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View Full Version : Tester People, Please Read


Ponder
06-13-2007, 08:20 PM
Hi,

Thanks for helping us out. Here's some hints to get you start:

1) 1/2 of us are on the east coast, 1/2 are on the west coast. This is by design. :lovin: GGPO.net should be robust enough to handle cross-country gameplay just as well as locally. Please try playing against people nearby as well as people far away.

2) Please post your impressions on this forum. I'm really interested to how you think GGPO.net compares to other online networks (like Kaillera or XBL) as well as how it compares to playing in off line mode.

3) Obviously, if you run into problems, please post them here, too.

Thanks,

-- Tony

eks
06-14-2007, 01:38 AM
Feedback after extended play with FMJaguar and Mr Wizard:

Positives:

- The game FEELS perfect. Amazing to have the exact feel of offline (no button delay at all) with an international connection (Australia to USA)
- Compared to Kaillera, the FEEL of the game is absolutely top notch and I've only had something similar when playing on a private server under optimal conditions. Same with XBL - international games are virtually unplayable and most matches within Australia have some sort of button delay.
- Basically zero execution errors as a result of the netcode. Everything felt as it should
- No "lag spike" effect - there was almost no slowdown or pausing to the gameplay, giving a much smoother feel to matches

Negatives:

- As I'm sure you're aware of, the way the netcode works can make things jerky at times. This makes things such as footsies very difficult.

I am certain this would be better on a more local connection and really it's the only bad thing I've experienced so far. Still, having the occasional "Whoa, where did that come from" is 1000x more preferable than "I saw that coming and my DP didn't come out" or the game being slow/delayed to the point of unplayable. Compared to my previous experiences with international netplay on Kaillera, this was a pleasure, and I literally had a smile on my face the entire time I played.

Whatever jerkyness there may be, more so than anything it "feels" just like SF should, and that's the most important thing of all - well done guys.

SaBrE
06-14-2007, 01:46 AM
OK. first of all, this netcode kicks all sorts of ass! thanks ponder!

just wondering if anyone happens to have a doa4 stick to test with this emu?

right now, for some reason, the emu is showing button 6 as always pressed. i go into my xpadder program and even game controllers in the CP and every button is working just fine, even the button that final burn is claiming to be always pressed.

i tried many things. re-installing drivers, reboot, unplug, etc... nothing. i tried later fb builds and there was no problem.

right now my temp solution is using xpadder and mapping all my buttons and stick to keyboard buttons. which works fine, control wise. problem is, if i play in windowed mode, my controls are constantly "accessing the toolbar at the top of the emu. my stick is mapped to the up,down,left,right keyboard actions. so everytime i move the stick, im constantly selecting the above options like im hitting the tab button. luckily, none of the keys i mapped actually selects anything. but every stick movement and button press also makes one of the generic windows "beep" sounds. so its pretty annoying heh. and i dunno if thats also gonna bog down the emulation sporadically at all.

of course if i go full screen, problem solved, but then no chat =( so if anyone has a doa stick that they can test, let me know

eks
06-14-2007, 01:49 AM
SaBrE: I had that toolbar beeping problem too, just using a normal KB =[

Ponder
06-14-2007, 10:11 AM
just wondering if anyone happens to have a doa4 stick to test with this emu?

right now, for some reason, the emu is showing button 6 as always pressed.

I'm using a doa stick and it works great. Maybe you can get away with just remapping 6 to the keyboard? Then at least it would only beep when you hit roundhouse. =/

SaBrE
06-14-2007, 11:02 AM
hmm. if yours works, then either mine is a random driver problem, or the fact that my doa stick is modded with new buttons and stick and something happened with wiring in the process. ill check it again when i get off work.

the problem is, if i set it to joystick one. at default settings, in the input menu, the high punch(labeled as button 6) is always shown as "on." i was trying to do what you are suggesting last night to unmap that button, but since the emu sees it as a button being held down, it will not let me remap anything cuz it will always tell me "waiting for button 6 to be released." i even tried going into sfa2.cfg and deleting the switch function for "p1 high punch," save it, load up fb, load sfa2, go into input, and its still there. just odd heh

are you just using default drivers? or you using xbcd drivers? im sure ill figure this out

Ponder
06-14-2007, 11:32 AM
I'm pretty sure I'm using the default driver.

