 != 3S
i ment SFAC > emulator
SNAAAAKE
08-23-2007, 04:35 PM
playing right now..there are random slowdown..framerate drops to 55/60
I though he said specifically that he would not be coding in support for 128MB systems. There's definitely no mention of it in that first post that got linked.
This is true. ElSemi will NOT be adding support for 128MB Xbox's so the extra 64MB will be ignored in CPX3.
Bob Poundmax
08-23-2007, 04:50 PM
I'm wondering is there a way to import the old visual effects into a newer mame? If there is then I'd love to know how. Thanks
Toodles
08-23-2007, 04:55 PM
playing right now..there are random slowdown..framerate drops to 55/60
If jojoba is any indication, its drops down a sight slower than that. If the slowdown is noticable, its well below 50 fps, closer to 30-40 in some spots.
Very damn playable though. I'm glad its out.
SNAAAAKE
08-23-2007, 04:55 PM
ok 3s is really laggy..its like xbox live offline :rofl:
(not like Id EVER play that game anyway..cvs2 is my shit)
SuicidalGrandpa
08-23-2007, 05:06 PM
Trouble is, not many people play 3S on Xbox at any given time.
Spinning Beat
08-23-2007, 05:42 PM
ok 3s is really laggy..its like xbox live offline :rofl:
LMFAO!
I dont see the point of this on XBOX, even though I doubt this would work on PS2 or PSP. PS2 and PSP is where the fuck its at.
CPS3 on PSP is probably impossible, but it's more of a noteworthy accomplishment. SF3 and Jojo on the go>>>>Life basically. Even if PSPs D-pad is shitty and I cant kara throw. :rofl:
Well, consider CPX3 a proof of concept much like N64 emulation on PSP.
leaveal
08-23-2007, 06:11 PM
i'd love to see full speed on this thing :D
i wonder if he's considered caching the roms like NJ did for CPS2PSP, or if that would even work on this system? i'm a coding idiot, so i don't really know what i'm talking about.
and as for the point of this? real 3s on xbox, not some port that doesn't even get the game speed right. of course this will only be a real "point" if and when the emu gets full speed. :B and hopefully deinterlaced mode like the DC version.
hanz0
08-23-2007, 07:04 PM
am just happy that this is even availble for xbox in the first place, here is to hoping that it will get more updates in the future:wink:
CPS3 on PSP is probably impossible, but it's more of a noteworthy accomplishment.
Its a noteworthy accomplishment even on the Xbox. I'm sure ElSemi will optimise the emulator even further so it runs more smoother.
Tiberious
08-24-2007, 08:56 AM
Just gave it a try, and it's alright. Not liking having either the black bars at top/bottom (if you're going for a fullscreen mode), or the left/right sides cut off.
There's also a fair amount of inherent slowdown in 2I... though to be fair, I was playing in widescreen, which is more novelty than anything. It completely breaks the gameplay, since it lets characters get even farther away from each other (watch Sean whiff a fierce Sean Tackle from fullscreen 'cause it doesn't go far enough. You can, though, see the passed-out dude in the bonus stage, confirming that's Hugo's old 2nd Round NG stage). Haven't tested 3S yet, but it'll likely slow fairly often as well.
I noticed in NG, when playing as Ken, the game regularly slowed down for the first fireball of the match, since it's obviously clearing that art from memory between stages and needs to reload/uncompress it.
It's a great first effort, but there's still more that needs to be done before I can consider clearing 3S off my XBox's HDD.
Not liking having either the black bars at top/bottom (if you're going for a fullscreen mode), or the left/right sides cut off.
True. I'd rather have an Xport style screen resizing option which allows you to adjust the horizontal and vertical aspects of the picture independently but ElSemi made the resizing feature the way it is now to keep the aspect ratio of the image intact.
There's also a fair amount of inherent slowdown in 2I... though to be fair, I was playing in widescreen, which is more novelty than anything.
Well, ElSemi did explain the slowdown in SF3SI in the readme:
SF3 2nd impact would require twice the amount of ram to store the decrypted program roms due to having different encryption on program and data, so to make it fit in the XBOX RAM, the emulator decrypts the data plane on the fly (like the hardware does :) ) so in this game slowdowns are more likely.
SF3NG and SF3TS doesn't slowdown as much. Warzard is the worst due to overusing the zoom effect which is very CPU intensive.
n8archer_XI
08-24-2007, 01:23 PM
CPX3 (or a similar project) is going there (PS3) soon; I can almost guarantee it...
Toodles
08-24-2007, 01:29 PM
i want to seee cps3
?? Is it possible to run homebrew on the ps3 natively? The only way I know is by booting into linux, and the latest version of xmame should include the cps3 games.
New version of CPX3 released with fixed bugs:
Version 1.0a
Fixed controls not being saved after configuration.
Fixed sound interpolation settings not being saved.
Fixed sprite/bg 1-pixel misalignment
Fixed autoframeskip code when using PAL50 screen modes. I've added an option in the Video settings
to select if you want to keep the PAL50 mode (and play at 50fps) or switch the xbox to PAL60 (not
supported in old TVs). You must reset the emulator for this option to take effect.
