Bowling Pin
06-18-2007, 07:59 AM
Welcome to the Ælternative World
Summer's greetings! This is the drafting thread for Æternity: Niggapocalypse, the beta test of the for the voting system that will be used in the main tournament, Æternity: This Bastard Universe. Æternity is the latest in a line of round robin collaborative storytelling and competitive voting games called Eternity, the central hub for information for which being at this reference site (http://www.taikaiwiki.com/wiki/index.php/Main_Page).
For players coming from last year's SRK Battle Poll: many of the problems we encountered last year was due to a lack of proper planning, coordination and communication between its hosts. I'm glad to say this is not the case this year, as we've discussed this game at excruciating lengths with my co-hosts. They will reveal themselves shortly. Note that both Æternity tournaments will be held on the Street Writer board. This drafting thread will appear on General Discussion simply to attract attention. Niggapocalypse Episode 1 will begin June 25th, and the schedule can be found on the Announcement thread on Street Writer.
First, let us discuss where you, the player will come in.
Players & Teams
In Æternity, each player is allowed to bring one Sponsor, and if he or she so chooses, one Personal Assist.. People still interested in the game but not wanting to commit may register as a Voter, who will also choose a character to represent him or herself. Voters do not participate in gameplay beyond “voting” for a sponsor character, which as explained later will grant a Sponsor gameplay bonuses. sponsors and personal assists must be assigned skills. A description of these skills and how many you may equip will come later.
Also available in the game are storyline characters called Public Assists. Public Assists are characters who have their own skills.
Players are encouraged to join Teams. Teams are groups of three characters that must be chosen by the designated Leader; The leader will be able to enlist other sponsors, personal assists, or public assists into a team not belonging to his or her own. The leader will dictate the skills used by public assists, while all other player characters will be responsible for their own skills. In order to enlist another player's sponsor or personal assist, that player must indicate consent on the gameplay thread by writing “Confirming draft into 's Team.”
In Niggapocalypse, you will sponsor a character who for one reason or another would want to cooperate with a small battalion of niggas. Be it for fame, wealth, or to want to make a difference in the lives of people living in poverty, you will be enlisted into the Niggapocalypse by the overstory lead called Princess Bea Pin, who is otherwise my self-depreciating satire of self-insert characters in fiction. Your sponsor and assist will join a group that is already comprised of approximately 60 recently emancipated niggas, most of which will remain nameless for the purposes of the players and writers to do with however they wish. Note that we are extra lenient for what constitutes “nigganess” - we have a player planning on sponsoring a PlayStation 2 because it is black and plays Madden.
Gameplay
In every round, the hosts provide a number of Missions. Teams or players may attempt to complete missions to score Bonus Points, or BP, or attempt to make a mission harder to complete, or help or hinder other teams in their efforts. Players interact with missions by using skills, which are assigned before each round into skill slots. Missions allow a range of Ability Points, or AP, based on how complex it is-- basic missions might allow 1-3 AP, while complex, involved ones expecting cooperation might be 3-5 or even more. Each AP invested allows the player to apply one of his skills toward that mission.
Skills take 1 to 3 slots; players begin with 4 slots, but will gain more as the tournament progressions.
Here's a rough outline of how the mission block will look:
Sample Mission [Mission Type*] - Reward
Brief description of mission here, look closely for hints about what skills to try
[Amount of AP allowed (typically, the minimum number is also the number of skills required)], Hazard Rating
Missions are divided into four types: Combat, Technical, Puzzle, or Social. These correspond to the four basic skill types of Fighting, Specialist, Mental, and Charismatic. A mission's type always indicates the primary skill type required to solve it, but what skill that is may not be as certain. Most missions aren't hazardous, but some are so dangerous that merely attempting them may cause you damage. Make certain you have the proper skills before attempting them!
Skills have a variety of components and uses. As previously mentioned, they can help your team complete a mission and aid or hinder other teams. For more information, please peruse the System Document when it is ready later tonight.
