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kowal
06-09-2007, 06:19 AM
http://haze.mameworld.info/2007/06/09/hmmmmmmmm/

MaybeMemories
06-09-2007, 06:21 AM
wow, what a break through, it will definatley get emulated for sure !
lets hope an SF3 netplay ! fingers crossed.

aktham
06-09-2007, 06:22 AM
If this is true, then this is very good news. SFIII on MAME here I come ;)

Taiki
06-09-2007, 06:35 AM
that's a bit... premature.

The work's started, but it's promising.

Toodles
06-09-2007, 07:01 AM
Holy fuck, its starting to look legit.

My spanish is hella rusty, this Andreas guy looks like he knows what he's talking about. It may be only partially decrypted, but damn.
http://andreasnaive.blogspot.com/

'DON'T ANNOY THE DEVS' NOTICE: The motivation of these notes is to release some information for public discussion between developers. The CPS-3 encryption scheme has NOT been cracked, and we have no evidence that it can be cracked at all. In case you are tempted to ask any developer when CPS-3 emulation will be added to your favourite emulator, i will answer it once and for all: CPS-3 emulation won't happen anytime soon, give up any hope.
Looks like its about time to invest in the cheapest CPS-3 mobo I can find.

Dragonfave723
06-09-2007, 07:42 AM
1st, there's the "revive dead SFIII:3rdS cartridge" thread, now this? Holy sh!t, this is going to be one hell of a year :wow:

jugoso
06-09-2007, 08:53 AM
I must say it's a dream come true

shoo
06-09-2007, 10:00 AM
1st, there's the "revive dead SFIII:3rdS cartridge" thread, now this? Holy sh!t, this is going to be one hell of a year :wow:


INDEED :tup:

EveryFlowerFlow
06-09-2007, 10:35 AM
great.



seriously

Bob Poundmax
06-09-2007, 11:34 AM
This had better not be a joke.

ZEBES
06-09-2007, 12:00 PM
even though I'm a spanish speaker, I can't understand anything from the Andreas' Blog, lol.
but... just wow, let's cross our fingers.

shoultzula
06-09-2007, 12:18 PM
lets hope the actual net code is suited for fighters rather than just all games. I care about very little lag and my inputs getting into the game rather than delayed inputs and the graphics being great.

gameplay > graphics any day of the week.

but a step in the right direction none the less.

Taiki
06-09-2007, 01:13 PM
for lagless gameplay, that has more to do with how the internet works and latency, etc.

Until wer'e all on fiber directly to the machine, lagless fighting is not possible.

MaybeMemories
06-09-2007, 04:25 PM
thats true but saying that if the program is coded well then the way packets are managed should make a huge difference, saying that ofcourse theyre will always be minor lag,
i dont speak spanish but he has the algorithm up and its said that the major part is decrypted. Further more CPS2 shock are also giving props on the decryption but for some reason are calling cps3 , cps2 ? :S

Mixah
06-09-2007, 04:54 PM
http://forums.shoryuken.com/showthread.php?t=133098
old.

MESOPOTAMIA
06-09-2007, 04:58 PM
*compare the times posted*

http://forums.shoryuken.com/showthread.php?t=133098
old.Fucking retard.

Dragonfave723
06-09-2007, 04:59 PM
http://forums.shoryuken.com/showthread.php?t=133098
old.

How can it be old? According to the "time stamp" of both threads, kowal posted the news first.

Mixah
06-09-2007, 05:21 PM
why golly, i guess you're right! shit on me!

elvis_a_presley
06-09-2007, 08:56 PM
This had better not be a joke.

It's not. The guys we're talking about here have been emulating hardware since before your average SRK poster was born. They know what they're talking about, and when they make a post like this, it's not BS.

Personally I couldn't give two hoots about the emulation side of it. This is great news for anyone who's bought a CPS3 kit and had it suicide on them for whatever reason. Unless you're a Japanese arcade op, you can't get support for a suicide board. Now with the encryption broken, there's hope for CPS3 owners who can convert their systems into "Phoenix" boards.

This also means that the price of second hand CPS3 kits will potentially come down. Dead boards are going to come out of storage and get phoenixed, and will be hitting eBay by the end of the year.

For the home collector and even tournament playing scene, this is fantastic news. Console ports are nice, but bring with them a unique set of problems. This answers a lot of questions people have been asking about the future of CPS3 (and with it, arcade 3S).

Huge rep to Andreas and the rest of the team who've been working on it. Top effort.

dizzynecro
06-09-2007, 09:14 PM
It's not. The guys we're talking about here have been emulating hardware since before your average SRK poster was born. They know what they're talking about, and when they make a post like this, it's not BS.

Personally I couldn't give two hoots about the emulation side of it. This is great news for anyone who's bought a CPS3 kit and had it suicide on them for whatever reason. Unless you're a Japanese arcade op, you can't get support for a suicide board. Now with the encryption broken, there's hope for CPS3 owners who can convert their systems into "Phoenix" boards.

This also means that the price of second hand CPS3 kits will potentially come down. Dead boards are going to come out of storage and get phoenixed, and will be hitting eBay by the end of the year.

For the home collector and even tournament playing scene, this is fantastic news. Console ports are nice, but bring with them a unique set of problems. This answers a lot of questions people have been asking about the future of CPS3 (and with it, arcade 3S).

Huge rep to Andreas and the rest of the team who've been working on it. Top effort.

good now im not afraid to buy cps3 arcade machinesw with irreplacable parts!

Overworld
06-09-2007, 09:49 PM
I just hope the price of it comes down, since I'd always wanted to get a cab and 3S but didn't want to invest all that money in something that could possibly break on me.

It's amazing what talent and spare time can accomplish.

Shodokan123
06-10-2007, 09:47 PM
once 3s can be played on my pc... i will need to buy a 3s board so i can legally use it on it lol

kowal
06-11-2007, 09:21 AM
http://emu.makii.pl/njus_detal.php3?id=1962&lang=pl
xDDDD

Dragonfave723
06-11-2007, 10:28 AM
http://emu.makii.pl/njus_detal.php3?id=1962&lang=pl
xDDDD

I can't read Polish, but, jeez, it's starting to come alive......:clap:

nothingxs
06-11-2007, 03:18 PM
I can't read Polish, but, jeez, it's starting to come alive......:clap:

ooooooooooooooooh shit.

can't wait for this thing to come to fruition.

SaBrE
06-11-2007, 03:19 PM
just a warning. anyone discussing where to get images/roms/bios and how to get the roms to work will be banned without warning. i already made an example out of one person today. so please dont do it. i dont like playing the asshole role, but i will, in order to keep this website legal

n8archer_XI
06-11-2007, 04:59 PM
closer still we get to an actual emulator...

*sweat*

azngouki
06-11-2007, 09:19 PM
I can't wait..I'm gettin excited :D

elitericerocket
06-11-2007, 10:31 PM
So is the only real hype over portability? (laptop play) Or is an emulated version actually as good as getting the whole CPS3 kit and playing it on supergun or how ever it works? Is emulated 3S going to be better than the PS2 version on Anniversary Collection? I don't know that much about MAME and such, so answers would be appreciated.

elvis_a_presley
06-11-2007, 11:10 PM
once 3s can be played on my pc... i will need to buy a 3s board so i can legally use it on it lol

Sorry, but it doesn't work that way. Even if you own the original board, you can't legally play the emulated version. That's not the way copyright law works, I'm afraid.

So is the only real hype over portability? (laptop play) Or is an emulated version actually as good as getting the whole CPS3 kit and playing it on supergun or how ever it works? Is emulated 3S going to be better than the PS2 version on Anniversary Collection? I don't know that much about MAME and such, so answers would be appreciated.

MAME on a computer supports:

1) infinite replay/video saves

2) in-time memory snapshots (infinite high scores, win/loss stats, etc) - pause and resume from that point any time you like (great for practice on/against certain moves)

3) easy scaling and aspect ratio control for hi-def TVs (get rid of low res to hi def lag)

4) PERFECT RESOLUTION (none of this upscaled/interlaced crap)

5) various scaling effects to smooth/sharpen visuals:
http://scale2x.sourceforge.net/

6) Netplay (love it or hate it)

Some of these features are 100% available on console ports, and some are partially there.

For purists, nothing will ever beat the CPS3 arcade system. And to a point, I can agree with that. I play 3S on PS2 because the CPS3 board is expensive and prone to suicide, and because it's the best of a bad bunch of legal options to own 3S. Ditto for JoJo on Dreamcast. Once phoenix chips appear and are made available, I'll be going down that path as I can finally own a genuine CPS3 and not worry about it suiciding on me.