Rearranged the controls to a more standard layout:
Insert coin is now the BACK button, Service (credit) is white button, Test is black button,
GUI Enter/Exit is right thumbstick button.
The Virtual Memory cache was being stored in the Permament Title Storage, in the current partition. Now
it's stored in the Utility Partition, that is cleared when a new title is loaded.
Download is at the usual places.
SNAAAAKE
08-26-2007, 04:24 PM
runs any better ??
Master Bigode
08-30-2007, 03:06 PM
i want to seee cps3
A long, loooooong time ago...
http://rbelmont.mameworld.info/?p=205
leaveal
08-30-2007, 06:52 PM
SNAAAAAAKE:
Mystikos on 1emulation says it runs a lot faster on PAL mode, but the NTSC mode is way too fast. :O
edit:
just tried it. holy crap.... it's awesome. i've only played it for around 30 minutes. the only slowdown i saw was the super activation and EX stuff (slowed down a little when Chun did an EX fireball while Ken did an EX shoryu). pretty much nothing that affects gameplay. this will probably get better! :D
...i don't know how to set PAL / NTSC modes though. :lllll
SuicidalGrandpa
08-31-2007, 01:52 PM
If only they'd get MvC2 :(
Dragonfave723
08-31-2007, 01:54 PM
If only they'd get MvC2 :(
MvC2 is from NAOMI, not CPS3. Although I heard September would be a good month for emulation..........probably NAOMI will be finally cracked during that month. Who knows.........
Master Bigode
08-31-2007, 01:58 PM
MvC2 is from NAOMI, not CPS3. Although I heard September would be a good month for emulation..........probably NAOMI will be finally cracked during that month. Who knows.........
Oh, 10 Ghz processors FTW.
str[e]ak
08-31-2007, 02:08 PM
MvC2 is from NAOMI, not CPS3. Although I heard September would be a good month for emulation..........probably NAOMI will be finally cracked during that month. Who knows.........
omg, if that happens, i'll wet my pants.
Master Bigode
08-31-2007, 02:11 PM
ak;4244963']omg, if that happens, i'll wet my pants.
That is, if you actually be able to play the games at a decent speed.:rolleyes:
str[e]ak
08-31-2007, 03:13 PM
lol, i'll wet my pants either way. then i'll be pissed. :rofl:
Spinning Beat
09-01-2007, 06:50 AM
Oi, I have a question. With MVC2 online n shit, how will anyone have all the characters? Because roms reset to default online. Meaning only 24 characters will be available. Also I want to play OG CVS to get a feel of the music.
I always wanted to play Cannon Spike as well! If power stone dont lag on kaillera FUCK YES. WANG TANG SPIRIT BOOMBS!
Tiberious
09-01-2007, 07:06 AM
Oi, I have a question. With MVC2 online n shit, how will anyone have all the characters? Because roms reset to default online. Meaning only 24 characters will be available. Also I want to play OG CVS to get a feel of the music.
I always wanted to play Cannon Spike as well! If power stone dont lag on kaillera FUCK YES. WANG TANG SPIRIT BOOMBS!
Look in GW for games like 'SvC Chaos (Boss Edition)'. The MAME folks would have a selection where they'd have all the characters unlocked already, similar to Alpha 3.
Master Bigode
09-01-2007, 07:56 AM
Oi, I have a question. With MVC2 online n shit, how will anyone have all the characters? Because roms reset to default online. Meaning only 24 characters will be available. Also I want to play OG CVS to get a feel of the music.
I always wanted to play Cannon Spike as well! If power stone dont lag on kaillera FUCK YES. WANG TANG SPIRIT BOOMBS!
Someone would hack MAME to use a hacked ROM, just like they did whit JoJo BA.
SuicidalGrandpa
09-01-2007, 12:01 PM
oh my goodness. Exciting.
Nocturnal
09-02-2007, 08:21 PM
I've been thinking if it would be possible now to crack the Atomishwave hardware since it is pretty close to a Naomi. Just a thought.
Barky
09-03-2007, 11:55 AM
I've thought about mvc2 online but I don't see how a good, lag-free game could come about without something like p2p. There is so much more data coming from mvc2 than 3s, constitues a hell of a lot more bandwidth to use.
Zombies
09-03-2007, 12:01 PM
Why would mvc2 require significantly more bandwidth? I would imagine that in either game all that would need to be sent between machines would be button input...that's how it works in the games I've worked on anyways.
MaybeMemories
09-03-2007, 12:23 PM
ugh mvc2 random button mash mahyem !
i hope emulation comes through for CVS2's sake, game will get so much highlight again, will be class
Airthrow
09-03-2007, 11:21 PM
Hey guys, I just got warzard/red earth running on my mame, but I can't get the NO CD file to extract so I can play it. But the game DOES boot to a cool looking screen. Cany anyone gimme help via PMs?
Nocturnal
09-05-2007, 06:32 PM
Can't they just implement some way of using the japanese MvC2 for DC, since it has a online option on it? I know they have servers for DC games still built so I'm wondering if anyone ever tried something like that for the japanese games on DC.
aktham
09-05-2007, 06:42 PM
Am I missing something here? Naomi was cracked?:looney:
Nocturnal
09-05-2007, 06:50 PM
No I was mainly trying to see if anyone figured out on NullDC if they can use the japanese MvC2 for online play since it has the online option on it.
