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View Full Version : Would the Street Fighter 3 (or Cps3!) games become more popular?


geadom
06-21-2007, 04:32 PM
..Due to their new "available everywhere" status?

Personally, im going to explore 2nd impact and Jojo's.

What's the best Jojo's of the 2?

Rhio2k
06-21-2007, 04:40 PM
Well, they both animate like cpsII except for Kakyoin's forward/backward jumping animation...try the second Jojo. You know the Capcom motto: "Latest = Greatest"

Hol Horse
06-21-2007, 04:58 PM
the second JoJo is an awesome and underrated game. It deserves to get more love.

Johneh
06-21-2007, 05:49 PM
Wasn't CPS3 decrypted or something recently?

I wanna play SF:III3S on my computer.

Shade
06-21-2007, 06:04 PM
Well, they both animate like cpsII except for Kakyoin's forward/backward jumping animation...try the second Jojo. You know the Capcom motto: "Latest = Greatest"

There's no CPS2 version, unless you meant CPS3. =P Both games are nearly identical, cept' the latter has bosses unlocked, etc.

kev_the_bev
06-21-2007, 07:00 PM
There's no CPS2 version, unless you meant CPS3. =P Both games are nearly identical, cept' the latter has bosses unlocked, etc.

keyword = like

Shade
06-21-2007, 07:12 PM
keyword = like

What? How could they (videogame sprites) animate like videogame hardware (CPS2)? Even if he meant they animate like CPS2 sprites in a CPS2 game (which I'm sure it was just a typo, lacking an extra "i"), they dont.

n8archer_XI
06-21-2007, 07:16 PM
CPS3 isn't even emulated yet (though "cracked"); possibly never...

Rhythm1c
06-21-2007, 07:18 PM
CPS3 isn't even emulated yet (though "cracked"); possibly never...



It has. I just got done playing sf3 2i,

Gaijinblaze
06-21-2007, 07:18 PM
^ Where have you been for the past week or more?

Some part of me feels disappointed that random people are going to suddenly care about 3S when they realize they can play it online for free and do stupid shit, when I've been supporting the game in arcades and on console for years. But on the other hand, it's yet another way to play 3S, so I won't complain too much.

Shade
06-21-2007, 07:27 PM
CPS3 isn't even emulated yet (though "cracked"); possibly never...

lol (filler)

Emil
06-21-2007, 07:27 PM
CPS3 isn't even emulated yet (though "cracked"); possibly never...

Emulator exists, with online play. And I've tried it online, it definitely does work (but there are *some* desync issues).

Eduardo24
06-21-2007, 07:29 PM
What are the tiers for NG and 2nd Impact?

Saotome Kaneda
06-21-2007, 07:45 PM
Ibuki is broke tier in both

Sean is usually higher than the other shotos thanks to meter glitch

Gouki is in broke tier with Ibuki in 2I

from there it's a free for all with Hugo being low tier in 2I and Elena being horrible in NG

kof4life
06-21-2007, 07:48 PM
What are the tiers for NG and 2nd Impact?

Don't know much for NG,but heard that in 2I it's Akuma,Ibuki and Sean(YEAH!) for the top 3. I remember seeing a list somewhere around...

epsilon_
06-21-2007, 08:31 PM
for ng, ibuki is the best, oro is apparently very good too (tengu bs).

they took out alot of the bs in both 2i and ng in the dc version.

sonicspear64
06-21-2007, 09:18 PM
Sean was one of the best in my book for both DI games (NG and 2I). I blame Capcom for fucking up his dragon smash in 3S. :tdown:

Gorehound
06-21-2007, 09:34 PM
Stop talking about SF3 3s when it comes to CPS3!!

SF3 was available everywhere including system ports!

Everybody knows the real and top game everybody will be playing is Warzard!!

So the list goes like this for CPS3 expectancy!!

1. Warzard
2. 3s
3. Jo Jo's Bizarre Adventure ( 2nd version)
4. 2nd Impact
5. SF3 NG
6. Jo Jo's Venture

woof
06-21-2007, 09:36 PM
someone better make a warzard hack that includes all the bosses as playable chars

Gorehound
06-21-2007, 09:39 PM
someone better make a warzard hack that includes all the bosses as playable chars

Hell Yeah!!

Now that would be sweet because I want to try out that Aztec stone boss Gi Gi :bgrin:

I want to see a lot of sprite rips for .gif animations soon enough :tup:

Shade
06-21-2007, 10:06 PM
someone better make a warzard hack that includes all the bosses as playable chars

Haha, you know it's gonna happen, sooner or later. Plus we'll be making MUGEN releases, aswell.