Chozen1
06-11-2007, 11:12 PM
This had better not be a joke.

nope naomi bios has been dumped already from what i've seen

Taiki
06-11-2007, 11:30 PM
Sorry, but it doesn't work that way. Even if you own the original board, you can't legally play the emulated version. That's not the way copyright law works, I'm afraid.

Actually, it does work that way. The Library of Congress has the authority to overrule the Copyright Law in certain areas where deemed necessary, and they've deemed that the breaking of encryption to make applications and games playable on other platforms for archival purposes on obsolete platforms LEGAL despite the Digital Millennium Copyright Act. So, as long as you own a legitimate motherboard and ROMs, you can play it on MAME. Same goes for ROMs on most other systems.

see: http://www.copyright.gov/1201/


MAME on a computer supports:

1) infinite replay/video saves

2) in-time memory snapshots (infinite high scores, win/loss stats, etc) - pause and resume from that point any time you like (great for practice on/against certain moves)

3) easy scaling and aspect ratio control for hi-def TVs (get rid of low res to hi def lag)

4) PERFECT RESOLUTION (none of this upscaled/interlaced crap)

5) various scaling effects to smooth/sharpen visuals:
http://scale2x.sourceforge.net/

6) Netplay (love it or hate it)

netPlay is not in the official mame source tree. neither is scaling or smoothing effects(in the sense of the DirectX stuff that MAME32 does or the stuff MacMAME or MAMEX etc do). Also, unless you feel like playing your games scrunch up in a box, the actual resolution WILL upscale and depending on how you setup mame, possibly stretch.

elvis_a_presley
06-12-2007, 12:05 AM
Actually, it does work that way. The Library of Congress has the authority to overrule the Copyright Law in certain areas where deemed necessary, and they've deemed that the breaking of encryption to make applications and games playable on other platforms for archival purposes on obsolete platforms LEGAL despite the Digital Millennium Copyright Act. So, as long as you own a legitimate motherboard and ROMs, you can play it on MAME. Same goes for ROMs on most other systems.

see: http://www.copyright.gov/1201/

Yes, but only if YOU dump it. Downloading someone else's dump and playing it is still deemed illegal.

Tell me now - do most MAME users dump their own ROMs? :razzy:

netPlay is not in the official mame source tree. neither is scaling or smoothing effects(in the sense of the DirectX stuff that MAME32 does or the stuff MacMAME or MAMEX etc do). Also, unless you feel like playing your games scrunch up in a box, the actual resolution WILL upscale and depending on how you setup mame, possibly stretch.

I personally use AdvanceMAME (http://advancemame.sourceforge.net/) on Linux with SVGAlib on a 15KHz arcade monitor, which gives me true arcade low-resolution progressive scan graphics. No "scrunched up in a box" graphics for me.

On higher res systems, it also supports Scale2X, 4X, and a host of other graphical effects. If you prefer to play on hi-def TVs instead of low-res monitors.

When I refer to "MAME", I refer to "*MAME*". Being an open source project, it has the advantage of being open to different enhancements and builds. I know what you're getting at, but you know as well as I do that different builds exist with these features enabled.

Taiki
06-12-2007, 12:13 AM
Yes, but only if YOU dump it. Downloading someone else's dump and playing it is still deemed illegal.

Tell me now - do most MAME users dump their own ROMs? :razzy:



It's an exact digital copy. there's no way to prove you *didn't* dump it yourself... edit: Of course, some ROM formats do support header data, etc. so OTHER THAN THAT... I'm 90% sure that no MAME ROMset has any sort of header data.

(never mind that dumping from the SIMMs isn't exactly easy >_>)

I personally use AdvanceMAME (http://advancemame.sourceforge.net/) on Linux with SVGAlib on a 15KHz arcade monitor, which gives me true arcade low-resolution progressive scan graphics. No "scrunched up in a box" graphics for me.

On higher res systems, it also supports Scale2X, 4X, and a host of other graphical effects. If you prefer to play on hi-def TVs instead of low-res monitors.

When I refer to "MAME", I refer to "*MAME*". Being an open source project, it has the advantage of being open to different enhancements and builds. I know what you're getting at, but you know as well as I do that different builds exist with these features enabled.

Just sayin' that MAME's a mixed bag when it comes to features and the only features you can say that ARE in MAME period are what's in the base package, and even that's not always the same. I try to be specific when it comes to MAME >_>

Azagtoth
06-12-2007, 12:47 AM
So is the only real hype over portability? (laptop play) Or is an emulated version actually as good as getting the whole CPS3 kit and playing it on supergun or how ever it works? Is emulated 3S going to be better than the PS2 version on Anniversary Collection? I don't know that much about MAME and such, so answers would be appreciated.

Aside from everything elvis_a_presley mentioned, you are basically playing the actual cps3 version of the game, but the differences between the cps3 and ps2 versions are the game are very minor, so one isn't exactly going to be "better" than playing on the other for anything other than aesthetic/convenience reasons.

ill_will
06-12-2007, 01:06 AM
Does this mean that soon i can play 3S emulated so it goes the real arcade speed instead of the slightly speed up ps2 anniversarry edition if im running it from a xbox or something?

Shodokan123
06-12-2007, 04:05 AM
Does this mean that soon i can play 3S emulated so it goes the real arcade speed instead of the slightly speed up ps2 anniversarry edition if im running it from a xbox or something?

yes will

Hanzo_Hasashi
06-12-2007, 07:39 AM
Off topic: Sorry for the n00bish question but how goes that of CPS3 "suicide" stuff?

GosBroDansFan
06-12-2007, 11:13 AM
Actually, it does work that way. The Library of Congress has the authority to overrule the Copyright Law in certain areas where deemed necessary, and they've deemed that the breaking of encryption to make applications and games playable on other platforms for archival purposes on obsolete platforms LEGAL despite the Digital Millennium Copyright Act. So, as long as you own a legitimate motherboard and ROMs, you can play it on MAME. Same goes for ROMs on most other systems.

see: http://www.copyright.gov/1201/


No. You are unfortunately incorrect because playing it on MAME would not be considered legitimate preservation/archival use.

The short blurb about the rule might be misleading but if you read through what's actually on the register, copyright holders responded to the suggestion of this rule specifically about video games and the fact that video games can be re-released on new platforms and the language of the rule was constructed to ensure that this rule only applies when the circumvention of access control is for legitimate preservation and archiving specifically, including the idea that this rule does not threaten in any way the potential sales of re-released versions of games that were at some point released on obsolete platforms.

Taiki
06-12-2007, 03:29 PM
No. You are unfortunately incorrect because playing it on MAME would not be considered legitimate preservation/archival use.

The short blurb about the rule might be misleading but if you read through what's actually on the register, copyright holders responded to the suggestion of this rule specifically about video games and the fact that video games can be re-released on new platforms and the language of the rule was constructed to ensure that this rule only applies when the circumvention of access control is for legitimate preservation and archiving specifically, including the idea that this rule does not threaten in any way the potential sales of re-released versions of games that were at some point released on obsolete platforms.

It says nothing about rereleases or ports.

Computer programs and video games distributed in formats that have become obsolete and that require the original media or hardware as a condition of access, when circumvention is accomplished for the purpose of preservation or archival reproduction of published digital works by a library or archive. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.

I'm pretty sure the LoC is aware that a port of a game to another platform isn't the same as the game on the original platform. With what miniscule differences there are.

GosBroDansFan
06-12-2007, 04:51 PM
You are still only reading the quick overview. That's only a small part of the actual regulation.

From the regulation:
There was no direct opposition to this request, apart from a concern by copyright owners that many old video games and computer programs are being reintroduced into the market in new ways by their copyright owners, who wished to exclude from the exemption video games that have been re–released on a new gaming platform because circumvention of access controls would cause significant harm to copyright owners in their exploitation of these re–released works. The copyright owners stated that they appreciated that the Internet Archive is solely interested in preservation and archival use, which would not necessarily be harmful to copyright owners’ interests. Yet, they argued, because the exemption is not limited by reference to the specific use or user, the effect of the exemption could extend well beyond the specific use that served as the basis of the exemption, i.e., archival and preservation use.

Because the particular noninfringing use sought by the Internet Archive that serves as the sole basis for this exemption is preservation and archival use, and because the Register has determined that in appropriate cases, the definition of a class of works may be refined by reference to particular kinds of users and/or uses, the concerns of copyright owners can be addressed by such a refinement, which also meets the case presented by the Internet Archive.