Sticky
09-06-2007, 10:25 AM
What version is everyone using at the moment for p2p?
Also can someone put up another link, the ones a few pages back seem to be broken.
Toodles
09-06-2007, 01:33 PM
No I was mainly trying to see if anyone figured out on NullDC if they can use the japanese MvC2 for online play since it has the online option on it.
AFAICT, there is no emulation support for the modem or BBA built into either adapter, much less some sort of software bridge to get it over a real network through the OS running the emulation.
Even if they did get through all of that, there is still the problem of having to sign up for an account with a Japanese CC in order to play.
In short, DC emulation with emulator netplay is the way to go, and will be around before we'll be able to use the japanese connection servers.
mr. newbie
09-08-2007, 07:23 PM
i'm using cp3x (xbox emu). it doesn't support codes. can i use a hacked version on the rom to use shin akuma? i thought the alt verison would do something but i don't see a difference.
FatBear
09-08-2007, 08:34 PM
Do anyone of the CPS3 capable emulators allow you to create input macros? I want to try out a 3S combo but I sucks at the moves and stuff
Shodokan123
09-08-2007, 08:54 PM
Do anyone of the CPS3 capable emulators allow you to create input macros? I want to try out a 3S combo but I sucks at the moves and stuff
there is a program called autoit that can simulate key presses... that is as close as ur gona get.
FatBear
09-08-2007, 10:14 PM
Autoit is capable of doing the job, but the timing isn't consistent. Sometimes I get different results from running the same script, which isn't good when you're trying to do impossible combos. Oh well... it's probably the best I can get.
Shodokan123
09-08-2007, 11:10 PM
Autoit is capable of doing the job, but the timing isn't consistent. Sometimes I get different results from running the same script, which isn't good when you're trying to do impossible combos. Oh well... it's probably the best I can get.
i use to know a way that you could make autoit support miliseconds... you'd have to search for it.... that should fix your problem.
FatBear
09-08-2007, 11:59 PM
It's sleep function takes an argument in milliseconds, but it's not consistent. The problem is that the frame rate that Mame runs at isn't perfectly consistent, and autoit isn't aware of these fluctuations.
Hopefully I'll get lucky and my combo will work. Thanks for the tip, Shodokan
b00mshakalaka
09-09-2007, 06:11 PM
do any of you think the boards that run CvS2 and MvC2 will be cracked anytime soon? emulated?
Shodokan123
09-09-2007, 06:13 PM
do any of you think the boards that run CvS2 and MvC2 will be cracked anytime soon? emulated?
probrably since DC was cracked
b00mshakalaka
09-09-2007, 06:17 PM
probrably since DC was cracked
I cant wait till that day comes when CvS2 is finally emulated on mame,that is gonna be the happiest day in my life...:rofl:
Shodokan123
09-09-2007, 06:21 PM
I cant wait till that day comes when CvS2 is finally emulated on mame,that is gonna be the happiest day in my life...:rofl:
arcade perfect 3s + cvs2 + mvc2 = gdlk
b00mshakalaka
09-09-2007, 06:26 PM
arcade perfect 3s + cvs2 + mvc2 = gdlk
Amen.:angel:
mr. newbie
09-09-2007, 08:19 PM
arcade perfect 3s + cvs2 + mvc2 = gdlk
well we already have all 3. or close enough to it. and if the naomi was emulated, people would complain about the emulation.
Shodokan123
09-09-2007, 08:25 PM
well we already have all 3. or close enough to it. and if the naomi was emulated, people would complain about the emulation.
yep, damn people and their complaining
Master Bigode
09-10-2007, 07:47 AM
yep, damn people and their complaining
Would you play something running at 2 FPS ?:rolleyes:
Green
09-10-2007, 09:27 AM
Would you play something running at 2 FPS ?:rolleyes:
Maybe if you didn't have such a shitty PC you wouldn't be running at 2FPS. I get 100% all the time. Complain about something legitimate, like input lag or missing sprites.
Master Bigode
09-10-2007, 09:58 AM
Maybe if you didn't have such a shitty PC you wouldn't be running at 2FPS.
ORLY ?
ZN-1/ZN-2 uses a 16.9344 Mhz CPU(Almost 17 Mhz), and they run like crap in MAME.
Now, pick NAOMI's 200 MHz CPU and the 45 MHz sound CPU.
Would it run at a playable speed ? I get 100% all the time.
How ?
NAOMI isn't emulated yet.
MaybeMemories
09-10-2007, 10:26 AM
shitty pc lol, kids these days
SuicidalGrandpa
09-10-2007, 11:16 AM
arcade perfect 3s + cvs2 + mvc2 = gdlk
Hell yes. The day Marvel gets workin' is the day I pick it back up...screw 3s :lol:
Green
09-10-2007, 11:34 AM
ORLY ?
ZN-1/ZN-2 uses a 16.9344 Mhz CPU(Almost 17 Mhz), and they run like crap in MAME.