SaBrE
06-14-2007, 09:59 PM
ponder: after playing you today, i think im right. multiple keyboard presses (due to the toolbar at the top) bogs emulation down some. i noticed it when you dizzied me and i would mash like crazy to get out, game would sputter. dunno how it looked on your end tho.

but anyway, until i can figure out a solution or when i get my other 360 stick back, ill be playing full screen mode, so no chat =(

and i just realized the emu is not detecting lt and rt in joystick mode. i heard about this problem in the past. hmph

SaBrE
06-15-2007, 12:32 AM
ok time for some real feedback and not emu issues.

just got done playing ekin for a good 1 1/2 hours, definitely in awe at how good the connection was for being so amazingly far away.

im sure if the delay setting was a little higher for international play, it would smooth it out, but of course, would cause more input delay. the sound gets really really annoying, massively choppy. dunno if this has more to do with the emulator tho. it was to the point i had to mute it. i think ekin did as well. i can definitely tolerate the sound on closer connections, doesnt mess up as much.

it seems the netcode behaves in a similar fashion as the zsnes netcode. I'm calling it the "takeback" (fmj term, good stuff). basically where you see one action take place, then the next frame, something else happens. example, when i was playing ekin, i was using gief, last round down to the wire. i score a knockdown, i go for empty jump to lvl3 FAB, the super starts up very briefly, then next frame, im being thrown like he got me before i did my super.im assuming this has to do with dropped packets and basically getting wrong data for the game, causing 2 different effects. lots of times ekin would throw me, you see the throw come out, then it would change to a throw tech.

only other emu i know that does the same thing is zsnes. and it only happens on distant connection. changing delay would fix that issue on that emu. if i gotta deal with that for the sake of having little to no delay, then so be it. heh.

im loving this tho. best online arcade capcom fighter experience yet.

trag
06-21-2007, 08:03 PM
I got the same stuff. Buttons stuck down. Directions stuck down. I used two diff sticks. The VSHG works fine in windows (everything registered) but in FB, it keeps thinking stuff is stuck down.

polarity
06-22-2007, 08:35 PM
You can eliminate the keyboard beeping problem by pressing Esc in-game.

Netcode is largely great, I was playing east coast UK to midwest USA and while jerky it was definitely playable. The worst thing is that, as eks said, the way the netcode works can screw up footsies sometimes, but that's really the only complaint.

Overall, the quality seems close to by far the best example of online play thus far, Poporu, though in a different way. I don't know how Poporu works, but you don't get the rollback effect, but under lag the game will slowdown very badly, but lag is so rare it's not a problem (I can play to midwest USA on Poporu usually lag-free). Poporu uses ROMs too, but they also have official support from SNK (though I don't know to what extent), so it might be that they're doing stuff that would be unfeasible for you to implement.

Anyways, overall, great stuff. :tup:

woof
06-22-2007, 08:57 PM
final burn likes to lag my other programs, but the obvious solution would be to close the majority of my other programs before usin this haha

my only problem which was stated a million times was how the frameskip sometimes messes up footsies but from my experience so far it's not frequent enough to become something to really bitch about

this is awesome though, totally rivals poporu and i hope to see other games supported :7)

Dandy J
06-22-2007, 09:03 PM
Impressions:

Played polarity, I'm in Ohio and he's in the UK. Like he said, it's a bit jerky but the game runs at a consistent speed and is 100% playable with no input lag. Reversals, meaties, etc. work like a charm. This is extremely impressive!

Suggestions:

Since you have to edit the 2P controls to be something other than what the 1P controls are, I think it would be good if you released the binary with the 2P controls completely unmapped, or exclude them from the menu altogether. But you probably are already planning to change this, so yeah.

Great work! Can't wait to see where this goes.

:party:

Spoonz
06-22-2007, 09:11 PM
Didnt want to make a whole new topic, but is there a recommended/minimum download/upload speed ?