It's in the discussion section of the text of the regulation:
http://www.copyright.gov/fedreg/2006/71fr68472.html

EveryFlowerFlow
06-12-2007, 06:36 PM
stop whoring the thread with this garbage.


downloading roms has always been illegal , archiving your own is not. This is why their's a notice each mame release explicitly stating that it's meant for "educational" use.

suleman
06-12-2007, 06:40 PM
... And it isn't like we haven't already paid for thirdstrike in our blood, sweat, tears, hard earned quarters, and from buying ports.

chippermonky
06-12-2007, 07:28 PM
honestly, I don't think anyone here actually cares whether using roms is legal or not.

Master Bigode
06-14-2007, 09:20 AM
That's awesome news, I can't wait to make my SF3:NG work again.
The plan that they made to emulate it seems very complicated, you'll have to wait 30 minutes so the emulated CD will rec the data to a 90~100Mb NVRAM file.(Emulating the real process)
Probably you will not need to get a awesomely powerful computer, if you can emulate SFA3 perfectly I guess that there will be no problem emulating the CPS-3 games in your pc.
All you'll need is a lot of RAM, because of the high number of different sprites that are in these games.
We will be playing CPS-3 games before next year, I guess.

Kyokuji
06-14-2007, 12:13 PM
This is pretty meaningless if they don't improve network performance on kaillera. There is way too much delay the way it's set-up now. For 2D fighters, it needs to be straight P2P like Zbattle is.

MESOPOTAMIA
06-14-2007, 12:37 PM
This is pretty meaningless if they don't improve network performance on kaillera. There is way too much delay the way it's set-up now. For 2D fighters, it needs to be straight P2P like Zbattle is.:rolleyes:

Shodokan123
06-14-2007, 01:10 PM
This is pretty meaningless if they don't improve network performance on kaillera. There is way too much delay the way it's set-up now. For 2D fighters, it needs to be straight P2P like Zbattle is.

they have that for the DC emu... straight p2p

baby jesus
06-14-2007, 02:58 PM
This is pretty meaningless if they don't improve network performance on kaillera. There is way too much delay the way it's set-up now. For 2D fighters, it needs to be straight P2P like Zbattle is.

private servers are the way to go and i doubt they would change there netplay type. plus i dont feel delay on kaillera servers even in servers overseas(uk)

Taiki
06-14-2007, 04:42 PM
This is pretty meaningless if they don't improve network performance on kaillera. There is way too much delay the way it's set-up now. For 2D fighters, it needs to be straight P2P like Zbattle is.

MAME is not tied to Kaillera at all. I'm pretty sure you can get a build of MAME with different netplay code,

EveryFlowerFlow
06-14-2007, 05:55 PM
MAME devs have been against kaillera or netplay from day one. they'll never support it and it's one of the reason kaillera hasn't and probably won't be updated.

Jason12345
06-14-2007, 05:56 PM
MAME devs have been against kaillera or netplay from day one. they'll never support it and it's one of the reason kaillera hasn't and probably won't be updated.

Why?

Overworld
06-14-2007, 06:13 PM
If I recall they believe that kaillera really is something that supports piracy, something that they didn't intend on supporting when they made the emulator. (At least I think this to be their official position.)

EveryFlowerFlow
06-15-2007, 04:39 PM
Why?

because mame is for "educational" purposes and not for piracy.

baby jesus
06-15-2007, 08:19 PM
well they have sound for sf3 games
http://haze.mameworld.info/2007/06/15/cps3-sound/

Taiki
06-15-2007, 08:22 PM
Why?

ignore what has been said why.

The real reason why is that the *base* MAME source tree is meant to be *pure* hardware only emulation.

They're not opposed to netplay ever in MAME, they're just opposed to it being in the main source tree.

this is why MAME is open source, so you can make that kind of modification.

elvis_a_presley
06-16-2007, 05:48 AM
MAME devs have been against kaillera or netplay from day one. they'll never support it and it's one of the reason kaillera hasn't and probably won't be updated.

Considering quite a few of the MAME devs have admitted to playing via Kaillera, I personally think it's all a touch hypocritical.

Likewise if MAME truly was for educational purposes, it wouldn't support keyboard/joystick input, nor output to a video framebuffer. Everything would be signal based, and it would be for hardware engineers only. Likewise the volume of dumped games would be one tenth what they are today.

I understand they need to protect their project, but it all gets a bit much to listen to some days.

I personally have used MAME and dumped ROMs to rescue broken gameboards, and can see it's practical use outside of emulation-based gaming. But honestly, if that was it's primary intention, the tools supplied around MAME would be so much more advanced than what's currently available.

People in the past have suggested building code around MAME that could simulate PCB damage which would then give you a chip-accurate input/output scenario that you could match up with a real broken board. If you ask me, that's a bloody brilliant idea, and a superb LEGAL use for MAME, i.e.: rescuing old gameboards and keeping ops going and arcades alive. Sadly such ideas are left for dead while more Korean Mahjong porn titles get emulated every day. Whatever.

:annoy:

</rant>

Dragonfave723
06-16-2007, 06:55 AM
Um, guys, new CPS3 screens are up:

http://haze.mameworld.info/2007/06/16/cps3-colours/

:wow::nunchuck:

baby jesus
06-16-2007, 08:01 AM
there moving fast on this project only thing left is sprites and bg

T-Kimura
06-16-2007, 09:05 AM
wow, that's crazy... cant wait to play 3s on mame.

EveryFlowerFlow
06-16-2007, 09:21 AM
they'll probably be changes to the current rom set so I wouldn't

albert_c
06-16-2007, 11:03 AM
Woohoo!!

Moving along.

kowal
06-16-2007, 12:56 PM
ElSemi News

source:
http://www.speksnk.org/foro/viewtopic.php?t=66324

EMULATED GAMES:


JoJo's Venture

JoJo's Bizarre Adventure

Street Fighter III: New Generation

Street Fighter III: 2nd Impact

Street Fighter III: Third Strike

Warzard / Red Earth


EMULATION STATUS:


CPU: Emulated

Graphics: Only 8×8 tiles are shown correctly

Sound: Emulated

Controls: Emulated

CDROM: Partially emulated, right now games boot as “NoCD” mode.


FAQ:
Q: What speed are these games running?
A: With 3,2ghz i get 400/450fps on SF3: 3rd Strike

Q: What romsets will be used?
A: MAME officially ones.

Q: Works on Windows Vista?
A: Yes.

Q: When will be released?
A: When starts to work well

Q: The games are really working?
A: Yes, but you dont see anything on screen…

MaybeMemories
06-16-2007, 03:04 PM
fuckin hell
AWESOME
http://www.speksnk.org/speksnk/nebula/cps3/cps3_007.png

I wish i put my BSc to good use, i dont understand the spanish on the decryptors thread but i get the maths

Taiki
06-16-2007, 08:12 PM
that is sexy. D:

Shodokan123
06-17-2007, 01:54 PM
wow, that's crazy... cant wait to play 3s on mame.

i've wanted that for like 3 years now >_<

baby jesus
06-17-2007, 03:57 PM
http://www.speksnk.org/speksnk/nebula/cps3/cps3_021.png

wow ever day they have some thing new

Dragonfave723
06-17-2007, 04:26 PM
Wow. I just hope that I don't need to upgrade my laptop to play this shiat. :sweat:

JackTenrac!
06-17-2007, 05:12 PM
- ...I'd doubt that you would need to upgrade if you can do CPS 2 fine. This is a 2D board. Probably you wouldn't have to(unlike that jip DC Emu THAT ACTUALLY WORKS), but they are running this on a 3.2 GIG machine, so that's something to consider. It should be able to run on a system that doesn't even meet the requirements of some hi-res games out there at the current time.

I am skeptic of the sound data entry. This could have been taken from an actual cabinet or game system, for all we know. No means to downplay them, but it's not very good proof. If they made a video of the actual proof, then I'd take this entry to heart and praise their efforts better for this would be creditable. The fact that they have achieved getting the graphical output, on the top layer, is quite good progress.

Here's to hoping that we see III on a PC in the bi-year to come. Also, this is to praying that these guys will defeat Capcom in releasing an arcade perfect Third Strike, New Generation, Red Earth(LOL), and Second Impact, onto the PC console first. I wouldn't even expect close to perfect online play by next yea, but that's a good idea.

- Yes. MAME is educational. When you get your ass kicked, that is. Don't expect to beat out a 5th Grader in a spelling match with that grammar.

...No, not you, Frasier Crane.

SuupaBuu
06-17-2007, 06:11 PM
Haze said it would take weeks/months to decode the sprite format used for bg's/sprites, and 3 hours later he says it's done. Fucking ridiculous. I really doubt it'll be far before we will be playing a decent emulator within a month or two.