EveryFlowerFlow
06-21-2007, 10:07 PM
thought twins were top in NG,,

Gaijinblaze
06-21-2007, 10:28 PM
thought twins were top in NG,,
The writers of Gamefan's official guide agree, but who knows how reputable they are.

http://img146.imageshack.us/img146/1742/sf3ng2zd0.jpg

That's from coverage of a tournament at Southern Hills Golfland on April 25, 1997.

geadom
06-21-2007, 11:16 PM
Ibuki is broke tier in both

Sean is usually higher than the other shotos thanks to meter glitch

Gouki is in broke tier with Ibuki in 2I

from there it's a free for all with Hugo being low tier in 2I and Elena being horrible in NG

Could you elaborate a bit more on 2i?

What is sean's, meter glitch? And what other tools does he have?

What makes Gouki and Ibuki so broke?

Any official tier list?

And why is Hugo crap? Doesn't he have an infinite?

Ultima
06-22-2007, 06:09 AM
Rough analysis of NG/2I

NG:

Top: Y/Y, Oro, Ibuki
Middle: Necro, Dudley, Shotos
Bottom: Alex, Elena

Yun/Yang were stupidly powerful for how simple they were to play. Just walk back and forth, robot combo (MP, HP, B+HP, super) anything that moves, launcher anything that jumps at you (or jump and air chain them), and dive kick occasionally. Ibuki had the broke-ass super (Hashin Sho) and an infinite (c.s.HK x N), and Oro could kill you with full life with Tengu Stone. Necro was also supposedly very high as a super turtle, but I don't think he was quite in the class of Y/Y, Ibuki and Oro.

The shotos (Sean, Ken, Ryu - order is interchangeable in this game) were all pretty good. Just not stupid like Y/Y or Ibuki. Dudley was fairly solid, though he had some bad matches (Ryu beat him with s.HK alone).

Elena and Alex battle it out for bottom tier. IIRC, Elena with Healing is a better character than Alex, though otherwise Alex is better. Alex just didn't have enough tools to work with, and Elena was complete garbage.

Second IMpact:

Top: Akuma, Ibuki
High: Sean, Yang, Yun
Middle: Ryu, Ken, Dudley, Necro
Lower: Oro, Urien, Elena
Bottom: Alex, Hugo

With the game being emulated, people will now start remembering (or learning, if they didn't know before) just how stupidly broken Akuma was in this game. Dive Kick beats EVERYTHING except for Ibuki's DP. Seriously, Akuma could beat the entire cast (sans Ibuki) by doing Dive Kick x N until he hit something, combo. You couldn't hit it (it beat shoto DPs!), you couldn't punish it if blocked, and you couldn't t punish it even if you parried it. He's only slightly less retarded in 2I than he is in ST.

Ibuki was the other broken character. Not quite as stupid as Akuma, since she took a little more brainpower to use, but just as devastating. She beats a quarter of the cast (Urien, Alex, Hugo, Dudley to a lesser extent) with s.LP alone. Try it. There's nothing they can do to stop it.

Sean was a beast in this game, mainly with Hyper Tornado (could stock 2 and each did about 40% damage). Yang was still mindlessly powerful, just in different ways than before (his best move was c.LK; target combo was c.LK -> c.MK, Rekka Ken; he didn't need to do much else, though he could still do the old NG Y/Y stuff). Yun was still good, mainly with You Hou I think, though nowhere near as good as his 3S self (Genei Jin was mostly a gimmick super in NG and 2I IIRC). Deijin Ryu was also really nasty (could stock 2). Dudley, Ken, Necro were slightly toned down in certain ways, but still good.

Oro's Tengu Stone got raped, so he dropped quite a bit. Urien, despite having easier juggles and Aegis was still really good, was overall terrible. Slow, terrible priority normals and specials. His s.MP, this overhead swinging punch that took 3 days to execute, was so bad they decided to remove it in 3S. Elena got improved slightly (though not as much as in 3S), so she's no longer battling it out in the bottom tier.

The bottom tier now belongs to Alex, who's still shit despite improvements, and Hugo, who is far and away the worst character in the game despite having an infinite and Gigas Break doing something like 75% damage. Much of their suckiness has to do with the fact that they die HARDCORE to Akuma/Ibuki, though Hugo is still pretty shitty otherwise. His moves are just way too damn slow. It also didn't help that, unlike in 3S, throws had no range and no priority. They was nothing Hugo could really do. His moves and throws did damage, but you could never actually hit or throw anybody with him.

epsilon_
06-22-2007, 06:19 AM
yeah dive kick is stupid, even though they toned it down on dreamcast, it still has a retarded amount of hit stun. you can hit confirm into s.fp if it hits.