I'm presently on a 256kbit/128kbit connection.

Ponder
06-22-2007, 09:17 PM
GGPO.net currently uses about 2 kB/s for upload and download. Any DSL or Cable connection should be fine. We have a guy who's about to test on a 56kbps modem. O_O

SNAAAAKE
06-22-2007, 09:21 PM
uh...ggpo asks me for a screen name and password when I try to get on. what exactly do I put in there ?? yes I am reading up on faqs and stuff but no luck :confused:

-=KOH=-
06-22-2007, 09:29 PM
You have to sign up on the ggpo site.

Ponder
06-22-2007, 09:57 PM
You have to sign up on the ggpo site.

Here: http://ggpo.net/home/account/signup

JedahsMinistry
06-22-2007, 10:03 PM
Me - Northeast US (PA), KOH - Midwest US (IL)

First try: KOH had to open his ports. We'd try to play but FBA would just sit there at first. Just saying for people who run into this.

Second try: Soon into the fight the audio started echo'ing badly, but it didn't really appear to be frameskipping or lagging alot. Lost connection at the start of next match.

Third try: Lasted a bit longer, audio still echo'ing bad and some frameskip/studder noticeable here and there. I also ended up being player 1 despite being "challenged", but we were controlling our own characters so no biggie.

Fourth try: Much like the 3rd, except FBA got "stuck" when the game went to disconnect. Closed just by clicking though, so the app wasn't hung.

Compared to kaillera: Better than public servers, fairly similar to private close ones. I haven't played anyone outside of the US though or west coast yet, so that will be the real test.

Notes: I don't know much about A2, so it's hard to say what's me not being used to the game, or what's out of place. I did notice most of the supers I did, I'd see a jab/short come out (which is the button I'd use), then the super. One even comboed, but I dunno if that was just lucky timing or if that's the "takeback" people have mentioned.

_MJ_#R
06-22-2007, 10:15 PM
i cant get a game going :(
it goes to black screen

am i using the right rom? (Street Fighter Alpha 2 (US 960306))

Ponder
06-22-2007, 10:21 PM
It sometimes takes a bit for the clients to synchronize before you start (between 2 and 30 seconds). If you continue to have a blackscreen after 30 seconds, it's probably because you our your opponent have not opened UDP ports 6000-6010.

ramza
06-22-2007, 10:48 PM
i'm having the same problem as sabre with the button 6 held down issue. i'm playing on some generic MS usb pad tho- -

LeRaldo
06-22-2007, 11:08 PM
just wondering if anyone happens to have a doa4 stick to test with this emu?

right now, for some reason, the emu is showing button 6 as always pressed. i go into my xpadder program and even game controllers in the CP and every button is working just fine, even the button that final burn is claiming to be always pressed.

I'm having the same exact problem. My DOA4 stick is unmodded. I'm currently using the latest XBOX360 Controller drivers on WinXP.

DS
06-22-2007, 11:11 PM
It sometimes takes a bit for the clients to synchronize before you start (between 2 and 30 seconds). If you continue to have a blackscreen after 30 seconds, it's probably because you our your opponent have not opened UDP ports 6000-6010.


How do I go about opening up my UDP ports?

woof
06-22-2007, 11:19 PM
http://www.portforward.com

complexz
06-22-2007, 11:29 PM
well me and clear sky just played like a 2 hour set and you could barely tell it was online play, pretty amazing indeed.

granted we live like 5 blocks away from eachother....but it worked none the less!

SNAAAAKE
06-22-2007, 11:42 PM
works REALLY well..just played few matchs and there is no input delay..sometimes random hiccups but very playable :tup: this is quite impressive..microsoft should have you program their net code or something. you could make bank !! :wow:

Master Chibi
06-22-2007, 11:47 PM
Fucking amazing, seriously.

Look foward to more.

gl0ry
06-23-2007, 12:09 AM
Very well done Ponder. There is practically no input delay, but there are some occasional hiccups depending on the connection of yourself and the opponent.

Overall the best SF experience online.