Bear Roma, keep in mind that these guys are experts at this shit and some sound hardware are based on others. When you are dealing with people that have been doing this stuff for a long time, they will be able to distinguish it in a short amount of time, and emulate it accordingly (shortly in our case). On top of that, there is someone separate that is dealing with the sound emulation, not Haze.

Oh yea, there's a Nebula build being built for this. Most likely it will run better than the Mame counterpart.

felineki
06-17-2007, 06:47 PM
I am skeptic of the sound data entry. This could have been taken from an actual cabinet or game system, for all we know.If they had recorded it from an actual cabinet, it probably would have sounded better. Notice how muffled and scratchy the sound was... that's because the emulation wasn't perfected yet.

Is CPS3's music synthesized at runtime? Or are they just audio tracks? Cause if they're synthesized at runtime, I'm looking forward to seeing CPS3 music in Nebula Jukebox (the channel muting in that program is a godsend for transcribing songs).

T-Kimura
06-17-2007, 07:28 PM
wow, amazing.. the backgrounds are done now? so all thats left are the sprites?

felineki
06-17-2007, 07:45 PM
Well, they're not quite done... if you look, they're still sorta scrambled. But the colors seem to be right, and most of the graphics are actually showing up (albeit slightly jumbled), so it's definitely close to being done.

PS: Is it just me, or is the synth bass sample in the sound clip they posted the same one from ST? I know Capcom recycles samples like sprites, but I don't recall ever hearing any of the ST music samples getting reused.

Gaijinblaze
06-17-2007, 08:01 PM
Haze said it would take weeks/months to decode the sprite format used for bg's/sprites, and 3 hours later he says it's done. Fucking ridiculous. I really doubt it'll be far before we will be playing a decent emulator within a month or two.

Bear Roma, keep in mind that these guys are experts at this shit and some sound hardware are based on others. When you are dealing with people that have been doing this stuff for a long time, they will be able to distinguish it in a short amount of time, and emulate it accordingly (shortly in our case). On top of that, there is someone separate that is dealing with the sound emulation, not Haze.

Oh yea, there's a Nebula build being built for this. Most likely it will run better than the Mame counterpart.
Does that mean it's possible for there to be an emulator that can run CPS3 games before the respective MAME build comes out? As you can see I know nothing about emulation. The earlier I can appreciate the work of these guys, the better. The fact that they keep progressing much faster than they predict makes me happy.

Shodokan123
06-17-2007, 08:29 PM
http://www.speksnk.org/speksnk/nebula/cps3/cps3_021.png

wow ever day they have some thing new

seems like they almost have the BG algorythem down 100%

where was that pic posted?

Gaijinblaze
06-17-2007, 09:13 PM
It's at the same link in Kowal's last post. Apparently that person keeps updating the post with new screenshots whenever there is some notable advancement that can be seen visually.

SuupaBuu
06-17-2007, 09:25 PM
Does that mean it's possible for there to be an emulator that can run CPS3 games before the respective MAME build comes out? As you can see I know nothing about emulation. The earlier I can appreciate the work of these guys, the better. The fact that they keep progressing much faster than they predict makes me happy.

It's possible, but I am not familiar with mame and it's releases of it's builds. Nebula sounds like the best bet, but im not sure. I imagine it as mame/kawaks like the CPS2 release, in this case mame/nebula, with nebula being released first.

This is going damn fast. I am still surprised how he estimated something to take months and get it done within 3 hours. I assume about a week or more for a playable emu release.

baby jesus
06-17-2007, 11:03 PM
seems like they almost have the BG algorythem down 100%

where was that pic posted?
pic was posted on nebulas msgboard
http://www.speksnk.org/foro/viewtopic.php?t=66324

MaybeMemories
06-18-2007, 03:00 AM
is this just theemulation or are they still trying to decrypt to get to all sources of the board.

Wazeem
06-18-2007, 03:22 AM
Wow this seems like a great year for fighting fans. Cps3 moving forward, Mugen moving forward and capcom doing NEW graphics (HD).

I aplaud the guys for the work they have done for the cps3.

MaybeMemories
06-18-2007, 03:55 AM
Wow this seems like a great year for fighting fans. Cps3 moving forward, Mugen moving forward and capcom doing NEW graphics (HD).

I aplaud the guys for the work they have done for the cps3.

sorry dont mean to go offtopic BUT what has happened with mugen?

urth
06-18-2007, 04:16 AM
nothing happened? it's just garbage and fun to kill 5 mins with.

Wazeem
06-18-2007, 05:09 AM
sorry dont mean to go offtopic BUT what has happened with mugen?

ShugenDo (formerly known as open mugen) and a infinitycat are new projects that can do what mugen does but add more features. They are still beta but they are showing strong progress.

kowal
06-18-2007, 06:24 AM
Haze WIP
http://haze.mameworld.info/2007/06/18/cps3-tile-sprite-data-compression/

June 18th, 2007 - CPS3 Tile / Sprite Data Compression

CPS3 uses compressed data for it’s BG tiles and Sprite Data. The system has a ‘DMA’ list in Video RAM, and when given the command the video hardware will process this list, and copy + decompress graphic data from the FlashROMs into Video RAM for use by the game.

The compression initially looked rather complex, but actually turns out to be much more simple than first thought (although emulation still isn’t perfect)

The basics of it are simple. The first command in the DMA list is a special command, telling the chip to upload a 256 byte table to its internal memory. The Compressed data contains 8 bit values from 00 - FF. Byte with 0×80 set (0×80 - 0xFF) are treated as a lookup into the table it uploaded, replacing one byte, with one word from the table. This allows them to compress the 128 most common words to a single byte instead of a word, thus saving 50%.

After that there is an RLE stage, bytes with 0×40 set are command bytes, telling the chip to repeat the next byte a certain number of tiles. What you’re left with is a series of values between 0×00 and 0×3f, giving 6bpp (64 colour) sprite / bg tiles.

What isn’t quite understood is what happens if there is an RLE command byte followed by an RLE command byte, or if RLE is applied to a 0×80 byte, does it just affect the first value in the table, or do both get repeated etc.

Here are some screenshots, they’re not quite as good as ElSemi’s, probably due to a bug in the code I’m using right now. Also I’ve had to disable the text layer palette for now because MAME can’t handle over 0×10000 colours in a palette without custom drawing functions.

http://emu.makii.pl/imagetemp/cps3sfiii_bg_5.png
http://emu.makii.pl/imagetemp/cps3sfiii_bg_4.png
http://emu.makii.pl/imagetemp/cps3sfiii2_bg_4.png

celcius
06-18-2007, 06:37 AM
They're making some good progress :tup:

Shodokan123
06-18-2007, 07:23 AM
They're making some good progress :tup:

at this pace we will have it done within the month

Overworld
06-18-2007, 11:03 AM
Also as their emulation gets better and better the system requirements will come down as they streamline the process.

Also for people without great comps, I wouldn't doubt if not too unlike Neogeo there are a slew of emulators with speedhacks in the future, to get the same game, but maybe a little less accurately. (I don't tend to notice any difference, but it's still possible.) Speed hacks would only mean re-writing a process with the knowledge the computer can do something the game usually does in a faster way if it's not trying to emulate the way the game does it and just does it itself.

kowal
06-18-2007, 12:17 PM
Haze WIP
Source: http://haze.mameworld.info/2007/06/18/tile-compression-part-2/

Tile Compression Part 2
Dox made a suggestion, I implemented it, and now the tile DMA is fixed.

Basically the RLE byte should affect the last normal byte before it, NOT the byte after it. This simplifies the code, and produces much better results.

http://emu.makii.pl/imagetemp/jojo_new_bg_1.png
http://emu.makii.pl/imagetemp/sfiii_new_bg_6.png
http://emu.makii.pl/imagetemp/sfiii_new_bg_2.png

celcius
06-18-2007, 12:23 PM
Awesome, I wouldn't be surprised if something was playable by the end of the week :rock:

baby jesus
06-18-2007, 12:31 PM
WOW man there flying thought this just wondering what you think would be the system requirments

Dragonfave723
06-18-2007, 01:34 PM
My prediction: First public release of CPS3 emulator by this Canada Day :wgrin:

Shade
06-18-2007, 01:46 PM
kowal - Dont hotlink their images, plz. Use ImageShack, instead.

baby jesus
06-18-2007, 02:17 PM
http://img529.imageshack.us/img529/9638/upsidedownspritesxx3.th.png
sprites in the work

SuupaBuu
06-18-2007, 03:54 PM
This is ridiculous.

Time to start building some sticks for the PC...