For comparison, let's examine a sample mission based on the opening scene from [I]Final Fantasy VII.
Defeat the Guards - /Combat Type/
Being a Shinra red coat is an envious job. Given Shinra's smothering of public opinion, few people have risen up against the corporation. For the most part, a Shinra guard is a kid fresh out of high school who spends most of his shift staring at blank monitors. It's safe to say that these guards aren't the most intelligent opponents you'll face. They are armed with weapons, usually semi-automatic guns and grenades – however, most of the guards you'll encounter hold their armament with a tense grip as the sweat streams down the sides of their face. Most of them have never fired their weapons before.
Invest: 1-3 AP. Base BP: 10.
Hazard Rating: *
You are supposed to use a skill called Brawl. It grants your character a rudimentary knowledge of hand-to-hand combat, and is the lowest cost Fighting skill. How do you tell that you can use Brawl? The description above indicates that Shinra guards aren't actually used to fighting intruders before – even with guns, they are visibly nervous. Brawl, then, will suffice.
BP will also be used to determine who will win the tournament. By the end of the Beta's 4th round, the two sponsors with the highest BP will advance to the finals, barring a tie (in which case, all tied players will advance to the finals).
Remember that all players and characters are to be allowed at the discretion of the hosts, and you may be removed from the game at any time for any reason. This means don't act like a colossal retard. Small, moderate amounts of mongoloidism are fine, though.
To draft yourself into Æternity: Niggapocalypse, please paste this into your reply.
“(Your user name) hereby enlists in the Revolution, and will be playing as (Character Name/Source Material Here) and (will/will not) be bringing along an assist, (list assist/source here if applicable). I testify my realness, and may Black Jesus strike me down should I falter to The Man. Thank you, God Bless, and No Homo.”
For any further questions, please contact me via PM.
Update: http://forums.shoryuken.com/showthread.php?t=133646
Numbers System v1.0 available for your perusal.
Summer's greetings! This is the drafting thread for Æternity: Niggapocalypse, the beta test of the for the voting system that will be used in the main tournament, Æternity: This Bastard Universe. Æternity is the latest in a line of round robin collaborative storytelling and competitive voting games called Eternity, the central hub for information for which being at this reference site (http://www.taikaiwiki.com/wiki/index.php/Main_Page).
For players coming from last year's SRK Battle Poll: many of the problems we encountered last year was due to a lack of proper planning, coordination and communication between its hosts. I'm glad to say this is not the case this year, as we've discussed this game at excruciating lengths with my co-hosts. They will reveal themselves shortly. Note that both Æternity tournaments will be held on the Street Writer board. This drafting thread will appear on General Discussion simply to attract attention. Niggapocalypse Episode 1 will begin June 25th, and the schedule can be found on the Announcement thread on Street Writer.
First, let us discuss where you, the player will come in.
Players & Teams
In Æternity, each player is allowed to bring one Sponsor, and if he or she so chooses, one Personal Assist.. People still interested in the game but not wanting to commit may register as a Voter, who will also choose a character to represent him or herself. Voters do not participate in gameplay beyond “voting” for a sponsor character, which as explained later will grant a Sponsor gameplay bonuses. sponsors and personal assists must be assigned skills. A description of these skills and how many you may equip will come later.
Also available in the game are storyline characters called Public Assists. Public Assists are characters who have their own skills.
Players are encouraged to join Teams. Teams are groups of three characters that must be chosen by the designated Leader; The leader will be able to enlist other sponsors, personal assists, or public assists into a team not belonging to his or her own. The leader will dictate the skills used by public assists, while all other player characters will be responsible for their own skills. In order to enlist another player's sponsor or personal assist, that player must indicate consent on the gameplay thread by writing “Confirming draft into 's Team.”