If the music skips are fixed and if cps3 is added in the future, it will surely be a big hit for everyone on srk. Even the offline junkies

Chocobo
06-23-2007, 01:23 AM
I'm calling it the "takeback" (fmj term, good stuff). basically where you see one action take place, then the next frame, something else happens.

I noticed that one time, I thought my eyes had deceived me. I saw the first frame of the big KO screen and began to take my hands off the controller, but then the game continued. I noticed it one more time since you pointed it out... I went for a SPD, heard the "clutch" sound that it makes when the grab is successful, but then found myself being thrown instead.

im loving this tho. best online arcade capcom fighter experience yet.

Definitely. Best thing to happen to SF since A2.

Chocobo
06-23-2007, 01:31 AM
Notes: I don't know much about A2, so it's hard to say what's me not being used to the game, or what's out of place. I did notice most of the supers I did, I'd see a jab/short come out (which is the button I'd use), then the super. One even comboed, but I dunno if that was just lucky timing or if that's the "takeback" people have mentioned.

That's just an A2 thing. If the timing on your super is slightly off it'll still come out every though you saw your jab or short begin to come out. If it actually comboed, that means the timing was off enough for it to actually come out and then the super comboed after it.

I'm pretty sure the "takeback" can't lead to impossible combos... the only effect it seems to have is to show you the first frame of an attack coming out, when what really happened is that your move got interrupted by something so it takes a split second for your screen to go "oops, that sweep didn't really connect, it got interrupted by a DP" and display it correctly.

Lord BBH
06-23-2007, 02:18 AM
OK. first of all, this netcode kicks all sorts of ass! thanks ponder!

just wondering if anyone happens to have a doa4 stick to test with this emu?

right now, for some reason, the emu is showing button 6 as always pressed. i go into my xpadder program and even game controllers in the CP and every button is working just fine, even the button that final burn is claiming to be always pressed.


I'm having the exact same problem, except it's with a USB Virtua Stick :sad:

edit: and now I'm using Xpadder in the meantime. I seem to still be able to SPD with Zangief, so it should be fine.

040488
06-23-2007, 02:23 AM
There was a good deal of frameskip, tho delay was way less than what you would get in kaillera. Im not sure, but I think i may have been playin someone from across the country or overseas, as its 5:00~5:30am est where I am right now. Final burn automatically had p2 side associated with my controller, and it made one match nothing but a mirror of my inputs my inputs. Fixed it by setting p2 keys to keyboard. This thing is better than kaillera in my opinion, even if the frameskip is something youd get with every connection its easier to deal with than delay imo. Thanks, ill track this as long as I can.

MaybeMemories
06-23-2007, 04:42 AM
would it be possible for 3rd party emulators to implement this in their code since GGPO only support SA2 at the moment?

Captain Ryu
06-23-2007, 06:05 AM
So far it's awesome especially when you're not too far away from each other. When the connection isn't as good the frame rate can skip like crazy.

Btw I noticed that sometimes I'll actually jump over a fireball but it will hit me anyway. That only seemed to happen when the connection wasn't as good as normal though.

geadom
06-23-2007, 08:37 AM
It sometimes takes a bit for the clients to synchronize before you start (between 2 and 30 seconds). If you continue to have a blackscreen after 30 seconds, it's probably because you our your opponent have not opened UDP ports 6000-6010.

You have to open only one port between that range or ALL 10 ports?

Jack
06-23-2007, 09:08 AM
It sometimes takes a bit for the clients to synchronize before you start (between 2 and 30 seconds). If you continue to have a blackscreen after 30 seconds, it's probably because you our your opponent have not opened UDP ports 6000-6010.

I opened my port for 6000-6012... still black out..
help..

I'm using Linksys WAG54v2

ShAix510
06-23-2007, 10:09 AM
I test it out, and my games randomly pause in the middle of gameplay.

LeRaldo
06-23-2007, 11:49 AM
For people with XBOX360 controllers/joysticks, that are having the problem of "Joy-1 Button 6 held down" or whatever, ookamunka on IRC has given me a fix. You have to use the XBCD360 drivers. They are custom/edited drivers, not from Microsoft. I had the problem before, and now it works flawlessly with XBCD360 drivers.