MESOPOTAMIA
06-18-2007, 04:03 PM
Is there a time frame that has to pass before these games will be in an offical MAME build? I vaguely remember about a situation with Neo Geo games being emulated too early, or something to that effect.

complexz
06-18-2007, 04:15 PM
i think it was mame guys refuse to add support for any game less than 2 years old.

won't be a problem for anything on cps3 :)

kev_the_bev
06-18-2007, 04:19 PM
Yeah everything for CPS-3 was made in the 90s

Ferdinandz
06-18-2007, 04:44 PM
jesus christ they've made amazing progress..Online 3s here i go!

MaybeMemories
06-18-2007, 04:53 PM
http://haze.mameworld.info/newspics/upside_down_sprites.png

sprites in the work

that is ridiculous, within days ! they must me working well after hours, just for the fun of it. dont blame em. :party:

hecz
06-18-2007, 05:00 PM
One of the guys posted (WESKER) that at midnight (spain midnight?) big news will be revealed. What would that be?

Dragonfave723
06-18-2007, 05:05 PM
One of the guys posted (WESKER) that at midnight (spain midnight?) big news will be revealed. What would that be?

Tuesday night @ midnight?

Shade
06-18-2007, 05:11 PM
http://haze.mameworld.info/newspics/upside_down_sprites.png

sprites in the work

Seriously guys. I'm speaking on behalf of those fellas. Stop hotlinking their pictures here. How fucking hard is it to upload them somewhere else before you post them here? Or how about not posting them at all. We can see the damn images fine, ourselves.

This is ridiculous.

Time to start building some sticks for the PC...

BUU!? OMG. Dude, I havnt seen you in YEARS. Not since we last spoke when you were ripping Xbox MVC2 sprites. Haha. What is UP homie? Where' ya been at? (this is Shin Kairi, btw).

Digitalbooty
06-18-2007, 05:41 PM
One of the guys posted (WESKER) that at midnight (spain midnight?) big news will be revealed. What would that be?

April fools

felineki
06-18-2007, 07:52 PM
it's just garbageYou know, I wonder how many of the people that say this have actually read the documentation or even have any clue as to how the engine works.

Shade
06-18-2007, 08:04 PM
You know, I wonder how many of the people that say this have actually read the documentation or even have any clue as to how the engine works.

Absolutely none of them. Lemmings, every single one of them.

shad0wz
06-18-2007, 09:06 PM
wow, i've been waiting for this day ever since i first downloaded mame. i played 3rd strike at the local video store (which was like the last place near my house that had an arcade machine) about twice a week, and then the store closed down (as did almost all places with a machine).

can't wait until the mame team gets everything up and running. they do a freaking great job. hopefully before school starts in august.

kowal
06-18-2007, 11:53 PM
kowal - Dont hotlink their images, plz. Use ImageShack, instead.There is not hotlink
http://emu.makii.pl/njus_detal.php3?id=2016&lang=pl
It was possible to check it.

Shade
06-19-2007, 12:55 AM
Do you know what the hell a hotlink is? It's when you post an image, using the image tags () off of someone else's site. You did it like, 6 times in just ONE post, and they are [I]still up.

EDIT: Unless that's your site. Then I put my shoe in my mouth. Really far, too boot.

kowal
06-19-2007, 03:22 AM
I upload these image on E#D server

ElSemi WIP
http://www.speksnk.org/foro/viewtopic.php?t=66324&postdays=0&postorder=asc&start=81

Haze WIP
http://haze.mameworld.info/2007/06/18/sprites/

Master Bigode
06-19-2007, 06:08 AM
Sound (http://haze.mameworld.info/misc/sf3.ogg).
Old news though.

Nightwing1990
06-19-2007, 06:14 AM
As long as they emulate cp3 i will be cumming in my pants

baby jesus
06-19-2007, 06:57 AM
http://img529.imageshack.us/my.php?image=spritesupsidedown2us0.png

sprites look done just upside down

MaybeMemories
06-19-2007, 07:13 AM
i think theyre just hacking everything together to see if it can be done, they will then redo it, emulating it properly or adding more bits on.

shad0wz
06-19-2007, 07:22 AM
i think theyre just hacking everything together to see if it can be done, they will then redo it, emulating is properly or adding more bits on.

yeah, most likely. though, i hope they get it done quick. it's an orgasm for emulator enthusiasts.

MaybeMemories
06-19-2007, 07:37 AM
they probably will, its much of an achievement for them as it is for the whole emulation scene, they seem to be working at it non stop, i would not be surprised if we have a release by 4th of July.

EveryFlowerFlow
06-19-2007, 08:33 AM
http://img488.imageshack.us/img488/6567/elsemisf3pv3.png (http://imageshack.us)

:looney:

rogueyoshi
06-19-2007, 08:40 AM
http://img488.imageshack.us/img488/6567/elsemisf3pv3.png (http://imageshack.us)

:looney:
fack, you beat me to it.

mrpanda666
06-19-2007, 08:44 AM
Oh Snap!!!....gotta upgrade my pc :D

shad0wz
06-19-2007, 09:09 AM
O_O. oh where did you find the picture?

Shodokan123
06-19-2007, 09:10 AM
fack, you beat me to it.

i just spooged my pants... and i'm at work... SHIT!

all i g2 say... shit better be able to go full screen and better be able to have good joystick imputing ^_^

where did u get that image btw?

also... i want a pic of 3s running... THEN i will never have clean pants again >_<

Rocaerix
06-19-2007, 09:11 AM
i just spooged my pants... and i'm at work... SHIT!

all i g2 say... shit better be able to go full screen and better be able to have good joystick imputing ^_^

where did u get that image btw?Source: here (http://www.speksnk.org/foro/viewtopic.php?t=66324). Translate with Babelfish (http://babelfish.altavista.com/) from spanish to english.

I like babelfish ends up with stuff like this:
"P: That romsets uses the emulator?
R: The officials of SUCK. "

So apparently it works but has a few glitches but will be released later when they decide it is ready. They run Third Strike at 350/400FPS on a 3.2GHz processor which doesn't seem that bad, unless they measure FPS differently to how I am thinking?

MaybeMemories
06-19-2007, 09:15 AM
fuck sake, thats unbelievable

maybe thats 35/40 fps?

Shodokan123
06-19-2007, 09:15 AM
Source: here (http://www.speksnk.org/foro/viewtopic.php?t=66324). Translate with Babelfish (http://babelfish.altavista.com/) from spanish to english.

I like babelfish ends up with stuff like this:
"P: That romsets uses the emulator?
R: The officials of SUCK. "

So apparently it works but has a few glitches but will be released later when they decide it is ready. They run Third Strike at 350/400FPS on a 3.2GHz processor which doesn't seem that bad, unless they measure FPS differently to how I am thinking?

3.2 gz?!

jesus... how much ram? <goes to find out how much power his laptop will have>

also... 350/400 does not seem full speed... is it? if not that really sux

fuck sake, thats unbelievable

maybe thats 35/40 fps?

3s is 60 fps

350/400 = 52.5/60 fps

Rocaerix
06-19-2007, 09:20 AM
I think 350/400 is like a range of FPS. On their given system it runs between 350 and 400FPS. Which still seems a little outrageous. I have seen previous measurements before, which is how many frames it can render in a given time but then only displays same as refresh rate or whatever (like on FPS tests). Still seems outrageously high though, could be in an unloaded situation like sitting on menu or something :p.

laugh
06-19-2007, 09:21 AM
I think you guys are trying too much to read into something that's really simple. I actually believe the games are running at 350 - 400 fps range on his PC without a fps limiter.

edit: BTW, that screenshot is eye sex right there.

Shodokan123
06-19-2007, 09:22 AM
I think 350/400 is like a range of FPS. On their given system it runs between 350 and 400FPS. Which still seems a little outrageous. I have seen previous measurements before, which is how many frames it can render in a given time but then only displays same as refresh rate or whatever (like on FPS tests). Still seems outrageously high though, could be in an unloaded situation like sitting on menu or something :p.

wait... what?... so 60 frames are shown yet 400 are rendered?


just realized this... roms can now be hacked to have different bgs... remix 3s FTW!!!!

Rocaerix
06-19-2007, 09:25 AM
I think you guys are trying too much to read into something that's really simple. I actually believe the games are running at 350 - 400 fps range on his PC without a fps limiter.

edit: BTW, that screenshot is eye sex right there.Yeah the only thing that confused me was that people were saying it was going to need a really beasty computer to emulate, even them while coding. Now we hear it is running at 350-400 FPS just seems a bit strange that is all.