Now, pick NAOMI's 200 MHz CPU and the 45 MHz sound CPU.
Would it run at a playable speed ?
How ?
NAOMI isn't emulated yet.
Sorry, I was talking about the DC/CPS3 emulators.
Master Bigode
09-10-2007, 11:50 AM
Sorry, I was talking about the DC/CPS3 emulators.
Yeah, I guess you misinterpreted the meaning of my post....
...and I lost 1000 rep points thanks to that.:lol:
Mercy
09-10-2007, 12:33 PM
Forgive me for being a noob at this emulation stuff. But what is the excitement for?
I have a New Generation CPS3 Board. What can I do with it? :wonder:
Master Bigode
09-10-2007, 12:38 PM
Forgive me for being a noob at this emulation stuff. But what is the excitement for?
I have a New Generation CPS3 Board. What can I do with it? :wonder:
You can keep it, sell it or you can rip the CD and dump the security cart.
BTW, could you tell me the numbers that appear when you turn the game on ?
Gaijinblaze
09-14-2007, 12:34 PM
MAME 0.119 is now up at ddememame.hp.infoseek.co.jp. The reason I think it's worth it to upgrade is because they finally released another alternate version with NeoGeo and CPS drivers only (last one to have that was 0.117?).
Go and get it.
MaybeMemories
09-14-2007, 12:59 PM
Gaijinblaze = does it require restart after each freekin game ? [as in playing someone line and then they leave and someone else joins and it automatically drops you upon starting]
LeRaldo
09-14-2007, 04:22 PM
they finally released another alternate version with NeoGeo and CPS drivers only (last one to have that was 0.117?).
They did it with 0.118 as well. As far as I can tell they did it with every major version change (eg 118 to 119, as opposed to 118 to 118u2, etc)
Also according to their page, this is the last public release.
bamarquez226
09-14-2007, 08:59 PM
They did it with 0.118 as well. As far as I can tell they did it with every major version change (eg 118 to 119, as opposed to 118 to 118u2, etc)
Also according to their page, this is the last public release.
I thought it was a final release for the 0.119.
_Snake_
09-16-2007, 07:46 PM
So, how good has online play gotten with Third Strike? I can't imagine playing the game with too much input lag, considering it's a hit confirm fest.
Sticky
09-16-2007, 07:48 PM
If you play on p2p its fine. Very smooth. I think its 57/60 frames.
Endless
09-17-2007, 04:21 PM
What's the difference for 119?
Master Bigode
09-17-2007, 04:45 PM
What's the difference for 119?
0.119
-----
MAMETesters Bugs Fixed
----------------------
vr0118u6yel [Aaron Giles]
Source Changes
--------------
Improved graphics and cleaned up driver for srmp6.
[David Haywood, Tomasz Slanina]
Fixed bug in model 2 polygon clipping. [Ernesto Corvi]
Fixed input port so that shadfrcj doesn't skip straight to the end
sequence. [stephh]
Fixed recent changes to the MB86233 core that broke Virtua Racing.
[Aaron Giles]
Added intelligence around the UPDATE_HAS_NOT_CHANGED flag, which is
returned from VIDEO_UPDATE. If all screens in the game return
UPDATE_HAS_NOT_CHANGED, then that frame is effectively skipped (up
to 3 frames in a row) in terms of throttling. This allows games that
render every other frame to not throttle during their "off frames".
Updated the midvunit driver to return UPDATE_HAS_NOT_CHANGED. You
should see an improvement in framerate with throttling enabled for
these games. Note that this only kicks in if frameskip is set to 0.
[Aaron Giles]
New clones added
----------------
Turpin (bootleg on Scramble hardware) [David Haywood]
Operation Wolf (World, set 2) [David Haywood]
Star Force (encrypted, bootleg) [David Haywood]
Galaxian (bootleg) [David Haywood]
Crazy Kong (bootleg on Galaxian hardware, set 2) [David Haywood]
Vandyke (bootleg with PIC16c57) [David Haywood]
Gaijinblaze
09-17-2007, 07:04 PM
Shouldn't have jumped the gun so quickly... Anyone else have an issue with 119 where you start a game with Direct3D enabled and one of the image enhancements selected, then the game screen closes right after it loads? With no filter chosen or with DirectDraw, everything operates normally.
Yeah. It does that with 3s. Not sure if its the same all the cps3 games thou. But for me, DD/Hardware stretch looks better than most of the image enhancement options in there.
Anyways, if you are having problems with netplay drop game thing, use this neocps build: http://civilian.movsq.net/mame32ppk119.7z
alien nose job
09-19-2007, 02:10 PM
this part of the thread has been long dead, but since I was bored I fixed Shin Akuma's blue palette, for those that care :
http://i130.photobucket.com/albums/p270/akubin/ShinGoukiPal.png
Sarda
09-21-2007, 06:05 PM
Ok, so whats up with the accuracy of the emulation for sf3 in comparison to the ps2 version? Is it possible to run a tournament using the emulated version or the ps2 version is more appropriated?
Master Bigode
09-21-2007, 06:21 PM
Ok, so whats up with the accuracy of the emulation for sf3 in comparison to the ps2 version? Is it possible to run a tournament using the emulated version or the ps2 version is more appropriated?