This is where I got them from, not sure if it's the official place, though.
http://xbcd360guide.50webs.com/guide.html

laugh
06-23-2007, 02:00 PM
I just got to play someone under good to moderate connection and I was amazed. BTW, I'm using a PSX->Printer Port converter with a stick using NTPAD drivers on XP and I've had no problems with this setup.

Can't wait till we can play more games with many different emulators.

suleman
06-23-2007, 02:17 PM
For those who don't want to waste time trying to set up the DOA4 stick, modify your cfg file (still havent figured out the uppermost right button's number yet):

input "P1 Coin" switch 0x4014
input "P1 Start" switch 0x4018
input "P1 Up" switch 0x4001
input "P1 Down" switch 0x4002
input "P1 Left" switch 0x4003
input "P1 Right" switch 0x4004
input "P1 Low Punch" switch 0x4011
input "P1 Mid Punch" switch 0x4012
input "P1 High Punch" switch 0x4013
input "P1 Low Kick" switch 0x4010
input "P1 Mid Kick" switch 0x4016
input "P1 High Kick" switch 0x4017
input "P1 All Punches" switch 0x4019

Vintage
06-23-2007, 04:40 PM
Interesting.

Sabre,

Given that you have played on Zsnes, would you say that this is comparable to, or better then Z?

cakes
06-23-2007, 04:54 PM
This netcode is a fine, fine piece of work. It makes me want to learn Alpha 2. I just hope more games are released for this in the future!

Dandy J
06-23-2007, 05:18 PM
To everyone having connection problems with ports forwarded, try DMZing.

DropKick Murphy
06-23-2007, 05:33 PM
To everyone having connection problems with ports forwarded, try DMZing.

wats that?

Snowe
06-23-2007, 06:03 PM
Its very smooth when I vs people in Aust. However alot of people in America I get skips but no input lag. Some people I played from America were pretty smooth though. Very nice program indeed.

woof
06-23-2007, 06:28 PM
wats that?
no more internets for your sister

JAMMAR
06-23-2007, 06:55 PM
Emu noob post:

What do Scanlines, Stretch and Triple Buffer do?

Jack
06-23-2007, 09:20 PM
I opened my port for 6000-6012... still black out..
help..

I'm using Linksys WAG54v2

I got it work now, I had to manually add ports with Windows' firewall suggested by eks.

I play two different local players, for 7 games in total, they all played smoothly.

except, one of the game 7, it lagged like there is no tomorrow! LOL

But overall it's heaps better, and I shall test it out with remote users next. :)

Thanks for the work!

cakes
06-23-2007, 09:48 PM
Emu noob post:

What do Scanlines, Stretch and Triple Buffer do?

make it look different

MAGUS1234
06-24-2007, 12:43 AM
still no button config with all the help :(
im using logitech ass pad if that helps...

_MJ_#R
06-24-2007, 12:57 AM
still no button config with all the help :(
im using logitech ass pad if that helps...

http://xpadder.com/index.html

10x
06-24-2007, 02:40 AM
This shit is AMAZING. I'm buying a PC stick for this. Thank you Ponder!

Terry_nb
06-24-2007, 04:33 AM
So, does that mean even if I live in europe I could actually play lagless with americans with this tool? If it is just like kaillera in this term I wont bother getting this one too, but else it might be quite nice to play some classics when the lust arises, also outside of the usual areas. :)

eks
06-24-2007, 05:01 AM
god damn, me vs trag (Sydney to Cali) = near flawless. it was unbelievably good, almost no takeback/jitters, and i didn't even have to fullscreen cause it was probably 95% of what i'd expect from a local (Sydney to Sydney) connection. the set of matches i played against trag has been the best demo for me so far as to the strength of GGPO.

trag
06-24-2007, 05:04 AM
Yeah, me and eks had a crazy connection. Dunno what was up, but it was as good as anyone I've played so far, local or not. Pretty crazy for California to Australia!

rook
06-24-2007, 05:24 AM
just played a few games with eks. I'm in Singapore and on ADSL, and it was kinda choppy.