I concur with second statement :wink:.

wait... what?... so 60 frames are shown yet 400 are rendered?Exactly, like in graphics card testing software saying stuff like 300FPS even though they can never display that many due to refresh rates.

shad0wz
06-19-2007, 09:27 AM
I think you guys are trying too much to read into something that's really simple. I actually believe the games are running at 350 - 400 fps range on his PC without a fps limiter.

edit: BTW, that screenshot is eye sex right there.

no, it's not. words cannot describe its sexual prowess.

do you think it'll run on a default graphics card? -crosses fingers-

hecz
06-19-2007, 09:34 AM
I think you guys are trying too much to read into something that's really simple. I actually believe the games are running at 350 - 400 fps range on his PC without a fps limiter.

edit: BTW, that screenshot is eye sex right there.
yep youre right, its running at 400fps cuz the frame limiter is off and the sprites and a few things were missing.

albert_c
06-19-2007, 09:47 AM
What's the big deal about hot linking an image?

wakeupsweep
06-19-2007, 09:47 AM
Doesn't 350-400 fps just mean that the game runs at approx 6x speed?

Shodokan123
06-19-2007, 09:51 AM
Doesn't 350-400 fps just mean that the game runs at approx 6x speed?

the dude a few posts above explained that it is running at that speed because the refresh rate was not included in this calculation.

do you think a comp with this specs will run it perfect?

Intel(R) Core(TM) 2 Duo T7500 (2.2GHz/4MB L2Cache)
2GB (2 Dimm)!
511MB NVIDIA GeForce 8600M GS

hanz0
06-19-2007, 09:54 AM
yup it does mean that, so i dont think people will need crazy machines to run this. i say 2.5 + 1 gig ram will be ok, nebula doesnt really use graphic card porwer, also mame is CPU dependat not GPU from what i know.

Master Bigode
06-19-2007, 09:56 AM
What's the big deal about hot linking an image?

Bandwidth is not cheap.

Shodokan123
06-19-2007, 10:01 AM
So a laptop with these specs should run it fine?

Intel(R) Core(TM) 2 Duo T7500 (2.2GHz/4MB L2Cache) (can prob overclock to 2.4)
2GB (2 Dimm)!
511MB NVIDIA GeForce 8600M GS

Master Bigode
06-19-2007, 10:13 AM
So a laptop with these specs should run it fine?

Intel(R) Core(TM) 2 Duo T7500 (2.2GHz/4MB L2Cache) (can prob overclock to 2.4)
2GB (2 Dimm)!
511MB NVIDIA GeForce 8600M GS

If SFA3 runs perfectly when you play using that laptop, the CPS-3 games will probably work perfectly too.

shad0wz
06-19-2007, 10:19 AM
If SFA3 runs perfectly when you play using that laptop, the CPS-3 games will probably work perfectly too.

that's good to hear. now, i can live happily knowing my crappy laptop will be able to run it.

JackTenrac!
06-19-2007, 10:29 AM
http://www.speksnk.org/speksnk/nebula/cps3/cps3_027.png

There's no way that they can be that far already. Then again, this is possible. :D Why wasn't this an update for their blog? the picture is probably 99.3% accurate as far as pictures go. They really need some videos here.

Master Bigode
06-19-2007, 10:31 AM
New screen shots will be shown today.
I can't wait...
There's no way that they can be that far already. Then again, this is possible. :D Why wasn't this an update for their blog?
Because it's ElSemi's progress, not Haze's.

JackTenrac!
06-19-2007, 10:44 AM
...this went well.

Master Bigode
06-19-2007, 11:27 AM
http://www.speksnk.org/speksnk/nebula/cps3/cps3_028.png
http://www.speksnk.org/speksnk/nebula/cps3/cps3_029.png
http://www.speksnk.org/speksnk/nebula/cps3/cps3_031.png
http://www.speksnk.org/speksnk/nebula/cps3/cps3_036.png

albert_c
06-19-2007, 11:38 AM
:wow:

Shade
06-19-2007, 11:40 AM
Excellent.

shad0wz
06-19-2007, 11:43 AM
gets better with every post.

Dragonfave723
06-19-2007, 11:46 AM
Love the last pic.

EveryFlowerFlow
06-19-2007, 11:48 AM
wait... what?... so 60 frames are shown yet 400 are rendered?


just realized this... roms can now be hacked to have different bgs... remix 3s FTW!!!!

actually I think the most you could do is change background colors but not the actual stages because of the CRC checks. Costume/Sprite color changes are almost definitely possible though.

Master Bigode
06-19-2007, 11:49 AM
http://youtube.com/watch?v=149p5RhgRXU

....not CPS-3 but blah.

JackTenrac!
06-19-2007, 12:22 PM
My prediction: First public release of CPS3 emulator by this Canada Day :wgrin:

Oh Canad...ah shit: Ryu lost priority. :clap:

Shodokan123
06-19-2007, 12:38 PM
few fixes and 3s should be done 100%!!!1 omg!

celcius
06-19-2007, 12:40 PM
They deserve a nobel peace prize or something lol

hanz0
06-19-2007, 12:55 PM
am not really surprised, cause i been following emulation for years and this stuff is nothing to elsemi, haze and the rest of the mame devs those guys sure know what they are doing, elsemi did work on the PMG games and made it work on Nebula first (see Martial Masters) so hes not new at these things, and it seems like they are spending quite some time on this. so i say we will have something very soon

Dragonfave723
06-19-2007, 01:09 PM
Can I ask...................why now?

DVD:madZ
06-19-2007, 01:33 PM
They deserve a nobel peace prize or something lol

3s is the key to peace.

On a side note, I don't think playing cps3 games with messed up colors could be that bad. I wouldn't mind trying this now, really.

Dragonfave723
06-19-2007, 03:25 PM
http://img511.imageshack.us/img511/5660/cps3047tj0.png (http://imageshack.us)


Almost there, guys. Almost there....................:china:

SuupaBuu
06-19-2007, 03:41 PM
BUU!? OMG. Dude, I havnt seen you in YEARS. Not since we last spoke when you were ripping Xbox MVC2 sprites. Haha. What is UP homie? Where' ya been at? (this is Shin Kairi, btw).

Daaamn it's been a while.. ill pm ya.

Shade
06-19-2007, 03:54 PM
For those of whom who've never seen anything from Warzard/Red Earth, it's probably the most graphically intense CPS3 title released. Beautifully rendered sprite work, effects. More frames of animation per average than Third Strike. Detailed, lush stages. Excellent intro's and endings. Hell, the game has semi-fatalities.

Videos (albeit bad quality) can be seen here. - http://www.youtube.com/profile_videos?user=510sss&p=r

Buu: Awaiting your PM. ^_~

Taiki
06-19-2007, 04:24 PM
Haze took down his mame wip =(

Dragonfave723
06-19-2007, 04:34 PM
Haze took down his mame wip =(

Yeah. Got re-directed to Google instead. What the bloody hell..............:lame:

Humbag
06-19-2007, 04:41 PM
Best news in years this is.

Shade
06-19-2007, 04:49 PM
Yeah. Got re-directed to Google instead. What the bloody hell..............:lame:

He's possibly setting the site up for a big announcement. Relax. The emulation is obviously just about nearing completion, so just wait it out. We've waited this long. You can wait a bit longer.

Zakuta
06-19-2007, 04:52 PM
He didn't take it down....due to so much traffic to the site, one of the site admins took it down temporarily.

Shade
06-19-2007, 05:17 PM
Elsemi (creator of Nebula & Model 2 emulator) is making progress faster than Haze (since he doesn't have to meet MAME standards). He will also release a CPS3 emulator the second all the graphics problems are fixed, which should be in a couple of days now.
That CPS3 emulator will be faster than MAME (due to speedhacks, which MAME doesn't allow) and won't need the CDs to be playable.
Unlike MAME which will need the ROM+CD combo just as the real arcade and that still hasn't been figured out to work.

Just thought you guys should know.

Zakuta: Thx. I figured hats what it was.

shad0wz
06-19-2007, 05:24 PM
yeah i agree. waiting for that huge announcement or something.
but, sweet jesus, those images are freaking HEAVEN.

Rhythm1c
06-19-2007, 05:27 PM
Elsemi (creator of Nebula & Model 2 emulator) is making progress faster than Haze (since he doesn't have to meet MAME standards). He will also release a CPS3 emulator the second all the graphics problems are fixed, which should be in a couple of days now.
That CPS3 emulator will be faster than MAME (due to speedhacks, which MAME doesn't allow) and won't need the CDs to be playable.
Unlike MAME which will need the ROM+CD combo just as the real arcade and that still hasn't been figured out to work.


hopefully his cps3 emulator can connect to kaillera or something.


sf3 with online play = ftw

Digitalbooty
06-19-2007, 05:49 PM
We need a new netplay device. Too bad I'm not quailified to develop such a thing. :(

Mixah
06-19-2007, 06:16 PM
http://www.speksnk.org/foro/viewtopic.php?t=66324

Overworld
06-19-2007, 06:32 PM
^The faq from that page translated by moi (sorry for mistakes):

FAQ

Q: At what speed do the games work?
A: With 3.2 Ghz I obtain at present a speed of approximately 250 ~ 320 fps with Street Fighter III: Third (updated) Strike

Q: What romsets does the emulator use?
A: The officials of MAME.