In Niggapocalypse, you will sponsor a character who for one reason or another would want to cooperate with a small battalion of niggas. Be it for fame, wealth, or to want to make a difference in the lives of people living in poverty, you will be enlisted into the Niggapocalypse by the overstory lead called Princess Bea Pin, who is otherwise my self-depreciating satire of self-insert characters in fiction. Your sponsor and assist will join a group that is already comprised of approximately 60 recently emancipated niggas, most of which will remain nameless for the purposes of the players and writers to do with however they wish. Note that we are extra lenient for what constitutes “nigganess” - we have a player planning on sponsoring a PlayStation 2 because it is black and plays Madden.
Gameplay
In every round, the hosts provide a number of Missions. Teams or players may attempt to complete missions to score Bonus Points, or BP, or attempt to make a mission harder to complete, or help or hinder other teams in their efforts. Players interact with missions by using skills, which are assigned before each round into skill slots. Missions allow a range of Ability Points, or AP, based on how complex it is-- basic missions might allow 1-3 AP, while complex, involved ones expecting cooperation might be 3-5 or even more. Each AP invested allows the player to apply one of his skills toward that mission.
Skills take 1 to 3 slots; players begin with 4 slots, but will gain more as the tournament progressions.
Here's a rough outline of how the mission block will look:
Sample Mission [Mission Type*] - Reward
Brief description of mission here, look closely for hints about what skills to try
[Amount of AP allowed (typically, the minimum number is also the number of skills required)], Hazard Rating
Missions are divided into four types: Combat, Technical, Puzzle, or Social. These correspond to the four basic skill types of Fighting, Specialist, Mental, and Charismatic. A mission's type always indicates the primary skill type required to solve it, but what skill that is may not be as certain. Most missions aren't hazardous, but some are so dangerous that merely attempting them may cause you damage. Make certain you have the proper skills before attempting them!
Skills have a variety of components and uses. As previously mentioned, they can help your team complete a mission and aid or hinder other teams. For more information, please peruse the System Document when it is ready later tonight.
For comparison, let's examine a sample mission based on the opening scene from [I]Final Fantasy VII.
Defeat the Guards - /Combat Type/
Being a Shinra red coat is an envious job. Given Shinra's smothering of public opinion, few people have risen up against the corporation. For the most part, a Shinra guard is a kid fresh out of high school who spends most of his shift staring at blank monitors. It's safe to say that these guards aren't the most intelligent opponents you'll face. They are armed with weapons, usually semi-automatic guns and grenades – however, most of the guards you'll encounter hold their armament with a tense grip as the sweat streams down the sides of their face. Most of them have never fired their weapons before.
Invest: 1-3 AP. Base BP: 10.
Hazard Rating: *
You are supposed to use a skill called Brawl. It grants your character a rudimentary knowledge of hand-to-hand combat, and is the lowest cost Fighting skill. How do you tell that you can use Brawl? The description above indicates that Shinra guards aren't actually used to fighting intruders before – even with guns, they are visibly nervous. Brawl, then, will suffice.
BP will also be used to determine who will win the tournament. By the end of the Beta's 4th round, the two sponsors with the highest BP will advance to the finals, barring a tie (in which case, all tied players will advance to the finals).
Remember that all players and characters are to be allowed at the discretion of the hosts, and you may be removed from the game at any time for any reason. This means don't act like a colossal retard. Small, moderate amounts of mongoloidism are fine, though.
To draft yourself into Æternity: Niggapocalypse, please paste this into your reply.
“(Your user name) hereby enlists in the Revolution, and will be playing as (Character Name/Source Material Here) and (will/will not) be bringing along an assist, (list assist/source here if applicable). I testify my realness, and may Black Jesus strike me down should I falter to The Man. Thank you, God Bless, and No Homo.”
For any further questions, please contact me via PM.
Update: http://forums.shoryuken.com/showthread.php?t=133646
Numbers System v1.0 available for your perusal.