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The Illuminati
06-17-2007, 04:22 PM
Don't see much of them around in 2-D fighters, what happened?

DS
06-17-2007, 04:23 PM
They held down back for too long and fell into a hole.

jae hoon
06-17-2007, 04:24 PM
Yes they all forgot to watch the next episode of Dragon Ball Z.

woof
06-17-2007, 04:25 PM
play karnov

Se7in
06-17-2007, 04:27 PM
They held down back for too long and fell into a hole.

This man wins.

:rofl:

Jushiness
06-17-2007, 04:31 PM
theres always axl in GGXX

The Illuminati
06-17-2007, 04:32 PM
theres always axl in GGXX


True. . .

Emil
06-17-2007, 04:33 PM
theres always axl in GGXX

And May...

Rob2_0
06-17-2007, 04:35 PM
And May...

and potemkin?

Jushiness
06-17-2007, 04:36 PM
and potemkin?


really? didnt know that.. i never use those two.. and the few times i do mess around with potemkin i just beat the crap out of people with nicely times punches

Shadowcuz
06-17-2007, 04:38 PM
and potemkin?

and Venom?

Gasp
06-17-2007, 04:38 PM
and e.soldat
:)

Jushiness
06-17-2007, 04:41 PM
and Venom?

man i need to learn more about the other characters ^^ i only know about bridget, [and a little of ky and axl]

but yeah >>
Birdget FTW

woof
06-17-2007, 04:53 PM
and e.soldat
:)
and marilyn sue

and murakumo

and wei

tetsuye00
06-17-2007, 05:46 PM
um:

3S - Urien, Oro, Alex, and Q to a lesser degree Alex and Chun-Li
KOF - Ash to a lesser degree Kim

so, um still there 5 years ago lol

Henaki
06-17-2007, 05:47 PM
and potemkin?

he has one charge move so i really wouldn't classify him as a charge character.

urien has one command special does that make him a command character?

The Illuminati
06-17-2007, 05:49 PM
um:

3S - Urien, Oro, Alex, and Q to a lesser degree Necro, Alex, and Chun-Li
KOF - Ash to a lesser degree Kim

so, um still there 5 years ago lol


3s is old, I was referring to new titles.

Rioting Soul
06-17-2007, 05:59 PM
Charlie is.

tetsuye00
06-17-2007, 06:29 PM
3s is old, I was referring to new titles.

well, as said above and more:

current KOF has charge characters
current Guilty Gear has charge characters

Akatsuki Blitzkampf has charge characters
Arcana Heart has a charge character

Melty Blood does NOT have charge characters
Monster does NOT have charge characters
Big Bang Beat does NOT have charge characters (as far as I can tell)


I think charge characters are here to stay, but they are harder to implement in brand new systems, as recording charge isn't necessary for most special motions. I think if anything it is Charge Supers that are dead, but we'll see.

Shibuya
06-17-2007, 06:45 PM
i find charge chracters in GG tough...

Grits'N'Gravy
06-17-2007, 06:47 PM
I certainly hope not.

Charge supers are dope if you have a good way to set them up. Kneepress Nightmare over errything.

These new games are too fast, gimmicky combo and flashy. Ruins the whole idea of setting up a nice trap, something charge characters generally excel at.

jae hoon
06-17-2007, 06:53 PM
No there are no more charge characters, they all had to apply for debt consolidation.

Shadow Ace 50
06-17-2007, 06:55 PM
they where CHARGED for six counts of domestic abuse...............corny joke of the day

The Epidemic
06-17-2007, 07:17 PM
No there are no more charge characters, they all had to apply for debt consolidation.

that made me chukle....:smile:

-edit since most of my fav characters are chargers i hope they are not dying out. does bbb have any charge characters?

ParryAll
06-17-2007, 07:18 PM
Don't see much of them around in 2-D fighters, what happened?

Hmm yeah um seeing as how there hasn't been a proper 2-d fighter in 6 years, yeah I guess you can say charge characters have died along with the command input characters.

Oh and the bosses they are dead too.

Ya just don't see them 'round no more. Shucks.