Q: Does the emulator work in Windows Vista?
A: Yes, perfectly.

Q: Will it be a separate emulator or will it be included inside Nebula?
A: No answer

Q: When will the emulator be published?
A: When the emulator functions well and the author creates it.


Q: But do the games really work?
A: Yes, look at the photos ... although at the moment they are limited to 50 fps instead of 60 and there are graphic errors stacks.

Q: Can you give links to ROMs and CHDs?
A: No, nothing of these things here.

Q: and to the emulator? I want to be a beta tester
A: Neither

Q: Will we have an Xbox port?
A: ElSemi says: I do not believe that the xbox could handle the emulator

Acer1236
06-19-2007, 07:20 PM
http://www.speksnk.org/foro/viewtopic.php?t=66324

Those screens are looking almost perfect (the ones at the bottom) ESPECIALLY the 2nd Impact screens. Great progress. :party:

Dragonfave723
06-19-2007, 07:24 PM
Haze's blog is back online (and I hope is stays that way).

Taiki
06-19-2007, 08:58 PM
oh, looked like mameworld.info got raeped.

I wonder wh.

Shodokan123
06-19-2007, 09:56 PM
when they get 3s working like 2I AND at 60 fps i will cry

shad0wz
06-19-2007, 10:08 PM
the day this whole shabang is completed should be a worldwide holiday.

hecz
06-19-2007, 10:22 PM
^The faq from that page translated by moi (sorry for mistakes):

FAQ

Q: But do the games really work?
A: Yes, look at the photos ... although at the moment they are limited to 50 fps instead of 60 and there are graphic errors stacks.



now its up 60 fps :china:

elvis_a_presley
06-19-2007, 11:00 PM
Yeah. Got re-directed to Google instead. What the bloody hell..............:lame:

http://www.mameworld.info/ubbthreads/userfiles/114715-haze_traffic_2.png

From 500MB a day to 2GB a day in traffic. I would have taken it down too if it was my site.

[edit] I can't even connect to my mameworld.net email, so the whole domain/server must have been taken offline.

Toodles
06-19-2007, 11:37 PM
http://www.emu-france.com/?page=news&daten=2007-06-20#14261

Holy Hell these guys are no fucking joke
http://img408.imageshack.us/img408/6328/cps3044fz3.png

http://img408.imageshack.us/img408/200/cps3050lw6.png

EveryFlowerFlow
06-19-2007, 11:42 PM
haze's wip cps3 source is up

http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=114742&page=&view=&sb=5&o=&fpart=1&vc=1

Shade
06-19-2007, 11:59 PM
Excellent. Hopefully, an emulator is released next....

for realz.

Gaijinblaze
06-20-2007, 12:14 AM
Too bad the 3S graphics haven't been perfected the way 2nd Impact has. The sprites look like they're too high on the screen, not to mention the other problems. Oh well, any bit of news coming out now is gonna be really exciting. I hope Elsemi's emulator is a lot like Kawaks.

Bob Poundmax
06-20-2007, 12:22 AM
At this rate they will have the damn thing emulated before July gets here. interesting how they cracked something that was widely ackgnowledged as "impossible to crack" within a span of 2 weeks. I get the feeling that they could have done this shit a long time ago.

Toodles
06-20-2007, 12:24 AM
interesting how they cracked something that was widely ackgnowledged as "impossible to crack" within a span of 2 weeks.
Nothing in an enclosed system is ever impossible to crack. EVER.

Bob Poundmax
06-20-2007, 12:36 AM
Nothing in an enclosed system is ever impossible to crack. EVER.

I was just pointing out how everyone in the emulation community was crying about how they're never going to see CPS3 games emulated.

But from what I was able to find out, the CPS3 apparently shares alot of simularities with the saturn. Interesting.......

Mayhem
06-20-2007, 12:44 AM
Nothing in an enclosed system is ever impossible to crack. EVER.
Astronomically improbable then.

CptMunta
06-20-2007, 01:01 AM
But from what I was able to find out, the CPS3 apparently shares alot of simularities with the saturn. Interesting.......

Hopefully this doesn't mean that you need a mega turbo beast of a machine to run it like you do for saturn emulation.

I'm just praying it'll run okay on my laptop. JoJo runs okay on Chankast for me as does Marvel Vs Capcom 2. I pray us poor old low speccers aren't left out of the emulation revolution.

Superking
06-20-2007, 01:07 AM
NJ should get to work post-haste on that PSP CPS3emu. :D

If anyone can do it, it's him. XD

aktham
06-20-2007, 02:39 AM
Nothing in an enclosed system is ever impossible to crack. EVER.

Atomiswave and Naomi :smokin:

Hey Toodles are you free to work on something for me?

Toodles
06-20-2007, 03:18 AM
Atomiswave and Naomi :smokin:

Hey Toodles are you free to work on something for me?
Just 'cause it hasn't been done, doesn't mean it's impossible.

I'm up to my ass in projects at the moment, so unless you can pay, 'fraid not.

shad0wz
06-20-2007, 06:03 AM
haze's wip cps3 source is up

http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=114742&page=&view=&sb=5&o=&fpart=1&vc=1

that's great news. i'm going to start counting the days when the whole thing is complete and emulated. :tup:

though i really wish i did better in programming in school just so i can play around with the source code and know what i was doing. lol

aktham
06-20-2007, 06:50 AM
Just 'cause it hasn't been done, doesn't mean it's impossible.

I'm up to my ass in projects at the moment, so unless you can pay, 'fraid not.

I was agreeing with you. They will be next to be emulated hopefully.

Yeah I got money and I'll PM later with details.

Wantonx
06-20-2007, 07:01 AM
wow, this is for real... I didn't expect to see this. I am completely speechless

kowal
06-20-2007, 09:17 AM
http://haze.mameworld.info/2007/06/20/cps3-more-progress-2/

if Haze server does not act:
http://emu.makii.pl/njus_detal.php3?id=2029&lang=pl

Shade
06-20-2007, 09:56 AM
http://haze.mameworld.info/2007/06/20/cps3-more-progress-2/

if Haze server does not act:
http://emu.makii.pl/njus_detal.php3?id=2029&lang=pl

Good stuff. Good to see Warzard coming along oh so beautifully.

Yeton
06-20-2007, 10:14 AM
Although I've got all the SF3s on PS2/DC, I'm still pretty excited about this. I can't wait to try the emu!

Overworld
06-20-2007, 10:34 AM
Well if Haze and the gang didn't now how much people were interested in this, they do now. Haze's blog is down again.

hecz
06-20-2007, 10:56 AM
Ive tested sf new generetion, it looks bad and its a bit slow. Testing 2nd impact in a few minutes.

Bob Poundmax
06-20-2007, 11:02 AM
Another day, another milestone.:lovin:

baby jesus
06-20-2007, 11:03 AM
all of the street fighter 3 games work fine for me just chars are rainbow color'd

hecz
06-20-2007, 11:05 AM
all of the street fighter 3 games work fine for me just chars are rainbow color'd Is there a way to get rid of the numbers?

Bob Poundmax
06-20-2007, 11:09 AM
all of the street fighter 3 games work fine for me just chars are rainbow color'd

wait.....WAIT....You guys are fuckin playing it?

Digitalbooty
06-20-2007, 11:09 AM
So emu is available?

hecz
06-20-2007, 11:12 AM
wait.....WAIT....You guys are fuckin playing it?

yep :D

Bob Poundmax
06-20-2007, 11:15 AM
May I ask how?

Mixah
06-20-2007, 11:17 AM
So.... When's a 100% working version out? Now a good emulator, and we're all set. HOPEFULLY!!! FBA will get it up some, as FBA = definitive CPS2 emulator.

hecz
06-20-2007, 11:19 AM
wesker said some good news may come today or tomorrow. I hate when he does that :xeye:

Mixah
06-20-2007, 11:22 AM
That's lame.................

"May"?
FUck that, I WANT DEFINITE ANSWERS!! haha

Shade
06-20-2007, 11:24 AM
That's lame.................