AFAIK, everything but the sound is arcade perfect in MAME.
You can run a torney using the emulated game if you want to.
poonage
09-22-2007, 11:39 PM
Ok, so whats up with the accuracy of the emulation for sf3 in comparison to the ps2 version? Is it possible to run a tournament using the emulated version or the ps2 version is more appropriated?
The emulated PC version has input lag, so the PS2 version would be the only version to consider for tournament play.
MaybeMemories
09-23-2007, 04:41 AM
poonage ? what stick do you use?
Dragonfave723
09-23-2007, 05:04 AM
Anyone notice the control difference between 0117 and 0119? I'm using an analog stick from my gamepad, and the control from 0117 feels more comfortable and lenient to use than in 0119. :bluu:
leaveal
09-23-2007, 05:20 AM
The emulated PC version has input lag, so the PS2 version would be the only version to consider for tournament play.
use some USB tweaker programs to bump your refresh rate up to 1000mhz. if 1ms of lag bothers you, then i yeah, you'll have to go use the PS2 or xbox versions.
Shodokan123
09-23-2007, 06:01 AM
use some USB tweaker programs to bump your refresh rate up to 1000mhz. if 1ms of lag bothers you, then i yeah, you'll have to go use the PS2 or xbox versions.
1ms of lag
1/100th of a second in a 60 fps game.... should not be alot that is like 1/4 of a frame... For all we know ps2 or w/e can have that exact same input lag. (doubt it, but still) Seriously, i play with out the usb port switch (my vista reacts weird in school with the patch) and i can do kara dp, TKD etc with NO problems what so ever.... so i mean... <shrugs>
poonage
09-23-2007, 06:19 AM
use some USB tweaker programs to bump your refresh rate up to 1000mhz. if 1ms of lag bothers you, then i yeah, you'll have to go use the PS2 or xbox versions.
I do use the USB tweaker, and I get 1000mhz with both my DOA4 stick and my HRAP2 + Pelican combo.
There is definitely input lag within Nebula and MAME which is completely separate from any USB or video issues. It feels like about 2 frames. We all tried to play on it seriously one night, and realized it almost instantly.
Tested on two different PCs with two different sets of joysticks. This is with vSync OFF of course, as we already know vSync ON will add another 2 frames.
The experts do not lie =)
Green
09-23-2007, 06:20 AM
use some USB tweaker programs to bump your refresh rate up to 1000mhz. if 1ms of lag bothers you, then i yeah, you'll have to go use the PS2 or xbox versions.
I didn't USB could poll at 1GHz. :lovin:
But yeah, a lot of USB buses support polling up to 1000Hz = 1ms = 0.06 frame lag (strictly due to USB). If there's input lag then it's due to something else. What kind of monitor are you guys playing on?
Commander
09-25-2007, 05:30 PM
Can someone post a link to a USB tweaker or two...
leaveal
09-25-2007, 07:24 PM
I didn't USB could poll at 1GHz. :lovin:
lol sry xD
anyway, seriously? 2 frames? i didn't notice that, poonage. i hope "the experts" can explain why this happens.
Looks like the author of MAME Plus! Plus! has decided 0.119 will be the last public release :wasted:
http://ddememame.hp.infoseek.co.jp/
Yeton
09-26-2007, 04:09 AM
There is definitely input lag within Nebula and MAME which is completely separate from any USB or video issues. It feels like about 2 frames. We all tried to play on it seriously one night, and realized it almost instantly.
Yep, I've noticed this on Mame/Nebula/Kawaks/Raine. Certain games (like shmups) are way harder to play in these emus than their pcb/console counterparts. One thing I noticed, press left, then pause. Now let go of left and unpause. You'll notice a slight stutter as you continue to move left for a couple of frames. Not a scientific test at all, I know, but it shows something is afoot. :looney: Incidentally, I don't get input lag as noticeable as this on any other emulators or full games I use on my PC.
SaBrE
09-26-2007, 02:29 PM
ok. im not scrolling through this whole thread to find the answer so im posting it now. how do you get the doa stick to recognize with ++117 and ++119? these emu's dont see it at all. i enable joystick, noting shows up in axes window(im assuming something should). i even used xpadder and no luck. my stick is fine. i use it on older mame builds, ggpo, doujin games, etc, with no issues.
so uhm
wtf?
=(
EDIT: extra info, right before the game boots with mame ++119. it says:
Direct Input: Unable to set Absolute Mode for Joystick 0 (Arcade Stick(Dead or Alive 4stick))
ill click ok to the error, emu loads, no stick support. bleh
Master Bigode
09-26-2007, 02:42 PM
ok. im not scrolling through this whole thread to find the answer so im posting it now. how do you get the doa stick to recognize with ++117 and ++119? these emu's dont see it at all. i enable joystick, noting shows up in axes window(im assuming something should). i even used xpadder and no luck. my stick is fine. i use it on older mame builds, ggpo, doujin games, etc, with no issues.
so uhm
wtf?
=(
Does it work whit regular mame builds (Command Line MAME and MAME32) ?