It's probably the high latency over at my end rather than anything netcode related... Singapore ISPs charge extra for lower latency internet connections :(

eks
06-24-2007, 06:00 AM
played with laugh in korea as well, so far my aus to usa experiences have been far better than aus to asia. weird!

polarity
06-24-2007, 07:51 AM
Bugs:

There's a bug in the client where occasionally a ton of dialog boxes will pop up saying "(Player) is playing (Player)" or words to that effect, sometimes happens during play too which is pretty bad.

Also even on the new client I've received challenges while I was already playing a game.

Sometimes people don't stop displaying as 'connecting' but they can still challenge people, and other people can still challenge them, and the games will actually start and work fine.

I was just playing a guy and while I was listed as playing him in the user list, he was listing as playing himself. :confused:

The abbreviation of long names in the chat window could lead to some confusing moments of impersonation if someone chose to exploit it

If you challenge someone, then cancel, you still receive notification if they didn't accept your challenge - pretty annoying if you're in a game. I guess they can still accept the challenge too? No idea what happens then.

Sometimes when in-game the GGPO client window comes to the front of the screen for no apparent reason.

Maybe we should have a separate bug tracking thread?

Suggestion:

It would be nice if you can see user's pings in the userlist in the next version.

GosBroDansFan
06-24-2007, 07:58 AM
Bugs:

There's a bug in the client where occasionally a ton of dialog boxes will pop up saying "(Player) is playing (Player)" or words to that effect, sometimes happens during play too which is pretty bad.

Also even on the new client I've received challenges while I was already playing a game.

Sometimes people don't stop displaying as 'connecting' but they can still challenge people, and other people can still challenge them, and the games will actually start and work fine.

Maybe we should have a separate bug tracking thread?

Suggestion:

It would be nice if you can see user's pings in the userlist in the next version.

The "connecting..." thing happens to me every time. And like you said I can always play. In the new client I can also use the drop down to make myself not Connecting... any more.

And I believe JedahsMinistry's computer reset while running the install for the new client O.O

So far it looks like I can't use this while on a wireless internet connection. I can play, but it's choppy as hell, and button lossy. I can use Kaillera on LAN on a private server with the connection and it's like playing offline, so that struck me as weird.

CrazyDazed
06-24-2007, 08:40 AM
For those who has problems with stick's buttons holding down in emulator, just go to Control Panel -> Game Controllers, go to Settings tab and Reset/Calibrate the stick. It'll fix the hold-down problem. I don't how it works but it worked for me.

Anyway, GGPO is phenomenal. I used to be one that hated playing fighting games online, and this completely changed my views on it. Keep up a good work, Ponder!

My games went smoothly most of the time, even on Vista. I've got occasional jerky animations and few freeze ups. I've had some problems inputting some moves with Guy but I'm pretty sure it's more of my fault than the netcode, though, not sure.

Like polarity said, sometimes I get lots of pop ups saying playerX is playing playerY.

Also, is it possible for Final Burn or rather GGPO temporarily disable screensaver? I'm too lazy to change its option to "Never" so thought I'd let you know that screensaver comes in if you play on stick for too long. I had to move my mouse every once in a while.

Terry_nb
06-24-2007, 09:19 AM
Wow, so much positive feedback concerning netplay on huge distsances, so I will give it a chance then.:china:

GosBroDansFan
06-24-2007, 10:40 AM
It's so weird. I had some good matches yesterday afternoon but since then it's been unplayable with button loss, horrible frame skip, etc. Tried on a couple of my comps, wired and wireless. I guess it just doesn't like me :-(

cakes
06-24-2007, 11:55 AM
if you press ALT mid game, the game flips out and freezes. solvable by pressing ALT again but i can see how people could be assholes and abuse this.

azis
06-24-2007, 12:49 PM
Today was weird.

When I was playing Buktooth, I saw a KO Announce for me when Tenshoukyaku-ed, then his life got back a little and I got SRK at the ground, like the Tenshoukyaku didnīt come out and that was just a c.lk.

He felt that too, he said that when comboing he was grabbed a lot, after finishing combo, the animation changed and he was thrown.