The Illuminati
06-17-2007, 07:20 PM
Hmm yeah um seeing as how there hasn't been a proper 2-d fighter in 6 years

Akatsuki Blitzkampf is pretty proper, and for 2-D/3-D hybrids Super Dragonball Z

Oh and the bosses they are dead too.



What happened to them?

Rico!
06-17-2007, 07:47 PM
um:

3S - Urien, Oro, Alex, and Q to a lesser degree Necro, Alex, and Chun-Li
KOF - Ash to a lesser degree Kim

so, um still there 5 years ago lol

explain

spudlyff8fan
06-17-2007, 08:56 PM
This thread does not deliver :tdown:

But yeah, SNK/Sammy doesn't do as much with charge characters. Maybe if Capcom was ever going to make a fighting game again, there might be more charge love.

FMJaguar
06-17-2007, 09:06 PM
The problem with charge chars can be summed up by 3s:

How can remy, with three sonic booms,a flash kick, and a fbx2 super be bottom tier?

Since the engines all became combo heavy, and reduced the role of (normal)throws, normals, and specials outside of combos. Supers have thier own 'charge' (meter), so what is the point of waiting 1.5 seconds for a single special that isn't going to help you win anyway? Mightaswell just charge super meter.

There's no trapping with projectiles or distance game in general. so there is no guile. Since normals don't really count for anything if they aren't comboed, throws do no damage, and can be teched, how do you make a bison?

Noone really cared about urien and oro until they had unblockables and 80% combos, Alex was only top when people played the game like SF2 instead of SF3, and more because of his grappling than his charge moves, so when ppl found out about makoto's grab game, she pretty much took over the grappler spot(over hugo too!),

The game with the most charge chars is prolly cvs2, a large part of that is customs and the fact that bison can scissor to custom, at least C-guile is okay, hooray for C-guile!

tetsuye00
06-17-2007, 09:57 PM
explain

lol, my bad I forgot his spinning move was a command input and not a charge. I'll edit that post. good catch.

Khiempossible
06-17-2007, 10:48 PM
lol, my bad I forgot his spinning move was a command input and not a charge. I'll edit that post. good catch.

i thought you were going to explain how alex was both a charge character and not really a charge character at the same time.

Seriously though, none of the character in 3s play like charge characters. With the possible exception of Remy. As though the 3s system didn't make charge characters stupid, but the existence of charge partitioning makes charging more of a nuisance than it does of actually accentuating the gameplay.

charge characters were different specifically because they couldn't do things like walk forward and then do a charged moved (with the acute exception of stored supers in ST). With charge partitioning you can throw dashes in before you do your charge moves.

CVS2, the alphas, and ST were the only games where charge characters were actually charge characters.

gilley
06-18-2007, 01:38 AM
The problem with charge chars can be summed up by 3s:

How can remy, with three sonic booms,a flash kick, and a fbx2 super be bottom tier?



Remy sucks cause he takes hits like a bitch and stuns really fast. Not to mention he doesn't have as much range on his normal attacks as Guile for example. He's also way slower than Guile. Had Capcom put Guile in 3S, and kept him relatively the same as he's always been, he would have been alot better than Remy. Charge partitioning with Guile's normal attacks would have made him really good.

tetsuye00
06-18-2007, 07:45 AM
CVS2, the alphas, and ST were the only games where charge characters were actually charge characters.

The interesting things is the more I play cvs, the more charge loop-holes I see. Supposedly when you JD you still maintain your charge and can then respond with a charge move. CVS also has roll, which allows for forward movement while retaining charge. And there's always jump-ins, charging while doing a jump-in attack.

FlyMike
06-18-2007, 09:16 AM
Remy sucks cause he takes hits like a bitch and stuns really fast. Not to mention he doesn't have as much range on his normal attacks as Guile for example. He's also way slower than Guile. Had Capcom put Guile in 3S, and kept him relatively the same as he's always been, he would have been alot better than Remy. Charge partitioning with Guile's normal attacks would have made him really good.

How so? I thought Remy Nash had a good amount of reach in this game.

ZEBES
06-18-2007, 01:31 PM
Had Capcom put Guile in 3S, and kept him relatively the same as he's always been, he would have been alot better than Remy.

and not as *** as remy.