SaBrE
09-26-2007, 02:43 PM
just edited my post. ima try official release here in a minute
edit: same problem bleh
Master Bigode
09-26-2007, 03:34 PM
ok. im not scrolling through this whole thread to find the answer so im posting it now. how do you get the doa stick to recognize with ++117 and ++119? these emu's dont see it at all. i enable joystick, noting shows up in axes window(im assuming something should). i even used xpadder and no luck. my stick is fine. i use it on older mame builds, ggpo, doujin games, etc, with no issues.
so uhm
wtf?
=(
EDIT: extra info, right before the game boots with mame ++119. it says:
Direct Input: Unable to set Absolute Mode for Joystick 0 (Arcade Stick(Dead or Alive 4stick))
ill click ok to the error, emu loads, no stick support. bleh
Hmmm, I've never heard about this "Absolute Mode" before.
I guess the guys at mameworld can help ya.
SaBrE
09-26-2007, 03:55 PM
this is funny. i turn joystick support off. i even check the universal cps3 options to make sure joystick is off, and for some reason, the emu still errors me with the direct input.
W
T
F
Shodokan123
09-26-2007, 06:37 PM
I do use the USB tweaker, and I get 1000mhz with both my DOA4 stick and my HRAP2 + Pelican combo.
There is definitely input lag within Nebula and MAME which is completely separate from any USB or video issues. It feels like about 2 frames. We all tried to play on it seriously one night, and realized it almost instantly.
Tested on two different PCs with two different sets of joysticks. This is with vSync OFF of course, as we already know vSync ON will add another 2 frames.
The experts do not lie =)
i don't experience any delays what so ever... and i'm using 125 mhz... i know you say there is 8ms lag but i can kara dp 100%, kara everything 100%.... the speed seems dead on for arcade to me.
poonage
09-27-2007, 03:09 AM
i don't experience any delays what so ever... and i'm using 125 mhz... i know you say there is 8ms lag but i can kara dp 100%, kara everything 100%.... the speed seems dead on for arcade to me.
Kara-palms, any quickly executed moves, and combos are actually all terrible ways to test for lag. The reason is because execution only tests your muscle memory, which doesn't depend on a visual stimulus.
This is what caused the Evo North debacle in 2006; JChensor thought that the HDTVs didn't lag because all of his combos worked, but he had fooled himself because he knew the combos so well that he didn't need to directly react to anything on the screen. Of course, within minutes of playing, all the top players knew that there was lag and SRK staff bought regular TVs for the tournament before it began.
In order to truly feel the lag, you'd have to do something like: try to do a jump in attack at the last possible moment you think you can do it before you hit the ground based on where your character is in the air. Of course, not everyone has good enough reactions like some of us to do these tests.
When we play on the emulators, we can feel the lag immediately at the character select screen and when we try to jump normally or move around our characters.
Again, the experts do not lie =)
onimusha10154
09-27-2007, 12:38 PM
Yeah just doing combos really isn't a good way of testing out for lag. There were times where I had problems doing a simple super in mvc1 on nebula. I thought it was ridiculous not being able to pull off qcf + PP/KK on my stick on nebula compared to consoles and arcades. The usb tweak really helped solved that problem even though it would still have 1ms of lag. Its a lot better than 8ms though. Usb tweaking feels pretty dead on accurate and probably the best thing to patch for emulators.
LeRaldo
09-27-2007, 02:35 PM
this is funny. i turn joystick support off. i even check the universal cps3 options to make sure joystick is off, and for some reason, the emu still errors me with the direct input.
W
T
F
That's really strange... I use a DOA4 stick and it works perfect for me. Have you tried using the XBCD custom drivers? That's what I use. But even so, I'm surprised it wouldn't work with Xpadder for you, by binding your directions to the arrow keys or something.
Mr PH
09-27-2007, 03:19 PM
this is funny. i turn joystick support off. i even check the universal cps3 options to make sure joystick is off, and for some reason, the emu still errors me with the direct input.
W
T
F
Yep that was the problem I had. Couldn't solve it for weeks and decided to stick with lower mame versions. I could use .117 and down.
Cousin came over and set up XBCD for me. It works now. Just use those drivers if you want to play. Even joy2key and xpadder won't work.
SaBrE
09-27-2007, 09:31 PM
well. i had a strong feeling that the xbcd driver would work. problem was tho, that i tried to get the xbcd driver to work on countless times in the past. i tried every tutorial, guide, blah blah blah. and the original driver would just reinstall itself. to be honest i didnt mind, since the stick works fine on everything i throw at it, until these new mame builds came out,
still had problems. so i said fuck it. got a program to look at product and vendor id values on the usb port that the stick is plugged in, and added a line to the xbcd.inf to support those values that the doa stick shows, and it worked without a problem. really surprised with myself lol.
so im all good now. thanks
Mi-Ken 2.0
10-02-2007, 02:04 PM
why can't I play 3s in one player mode? it only works in p2p??