As I suck at programming, i donīt know what it is, if this can be solved, etc.

But one thing is cool: Even with the incredible far distance, It was playable. Even with lag, the command responses are amazing.

Terry_nb
06-24-2007, 01:18 PM
So, I played now and it was pretty hard lag with ToXY, total unplayable. But with others, exspecially from europe it was awesome (no speed issues). As long as no A3 is out for it, I wont be on much, but it is really well done. I also like the clean interface.

Good work and keep it up, to everyone involved in the project. :)

MAGUS1234
06-24-2007, 02:54 PM
http://xpadder.com/index.html

I got this and have no idea what to do.

azis
06-24-2007, 03:00 PM
Just assign a profile and buttons to your pad, corresponding them to keyboard.

Press the buttons in the pad, then close the pink screen.

A new Screen will show up, double click to all the buttons you registered, then assign to these buttons a Key in the Keyboard.

Then go to the emulator and configure the controls assigning the Keyboard config.

For example: Use WASD for directions, and 456,123 78 for punches, kicks , coin and start. Then, each time you pressa a button in the pad, i.e. lp, it will call the Keyboard to press 4, the emulator will recognize the key (4) and it will result in a light punch.

Weird, but works.

I know it is confusing reading, just try it, you will for sure be able to do it.

_MJ_#R
06-24-2007, 04:20 PM
just use keyboard settings in FBA and copy the button layout to x padder.
easy

Darklightjg1
06-24-2007, 04:47 PM
'Not sure if this is/was a common problem, but just about every time I challenged someone and they accepted, I'd get a little message box that reads "Disconnected from server" just as finalburn was beggining to load.

Also, when I exit to make adjustments then and log back in, I notice duplicates of my own screen name on the list where everyone else's names are.:confused:
This also seems to be tied to the above problem.

I'm not really network saavy (read: I basically have no clue what I'm doing. I'm just trying to follow instructions from help sites), but I think I managed to foward my ports correctly (by dumb luck) since I did get one match with someone out there. Soon after I exited that match and challenged someone else, I started getting the same problems mentioned above again.

Regarding that one match I had: the input was definitely on point and comparatively better than other servers I've been on. I don't know how far the guy was from my location though.

In a nutshell, that's been my experience. I hope I can get it working properly and consistently on my end soon.

Edit: *Goes off to listen to last night's Alphaism to see if there was anything mentioned about this that I need to know/might've missed*

Kang Do
06-24-2007, 05:43 PM
This is amazing. After Kailerra having unplayable input lag, zbattle not working and XBL just plain sucking, it's such a relief to be able to actually play the game for once. I don't see any sort of "lag tactics" and what little choppiness there is doesn't prevent me from playing the game like it's supposed to be played at all. Hope to be using this for a long time.

The best part is it's for Alpha 2. :bgrin:

Buktooth
06-24-2007, 05:52 PM
a suggestion for a future build would be to not have the 'youve been challenged' window steal focus

often after a game, i go to the chat just to type gg while somebody else is already challenging me, which makes me accidentally accept the challenge >_>

polarity
06-25-2007, 08:21 AM
Downloads

Welcome to the download portal for GGPO.net online! If you’ve reached this page but have not been invited to participate in the private testing phase, don’t bother downloading any of this (it’s of no use to you).

you might want to remove this from the site...

Decoy
06-25-2007, 08:39 AM
Interesting.

Sabre,

Given that you have played on Zsnes, would you say that this is comparable to, or better then Z?

Will I get to play a real version of HF FINALLY!? You know Blanka can't smack his foes and hos without his pimp hand.:smokin:

~Decoy

comoesa
06-27-2007, 07:40 PM
MMMMMMMMan will this really be ag fre when its done because well its not..


I mean when its finally done

SaBrE
06-27-2007, 07:52 PM
vintage: its just as good as zbattle. id say better cuz im not playing snes crap

RockCho
06-27-2007, 07:55 PM
My experience with it so far is pretty positive. VERY little or no lag. However, I feel like it misses some of my inputs when I do it in a hurry. Particularly doing supers or doing last second wake up special counter/super combo.