"May"?
FUck that, I WANT DEFINITE ANSWERS!! haha

lol. calm down mixah. =P

Dragonfave723
06-20-2007, 11:27 AM
Maybe Wesker will announce that he just saved a bunch of money on car insurance by switching to spanish Geico. (j/k).

baby jesus
06-20-2007, 11:41 AM
Is there a way to get rid of the numbers?

im not sure if any thing it would be in default game options

btw have u tryed jojob shit crashes on me and takes like 10 mins for the emu to close out

hecz
06-20-2007, 11:57 AM
im not sure if any thing it would be in default game options

btw have u tryed jojob shit crashes on me and takes like 10 mins for the emu to close out

Ill check it later. SF generation crashes a lot, do u have that problem? When it crashes hit al ctr del and remove it from the Task manager.

Mixah
06-20-2007, 11:59 AM
lol. calm down mixah. =P

I'm mad chill,

albert_c
06-20-2007, 12:00 PM
Hey guys, remember don't talk about getting roms or where to get them. Rom talk = banned for a year.

shad0wz
06-20-2007, 12:02 PM
um, this is going to sound dumb, but how do you run haze's source code?

Bob Poundmax
06-20-2007, 12:08 PM
Hey guys, remember don't talk about getting roms or where to get them. Rom talk = banned for a year.

Thanks for the heads up.

jugoso
06-20-2007, 12:09 PM
You have to compile it to make an executable that you can run. A partner from gamercafe (http://www.gamercafe.cl/foro/viewtopic.php?p=41564#41564) has compiled it and hosted it here (http://rapidshare.com/files/38259757/mame.zip.html).

Yes, it's a command line version of MAME
No, I don't know where can someone get roms

Mixah
06-20-2007, 12:15 PM
Thanks.

kenny99208
06-20-2007, 12:30 PM
Indeed.

shad0wz
06-20-2007, 12:33 PM
You have to compile it to make an executable that you can run. A partner from gamercafe (http://www.gamercafe.cl/foro/viewtopic.php?p=41564#41564) has compiled it and hosted it here (http://rapidshare.com/files/38259757/mame.zip.html).

Yes, it's a command line version of MAME
No, I don't know where can someone get roms

thanks. unfortunately though, it says i have files missing. NOOOOOO :tdown:

EveryFlowerFlow
06-20-2007, 12:42 PM
err you're supposed to download mame0116b and replace the exe with the one in the archive :rolleyes:

http://www.mame.net/downmain.html

Dragonfave723
06-20-2007, 12:54 PM
hecz, check your PM.........

Nightwing1990
06-20-2007, 01:16 PM
Is the emulation of cp3's complete cuz i see people are dling new versions of mame

Shodokan123
06-20-2007, 01:26 PM
yep :D

wtf? how is the emu already working?! it actually runs the existing rom sets? lol

edit: saw the pics on that site posted above... shit looks mad wacky compared to haze's pics and such.

str[e]ak
06-20-2007, 01:40 PM
can't wait for the mame team to finish up their great work. :tup:

Shade
06-20-2007, 01:47 PM
wtf? how is the emu already working?! it actually runs the existing rom sets? lol

edit: saw the pics on that site posted above... shit looks mad wacky compared to haze's pics and such.

Some odd fello banned him. No use speaking to him.

albert_c
06-20-2007, 01:50 PM
Since this project is so close to completion please use common sense when posting about it. Don't tell people where to get or how to use illegal .chd/zip/rom files and don't ask how to use them.

Nightwing1990
06-20-2007, 01:56 PM
Since this project is so close to completion please use common sense when posting about it. Don't tell people where to get or how to use illegal .chd/zip/rom files and don't ask how to use them.

How close 2morrow close or next month close

str[e]ak
06-20-2007, 02:12 PM
How close 2morrow close or next month close

well, i'm going to pray that the answer is tomorrow. hopefully.

Toodles
06-20-2007, 02:21 PM
Maybe this means I'll finally be able to afford a real CPS-3 board . :)

Dragonfave723
06-20-2007, 02:35 PM
Ok, well I tried the one from the Nebula site, and it works fantastic. Oh and my laptop doesn't need an upgrade after all. :)

albert_c
06-20-2007, 02:35 PM
Maybe this means I'll finally be able to afford a real CPS-3 board . :)

That's what I'm talking about. :)

CPS3 Phoenix!

baby jesus
06-20-2007, 02:38 PM
well the nebula version is out http://nebula.emulatronia.com/ runs better and looks better

alok331
06-20-2007, 02:43 PM
If you think thats exciting, just imagine what this news means to all of us who actually forked over the money for the real deal cps3 boards and 3rd strike.

I still hold my breath every time i turn on my cab with 3s in it, and i've been doing that for a looong time. With this, there is a possibility of having my security cart pheonixed, which is...oh man, i can't even imagine how it would be like to never worry about any of my cps3 hardware....:lovin:

SiD
06-20-2007, 02:45 PM
guys.. check

http://nebula.emulatronia.com

they just released their test cps3 emulator and it looks better than the mame version.. enjoy..

suleman
06-20-2007, 02:57 PM
Can't get 3s sprites to show up in nebula. Everything else seems to work pretty well though, sides the screwed up backgrounds in the older two games.

SaBrE
06-20-2007, 03:14 PM
omg this runs amazingly perfect(minus the obvious background issues and whatnot) on my POS xp 2000+ with 4400 ti vid card lol. solid. super impressed

EveryFlowerFlow
06-20-2007, 03:15 PM
runs nice =)

no sprites for 3s yet in nebula tho

Shade
06-20-2007, 03:17 PM
Ripping sprites from Warzard. I'll post them at IMM when I got alot ripped.

Dragonfave723
06-20-2007, 03:36 PM
Anybody having problem starting up 3rdS on this emulator?

Snowe
06-20-2007, 04:17 PM
The Game Runs!

str[e]ak
06-20-2007, 04:38 PM
it runs alright, even on my crappy laptop.
though, i can't get it to run on nebula O_o

SlipStream_LDN
06-20-2007, 04:47 PM
ak;4032264']it runs alright, even on my crappy laptop.
though, i can't get it to run on nebula O_o

I got the complete opposite!! Nebula is running sweet, but MAME is giving me the missing files message. Not to worry though, i'm pretty much content with running CPS3 via Nebula anyway.......

wakeupsweep
06-20-2007, 04:48 PM
This is rediculous, it runs mad smoothly on my pIII 866 :wow:

Shade
06-20-2007, 04:49 PM
Damn thing crashes right before I get to fight Jihad. Gotta wait for the update to really get far.

str[e]ak
06-20-2007, 04:50 PM
I got the complete opposite!! Nebula is running sweet, but MAME is giving me the missing files message. Not to worry though, i'm pretty much content with running CPS3 via Nebula anyway.......

bleh, i wish i were in your situation. just the nebula startup screen alone looks incredible.

DangerDoom
06-20-2007, 04:56 PM
wow going great in nebula going really smooth, 3rd strike aint running for me though.

Shade
06-20-2007, 05:05 PM
III: New Generation runs great for me. Few graphical flaws, but far less than Warzard and JoJo (the two I really wanna play).

SlipStream_LDN
06-20-2007, 05:07 PM
ak;4032304']bleh, i wish i were in your situation. just the nebula startup screen alone looks incredible.

Howcome your laptop can't run Nebula? Is it just down to the specs?

str[e]ak
06-20-2007, 05:12 PM
Howcome your laptop can't run Nebula? Is it just down to the specs?

don't know. when i try to run it and load it up, it looks like it's going to work and then windows goes: "emulator.exe has encountered a problem and needs to close." stupid windows. :mad:

oh well, hopefully mame will release the final version soon. can't stand the wait.

BoringRyu
06-20-2007, 05:21 PM
ak;4032371']don't know. when i try to run it and load it up, it looks like it's going to work and then windows goes: "emulator.exe has encountered a problem and needs to close." stupid windows. :mad:

oh well, hopefully mame will release the final version soon. can't stand the wait.

i'm getting the same error on my mac running bootcamp, i think it's because of the portable video card drivers, which nebula probably doesn't recognize. it works right on my other lapto which uses a ati x700 though.

str[e]ak
06-20-2007, 05:26 PM
i'm getting the same error on my mac running bootcamp, i think it's because of the portable video card drivers, which nebula probably doesn't recognize. it works right on my other lapto which uses a ati x700 though.

ah, i see. DAMN YOU INTEL CHIPSET.

BoringRyu
06-20-2007, 05:27 PM
ak;4032401']ah, i see. DAMN YOU INTEL CHIPSET.

yeah, that's definitely it then i guess, because i also have an intel chipset for the video card :(

oh well, just gotta wait until the nebula guy fixes things up a bit!

Sarda
06-20-2007, 05:28 PM
Ok, someone needs to test the gameplay exactly
Parrys, unblockables and genei-jins ftw! HEAUHEAE
but as far as im concern it must be arcade perfect doesn it?