MaybeMemories
10-02-2007, 05:28 PM
whats the story with having to restart mame after each play
SuicidalGrandpa
10-02-2007, 05:31 PM
*Is waiting for MvC2*
squirtle.squad
10-03-2007, 03:12 PM
* is waiting for CVS2 *
Onslaught35
10-03-2007, 05:59 PM
Can anyone help me figure out how to host P2P Kalliera using Mame++ version 119? I've been hosting fine for a week, just by setting up a virtual server for port 27886 (D-Link 624 router). When I would host, I would just hit the whatismyip button and it would give me blahblahIPaddress:port, with the port being different each time I hosted. That worked fine and people could connect to me, but now when I press whatismyip nothing comes up, and giving my IP address (found through something like ipchicken.com) and using port 27886 doesn't work.
Any suggestions?
bamarquez226
10-05-2007, 10:47 PM
Hey guys, I got a problem, I have Nebula run 3rd strike on Vista. Every time I hit the jab punch, !@#$$ IE opens up. Anyone have a quick fix around this shortcut key? Thanks in advance.
Fallback
10-06-2007, 05:41 AM
on Vista
^yeah thats your problem...lol
I keep checking this thread hoping that Ill see that nebula cps3 with netplay is released. Damit! lol
Kyokuji
10-06-2007, 05:24 PM
What's the difference between the VCC and GCC versions of MAMEPPK?
Al Bundy
10-07-2007, 10:09 PM
Is there any way I can assign 3 punch and 3 kick for ex moves on my logitech pad for 3s? I'm using the nebula emu, it works fine, but I don't like using keyboard and I don't have a custom arcade stick. What are you guys using when you play 3rd strike? If I get a ps2 pad with a usb adapter will I experience lag or not? Does the latest version of mame correct the button scheme or not? So, what is the best device I can use so I can play 3s properly w/o experiencing lag. Btw here's the pic of the pc pad I have.
http://www.logitech.com/index.cfm/gaming/pc_gaming/gamepads/devices/264&cl=ca,en
str[e]ak
10-07-2007, 10:19 PM
i'm pretty sure the nebula emulator doesn't allow you to map 3 punches or 3 kicks to a single button.
your questions about converters should be answered in the converter/adapter thread. (http://forums.shoryuken.com/showthread.php?t=132493) if you want to bypass converter issues, just get an HRAP3. it's plug and play.
i haven't kept up with the mame updates at all. nebula is great for all of the street fighter iii games.
bamarquez226
10-08-2007, 09:45 AM
^yeah thats your problem...lol
I keep checking this thread hoping that Ill see that nebula cps3 with netplay is released. Damit! lol
Damnit, (sigh) time to find XP or Win2K somewhere in my software collection. Anyone know of way to remove it through the registry? Thanks.
Dandy J
10-08-2007, 08:55 PM
I keep checking this thread hoping that Ill see that nebula cps3 with netplay is released. Damit! lol
Yea don't get our hopes up. I was wondering about Elsemi adding Kaillera support and found this from his main admin guy, Wesker:
ElSemi ya comentó que no tiene ningún interes en añadirle Kaillera a ninguno de los emuladores que anda haciendo. CPS3 Emulator no está abandonado, de hecho se han hecho ports a partir de el que no lo sustituyen.
Google translation:
ElSemi already commented that it does not have any interest in adding Kaillera to him to any of the emulators that walk doing. CPS3 Emulator is not left, in fact they have become ports from which they do not replace it.
Barky
10-13-2007, 12:04 PM
can anyone up load the usbtwkr_20060625.zip that overclocks the usb port? the original site is down
Kyokuji
10-16-2007, 12:47 PM
You have to restart MAME between games or it does that.
Al Bundy
10-22-2007, 10:20 PM
will an x-arcade stick work with ElSemi's cps3 emu? I might just buy one of these sticks.
True Grave
10-22-2007, 10:26 PM
will an x-arcade stick work with ElSemi's cps3 emu? I might just buy one of these sticks.
No, stay away from X-arcade and buy the Better, CHEAPER Mas stick.
About $85 at estarland.
Al Bundy
10-22-2007, 10:38 PM
No, stay away from X-arcade and buy the Better, CHEAPER Mas stick.
About $85 at estarland.
What about if I get someone to custom build, would the stick work properly on when playing 3s or any other arcade game?
jdd1510
10-22-2007, 10:41 PM
What about if I get someone to custom build, would the stick work properly on when playing 3s or any other arcade game?
I don't think so, unless there is some kind of universal driver that works with most/all USB plug-n-play sticks that I am not aware of.
Al Bundy
10-22-2007, 10:45 PM
I don't think so, unless there is some kind of universal driver that works with most/all USB plug-n-play sticks that I am not aware of.
Hmm. So custom sticks or any other stick like mas or hrap won't work well with pc's?
str[e]ak
10-22-2007, 10:50 PM
dude, just get a ps1/ps2 stick and get a converter.
Al Bundy
10-22-2007, 10:53 PM
what kind of ps1/ps2 stick?
str[e]ak
10-22-2007, 11:24 PM
pretty much any. just don't buy a cheap one that you'll regret getting later.
hrap1, hrap2, and mas stick come to mind. though, the mas stick might take awhile. hrap2's are all over the place on ebay, so you shouldn't have trouble finding one.
hrap3 if you're only using it for your PC (doesn't need a converter).
both my HFS2 and my custom stick work fine on ElSemi's emulator (with converters).