Anyone else getting the same feeling or am I just a scrub?
FYI, I'm using a modded US T5 stick with sanwa JLF with Sanwa buttons using the pelican PS3 adaptor.

Juliahoe
06-27-2007, 08:00 PM
OMG it shows you took you time doing this. Great job guys!!!!

Miz
06-27-2007, 10:53 PM
man, i can't get any good games in. there is just waaay too much lag. any suggestions? if you play me, you'll see. tag:miz

comoesa
06-29-2007, 06:35 PM
MAn has anyone actually had any lag free games.....?

DropKick Murphy
06-29-2007, 06:44 PM
Ive had plenty.

Darklightjg1
06-29-2007, 08:05 PM
I love how 99% of the time when I input the command for a dragon punch, the dragon punch comes out right then... not 2 seconds later. :lovin:

Mr PH
06-29-2007, 09:05 PM
Lagfree so far but me and my cousin who live near each other have been getting disconnects every 1.5 matches.

Still who can deny the lagfree. :)

comoesa
06-29-2007, 10:58 PM
Man iv just layed it s great bu why did they decide to emulate a game no one pays anymore...instead of something like TS......

Red_venom
06-30-2007, 12:23 AM
Mostly low lag but i get disconnected after roughly 3-6 matches without fail. Its kind of annoying and im not sure if its just me or common.

Assuming things somehow get de-synced or something.

Mr PH
06-30-2007, 11:12 AM
Been getting nothing but blackscreens. So good when it works.

eddymasta
06-30-2007, 11:41 AM
Mostly low lag but i get disconnected after roughly 3-6 matches without fail. Its kind of annoying and im not sure if its just me or common.

Assuming things somehow get de-synced or something.

I have this problem as well. Seems pretty universal

polarity
06-30-2007, 12:09 PM
Man iv just layed it s great bu why did they decide to emulate a game no one pays anymore...instead of something like TS......

its been in development for 2 years, 3s just got emulated like last week

also a2 is a great game and 3s is trash but thats another matter

pr0k
06-30-2007, 08:55 PM
its been in development for 2 years, 3s just got emulated like last week

also a2 is a great game and 3s is trash but thats another matter

I'd still love to see 3s emulated on this.. just for the level of competition I could play.
(I live in Iowa, arcades don't exist here)

But Alpha is fun anyway.. On topic though, I have relatively no lag, and am amazed at the quality of coding. (It works with Vista!)

ihira
07-03-2007, 03:23 AM
So far gameplay experience has been wonderful. I honestly can't believe something that works for a fighting game has arrived. Much much better than any Kaillera zsnes experience I've had.

As people have already said, with the right opponent this feels very nice. Game speed is consistant, moves come out instantly and theres no stuttering. The days of findng a low ping server on Kaillera are gone!


However sometimes on a crappy connection game can get quite jitter/skipping effects making it painful to play.
HOpefully in the future a method that can choose good connections will be implied

Chocobo
07-03-2007, 05:41 AM
So far it's been nearly perfect for me. Completely blows away Kaillera or any other online gameplay I've ever tried.

If you're hunting for imperfections, I guess there are the occasional split second pauses that show up once in a while. The pauses happen rarely and are so quick it rarely affects gameplay. But if you're playing cross-country with a charge character, pauses can not only stop your move, but also make you lose your 2 second charge if you executed it during the pause.

Return of Shiki
07-03-2007, 08:34 AM
I played yesterday afternoon, about 3-6PM EST and everything was perfect, minus a few very minor audio issues.

At 10PM (EST), however, when there was a lot more traffic (about 40 people) the games were noticably slower. It was a total bitch to time a reversal DP or wake-up super. I had to do my reversals AT LEAST 2 seconds early.

There's also the issue of PC pads not being able to assign any attack to button 6 because for some reason it keeps saying the button is "held down". This also means you have to manually change the code in cfg in order to customize your buttons since the input menu won't work because "Button 6 is held down".

Otherwise, though I'm very impressed, especially since I was playing peeps on the West Coast.