FlyMike
06-18-2007, 04:50 PM
and not as *** as remy.

This comin from the guy with the Zangief av.

Remy Nash will cold blue kick your ass!

DS
06-18-2007, 05:43 PM
CVS also has roll, which allows for forward movement while retaining charge.


Depends. CvS2 rolling is not completely safe. You can be thrown out of it in it's start-up frames. CvS1 rolling was ridiculous, though. My Guile used to get away with a lot of shit.

Havoc
06-18-2007, 06:08 PM
You can get thrown throughout a CvS2 roll.

Anyway, charging doesn't work in new games, since the games are all about constantly moving forward now. How can you charge when you have to rush?

The stages are way too big now to be able to stay in one spot and stand a chance. That goes for GG, MB, AH, HNK, whatever other games people are playing these days.

It doesn't work in 3S, just because it parry-bait.

The Illuminati
06-18-2007, 06:21 PM
I didn't realise the size of the stage played such a huge role to how charge characters are played. Can someone explain this?

Havoc
06-18-2007, 06:31 PM
Simple.

The reason Guile works in SFII is because his moves shrink the playing field in effect. When he throws a Sonic Boom, he effectively cuts off the movement across the bottom half of the screen. He then has free range to walk behind Booms, and do whatever he wants.

Along those lines, to get around the Boom, you're forced to go over it or under it. In effect, Guile has completely limited your options to either jumping, or using some special to get around the Boom (which any decent Guile would be expecting).

Since SFII has a relatively small playing field, a move as small as a Sonic Boom causes a huge effect on gameplay.

If you enlarge the field of play, that Sonic Boom doesn't have anywhere near the same effect that it had in that smaller field. Add on stuff like air block, and he can't punish as well as before.

In the end, making the field of play larger minimizes the effect of moves in general. This is especially detrimental to charge characters because each one of their moves requires a greater investment. They take time to perform, which means that you're giving up time, as well as position (since, under most circumstances, while charging, you don't have free range of motion).

That's why in the games with the largest playing field, play is dominated by rushing or moves that take up a large percentage of the playing field. Rushing typically isn't as good with charge characters because you need to be able to pull of your most damaging shit at the drop of a dime in these kinds of games. Specials that take up a large percentage of the screen doesn't work for charge characters because this style of play generally requires the ability to rapidly repeat whatever shit you're throwing out to keep your opponent locked down.

With partitioning (which is a tactic for charging in ANY SF game, not just 3S...), I suppose a player could pull off specials in rapid succession to lock down... there just hasn't been a character capable of abusing it (AFAIK) as of yet.

The Illuminati
06-18-2007, 06:50 PM
Calssic control spacing, I didn't see what you meant at first. Yeah, serious control space is one of the intelligent relics of the past. Though, could changing projectile properties combined with huge levels help help?

Seriously though, WTF happened to fighting games?

Havoc
06-18-2007, 07:22 PM
Well, yeah, that's why in Marvel games, they made Ryu's fireball huge.... just not huge enough to make a difference.

If they make the moves big enough to negate making the playing field larger, then individual moves would regain their importance... but that would be a complete waste of effort, since if the goal were to keep shit the same... why not just keep shit... the same?

As for WTF happened to fighting games? Well, they got dumb.

renvi
06-18-2007, 10:57 PM
KOF, ASH the main character in the series since 2003.

Kuenai
06-18-2007, 10:58 PM
and not as *** as remy.

Negged for hypocrisy. And the 'Geif crotch av in general.


Charge characters are dying, but not dead. Havoc has probably made the best points in the entire thread. Way to go! :tup:

KING
06-18-2007, 11:10 PM
With partitioning (which is a tactic for charging in ANY SF game, not just 3S...), I suppose a player could pull off specials in rapid succession to lock down... there just hasn't been a character capable of abusing it (AFAIK) as of yet....you forgot about SvC Guile. Machine Gun Booms, anyone?

granted, the game sucks, but this was a very strong version of Guile. it's too bad he doesn't have these 1/1.25-second sonic booms in the other games. :)