Sp00ky
06-22-2007, 06:59 AM
Actualy GJ was pretty gimmicky in 2I but it's devastating in NG. It has almost no startup and there is no meter scaling so enders give you 40% meter. Connect the ender st. forward -> mk roll kick -> crouching strong reset into meaty c.strong link to st. strong fierce b+fierce and even if they block you get a full GJ stock again and can jsut cancel the back strong into activate. You can mix this up with UOH or cartwheel and both of those lead to you getting a GJ stock with their followups. Also having Yang's roll kick while in GJ mode is fucked up and allows you to set up easy UOH links into full gj combos. The startup is short enough that you can activate on reaction to a jump and antiair them with QCF + short for full GJ, and because once again GJ doesn't scale your gained meter on the ender you can go for resets that lead into you keeping GJ mode. The only saving grace is that strong fierce b+fierce xx GJ scales the shit out of your GJ combo, but still lets them set you up into an almost guaranteed blockstring xx GJ after. There is plenty of merit in using rollkick super instead, but GJ is still pretty fucking solid and just about as broke as it's 3s counterpart, just in different areas. 3s GJ is (primarily) about damage while NG GJ is all about perpetual setups where you stay in GJ mode for extended periods of time and keep long strings of momentum on the opponent where them doing anything other than block is too risky.

I gotta agree with the tier list posted though, and I still concur that overall Rollkick super is still probably the super of choice.

n8archer_XI
06-22-2007, 09:52 AM
Emulator exists, with online play. And I've tried it online, it definitely does work (but there are *some* desync issues).well where the hell can I get it?! :wow:

ToyRobotTerror
06-22-2007, 09:54 AM
well where the hell can I get it?! :wow:

Have you heard about a site called Google?

n8archer_XI
06-22-2007, 10:11 AM
Google has been faling to find me a CPS3 emulator for years; why would that change now?

Overworld
06-22-2007, 10:14 AM
Because there actually are CPS3 emulators now?

shoo
06-22-2007, 10:15 AM
because a CPS3 emulator didn't exist years ago?

Starcade RIP
06-22-2007, 11:44 AM
/facepalm

Johneh
06-22-2007, 12:05 PM
What CPS3 emulator is everyone using? I tried the new Nebula one, but no luck. I'm fairly sure it doesn't work in Vista, because I couldn't get the original Nebula to work.

I'm gonna try Haze's next.

MESOPOTAMIA
06-22-2007, 12:11 PM
I'm using the Nebula emulator and it works in Vista.

Johneh
06-22-2007, 12:18 PM
I'm using the Nebula emulator and it works in Vista.

DAMN. That means somethings fucked up with my computer. =/

geadom
06-22-2007, 04:06 PM
http://forums.shoryuken.com/showthread.php?t=133094

There is a thread that already talks on emu's and that stuff. I just want to talk about THE GAMES.


Is 2nd impact a good competitive game?
Is the brokeness of Akuma/Ibuki at bannings levels or not?

This game is very cool :D

woof
06-22-2007, 04:12 PM
aa
Is 2nd impact a good competitive game?
no

geadom
06-22-2007, 04:18 PM
Why not?

geadom
06-23-2007, 07:34 AM
From Kao Megura (RIP) faq at http://www.gamefaqs.com/coinop/arcade/file/564185/8089



There is another code you can
enter to permanently make Gouki playable, but you have to be able to go
into the Test Menu, which means opening up the machine. Assuming you're
able to do this, here's how the code goes:

* Go into the Test Menu on the first player side.
* Highlight "Timer", then press the Start button three times.
* Highlight "Event", then press Medium Kick twice.
* Highlight "Screen Mode", then press Hard Kick three times.
* Highlight "Bonus Game", then press Light Kick once.
* Highlight "Attack Power" (Kougeki Riki) and press LK four times.

Upon doing the last step, you should hear Gouki's signature grunt.
He'll now be selectable without codes, and the code remains inputted
even if you turn the machine off.


I cant get this to work. Can anyone help?

RaishinX
06-23-2007, 12:12 PM
Because there actually are CPS3 emulators now?

because a CPS3 emulator didn't exist years ago?

:rofl: :rofl:

Why not?

It's too broken.


A lot of this talk would be good for the other SF3 thread in this very forum.

Overworld
06-23-2007, 12:17 PM
I just want more people to play Jojo, I never was that good, but half because I never ran into anyone who played.