Al Bundy
10-23-2007, 10:41 AM
ak;4429323']pretty much any. just don't buy a cheap one that you'll regret getting later.
hrap1, hrap2, and mas stick come to mind. though, the mas stick might take awhile. hrap2's are all over the place on ebay, so you shouldn't have trouble finding one.
hrap3 if you're only using it for your PC (doesn't need a converter).
both my HFS2 and my custom stick work fine on ElSemi's emulator (with converters).
Ok, thanks bro.
SuicidalGrandpa
10-23-2007, 12:58 PM
Ok, thanks bro.
To answer your earlier question, if you do want to shell out the money for a custom made PS1 stick it would work just fine.
jdd1510
10-23-2007, 04:21 PM
what kind of ps1/ps2 stick?
I would recommend the Namco PS1 stick (with yellow buttons)
Akumania
11-10-2007, 05:28 PM
Dont know if this can be asked here or not but can someone direct to a step by step how to run these emus. I have the roms and the Neb. emulator but cant seem to make them work, thanks
BaSiK_TeKniK
12-24-2007, 01:09 PM
I have vista and 3rd strike runs slow as hell its all choppy and skippy :sad: can someone help?
nameingway
12-24-2007, 01:17 PM
how much ram do you have and why are you still running vista? :(
BaSiK_TeKniK
12-24-2007, 01:24 PM
how much ram do you have and why are you still running vista? :(
I got vista as a gift so I was like why not uise it,i was running XP prior to this and when I would rum 3rd strike it worked fine:confused:
ram: 1023 MB
note: im using MAME 117
nameingway
12-24-2007, 01:25 PM
probably a RAM issue, unless you're running vista ultimate (i think it's ultimate) you need at least 512 to just start windows, 1gig is recommended (for obvious reasons). try closing out as much stuff as possible before starting or just go back to XP.
BaSiK_TeKniK
12-24-2007, 01:31 PM
probably a RAM issue, unless you're running vista ultimate (i think it's ultimate) you need at least 512 to just start windows, 1gig is recommended (for obvious reasons). try closing out as much stuff as possible before starting or just go back to XP.
well im just using windows vista home basic not ultimate:sweat:
i should just probably upgrade my ram or go back to XP (then the parents will be pissed)
Starcade RIP
12-24-2007, 01:32 PM
I got vista as a gift so I was like why not uise it,i was running XP prior to this and when I would rum 3rd strike it worked fine:confused:
ram: 1023 MB
note: im using MAME 117
Vista has steeper hardware requirements. Trying to game on it with a gig of memory usually won't give good results.
well im just using windows vista home basic not ultimate:sweat:
i should just probably upgrade my ram or go back to XP (then the parents will be pissed)
What speed CPU do you have in that system? You have to ask yourself whether it is worth putting more money into it if it is already a pretty old computer.
nameingway
12-24-2007, 01:34 PM
vista has a lot of issues but i won't get into them in a mame thread, might want to considering going back to xp.
BaSiK_TeKniK
12-24-2007, 01:42 PM
Vista has steeper hardware requirements. Trying to game on it with a gig of memory usually won't give good results.
What speed CPU do you have in that system? You have to ask yourself whether it is worth putting more money into it if it is already a pretty old computer.
vista has a lot of issues but i won't get into them in a mame thread, might want to considering going back to xp.
I have a good CPU (i built this comp myself)
I have a AMD Atholon 64 3000 processor
I may just downgrade to xp for awhile then
Green
12-24-2007, 01:52 PM
That was a good CPU a couple of years ago.
BaSiK_TeKniK
12-24-2007, 02:05 PM
That was a good CPU a couple of years ago.
damn.
Master Bigode
12-24-2007, 02:05 PM
MAME doesn't have huge memory requirements, you only need to get a good processor.
I recommend you to close all background apps before you try to run the game.
BaSiK_TeKniK
12-24-2007, 02:16 PM
MAME doesn't have huge memory requirements, you only need to get a good processor.
I recommend you to close all background apps before you try to run the game.
yep I figured it out,I have to close my web browser and it works fine.:rofl:
Ali M
12-24-2007, 02:24 PM
I have a mac... is there any hope for me?
fr3dsk1
12-24-2007, 02:40 PM
I have a mac... is there any hope for me?
There is hope for you if there is a PC under the Christmas tree.
- on a more serious note - http://mameosx.sourceforge.net/
I don't know how relevant that is to you because I don't use a Mac, but I hope it helps
Master Bigode
01-25-2008, 03:05 PM
MAME 0.122u7
http://mamedev.org/mamenews/?p=203
>Improved linear zoom effect resolution to address gaps in CPS3
rendering. [OopsWare]
severin
01-25-2008, 03:26 PM
There is hope for you if there is a PC under the Christmas tree.
- on a more serious note - http://mameosx.sourceforge.net/
I don't know how relevant that is to you because I don't use a Mac, but I hope it helps
As a mac user, I can safely say that MameOSX is working absolutely fine for all my CPS3 stuff.
vBulletin® v3.8.0, Copyright ©2000-2009, Jelsoft Enterprises Ltd.